release: bump version to 0.51.0
This commit is contained in:
@@ -98,6 +98,18 @@ Gesture recognition may run locally in the browser or inside the local Agent, bu
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[motion-debug-panel.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/motion-debug-panel.js) owns the debug panel. It listens for `earth:motion-debug-frame` and draws normalized skeleton joints and bones on a canvas. The Browser Camera provider also emits `earth:motion-debug-video-source` with the local `<video>` element so the panel can show a local preview behind the skeleton; `shared.motionDebugSkeletonOnly` switches the panel back to skeleton-only rendering. `Stop Matching Gestures` dispatches `earth:motion-recognition-pause`, which suppresses gesture execution while video and skeleton drawing continue. Unmatched skeletons are red; matched gestures turn green and display the gesture name. Settings are persisted under `shared.motionDebugEnabled`, `shared.motionProvider`, and `shared.motionDebugSkeletonOnly` in `planet.earth.settings.v2`, and both the switch and provider selector reserve `data-gatekeeper-permission="earth.motion_debug"`.
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The Browser Camera provider's gesture pipeline lives in `recognizeGesture()` inside [motion-browser-provider.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/motion-browser-provider.js). Detectors are evaluated in this order, first match wins:
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1. **`getZoomTrend` (trend zoom)** — derived from the per-frame change in `Math.abs(rightWrist.x - leftWrist.x)`. Both wrists must cross the noise floor (`ZOOM_TREND_MIN_WRIST_DELTA = 0.010`) and stay within `ZOOM_TREND_HEIGHT_TOLERANCE` of each other vertically. Growing span → `zoom_in`, shrinking span → `zoom_out`. Trend has highest priority so mid-motion frames cannot be hijacked by the layer/focus/rotate detectors.
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2. **`getZoomHoldPose` (sustained zoom)** — after motion stops, keeps emitting `zoom_in` while the wrists stay at chest level or above with span > `ZOOM_HOLD_SPREAD_FACTOR × shoulderWidth` (default 1.30), and `zoom_out` while elbows sit visibly outward and span < `ZOOM_HOLD_CLOSE_FACTOR × shoulderWidth` (default 0.85).
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3. **layer / focus** — left-wrist raise + vertical motion fires `layer_prev/next`; head tilt fires `focus_prev/next`.
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4. **`getRightArmPattern` (single-arm rotate)** — only considered when both `!isZoomCandidatePose(...)` and `isLeftArmAtRest(...)` hold. `isLeftArmAtRest` requires the left wrist to hang clearly below the shoulder line (≥ 0.13) and both left elbow and left wrist to stay near the body — any ambiguous left-arm posture (mid-spread, raised, held at chest) blocks single-arm rotate.
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Two non-obvious decisions worth preserving:
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- **Mirror-safe**: all zoom checks use `Math.abs(rightWrist.x - leftWrist.x)` and never rely on per-side x direction. `getUserMedia` returns the raw camera feed without horizontal flip, so a subject's anatomical left arm appears on the image right. A direction-based detector (e.g. "left wrist moves left, right wrist moves right") inverts on non-mirrored feeds — span-based detection is invariant.
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- **Continuous vs. discrete**: `rotate`, `layer`, `focus`, and `confirm` go through `applyPoseLatch`, which emits each gesture once until the pose returns to neutral (one wave = one rotation step). Zoom intentionally bypasses the latch and re-matches every frame; downstream `GESTURE_POLICIES.zoom_in/out.cooldownMs = 120` rate-limits to ~8 emits/sec, so holding a spread pose keeps zooming in until the user changes their pose. Do not reuse the latch for zoom — that semantic difference is the point.
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[presentation-controller.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/presentation-controller.js) is the new Presentation layer. In the first stage only Motion uses it: `motion-cruise-adapter.js` uses a persistent presentation that reuses the cruise fixed-card placement and connector, but mouse movement does not auto-hide the card. The connector recalculates source and target anchors every frame so dragged cards, globe rotation, and moving targets stay connected. BGP/News still use the existing `CruiseSequencer` auto-advance path to preserve the old cruise experience.
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### 6. Globe and Terrain
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@@ -134,6 +146,10 @@ The compute-center layer row has a notification badge for GeoJSON `unresolved` r
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Location candidate state in the details card is cached in [info-card.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/info-card.js) by `entityType:entityId`. If the user closes the details card or unresolved queue and reopens the same compute center / BGP collector, previously collected candidates and status text are restored. Header-level `一键采用` prefers cached candidates, avoiding repeated online geocoding or LLM factcheck calls. After a location is saved, that entity's candidate list is cleared to a "refreshing layer" status so stale candidates do not keep misleading the user.
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The `预览 / 保存` buttons on each candidate row use a single delegated `click` handler per candidate root (the `[data-collect-cache-key]` block in the details card, or `[data-unresolved-item]` in the unresolved queue), guarded by a `data-candidate-actions-bound` flag so it cannot be double-bound. Direct `pointerup` / `click` listeners on individual buttons and overlapping delegated handlers were removed. Candidate objects are no longer JSON-stringified into an HTML attribute and parsed back; buttons only carry `data-candidate-index`, and the handler resolves the candidate object from a module-level `Map` keyed by cache-key. This removes the entire class of failures caused by HTML entity escaping of `&` / `<` / `"` in candidate fields. Clicking `预览` dispatches `earth:preview-location-candidate`; `main.js`'s `previewLocationCandidate()` calls `showComputeCenterLocationPreview()`, which attaches a hollow breathing-ring sprite pair at the candidate coordinates (visually mirroring the BGP event ring) and focuses the camera on the candidate. Previewing another candidate replaces the ring; saving clears it and `spawnSavedComputeCenterLocation()` immediately spawns the formal compute-center interactable. Note that `main.js` has no module-level `earth` variable — every location-save / preview handler must call `const earth = getEarth();` first, otherwise the event handler throws a `ReferenceError` that the surrounding `.catch` swallows, producing the failure mode where the button "does nothing".
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The `earth:compute-center-location-saved` reconciliation pipeline is deliberately silent on background-refresh failures. `spawnComputeCenterAfterLocationSave()` already presents the success toast and locked state; `refreshComputeCentersAfterLocationSave()` only reloads backend data when the scene is ready and no longer emits its own `已保存` toast. `handleComputeCenterLocationSaved()` runs refresh in the background after a successful spawn; only when spawn returns `null` (scene not ready) or throws does refresh take over the success toast. A refresh error is only `console.warn`'d — it must never surface as a `保存失败` message, because the save itself succeeded and the refresh is a follow-up sync.
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### AIS Vessel Layer
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The vessel layer fetches `/api/v1/visualization/geo/vessels` and renders the aggregated AIS GeoJSON through `createInteractableLayer()`. By default it does not send a `limit` parameter, and `VESSEL_CONFIG.maxRenderedMarkers = 0` means the frontend does not clip the result to 5000 vessels. A positive `options.limit` or positive `maxRenderedMarkers` can still be used as an explicit temporary cap.
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@@ -102,7 +102,15 @@ If both localhost checks pass but a phone or another computer cannot connect, st
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./planet.sh start --allow-lan
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```
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Then configure portproxy and firewall from Administrator PowerShell:
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The flag must be written as `--allow-lan`. `allowlan` or `--allowlan` is not recognized by the startup script. If Planet is already running and you only need to reopen the frontend on the LAN, restart the frontend explicitly:
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```bash
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./planet.sh restart -f 3000 --allow-lan
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```
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If `ss -ltnp` shows the frontend listening on `0.0.0.0:3000`, but `Test-NetConnection <Windows LAN IP> -Port 3000` still fails from Windows PowerShell, the problem is usually Windows-side forwarding or firewall policy rather than Vite or `.zshrc`.
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For traditional WSL NAT networking, configure portproxy and firewall from Administrator PowerShell:
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```powershell
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netsh interface portproxy add v4tov4 listenaddress=0.0.0.0 listenport=3000 connectaddress=127.0.0.1 connectport=3000
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@@ -111,6 +119,20 @@ New-NetFirewallRule -DisplayName "WSL Planet 3000" -Direction Inbound -Action Al
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New-NetFirewallRule -DisplayName "WSL Planet 8000" -Direction Inbound -Action Allow -Protocol TCP -LocalPort 8000
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```
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If `wslinfo --networking-mode` prints `mirrored`, also check Hyper-V firewall. Even when ordinary Windows Firewall rules exist, Hyper-V firewall can still block external devices from reaching WSL. From Administrator PowerShell, allow the required ports:
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```powershell
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New-NetFirewallHyperVRule -Name "Planet-Frontend-3000" -DisplayName "Planet Frontend 3000" -Direction Inbound -VMCreatorId "{40E0AC32-46A5-438A-A0B2-2B479E8F2E90}" -Protocol TCP -LocalPorts 3000 -Action Allow
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New-NetFirewallHyperVRule -Name "Planet-Backend-8000" -DisplayName "Planet Backend 8000" -Direction Inbound -VMCreatorId "{40E0AC32-46A5-438A-A0B2-2B479E8F2E90}" -Protocol TCP -LocalPorts 8000 -Action Allow
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```
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Use these commands to inspect the current Hyper-V firewall state:
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```powershell
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Get-NetFirewallHyperVVMSetting -Name "{40E0AC32-46A5-438A-A0B2-2B479E8F2E90}"
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Get-NetFirewallHyperVRule -VMCreatorId "{40E0AC32-46A5-438A-A0B2-2B479E8F2E90}"
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```
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LAN devices should open the Windows LAN IP, for example `http://<Windows LAN IP>:3000/earth`, not the internal WSL IP.
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### How do `--allow-lan` and the Motion Agent LAN URL fit together?
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@@ -32,7 +32,7 @@ Current admin-related routes:
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- `/alerts/bgp`
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- `/alerts/situational`
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- `/bgp`
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- `/playground`
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- `/ai`
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- `/settings`
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`/earth` is a standalone display page and is not part of the console shell.
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@@ -196,7 +196,24 @@ Responsibilities:
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`App.tsx` uses it to decide whether to redirect to the login page. `/docs` remains a public route, but the backend decides the visible catalog and content from the token; anonymous visitors only receive public docs.
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### 2. Business Data Gateway
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### 2. AI
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File:
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- [AISettings.tsx](/home/ray/dev/linkong/planet/frontend/src/pages/AISettings/AISettings.tsx)
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Responsibilities:
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- `/ai` now owns LLM Provider, AI Tool configuration, and the testbench instead of nesting them under `/settings`
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- The `模型供应商` tab manages default provider, model, base URL, provider key, local `aiprovider` proxy, and connection test
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- The `工具` tab manages WebSearch provider, search key, base URL, timeout, result count, and advanced provider options
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- The `测试台` tab embeds the former Playground real session, preset prompts, and AI Provider status debugging
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- The page reuses the Settings single-screen tabs, panel card, and internal scrolling style
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Legacy `/settings?tab=ai` should redirect to `/ai?tab=providers`.
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Legacy `/playground` should redirect to `/ai?tab=playground`.
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### 3. Business Data Gateway
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AI / situational awareness related services are currently in:
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@@ -19,7 +19,7 @@ After a default startup, the common URLs are:
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| Docs | `http://localhost:3000/docs` | Partly | Usage docs are public; developer, backend, and operations docs require Gatekeeper groups |
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| FAQ | `http://localhost:3000/docs/faq` | No | Windows / WSL, ports, dependencies, motion capture, credentials, and permission troubleshooting |
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| Console | `http://localhost:3000/admin` | Yes | Data, config, alerts, logs, and situational observation |
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| AI Playground | `http://localhost:3000/playground` | Yes | AI Provider status and debugging |
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| AI | `http://localhost:3000/ai` | Yes | Model providers, AI tools, and testbench |
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| Backend API Docs | `http://localhost:8000/docs` | Depends on endpoint | FastAPI / OpenAPI documentation |
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## planet.sh
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@@ -427,7 +427,7 @@ Common pages:
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| System Alerts | `/alerts/system` | System-level alerts |
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| BGP Alerts | `/alerts/bgp` | BGP-related alerts |
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| Situational Alerts | `/alerts/situational` | Situational assessment alerts |
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| AI Playground | `/playground` | AI Provider debugging |
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| AI | `/ai` | Model providers, WebSearch-style tools, and testbench |
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| System Logs | `/logs` | View system logs (typically super admin only) |
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| Users | `/users` | User management |
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| Settings | `/settings` | System config and TV live stream sources |
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@@ -487,7 +487,18 @@ Current common uses:
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- System settings
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- TV live stream source configuration
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- Collector settings
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- External integrations and AI Provider configuration
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### AI
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`/ai` manages the AI runtime chain and is now separate from system settings. Legacy `/playground` redirects to `/ai?tab=playground`.
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It currently contains:
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- `模型供应商`: default LLM provider, model, base URL, API key, local `aiprovider` proxy, and connection test
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- `工具`: WebSearch provider, search API key, base URL, max results, timeout, and advanced provider options
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- `测试台`: AI Provider status, preset prompts, and real analysis-chain debugging
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Legacy `/settings?tab=ai` redirects to `/ai?tab=providers`.
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Available configuration depends on the current user's role.
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@@ -57,7 +57,7 @@ After startup, the key URLs are:
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| Earth | `http://localhost:3000/earth` | Public 3D Earth visualization |
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| Console | `http://localhost:3000/admin` | Admin console (login required) |
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| Docs | `http://localhost:3000/docs` | Usage docs are public; developer and operations docs require Gatekeeper groups |
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| AI Playground | `http://localhost:3000/playground` | AI debugging (login required) |
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| AI | `http://localhost:3000/ai` | Model provider, tool, and testbench entry (login required) |
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| Backend API Docs | `http://localhost:8000/docs` | FastAPI / OpenAPI interface docs |
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If the default ports are taken, specify custom ports:
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@@ -114,6 +114,7 @@ First-time inspection checklist:
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- `/datasources`: data source directory and collection triggers; endpoint, headers, and credentials are configured under `/settings` collector settings
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- `/data`: collected data
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- `/bgp`: BGP situational view
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- `/ai`: AI page for model providers, WebSearch-style tools, and the testbench
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- `/alerts/system`: system alerts
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- `/settings`: system configuration
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@@ -105,6 +105,18 @@ React 路由入口:
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动捕调试面板由 [motion-debug-panel.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/motion-debug-panel.js) 负责。它监听 `earth:motion-debug-frame`,用 canvas 绘制归一化骨架点和连线;Browser Camera provider 会额外通过 `earth:motion-debug-video-source` 提供本机 `<video>` 作为调试预览底图,`shared.motionDebugSkeletonOnly` 可切换为只显示骨骼。`停止匹配动作` 通过 `earth:motion-recognition-pause` 暂停 gesture 执行,但继续显示视频和骨架。未匹配动作为红色,匹配后变绿并显示动作名。设置项持久化在 `planet.earth.settings.v2` 的 `shared.motionDebugEnabled`、`shared.motionProvider` 与 `shared.motionDebugSkeletonOnly`,switch 和输入源控件都预留 `data-gatekeeper-permission="earth.motion_debug"`。
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Browser Camera provider 的手势识别管线在 [motion-browser-provider.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/motion-browser-provider.js) 的 `recognizeGesture()`,按以下顺序匹配,前者命中即返回:
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1. **`getZoomTrend`(趋势 zoom)**:基于上一帧到当前帧两腕 x 间距的变化量(`Math.abs(rightWrist.x - leftWrist.x)` 的 delta)。两腕都越过噪声地板(`ZOOM_TREND_MIN_WRIST_DELTA = 0.010`)且高度差不超过 `ZOOM_TREND_HEIGHT_TOLERANCE`,spread 增加 → `zoom_in`,spread 减少 → `zoom_out`。趋势优先级最高,避免中间帧被 layer/focus/rotate 抢先误判。
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2. **`getZoomHoldPose`(姿态 zoom)**:动作停止后,只要两腕仍保持在胸口及以上、且 span > `ZOOM_HOLD_SPREAD_FACTOR × shoulderWidth`(默认 1.30)就持续派发 `zoom_in`;两肘明显外展且 span < `ZOOM_HOLD_CLOSE_FACTOR × shoulderWidth`(默认 0.85)就持续派发 `zoom_out`。
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3. **layer / focus**:左手抬起 + 上下移动派发 `layer_prev/next`;头部左右倾斜派发 `focus_prev/next`。
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4. **`getRightArmPattern`(单臂 rotate)**:仅当 `!isZoomCandidatePose(...) && isLeftArmAtRest(...)` 同时成立时才考虑。`isLeftArmAtRest` 要求左腕明显垂在肩下 13% 以下且左肘/左腕都不外伸,把「张臂中间帧」「单手举起」「左手扶在胸前」等所有模糊状态都判为非静止 —— 单臂 rotate 严格要求另一只手处于静止。
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两个关键设计:
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- **mirror-safe**:所有 zoom 检测都基于 `Math.abs(rightWrist.x - leftWrist.x)`,不依赖单侧 x 方向。无论摄像头是否做镜像翻转(浏览器默认不翻转,`getUserMedia` 返回的就是原始帧),张臂始终 → zoom_in,合手始终 → zoom_out。早期基于「左腕往左 + 右腕往右」的判定会在非镜像视图里把方向判反。
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- **连续 vs 离散**:rotate / layer / focus / confirm 都过 `applyPoseLatch`,同一手势只发一次,必须先回到中性位才能再发(挥一下转一格)。zoom 故意 bypass latch,每帧匹配都返回 → 下游 `GESTURE_POLICIES.zoom_in/out.cooldownMs = 120` 节流到 ~8 次/秒,张臂保持就一直放大直到姿势变化。这是 zoom 跟其它手势在交互语义上的本质区别,不要复用 latch 给 zoom。
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[presentation-controller.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/presentation-controller.js) 是新的 Presentation 层。第一阶段只接入 Motion:`motion-cruise-adapter.js` 通过 persistent presentation 复用巡航固定卡片位置和 connector,但不会让鼠标移动触发自动隐藏;connector 每帧重算 source/target anchor,让卡片拖动、地球旋转和目标移动时端点继续跟随。BGP/News 仍保持原有 `CruiseSequencer` 自动轮播路径,避免改变既有巡航体验。
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### 6. 地球与地形
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@@ -330,6 +342,10 @@ AISStream 的 `PositionReport` 常带实时位置和 `MetaData.ShipName`,但
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详情卡里的坐标候选状态由 [info-card.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/info-card.js) 按 `entityType:entityId` 缓存在模块内存中。用户关闭详情卡或待定位列表后再次打开同一个算力中心 / BGP 观测站,已经采集到的候选和状态文案会恢复;`一键采用` 会优先使用缓存候选,避免重复调用在线地理编码或 LLM factcheck。保存成功后该实体的候选列表会清空为“正在刷新图层”状态,避免旧候选在刷新后继续误导用户。
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候选行的 `预览 / 保存` 按钮采用单一的事件委托模型:每个候选根(详情卡里的 `[data-collect-cache-key]` 块,或待定位列表里的 `[data-unresolved-item]`)只挂一个 `click` 监听,由 `data-candidate-actions-bound` 幂等标记,不再混用 `pointerup` / `click` 直绑或重复委托。候选对象不再以 JSON 字符串塞进 HTML 属性后再 `JSON.parse`,按钮只携带 `data-candidate-index`,handler 通过 cache-key 在模块内存的 `Map` 里取出原对象,避开 HTML 实体转义对 `&` / `<` / `"` 的破坏。点击 `预览` 会派发 `earth:preview-location-candidate`,由 `main.js` 的 `previewLocationCandidate()` 调用 `showComputeCenterLocationPreview()`:在候选经纬度上挂双层空心呼吸 sprite(视觉参考 BGP 事件 ring),并把视角聚焦到候选坐标;切换到另一个候选会替换为新呼吸圈,保存时立即清除并由 `spawnSavedComputeCenterLocation()` 即时生成正式算力中心交互图标。注意 `main.js` 没有模块级 `earth` 变量,所有 location-save / preview 处理函数必须先 `const earth = getEarth();`,否则会在事件 handler 里抛 `ReferenceError` 被 `.catch` 静默掉,外观上等同于按钮“没有反应”。
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`earth:compute-center-location-saved` 之后的图层校准链路对后台刷新失败保持沉默:`spawnComputeCenterAfterLocationSave()` 已经把 toast 和 locked 状态都给了用户,`refreshComputeCentersAfterLocationSave()` 只在场景就绪时重新拉取后端数据,本身不再吐 `已保存` toast;`handleComputeCenterLocationSaved()` 在 spawn 成功路径让 refresh 静默后台运行,只在 spawn 返回 `null`(场景未就绪)或抛错时才让 refresh 接管成功 toast,refresh 自身报错只走 `console.warn`,绝不冒泡成 `保存失败` 文案——保存请求本身已经成功,刷新失败属于后续同步问题。
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asset 图标大小由 `Interactable` 的 `icon.fitSize` 控制。SVG / 图片文件应尽量保持原始 viewBox 和路径,不要为了在地球上显示成 60x60 而手写 `transform`;`drawAssetIcon()` 会把资源等比 contain 到指定尺寸并居中绘制到 atlas canvas。
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|
||||
`Interactable` 默认使用固定屏幕像素尺寸,适合船只、BGP 事件、BGP 观测站、算力中心这类需要稳定识别的图标。如果某类图标需要跟随相机距离缩放,可以把 `sizeMode` 设为非 `"fixed"`,并用 `sizeScale.min / max / referenceFov` 控制缩放范围;单个 marker 的业务尺寸差异可以通过 `getPointSizeMultiplier()` 表达,例如 BGP 事件按严重级别调整点大小,BGP 观测站按活跃度调整点大小。
|
||||
|
||||
@@ -104,7 +104,15 @@ curl http://localhost:8000/health
|
||||
./planet.sh start --allow-lan
|
||||
```
|
||||
|
||||
管理员 PowerShell 中配置 portproxy 和防火墙:
|
||||
参数必须写成 `--allow-lan`。`allowlan` 或 `--allowlan` 不会被启动脚本识别。如果服务已经启动,只想重新开放前端,需要显式重启前端:
|
||||
|
||||
```bash
|
||||
./planet.sh restart -f 3000 --allow-lan
|
||||
```
|
||||
|
||||
如果 `ss -ltnp` 显示前端已经监听 `0.0.0.0:3000`,但 Windows PowerShell 中 `Test-NetConnection <Windows局域网IP> -Port 3000` 仍失败,问题通常不在 Vite 或 `.zshrc`,而是在 Windows 侧转发或防火墙。
|
||||
|
||||
传统 WSL NAT 场景下,管理员 PowerShell 中配置 portproxy 和防火墙:
|
||||
|
||||
```powershell
|
||||
netsh interface portproxy add v4tov4 listenaddress=0.0.0.0 listenport=3000 connectaddress=127.0.0.1 connectport=3000
|
||||
@@ -113,6 +121,20 @@ New-NetFirewallRule -DisplayName "WSL Planet 3000" -Direction Inbound -Action Al
|
||||
New-NetFirewallRule -DisplayName "WSL Planet 8000" -Direction Inbound -Action Allow -Protocol TCP -LocalPort 8000
|
||||
```
|
||||
|
||||
如果 `wslinfo --networking-mode` 输出 `mirrored`,还需要检查 Hyper-V firewall。普通 Windows 防火墙规则存在时,Hyper-V firewall 仍可能拦截外部设备进入 WSL。管理员 PowerShell 中按端口放行:
|
||||
|
||||
```powershell
|
||||
New-NetFirewallHyperVRule -Name "Planet-Frontend-3000" -DisplayName "Planet Frontend 3000" -Direction Inbound -VMCreatorId "{40E0AC32-46A5-438A-A0B2-2B479E8F2E90}" -Protocol TCP -LocalPorts 3000 -Action Allow
|
||||
New-NetFirewallHyperVRule -Name "Planet-Backend-8000" -DisplayName "Planet Backend 8000" -Direction Inbound -VMCreatorId "{40E0AC32-46A5-438A-A0B2-2B479E8F2E90}" -Protocol TCP -LocalPorts 8000 -Action Allow
|
||||
```
|
||||
|
||||
也可以用下面命令确认当前 Hyper-V firewall 状态:
|
||||
|
||||
```powershell
|
||||
Get-NetFirewallHyperVVMSetting -Name "{40E0AC32-46A5-438A-A0B2-2B479E8F2E90}"
|
||||
Get-NetFirewallHyperVRule -VMCreatorId "{40E0AC32-46A5-438A-A0B2-2B479E8F2E90}"
|
||||
```
|
||||
|
||||
局域网设备访问的是 Windows 的局域网 IP,例如 `http://<Windows局域网IP>:3000/earth`,不是 WSL 内部 IP。
|
||||
|
||||
### `--allow-lan` 和 Motion Agent 局域网地址怎么配?
|
||||
|
||||
@@ -32,7 +32,7 @@
|
||||
- `/alerts/bgp`
|
||||
- `/alerts/situational`
|
||||
- `/bgp`
|
||||
- `/playground`
|
||||
- `/ai`
|
||||
- `/settings`
|
||||
|
||||
`/earth` 是独立展示页,不属于控制台骨架。
|
||||
@@ -196,7 +196,24 @@
|
||||
|
||||
`App.tsx` 用它判断是否进入登录页。`/docs` 仍是公开路由,但目录和正文由后端按 token 决定;未登录时只返回公开文档。
|
||||
|
||||
### 2. 业务数据网关
|
||||
### 2. AI
|
||||
|
||||
文件:
|
||||
|
||||
- [AISettings.tsx](/home/ray/dev/linkong/planet/frontend/src/pages/AISettings/AISettings.tsx)
|
||||
|
||||
职责:
|
||||
|
||||
- `/ai` 独立承载 LLM Provider、AI Tool 配置和测试台,不再放在 `/settings` 的系统配置 tabs 中
|
||||
- `模型供应商` tab 管理默认 provider、模型、base URL、provider key、本地 `aiprovider` 代理和连接测试
|
||||
- `工具` tab 管理 WebSearch provider、搜索 key、base URL、超时、结果数和高级 provider 参数
|
||||
- `测试台` tab 嵌入原 Playground 的真实会话、预设请求和 AI Provider 状态调试
|
||||
- 页面复用 Settings 的单屏 tabs、panel card 和内部滚动样式
|
||||
|
||||
旧的 `/settings?tab=ai` 应跳转到 `/ai?tab=providers`。
|
||||
旧的 `/playground` 应跳转到 `/ai?tab=playground`。
|
||||
|
||||
### 3. 业务数据网关
|
||||
|
||||
目前 AI / 态势感知相关服务集中在:
|
||||
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
| Docs | `http://localhost:3000/docs` | 部分需要 | 使用手册公开;开发、后端、运维文档按 Gatekeeper 权限组开放 |
|
||||
| FAQ | `http://localhost:3000/docs/faq` | 否 | Windows / WSL、端口、依赖、动捕、凭证和权限排障 |
|
||||
| 控制台 | `http://localhost:3000/admin` | 是 | 数据、配置、告警、日志和专题观测 |
|
||||
| AI Playground | `http://localhost:3000/playground` | 是 | AI Provider 状态和调试 |
|
||||
| AI | `http://localhost:3000/ai` | 是 | 模型供应商、AI 工具和测试台 |
|
||||
| 后端 API 文档 | `http://localhost:8000/docs` | 视接口而定 | FastAPI / OpenAPI 文档 |
|
||||
|
||||
## planet.sh
|
||||
@@ -458,7 +458,7 @@ http://localhost:3000/admin
|
||||
| 系统告警 | `/alerts/system` | 系统级告警 |
|
||||
| BGP 告警 | `/alerts/bgp` | BGP 相关告警 |
|
||||
| 态势告警 | `/alerts/situational` | 态势研判告警 |
|
||||
| AI Playground | `/playground` | AI Provider 调试 |
|
||||
| AI | `/ai` | 模型供应商、WebSearch 等工具和测试台 |
|
||||
| 系统日志 | `/logs` | 查看系统日志,通常仅 super admin 可见 |
|
||||
| 用户管理 | `/users` | 管理用户 |
|
||||
| 系统配置 | `/settings` | 系统配置和电视直播源等设置 |
|
||||
@@ -518,7 +518,18 @@ http://localhost:3000/admin
|
||||
- 系统设置
|
||||
- 电视直播源配置
|
||||
- 采集器设置
|
||||
- 外部集成和 AI Provider 配置
|
||||
|
||||
### AI
|
||||
|
||||
`/ai` 用于管理 AI 运行链路,已经从系统配置中独立出来。旧链接 `/playground` 会跳转到 `/ai?tab=playground`。
|
||||
|
||||
当前包含:
|
||||
|
||||
- `模型供应商`:默认 LLM provider、模型、Base URL、API Key、本地 `aiprovider` 代理和连接测试
|
||||
- `工具`:WebSearch provider、搜索 API Key、Base URL、最大结果数、超时和高级 provider 参数
|
||||
- `测试台`:AI Provider 状态、预设请求和真实分析链路调试
|
||||
|
||||
旧链接 `/settings?tab=ai` 会跳转到 `/ai?tab=providers`。
|
||||
|
||||
具体可用配置取决于当前登录用户权限。
|
||||
|
||||
|
||||
@@ -57,7 +57,7 @@ export BARENTSWATCH_CLIENT_SECRET="..."
|
||||
| Earth | `http://localhost:3000/earth` | 公开 3D Earth 可视化页面 |
|
||||
| 控制台 | `http://localhost:3000/admin` | 登录后的管理后台 |
|
||||
| 文档站 | `http://localhost:3000/docs` | 使用手册公开;开发/运维文档按 Gatekeeper 权限组开放 |
|
||||
| AI Playground | `http://localhost:3000/playground` | 登录后的 AI 调试入口 |
|
||||
| AI | `http://localhost:3000/ai` | 登录后的模型供应商、工具和测试台入口 |
|
||||
| 后端 API 文档 | `http://localhost:8000/docs` | FastAPI / OpenAPI 接口文档 |
|
||||
|
||||
如果默认端口被占用,可以指定端口:
|
||||
@@ -114,6 +114,7 @@ http://localhost:3000/admin
|
||||
- `/datasources`:数据源目录和采集触发;接口、请求头和凭证配置在 `/settings` 的“采集器设置”
|
||||
- `/data`:已采集数据
|
||||
- `/bgp`:BGP 专题观测
|
||||
- `/ai`:AI,管理模型供应商、WebSearch 等工具和测试台
|
||||
- `/alerts/system`:系统告警
|
||||
- `/settings`:系统配置
|
||||
|
||||
|
||||
Reference in New Issue
Block a user