feat: refine earth hud panel behaviors and news board

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linkong
2026-04-17 17:41:15 +08:00
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# HUD Panel Component Plan
## Goal
Unify Earth HUD panels into a reusable component layer so new panels can share:
- a consistent shell
- a consistent header
- a consistent action-button system
- a consistent body and collapse pattern
## Scope
Target panels:
- `tv-panel`
- `news-panel`
- `legend`
- `layer-panel`
- `earth-stats`
- `info-card`
- settings modal header/actions
## Component Model
### Base shell
- `.hud-panel`
- `.hud-panel--compact`
- `.hud-panel--media`
- `.hud-panel--collapsed`
- `.hud-panel-hidden`
- `.hud-panel.is-dragging`
- `.hud-panel.is-layout-animating`
### Header
- `.hud-panel__header`
- `.hud-panel__title-group`
- `.hud-panel__title`
- `.hud-panel__subtitle`
- `.hud-panel__chip`
- `.hud-panel__actions`
Header baseline rule:
- Header title styling is fixed by the component layer and should not drift per panel
- Title font size, font weight, letter spacing, line height, text color, and vertical alignment come from the shared header tokens and structure
- Header divider, border treatment, inner spacing, and title-to-actions alignment are part of the same shared baseline
- Panel-specific header differences should be limited to explicit variants such as `compact` or `media`, or token overrides with documented intent
- “Looks close enough” local header overrides should be treated as temporary compatibility code and removed during migration
### Actions
- `.hud-panel__action`
- `.hud-panel__action--icon`
- `.hud-panel__action--collapse`
- `.hud-panel__action--close`
- `.hud-panel__action--refresh`
- `.hud-panel__action--external`
Action-button baseline rule:
- Header action buttons must have one fixed default style baseline across all HUD panels
- Default width behavior, padding, icon size, radius, alignment, hover, and active feedback all come from `.hud-panel__action`
- Panel-specific differences must be expressed through explicit variants or token overrides, not ad-hoc local button rewrites
- `close` buttons are part of the same default action system and must not silently fall back to a separate legacy box model
### Body
- `.hud-panel__body`
- `.hud-panel__body--scroll`
- `.hud-panel__body--collapsible`
### Collapse behavior
- `.hud-panel--collapsed`
- `.hud-panel--expand-up`
- `.hud-panel--expand-down`
Adaptive collapse / expand rule:
- HUD panels support two expansion directions:
- top-to-bottom expansion
- bottom-to-top expansion
- Expansion direction should be decided at runtime from available viewport space rather than hardcoded per panel
- Use:
- `d` = available distance from the header anchor to the viewport bottom edge
- `h` = expected expanded panel height
- buffer = `20px`
- Collapsed-state direction rule:
- if `d > h + 20px`, the next action direction is `expand-up`
- if `d <= h + 20px`, the next action direction is `expand-down`
- To avoid jitter around the threshold, the shared controller should keep a small hysteresis band:
- if the current direction is already `up`, keep it until `d <= h`
- if the current direction is already `down`, keep it until `d > h + 20px`
- The opposite edge is still a safety guard:
- if the chosen side cannot fit at all, fall back to the other side if it can fit
- if neither side fully fits, choose the side with more space and let the body scroll
- If neither direction fully fits, choose the direction with more available space and let the body scroll
- Collapse icon direction must match the active expansion direction so the icon always describes the real open/close motion
- The collapse icon describes the next action, not the current state
- This mapping is fixed component behavior and must not drift per panel:
- collapsed + expand-down => `expand_more`
- expanded + expand-down => `expand_less`
- collapsed + expand-up => `expand_less`
- expanded + expand-up => `expand_more`
- Panels must not combine icon-name swapping with extra CSS rotation for the same collapse control
- Expansion direction and icon direction must come from one shared source of truth in the component controller
- The direction decision should be recomputed when opening, resizing the viewport, or restoring a dragged panel near another edge
## Tokens
Promote panel differences into CSS variables instead of duplicating selectors:
- `--hud-panel-padding`
- `--hud-header-padding`
- `--hud-header-gap`
- `--hud-action-padding`
- `--hud-action-gap`
- `--hud-action-icon-size`
- `--hud-body-gap`
- `--hud-body-max-height`
- `--hud-chip-radius`
- `--hud-title-font-size`
- `--hud-title-font-weight`
- `--hud-title-letter-spacing`
- `--hud-title-line-height`
- `--hud-title-color`
- `--hud-header-border-color`
- `--hud-header-divider-opacity`
- `--hud-expand-direction`
## Migration Order
1. Build the shared component layer in `frontend/public/earth/css/hud.css`
2. Migrate `tv-panel` and `news-panel` first as the reference implementation
3. Migrate `legend` and `layer-panel` into a compact variant
4. Migrate `earth-stats` and `info-card`
5. Align settings modal header/actions with the same action system
6. Remove legacy one-off button selectors after verification
## Guardrails
- Do not change panel behavior and data flow during the first pass
- Keep old class names temporarily as compatibility hooks
- Prefer variable overrides over per-panel reimplementation
- Treat header action-button default styling as fixed component API, not per-panel design space
- Treat header title typography, border, and divider styling as fixed component API, not per-panel design space
- Treat collapse direction as a component behavior contract, not a one-off panel trick
- Treat collapse icon semantics as a component behavior contract, not a per-panel visual preference
- Verify header alignment and drag/collapse behavior after each migration batch
## First Implementation Batch
Batch 1 should only do:
- shared header structure
- shared action-button system
- shared title typography and header border/divider baseline
- shared collapsible body pattern
- adaptive collapse direction logic and direction-aware collapse icons
- migration of `tv-panel` and `news-panel`
That keeps risk low while giving the rest of the HUD a stable target to migrate toward.