release: bump version to 0.29.2
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@@ -2,6 +2,7 @@ import * as THREE from "three";
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import * as Astronomy from "astronomy-engine";
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import { CELESTIAL_CONFIG, EARTH_CONFIG } from "./constants.js";
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import { latLonToVector3 } from "./utils.js";
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const textureLoader = new THREE.TextureLoader();
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const defaultSunDirection = new THREE.Vector3(1, 0.2, 0.4).normalize();
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@@ -32,6 +33,59 @@ let runtimeFollowConfig = {
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};
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const scratchEuler = new THREE.Euler(0, 0, 0, "YXZ");
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function normalizeDegrees180(value) {
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let normalized = value;
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while (normalized <= -180) normalized += 360;
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while (normalized > 180) normalized -= 360;
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return normalized;
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}
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function computeGreenwichMeanSiderealDegrees(date) {
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const jd = date.getTime() / 86400000 + 2440587.5;
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const t = (jd - 2451545.0) / 36525.0;
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const gmst =
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280.46061837 +
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360.98564736629 * (jd - 2451545.0) +
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0.000387933 * t * t -
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(t * t * t) / 38710000;
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return THREE.MathUtils.euclideanModulo(gmst, 360);
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}
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function computeSubsolarLocalDirection(date) {
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const vector = Astronomy.GeoVector(Astronomy.Body.Sun, date, false);
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const radius = Math.sqrt(
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vector.x * vector.x +
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vector.y * vector.y +
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vector.z * vector.z,
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);
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if (!Number.isFinite(radius) || radius === 0) {
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return defaultSunDirection.clone();
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}
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const rightAscensionDeg = THREE.MathUtils.radToDeg(
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Math.atan2(vector.y, vector.x),
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);
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const declinationDeg = THREE.MathUtils.radToDeg(
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Math.asin(THREE.MathUtils.clamp(vector.z / radius, -1, 1)),
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);
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const gmstDeg = computeGreenwichMeanSiderealDegrees(date);
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const subsolarLonDeg = normalizeDegrees180(rightAscensionDeg - gmstDeg);
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return latLonToVector3(declinationDeg, subsolarLonDeg, 1).normalize();
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}
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function getPhysicalSunDirection(date = new Date()) {
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const localSunDirection = computeSubsolarLocalDirection(date);
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if (!linkedEarth) {
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return localSunDirection;
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}
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return localSunDirection
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.clone()
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.applyQuaternion(linkedEarth.quaternion)
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.normalize();
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}
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function getCelestialEuler() {
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const { x, y, z } = runtimeOrientationEuler;
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return new THREE.Euler(x, y, z, "YXZ");
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@@ -279,13 +333,15 @@ function updateSpritePositions() {
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}
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function updateLighting() {
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const calibratedSunDirection = applyCelestialOrientation(sunDirection);
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const physicalSunDirection = getPhysicalSunDirection(
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new Date(lastUpdatedAt || Date.now()),
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);
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if (linkedSunLight) {
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linkedSunLight.color.setHex(CELESTIAL_CONFIG.sunLightColor);
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linkedSunLight.intensity = CELESTIAL_CONFIG.sunLightIntensity;
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linkedSunLight.position
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.copy(calibratedSunDirection)
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.copy(physicalSunDirection)
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.multiplyScalar(CELESTIAL_CONFIG.sunLightDistance);
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}
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@@ -293,7 +349,7 @@ function updateLighting() {
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linkedBackLight.color.setHex(CELESTIAL_CONFIG.backLightColor);
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linkedBackLight.intensity = CELESTIAL_CONFIG.backLightIntensity;
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linkedBackLight.position
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.copy(calibratedSunDirection)
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.copy(physicalSunDirection)
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.multiplyScalar(-CELESTIAL_CONFIG.sunLightDistance * 0.7);
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}
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}
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@@ -413,7 +469,7 @@ export function updateCelestialLayer(date = new Date(), camera = null) {
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}
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export function getSunDirection() {
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return applyCelestialOrientation(sunDirection);
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return getPhysicalSunDirection(new Date(lastUpdatedAt || Date.now()));
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}
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export function getMoonDirection() {
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