release: bump version to 0.47.0
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@@ -182,11 +182,14 @@ The land/ocean base is an Earth base-map asset and preloads at startup; the "Bor
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| Vessel renderOrder | local `VESSEL_RENDER_ORDER` | `4.4` | Normal marker and interactive overlay |
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| Vessel track renderOrder | `VESSEL_RENDER_ORDER - 0.1` | `4.3` | Below vessel markers |
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| Vessel point pixel size | local `VESSEL_POINT_SIZE` | `34` | Shared size for normal markers and hover / locked overlays |
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| Default vessel render cap | `VESSEL_CONFIG.maxRenderedMarkers` | `0` | `0` means the frontend does not clip by default; positive values send `limit` and clip markers |
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| Vessel texture canvas size | local `VESSEL_ATLAS_CELL_SIZE` | `128` | Canvas point texture |
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| Course bucket count | local `VESSEL_COURSE_BINS` | `32` | Moving vessels are bucketed by COG to reduce draw calls while preserving direction |
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| Vessel hover picking throttle | local `VESSEL_HOVER_PICK_INTERVAL_MS` | `100` | `main.js` hover picking |
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| Vessel screen hit radius | local `VESSEL_POINTER_RADIUS_PX` | `22` | `main.js` screen-space picking |
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AIS vessel markers use batched `THREE.Points`, not one `THREE.Sprite` per vessel. Moving vessels stay triangular, anchored or slow vessels stay circular, and hover / locked states add a same-size glow overlay. Vessel type color and info-card type text must come from the same normalized result: `vessels.js` reads both backend `vessel_type_name` and AIS numeric `vessel_type`, derives the color-driving `type`, then exposes `vessel_type_display` for the info card, hover summary, and search results.
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## Compute Centers
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| Name | Variable | Current Value | Location / Notes |
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