release: bump version to 0.41.1

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
linkong
2026-04-27 16:31:34 +08:00
parent 3ea99a9529
commit 655e2a7d2d
27 changed files with 637 additions and 83 deletions

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@@ -320,3 +320,62 @@ class BaseCollector:
- verify layouts under browser zoom `125%` and `150%`
- Avoid using wrapper components with implicit layout behavior, such as `Space`, for height-critical scroll regions unless their generated DOM is fully accounted for
- Any UI state that hides data or a layer must also reconcile related hover/lock/tooltip/selection state so hidden content is not still “active” in the UI
---
## Icon System - MANDATORY
All canvas-drawn marker icons for the 3D earth visualization **MUST** have a canonical SVG in:
```
frontend/public/earth/assets/icons/
```
This directory is the **single source of truth** for icon shapes. The canvas/Three.js drawing code may use inline `Path2D` strings or `<canvas>` draw calls derived from these SVGs, but the geometry must originate here.
### Naming convention
`{module}-{description}.svg` in kebab-case.
| Module prefix | Context |
|---------------|---------|
| `marker-` | Surface map markers (landing points, etc.) |
| `bgp-` | BGP/routing layer icons and event symbols |
| `compute-` | Compute center markers |
Examples: `marker-landing-point.svg`, `bgp-event-triangle.svg`, `compute-gpu-cluster.svg`
### Existing icons
| File | Used in | Description |
|------|---------|-------------|
| `marker-landing-point.svg` | `cables.js` | Cable landing point pin (with circular cutout) |
| `bgp-collector.svg` | `bgp.js` | BGP collector marker (access_point icon + outer ring) |
| `bgp-glow-dot.svg` | `bgp.js` | Base radial glow dot under BGP collector |
| `bgp-event-ring.svg` | `bgp.js` | Ring overlay on event markers |
| `bgp-event-triangle.svg` | `bgp.js` | Origin anomaly |
| `bgp-event-exclamation.svg` | `bgp.js` | Withdraw event |
| `bgp-event-wave.svg` | `bgp.js` | Flap event |
| `bgp-event-burst.svg` | `bgp.js` | Specific/burst anomaly |
| `bgp-event-leak.svg` | `bgp.js` | Route leak |
| `bgp-event-dot.svg` | `bgp.js` | Generic event |
| `compute-supercomputer.svg` | `compute-centers.js` | Supercomputer (#38bdf8) |
| `compute-gpu-cluster.svg` | `compute-centers.js` | GPU cluster (#2dd4bf) |
### Color rules
- Use `fill=”currentColor”` for single-color icons so the caller controls the color (event symbols, landing point)
- Hardcode brand colors only when the color is part of the icon identity (compute center types)
- State variants (hover, locked, dimmed) are handled by the calling canvas code via color/opacity — **do not create separate SVG files per state**
### Coordinate system
- Use the native canvas coordinate space as the `viewBox` (typically `0 0 128 128`)
- Exception: `marker-landing-point.svg` uses a `viewBox` cropped from 1000-unit path space
- SVG must visually match the canvas output at the same scale
### When adding a new icon
1. Create the SVG in `assets/icons/` following naming rules above
2. Add a row to the table in this section
3. Reference the SVG path/geometry in the canvas drawing code — do not invent new shapes directly in JS