fix: make earth satellite and cable toggles fully unload

This commit is contained in:
linkong
2026-03-27 17:11:07 +08:00
parent 7a3ca6e1b3
commit 755729ee5e
5 changed files with 242 additions and 44 deletions

View File

@@ -7,6 +7,20 @@ This project follows the repository versioning rule:
- `feature` -> `+0.1.0`
- `bugfix` -> `+0.0.1`
## 0.21.8
Released: 2026-03-27
### Highlights
- Improved Earth-layer performance controls so satellite and cable toggles now fully unload their scene/runtime state instead of only hiding objects.
### Improved
- Improved the Earth satellite toggle to stop position/trail updates and release satellite rendering resources while disabled, then reload on demand when re-enabled.
- Improved the Earth cable toggle to unload submarine cable and landing-point objects while disabled so drag and interaction cost drops with the layer turned off.
- Improved Earth data reload behavior so disabled satellite and cable layers stay disabled instead of being implicitly reloaded during refresh.
## 0.21.7
Released: 2026-03-27