release: bump version to 0.44.2
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@@ -186,6 +186,27 @@
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| footprint renderOrder | local `GROUND_FOOTPRINT_RENDER_ORDER` | `3` | footprint fill |
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| footprint group renderOrder | inline | `0` | 避免 Group 排序盖过卫星点 |
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## AIS 船只
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| 正式名称 | 变量名 | 当前值 | 使用位置 / 说明 |
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| --- | --- | --- | --- |
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| 船只半径偏移 | `VESSEL_CONFIG.altitudeOffset` | `0.56` | 普通 marker 位置 |
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| 船只轨迹半径偏移 | `VESSEL_CONFIG.track.altitudeOffset` | `0.7` | 选中船只轨迹线 |
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| 船只 renderOrder | local `VESSEL_RENDER_ORDER` | `4.4` | 普通 marker 和交互 overlay |
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| 船只轨迹 renderOrder | `VESSEL_RENDER_ORDER - 0.1` | `4.3` | 低于船只 marker |
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| 船只点像素尺寸 | local `VESSEL_POINT_SIZE` | `34` | 普通 marker 与 hover / locked overlay 共享尺寸 |
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| 船只纹理画布尺寸 | local `VESSEL_ATLAS_CELL_SIZE` | `128` | canvas 点纹理 |
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| 航向分桶数 | local `VESSEL_COURSE_BINS` | `32` | moving 船只按 COG 分桶,降低 draw call 同时保留方向 |
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| 船只 hover 拾取节流 | local `VESSEL_HOVER_PICK_INTERVAL_MS` | `100` | `main.js` hover picking |
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| 船只屏幕命中半径 | local `VESSEL_POINTER_RADIUS_PX` | `22` | `main.js` 屏幕空间 picking |
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| 普通船只透明度 | `VESSEL_CONFIG.marker.baseOpacity` | `0.88` | 普通 `PointsMaterial.opacity` |
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| dimmed 船只透明度 | `VESSEL_CONFIG.marker.dimmedOpacity` | `0.26` | 锁定某艘船后其他批次透明度 |
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| hover 船只透明度 | inline | `0.98` | hover overlay |
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| locked 船只透明度 | inline | `1` | locked overlay |
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| 船型颜色 | `VESSEL_CONFIG.colors.*` | cargo / tanker / passenger / fishing / military / other | `PointsMaterial.vertexColors` 和 overlay texture |
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AIS 船只普通态使用批量 `THREE.Points`,不是逐船 `THREE.Sprite`。航行船只保持三角形,停泊或低速船只保持圆点;普通态不带 glow,hover / locked 时在同一屏幕尺寸上叠加带 glow 的单点 overlay。AIS 航向按 `course / cog` 从正北顺时针解释,普通态和交互态必须使用同一套 canvas 旋转规则。
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## 算力中心
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| 正式名称 | 变量名 | 当前值 | 使用位置 / 说明 |
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