release: bump version to 0.67.0
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This commit is contained in:
rayd1o
2026-05-27 13:50:16 +08:00
parent d15a9d488a
commit b18ffa0b0a
46 changed files with 2116 additions and 648 deletions

View File

@@ -130,7 +130,7 @@ Responsibilities:
- Terrain tile fetch, decode, displacement, and shading
- Whole-globe land/ocean and border base overlays
The Earth surface is a stack of near-concentric shells, not a single mesh. The base sphere and HD texture overlay in `earth.js`, plus the land/ocean base in `country-boundaries.js`, need explicit radius separation. At far zoom, GPU depth precision drops; neighboring shells that are too close can z-fight and show black flicker blocks or snow. The current stable spacing is `landAltitudeOffset = 0.32` and `textureOverlayAltitudeOffset = 0.48`. When adding or adjusting whole-globe surface overlays, update [Earth Render Layer Order](/home/ray/dev/linkong/planet/docs/technical/en/earth-render-layer-order.md) and verify at 50% zoom.
The Earth surface is a stack of near-concentric shells, not a single mesh. The base sphere and HD texture overlay in `earth.js`, plus the land/ocean base in `country-boundaries.js`, need explicit radius separation. At far zoom, GPU depth precision drops; neighboring shells that are too close can z-fight and show black flicker blocks or snow. The current stable spacing is `landAltitudeOffset = 0.32` and `EARTH_SURFACE_TEXTURE_ALTITUDE_OFFSET = 0.48` for the HD texture shell. Country borders, coastlines, claim lines, and country hover lines must use that same HD texture shell radius so they do not drift relative to the texture while the globe rotates. When adding or adjusting whole-globe surface overlays, update [Earth Render Layer Order](/home/ray/dev/linkong/planet/docs/technical/en/earth-render-layer-order.md) and verify at 50% zoom.
### 7. Layer Modules
@@ -313,6 +313,16 @@ If future cable, satellite, or news cruise is added, do not copy a new set of `m
- [callout-connector.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/callout-connector.js)
- The business adapter pattern from [bgp-cruise-adapter.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/bgp-cruise-adapter.js)
## View Control Feedback
[controls.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/controls.js) owns the Earth zoom state, and every zoom entry point must ultimately call `setZoomLevel()` to write the camera distance. Do not write `camera.position.z` from other modules, or the zoom percentage, drag sensitivity, and Interactable clustering thresholds will diverge again.
Wheel input has two paths. Traditional mouse wheels keep the 10% step and short animation, using `wheelZoomTarget` as the logical base for continuous wheel input. Trackpads and high-precision wheels use the pixel delta for continuous zoom and call `setZoomLevel()` directly instead of passing through the 10% stepped animation. The trackpad path also filters a short-window, old-direction residual delta after a real direction change so inertia tails do not pull a just-reversed zoom back in the previous direction.
The gesture capsule updates at most once every 90ms and fades after 760ms. It is view feedback, not data loading progress, and should not be written into layer loading state.
[main.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/main.js) only calls `setZoomLevel()` and `showZoomStatusCapsule()` for pinch zoom and motion zoom. Mouse wheel and zoom-button capsule feedback should stay in `controls.js` so the same zoom feedback does not spread across modules.
## Recommended Change Approach
For future Earth changes: