release: bump version to 0.46.0

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0.45.0
0.46.0

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- `improvement` -> `+0.0.1`bugfix + 小功能混合)
- `bugfix` -> `+0.0.1`
## [0.46.0] — 2026-04-30
Released: 2026-04-30
### ✨ Highlights
- Earth 新增通用 Interactable 图标层船只、算力中心、BGP 事件与观测站统一使用批量 Points、屏幕拾取、状态 glow 和状态缩放。
- BGP 事件保留向外扩散圈,观测站保留雷达扫描层,并与 Interactable 主图标解耦到稳定的地表渲染层级。
- 登陆点回归黄色球形 Sprite贴近海缆层级并保持更稳定的地表显示和遮挡表现。
### 🔧 Improvements
- 新增 SVG asset 到 canvas texture 的 Interactable 资产加载路径,支持统一图标资源、缓存和可选染色。
- 同坐标 Interactable 自动做地表切向避让,降低重叠物件无法选择的问题。
- 优化 Earth toolbar 初始尺寸注入,避免首次显示原始尺寸后再跳到缩放尺寸。
- 补充 Interactable 计划、使用说明、图层顺序和 Earth 前端上下文文档。
- 修复船只 hover/locked 状态仅发光但放大反馈不明显的问题,将已有状态缩放接入通用图标层。
---
## [0.45.0] — 2026-04-29
### ✨ Highlights

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- [earth-news-source-configuration-and-collector-plan.md](/home/ray/dev/linkong/planet/docs/plans/earth-news-source-configuration-and-collector-plan.md)
- [earth-news-cruise-summary-plan.md](/home/ray/dev/linkong/planet/docs/plans/earth-news-cruise-summary-plan.md)
- [earth-vessel-rendering-performance-plan.md](/home/ray/dev/linkong/planet/docs/plans/earth-vessel-rendering-performance-plan.md)
- [earth-interactable-layer-plan.md](/home/ray/dev/linkong/planet/docs/plans/earth-interactable-layer-plan.md)
- [frontend-public-docs-site-plan.md](/home/ray/dev/linkong/planet/docs/plans/frontend-public-docs-site-plan.md)
- [frontend-ai-playground-development-plan.md](/home/ray/dev/linkong/planet/docs/plans/frontend-ai-playground-development-plan.md)
- [ue5-mvp-fused-plan.md](/home/ray/dev/linkong/planet/docs/plans/ue5-mvp-fused-plan.md)

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# Earth Interactable Layer Plan
## 背景
状态Phase 1 已经开始落地Phase 2 的 BGP 事件 / 观测站迁移和 Phase 3 的算力中心迁移也已完成。`frontend/public/earth/js/interactable.js` 已新增AIS 船只、BGP 事件、BGP 观测站和算力中心图层已经改为通过 `createInteractableLayer()` 使用通用批量 `Points`、hover / locked overlay、默认 glow、状态更新、asset icon 预加载、屏幕空间 picking、固定 / 距离缩放和跨 Interactable 同坐标避让。登陆点因 `THREE.Points` 边缘深度裁切和贴地层级要求,已退回专用 `THREE.Sprite` 黄色球路径,并与海缆同高度同 renderOrder。后续阶段聚焦把可复用的扩圈 / 雷达扇形动画正式沉淀成 `animations` 扩展。
当前实现说明和接入示例见:
- [earth-interactable-usage.md](/home/ray/dev/linkong/planet/docs/technical/zh/earth-interactable-usage.md)
当前 AIS 船只图层已经形成了一个适合作为基准的交互图标模式:
- 普通态使用批量 `THREE.Points` 渲染,避免每个对象一个 `Sprite` 带来的 draw call 和透明排序压力。
- hover / locked 态使用单点 overlay 叠加 glow不改变普通批次交互反馈清晰且成本低。
- moving / anchored 船只通过 canvas 点纹理表达不同形状moving 船只还按航向分桶。
- 拾取走屏幕空间命中,拖动和惯性期间跳过高频 hover picking。
- 图层高度贴近地表,仅保留很小的深度余量,避免“浮在表面层”的观感。
这个模式不应该只服务船只。后续 BGP 事件、BGP 观测站、算力中心、新闻事件、告警、地面传感器等都可能需要“图标类可交互元素”。如果每个图层继续各写一套 icon、glow、hover、locked、动画、picking 和图例逻辑,视觉会漂移,性能策略也会重复分叉。登陆点已经验证为例外:需要完整贴地且不被球面边缘裁切时,专用 Sprite 路径比通用 `Points` 更合适。
目标是把船只图层的成功做法抽象成一个通用接口:业务图层只描述“要画什么、在哪里、怎么交互”,底层统一负责批量渲染、默认 glow、状态 overlay、动画槽位、拾取和生命周期。
## 目标
1. 建立统一的 Earth 交互图标接口,作为未来地表图标类元素的默认入口。
2. 以 AIS 船只 glow 为默认 glow 视觉,其它图标默认沿用同一套 glow 质感。
3. 保留图标颜色、状态颜色、hover 放大、locked 强调、dimmed 聚焦、动画扩展等能力。
4. 支持 canvas / SVG / image icon不强行要求所有图标都可重着色。
5. 保持船只当前性能路线:批量绘制普通态,少量 overlay 处理交互态。
6. 给 BGP 事件扩圈、BGP 观测站雷达扇形等补充动画留出正式扩展点。
## 非目标
- 不在第一阶段重写所有 Earth 图层。
- 不把卫星、海缆、国家边界、真实地形这类非图标图层纳入同一个接口。
- 不为了抽象牺牲业务图标的差异表达例如船只航向、BGP 事件严重级别、观测站雷达扫掠。
- 不要求图片图标支持运行时重着色;图片图标只能通过预制多状态图片或 overlay tint 做有限表达。
## 核心设计
建议新增一个通用模块,例如:
```text
frontend/public/earth/js/interactable.js
```
它导出一个工厂或注册函数:
```js
createInteractableLayer({
id,
earth,
renderOrder,
altitudeOffset,
icon,
scale,
glow,
colors,
states,
animations,
picking,
data,
getPosition,
getKind,
getRotation,
getPayload,
});
```
业务模块仍保留自己的数据加载、图例、详情卡字段和业务语义。例如 `vessels.js` 负责 AIS 数据和船型映射,但 icon 渲染、hover overlay、locked overlay、默认 glow 和屏幕空间 picking 可以逐步迁入 `interactable.js`
## 参数草案
| 参数 | 类型 / 示例 | 默认值 | 说明 |
| --- | --- | --- | --- |
| `id` | `"vessels"` | 必填 | 图层唯一标识,用于 debug、picking、legend 和状态缓存。 |
| `earth` | `THREE.Object3D` | 必填 | 图层挂载目标,通常是 Earth root。 |
| `renderOrder` | `4.4` | `4` | 普通 icon 批次和 overlay 的基础渲染顺序。 |
| `altitudeOffset` | `0.2` | `0.2` | 图层高度,语义为 `CONFIG.earthRadius + altitudeOffset`。地表图标默认贴近真实地形基础层。 |
| `icon` | `{ type, source, draw, size, bins }` | 必填 | 图标来源。支持 canvas draw、SVG URL、image URL、内置 shape。 |
| `icon.fitSize` | `60``{ width: 60, height: 60 }` | `atlasCellSize` | asset 图标在 atlas canvas 内的最大绘制尺寸,默认居中等比 contain。SVG / 图片文件只负责原始形状,不需要为了显示大小手写 transform。 |
| `scale` | `{ base, min, max }` | `{ base: 1 }` | 基础缩放和距离稳定范围。当前船只可映射到 `VESSEL_POINT_SIZE` / `baseScale`。 |
| `sizeMode` | `"fixed" / "distance"` | `"fixed"` | 是否固定屏幕像素尺寸;非 fixed 时按相机到地表距离做比例缩放。 |
| `sizeScale` | `{ min, max, referenceFov }` | `{ min: 0.12, max: 3, referenceFov: 75 }` | `sizeMode !== "fixed"` 时的缩放限制和参考视角。 |
| `glow.enabled` | `true / false` | `true` | 是否启用默认 glow。默认 glow 以船只 hover / locked overlay 为基准。 |
| `glow.intensity` | `0.0 - 2.0` | `1` | glow 强度,内部映射到 canvas `shadowBlur`、opacity 或 shader uniform。 |
| `glow.colorMode` | `"state" / "icon" / "fixed"` | `"state"` | glow 颜色来源,默认跟随状态颜色。 |
| `hover.scale` | `1.0 - 2.0` | `1.18` | hover 放大倍率。当前船只保持同尺寸 glow overlay接口仍保留放大能力供其它图层使用。 |
| `hover.mode` | `"scale" / "glow-only" / "custom"` | `"scale"` | hover 反馈方式。船只可用 `"glow-only"`,其它图标默认放大。 |
| `colors.normal` | `"#4A90D9"` | icon 原色 | 普通态颜色。只有可上色 icon 生效。 |
| `colors.hover` | `"#7dd3fc"` | normal | hover 态颜色。 |
| `colors.locked` | `"#ffffff"` | hover | locked 态颜色。 |
| `colors.dimmed` | `"#9B9B9B"` | normal | 聚焦其它对象时的弱化颜色。 |
| `colors.byKind` | `{ cargo: "#4A90D9" }` | `{}` | 按业务类型着色如船型、BGP 严重级别。 |
| `colorable` | `true / false` | 由 icon 类型推断 | canvas shape 和 SVG mask 通常可上色;图片默认不可上色。 |
| `opacity` | `{ normal, hover, locked, dimmed }` | 船只当前值 | 各状态透明度。 |
| `rotation` | `{ enabled, bins, getAngle }` | disabled | 是否按角度分桶,例如船只按 COG 分 32 桶。 |
| `animations` | `IconAnimationSpec[]` | `[]` | 补充动画列表,例如扩圈、雷达扇形、脉冲、轨迹尾迹。 |
| `picking.radiusPx` | `22` | `20` | 屏幕空间命中半径。 |
| `picking.throttleMs` | `100` | `80` | hover picking 节流。 |
| `picking.skipWhileDragging` | `true` | `true` | 拖动和惯性期间跳过 hover picking。 |
| `zIndexPolicy` | `"surface-icon"` | `"surface-icon"` | 预设层级策略,避免每个业务图层手写高度和 renderOrder。 |
| `avoidance.enabled` | `true / false` | `true` | 是否参与跨 Interactable 的同坐标避让。默认开启,同一经纬度下的图标会沿地表切平面小幅排开,方便辨认和选择。 |
| `avoidance.radius` | `number` | `1.1` | 同坐标避让的第一圈半径,单位为地球本地坐标单位。 |
| `avoidance.precision` | `number` | `4` | 经纬度归并精度,默认约等于只处理几乎完全重叠的图标。 |
| `legend` | `{ label, color, shape }[]` | `[]` | 可选图例声明,业务层也可以继续自己导出。 |
| `metadata` | object | `{}` | 业务扩展数据,不参与渲染但参与 tooltip / info-card / search。 |
## Icon 规格
图标输入建议分三类:
```js
{
type: "canvas-shape",
size: 128,
draw(ctx, state) {
// draw triangle / dot / custom shape
},
}
```
```js
{
type: "svg-mask",
source: "/earth/assets/icons/bgp-event-dot.svg",
colorable: true,
}
```
```js
{
type: "image",
source: "/earth/assets/icons/vendor-logo.png",
colorable: false,
stateSources: {
hover: "/earth/assets/icons/vendor-logo-hover.png",
},
}
```
颜色策略:
- `canvas-shape` 默认可上色,适合船只、事件点、雷达站这类符号。
- `svg-mask` 如果能作为 mask 使用,则可上色;如果是完整多色 SVG则按图片处理。
- `image` 默认不可上色;需要状态变化时使用 `stateSources` 或额外 glow / ring。
## 默认 Glow 规范
默认 glow 以当前船只 overlay 为视觉基准:
- 普通态尽量不启用 glow保持地图干净。
- hover / locked 态叠加同位置 overlay。
- glow 颜色默认跟随状态颜色或业务类型颜色。
- glow blur 应该稳定,不随 camera zoom 夸张膨胀。
- 允许通过 `glow.intensity` 控制强度,但不要让业务图层各自发明完全不同的光晕语言。
建议内部把 glow 拆成两个层次:
1. `textureGlow`canvas texture 里的 `shadowBlur`,适合小图标 hover / locked。
2. `effectGlow`:额外 ring / halo / pulse适合告警、BGP 事件和锁定强调。
## 状态模型
通用状态至少包含:
| 状态 | 触发 | 默认表现 |
| --- | --- | --- |
| `normal` | 普通显示 | 批量 Points使用 normal 颜色和 opacity。 |
| `hover` | 指针悬停 | 默认放大并显示 glow船只可配置为同尺寸 glow-only。 |
| `locked` | 点击锁定 / 详情打开 | 强 glow、更高 opacity可选 ring 或 pulse。 |
| `dimmed` | 聚焦其它对象 | 降低 opacity保留上下文。 |
| `hidden` | 图层关闭或过滤 | 不参与绘制和 picking。 |
| `alert` | 业务告警 | 可叠加动画,不替代 locked 状态。 |
状态更新需要增量化:只在 hover 目标、locked 目标、过滤条件、数据版本或相机距离阈值变化时更新,不在每帧遍历全部 icon 写材质属性。
## 动画扩展
动画不直接塞进 icon 基础参数,而是作为 `animations` 列表注册。每个动画声明自己的 geometry / material / update 策略:
```js
{
type: "expanding-ring",
when: ["alert", "locked"],
color: "state",
radiusPx: [10, 42],
durationMs: 1400,
opacity: [0.8, 0],
}
```
```js
{
type: "radar-sweep",
when: ["normal", "hover", "locked"],
angleDeg: 72,
rotationMs: 2600,
opacity: 0.36,
}
```
首批建议内置动画:
| 动画 | 用例 | 说明 |
| --- | --- | --- |
| `pulse-ring` | locked、告警点 | 原地呼吸环,强调选中对象。 |
| `expanding-ring` | BGP 事件 | 向外扩散的事件波纹。 |
| `radar-sweep` | BGP 观测站 | 扇形扫描,可持续旋转。 |
| `orbiting-dot` | 数据流 / collector 活跃态 | 小点绕 icon 环绕,表达活动状态。 |
| `trail` | 移动目标 | 可选短尾迹,船只或飞机类目标使用。 |
动画必须支持批量或分组绘制,避免为每个对象创建独立的高频更新对象。只有 locked / hover / 少量 alert 对象可以使用单对象 overlay。
## 渲染策略
### 普通态
普通态优先使用分桶 `THREE.Points`
- 按 icon 类型、可上色策略、旋转分桶、纹理 key 分组。
- 每组一个 `BufferGeometry`,存 `position``color`、必要的 `payloadIndex`
- `PointsMaterial.sizeAttenuation = false`,保持屏幕尺寸稳定。
- `depthTest = true``depthWrite = false`,避免遮挡关系破坏地表。
### 交互态
hover / locked 使用少量 overlay
- overlay 复用 `THREE.Points` 单点对象或小型 ring mesh。
- overlay texture 从统一 cache 获取。
- overlay 更新只写当前 hover / locked 的 position、texture、opacity、size。
### 高密度升级
当某类图标超过分桶 Points 的舒适区,才考虑升级:
- `InstancedBufferGeometry` billboard。
- 自定义 shader 支持 per-instance rotation / scale / opacity。
- 视口 bbox / LOD / cluster。
这个升级不应该改变业务接口,只替换底层 renderer。
## Picking 策略
沿用船只当前方向:
- 默认屏幕空间 picking而不是 Three.js 对每个 Sprite / Points 做 raycast。
- 每个 icon 保留世界坐标和业务 payload。
- 每次 pointer move 将候选点投影到屏幕,按半径和深度判断命中。
- 拖动、惯性旋转、相机剧烈变化期间跳过 hover picking。
- click 时允许做一次更精确的 picking。
后续可以按图层或经纬度网格增加空间索引,减少候选点数量。
## 与现有图层的迁移路径
### Phase 1抽出船只基准能力
-`vessels.js` 提取 texture cache、canvas icon draw、overlay glow、分桶 Points 创建、状态增量更新。
- 保持 `vessels.js` 的公开 API 不变:`loadVessels()``toggleVessels()``getVesselMarkers()` 等继续可用。
- 新模块先只服务船只,确保视觉没有回退。
### Phase 2迁移 BGP 事件和观测站
- BGP 事件使用 `canvas-shape`,已接入 `Interactable`
- 严重级别映射到 `colors.byKind`,并通过通用 `getPointSizeMultiplier` 保留严重级别尺寸倍率。
- 当前扩圈效果保留在 BGP 业务动画中,并跟随 `Interactable` marker 位置更新。
- BGP 观测站主图标已接入 `Interactable`,活跃度映射到颜色和 `getPointSizeMultiplier`
- BGP 观测站 halo / 覆盖扇形继续由 BGP 业务动画表达扫描,并跟随 `Interactable` marker 位置更新。
### Phase 3迁移算力中心并评估登陆点
- 算力中心保留现有业务 icon但接入统一 hover / locked / glow。已完成
- 登陆点曾接入同一套 `Points` 渲染,但 pin 类 SVG 在地球边缘会被深度测试裁切;当前保留专用 `THREE.Sprite`,并使用 canvas 生成黄色扁平球,贴到海缆层级。后续如要重新设计登陆点,需要先确认图标能在边缘视角完整显示。
- 检查图例、搜索和 info-card 是否只依赖业务 payload而不是依赖渲染对象类型。
### Phase 4形成 Earth 图标层规范
-`docs/technical/zh/earth-frontend-context.md` 记录当前实现入口。
-`docs/technical/zh/earth-layer-style-reference.md` 记录默认 glow、状态颜色、默认高度和动画参数。
-`docs/technical/zh/earth-render-layer-order.md` 记录 surface icon renderOrder 范围。
## 风险与约束
- 过早抽象可能让船只这种高质量基准被平均化,因此第一阶段必须以船只视觉不回退为验收标准。
- 图片 icon 不可上色,接口需要明确 `colorable = false` 的行为,避免业务层误以为颜色一定生效。
- 动画如果默认开启过多,会重新引入 overdraw 和每帧更新压力;默认只给 hover / locked 或少量 alert 使用。
- 地形开启时,贴地 icon 需要在高度、`depthTest``polygonOffset` 和 renderOrder 之间保持平衡。
- 统一 glow 不等于所有图标一模一样;业务可以调强度和颜色,但不应破坏整体视觉语言。
## 验收标准
1. 船只迁入通用接口后普通态、hover、locked、航向、颜色、轨迹和 picking 行为保持一致。
2. 新增一个 BGP 事件示例图层配置,不需要复制船只渲染代码即可得到 icon、glow、hover 和扩圈动画。
3. 新增一个 BGP 观测站示例图层配置,不需要自写独立动画循环即可得到雷达扇形。
4. 关闭图层后对应 icon、overlay、动画和 picking 全部停止。
5. 高密度数据下普通态仍走批量绘制hover / locked 只更新少量 overlay。
6. 文档同步说明默认高度、默认 glow、状态模型和动画扩展点。
## 相关文件
| 文件 | 当前角色 | 未来关系 |
| --- | --- | --- |
| `frontend/public/earth/js/vessels.js` | 船只基准实现,包含分桶 Points、hover / locked overlay、默认 glow 形态 | Phase 1 的抽象来源 |
| `frontend/public/earth/js/constants.js` | 保存船只高度、颜色、透明度、轨迹参数 | 后续可加入通用 surface icon 默认配置 |
| `frontend/public/earth/js/bgp.js` | BGP 事件和观测站视觉逻辑 | BGP 事件和观测站主图标已接入 Interactable扩圈、halo 和覆盖扇形仍保留业务动画 |
| `frontend/public/earth/js/compute-centers.js` | 算力中心 icon 和交互 | 已通过 Interactable 接入统一 Points、overlay、glow 和 picking |
| `frontend/public/earth/js/cables.js` | 登陆点 icon 和海缆线 | 登陆点当前使用专用 `THREE.Sprite` 黄色球,不再走 Interactable海缆线仍独立渲染 |
| `frontend/public/earth/js/main.js` | 当前集中处理 hover、click、locked 和 info-card 入口 | 后续需要接入通用 icon picking 结果 |
| `docs/technical/zh/earth-layer-style-reference.md` | 当前视觉参数参考 | 实现后同步默认 glow 和通用参数 |
| `docs/technical/zh/earth-render-layer-order.md` | 当前层级参考 | 实现后同步 surface icon 层级范围 |

View File

@@ -140,17 +140,17 @@ This document records the material, color, opacity, line width, radius offset, a
| Cable line width | `CABLE_CONFIG.line.lineWidth` | `1` | `LineBasicMaterial.linewidth` |
| Cable opacity | `CABLE_CONFIG.line.opacity` | `1.0` | Cable line opacity |
| Cable renderOrder | `CABLE_CONFIG.line.renderOrder` | `1` | Cable line level |
| Landing point radius offset | `CABLE_CONFIG.landingPoint.altitudeOffset` | `0.48` | Aligns with compute center marker height |
| Landing point icon texture size | `CABLE_CONFIG.landingPoint.textureSize` | `256` | Canvas size for solid map-pin icon |
| Landing point icon aspect ratio | `CABLE_CONFIG.landingPoint.iconAspectRatio` | `0.82` | `Sprite.scale.x = height * aspect` |
| Landing point icon anchor | `CABLE_CONFIG.landingPoint.anchorX / anchorY` | `0.52 / 0.276` | `Sprite.center`, aligns pin tip to landing point lat/lon |
| Landing point base scale | `CABLE_CONFIG.landingPoint.baseScale` | `12` | Matches compute center sprite height |
| Landing point radius offset | `CABLE_CONFIG.landingPoint.altitudeOffset` | `0.2` | Same surface height as cable lines, avoiding a floating marker |
| Landing point sprite height | local `LANDING_POINT_SPRITE_HEIGHT` | `3` | `THREE.Sprite` base height |
| Landing point reference FOV | local `LANDING_POINT_SIZE_REFERENCE_FOV` | `75` | Matches the current Earth camera FOV |
| Landing point scale minimum | local `LANDING_POINT_SIZE_SCALE_MIN` | `0.36` | Minimum multiplier at maximum zoom; `3 * 0.36 = 1.08` |
| Landing point scale maximum | local `LANDING_POINT_SIZE_SCALE_MAX` | `3` | Maximum multiplier at far distance; current minimum zoom reaches roughly `2.50` |
| Landing point atlas size | local `LANDING_POINT_ATLAS_CELL_SIZE` | `128` | Canvas flat shaded sphere texture size |
| Landing point color | `CABLE_CONFIG.landingPoint.color` | `0xffaa00` | `SpriteMaterial.color` |
| Landing point opacity | `CABLE_CONFIG.landingPoint.opacity` | `1.0` | `SpriteMaterial.opacity` |
| Landing point renderOrder | `CABLE_CONFIG.landingPoint.renderOrder` | `4.5` | Aligns with compute center surface level |
| Landing point renderOrder | `CABLE_CONFIG.landingPoint.renderOrder` | `1` | Same level as cable lines; `depthTest: false` keeps the ball whole, while camera-to-center globe occlusion hides back-side points |
| Landing point dim brightness | `landingPointVisual.dimBrightness` | `0.62` | Dim state color multiplier |
| Dimmed landing point color | `landingPointVisual.dimmed.colorRGB` | `{ r: 180, g: 116, b: 28 }` | Dim state color; avoids dark base showing through as a dark hole |
| Dimmed landing point emissive | `landingPointVisual.dimmed.emissive` | `0x3a2200` | Dim state weak amber self-emission |
| Dimmed landing point opacity | `landingPointVisual.dimmed.opacity` | `0.78` | Dim state opacity; no longer uses low alpha blending with dark base |
## Satellites, Trails, and Footprints
@@ -175,11 +175,13 @@ This document records the material, color, opacity, line width, radius offset, a
| Name | Variable | Current Value | Location / Notes |
| --- | --- | --- | --- |
| Compute center radius offset | `COMPUTE_CENTER_CONFIG.altitudeOffset` | `0.48` | Marker position |
| Compute center base opacity | `COMPUTE_CENTER_CONFIG.marker.baseOpacity` | `0.88` | `SpriteMaterial.opacity` |
| Supercomputer marker scale | `COMPUTE_CENTER_CONFIG.marker.supercomputerScale` | `12` | Supercomputer marker |
| GPU cluster marker scale | `COMPUTE_CENTER_CONFIG.marker.gpuClusterScale` | `12` | GPU marker |
| Hover scale | `COMPUTE_CENTER_CONFIG.marker.hoverScale` | `1.16` | Hover state |
| Locked scale | `COMPUTE_CENTER_CONFIG.marker.lockedScale` | `1.22` | Locked state |
| Compute center point size | local `COMPUTE_CENTER_POINT_SIZE` | `36` | Shared Interactable base size for normal markers and hover / locked overlays |
| Compute center asset fit size | local `COMPUTE_CENTER_ICON_FIT_SIZE` | `60` | Maximum SVG asset draw size inside the `128x128` atlas canvas, controlled by `icon.fitSize` |
| Compute center base opacity | `COMPUTE_CENTER_CONFIG.marker.baseOpacity` | `0.88` | Normal `PointsMaterial.opacity` |
| Supercomputer marker scale | `COMPUTE_CENTER_CONFIG.marker.supercomputerScale` | `12` | Legacy Sprite scale; not directly used by the current Interactable path |
| GPU cluster marker scale | `COMPUTE_CENTER_CONFIG.marker.gpuClusterScale` | `12` | Legacy Sprite scale; not directly used by the current Interactable path |
| Hover scale | `COMPUTE_CENTER_CONFIG.marker.hoverScale` | `1.16` | Hover overlay size multiplier |
| Locked scale | `COMPUTE_CENTER_CONFIG.marker.lockedScale` | `1.22` | Locked overlay size multiplier, with pulse |
| Dimmed scale / opacity | `dimmedScale / dimmedOpacity` | `0.82 / 0.34` | Dim state |
| Supercomputer color | `COMPUTE_CENTER_CONFIG.colors.supercomputer` | `"#38bdf8"` | Marker texture |
| GPU cluster color | `COMPUTE_CENTER_CONFIG.colors.gpu_cluster` | `"#2dd4bf"` | Marker texture |
@@ -190,12 +192,16 @@ This document records the material, color, opacity, line width, radius offset, a
| Name | Variable | Current Value | Location / Notes |
| --- | --- | --- | --- |
| BGP event radius offset | `BGP_CONFIG.altitudeOffset` | `2.1` | Anomaly marker |
| BGP collector radius offset | `BGP_CONFIG.collectorAltitudeOffset` | `1.6` | Collector marker |
| Event base scale | `BGP_CONFIG.marker.eventBaseScale` | `6.2` | Anomaly sprite |
| Collector base scale | `BGP_CONFIG.marker.collectorBaseScale` | `7.4` | Collector plane |
| BGP event radius offset | `BGP_CONFIG.altitudeOffset` | `0.48` | BGP event Interactable marker |
| BGP collector radius offset | `BGP_CONFIG.collectorAltitudeOffset` | `0.2` | BGP collector Interactable marker, aligned with the vessel layer |
| BGP event point size | local `BGP_EVENT_POINT_SIZE` | `34` | Event Interactable base size, adjusted by severity through `getPointSizeMultiplier()` |
| BGP event symbol draw size | local `BGP_EVENT_SYMBOL_SIZE` | `60` | Event canvas symbol draw size inside the `128x128` atlas |
| BGP collector point size | local `BGP_COLLECTOR_POINT_SIZE` | `36` | Collector Interactable base size, adjusted by activity through `getPointSizeMultiplier()` |
| BGP collector asset fit size | local `BGP_COLLECTOR_ICON_FIT_SIZE` | `60` | Maximum `bgp-broadcast-pin.svg` draw size inside the atlas canvas |
| Event base scale | `BGP_CONFIG.marker.eventBaseScale` | `6.2` | Event ring anchor |
| Collector base scale | `BGP_CONFIG.marker.collectorBaseScale` | `7.4` | Collector halo / coverage animation anchor |
| Hover / dim scale | `hoverScale / dimmedScale` | `1.16 / 0.92` | Interaction states |
| Normal event opacity | `BGP_CONFIG.opacity.normal` | `0.78` | Anomaly sprite |
| Normal event opacity | `BGP_CONFIG.opacity.normal` | `0.78` | BGP event Interactable normal state |
| Hover opacity | `BGP_CONFIG.opacity.hover` | `1.0` | Hover state |
| Dimmed opacity | `BGP_CONFIG.opacity.dimmed` | `0.24` | Dim state |
| Collector opacity | `BGP_CONFIG.opacity.collector` | `0.62` | Collector state |

View File

@@ -24,6 +24,7 @@
- [quickstart.md](/home/ray/dev/linkong/planet/docs/technical/zh/quickstart.md):从零启动 Planet 的最短路径
- [manual.md](/home/ray/dev/linkong/planet/docs/technical/zh/manual.md):控制台、`planet.sh`、Earth 和 Docs 的完整使用手册
- [datasource-collector-settings-connectivity.md](/home/ray/dev/linkong/planet/docs/technical/zh/datasource-collector-settings-connectivity.md)数据源目录、采集器设置、连接验证、BarentsWatch 凭证链路
- [earth-interactable-usage.md](/home/ray/dev/linkong/planet/docs/technical/zh/earth-interactable-usage.md)Earth 地表可交互图标 `Interactable` 的接口、生命周期和接入示例
不适合放入这里的内容:

View File

@@ -249,11 +249,13 @@ Earth 图层按钮现在不应再只有“开/关”两态,而应支持:
AIS 船只图层入口:
- [vessels.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/vessels.js)
- [interactable.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/interactable.js)
船只图层当前负责:
- 请求 `/api/v1/visualization/geo/vessels`
- 将 BarentsWatch AIS GeoJSON 转为地球局部坐标 marker 数据
- 通过 `createInteractableLayer()` 注册 Interactable 图标层
- 用按航向分桶的 `THREE.Points` 批量渲染普通船只 marker
- 按船型映射颜色
- 根据航行/停泊状态绘制三角形或圆点纹理
@@ -271,7 +273,7 @@ AIS 船只图层入口:
方向标准以 AIS `course / cog` 为准:从正北开始顺时针。普通态和交互态都通过同一套 canvas 旋转规则生成纹理,避免 hover 后箭头方向和原 marker 不一致。
船只 hover / click 也不再对渲染对象做 `raycaster.intersectObjects()``main.js`
船只 hover / click 也不再对渲染对象做 `raycaster.intersectObjects()``main.js` 只负责传入当前 Earth、camera、pointer 和命中半径,实际命中计算由 `interactable.js` 的图标层接口完成
1. 拖动地球或惯性旋转时跳过 hover picking。
2. 对 hover picking 做轻量节流。
@@ -293,6 +295,24 @@ AIS 船只图层入口:
图例项颜色来自 `VESSEL_CONFIG.colors`,不要在 `legend.css` 里重新定义业务颜色。新增船型时,应优先改 `vessels.js``constants.js` 的船型映射,再同步图例项。
`interactable.js` 是后续地表图标类图层的共用入口。它当前已经承载船只、BGP 事件、BGP 观测站和算力中心图层的批量 `Points`、texture cache、hover / locked overlay、默认 glow、状态增量更新和屏幕空间 pickingBGP 事件的向外扩散圈、BGP 观测站的 halo / 覆盖扇形仍由 `bgp.js` 保留业务动画,但图标本体和 pointer 命中已经接入通用层。新增小型、中心对齐、可以参与深度测试的图标类元素时,应优先复用这个接口,而不是再次复制船只渲染逻辑。
登陆点是当前明确保留的例外:它曾接入 `Interactable`,但 pin 类 SVG 在地球边缘会被 `THREE.Points` 的深度测试裁切成碎片;关闭 depthTest 又会破坏背面遮挡语义。因此登陆点退回 `cables.js` 内的专用 `THREE.Sprite` 路径,并改为 canvas 生成的黄色扁平球纹理。它的 `altitudeOffset``renderOrder` 与海缆线一致避免漂在海缆之上Sprite 本体关闭 `depthTest` 保持球完整,背面可见性由 `isFacingCamera()` 的球体遮挡判断控制。
图标资源可以继续用 canvas draw也可以放到 `frontend/public/earth/assets/icons/` 后由 `Interactable` 预加载。asset 路径不会在每帧读取;图层加载阶段通过 `preloadAssets()` 只加载一次 SVG / 图片,之后按 `icon source + state + bucket + color` 生成 `CanvasTexture` 并复用。当前算力中心已经从 `assets/icons/compute-supercomputer.svg``assets/icons/compute-gpu-cluster.svg` 和备用 `assets/icons/compute-hdd-network.svg` 读取图标,再在 canvas 上叠加估算位置的 `?` badge。
asset 图标大小由 `Interactable``icon.fitSize` 控制。SVG / 图片文件应尽量保持原始 viewBox 和路径,不要为了在地球上显示成 60x60 而手写 `transform``drawAssetIcon()` 会把资源等比 contain 到指定尺寸并居中绘制到 atlas canvas。
`Interactable` 默认使用固定屏幕像素尺寸适合船只、BGP 事件、BGP 观测站、算力中心这类需要稳定识别的图标。如果某类图标需要跟随相机距离缩放,可以把 `sizeMode` 设为非 `"fixed"`,并用 `sizeScale.min / max / referenceFov` 控制缩放范围;单个 marker 的业务尺寸差异可以通过 `getPointSizeMultiplier()` 表达,例如 BGP 事件按严重级别调整点大小BGP 观测站按活跃度调整点大小。
`Interactable` 不再把图标本体额外抬离业务高度。`altitudeOffset` 就是 marker、hover glow、locked glow 和 picking 共同使用的地表高度;这样船只图标会继续贴着船只轨迹线,不会因为单独抬高显示位置而显得漂浮。后续如果要解决边缘 glow 裁切,应优先考虑 glow 纹理、overlay 尺寸或图层专属特效,而不是把通用图标层整体抬高。
跨 Interactable 的同坐标避让也在公共层处理。每个 marker 会保留 `icon_base_position` 作为业务原始位置;当多个 Interactable marker 归入同一个经纬度 key 时,公共层会把它们沿地表切平面排成小圈,并刷新已创建的 `THREE.Points` geometry。这样视觉位置和屏幕空间 picking 位置一致,不需要业务层再单独判断“算力中心和 BGP 事件重叠”这类场景。
接口细节、生命周期和接入示例见:
- [earth-interactable-usage.md](/home/ray/dev/linkong/planet/docs/technical/zh/earth-interactable-usage.md)
### 视角控制反馈
[controls.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/controls.js) 统一维护 Earth 缩放状态。滚轮缩放、缩放按钮和触屏双指捏合最终都会更新 `zoomLevel`,并通过 `showZoomStatusCapsule()` 显示当前缩放比例:

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@@ -0,0 +1,270 @@
# Earth Interactable 使用说明
`Interactable` 是 Earth 地表“图标类可交互元素”的通用渲染入口。它把船只图层验证过的模式抽成公共能力:普通态用批量 `THREE.Points`hover / locked 用少量 overlay拾取走屏幕空间命中图标资源统一转进 canvas texture并在公共层处理 glow、状态、尺寸、贴地渲染和同坐标避让。
当前已接入:
| 图层 | 业务文件 | 图标来源 | 补充动画 |
| --- | --- | --- | --- |
| AIS 船只 | `frontend/public/earth/js/vessels.js` | canvas draw航行三角形 / 停泊圆点 | 船只轨迹仍由业务层维护 |
| 算力中心 | `frontend/public/earth/js/compute-centers.js` | `assets/icons/compute-*.svg` | 估算位置 `?` badge 通过 `icon.afterDraw()` 叠加 |
| BGP 事件 | `frontend/public/earth/js/bgp.js` | canvas draw按事件类型绘制符号 | 向外扩散圈仍由 BGP 业务层维护 |
| BGP 观测站 | `frontend/public/earth/js/bgp.js` | `assets/icons/bgp-broadcast-pin.svg` | halo、活跃度 core、覆盖扇形和雷达扫掠仍由 BGP 业务层维护 |
登陆点曾尝试接入 Interactable但 pin 类 SVG 在地球边缘会被 `THREE.Points` 深度测试裁切成碎片;当前退回 `THREE.Sprite` 专用路径,并改为由 canvas 生成黄色扁平球纹理。旧 SVG 资产保留在 `assets/icons/` 目录中,但登陆点运行时不再依赖 SVG。
## 为什么需要 Interactable
之前每个地表图标图层都容易各写一套:
- icon texture 生成
- hover / locked 状态
- glow 样式
- picking 命中半径
- zoom 下的尺寸策略
- 同经纬度对象重叠避让
这些逻辑如果分散在业务文件里,视觉会漂移,后续调参也会变成逐图层修补。`Interactable` 的边界是:公共层负责“图标怎么在地球上稳定显示和被选中”,业务层负责“数据从哪里来、图标表达什么语义、详情卡展示什么、是否有额外动画”。
## 入口
```javascript
import { createInteractableLayer } from "./interactable.js";
```
核心调用形态:
```javascript
const layer = createInteractableLayer({
id: "example",
objectType: "example_object",
renderOrder: 4.4,
altitudeOffset: 0.2,
pointSize: 34,
icon: {
draw(context, options) {
// draw canvas icon
},
},
getPosition: (item) => ({
latitude: item.latitude,
longitude: item.longitude,
}),
getKind: (item) => item.kind || "default",
});
```
业务模块通常只暴露一层薄封装:
```javascript
export function getExampleMarkers() {
return layer.getMarkers();
}
export function getExamplePointerIntersections(options) {
return layer.getPointerIntersections(options);
}
export function setExampleMarkerState(marker, state = "normal") {
layer.setMarkerState(marker, state);
}
export function updateExampleVisualState(lockedObjectType, lockedObject, camera) {
layer.updateVisualState(lockedObjectType, lockedObject, camera);
}
```
## 配置参数
| 参数 | 默认值 | 说明 |
| --- | --- | --- |
| `id` | 必填 | 图层唯一标识,用于 group name、避让注册和 debug。 |
| `objectType` | `id` | marker 写入 `userData.type` 的业务类型,主交互层用它判断 locked 对象。 |
| `renderOrder` | `4` | 普通 points 和 hover / locked overlay 的基础渲染顺序。 |
| `altitudeOffset` | `0.2` | 业务高度,按 `CONFIG.earthRadius + altitudeOffset` 计算原始地表位置。 |
| `pointSize` | `32` | 基准屏幕像素尺寸。普通 points 和 overlay 都以它为基础。 |
| `sizeMode` | `"fixed"` | 默认固定屏幕尺寸;非 `"fixed"` 时会按相机距离做比例缩放。 |
| `sizeScale` | `{ referenceFov: 75, min: 0.12, max: 3 }` | `sizeMode !== "fixed"` 时的缩放范围。 |
| `atlasCellSize` | `128` | icon canvas texture 尺寸。 |
| `colors` | `{}` | 支持 `normal`、按 kind 的平铺 key以及 `byKind`。 |
| `opacity` | `{ normal: 0.88, dimmed: 0.26, hover: 0.98, locked: 1 }` | 各状态透明度。 |
| `stateScale` | `{ hover: 1, locked: 1, dimmed: 1 }` | 各状态尺寸倍率。 |
| `pulse` | `{}` | locked 态可选呼吸缩放,支持 `enabled``speed``amplitude`。 |
| `avoidance` | `{ enabled: true, precision: 4, radius: 1.1, step: 0.35 }` | 跨 Interactable 的同坐标避让配置。 |
| `icon` | 必填 | 图标来源,支持 canvas draw、SVG / 图片 asset、状态 asset、锚点和后处理。 |
| `getPosition(item)` | 必填 | 返回 `{ latitude, longitude }``THREE.Vector3`。 |
| `getKind(item)` | `item.type || "default"` | 返回业务类型,用于颜色和 texture 分桶。 |
| `getRotationBin(marker)` | `0` | 返回旋转分桶,例如船只按航向分 32 桶。 |
| `getBucketKey(marker)` | `String(getRotationBin(marker))` | 返回 texture / geometry 分桶 key。 |
| `getPointSizeMultiplier(marker)` | `1` | 单 marker 尺寸倍率。BGP 事件按严重级别、观测站按活跃度使用它。 |
| `getUserData(item)` | `item` | 写入 marker 的业务字段。 |
## Icon 配置
`icon.anchor` 可选,默认 `{ x: 0.5, y: 0.5 }`,表示纹理中心对齐 marker 坐标。它只适合小范围的视觉锚点偏移;如果图标主体很大、且需要在地球边缘完整显示,例如登陆点曾使用过的 pin 类图标,不应强行走 `THREE.Points + depthTest`,否则图标主体会被地球深度裁切。
### Canvas 图标
canvas 图标适合船只、BGP 事件这类需要按状态或旋转动态绘制的符号:
```javascript
const vesselIconLayer = createInteractableLayer({
id: "vessels",
objectType: "vessel",
pointSize: 34,
icon: {
draw(context, { marker, rotationBin = 0, glow = false, color = "#ffffff" }) {
if (!marker.userData.anchored) {
context.rotate((rotationBin / 32) * Math.PI * 2);
}
context.fillStyle = color;
context.shadowColor = color;
context.shadowBlur = glow ? 14 : 0;
context.beginPath();
context.moveTo(0, -37);
context.lineTo(28, 32);
context.lineTo(0, 17);
context.lineTo(-28, 32);
context.closePath();
context.fill();
},
},
getRotationBin: getCourseBin,
getBucketKey: (marker) => `${marker.userData.anchored ? "anchored" : "moving"}:${getCourseBin(marker)}`,
});
```
`icon.coordinates !== "canvas"` 时,`Interactable` 会先把 context 平移到 atlas 中心;船只这类自己使用中心坐标绘制的图标不需要声明 `coordinates`
### SVG / 图片 Asset 图标
asset 图标适合算力中心、BGP 观测站这类已有 SVG 的设施图标:
```javascript
const computeCenterIconLayer = createInteractableLayer({
id: "computeCenters",
objectType: "compute_center",
pointSize: 36,
atlasCellSize: 128,
icon: {
coordinates: "canvas",
colorable: false,
fitSize: 60,
glowBlur: 16,
getSource({ marker, item }) {
const siteType = marker?.userData?.site_type || item?.site_type || "gpu_cluster";
return COMPUTE_CENTER_ICON_SOURCES[siteType];
},
afterDraw(context, { marker, item }) {
if (marker?.userData?.is_estimated ?? item?.is_estimated) {
drawComputeCenterEstimatedBadge(context, true);
}
},
},
});
```
使用 asset 时有几个约定:
- SVG / 图片文件放在 `frontend/public/earth/assets/icons/`,以 `/earth/assets/icons/name.svg` 引用。
- 原始 SVG 应尽量保留标准 `viewBox` 和路径,不要为了显示大小写死 transform。
- 显示尺寸由 `icon.fitSize` 控制;它可以是数字、`{ width, height }`,也可以是函数。
- `icon.colorable !== false` 且提供状态颜色时,公共层会先把 asset 画到临时 canvas再用 `source-in` tint 成目标颜色。
- 多色图片或不希望被 tint 的 SVG 应设置 `colorable: false`
## 生命周期
常规加载流程:
```javascript
export async function loadExampleLayer(_scene, earth) {
clearExampleData(earth);
const markerData = await fetchExampleData();
await layer.preloadAssets(markerData);
layer.setData(markerData);
layer.attach(earth);
layer.setVisible(showExampleLayer);
return { totalCount: layer.getCount() };
}
```
各方法职责:
| 方法 | 说明 |
| --- | --- |
| `preloadAssets(items)` | 收集 normal / hover / locked 可能用到的 asset source并用浏览器 `Image` 预加载。canvas draw 图标可跳过。 |
| `setData(items)` | 清理旧 points生成 marker注册避让按 bucket 重建 `THREE.Points`。 |
| `attach(parent)` | 将图层 group 挂到 Earth root。 |
| `setVisible(next)` | 控制 group、points 和 overlay 可见性。 |
| `setMarkerState(marker, state)` | 设置 `normal` / `hover` 等状态并触发视觉状态失效。 |
| `updateVisualState(focusType, focusObject, camera)` | 更新普通态 opacity / size并刷新 hover / locked overlay。 |
| `getPointerIntersections(options)` | 屏幕空间拾取,返回按像素距离排序的命中结果。 |
| `clearData(parent)` | 注销避让、释放 geometry / material、清空 marker 并从 parent 移除 group。 |
## Picking 接入
`Interactable` 不依赖 Three.js 对 `Points` 的默认 raycast。主交互层只要把 Earth、camera、pointer 和命中半径传入:
```javascript
const intersects = getVesselPointerIntersections({
earth,
camera,
pointer,
radiusPx: 22,
width: window.innerWidth,
height: window.innerHeight,
});
```
公共层会做这些事:
1. 把相机位置转到 Earth local 坐标。
2. 跳过背面 marker。
3. 把 marker world position 投影到屏幕坐标。
4.`radiusPx` 做像素距离命中。
5. 返回最近的候选对象。
拖动地球、惯性旋转、hover 节流这些策略仍属于 `main.js`,因为它们和全局输入状态有关。
## 同坐标避让
避让默认开启,作用范围是所有通过 `createInteractableLayer()` 创建的图层。公共层会按经纬度或 `THREE.Vector3` 生成 `icon_avoidance_key`,同 key 的 marker 会沿地表切平面排成小圈。
关键点:
- `icon_base_position` 保留业务原始位置。
- 避让只改渲染位置和 picking 位置,不改业务经纬度。
- 单个 marker 回到原始位置时会直接使用 `altitudeOffset` 计算出的业务贴地位置。
- 多个 marker 同坐标时,第一圈用 `avoidance.radius`,后续每圈加 `avoidance.step`
如果某个业务图层需要严格压在原始点位,可以显式关闭:
```javascript
createInteractableLayer({
id: "strict-layer",
avoidance: { enabled: false },
});
```
## 业务动画边界
`Interactable` 当前只负责图标本体和通用 hover / locked overlay。复杂动画仍放在业务模块里但要跟随 Interactable marker 的位置:
- BGP 事件扩散圈由 `bgp.js` 创建独立 ring sprite并在每帧 `position.copy(marker.position)`
- BGP 观测站 halo、status core、coverage halo 和覆盖扇形由 `bgp.js` 管理,图标本体由 Interactable 管理。
- 船只轨迹线仍由 `vessels.js` 管理,因为它依赖点击后额外加载的轨迹数据。
这个边界能避免通用接口过早承载所有动画类型。后续如果多个图层复用同一类动画,再把它收进 Interactable 的 `animations` 扩展。
## 新图层接入清单
1. 在业务文件中准备 marker data并保留必要的业务字段。
2. 选择 icon 类型canvas draw、SVG / 图片 asset`getSource()` 动态选择。
3. 配置 `pointSize``icon.fitSize``colors``opacity``stateScale`
4. 如果需要业务尺寸差异,提供 `getPointSizeMultiplier()`
5. 如果有旋转,提供 `getRotationBin()` 和稳定的 `getBucketKey()`
6. 加载时先 `preloadAssets()`,再 `setData()``attach()``setVisible()`
7.`main.js` 接入 `getPointerIntersections()`,并复用现有 hover / locked 状态更新流程。
8. 在图层样式索引和渲染顺序文档中记录 altitude、renderOrder、pointSize 和动画层级。

View File

@@ -146,21 +146,18 @@
| 海缆线宽 | `CABLE_CONFIG.line.lineWidth` | `1` | `LineBasicMaterial.linewidth` |
| 海缆透明度 | `CABLE_CONFIG.line.opacity` | `1.0` | 海缆线 opacity |
| 海缆 renderOrder | `CABLE_CONFIG.line.renderOrder` | `1` | 海缆线层级 |
| 登陆点半径偏移 | `CABLE_CONFIG.landingPoint.altitudeOffset` | `0.48` | 对齐算力中心贴地表 marker 高度 |
| 登陆点 icon 贴图尺寸 | `CABLE_CONFIG.landingPoint.textureSize` | `256` | canvas 渲染 EPS 参考图的实心 map-pin中间圆孔透明镂空 |
| 登陆点 icon 宽高比 | `CABLE_CONFIG.landingPoint.iconAspectRatio` | `0.82` | `Sprite.scale.x = height * aspect` |
| 登陆点 icon 锚点 | `CABLE_CONFIG.landingPoint.anchorX / anchorY` | `0.52 / 0.276` | `Sprite.center`,将 pin 下端点对齐登陆点经纬度 |
| 登陆点基础缩放 | `CABLE_CONFIG.landingPoint.baseScale` | `12` | 对齐算力中心等地表 icon 的 sprite 高度 |
| 登陆点半径偏移 | `CABLE_CONFIG.landingPoint.altitudeOffset` | `0.2` | 与海缆线同层贴地,避免凌空 |
| 登陆点 sprite 高度 | local `LANDING_POINT_SPRITE_HEIGHT` | `3` | `THREE.Sprite` 基准高度 |
| 登陆点缩放参考 FOV | local `LANDING_POINT_SIZE_REFERENCE_FOV` | `75` | 与当前 Earth 相机 FOV 一致 |
| 登陆点缩放下限 | local `LANDING_POINT_SIZE_SCALE_MIN` | `0.36` | 地球放到最大时的最小倍率;`3 * 0.36 = 1.08` |
| 登陆点缩放上限 | local `LANDING_POINT_SIZE_SCALE_MAX` | `3` | 远距离时的最大倍率;当前最小缩放约只能到 `2.50` |
| 登陆点 atlas 尺寸 | local `LANDING_POINT_ATLAS_CELL_SIZE` | `128` | canvas 扁平立体球纹理尺寸 |
| 登陆点颜色 | `CABLE_CONFIG.landingPoint.color` | `0xffaa00` | `SpriteMaterial.color` |
| 登陆点 emissive | `CABLE_CONFIG.landingPoint.emissive` | `0x442200` | 兼容旧球体材质sprite 不使用 |
| 登陆点 emissive 强度 | `CABLE_CONFIG.landingPoint.emissiveIntensity` | `0.5` | 兼容旧球体材质sprite 不使用 |
| 登陆点透明度 | `CABLE_CONFIG.landingPoint.opacity` | `1.0` | `SpriteMaterial.opacity` |
| 登陆点 renderOrder | `CABLE_CONFIG.landingPoint.renderOrder` | `4.5` | 对齐算力中心地表设施层级 |
| 登陆点 renderOrder | `CABLE_CONFIG.landingPoint.renderOrder` | `1` | 与海缆线同层;`depthTest: false` 保持球体完整,背面通过相机到球心的球体遮挡判断隐藏 |
| 登陆点 dim 亮度系数 | `landingPointVisual.dimBrightness` | `0.62` | dim 状态颜色乘数 |
| 相关登陆点高亮 opacity | `landingPointVisual.related.opacityBase / opacityPulse` | `0.8 / 0.2` | 高亮脉冲 |
| 非相关登陆点颜色 | `landingPointVisual.dimmed.colorRGB` | `{ r: 180, g: 116, b: 28 }` | dim 状态颜色,避免黑色基座透出成暗洞 |
| 非相关登陆点 emissive | `landingPointVisual.dimmed.emissive` | `0x3a2200` | dim 状态弱琥珀自发光 |
| 非相关登陆点 emissive 强度 | `landingPointVisual.dimmed.emissiveIntensity` | `0.18` | dim 状态弱发光强度 |
| 非相关登陆点 opacity | `landingPointVisual.dimmed.opacity` | `0.78` | dim 状态透明度,不再用低 alpha 混黑底 |
## 卫星、轨迹和 footprint
@@ -212,11 +209,13 @@ AIS 船只普通态使用批量 `THREE.Points`,不是逐船 `THREE.Sprite`。
| 正式名称 | 变量名 | 当前值 | 使用位置 / 说明 |
| --- | --- | --- | --- |
| 算力中心半径偏移 | `COMPUTE_CENTER_CONFIG.altitudeOffset` | `0.48` | marker 位置 |
| 算力中心基础透明度 | `COMPUTE_CENTER_CONFIG.marker.baseOpacity` | `0.88` | `SpriteMaterial.opacity` |
| 超算 marker 缩放 | `COMPUTE_CENTER_CONFIG.marker.supercomputerScale` | `12` | 超算 marker |
| GPU 集群 marker 缩放 | `COMPUTE_CENTER_CONFIG.marker.gpuClusterScale` | `12` | GPU marker |
| hover 缩放 | `COMPUTE_CENTER_CONFIG.marker.hoverScale` | `1.16` | hover 状态 |
| locked 缩放 | `COMPUTE_CENTER_CONFIG.marker.lockedScale` | `1.22` | locked 状态 |
| 算力中心点像素尺寸 | local `COMPUTE_CENTER_POINT_SIZE` | `36` | `Interactable` 普通 marker 与 hover / locked overlay 共享基准尺寸 |
| 算力中心 asset fit size | local `COMPUTE_CENTER_ICON_FIT_SIZE` | `60` | SVG asset 在 `128x128` atlas canvas 内的最大绘制尺寸,由 `icon.fitSize` 控制 |
| 算力中心基础透明度 | `COMPUTE_CENTER_CONFIG.marker.baseOpacity` | `0.88` | 普通 `PointsMaterial.opacity` |
| 超算 marker 缩放 | `COMPUTE_CENTER_CONFIG.marker.supercomputerScale` | `12` | 旧 Sprite 缩放参数;当前 Interactable 路径不再直接使用 |
| GPU 集群 marker 缩放 | `COMPUTE_CENTER_CONFIG.marker.gpuClusterScale` | `12` | 旧 Sprite 缩放参数;当前 Interactable 路径不再直接使用 |
| hover 缩放 | `COMPUTE_CENTER_CONFIG.marker.hoverScale` | `1.16` | hover overlay 尺寸倍率 |
| locked 缩放 | `COMPUTE_CENTER_CONFIG.marker.lockedScale` | `1.22` | locked overlay 尺寸倍率,并叠加 pulse |
| dimmed 缩放 / 透明度 | `dimmedScale / dimmedOpacity` | `0.82 / 0.34` | dim 状态 |
| 超算颜色 | `COMPUTE_CENTER_CONFIG.colors.supercomputer` | `"#38bdf8"` | marker texture |
| GPU 集群颜色 | `COMPUTE_CENTER_CONFIG.colors.gpu_cluster` | `"#2dd4bf"` | marker texture |
@@ -227,12 +226,16 @@ AIS 船只普通态使用批量 `THREE.Points`,不是逐船 `THREE.Sprite`。
| 正式名称 | 变量名 | 当前值 | 使用位置 / 说明 |
| --- | --- | --- | --- |
| BGP 事件半径偏移 | `BGP_CONFIG.altitudeOffset` | `2.1` | anomaly marker |
| BGP collector 半径偏移 | `BGP_CONFIG.collectorAltitudeOffset` | `1.6` | collector marker |
| 事件基础缩放 | `BGP_CONFIG.marker.eventBaseScale` | `6.2` | anomaly sprite |
| collector 基础缩放 | `BGP_CONFIG.marker.collectorBaseScale` | `7.4` | collector plane |
| BGP 事件半径偏移 | `BGP_CONFIG.altitudeOffset` | `0.48` | BGP 事件 Interactable marker |
| BGP collector 半径偏移 | `BGP_CONFIG.collectorAltitudeOffset` | `0.2` | BGP 观测站 Interactable marker与船只同层贴地 |
| BGP 事件点像素尺寸 | local `BGP_EVENT_POINT_SIZE` | `34` | 事件 icon 的 Interactable 基准尺寸,按严重级别通过 `getPointSizeMultiplier()` 调整 |
| BGP 事件符号绘制尺寸 | local `BGP_EVENT_SYMBOL_SIZE` | `60` | 事件 canvas 符号在 `128x128` atlas 中的绘制尺寸 |
| BGP collector 点像素尺寸 | local `BGP_COLLECTOR_POINT_SIZE` | `36` | 观测站 Interactable 基准尺寸,按活跃度通过 `getPointSizeMultiplier()` 调整 |
| BGP collector asset fit size | local `BGP_COLLECTOR_ICON_FIT_SIZE` | `60` | `bgp-broadcast-pin.svg` 在 atlas canvas 内的最大绘制尺寸 |
| 事件基础缩放 | `BGP_CONFIG.marker.eventBaseScale` | `6.2` | 事件扩散圈锚点 |
| collector 基础缩放 | `BGP_CONFIG.marker.collectorBaseScale` | `7.4` | 观测站 halo / 覆盖动画锚点 |
| hover / dim 缩放 | `hoverScale / dimmedScale` | `1.16 / 0.92` | 交互状态 |
| 普通事件透明度 | `BGP_CONFIG.opacity.normal` | `0.78` | anomaly sprite |
| 普通事件透明度 | `BGP_CONFIG.opacity.normal` | `0.78` | BGP 事件 Interactable 普通态 |
| hover 透明度 | `BGP_CONFIG.opacity.hover` | `1.0` | hover 状态 |
| dimmed 透明度 | `BGP_CONFIG.opacity.dimmed` | `0.24` | dim 状态 |
| collector 透明度 | `BGP_CONFIG.opacity.collector` | `0.62` | collector 状态 |
@@ -244,8 +247,8 @@ AIS 船只普通态使用批量 `THREE.Points`,不是逐船 `THREE.Sprite`。
| region 色 | `BGP_CONFIG.regionColor` | `0x2dd4bf` | 区域覆盖 |
| BGP ring 缩放 | `BGP_CONFIG.ring.scaleA / scaleB` | `2.5 / 3.4` | anomaly ring |
| BGP ring 透明度 | `BGP_CONFIG.ring.opacity` | `0.5` | anomaly ring |
| collector marker renderOrder | inline | `3` | `marker.renderOrder` |
| anomaly marker renderOrder | inline | `5` normal, `7` active | `marker.renderOrder` |
| collector marker renderOrder | local `BGP_COLLECTOR_RENDER_ORDER` | `4.4` | 观测站主图标,与船只同层 |
| anomaly marker renderOrder | local `BGP_EVENT_RENDER_ORDER` | `4.5` | BGP 事件主图标,与算力中心同层 |
## 天体与星空

View File

@@ -21,17 +21,17 @@
| 0.86 | 海陆基座填充 | `country-boundaries.js` | `landAltitudeOffset`; 海洋 `#010609`,陆地 `#080f1b` | 禁用 raycast | 即使国界线关闭,基座地图仍保持可用。 |
| 0.96 | 高清 Earth 材质 | `earth.js` | `textureOverlayAltitudeOffset` | 可见时作为地表拾取目标 | 高清材质始终压过海陆基座填充。 |
| 1 | 大气辉光和云图 | `earth.js` | 大气 / 云层球 | 不走普通对象选择路径 | 云图由“大气云图”图层开关控制。 |
| 1 | 海缆 | `cables.js` | `CABLE_CONFIG.line.renderOrder` | 海缆拾取路径 | 保持现有海缆层级。 |
| 1 | 海缆 / 登陆点 | `cables.js` | 海缆线和登陆点都使用 `renderOrder = 1`;半径偏移都为 `0.2`;登陆点是专用 `THREE.Sprite` 黄色扁平球 | 海缆走海缆拾取路径;登陆点 `depthTest: false` 保持球体完整,并用相机到球心的球体遮挡判断避免背面穿透 | 登陆点和海缆同层贴地,避免地表设施层的凌空感。 |
| 1.2 | 真实地形 | `earth.js`, `terrain.js` | `TERRAIN_CONFIG.baseRadiusOffset` 加地形位移 | 禁用 raycast | 地形压过高清材质;高清材质关闭时临时隐藏,重新开启后恢复原状态。 |
| 2.05 | 经纬线 | `earth.js` | `CONFIG.earthRadius + 0.14` | 禁用 raycast | 低透明度显示在高清材质上。 |
| 2.2 | 国界线 | `country-boundaries.js` | `lineAltitudeOffset = 0.115` | `depthTest: true`,禁用 raycast | 略高于高清材质 `0.10`,低于地形基准 `0.16`,减少悬浮感;地形 `depthWrite: false`,所以地形开启时仍可见。 |
| 2.29 | 国界 hover 光晕 | `country-boundaries.js` | hover 半径加 glow 偏移 | `depthTest: false`,禁用 raycast | 用 additive 光晕增强交界边和地形开启时的 hover 可见性。 |
| 2.3 | 国界 hover 实线 | `country-boundaries.js` | `hoverAltitudeOffset = 0.14` | `depthTest: false`,禁用 raycast | 霓虹红橘 hover 线;中国和中国(台湾)共享高亮组。 |
| 3 | 卫星 footprint 填充 | `satellites.js` | `GROUND_FOOTPRINT_RENDER_ORDER` | depth-testedGroup renderOrder 保持 0 | Footprint 在国界线之上,但在算力中心和卫星之下。 |
| 3-5 | BGP 标记和覆盖层 | `bgp.js` | 各 marker 自身 renderOrder | BGP 拾取路径 | 保持现有 BGP 视觉层级。 |
| 3-4.5 | BGP 观测站、事件扩散圈和事件 marker | `bgp.js`, `interactable.js` | BGP 观测站和事件 marker 均使用 `Interactable` 批量 `THREE.Points`;事件 marker 使用 `BGP_EVENT_RENDER_ORDER = 4.5`;观测站主图标使用 `BGP_COLLECTOR_RENDER_ORDER = 4.4``BGP_CONFIG.collectorAltitudeOffset = 0.2`;事件 overlay 进入 `bgp-event-overlay-layer`;观测站 halo 和覆盖扇形进入 `bgp-collector-radar-layer` | BGP 事件和观测站都通过 `Interactable` 屏幕空间 picking并参与同坐标避让 | BGP 观测站主图标与船只同层BGP 事件与算力中心同层;向外扩散圈、观测站雷达/覆盖动画继续由 BGP 业务逻辑驱动。 |
| 4.3 | AIS 船只轨迹线 | `vessels.js` | `VESSEL_RENDER_ORDER - 0.1``CONFIG.earthRadius + VESSEL_CONFIG.track.altitudeOffset` | 跟随船只显隐,不单独参与拾取 | 选中船只后显示最近轨迹,低于船只 marker。 |
| 4.4 | AIS 船只 marker | `vessels.js` | `VESSEL_RENDER_ORDER``CONFIG.earthRadius + VESSEL_CONFIG.altitudeOffset`;普通 marker 为分桶 `THREE.Points`hover / locked 为单点 `THREE.Points` overlay | `depthTest: true``main.js` 使用屏幕空间 picking只取正面 marker | 航行船只用三角点纹理,停泊/低速用圆点;普通态无 glow交互态叠加同尺寸 glow低于算力中心 `4.5`。 |
| 4.5 | 算力中心 | `compute-centers.js` | `COMPUTE_CENTER_RENDER_ORDER` | 算力中心拾取路径 | 地表设施,保持在卫星下方。 |
| 4.4 | AIS 船只 marker | `vessels.js`, `interactable.js` | `VESSEL_RENDER_ORDER`业务高度为 `CONFIG.earthRadius + VESSEL_CONFIG.altitudeOffset`;普通 marker 为分桶 `THREE.Points`hover / locked 为单点 `THREE.Points` overlay | `depthTest: true``main.js` 使用屏幕空间 picking只取正面 marker;参与 Interactable 同坐标避让 | 航行船只用三角点纹理,停泊/低速用圆点;普通态无 glow交互态叠加同尺寸 glow低于算力中心 `4.5`。 |
| 4.5 | 算力中心 | `compute-centers.js`, `interactable.js` | 使用 `COMPUTE_CENTER_RENDER_ORDER` 并由 `Interactable` 绘制 | 通过 `Interactable` 屏幕空间 picking参与同坐标避让 | 地表设施,保持在卫星下方。登陆点已下沉到海缆层。 |
| 5 | 卫星背景点 | `satellites.js` | 固定 renderOrder | 屏幕空间卫星拾取 | 位于卫星点下方。 |
| 6 | 卫星点 | `satellites.js` | 固定 renderOrder | 屏幕空间卫星拾取 | 卫星点压过 footprint 和算力中心。 |
| 12+ | 卫星锁定 ring、halo、预测轨道 | `satellites.js` | `SATELLITE_CONFIG.overlayRenderOrder` 及偏移 | 卫星覆盖层路径 | 用于选中 / 锁定卫星强调。 |

View File

@@ -16,12 +16,13 @@
## Current Version
- `main` 当前主线历史推导到:`0.16.5`
- `dev` 当前开发分支历史推导到:`0.45.0`
- `dev` 当前开发分支历史推导到:`0.46.0`
## Timeline
| Version | Type | Branch | Commit | Summary |
| --- | --- | --- | --- | --- |
| `0.46.0` | feature | `dev` | `pending` | Earth 新增通用 Interactable 图标层统一船只、算力中心、BGP 事件/观测站交互图标,并优化登陆点与 toolbar 初始渲染 |
| `0.45.0` | feature | `dev` | `pending` | 新增采集任务 fetching 阶段量化进度,收敛 AI Provider 运行期环境注入和 Docker build context |
| `0.44.2` | bugfix | `dev` | `pending` | 补充 Earth 船只批量渲染、屏幕拾取、图层顺序、样式参考和性能计划状态文档 |
| `0.44.1` | bugfix | `dev` | `pending` | 优化 Earth 船只批量渲染性能,修复拖动卡顿、拾取错位、交互态方向/尺寸和地表压盖问题 |

View File

@@ -1,6 +1,6 @@
{
"name": "planet-frontend",
"version": "0.45.0",
"version": "0.46.0",
"private": true,
"packageManager": "bun@1",
"dependencies": {

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@@ -0,0 +1,3 @@
<svg xmlns="http://www.w3.org/2000/svg" width="16" height="16" fill="#ffffff" viewBox="0 0 16 16">
<path d="M3.05 3.05a7 7 0 0 0 0 9.9.5.5 0 0 1-.707.707 8 8 0 0 1 0-11.314.5.5 0 0 1 .707.707zm2.122 2.122a4 4 0 0 0 0 5.656.5.5 0 1 1-.708.708 5 5 0 0 1 0-7.072.5.5 0 0 1 .708.708zm5.656-.708a.5.5 0 0 1 .708 0 5 5 0 0 1 0 7.072.5.5 0 1 1-.708-.708 4 4 0 0 0 0-5.656.5.5 0 0 1 0-.708zm2.122-2.12a.5.5 0 0 1 .707 0 8 8 0 0 1 0 11.313.5.5 0 0 1-.707-.707 7 7 0 0 0 0-9.9.5.5 0 0 1 0-.707zM6 8a2 2 0 1 1 2.5 1.937V15.5a.5.5 0 0 1-1 0V9.937A2 2 0 0 1 6 8z"/>
</svg>

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@@ -1,16 +1,6 @@
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 128 128">
<!-- GPU cluster marker: database/cylinder stack icon. -->
<!-- Color: #2dd4bf (teal) per COMPUTE_CENTER_CONFIG.colors.gpu_cluster -->
<!-- States: normal, estimated (adds a "?" badge drawn separately at canvas level) -->
<!-- Outer cylinder: top ellipse cap + side rect + bottom half-ellipse -->
<!-- Inner groove ring: smaller cylinder shape overlaid at same color (subtle shape layering) -->
<g fill="#2dd4bf">
<rect x="46" y="46" width="36" height="28"/>
<ellipse cx="64" cy="46" rx="18" ry="8"/>
<path d="M 82,74 A 18,8 0 0,1 46,74 Z"/>
<rect x="52" y="58" width="24" height="6"/>
<ellipse cx="64" cy="58" rx="12" ry="4.5"/>
<path d="M 76,64 A 12,4.5 0 0,1 52,64 Z"/>
</g>
<svg xmlns="http://www.w3.org/2000/svg" width="16" height="16" fill="#2dd4bf" viewBox="0 0 16 16">
<path fill-rule="evenodd" d="M3.904 1.777C4.978 1.289 6.427 1 8 1s3.022.289 4.096.777C13.125 2.245 14 2.993 14 4s-.875 1.755-1.904 2.223C11.022 6.711 9.573 7 8 7s-3.022-.289-4.096-.777C2.875 5.755 2 5.007 2 4s.875-1.755 1.904-2.223Z"/>
<path d="M2 6.161V7c0 1.007.875 1.755 1.904 2.223C4.978 9.71 6.427 10 8 10s3.022-.289 4.096-.777C13.125 8.755 14 8.007 14 7v-.839c-.457.432-1.004.751-1.49.972C11.278 7.693 9.682 8 8 8s-3.278-.307-4.51-.867c-.486-.22-1.033-.54-1.49-.972Z"/>
<path d="M2 9.161V10c0 1.007.875 1.755 1.904 2.223C4.978 12.711 6.427 13 8 13s3.022-.289 4.096-.777C13.125 11.755 14 11.007 14 10v-.839c-.457.432-1.004.751-1.49.972-1.232.56-2.828.867-4.51.867s-3.278-.307-4.51-.867c-.486-.22-1.033-.54-1.49-.972Z"/>
<path d="M2 12.161V13c0 1.007.875 1.755 1.904 2.223C4.978 15.711 6.427 16 8 16s3.022-.289 4.096-.777C13.125 14.755 14 14.007 14 13v-.839c-.457.432-1.004.751-1.49.972-1.232.56-2.828.867-4.51.867s-3.278-.307-4.51-.867c-.486-.22-1.033-.54-1.49-.972Z"/>
</svg>

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<svg xmlns="http://www.w3.org/2000/svg" width="16" height="16" fill="#f8fafc" viewBox="0 0 16 16">
<path d="M2 2a2 2 0 0 0-2 2v1a2 2 0 0 0 2 2h5.5v3A1.5 1.5 0 0 0 6 11.5H.5a.5.5 0 0 0 0 1H6A1.5 1.5 0 0 0 7.5 14h1a1.5 1.5 0 0 0 1.5-1.5h5.5a.5.5 0 0 0 0-1H10A1.5 1.5 0 0 0 8.5 10V7H14a2 2 0 0 0 2-2V4a2 2 0 0 0-2-2H2zm.5 3a.5.5 0 1 1 0-1 .5.5 0 0 1 0 1zm2 0a.5.5 0 1 1 0-1 .5.5 0 0 1 0 1z"/>
</svg>

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@@ -1,10 +1,3 @@
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 128 128">
<!-- Supercomputer marker: flat-screen monitor with neck and base stand. -->
<!-- Color: #38bdf8 (sky-blue) per COMPUTE_CENTER_CONFIG.colors.supercomputer -->
<!-- States: normal, estimated (adds a "?" badge drawn separately at canvas level) -->
<g fill="#38bdf8">
<rect x="40" y="42" width="48" height="30" rx="7"/>
<rect x="58" y="74" width="12" height="8" rx="3"/>
<rect x="50" y="84" width="28" height="5" rx="2.5"/>
</g>
<svg xmlns="http://www.w3.org/2000/svg" width="16" height="16" fill="#38bdf8" viewBox="0 0 16 16">
<path d="M1.5 0A1.5 1.5 0 0 0 0 1.5v7A1.5 1.5 0 0 0 1.5 10H6v1H1a1 1 0 0 0-1 1v3a1 1 0 0 0 1 1h14a1 1 0 0 0 1-1v-3a1 1 0 0 0-1-1h-5v-1h4.5A1.5 1.5 0 0 0 16 8.5v-7A1.5 1.5 0 0 0 14.5 0h-13Zm0 1h13a.5.5 0 0 1 .5.5v7a.5.5 0 0 1-.5.5h-13a.5.5 0 0 1-.5-.5v-7a.5.5 0 0 1 .5-.5ZM12 12.5a.5.5 0 1 1 1 0 .5.5 0 0 1-1 0Zm2 0a.5.5 0 1 1 1 0 .5.5 0 0 1-1 0ZM1.5 12h5a.5.5 0 0 1 0 1h-5a.5.5 0 0 1 0-1ZM1 14.25a.25.25 0 0 1 .25-.25h5.5a.25.25 0 1 1 0 .5h-5.5a.25.25 0 0 1-.25-.25Z"/>
</svg>

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@@ -0,0 +1,3 @@
<svg xmlns="http://www.w3.org/2000/svg" width="16" height="16" fill="currentColor" class="bi bi-geo-fill" viewBox="0 0 16 16">
<path fill-rule="evenodd" d="M4 4a4 4 0 1 1 4.5 3.969V13.5a.5.5 0 0 1-1 0V7.97A4 4 0 0 1 4 3.999zm2.493 8.574a.5.5 0 0 1-.411.575c-.712.118-1.28.295-1.655.493a1.319 1.319 0 0 0-.37.265.301.301 0 0 0-.057.09V14l.002.008a.147.147 0 0 0 .016.033.617.617 0 0 0 .145.15c.165.13.435.27.813.395.751.25 1.82.414 3.024.414s2.273-.163 3.024-.414c.378-.126.648-.265.813-.395a.619.619 0 0 0 .146-.15.148.148 0 0 0 .015-.033L12 14v-.004a.301.301 0 0 0-.057-.09 1.318 1.318 0 0 0-.37-.264c-.376-.198-.943-.375-1.655-.493a.5.5 0 1 1 .164-.986c.77.127 1.452.328 1.957.594C12.5 13 13 13.4 13 14c0 .426-.26.752-.544.977-.29.228-.68.413-1.116.558-.878.293-2.059.465-3.34.465-1.281 0-2.462-.172-3.34-.465-.436-.145-.826-.33-1.116-.558C3.26 14.752 3 14.426 3 14c0-.599.5-1 .961-1.243.505-.266 1.187-.467 1.957-.594a.5.5 0 0 1 .575.411z"/>
</svg>

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@@ -24,16 +24,16 @@
}
.earth-toolbar {
--toolbar-scale: 1;
--toolbar-orb-size: calc(46px * var(--toolbar-scale));
--toolbar-hub-size: calc(58px * var(--toolbar-scale));
--toolbar-arc-width: calc(420px * var(--toolbar-scale));
--toolbar-arc-height: calc(160px * var(--toolbar-scale));
--toolbar-inner-arc-width: calc(260px * var(--toolbar-scale));
--toolbar-inner-arc-height: calc(56px * var(--toolbar-scale));
--toolbar-scale: var(--initial-toolbar-scale, 1);
--toolbar-orb-size: var(--initial-toolbar-orb-size, calc(46px * var(--toolbar-scale)));
--toolbar-hub-size: var(--initial-toolbar-hub-size, calc(58px * var(--toolbar-scale)));
--toolbar-arc-width: var(--initial-toolbar-arc-width, calc(420px * var(--toolbar-scale)));
--toolbar-arc-height: var(--initial-toolbar-arc-height, calc(160px * var(--toolbar-scale)));
--toolbar-inner-arc-width: var(--initial-toolbar-inner-arc-width, calc(260px * var(--toolbar-scale)));
--toolbar-inner-arc-height: var(--initial-toolbar-inner-arc-height, calc(56px * var(--toolbar-scale)));
position: relative;
width: min(620px, calc(100vw - 40px));
height: calc(200px * var(--toolbar-scale));
height: var(--initial-toolbar-height, calc(200px * var(--toolbar-scale)));
display: flex;
align-items: center;
justify-content: center;
@@ -155,7 +155,8 @@
height: var(--toolbar-orb-size);
min-width: var(--toolbar-orb-size);
min-height: var(--toolbar-orb-size);
border-radius: 50%;
aspect-ratio: 1 / 1;
border-radius: 9999px;
overflow: hidden;
}
@@ -164,7 +165,8 @@
height: var(--toolbar-hub-size);
min-width: var(--toolbar-hub-size);
min-height: var(--toolbar-hub-size);
border-radius: 50%;
aspect-ratio: 1 / 1;
border-radius: 9999px;
overflow: hidden;
color: var(--hud-title);
}

View File

@@ -44,6 +44,87 @@
document.documentElement.style.setProperty("--hud-scale", clampedScale.toFixed(3));
})();
(function applyInitialToolbarLayout() {
var width = window.innerWidth;
var height = window.innerHeight;
var toolbarBaseWidth = 620;
var toolbarMinScale = 0.68;
var orbSizeBase = 46;
var hubSizeBase = 58;
var orbGapBase = 12;
var archSpanBase = 232;
var archRiseBase = 40;
var sidePaddingBase = 12;
var bottomClearanceBase = 34;
var extraHeightBase = 34;
var visibleOrbCount = 8;
var toolbarWidth = Math.min(toolbarBaseWidth, Math.max(0, width - 40));
var viewportScale = Math.min(width / 1920, height / 1080);
var toolbarScale = Math.max(
toolbarMinScale,
Math.min(1, Math.min(toolbarWidth / toolbarBaseWidth, viewportScale)),
);
var orbSize = orbSizeBase * toolbarScale;
var desiredGap = orbGapBase * toolbarScale;
var span = archSpanBase * toolbarScale;
var rise = archRiseBase * toolbarScale;
var minSpanForSpacing =
visibleOrbCount > 1
? (visibleOrbCount - 1) * (orbSize + desiredGap)
: orbSize;
var maxSpanByWidth =
toolbarWidth - orbSize - sidePaddingBase * 2 * toolbarScale;
if (minSpanForSpacing > maxSpanByWidth) {
toolbarScale = Math.max(
toolbarMinScale,
Math.min(toolbarScale, maxSpanByWidth / minSpanForSpacing),
);
orbSize = orbSizeBase * toolbarScale;
desiredGap = orbGapBase * toolbarScale;
span = archSpanBase * toolbarScale;
rise = archRiseBase * toolbarScale;
minSpanForSpacing =
visibleOrbCount > 1
? (visibleOrbCount - 1) * (orbSize + desiredGap)
: orbSize;
maxSpanByWidth =
toolbarWidth - orbSize - sidePaddingBase * 2 * toolbarScale;
}
span = Math.max(minSpanForSpacing, Math.min(maxSpanByWidth, span));
rise = Math.min(rise, span * 0.32);
var hubSize = hubSizeBase * toolbarScale;
var maxVerticalReach = rise + orbSize * 0.5;
var toolbarHeight =
maxVerticalReach +
hubSize +
bottomClearanceBase * toolbarScale +
extraHeightBase * toolbarScale;
var rootStyle = document.documentElement.style;
var roundedOrbSize = Math.round(orbSize);
var roundedHubSize = Math.round(hubSize);
rootStyle.setProperty("--initial-toolbar-scale", toolbarScale.toFixed(3));
rootStyle.setProperty("--initial-toolbar-orb-size", roundedOrbSize + "px");
rootStyle.setProperty("--initial-toolbar-hub-size", roundedHubSize + "px");
rootStyle.setProperty("--initial-toolbar-height", Math.ceil(toolbarHeight) + "px");
rootStyle.setProperty(
"--initial-toolbar-arc-width",
Math.ceil(span + orbSize + sidePaddingBase * 2 * toolbarScale) + "px",
);
rootStyle.setProperty(
"--initial-toolbar-arc-height",
Math.ceil(rise + orbSize * 0.95) + "px",
);
rootStyle.setProperty("--initial-toolbar-inner-arc-width", Math.ceil(span * 0.72) + "px");
rootStyle.setProperty(
"--initial-toolbar-inner-arc-height",
Math.ceil(hubSize * 0.8 + desiredGap * 0.5) + "px",
);
})();
</script>
<link rel="stylesheet" href="css/base.css">
<link rel="stylesheet" href="css/hud.css">

View File

@@ -1,10 +1,13 @@
import * as THREE from "three";
import { BGP_CONFIG, CONFIG, PATHS } from "./constants.js";
import { createInteractableLayer } from "./interactable.js";
import { getSurfaceMarkerCameraScale, latLonToVector3 } from "./utils.js";
const bgpGroup = new THREE.Group();
const bgpOverlayGroup = new THREE.Group();
const bgpEventOverlayGroup = new THREE.Group();
const bgpCollectorRadarGroup = new THREE.Group();
const collectorMarkers = [];
const anomalyMarkers = [];
const activeEventCountByCollector = new Map();
@@ -14,7 +17,6 @@ let totalAnomalyCount = 0;
let totalIncidentCount = 0;
let textureCache = null;
let eventRingTextureCache = null;
let collectorTextureCache = null;
const eventTextureCache = new Map();
let activeEventOverlay = null;
let activeCollectorOverlayContext = null;
@@ -22,17 +24,27 @@ const relativeTimeFormatter = new Intl.RelativeTimeFormat("zh-CN", {
numeric: "auto",
});
const collectorWorldPosition = new THREE.Vector3();
const collectorSurfaceNormal = new THREE.Vector3();
const collectorNorthPole = new THREE.Vector3(0, 1, 0);
const collectorFallbackForward = new THREE.Vector3(0, 0, 1);
const collectorNorthTangent = new THREE.Vector3();
const collectorEastTangent = new THREE.Vector3();
const collectorOrientationMatrix = new THREE.Matrix4();
const colorScratchA = new THREE.Color();
const colorScratchB = new THREE.Color();
const COLLECTOR_SCAN_SPEED_RAD = 0.00018;
const COLLECTOR_SCAN_REBUILD_MS = 80;
const MATERIAL_ACCESS_POINT_PATH = "M4.93 4.93A9.97 9.97 0 0 0 2 12c0 2.76 1.12 5.26 2.93 7.07l1.41-1.41A7.94 7.94 0 0 1 4 12c0-2.21.89-4.22 2.34-5.66zm14.14 0l-1.41 1.41A7.96 7.96 0 0 1 20 12c0 2.22-.89 4.22-2.34 5.66l1.41 1.41A9.97 9.97 0 0 0 22 12c0-2.76-1.12-5.26-2.93-7.07M7.76 7.76A5.98 5.98 0 0 0 6 12c0 1.65.67 3.15 1.76 4.24l1.41-1.41A4 4 0 0 1 8 12c0-1.11.45-2.11 1.17-2.83zm8.48 0l-1.41 1.41A4 4 0 0 1 16 12c0 1.11-.45 2.11-1.17 2.83l1.41 1.41A5.98 5.98 0 0 0 18 12c0-1.65-.67-3.15-1.76-4.24M12 10a2 2 0 0 0-2 2a2 2 0 0 0 2 2a2 2 0 0 0 2-2a2 2 0 0 0-2-2";
const BGP_EVENT_RENDER_ORDER = 4.5;
const BGP_EVENT_POINT_SIZE = 34;
const BGP_EVENT_SYMBOL_SIZE = 60;
const BGP_COLLECTOR_RENDER_ORDER = 4.4;
const BGP_COLLECTOR_ALTITUDE_OFFSET = BGP_CONFIG.collectorAltitudeOffset;
const BGP_COLLECTOR_POINT_SIZE = 36;
const BGP_COLLECTOR_ICON_FIT_SIZE = 60;
const BGP_COLLECTOR_ICON_SOURCE = "/earth/assets/icons/bgp-broadcast-pin.svg";
const BGP_COLLECTOR_HOVER_SCALE = 1.08;
const BGP_COLLECTOR_LOCKED_SCALE = 1.12;
const BGP_COLLECTOR_PULSE_AMPLITUDE = 0.14;
bgpOverlayGroup.name = "bgp-overlay-root";
bgpEventOverlayGroup.name = "bgp-event-overlay-layer";
bgpCollectorRadarGroup.name = "bgp-collector-radar-layer";
bgpOverlayGroup.add(bgpEventOverlayGroup);
bgpOverlayGroup.add(bgpCollectorRadarGroup);
function getMarkerTexture() {
if (textureCache) return textureCache;
@@ -85,48 +97,6 @@ function getEventRingTexture() {
return eventRingTextureCache;
}
function getCollectorTexture() {
if (collectorTextureCache) return collectorTextureCache;
const canvas = document.createElement("canvas");
canvas.width = 128;
canvas.height = 128;
const context = canvas.getContext("2d");
if (!context) {
collectorTextureCache = new THREE.Texture(canvas);
return collectorTextureCache;
}
context.clearRect(0, 0, 128, 128);
context.strokeStyle = BGP_CONFIG.collectorIcon.ringStroke;
context.lineWidth = BGP_CONFIG.collectorIcon.ringLineWidth;
context.beginPath();
context.arc(64, 64, BGP_CONFIG.collectorIcon.ringRadius, 0, Math.PI * 2);
context.stroke();
context.save();
context.translate(16, 16);
context.scale(4, 4);
const path = new Path2D(MATERIAL_ACCESS_POINT_PATH);
context.lineJoin = "round";
context.lineCap = "round";
context.lineWidth = BGP_CONFIG.collectorIcon.pathLineWidth;
context.strokeStyle = BGP_CONFIG.collectorIcon.pathStroke;
context.stroke(path);
context.fillStyle = BGP_CONFIG.collectorIcon.pathFill;
context.shadowBlur = 0;
context.fill(path);
context.fillStyle = BGP_CONFIG.collectorIcon.centerFill;
context.beginPath();
context.arc(12, 12, BGP_CONFIG.collectorIcon.centerRadius, 0, Math.PI * 2);
context.fill();
context.restore();
collectorTextureCache = new THREE.CanvasTexture(canvas);
return collectorTextureCache;
}
function getEventSymbolKind(anomalyType) {
const value = String(anomalyType || "").toLowerCase();
if (value.includes("origin")) return "triangle";
@@ -266,6 +236,169 @@ function getSeverityScale(severity) {
return BGP_CONFIG.severityScales[normalizeSeverity(severity)];
}
function severityColorHex(severity) {
return `#${getSeverityColor(severity).toString(16).padStart(6, "0")}`;
}
function colorNumberHex(colorNumber) {
return `#${Number(colorNumber || 0xffffff).toString(16).padStart(6, "0")}`;
}
function drawBGPEventIcon(context, { marker, color = "#ffffff", glow = false }) {
const kind = getEventSymbolKind(
marker?.userData?.incident_type || marker?.userData?.anomaly_type,
);
context.save();
context.fillStyle = color;
context.strokeStyle = color;
context.lineJoin = "round";
context.lineCap = "round";
context.shadowColor = color;
context.shadowBlur = glow ? 14 : 0;
const inset = (128 - BGP_EVENT_SYMBOL_SIZE) / 2;
context.translate(inset, inset);
context.scale(BGP_EVENT_SYMBOL_SIZE / 128, BGP_EVENT_SYMBOL_SIZE / 128);
if (kind === "triangle") {
drawTriangleSymbol(context);
} else if (kind === "exclamation") {
drawExclamationSymbol(context);
} else if (kind === "wave") {
drawWaveSymbol(context);
} else if (kind === "burst") {
drawBurstSymbol(context);
} else if (kind === "leak") {
drawLeakSymbol(context);
} else {
drawDotSymbol(context);
}
context.restore();
}
const bgpEventIconLayer = createInteractableLayer({
id: "bgp-events",
objectType: "bgp",
renderOrder: BGP_EVENT_RENDER_ORDER,
altitudeOffset: BGP_CONFIG.altitudeOffset,
pointSize: BGP_EVENT_POINT_SIZE,
colors: {
byKind: Object.fromEntries(
Object.keys(BGP_CONFIG.severityColors).map((severity) => [
severity,
severityColorHex(severity),
]),
),
normal: severityColorHex("medium"),
},
opacity: {
normal: BGP_CONFIG.opacity.normal,
hover: BGP_CONFIG.opacity.hover,
locked: BGP_CONFIG.opacity.lockedMax,
dimmed: BGP_CONFIG.opacity.dimmed,
},
stateScale: {
hover: BGP_CONFIG.marker.hoverScale,
locked: BGP_CONFIG.marker.hoverScale,
dimmed: BGP_CONFIG.marker.dimmedScale,
},
pulse: {
enabled: true,
speed: BGP_CONFIG.pulse.eventSpeed,
amplitude: BGP_CONFIG.pulse.lockedAmplitude,
},
icon: {
coordinates: "canvas",
draw: drawBGPEventIcon,
},
getPosition: (item) => ({
latitude: item.latitude,
longitude: item.longitude,
}),
getKind: (item) => normalizeSeverity(item.severity),
getBucketKey: (marker) => [
getEventSymbolKind(marker.userData?.incident_type || marker.userData?.anomaly_type),
normalizeSeverity(marker.userData?.severity),
].join(":"),
getPointSizeMultiplier: (marker) => getSeverityScale(marker.userData?.severity),
getUserData: (item) => ({
...item,
baseScale: BGP_CONFIG.marker.eventBaseScale * getSeverityScale(item.severity),
baseColor: getSeverityColor(item.severity),
pulseOffset: Math.random() * Math.PI * 2,
}),
});
const bgpCollectorIconLayer = createInteractableLayer({
id: "bgp-collectors",
objectType: "bgp_collector",
renderOrder: BGP_COLLECTOR_RENDER_ORDER,
altitudeOffset: BGP_COLLECTOR_ALTITUDE_OFFSET,
pointSize: BGP_COLLECTOR_POINT_SIZE,
colors: {
byKind: Object.fromEntries(
Object.entries(BGP_CONFIG.collectorHeatColors).map(([tier, color]) => [
tier,
colorNumberHex(color),
]),
),
normal: colorNumberHex(BGP_CONFIG.collectorColor),
},
opacity: {
normal: BGP_CONFIG.collectorIcon.idleOpacity,
hover: 0.98,
locked: 1,
dimmed: BGP_CONFIG.opacity.dimmed,
},
stateScale: {
hover: BGP_COLLECTOR_HOVER_SCALE,
locked: BGP_COLLECTOR_LOCKED_SCALE,
dimmed: BGP_CONFIG.marker.dimmedScale,
},
pulse: {
enabled: true,
speed: BGP_CONFIG.pulse.collectorSpeed,
amplitude: BGP_COLLECTOR_PULSE_AMPLITUDE,
},
icon: {
coordinates: "canvas",
fitSize: BGP_COLLECTOR_ICON_FIT_SIZE,
glowBlur: 16,
source: BGP_COLLECTOR_ICON_SOURCE,
},
getPosition: (item) => ({
latitude: item.displayLatitude,
longitude: item.displayLongitude,
}),
getKind: (item) => getCollectorActivityProfile(item).tier,
getBucketKey: (marker) => {
const scaleBoost = marker.userData?.activity?.scaleBoost ?? 1;
return `${marker.userData?.activity?.tier || "idle"}:${scaleBoost.toFixed(2)}`;
},
getPointSizeMultiplier: (marker) => marker.userData?.activity?.scaleBoost ?? 1,
getUserData: (item) => {
const activity = getCollectorActivityProfile(item);
const baseColor = activity.color;
const idleColor = blendHexColors(
BGP_CONFIG.collectorIcon.idleBaseColor,
baseColor,
BGP_CONFIG.collectorIcon.idleBlend,
);
return {
...item,
baseScale: BGP_CONFIG.marker.collectorBaseScale * activity.scaleBoost,
baseColor,
idleColor,
pulseOffset: Math.random() * Math.PI * 2,
anomaly_count: 0,
activity,
};
},
});
function clamp(value, min, max) {
return Math.min(max, Math.max(min, value));
}
@@ -281,7 +414,7 @@ function getCollectorDistanceScale(marker, camera) {
if (!marker || !camera || BGP_CONFIG.sizeStabilization?.enabled === false) return 1;
return getSurfaceMarkerCameraScale(camera, {
altitudeOffset: BGP_CONFIG.collectorAltitudeOffset,
altitudeOffset: BGP_COLLECTOR_ALTITUDE_OFFSET,
referenceFov: 75,
min: Number(BGP_CONFIG.sizeStabilization?.collectorMin ?? 0.6),
max: Number(BGP_CONFIG.sizeStabilization?.collectorMax ?? 1.9),
@@ -299,32 +432,6 @@ function getEventDistanceScale(marker, camera) {
});
}
function orientCollectorMarkerToSurface(marker, position) {
collectorSurfaceNormal.copy(position).normalize();
collectorNorthTangent
.copy(collectorNorthPole)
.projectOnPlane(collectorSurfaceNormal);
if (collectorNorthTangent.lengthSq() < 1e-6) {
collectorNorthTangent
.copy(collectorFallbackForward)
.projectOnPlane(collectorSurfaceNormal);
}
collectorNorthTangent.normalize();
collectorEastTangent
.copy(collectorNorthTangent)
.cross(collectorSurfaceNormal)
.normalize();
collectorOrientationMatrix.makeBasis(
collectorEastTangent,
collectorNorthTangent,
collectorSurfaceNormal,
);
marker.quaternion.setFromRotationMatrix(collectorOrientationMatrix);
}
function getCollectorActivityProfile(markerData) {
const recent24h = Number(markerData?.recent_24h_observation_count || 0);
const recent7d = Number(markerData?.recent_7d_observation_count || 0);
@@ -784,13 +891,26 @@ function clearMarkerArray(markers) {
const marker = markers.pop();
while (marker.children.length > 0) {
const child = marker.children.pop();
child.geometry?.dispose?.();
child.material?.dispose();
}
disposeCollectorEffectSprites(marker);
disposeEventRingSprite(marker.userData?.ringA);
disposeEventRingSprite(marker.userData?.ringB);
marker.material?.dispose();
bgpGroup.remove(marker);
marker.parent?.remove?.(marker);
}
}
function disposeAnomalyRingSprites() {
anomalyMarkers.forEach((marker) => {
disposeEventRingSprite(marker.userData?.ringA);
disposeEventRingSprite(marker.userData?.ringB);
delete marker.userData.ringA;
delete marker.userData.ringB;
});
}
function clearGroup(group) {
while (group.children.length > 0) {
const child = group.children[group.children.length - 1];
@@ -979,46 +1099,14 @@ function createRadialBoundaryPoints(
return points;
}
function createCollectorMarker(markerData) {
const activity = getCollectorActivityProfile(markerData);
const baseColor = activity.color;
const idleColor = blendHexColors(
BGP_CONFIG.collectorIcon.idleBaseColor,
baseColor,
BGP_CONFIG.collectorIcon.idleBlend,
);
const marker = new THREE.Mesh(
new THREE.PlaneGeometry(1, 1),
new THREE.MeshBasicMaterial({
map: getCollectorTexture(),
color: idleColor,
transparent: true,
opacity: BGP_CONFIG.collectorIcon.idleOpacity,
depthWrite: false,
depthTest: true,
side: THREE.DoubleSide,
}),
);
const position = latLonToVector3(
markerData.displayLatitude,
markerData.displayLongitude,
CONFIG.earthRadius + BGP_CONFIG.collectorAltitudeOffset,
);
marker.position.copy(position);
marker.scale.set(BGP_CONFIG.marker.collectorBaseScale * 0.88 * activity.scaleBoost, BGP_CONFIG.marker.collectorBaseScale * 1.08 * activity.scaleBoost, 1);
marker.renderOrder = 3;
marker.visible = showBGP;
orientCollectorMarkerToSurface(marker, position);
function attachCollectorEffectSprites(marker) {
const activity = marker.userData.activity;
const heatHalo = createOverlaySprite({
color: activity.color,
opacity: 0.0,
scale: activity.haloScale * 0.58,
});
heatHalo.renderOrder = 1;
marker.add(heatHalo);
const pulseHalo = createOverlaySprite({
color: activity.color,
@@ -1026,7 +1114,6 @@ function createCollectorMarker(markerData) {
scale: activity.pulseHaloScale * 0.48,
});
pulseHalo.renderOrder = 0;
marker.add(pulseHalo);
const statusCore = createOverlaySprite({
color: activity.color,
@@ -1037,9 +1124,7 @@ function createCollectorMarker(markerData) {
BGP_CONFIG.marker.collectorStatusCoreMinScale,
),
});
statusCore.position.set(0, 0, 0.02);
statusCore.renderOrder = 4;
marker.add(statusCore);
const coverageHalo = createOverlaySprite({
color: BGP_CONFIG.regionColor,
@@ -1048,65 +1133,52 @@ function createCollectorMarker(markerData) {
});
coverageHalo.renderOrder = 0;
coverageHalo.scale.set(activity.coverageHaloScale * 0.82, activity.coverageHaloScale * 0.56, 1);
marker.add(coverageHalo);
marker.userData = {
type: "bgp_collector",
state: "normal",
baseScale: BGP_CONFIG.marker.collectorBaseScale * activity.scaleBoost,
baseColor,
idleColor,
pulseOffset: Math.random() * Math.PI * 2,
anomaly_count: 0,
activity,
heatHalo,
pulseHalo,
statusCore,
coverageHalo,
...markerData,
};
marker.userData.heatHalo = heatHalo;
marker.userData.pulseHalo = pulseHalo;
marker.userData.statusCore = statusCore;
marker.userData.coverageHalo = coverageHalo;
collectorMarkers.push(marker);
bgpGroup.add(marker);
[heatHalo, pulseHalo, statusCore, coverageHalo].forEach((sprite) => {
sprite.position.copy(marker.position);
sprite.visible = showBGP;
bgpGroup.add(sprite);
});
}
function createAnomalyMarker(markerData) {
const sprite = new THREE.Sprite(
new THREE.SpriteMaterial({
map: getEventTexture(markerData.incident_type || markerData.anomaly_type),
color: getSeverityColor(markerData.severity),
transparent: true,
opacity: BGP_CONFIG.opacity.normal,
depthWrite: false,
depthTest: true,
blending: THREE.NormalBlending,
}),
);
function disposeCollectorEffectSprites(marker) {
[
marker?.userData?.heatHalo,
marker?.userData?.pulseHalo,
marker?.userData?.statusCore,
marker?.userData?.coverageHalo,
].forEach((sprite) => {
if (!sprite) return;
sprite.parent?.remove?.(sprite);
sprite.material?.dispose?.();
sprite.geometry?.dispose?.();
});
}
const position = latLonToVector3(
markerData.latitude,
markerData.longitude,
CONFIG.earthRadius + BGP_CONFIG.altitudeOffset,
);
async function setCollectorMarkers(markerData, earth) {
collectorMarkers.forEach(disposeCollectorEffectSprites);
collectorMarkers.length = 0;
await bgpCollectorIconLayer.preloadAssets(markerData);
bgpCollectorIconLayer.setData(markerData);
bgpCollectorIconLayer.attach(earth);
bgpCollectorIconLayer.setVisible(showBGP);
const baseScale = BGP_CONFIG.marker.eventBaseScale * getSeverityScale(markerData.severity);
sprite.position.copy(position);
sprite.scale.setScalar(baseScale);
sprite.renderOrder = 5;
sprite.visible = showBGP;
sprite.userData = {
type: "bgp",
state: "normal",
baseScale,
baseColor: getSeverityColor(markerData.severity),
pulseOffset: Math.random() * Math.PI * 2,
...markerData,
};
bgpCollectorIconLayer.getMarkers().forEach((marker) => {
attachCollectorEffectSprites(marker);
collectorMarkers.push(marker);
});
}
const ringA = new THREE.Sprite(
function createEventRingSprite(marker) {
const ring = new THREE.Sprite(
new THREE.SpriteMaterial({
map: getEventRingTexture(),
color: getSeverityColor(markerData.severity),
color: marker.userData.baseColor || getSeverityColor(marker.userData.severity),
transparent: true,
opacity: 0,
depthWrite: false,
@@ -1114,30 +1186,40 @@ function createAnomalyMarker(markerData) {
blending: THREE.AdditiveBlending,
}),
);
ringA.scale.setScalar(baseScale * BGP_CONFIG.ring.scaleA);
ringA.position.set(0, 0, -0.01);
sprite.add(ringA);
ring.position.copy(marker.position);
ring.renderOrder = BGP_EVENT_RENDER_ORDER - 0.05;
ring.visible = showBGP;
return ring;
}
const ringB = new THREE.Sprite(
new THREE.SpriteMaterial({
map: getEventRingTexture(),
color: getSeverityColor(markerData.severity),
transparent: true,
opacity: 0,
depthWrite: false,
depthTest: true,
blending: THREE.AdditiveBlending,
}),
);
ringB.scale.setScalar(baseScale * BGP_CONFIG.ring.scaleB);
ringB.position.set(0, 0, -0.02);
sprite.add(ringB);
function disposeEventRingSprite(ring) {
if (!ring) return;
ring.parent?.remove?.(ring);
ring.material?.dispose?.();
ring.geometry?.dispose?.();
}
sprite.userData.ringA = ringA;
sprite.userData.ringB = ringB;
function attachAnomalyRingSprites(marker) {
const ringA = createEventRingSprite(marker);
const ringB = createEventRingSprite(marker);
ringB.visible = false;
marker.userData.ringA = ringA;
marker.userData.ringB = ringB;
bgpGroup.add(ringA);
bgpGroup.add(ringB);
}
anomalyMarkers.push(sprite);
bgpGroup.add(sprite);
function setAnomalyMarkers(markerData, earth) {
disposeAnomalyRingSprites();
anomalyMarkers.length = 0;
bgpEventIconLayer.setData(markerData);
bgpEventIconLayer.attach(earth);
bgpEventIconLayer.setVisible(showBGP);
bgpEventIconLayer.getMarkers().forEach((marker) => {
attachAnomalyRingSprites(marker);
anomalyMarkers.push(marker);
});
}
function dedupeAnomalies(features) {
@@ -1304,17 +1386,18 @@ export async function loadBGPAnomalies(scene, earth) {
totalIncidentCount = selectedEventData.totalIncidentCount;
activeEventCountByCollector.clear();
spreadCollectorPositions(
const collectorMarkersData = spreadCollectorPositions(
collectorFeatures
.map(buildCollectorFeatureData)
.filter(Boolean),
).forEach(createCollectorMarker);
);
await setCollectorMarkers(collectorMarkersData, earth);
if (selectedEventData.mode === "incident") {
dedupeIncidents(selectedEventData.features).forEach(createAnomalyMarker);
} else {
dedupeAnomalies(selectedEventData.features).forEach(createAnomalyMarker);
}
const eventMarkers =
selectedEventData.mode === "incident"
? dedupeIncidents(selectedEventData.features)
: dedupeAnomalies(selectedEventData.features);
setAnomalyMarkers(eventMarkers, earth);
applyCollectorCounts();
if (!bgpGroup.parent) {
@@ -1360,7 +1443,6 @@ export function updateBGPVisualState(lockedObjectType, lockedObject, camera, cru
);
let scale = marker.userData.baseScale * getCollectorDistanceScale(marker, camera);
let opacity = BGP_CONFIG.collectorIcon.idleOpacity;
let haloOpacity = 0.0;
let pulseOpacity = 0.0;
let coverageOpacity = 0.0;
@@ -1374,14 +1456,12 @@ export function updateBGPVisualState(lockedObjectType, lockedObject, camera, cru
if (isLocked) {
scale *= 1.1 + 0.14 * pulse;
opacity = 0.96;
haloOpacity = 0.05;
pulseOpacity = 0.024;
coverageOpacity = 0.036;
markerColor = 0xcff2ff;
} else if (isHovered) {
scale *= 1.08;
opacity = 0.88;
haloOpacity = 0.03;
pulseOpacity = 0.014;
coverageOpacity = 0.02;
@@ -1392,7 +1472,6 @@ export function updateBGPVisualState(lockedObjectType, lockedObject, camera, cru
);
} else if (hasLockedLayer) {
scale *= 0.98;
opacity = BGP_CONFIG.collectorIcon.idleOpacity;
haloOpacity = 0.0;
pulseOpacity = 0.0;
coverageOpacity = 0.0;
@@ -1401,12 +1480,8 @@ export function updateBGPVisualState(lockedObjectType, lockedObject, camera, cru
scale *= 1 + 0.05 * pulse;
}
marker.scale.setScalar(scale);
marker.material.color.setHex(markerColor);
marker.material.opacity = opacity;
marker.visible = showBGP;
if (marker.userData.heatHalo) {
marker.userData.heatHalo.position.copy(marker.position);
marker.userData.heatHalo.material.opacity = haloOpacity;
marker.userData.heatHalo.material.color.setHex(marker.userData.baseColor || BGP_CONFIG.collectorColor);
marker.userData.heatHalo.scale.setScalar(
@@ -1414,6 +1489,7 @@ export function updateBGPVisualState(lockedObjectType, lockedObject, camera, cru
);
}
if (marker.userData.pulseHalo) {
marker.userData.pulseHalo.position.copy(marker.position);
marker.userData.pulseHalo.material.opacity = pulseOpacity;
marker.userData.pulseHalo.material.color.setHex(marker.userData.baseColor || BGP_CONFIG.collectorColor);
marker.userData.pulseHalo.scale.setScalar(
@@ -1421,6 +1497,7 @@ export function updateBGPVisualState(lockedObjectType, lockedObject, camera, cru
);
}
if (marker.userData.statusCore) {
marker.userData.statusCore.position.copy(marker.position);
marker.userData.statusCore.material.opacity =
isLocked ? 0.58 : isHovered ? 0.4 : hasLockedLayer ? 0.0 : 0.18;
marker.userData.statusCore.material.color.setHex(marker.userData.baseColor || BGP_CONFIG.collectorColor);
@@ -1433,6 +1510,7 @@ export function updateBGPVisualState(lockedObjectType, lockedObject, camera, cru
);
}
if (marker.userData.coverageHalo) {
marker.userData.coverageHalo.position.copy(marker.position);
marker.userData.coverageHalo.material.opacity = coverageOpacity;
marker.userData.coverageHalo.scale.set(
marker.userData.activity?.coverageHaloScale * 0.82 * (1 + pulse * 0.012),
@@ -1442,6 +1520,20 @@ export function updateBGPVisualState(lockedObjectType, lockedObject, camera, cru
}
});
const focusedCollector =
lockedObjectType === "bgp"
? collectorMarkers.find(
(marker) => marker.userData.collector === lockedObject?.userData?.collector,
)
: lockedObjectType === "bgp_collector"
? lockedObject
: null;
bgpCollectorIconLayer.updateVisualState(
focusedCollector ? "bgp_collector" : lockedObjectType,
focusedCollector || lockedObject,
camera,
);
anomalyMarkers.forEach((marker) => {
const isLocked = lockedObjectType === "bgp" && lockedObject === marker;
const isLinkedCollectorLocked =
@@ -1459,7 +1551,6 @@ export function updateBGPVisualState(lockedObjectType, lockedObject, camera, cru
const iconAnchorScale =
marker.userData.baseScale * getEventDistanceScale(marker, camera);
let scale = iconAnchorScale;
let opacity = BGP_CONFIG.opacity.normal;
let markerColor = marker.userData.baseColor || getSeverityColor(marker.userData.severity);
const isIncidentMarker = marker.userData.source === "bgp_incident";
let ringBaseOpacity = isIncidentMarker
@@ -1468,49 +1559,38 @@ export function updateBGPVisualState(lockedObjectType, lockedObject, camera, cru
if (isLocked || isLinkedCollectorLocked) {
scale *= 1 + BGP_CONFIG.pulse.lockedAmplitude * pulse;
opacity = 0.9 + 0.1 * pulse;
markerColor = 0xfff1a8;
ringBaseOpacity *= 1.2;
} else if (isCruise) {
scale *= 1 + BGP_CONFIG.pulse.lockedAmplitude * pulse;
opacity = 0.9 + 0.1 * pulse;
ringBaseOpacity *= 1.2;
} else if (isHovered) {
scale *= BGP_CONFIG.marker.hoverScale;
opacity = 0.9;
ringBaseOpacity *= 1.05;
} else if (isOtherLocked) {
scale *= BGP_CONFIG.marker.dimmedScale;
opacity = 0.22;
markerColor = 0x7d8ca3;
ringBaseOpacity = 0.02;
} else {
scale *= 1 + BGP_CONFIG.pulse.normalAmplitude * pulse;
opacity = isIncidentMarker ? 0.7 : 0.62;
}
marker.scale.setScalar(scale);
marker.material.color.setHex(markerColor);
marker.material.opacity = opacity;
marker.visible = showBGP;
marker.renderOrder = isActive ? 7 : 3;
const ringPhaseA = (now * BGP_CONFIG.ring.speed + marker.userData.pulseOffset) % 1;
const ringPhaseA = (now * BGP_CONFIG.ring.speed + marker.userData.pulseOffset) % 1;
const applyRingState = (ring, phase, maxScale) => {
if (!ring) return;
const progress = Math.max(0, Math.min(1, phase));
const minScale = 1.28;
const desiredWorldScale =
iconAnchorScale * (minScale + progress * (maxScale - minScale));
const parentScale = Math.max(scale, 0.0001);
const localRingScale = desiredWorldScale / parentScale;
scale * (minScale + progress * (maxScale - minScale));
const fadeIn = Math.max(0, Math.min(1, (progress - 0.08) / 0.14));
const fadeOut = 1 - progress;
const visibility = fadeIn * fadeOut;
ring.scale.setScalar(localRingScale);
ring.position.copy(marker.position);
ring.scale.setScalar(desiredWorldScale);
ring.material.color.setHex(markerColor);
ring.material.opacity = showBGP ? ringBaseOpacity * visibility : 0;
ring.visible = showBGP;
ring.renderOrder = isActive ? BGP_EVENT_RENDER_ORDER + 0.15 : BGP_EVENT_RENDER_ORDER - 0.05;
};
applyRingState(marker.userData.ringA, ringPhaseA, BGP_CONFIG.ring.scaleA);
@@ -1519,6 +1599,8 @@ export function updateBGPVisualState(lockedObjectType, lockedObject, camera, cru
marker.userData.ringB.visible = false;
}
});
bgpEventIconLayer.updateVisualState(lockedObjectType, lockedObject, camera);
}
export function setBGPMarkerState(marker, state = "normal") {
@@ -1526,15 +1608,19 @@ export function setBGPMarkerState(marker, state = "normal") {
if (marker.userData.type !== "bgp" && marker.userData.type !== "bgp_collector") {
return;
}
marker.userData.state = state;
if (marker.userData.type === "bgp") {
bgpEventIconLayer.setMarkerState(marker, state);
return;
}
bgpCollectorIconLayer.setMarkerState(marker, state);
}
export function clearBGPSelection() {
collectorMarkers.forEach((marker) => {
marker.userData.state = "normal";
bgpCollectorIconLayer.setMarkerState(marker, "normal");
});
anomalyMarkers.forEach((marker) => {
marker.userData.state = "normal";
bgpEventIconLayer.setMarkerState(marker, "normal");
});
clearBGPEventOverlay();
}
@@ -1542,6 +1628,8 @@ export function clearBGPSelection() {
export function clearBGPData(earth) {
clearMarkerArray(collectorMarkers);
clearMarkerArray(anomalyMarkers);
bgpCollectorIconLayer.clearData(earth);
bgpEventIconLayer.clearData(earth);
clearBGPEventOverlay();
activeEventCountByCollector.clear();
totalAnomalyCount = 0;
@@ -1559,11 +1647,21 @@ export function toggleBGP(show) {
showBGP = Boolean(show);
bgpGroup.visible = showBGP;
bgpOverlayGroup.visible = showBGP;
bgpCollectorIconLayer.setVisible(showBGP);
bgpEventIconLayer.setVisible(showBGP);
collectorMarkers.forEach((marker) => {
marker.visible = showBGP;
[
marker.userData.heatHalo,
marker.userData.pulseHalo,
marker.userData.statusCore,
marker.userData.coverageHalo,
].forEach((sprite) => {
if (sprite) sprite.visible = showBGP;
});
});
anomalyMarkers.forEach((marker) => {
marker.visible = showBGP;
marker.userData.ringA && (marker.userData.ringA.visible = showBGP);
marker.userData.ringB && (marker.userData.ringB.visible = false);
});
}
@@ -1579,6 +1677,14 @@ export function getBGPAnomalyMarkers() {
return anomalyMarkers;
}
export function getBGPAnomalyPointerIntersections(options = {}) {
return bgpEventIconLayer.getPointerIntersections(options);
}
export function getBGPCollectorPointerIntersections(options = {}) {
return bgpCollectorIconLayer.getPointerIntersections(options);
}
export function getBGPCollectorMarkers() {
return collectorMarkers;
}
@@ -1644,11 +1750,11 @@ export function showBGPEventOverlay(marker, earth) {
latLonToVector3(
region.latitude,
region.longitude,
CONFIG.earthRadius + BGP_CONFIG.collectorAltitudeOffset - 0.1,
CONFIG.earthRadius + BGP_COLLECTOR_ALTITUDE_OFFSET - 0.1,
),
);
halo.renderOrder = 2;
bgpOverlayGroup.add(halo);
bgpEventOverlayGroup.add(halo);
overlayItems.push(halo);
});
@@ -1687,11 +1793,11 @@ export function showBGPCollectorCoverageOverlay(marker, earth, options = {}) {
latLonToVector3(
marker.userData.displayLatitude ?? marker.userData.latitude,
marker.userData.displayLongitude ?? marker.userData.longitude,
CONFIG.earthRadius + BGP_CONFIG.collectorAltitudeOffset - 0.15,
CONFIG.earthRadius + BGP_COLLECTOR_ALTITUDE_OFFSET - 0.15,
),
);
halo.renderOrder = 2;
bgpOverlayGroup.add(halo);
bgpCollectorRadarGroup.add(halo);
const pulseHalo = createOverlaySprite({
color: BGP_CONFIG.collectorColor,
@@ -1700,7 +1806,7 @@ export function showBGPCollectorCoverageOverlay(marker, earth, options = {}) {
});
pulseHalo.position.copy(halo.position);
pulseHalo.renderOrder = 1;
bgpOverlayGroup.add(pulseHalo);
bgpCollectorRadarGroup.add(pulseHalo);
const innerRing = createOverlaySprite({
color: BGP_CONFIG.collectorColor,
opacity: 0.12,
@@ -1708,7 +1814,7 @@ export function showBGPCollectorCoverageOverlay(marker, earth, options = {}) {
});
innerRing.position.copy(halo.position);
innerRing.renderOrder = 3;
bgpOverlayGroup.add(innerRing);
bgpCollectorRadarGroup.add(innerRing);
const overlayItems = [halo, pulseHalo, innerRing];
const anchorLatitude = marker.userData.displayLatitude ?? marker.userData.latitude;
@@ -1723,8 +1829,8 @@ export function showBGPCollectorCoverageOverlay(marker, earth, options = {}) {
const startBearing = (sectorRotation - sectorHalfWidth) * (180 / Math.PI);
const endBearing = (sectorRotation + sectorHalfWidth) * (180 / Math.PI);
const coverageColor = marker.userData.baseColor || BGP_CONFIG.collectorColor;
const boundaryAltitude = CONFIG.earthRadius + BGP_CONFIG.collectorAltitudeOffset + 0.44;
const fillAltitude = CONFIG.earthRadius + BGP_CONFIG.collectorAltitudeOffset + 0.4;
const boundaryAltitude = CONFIG.earthRadius + BGP_COLLECTOR_ALTITUDE_OFFSET + 0.44;
const fillAltitude = CONFIG.earthRadius + BGP_COLLECTOR_ALTITUDE_OFFSET + 0.4;
const leftBoundaryPoints = createRadialBoundaryPoints(
anchorLatitude,
anchorLongitude,
@@ -1765,7 +1871,7 @@ export function showBGPCollectorCoverageOverlay(marker, earth, options = {}) {
0.12,
);
sectorFill.renderOrder = 2;
bgpOverlayGroup.add(sectorFill);
bgpCollectorRadarGroup.add(sectorFill);
overlayItems.push(sectorFill);
const outerArc = createCoverageBoundaryLine(
@@ -1774,7 +1880,7 @@ export function showBGPCollectorCoverageOverlay(marker, earth, options = {}) {
0.9,
);
outerArc.renderOrder = 3;
bgpOverlayGroup.add(outerArc);
bgpCollectorRadarGroup.add(outerArc);
overlayItems.push(outerArc);
const leftBoundary = createCoverageBoundaryLine(
@@ -1783,7 +1889,7 @@ export function showBGPCollectorCoverageOverlay(marker, earth, options = {}) {
0.76,
);
leftBoundary.renderOrder = 3;
bgpOverlayGroup.add(leftBoundary);
bgpCollectorRadarGroup.add(leftBoundary);
overlayItems.push(leftBoundary);
const rightBoundary = createCoverageBoundaryLine(
@@ -1792,7 +1898,7 @@ export function showBGPCollectorCoverageOverlay(marker, earth, options = {}) {
0.76,
);
rightBoundary.renderOrder = 3;
bgpOverlayGroup.add(rightBoundary);
bgpCollectorRadarGroup.add(rightBoundary);
overlayItems.push(rightBoundary);
activeEventOverlay = overlayItems;
@@ -1808,7 +1914,8 @@ export function showBGPCollectorCoverageOverlay(marker, earth, options = {}) {
export function clearBGPEventOverlay() {
activeEventOverlay = null;
activeCollectorOverlayContext = null;
clearGroup(bgpOverlayGroup);
clearGroup(bgpEventOverlayGroup);
clearGroup(bgpCollectorRadarGroup);
}
function updateCollectorOverlayScan(lockedObjectType, lockedObject) {

View File

@@ -20,80 +20,110 @@ export let lockedCable = null;
let cableIdMap = new Map();
let cableStates = new Map();
let cablesVisible = true;
let landingPointTexture = null;
const _lpEarthWorldPos = new THREE.Vector3();
const _lpWorldPos = new THREE.Vector3();
const _lpCameraRel = new THREE.Vector3();
const _lpPointRel = new THREE.Vector3();
const _lpCameraToPoint = new THREE.Vector3();
const LANDING_POINT_SPRITE_HEIGHT = 3;
const LANDING_POINT_SPRITE_ASPECT = 1;
const LANDING_POINT_SIZE_REFERENCE_FOV = 75;
const LANDING_POINT_SIZE_SCALE_MIN = 0.36;
const LANDING_POINT_SIZE_SCALE_MAX = 3;
const LANDING_POINT_ATLAS_CELL_SIZE = 128;
let landingPointTexture = null;
function createLandingPointTexture() {
const size = CABLE_CONFIG.landingPoint.textureSize;
const canvas = document.createElement("canvas");
canvas.width = size;
canvas.height = size;
const ctx = canvas.getContext("2d");
const iconPath = new Path2D(
[
"M400 704",
"C386 704 375 697 367 684",
"L173 378",
"C117 290 144 173 229 111",
"C278 75 337 57 400 57",
"C463 57 522 75 571 111",
"C656 173 683 290 627 378",
"L433 684",
"C425 697 414 704 400 704",
"Z",
].join(" "),
function getLandingPointPulse() {
return (
Math.sin(Date.now() * CABLE_CONFIG.landingPointVisual.pulseSpeed) + 1
) * 0.5;
}
function getLandingPointDimColor() {
const dimColor = CABLE_CONFIG.landingPointVisual.dimmed.colorRGB;
const brightness = CABLE_CONFIG.landingPointVisual.dimBrightness;
const color = new THREE.Color(
(dimColor.r * brightness) / 255,
(dimColor.g * brightness) / 255,
(dimColor.b * brightness) / 255,
);
return `#${color.getHexString()}`;
}
ctx.clearRect(0, 0, size, size);
ctx.save();
ctx.translate(size * 0.12, size * 0.02);
ctx.scale(size / 1000, size / 1000);
function createLandingPointBallTexture() {
const canvas = document.createElement("canvas");
canvas.width = LANDING_POINT_ATLAS_CELL_SIZE;
canvas.height = LANDING_POINT_ATLAS_CELL_SIZE;
const context = canvas.getContext("2d");
const center = LANDING_POINT_ATLAS_CELL_SIZE / 2;
const radius = 46;
ctx.fillStyle = "#ffffff";
ctx.fill(iconPath);
context.clearRect(0, 0, canvas.width, canvas.height);
ctx.globalCompositeOperation = "destination-out";
ctx.beginPath();
ctx.arc(400, 320, 86, 0, Math.PI * 2);
ctx.fill();
ctx.restore();
const shadow = context.createRadialGradient(
center - 16,
center - 18,
8,
center,
center,
radius,
);
shadow.addColorStop(0, "rgba(255, 255, 255, 1)");
shadow.addColorStop(0.48, "rgba(238, 238, 238, 0.98)");
shadow.addColorStop(0.82, "rgba(178, 178, 178, 0.94)");
shadow.addColorStop(1, "rgba(92, 92, 92, 0.88)");
context.beginPath();
context.arc(center, center, radius, 0, Math.PI * 2);
context.fillStyle = shadow;
context.fill();
context.beginPath();
context.ellipse(center - 14, center - 18, 14, 9, -0.45, 0, Math.PI * 2);
context.fillStyle = "rgba(255, 255, 255, 0.38)";
context.fill();
context.beginPath();
context.arc(center, center, radius - 1, 0, Math.PI * 2);
context.strokeStyle = "rgba(255, 255, 255, 0.24)";
context.lineWidth = 2;
context.stroke();
const texture = new THREE.CanvasTexture(canvas);
texture.colorSpace = THREE.SRGBColorSpace;
texture.generateMipmaps = false;
texture.minFilter = THREE.LinearFilter;
texture.magFilter = THREE.LinearFilter;
texture.needsUpdate = true;
return texture;
}
function getLandingPointTexture() {
if (!landingPointTexture) {
landingPointTexture = createLandingPointTexture();
}
async function getLandingPointTexture() {
if (landingPointTexture) return landingPointTexture;
landingPointTexture = createLandingPointBallTexture();
return landingPointTexture;
}
function clamp(value, min, max) {
return Math.min(max, Math.max(min, value));
}
function getLandingPointDistanceScale(point, camera) {
if (
!point ||
!camera ||
CABLE_CONFIG.landingPointSizeStabilization?.enabled === false
) return 1;
function getLandingPointDistanceScale(camera) {
if (!camera) return 1;
return getSurfaceMarkerCameraScale(camera, {
altitudeOffset: CABLE_CONFIG.landingPoint.altitudeOffset,
referenceFov: CABLE_CONFIG.landingPointSizeStabilization?.referenceFov || 75,
min: CABLE_CONFIG.landingPointSizeStabilization?.min ?? 0.12,
max: CABLE_CONFIG.landingPointSizeStabilization?.max ?? 3.0,
referenceFov: LANDING_POINT_SIZE_REFERENCE_FOV,
min: LANDING_POINT_SIZE_SCALE_MIN,
max: LANDING_POINT_SIZE_SCALE_MAX,
});
}
function setLandingPointScale(point, camera = null) {
const height = LANDING_POINT_SPRITE_HEIGHT * getLandingPointDistanceScale(camera);
point.scale.set(height * LANDING_POINT_SPRITE_ASPECT, height, 1);
}
function setLandingPointMaterialState(point, { color, opacity }) {
point.material.color.set(color);
point.material.opacity = opacity;
}
function disposeMaterial(material) {
if (!material) return;
@@ -122,22 +152,6 @@ function disposeObject(object, parent) {
}
}
function setLandingPointMaterialState(point, { color, opacity, emissive, emissiveIntensity }) {
point.material.color.set(color);
point.material.opacity = opacity;
if (point.material.emissive && emissive !== undefined) {
point.material.emissive.setHex(emissive);
}
if ("emissiveIntensity" in point.material && emissiveIntensity !== undefined) {
point.material.emissiveIntensity = emissiveIntensity;
}
}
function setLandingPointScale(point, heightScale) {
const aspect = CABLE_CONFIG.landingPoint.iconAspectRatio;
point.scale.set(heightScale * aspect, heightScale, 1);
}
function getCableColor(properties) {
if (properties.color) {
if (
@@ -426,7 +440,7 @@ export async function loadLandingPoints(scene, earthObj, options = {}) {
clearLandingPoints(earthObj);
let validCount = 0;
const markerTexture = await getLandingPointTexture();
for (const feature of data.features) {
if (!feature.geometry || !feature.geometry.coordinates) continue;
@@ -460,20 +474,18 @@ export async function loadLandingPoints(scene, earthObj, options = {}) {
const marker = new THREE.Sprite(
new THREE.SpriteMaterial({
map: getLandingPointTexture(),
map: markerTexture,
color: CABLE_CONFIG.landingPoint.color,
transparent: true,
opacity: CABLE_CONFIG.landingPoint.opacity,
depthTest: false,
depthWrite: false,
alphaTest: 0.01,
}),
);
marker.material.userData.sharedMap = true;
marker.renderOrder = CABLE_CONFIG.landingPoint.renderOrder;
marker.center.set(
CABLE_CONFIG.landingPoint.anchorX,
CABLE_CONFIG.landingPoint.anchorY,
);
marker.center.set(0.5, 0.5);
marker.position.copy(position);
marker.userData = {
type: "landingPoint",
@@ -481,15 +493,18 @@ export async function loadLandingPoints(scene, earthObj, options = {}) {
cableNames: properties.cable_names || [],
country: properties.country || "未知国家",
status: properties.status || "Unknown",
baseScale: CABLE_CONFIG.landingPoint.baseScale,
latitude: lat,
longitude: lon,
landing_visual_state: "normal",
};
setLandingPointScale(marker, CABLE_CONFIG.landingPoint.baseScale);
setLandingPointScale(marker);
earthObj.add(marker);
landingPoints.push(marker);
validCount++;
}
const validCount = landingPoints.length;
setEarthStatValue("landing-point-count", `${validCount}`);
if (!silent) {
@@ -619,10 +634,8 @@ function isFacingCamera(lp, camera) {
const distance = Math.sqrt(distanceSq);
_lpCameraToPoint.multiplyScalar(1 / distance);
// The pin sprite is rendered without depth testing so its full shape does
// not get sliced by the globe. Instead, hide it when the camera-to-anchor
// segment is occluded by a slightly inflated globe, matching the behavior of
// the BGP and compute-center markers near the limb.
// Sprite rendering keeps the full pin visible. Hide it when the anchor point
// is occluded by the globe so back-side landing points do not bleed through.
const occlusionRadius =
CONFIG.earthRadius + CABLE_CONFIG.landingPoint.altitudeOffset * 0.45;
const cameraProjection = _lpCameraRel.dot(_lpCameraToPoint);
@@ -638,75 +651,52 @@ function isFacingCamera(lp, camera) {
}
export function applyLandingPointVisualState(lockedCableName, dimAll = false, camera = null) {
const pulse =
(Math.sin(Date.now() * CABLE_CONFIG.landingPointVisual.pulseSpeed) + 1) * 0.5;
const brightness = CABLE_CONFIG.landingPointVisual.dimBrightness;
const relatedNames = Array.isArray(lockedCableName)
? lockedCableName.filter(Boolean)
: lockedCableName
? [lockedCableName]
: [];
landingPoints.forEach((lp) => {
lp.visible = cablesVisible && (camera ? isFacingCamera(lp, camera) : true);
const isVisible = cablesVisible && (camera ? isFacingCamera(lp, camera) : true);
const isRelated =
!dimAll &&
Array.isArray(lp.userData.cableNames) &&
lp.userData.cableNames.some((name) => relatedNames.includes(name));
lp.visible = isVisible;
setLandingPointScale(lp, camera);
if (isRelated) {
const pulse = getLandingPointPulse();
setLandingPointMaterialState(lp, {
color: 0xffd27a,
emissive: 0x7a4a00,
emissiveIntensity:
CABLE_CONFIG.landingPointVisual.related.emissiveIntensityBase +
0.2 +
pulse * (CABLE_CONFIG.landingPointVisual.related.emissiveIntensityPulse + 0.2),
opacity: Math.max(
0.92,
CABLE_CONFIG.landingPointVisual.related.opacityBase +
pulse * CABLE_CONFIG.landingPointVisual.related.opacityPulse,
),
});
const distanceScale = getLandingPointDistanceScale(lp, camera);
const baseScale = lp.userData?.baseScale || CABLE_CONFIG.landingPoint.baseScale;
setLandingPointScale(
lp,
(CABLE_CONFIG.landingPointVisual.related.scaleBase +
pulse * CABLE_CONFIG.landingPointVisual.related.scalePulse) *
baseScale *
distanceScale,
);
lp.userData.landing_visual_state = "related";
} else {
const dimColor = CABLE_CONFIG.landingPointVisual.dimmed.colorRGB;
const r = dimColor.r * brightness;
const g = dimColor.g * brightness;
const b = dimColor.b * brightness;
setLandingPointMaterialState(lp, {
color: new THREE.Color(r / 255, g / 255, b / 255),
emissive: CABLE_CONFIG.landingPointVisual.dimmed.emissive,
emissiveIntensity: CABLE_CONFIG.landingPointVisual.dimmed.emissiveIntensity,
color: getLandingPointDimColor(),
opacity: CABLE_CONFIG.landingPointVisual.dimmed.opacity,
});
const distanceScale = getLandingPointDistanceScale(lp, camera);
const baseScale = lp.userData?.baseScale || CABLE_CONFIG.landingPoint.baseScale;
setLandingPointScale(lp, baseScale * distanceScale);
lp.userData.landing_visual_state = isVisible ? "dimmed" : "hidden";
}
});
}
export function resetLandingPointVisualState(camera = null) {
landingPoints.forEach((lp) => {
lp.visible = cablesVisible && (camera ? isFacingCamera(lp, camera) : true);
const isVisible = cablesVisible && (camera ? isFacingCamera(lp, camera) : true);
lp.visible = isVisible;
setLandingPointScale(lp, camera);
setLandingPointMaterialState(lp, {
color: CABLE_CONFIG.landingPoint.color,
emissive: CABLE_CONFIG.landingPoint.emissive,
emissiveIntensity: CABLE_CONFIG.landingPoint.emissiveIntensity,
opacity: CABLE_CONFIG.landingPoint.opacity,
});
const distanceScale = getLandingPointDistanceScale(lp, camera);
const baseScale = lp.userData?.baseScale || CABLE_CONFIG.landingPoint.baseScale;
setLandingPointScale(lp, baseScale * distanceScale);
lp.userData.landing_visual_state = isVisible ? "normal" : "hidden";
});
}

View File

@@ -1,12 +1,15 @@
import * as THREE from "three";
import { COMPUTE_CENTER_CONFIG, PATHS } from "./constants.js";
import { createInteractableLayer } from "./interactable.js";
import { COMPUTE_CENTER_CONFIG, CONFIG, PATHS } from "./constants.js";
import { getSurfaceMarkerCameraScale, latLonToVector3 } from "./utils.js";
const computeCenterGroup = new THREE.Group();
const computeCenterMarkers = [];
const COMPUTE_CENTER_RENDER_ORDER = 4.5;
const textureCache = new Map();
const COMPUTE_CENTER_POINT_SIZE = 36;
const COMPUTE_CENTER_ICON_FIT_SIZE = 60;
const COMPUTE_CENTER_ATLAS_CELL_SIZE = 128;
const COMPUTE_CENTER_ICON_SOURCES = {
supercomputer: "/earth/assets/icons/compute-supercomputer.svg",
gpu_cluster: "/earth/assets/icons/compute-gpu-cluster.svg",
infrastructure: "/earth/assets/icons/compute-hdd-network.svg",
};
let showComputeCenters = true;
let supercomputerCount = 0;
let gpuClusterCount = 0;
@@ -69,71 +72,13 @@ function spreadComputeCenterPositions(markers) {
return markers;
}
function createMarkerTexture(siteType, isEstimated = false) {
const textureKey = `${siteType}:${isEstimated ? "estimated" : "precise"}`;
if (textureCache.has(textureKey)) {
return textureCache.get(textureKey);
}
const color =
COMPUTE_CENTER_CONFIG.colors[siteType] ||
COMPUTE_CENTER_CONFIG.colors.gpu_cluster;
const canvas = document.createElement("canvas");
canvas.width = 128;
canvas.height = 128;
const context = canvas.getContext("2d");
const centerX = 64;
const centerY = 64;
const baseFill = color;
function fillPath(draw, options = {}) {
const { fillStyle = color } = options;
context.save();
context.fillStyle = fillStyle;
context.beginPath();
draw();
context.fill();
context.restore();
}
context.clearRect(0, 0, 128, 128);
if (siteType === "supercomputer") {
fillPath(() => {
context.roundRect(40, 42, 48, 30, 7);
}, {
fillStyle: baseFill,
});
fillPath(() => {
context.roundRect(58, 74, 12, 8, 3);
context.roundRect(50, 84, 28, 5, 2.5);
}, {
fillStyle: baseFill,
});
} else {
fillPath(() => {
context.ellipse(centerX, 46, 18, 8, 0, 0, Math.PI * 2);
context.rect(46, 46, 36, 28);
context.ellipse(centerX, 74, 18, 8, 0, 0, Math.PI);
}, {
fillStyle: baseFill,
});
fillPath(() => {
context.ellipse(centerX, 58, 12, 4.5, 0, 0, Math.PI * 2);
context.rect(52, 58, 24, 6);
context.ellipse(centerX, 64, 12, 4.5, 0, 0, Math.PI);
}, {
fillStyle: baseFill,
});
}
function drawComputeCenterEstimatedBadge(context, isEstimated = false) {
if (isEstimated) {
fillPath(() => {
context.arc(94, 36, 12, 0, Math.PI * 2);
}, {
fillStyle: "rgba(15,23,42,0.92)",
});
context.save();
context.fillStyle = "rgba(15,23,42,0.92)";
context.beginPath();
context.arc(94, 36, 12, 0, Math.PI * 2);
context.fill();
context.fillStyle = "rgba(255,255,255,0.98)";
context.font = "bold 18px sans-serif";
context.textAlign = "center";
@@ -141,76 +86,74 @@ function createMarkerTexture(siteType, isEstimated = false) {
context.fillText("?", 94, 36);
context.restore();
}
const texture = new THREE.CanvasTexture(canvas);
texture.needsUpdate = true;
textureCache.set(textureKey, texture);
return texture;
}
function normalizeSiteType(siteType) {
return siteType === "supercomputer" ? "supercomputer" : "gpu_cluster";
}
function getBaseScale(siteType) {
return siteType === "supercomputer"
? COMPUTE_CENTER_CONFIG.marker.supercomputerScale
: COMPUTE_CENTER_CONFIG.marker.gpuClusterScale;
}
function getDistanceScale(marker, camera) {
if (!marker || !camera || COMPUTE_CENTER_CONFIG.sizeStabilization.enabled === false) {
return 1;
}
return getSurfaceMarkerCameraScale(camera, {
altitudeOffset: COMPUTE_CENTER_CONFIG.altitudeOffset,
referenceFov: 75,
min: COMPUTE_CENTER_CONFIG.sizeStabilization.min,
max: COMPUTE_CENTER_CONFIG.sizeStabilization.max,
});
}
function clearGroup(group) {
for (let index = group.children.length - 1; index >= 0; index -= 1) {
const child = group.children[index];
child.material?.dispose?.();
group.remove(child);
}
}
function createComputeCenterMarker(markerData) {
const siteType = markerData.site_type;
const material = new THREE.SpriteMaterial({
map: createMarkerTexture(siteType, Boolean(markerData.is_estimated)),
transparent: true,
depthWrite: false,
opacity: COMPUTE_CENTER_CONFIG.marker.baseOpacity,
});
const marker = new THREE.Sprite(material);
const baseScale = getBaseScale(siteType);
marker.position.copy(
latLonToVector3(
markerData.displayLatitude,
markerData.displayLongitude,
CONFIG.earthRadius + COMPUTE_CENTER_CONFIG.altitudeOffset,
),
);
marker.scale.setScalar(baseScale);
marker.renderOrder = COMPUTE_CENTER_RENDER_ORDER;
marker.visible = showComputeCenters;
marker.userData = {
...markerData,
site_type: siteType,
type: "compute_center",
baseScale,
state: "normal",
const computeCenterIconLayer = createInteractableLayer({
id: "computeCenters",
objectType: "compute_center",
renderOrder: COMPUTE_CENTER_RENDER_ORDER,
altitudeOffset: COMPUTE_CENTER_CONFIG.altitudeOffset,
pointSize: COMPUTE_CENTER_POINT_SIZE,
atlasCellSize: COMPUTE_CENTER_ATLAS_CELL_SIZE,
colors: {
byKind: COMPUTE_CENTER_CONFIG.colors,
normal: COMPUTE_CENTER_CONFIG.colors.gpu_cluster,
},
opacity: {
normal: COMPUTE_CENTER_CONFIG.marker.baseOpacity,
dimmed: COMPUTE_CENTER_CONFIG.marker.dimmedOpacity,
hover: 0.98,
locked: 1,
},
stateScale: {
hover: COMPUTE_CENTER_CONFIG.marker.hoverScale,
locked: COMPUTE_CENTER_CONFIG.marker.lockedScale,
dimmed: COMPUTE_CENTER_CONFIG.marker.dimmedScale,
},
pulse: {
enabled: true,
speed: COMPUTE_CENTER_CONFIG.marker.pulseSpeed,
amplitude: COMPUTE_CENTER_CONFIG.marker.pulseAmplitude,
},
icon: {
coordinates: "canvas",
colorable: false,
fitSize: COMPUTE_CENTER_ICON_FIT_SIZE,
glowBlur: 16,
getSource({ marker, item }) {
const siteType =
marker?.userData?.site_type || item?.site_type || "gpu_cluster";
return (
COMPUTE_CENTER_ICON_SOURCES[siteType] ||
COMPUTE_CENTER_ICON_SOURCES.infrastructure
);
},
afterDraw(context, { marker, item }) {
drawComputeCenterEstimatedBadge(
context,
Boolean(marker?.userData?.is_estimated ?? item?.is_estimated),
);
},
},
getPosition: (item) => ({
latitude: item.displayLatitude,
longitude: item.displayLongitude,
}),
getKind: (item) => item.site_type || "gpu_cluster",
getBucketKey: (marker) =>
[
marker.userData?.site_type || "gpu_cluster",
marker.userData?.is_estimated ? "estimated" : "precise",
].join(":"),
getUserData: (item) => ({
...item,
pulseOffset: Math.random() * Math.PI * 2,
};
computeCenterGroup.add(marker);
computeCenterMarkers.push(marker);
return marker;
}
}),
});
export function formatComputeCenterTypeLabel(siteType) {
return siteType === "supercomputer" ? "超算中心" : "GPU 集群";
@@ -252,11 +195,11 @@ export function getComputeCenterLegendItems() {
}
export function getComputeCenterMarkers() {
return computeCenterMarkers;
return computeCenterIconLayer.getMarkers();
}
export function getComputeCenterCount() {
return computeCenterMarkers.length;
return computeCenterIconLayer.getCount();
}
export function getComputeCenterSupercomputerCount() {
@@ -268,35 +211,27 @@ export function getComputeCenterGPUClusterCount() {
}
export function getComputeCenterStatusSummary() {
if (computeCenterMarkers.length === 0) return "暂无算力中心数据";
if (getComputeCenterCount() === 0) return "暂无算力中心数据";
return `${supercomputerCount} 台超算 / ${gpuClusterCount} 个 GPU 集群`;
}
export function setComputeCenterMarkerState(marker, state = "normal") {
if (!marker || marker.userData?.type !== "compute_center") return;
marker.userData.state = state;
computeCenterIconLayer.setMarkerState(marker, state);
}
export function clearComputeCenterSelection() {
computeCenterMarkers.forEach((marker) => setComputeCenterMarkerState(marker, "normal"));
getComputeCenterMarkers().forEach((marker) => setComputeCenterMarkerState(marker, "normal"));
}
export function clearComputeCenterData(earth) {
computeCenterMarkers.length = 0;
supercomputerCount = 0;
gpuClusterCount = 0;
clearGroup(computeCenterGroup);
if (earth && computeCenterGroup.parent === earth) {
earth.remove(computeCenterGroup);
}
computeCenterIconLayer.clearData(earth);
}
export function toggleComputeCenters(show) {
showComputeCenters = Boolean(show);
computeCenterGroup.visible = showComputeCenters;
computeCenterMarkers.forEach((marker) => {
marker.visible = showComputeCenters;
});
computeCenterIconLayer.setVisible(showComputeCenters);
}
export function getShowComputeCenters() {
@@ -313,64 +248,37 @@ export async function loadComputeCenters(_scene, earth) {
clearComputeCenterData(earth);
spreadComputeCenterPositions(
const markerData = spreadComputeCenterPositions(
features
.map((feature) => buildComputeCenterMarkerData(feature))
.filter(Boolean),
)
.slice(0, COMPUTE_CENTER_CONFIG.maxRenderedMarkers)
.forEach((markerData) => {
const marker = createComputeCenterMarker(markerData);
if (!marker) return;
if (marker.userData.site_type === "supercomputer") {
supercomputerCount += 1;
} else {
gpuClusterCount += 1;
}
});
.slice(0, COMPUTE_CENTER_CONFIG.maxRenderedMarkers);
if (earth && !computeCenterGroup.parent) {
earth.add(computeCenterGroup);
}
computeCenterGroup.visible = showComputeCenters;
markerData.forEach((item) => {
if (item.site_type === "supercomputer") {
supercomputerCount += 1;
} else {
gpuClusterCount += 1;
}
});
await computeCenterIconLayer.preloadAssets(markerData);
computeCenterIconLayer.setData(markerData);
computeCenterIconLayer.attach(earth);
computeCenterIconLayer.setVisible(showComputeCenters);
return {
totalCount: computeCenterMarkers.length,
totalCount: getComputeCenterCount(),
supercomputerCount,
gpuClusterCount,
summary: getComputeCenterStatusSummary(),
};
}
export function updateComputeCenterVisualState(lockedObjectType, lockedObject, camera) {
const hasFocus = lockedObjectType === "compute_center" && lockedObject;
const now = Date.now();
computeCenterMarkers.forEach((marker) => {
const isLocked = lockedObjectType === "compute_center" && lockedObject === marker;
const state = marker.userData?.state || "normal";
const pulse =
1 +
COMPUTE_CENTER_CONFIG.marker.pulseAmplitude *
Math.sin(now * COMPUTE_CENTER_CONFIG.marker.pulseSpeed + marker.userData.pulseOffset);
let opacity = COMPUTE_CENTER_CONFIG.marker.baseOpacity;
let scaleMultiplier = 1;
if (isLocked) {
opacity = 1;
scaleMultiplier = COMPUTE_CENTER_CONFIG.marker.lockedScale * pulse;
} else if (state === "hover") {
opacity = 0.98;
scaleMultiplier = COMPUTE_CENTER_CONFIG.marker.hoverScale;
} else if (hasFocus) {
opacity = COMPUTE_CENTER_CONFIG.marker.dimmedOpacity;
scaleMultiplier = COMPUTE_CENTER_CONFIG.marker.dimmedScale;
}
const distanceScale = getDistanceScale(marker, camera);
marker.material.opacity = showComputeCenters ? opacity : 0;
marker.scale.setScalar(marker.userData.baseScale * scaleMultiplier * distanceScale);
marker.visible = showComputeCenters;
});
export function getComputeCenterPointerIntersections(options) {
return computeCenterIconLayer.getPointerIntersections(options);
}
export function updateComputeCenterVisualState(lockedObjectType, lockedObject, camera) {
computeCenterIconLayer.updateVisualState(lockedObjectType, lockedObject, camera);
}

View File

@@ -293,39 +293,20 @@ export const CABLE_CONFIG = {
renderOrder: 1,
},
landingPoint: {
altitudeOffset: 0.48,
textureSize: 256,
iconAspectRatio: 0.82,
anchorX: 0.52,
anchorY: 0.276,
baseScale: 12,
altitudeOffset: 0.2,
color: 0xffaa00,
emissive: 0x442200,
emissiveIntensity: 0.5,
opacity: 1.0,
renderOrder: 4.5,
},
landingPointSizeStabilization: {
enabled: true,
referenceFov: 75,
min: 0.12,
max: 3.0,
renderOrder: 1,
},
landingPointVisual: {
pulseSpeed: 0.003,
dimBrightness: 0.62,
related: {
emissiveIntensityBase: 0.5,
emissiveIntensityPulse: 0.5,
opacityBase: 0.8,
opacityPulse: 0.2,
scaleBase: 1.2,
scalePulse: 0.3,
},
dimmed: {
colorRGB: { r: 180, g: 116, b: 28 },
emissive: 0x3a2200,
emissiveIntensity: 0.18,
opacity: 0.78,
},
},
@@ -364,8 +345,8 @@ export const SATELLITE_CONFIG = {
export const BGP_CONFIG = {
defaultFetchLimit: 200,
maxRenderedMarkers: 200,
altitudeOffset: 2.1,
collectorAltitudeOffset: 1.6,
altitudeOffset: 0.48,
collectorAltitudeOffset: 0.2,
marker: {
eventBaseScale: 6.2,
collectorBaseScale: 7.4,

View File

@@ -3301,6 +3301,8 @@ function setupToolbarHubCluster() {
const toolbarHeight = maxVerticalReach + hubSize + TOOLBAR_BOTTOM_CLEARANCE_PX * toolbarScale + TOOLBAR_EXTRA_HEIGHT_PX * toolbarScale;
toolbar.style.setProperty("--toolbar-scale", toolbarScale.toFixed(3));
toolbar.style.setProperty("--toolbar-orb-size", `${Math.round(orbSize)}px`);
toolbar.style.setProperty("--toolbar-hub-size", `${Math.round(hubSize)}px`);
toolbar.style.height = `${Math.ceil(toolbarHeight)}px`;
toolbar.style.setProperty("--toolbar-arc-width", `${Math.ceil(span + orbSize + (TOOLBAR_SIDE_PADDING_PX * 2 * toolbarScale))}px`);
toolbar.style.setProperty("--toolbar-arc-height", `${Math.ceil(rise + orbSize * 0.95)}px`);

View File

@@ -0,0 +1,899 @@
import * as THREE from "three";
import { CONFIG } from "./constants.js";
import { getSurfaceMarkerCameraScale, latLonToVector3 } from "./utils.js";
const assetImageCache = new Map();
const assetImageLoadPromises = new Map();
const surfaceAvoidanceBuckets = new Map();
const interactableLayerControllers = new Map();
const DEFAULT_AVOIDANCE_PRECISION = 4;
const DEFAULT_AVOIDANCE_RADIUS = 1.1;
const DEFAULT_AVOIDANCE_STEP = 0.35;
const AVOIDANCE_RING_SLOT_COUNT = 8;
const TANGENT_EPSILON_SQ = 1e-6;
const avoidanceNorthPole = new THREE.Vector3(0, 1, 0);
const avoidanceFallbackEast = new THREE.Vector3(1, 0, 0);
const avoidanceCenterScratch = new THREE.Vector3();
const avoidanceEastScratch = new THREE.Vector3();
const avoidanceNorthScratch = new THREE.Vector3();
const avoidancePositionScratch = new THREE.Vector3();
function colorToRgbArray(colorValue, fallback = "#ffffff") {
const color = new THREE.Color(colorValue || fallback);
return [color.r, color.g, color.b];
}
function toFiniteNumber(value, fallback) {
const numericValue = Number(value);
return Number.isFinite(numericValue) ? numericValue : fallback;
}
function disposeGroupChildren(group) {
for (let index = group.children.length - 1; index >= 0; index -= 1) {
const child = group.children[index];
child.material?.dispose?.();
child.geometry?.dispose?.();
group.remove(child);
}
}
function normalizePosition(position, radius) {
if (position instanceof THREE.Vector3) {
return position.clone();
}
const lat = Number(position?.latitude ?? position?.lat);
const lon = Number(position?.longitude ?? position?.lon);
if (!Number.isFinite(lat) || !Number.isFinite(lon)) return null;
return latLonToVector3(lat, lon, radius);
}
function createCanvas(width, height) {
if (typeof OffscreenCanvas !== "undefined") {
return new OffscreenCanvas(width, height);
}
const canvas = document.createElement("canvas");
canvas.width = width;
canvas.height = height;
return canvas;
}
function getAvoidanceKey(position, basePosition, precision = 4) {
if (position instanceof THREE.Vector3) {
return [
"vec",
basePosition.x.toFixed(precision),
basePosition.y.toFixed(precision),
basePosition.z.toFixed(precision),
].join(":");
}
const lat = Number(position?.latitude ?? position?.lat);
const lon = Number(position?.longitude ?? position?.lon);
if (!Number.isFinite(lat) || !Number.isFinite(lon)) return null;
return ["geo", lat.toFixed(precision), lon.toFixed(precision)].join(":");
}
function notifyAvoidancePositionChanged(layerIds) {
layerIds.forEach((layerId) => {
interactableLayerControllers.get(layerId)?.refreshPositions?.();
});
}
function recomputeAvoidanceBucket(key) {
const entries = surfaceAvoidanceBuckets.get(key);
if (!entries || entries.length === 0) return;
const affectedLayerIds = new Set(entries.map((entry) => entry.layerId));
if (entries.length === 1) {
const entry = entries[0];
entry.marker.position.copy(entry.marker.userData.icon_base_position);
entry.marker.userData.icon_avoidance_index = 0;
entry.marker.userData.icon_avoidance_count = 1;
notifyAvoidancePositionChanged(affectedLayerIds);
return;
}
const count = entries.length;
entries.forEach((entry, index) => {
const basePosition =
entry.marker.userData.icon_base_position || entry.marker.position;
const altitudeRadius = basePosition.length();
const ringIndex = Math.floor(index / AVOIDANCE_RING_SLOT_COUNT);
const radius =
Math.max(0, entry.radius) + ringIndex * Math.max(0, entry.step);
const angle = -Math.PI / 2 + (Math.PI * 2 * index) / count;
avoidanceCenterScratch.copy(basePosition).normalize();
avoidanceEastScratch
.copy(avoidanceNorthPole)
.cross(avoidanceCenterScratch);
if (avoidanceEastScratch.lengthSq() < TANGENT_EPSILON_SQ) {
avoidanceEastScratch.copy(avoidanceFallbackEast);
}
avoidanceEastScratch.normalize();
avoidanceNorthScratch
.copy(avoidanceCenterScratch)
.cross(avoidanceEastScratch)
.normalize();
avoidancePositionScratch
.copy(basePosition)
.addScaledVector(avoidanceEastScratch, Math.cos(angle) * radius)
.addScaledVector(avoidanceNorthScratch, Math.sin(angle) * radius)
.normalize()
.multiplyScalar(altitudeRadius);
entry.marker.position.copy(avoidancePositionScratch);
entry.marker.userData.icon_avoidance_index = index;
entry.marker.userData.icon_avoidance_count = count;
});
notifyAvoidancePositionChanged(affectedLayerIds);
}
function unregisterLayerAvoidance(layerId) {
const affectedKeys = new Set();
surfaceAvoidanceBuckets.forEach((entries, key) => {
const nextEntries = entries.filter((entry) => entry.layerId !== layerId);
if (nextEntries.length !== entries.length) {
affectedKeys.add(key);
}
if (nextEntries.length === 0) {
surfaceAvoidanceBuckets.delete(key);
} else {
surfaceAvoidanceBuckets.set(key, nextEntries);
}
});
affectedKeys.forEach((key) => recomputeAvoidanceBucket(key));
}
function registerLayerAvoidance(layerId, markers, avoidanceConfig) {
if (avoidanceConfig.enabled === false) return;
const affectedKeys = new Set();
markers.forEach((marker) => {
const key = marker.userData?.icon_avoidance_key;
if (!key) return;
if (!surfaceAvoidanceBuckets.has(key)) {
surfaceAvoidanceBuckets.set(key, []);
}
surfaceAvoidanceBuckets.get(key).push({
layerId,
marker,
radius: toFiniteNumber(
avoidanceConfig.radius,
DEFAULT_AVOIDANCE_RADIUS,
),
step: toFiniteNumber(avoidanceConfig.step, DEFAULT_AVOIDANCE_STEP),
});
affectedKeys.add(key);
});
affectedKeys.forEach((key) => recomputeAvoidanceBucket(key));
}
function loadAssetImage(source) {
if (!source) return Promise.resolve(null);
if (assetImageCache.has(source)) {
return Promise.resolve(assetImageCache.get(source));
}
if (assetImageLoadPromises.has(source)) {
return assetImageLoadPromises.get(source);
}
const loadPromise = new Promise((resolve, reject) => {
const image = new Image();
image.onload = () => {
assetImageCache.set(source, image);
assetImageLoadPromises.delete(source);
resolve(image);
};
image.onerror = () => {
assetImageLoadPromises.delete(source);
reject(new Error(`Failed to load interactable icon asset: ${source}`));
};
image.src = source;
});
assetImageLoadPromises.set(source, loadPromise);
return loadPromise;
}
export function createInteractableLayer(options = {}) {
const {
id,
objectType = id,
renderOrder = 4,
altitudeOffset = 0.2,
pointSize = 32,
sizeMode = "fixed",
sizeScale = {},
atlasCellSize = 128,
material = {},
colors = {},
opacity = {},
stateScale = {},
pulse = {},
avoidance = {},
icon,
getPosition,
getKind = (item) => item?.type || "default",
getRotationBin = () => 0,
getBucketKey = (marker) => String(getRotationBin(marker)),
getPointSizeMultiplier = () => 1,
getPointOpacity = null,
getUserData = (item) => item,
dynamicVisuals = false,
} = options;
if (!id) {
throw new Error("createInteractableLayer requires an id");
}
if (!icon?.draw && !icon?.source && !icon?.getSource) {
throw new Error(`Interactable layer ${id} requires icon.draw, icon.source, or icon.getSource`);
}
const group = new THREE.Group();
group.name = `interactable-layer:${id}`;
group.renderOrder = renderOrder;
group.userData = { type: "interactable_layer", id };
const markers = [];
const pointObjects = [];
const textureCache = new Map();
let pointsGroup = null;
let hoverOverlay = null;
let lockedOverlay = null;
let visible = false;
let lastVisualStateKey = "";
let visualStateVersion = 0;
const scratchDirection = new THREE.Vector3();
const scratchCameraLocal = new THREE.Vector3();
const scratchWorldPosition = new THREE.Vector3();
const scratchScreenPosition = new THREE.Vector3();
const viewportSize = new THREE.Vector2(1, 1);
const baseOpacity = opacity.normal ?? 0.88;
const dimmedOpacity = opacity.dimmed ?? 0.26;
const hoverOpacity = opacity.hover ?? 0.98;
const lockedOpacity = opacity.locked ?? 1;
const hoverScale = stateScale.hover ?? 1;
const lockedScale = stateScale.locked ?? 1;
const dimmedScale = stateScale.dimmed ?? 1;
const depthTest = material.depthTest ?? true;
const depthWrite = material.depthWrite ?? false;
const alphaTest = material.alphaTest ?? 0.01;
const usesDistanceScaling = sizeMode !== "fixed";
const iconAnchor = new THREE.Vector2(
Number(icon.anchor?.x ?? icon.anchor?.[0] ?? 0.5),
Number(icon.anchor?.y ?? icon.anchor?.[1] ?? 0.5),
);
const usesIconAnchor =
Math.abs(iconAnchor.x - 0.5) > 0.001 ||
Math.abs(iconAnchor.y - 0.5) > 0.001;
const avoidanceConfig = {
enabled: true,
precision: DEFAULT_AVOIDANCE_PRECISION,
radius: DEFAULT_AVOIDANCE_RADIUS,
step: DEFAULT_AVOIDANCE_STEP,
...avoidance,
};
function invalidateVisualState() {
visualStateVersion += 1;
lastVisualStateKey = "";
}
function refreshViewportSize() {
const pixelRatio = window.devicePixelRatio || 1;
viewportSize.set(
(window.innerWidth || 1) * pixelRatio,
(window.innerHeight || 1) * pixelRatio,
);
}
function applyIconAnchor(material) {
if (!usesIconAnchor) return material;
material.defines = {
...(material.defines || {}),
USE_INTERACTABLE_ICON_ANCHOR: "",
};
material.onBeforeCompile = (shader) => {
shader.uniforms.interactableIconAnchor = { value: iconAnchor };
shader.uniforms.interactableViewportSize = { value: viewportSize };
shader.vertexShader = shader.vertexShader
.replace(
"#include <common>",
[
"#include <common>",
"uniform vec2 interactableIconAnchor;",
"uniform vec2 interactableViewportSize;",
].join("\n"),
)
.replace(
"#include <project_vertex>",
[
"#include <project_vertex>",
"#ifdef USE_INTERACTABLE_ICON_ANCHOR",
" vec2 interactableAnchorOffset = vec2((0.5 - interactableIconAnchor.x) * size, (interactableIconAnchor.y - 0.5) * size);",
" gl_Position.xy += (interactableAnchorOffset / interactableViewportSize) * 2.0 * gl_Position.w;",
"#endif",
].join("\n"),
);
};
material.customProgramCacheKey = () =>
`interactable-icon-anchor:${iconAnchor.x.toFixed(3)}:${iconAnchor.y.toFixed(3)}`;
return material;
}
function getMarkerColor(marker) {
const kind = marker?.userData?.icon_kind || getKind(marker?.userData);
return colors.byKind?.[kind] || colors[kind] || colors.normal || "#ffffff";
}
function getIconSource(drawOptions) {
const stateSource = icon.stateSources?.[drawOptions.state];
if (stateSource) return stateSource;
if (typeof icon.getSource === "function") {
return icon.getSource(drawOptions);
}
return icon.source;
}
function drawAssetIcon(context, source, drawOptions) {
const image = assetImageCache.get(source);
if (!image) {
icon.fallbackDraw?.(context, drawOptions);
return;
}
if (drawOptions.glow) {
context.shadowColor = drawOptions.color || "#ffffff";
context.shadowBlur = icon.glowBlur ?? 14;
}
const fitSize =
typeof icon.fitSize === "function"
? icon.fitSize(drawOptions)
: icon.fitSize;
const fitWidth =
typeof fitSize === "number"
? fitSize
: Number(fitSize?.width ?? atlasCellSize);
const fitHeight =
typeof fitSize === "number"
? fitSize
: Number(fitSize?.height ?? atlasCellSize);
const maxWidth = Number.isFinite(fitWidth) ? fitWidth : atlasCellSize;
const maxHeight = Number.isFinite(fitHeight) ? fitHeight : atlasCellSize;
const sourceWidth = image.naturalWidth || image.width || atlasCellSize;
const sourceHeight = image.naturalHeight || image.height || atlasCellSize;
const scale = Math.min(maxWidth / sourceWidth, maxHeight / sourceHeight);
const drawWidth = sourceWidth * scale;
const drawHeight = sourceHeight * scale;
const drawX = (atlasCellSize - drawWidth) / 2;
const drawY = (atlasCellSize - drawHeight) / 2;
if (icon.colorable !== false && drawOptions.color) {
const tintCanvas = createCanvas(atlasCellSize, atlasCellSize);
const tintContext = tintCanvas.getContext("2d");
tintContext.clearRect(0, 0, atlasCellSize, atlasCellSize);
tintContext.drawImage(image, drawX, drawY, drawWidth, drawHeight);
tintContext.globalCompositeOperation = "source-in";
tintContext.fillStyle = drawOptions.color;
tintContext.fillRect(0, 0, atlasCellSize, atlasCellSize);
context.drawImage(tintCanvas, 0, 0);
return;
}
context.drawImage(image, drawX, drawY, drawWidth, drawHeight);
}
function drawIconTexture(textureKey, drawOptions) {
if (textureCache.has(textureKey)) return textureCache.get(textureKey);
const canvas = document.createElement("canvas");
canvas.width = atlasCellSize;
canvas.height = atlasCellSize;
const context = canvas.getContext("2d");
context.clearRect(0, 0, canvas.width, canvas.height);
context.save();
const resolvedDrawOptions = {
atlasCellSize,
...drawOptions,
};
if (icon.coordinates !== "canvas") {
context.translate(canvas.width / 2, canvas.height / 2);
}
if (icon.draw) {
icon.draw(context, resolvedDrawOptions);
} else {
drawAssetIcon(context, getIconSource(resolvedDrawOptions), resolvedDrawOptions);
}
icon.afterDraw?.(context, resolvedDrawOptions);
context.restore();
const texture = new THREE.CanvasTexture(canvas);
texture.generateMipmaps = false;
texture.minFilter = THREE.LinearFilter;
texture.magFilter = THREE.LinearFilter;
texture.needsUpdate = true;
textureCache.set(textureKey, texture);
return texture;
}
function createPointTexture(bucketKey, bucketMarkers) {
const sampleMarker = bucketMarkers[0];
const rotationBin = getRotationBin(sampleMarker);
return drawIconTexture(`point:${bucketKey}`, {
marker: sampleMarker,
bucketKey,
rotationBin,
glow: false,
color: "#ffffff",
state: "normal",
});
}
function createOverlayTexture(marker, state) {
const kind = marker?.userData?.icon_kind || "default";
const rotationBin = getRotationBin(marker);
const color = getMarkerColor(marker);
const textureKey = [
"overlay",
state,
kind,
getBucketKey(marker),
rotationBin,
color,
].join(":");
return drawIconTexture(textureKey, {
marker,
bucketKey: getBucketKey(marker),
rotationBin,
glow: true,
color,
state,
});
}
function getCameraScale(camera) {
if (!usesDistanceScaling || !camera) return 1;
return getSurfaceMarkerCameraScale(camera, {
altitudeOffset,
referenceFov: sizeScale.referenceFov ?? 75,
min: sizeScale.min ?? 0.12,
max: sizeScale.max ?? 3,
});
}
function buildPoints() {
refreshViewportSize();
pointsGroup = new THREE.Group();
pointsGroup.visible = visible;
pointsGroup.renderOrder = renderOrder;
pointsGroup.userData = { type: `${id}_points`, id };
pointObjects.length = 0;
const buckets = new Map();
markers.forEach((marker) => {
const key = getBucketKey(marker);
if (!buckets.has(key)) {
buckets.set(key, []);
}
buckets.get(key).push(marker);
});
buckets.forEach((bucketMarkers, bucketKey) => {
const count = bucketMarkers.length;
const positions = new Float32Array(count * 3);
const colorValues = new Float32Array(count * 3);
bucketMarkers.forEach((marker, index) => {
positions[index * 3] = marker.position.x;
positions[index * 3 + 1] = marker.position.y;
positions[index * 3 + 2] = marker.position.z;
const pointColor =
icon.colorable === false ? "#ffffff" : getMarkerColor(marker);
const [r, g, b] = colorToRgbArray(pointColor);
colorValues[index * 3] = r;
colorValues[index * 3 + 1] = g;
colorValues[index * 3 + 2] = b;
});
const geometry = new THREE.BufferGeometry();
geometry.setAttribute("position", new THREE.BufferAttribute(positions, 3));
geometry.setAttribute("color", new THREE.BufferAttribute(colorValues, 3));
geometry.computeBoundingSphere();
const material = applyIconAnchor(
new THREE.PointsMaterial({
map: createPointTexture(bucketKey, bucketMarkers),
size: pointSize * getPointSizeMultiplier(bucketMarkers[0]),
sizeAttenuation: false,
vertexColors: true,
transparent: true,
opacity: getPointOpacity?.(bucketMarkers[0]) ?? baseOpacity,
depthWrite,
depthTest,
alphaTest,
}),
);
const points = new THREE.Points(geometry, material);
points.renderOrder = renderOrder;
points.frustumCulled = false;
points.userData = {
type: `${id}_points`,
id,
bucketKey,
markers: bucketMarkers,
pointSizeMultiplier: getPointSizeMultiplier(bucketMarkers[0]),
};
pointObjects.push(points);
pointsGroup.add(points);
});
group.add(pointsGroup);
}
function ensureOverlay(kind) {
const existing = kind === "locked" ? lockedOverlay : hoverOverlay;
if (existing) return existing;
refreshViewportSize();
const geometry = new THREE.BufferGeometry();
geometry.setAttribute(
"position",
new THREE.BufferAttribute(new Float32Array(3), 3),
);
const material = applyIconAnchor(
new THREE.PointsMaterial({
size: pointSize,
sizeAttenuation: false,
transparent: true,
depthWrite,
depthTest,
opacity: 1,
alphaTest,
}),
);
const overlay = new THREE.Points(geometry, material);
overlay.renderOrder = renderOrder + (kind === "locked" ? 0.2 : 0.1);
overlay.frustumCulled = false;
overlay.visible = false;
overlay.userData = { type: `${id}_${kind}_overlay`, id };
group.add(overlay);
if (kind === "locked") {
lockedOverlay = overlay;
} else {
hoverOverlay = overlay;
}
return overlay;
}
function updateOverlay(overlay, marker, state, nextOpacity, sizeMultiplier = 1) {
if (!overlay) return;
if (!marker) {
overlay.visible = false;
return;
}
const texture = createOverlayTexture(marker, state);
if (overlay.material.map !== texture) {
overlay.material.map = texture;
overlay.material.needsUpdate = true;
}
overlay.material.opacity = nextOpacity;
overlay.material.size =
pointSize * getPointSizeMultiplier(marker) * sizeMultiplier;
const positionAttribute = overlay.geometry.getAttribute("position");
positionAttribute.setXYZ(0, marker.position.x, marker.position.y, marker.position.z);
positionAttribute.needsUpdate = true;
overlay.visible = visible;
}
function clearRenderObjects() {
if (pointsGroup?.parent) {
pointsGroup.parent.remove(pointsGroup);
}
pointObjects.forEach((points) => {
points.geometry?.dispose?.();
points.material?.dispose?.();
});
hoverOverlay?.geometry?.dispose?.();
hoverOverlay?.material?.dispose?.();
hoverOverlay?.parent?.remove?.(hoverOverlay);
lockedOverlay?.geometry?.dispose?.();
lockedOverlay?.material?.dispose?.();
lockedOverlay?.parent?.remove?.(lockedOverlay);
pointsGroup = null;
pointObjects.length = 0;
hoverOverlay = null;
lockedOverlay = null;
}
function refreshPositions() {
pointObjects.forEach((points) => {
const bucketMarkers = points.userData?.markers || [];
const positionAttribute = points.geometry?.getAttribute("position");
if (!positionAttribute) return;
bucketMarkers.forEach((marker, index) => {
positionAttribute.setXYZ(
index,
marker.position.x,
marker.position.y,
marker.position.z,
);
});
positionAttribute.needsUpdate = true;
points.geometry.computeBoundingSphere();
});
invalidateVisualState();
}
function refreshVisuals() {
invalidateVisualState();
if (!pointsGroup) return;
clearRenderObjects();
buildPoints();
group.visible = visible;
}
function setData(items = []) {
invalidateVisualState();
unregisterLayerAvoidance(id);
markers.length = 0;
clearRenderObjects();
disposeGroupChildren(group);
const radius = CONFIG.earthRadius + altitudeOffset;
items.forEach((item) => {
const rawPosition = getPosition(item);
const position = normalizePosition(rawPosition, radius);
if (!position) return;
const kind = getKind(item);
const avoidanceKey = getAvoidanceKey(
rawPosition,
position,
avoidanceConfig.precision,
);
const marker = new THREE.Object3D();
marker.position.copy(position);
marker.userData = {
...getUserData(item),
type: objectType,
icon_layer_id: id,
icon_kind: kind,
icon_base_position: position.clone(),
icon_avoidance_key: avoidanceKey,
state: "normal",
};
markers.push(marker);
});
registerLayerAvoidance(id, markers, avoidanceConfig);
buildPoints();
group.visible = visible;
}
async function preloadAssets(items = []) {
if (icon.draw && !icon.source && !icon.getSource && !icon.stateSources) {
return;
}
const sources = new Set();
const states = ["normal", "hover", "locked"];
items.forEach((item) => {
const kind = getKind(item);
const marker = {
userData: {
...getUserData(item),
type: objectType,
icon_layer_id: id,
icon_kind: kind,
state: "normal",
},
};
states.forEach((state) => {
const source = getIconSource({
marker,
item,
state,
color:
colors.byKind?.[kind] ||
colors[kind] ||
colors.normal ||
"#ffffff",
});
if (source) sources.add(source);
});
});
await Promise.all(Array.from(sources).map((source) => loadAssetImage(source)));
}
function clearData(parent) {
invalidateVisualState();
unregisterLayerAvoidance(id);
markers.length = 0;
clearRenderObjects();
disposeGroupChildren(group);
if (parent && group.parent === parent) {
parent.remove(group);
}
}
function attach(parent) {
if (parent && !group.parent) {
parent.add(group);
}
group.visible = visible;
}
function setVisible(nextVisible) {
visible = Boolean(nextVisible);
invalidateVisualState();
group.visible = visible;
if (pointsGroup) {
pointsGroup.visible = visible;
}
}
function setMarkerState(marker, state = "normal") {
if (!marker || marker.userData?.type !== objectType) return;
if (marker.userData.state === state) return;
marker.userData.state = state;
invalidateVisualState();
}
function updateVisualState(focusType, focusObject, camera) {
refreshViewportSize();
if (!visible || markers.length === 0 || !pointsGroup) {
if (lastVisualStateKey !== "hidden") {
if (pointsGroup) pointsGroup.visible = false;
if (hoverOverlay) hoverOverlay.visible = false;
if (lockedOverlay) lockedOverlay.visible = false;
lastVisualStateKey = "hidden";
}
return;
}
pointsGroup.visible = true;
const hasFocus = focusType === objectType && focusObject;
const lockedKey = hasFocus
? focusObject?.userData?.mmsi || focusObject?.uuid || "locked"
: "none";
const stateKey = [
"visible",
focusType || "none",
lockedKey,
visualStateVersion,
].join(":");
const cameraScale = getCameraScale(camera);
const scaleKey = usesDistanceScaling ? cameraScale.toFixed(3) : "fixed";
const nextStateKey = `${stateKey}:${scaleKey}`;
if (
nextStateKey === lastVisualStateKey &&
!(pulse.enabled && hasFocus) &&
!dynamicVisuals
) return;
lastVisualStateKey = nextStateKey;
pointObjects.forEach((points) => {
const sampleMarker = points.userData?.markers?.[0];
points.visible = visible;
points.material.opacity =
getPointOpacity?.(sampleMarker) ??
(hasFocus ? dimmedOpacity : baseOpacity);
points.material.size =
pointSize *
getPointSizeMultiplier(sampleMarker) *
cameraScale *
(hasFocus ? dimmedScale : 1);
});
const hoverMarker = markers.find(
(marker) => marker.userData?.state === "hover" && marker !== focusObject,
);
updateOverlay(
ensureOverlay("hover"),
hoverMarker,
"hover",
hoverOpacity,
hoverScale * cameraScale,
);
const lockedPulse =
pulse.enabled && hasFocus
? 1 + (pulse.amplitude ?? 0) * Math.sin(Date.now() * (pulse.speed ?? 0) + (focusObject?.userData?.pulseOffset ?? 0))
: 1;
updateOverlay(
ensureOverlay("locked"),
hasFocus ? focusObject : null,
"locked",
lockedOpacity,
lockedScale * lockedPulse * cameraScale,
);
}
function getPointerIntersections({
earth,
camera,
pointer,
radiusPx = 20,
width = window.innerWidth,
height = window.innerHeight,
frontFacingDotThreshold = 0,
} = {}) {
if (!earth || !camera || !pointer) return [];
scratchCameraLocal.copy(camera.position);
earth.worldToLocal(scratchCameraLocal);
scratchCameraLocal.normalize();
const pointerX = ((pointer.x + 1) / 2) * width;
const pointerY = ((1 - pointer.y) / 2) * height;
const radiusSq = radiusPx * radiusPx;
const intersections = [];
const cameraScale = getCameraScale(camera);
markers.forEach((marker) => {
scratchDirection.copy(marker.position).normalize();
if (scratchCameraLocal.dot(scratchDirection) <= frontFacingDotThreshold) {
return;
}
scratchWorldPosition.copy(marker.position);
earth.localToWorld(scratchWorldPosition);
scratchScreenPosition.copy(scratchWorldPosition).project(camera);
if (scratchScreenPosition.z < -1 || scratchScreenPosition.z > 1) {
return;
}
const screenX = (scratchScreenPosition.x * 0.5 + 0.5) * width;
const screenY = (-scratchScreenPosition.y * 0.5 + 0.5) * height;
const pointSizeMultiplier = getPointSizeMultiplier(marker) * cameraScale;
const visualCenterX =
screenX + (0.5 - iconAnchor.x) * pointSize * pointSizeMultiplier;
const visualCenterY =
screenY + (0.5 - iconAnchor.y) * pointSize * pointSizeMultiplier;
const deltaX = visualCenterX - pointerX;
const deltaY = visualCenterY - pointerY;
const distancePxSq = deltaX * deltaX + deltaY * deltaY;
if (distancePxSq > radiusSq) return;
intersections.push({
object: marker,
point: scratchWorldPosition.clone(),
distance: camera.position.distanceTo(scratchWorldPosition),
distancePxSq,
});
});
return intersections.sort((a, b) => a.distancePxSq - b.distancePxSq);
}
interactableLayerControllers.set(id, { refreshPositions, refreshVisuals });
return {
group,
markers,
getMarkers: () => markers,
getCount: () => markers.length,
isVisible: () => visible,
setData,
preloadAssets,
clearData,
attach,
setVisible,
setMarkerState,
updateVisualState,
getPointerIntersections,
refreshVisuals,
};
}

View File

@@ -123,6 +123,8 @@ import {
import {
loadBGPAnomalies,
getBGPAnomalyMarkers,
getBGPAnomalyPointerIntersections as getBGPEventIconPointerIntersections,
getBGPCollectorPointerIntersections as getBGPCollectorIconPointerIntersections,
getBGPCollectorMarkers,
getBGPLegendItems,
getBGPCount,
@@ -162,6 +164,7 @@ import {
getComputeCenterCount,
getComputeCenterLegendItems,
getComputeCenterMarkers,
getComputeCenterPointerIntersections as getComputeCenterIconPointerIntersections,
getShowComputeCenters,
loadComputeCenters,
setComputeCenterMarkerState,
@@ -175,6 +178,7 @@ import {
getVesselCount,
getVesselLegendItems,
getVesselMarkers,
getVesselPointerIntersections as getVesselIconPointerIntersections,
loadVessels,
setVesselMarkerState,
showVesselTrack,
@@ -291,14 +295,6 @@ const interactionMouse = new THREE.Vector2();
const scratchCameraToEarth = new THREE.Vector3();
const scratchCableCenter = new THREE.Vector3();
const scratchCableDirection = new THREE.Vector3();
const scratchBGPDirection = new THREE.Vector3();
const scratchBGPWorldPosition = new THREE.Vector3();
const scratchComputeCenterDirection = new THREE.Vector3();
const scratchComputeCenterWorldPosition = new THREE.Vector3();
const scratchVesselDirection = new THREE.Vector3();
const scratchVesselCameraLocal = new THREE.Vector3();
const scratchVesselWorldPosition = new THREE.Vector3();
const scratchVesselScreenPosition = new THREE.Vector3();
const scratchSatelliteWorldPosition = new THREE.Vector3();
const scratchSatelliteScreenPosition = new THREE.Vector3();
const scratchViewCenterWorld = new THREE.Vector3();
@@ -315,6 +311,7 @@ const RELATED_SATELLITE_HIGHLIGHT_COLOR = "#7dd3fc";
const DRAG_POINTER_THRESHOLD_PX = 8;
const VESSEL_HOVER_PICK_INTERVAL_MS = 100;
const VESSEL_POINTER_RADIUS_PX = 22;
const INTERACTABLE_POINTER_RADIUS_PX = 24;
const GLOBE_DRAGGING_CLASS = "is-globe-dragging";
const HUD_INTERACTIVE_SELECTORS = [
".earth-left-column",
@@ -548,70 +545,37 @@ function clearTransientHoverState() {
setHoveredSatelliteIndex(null);
}
function getFrontFacingVesselMarkers(markers) {
function getVesselPointerIntersections() {
const earth = getEarth();
if (!earth) return markers;
scratchVesselCameraLocal.copy(camera.position);
earth.worldToLocal(scratchVesselCameraLocal);
scratchVesselCameraLocal.normalize();
return markers.filter((marker) => {
scratchVesselDirection.copy(marker.position).normalize();
return (
scratchVesselCameraLocal.dot(scratchVesselDirection) >
SATELLITE_CONFIG.frontFacingDotThreshold
);
return getVesselIconPointerIntersections({
earth,
camera,
pointer: interactionMouse,
radiusPx: VESSEL_POINTER_RADIUS_PX,
frontFacingDotThreshold: SATELLITE_CONFIG.frontFacingDotThreshold,
});
}
function getVesselPointerIntersections() {
function getBGPEventPointerIntersections() {
const earth = getEarth();
if (!earth) return [];
scratchVesselCameraLocal.copy(camera.position);
earth.worldToLocal(scratchVesselCameraLocal);
scratchVesselCameraLocal.normalize();
const pointerX = ((interactionMouse.x + 1) / 2) * window.innerWidth;
const pointerY = ((1 - interactionMouse.y) / 2) * window.innerHeight;
const radiusSq = VESSEL_POINTER_RADIUS_PX * VESSEL_POINTER_RADIUS_PX;
const intersections = [];
getVesselMarkers().forEach((marker) => {
scratchVesselDirection.copy(marker.position).normalize();
if (
scratchVesselCameraLocal.dot(scratchVesselDirection) <=
SATELLITE_CONFIG.frontFacingDotThreshold
) {
return;
}
scratchVesselWorldPosition.copy(marker.position);
earth.localToWorld(scratchVesselWorldPosition);
scratchVesselScreenPosition.copy(scratchVesselWorldPosition).project(camera);
if (
scratchVesselScreenPosition.z < -1 ||
scratchVesselScreenPosition.z > 1
) {
return;
}
const screenX = (scratchVesselScreenPosition.x * 0.5 + 0.5) * window.innerWidth;
const screenY = (-scratchVesselScreenPosition.y * 0.5 + 0.5) * window.innerHeight;
const deltaX = screenX - pointerX;
const deltaY = screenY - pointerY;
const distancePxSq = deltaX * deltaX + deltaY * deltaY;
if (distancePxSq > radiusSq) return;
intersections.push({
object: marker,
point: scratchVesselWorldPosition.clone(),
distance: camera.position.distanceTo(scratchVesselWorldPosition),
distancePxSq,
});
return getBGPEventIconPointerIntersections({
earth,
camera,
pointer: interactionMouse,
radiusPx: INTERACTABLE_POINTER_RADIUS_PX,
frontFacingDotThreshold: SATELLITE_CONFIG.frontFacingDotThreshold,
});
}
return intersections.sort((a, b) => a.distancePxSq - b.distancePxSq);
function getBGPCollectorPointerIntersections() {
const earth = getEarth();
return getBGPCollectorIconPointerIntersections({
earth,
camera,
pointer: interactionMouse,
radiusPx: INTERACTABLE_POINTER_RADIUS_PX,
frontFacingDotThreshold: SATELLITE_CONFIG.frontFacingDotThreshold,
});
}
function shouldSkipVesselHoverPicking() {
@@ -3115,41 +3079,14 @@ function getFrontFacingCables(cableLines) {
});
}
function getFrontFacingBGPMarkers(markers) {
function getComputeCenterPointerIntersections() {
const earth = getEarth();
if (!earth) return markers;
scratchCameraToEarth.subVectors(camera.position, earth.position).normalize();
return markers.filter((marker) => {
scratchBGPWorldPosition.copy(marker.position);
marker.parent?.localToWorld(scratchBGPWorldPosition);
scratchBGPDirection
.subVectors(scratchBGPWorldPosition, earth.position)
.normalize();
return (
scratchCameraToEarth.dot(scratchBGPDirection) >
SATELLITE_CONFIG.frontFacingDotThreshold
);
});
}
function getFrontFacingComputeCenterMarkers(markers) {
const earth = getEarth();
if (!earth) return markers;
scratchCameraToEarth.subVectors(camera.position, earth.position).normalize();
return markers.filter((marker) => {
scratchComputeCenterWorldPosition.copy(marker.position);
marker.parent?.localToWorld(scratchComputeCenterWorldPosition);
scratchComputeCenterDirection
.subVectors(scratchComputeCenterWorldPosition, earth.position)
.normalize();
return (
scratchCameraToEarth.dot(scratchComputeCenterDirection) >
SATELLITE_CONFIG.frontFacingDotThreshold
);
return getComputeCenterIconPointerIntersections({
earth,
camera,
pointer: interactionMouse,
radiusPx: INTERACTABLE_POINTER_RADIUS_PX,
frontFacingDotThreshold: SATELLITE_CONFIG.frontFacingDotThreshold,
});
}
@@ -3199,23 +3136,14 @@ function onMouseMove(event) {
const frontCables = getFrontFacingCables(getCableLines());
const cableIntersects = interactionRaycaster.intersectObjects(frontCables);
const frontFacingBGPAnomalyMarkers = getFrontFacingBGPMarkers(
getBGPAnomalyMarkers(),
);
const frontFacingBGPCollectorMarkers = getFrontFacingBGPMarkers(
getBGPCollectorMarkers(),
);
const bgpAnomalyIntersects = getShowBGP()
? interactionRaycaster.intersectObjects(frontFacingBGPAnomalyMarkers)
? getBGPEventPointerIntersections()
: [];
const bgpCollectorIntersects = getShowBGP()
? interactionRaycaster.intersectObjects(frontFacingBGPCollectorMarkers)
? getBGPCollectorPointerIntersections()
: [];
const frontFacingComputeCenterMarkers = getFrontFacingComputeCenterMarkers(
getComputeCenterMarkers(),
);
const computeCenterIntersects = getShowComputeCenters()
? interactionRaycaster.intersectObjects(frontFacingComputeCenterMarkers)
? getComputeCenterPointerIntersections()
: [];
const vesselPick = getVesselHoverIntersections();
const vesselIntersects = vesselPick.intersects;
@@ -3552,22 +3480,14 @@ function onClick(event) {
const cableIntersects = interactionRaycaster.intersectObjects(
getFrontFacingCables(getCableLines()),
);
const frontFacingBGPAnomalyMarkers = getFrontFacingBGPMarkers(
getBGPAnomalyMarkers(),
);
const frontFacingBGPCollectorMarkers = getFrontFacingBGPMarkers(
getBGPCollectorMarkers(),
);
const bgpAnomalyIntersects = getShowBGP()
? interactionRaycaster.intersectObjects(frontFacingBGPAnomalyMarkers)
? getBGPEventPointerIntersections()
: [];
const bgpCollectorIntersects = getShowBGP()
? interactionRaycaster.intersectObjects(frontFacingBGPCollectorMarkers)
? getBGPCollectorPointerIntersections()
: [];
const computeCenterIntersects = getShowComputeCenters()
? interactionRaycaster.intersectObjects(
getFrontFacingComputeCenterMarkers(getComputeCenterMarkers()),
)
? getComputeCenterPointerIntersections()
: [];
const vesselIntersects = getShowVessels()
? getVesselPointerIntersections()

View File

@@ -1,30 +1,17 @@
import * as THREE from "three";
import { CONFIG, PATHS, VESSEL_CONFIG } from "./constants.js";
import { createInteractableLayer } from "./interactable.js";
import { latLonToVector3 } from "./utils.js";
const vesselGroup = new THREE.Group();
const vesselMarkers = [];
const textureCache = new Map();
let vesselPoints = null;
let vesselPointObjects = [];
let hoverOverlaySprite = null;
let lockedOverlaySprite = null;
let showVessels = false;
let activeTrackLine = null;
let lastVisualStateKey = "";
let visualStateVersion = 0;
const VESSEL_RENDER_ORDER = 4.4;
const VESSEL_POINT_SIZE = 34;
const VESSEL_ATLAS_CELL_SIZE = 128;
const VESSEL_COURSE_BINS = 32;
function invalidateVesselVisualState() {
visualStateVersion += 1;
lastVisualStateKey = "";
}
function normalizeVesselType(value, code) {
const type = String(value || "").trim().toLowerCase();
const numericCode = Number(code);
@@ -56,72 +43,6 @@ function drawVesselShape(context, anchored, glow, color = "#ffffff") {
context.fill();
}
function createVesselPointTexture(anchored, courseBin = 0) {
const textureKey = `vessel-point:${anchored ? "anchored" : "moving"}:${courseBin}`;
if (textureCache.has(textureKey)) return textureCache.get(textureKey);
const canvas = document.createElement("canvas");
canvas.width = VESSEL_ATLAS_CELL_SIZE;
canvas.height = VESSEL_ATLAS_CELL_SIZE;
const context = canvas.getContext("2d");
context.clearRect(0, 0, canvas.width, canvas.height);
context.save();
context.translate(canvas.width / 2, canvas.height / 2);
if (!anchored) {
context.rotate((courseBin / VESSEL_COURSE_BINS) * Math.PI * 2);
}
drawVesselShape(context, anchored, false);
context.restore();
const texture = new THREE.CanvasTexture(canvas);
texture.generateMipmaps = false;
texture.minFilter = THREE.LinearFilter;
texture.magFilter = THREE.LinearFilter;
texture.needsUpdate = true;
textureCache.set(textureKey, texture);
return texture;
}
function createVesselOverlayTexture(marker, glow = true) {
const kind = marker?.userData?.vessel_kind || "other";
const anchored = Boolean(marker?.userData?.anchored);
const courseBin = marker ? getCourseBin(marker) : 0;
const textureKey = [
"vessel-overlay",
kind,
anchored ? "anchored" : "moving",
courseBin,
glow ? "glow" : "plain",
].join(":");
if (textureCache.has(textureKey)) return textureCache.get(textureKey);
const canvas = document.createElement("canvas");
canvas.width = VESSEL_ATLAS_CELL_SIZE;
canvas.height = VESSEL_ATLAS_CELL_SIZE;
const context = canvas.getContext("2d");
context.clearRect(0, 0, canvas.width, canvas.height);
context.save();
context.translate(canvas.width / 2, canvas.height / 2);
if (!anchored) {
context.rotate((courseBin / VESSEL_COURSE_BINS) * Math.PI * 2);
}
drawVesselShape(
context,
anchored,
glow,
VESSEL_CONFIG.colors[kind] || VESSEL_CONFIG.colors.other,
);
context.restore();
const texture = new THREE.CanvasTexture(canvas);
texture.generateMipmaps = false;
texture.minFilter = THREE.LinearFilter;
texture.magFilter = THREE.LinearFilter;
texture.needsUpdate = true;
textureCache.set(textureKey, texture);
return texture;
}
function buildVesselMarkerData(feature) {
const props = feature?.properties || {};
const coordinates = feature?.geometry?.coordinates || [];
@@ -144,30 +65,6 @@ function buildVesselMarkerData(feature) {
};
}
function createVesselMarker(markerData) {
const marker = new THREE.Object3D();
marker.position.copy(
latLonToVector3(
markerData.latitude,
markerData.longitude,
CONFIG.earthRadius + VESSEL_CONFIG.altitudeOffset,
),
);
marker.userData = {
...markerData,
type: "vessel",
vessel_kind: markerData.type,
baseScale: VESSEL_CONFIG.marker.baseScale,
state: "normal",
};
vesselMarkers.push(marker);
}
function colorToRgbArray(colorValue) {
const color = new THREE.Color(colorValue || VESSEL_CONFIG.colors.other);
return [color.r, color.g, color.b];
}
function getCourseBin(marker) {
if (marker.userData.anchored) return 0;
const course = Number(marker.userData.course || 0);
@@ -175,108 +72,61 @@ function getCourseBin(marker) {
return Math.round((normalized / 360) * VESSEL_COURSE_BINS) % VESSEL_COURSE_BINS;
}
function buildVesselPoints() {
vesselPoints = new THREE.Group();
vesselPoints.visible = showVessels;
vesselPoints.renderOrder = VESSEL_RENDER_ORDER;
vesselPoints.userData = { type: "vessel_points" };
vesselPointObjects = [];
const groups = new Map();
vesselMarkers.forEach((marker, index) => {
const vesselIconLayer = createInteractableLayer({
id: "vessels",
objectType: "vessel",
renderOrder: VESSEL_RENDER_ORDER,
altitudeOffset: VESSEL_CONFIG.altitudeOffset,
pointSize: VESSEL_POINT_SIZE,
atlasCellSize: VESSEL_ATLAS_CELL_SIZE,
colors: {
byKind: VESSEL_CONFIG.colors,
normal: VESSEL_CONFIG.colors.other,
},
opacity: {
normal: VESSEL_CONFIG.marker.baseOpacity,
dimmed: VESSEL_CONFIG.marker.dimmedOpacity,
hover: 0.98,
locked: 1,
},
stateScale: {
hover: VESSEL_CONFIG.marker.hoverScale,
locked: VESSEL_CONFIG.marker.lockedScale,
dimmed: VESSEL_CONFIG.marker.dimmedScale,
},
icon: {
draw(context, { marker, rotationBin = 0, glow = false, color = "#ffffff" }) {
const anchored = Boolean(marker?.userData?.anchored);
if (!anchored) {
context.rotate((rotationBin / VESSEL_COURSE_BINS) * Math.PI * 2);
}
drawVesselShape(context, anchored, glow, color);
},
},
getPosition: (item) => ({
latitude: item.latitude,
longitude: item.longitude,
}),
getKind: (item) => item.type || "other",
getRotationBin: getCourseBin,
getBucketKey: (marker) => {
const anchored = Boolean(marker.userData.anchored);
const courseBin = getCourseBin(marker);
const key = `${anchored ? "anchored" : "moving"}:${courseBin}`;
if (!groups.has(key)) {
groups.set(key, {
anchored,
courseBin,
markers: [],
markerIndexes: [],
});
}
const group = groups.get(key);
group.markers.push(marker);
group.markerIndexes.push(index);
});
groups.forEach((group) => {
const count = group.markers.length;
const positions = new Float32Array(count * 3);
const colors = new Float32Array(count * 3);
group.markers.forEach((marker, index) => {
positions[index * 3] = marker.position.x;
positions[index * 3 + 1] = marker.position.y;
positions[index * 3 + 2] = marker.position.z;
const [r, g, b] = colorToRgbArray(VESSEL_CONFIG.colors[marker.userData.vessel_kind]);
colors[index * 3] = r;
colors[index * 3 + 1] = g;
colors[index * 3 + 2] = b;
});
const geometry = new THREE.BufferGeometry();
geometry.setAttribute("position", new THREE.BufferAttribute(positions, 3));
geometry.setAttribute("color", new THREE.BufferAttribute(colors, 3));
geometry.computeBoundingSphere();
const material = new THREE.PointsMaterial({
map: createVesselPointTexture(group.anchored, group.courseBin),
size: VESSEL_POINT_SIZE,
sizeAttenuation: false,
vertexColors: true,
transparent: true,
opacity: VESSEL_CONFIG.marker.baseOpacity,
depthWrite: false,
depthTest: true,
alphaTest: 0.01,
});
const points = new THREE.Points(geometry, material);
points.renderOrder = VESSEL_RENDER_ORDER;
points.frustumCulled = false;
points.userData = {
type: "vessel_points",
};
vesselPointObjects.push(points);
vesselPoints.add(points);
});
vesselGroup.add(vesselPoints);
}
function clearGroup(group) {
for (let index = group.children.length - 1; index >= 0; index -= 1) {
const child = group.children[index];
child.material?.dispose?.();
child.geometry?.dispose?.();
group.remove(child);
}
}
function disposeVesselRenderObjects() {
if (vesselPoints?.parent) {
vesselPoints.parent.remove(vesselPoints);
}
vesselPointObjects.forEach((points) => {
points.geometry?.dispose?.();
points.material?.dispose?.();
});
hoverOverlaySprite?.geometry?.dispose?.();
hoverOverlaySprite?.material?.dispose?.();
hoverOverlaySprite?.parent?.remove?.(hoverOverlaySprite);
lockedOverlaySprite?.geometry?.dispose?.();
lockedOverlaySprite?.material?.dispose?.();
lockedOverlaySprite?.parent?.remove?.(lockedOverlaySprite);
vesselPoints = null;
vesselPointObjects = [];
hoverOverlaySprite = null;
lockedOverlaySprite = null;
}
return `${anchored ? "anchored" : "moving"}:${courseBin}`;
},
getUserData: (item) => ({
...item,
vessel_kind: item.type,
baseScale: VESSEL_CONFIG.marker.baseScale,
}),
});
export function getVesselMarkers() {
return vesselMarkers;
return vesselIconLayer.getMarkers();
}
export function getVesselCount() {
return vesselMarkers.length;
return vesselIconLayer.getCount();
}
export function getShowVessels() {
@@ -285,18 +135,14 @@ export function getShowVessels() {
export function toggleVessels(show) {
showVessels = Boolean(show);
invalidateVesselVisualState();
vesselGroup.visible = showVessels;
if (vesselPoints) {
vesselPoints.visible = showVessels;
}
vesselIconLayer.setVisible(showVessels);
if (activeTrackLine) {
activeTrackLine.visible = showVessels;
}
}
export function clearVesselSelection() {
vesselMarkers.forEach((marker) => setVesselMarkerState(marker, "normal"));
getVesselMarkers().forEach((marker) => setVesselMarkerState(marker, "normal"));
clearVesselTrack();
}
@@ -310,21 +156,16 @@ function clearVesselTrack() {
}
export function setVesselMarkerState(marker, state = "normal") {
if (!marker || marker.userData?.type !== "vessel") return;
if (marker.userData.state === state) return;
marker.userData.state = state;
invalidateVesselVisualState();
vesselIconLayer.setMarkerState(marker, state);
}
export function getVesselPointerIntersections(options) {
return vesselIconLayer.getPointerIntersections(options);
}
export function clearVesselData(earth) {
invalidateVesselVisualState();
clearVesselSelection();
vesselMarkers.length = 0;
disposeVesselRenderObjects();
clearGroup(vesselGroup);
if (earth && vesselGroup.parent === earth) {
earth.remove(vesselGroup);
}
vesselIconLayer.clearData(earth);
}
export async function loadVessels(_scene, earth, options = {}) {
@@ -338,20 +179,17 @@ export async function loadVessels(_scene, earth, options = {}) {
const features = Array.isArray(payload?.features) ? payload.features : [];
clearVesselData(earth);
features
const markerData = features
.map((feature) => buildVesselMarkerData(feature))
.filter(Boolean)
.slice(0, VESSEL_CONFIG.maxRenderedMarkers)
.forEach((markerData) => createVesselMarker(markerData));
buildVesselPoints();
.slice(0, VESSEL_CONFIG.maxRenderedMarkers);
vesselIconLayer.setData(markerData);
if (earth && !vesselGroup.parent) {
earth.add(vesselGroup);
}
vesselGroup.visible = showVessels;
vesselIconLayer.attach(earth);
vesselIconLayer.setVisible(showVessels);
return {
totalCount: vesselMarkers.length,
totalCount: getVesselCount(),
stats: payload?.stats || {},
};
}
@@ -404,102 +242,6 @@ export function getVesselLegendItems() {
];
}
function ensureOverlaySprite(kind) {
const existing = kind === "locked" ? lockedOverlaySprite : hoverOverlaySprite;
if (existing) return existing;
const geometry = new THREE.BufferGeometry();
geometry.setAttribute(
"position",
new THREE.BufferAttribute(new Float32Array(3), 3),
);
const material = new THREE.PointsMaterial({
size: VESSEL_POINT_SIZE,
sizeAttenuation: false,
transparent: true,
depthWrite: false,
depthTest: true,
opacity: 1,
alphaTest: 0.01,
});
const overlay = new THREE.Points(geometry, material);
overlay.renderOrder = VESSEL_RENDER_ORDER + (kind === "locked" ? 0.2 : 0.1);
overlay.frustumCulled = false;
overlay.visible = false;
vesselGroup.add(overlay);
if (kind === "locked") {
lockedOverlaySprite = overlay;
} else {
hoverOverlaySprite = overlay;
}
return overlay;
}
function updateOverlaySprite(overlay, marker, opacity) {
if (!overlay) return;
if (!marker) {
overlay.visible = false;
return;
}
const texture = createVesselOverlayTexture(marker, true);
if (overlay.material.map !== texture) {
overlay.material.map = texture;
overlay.material.needsUpdate = true;
}
overlay.material.opacity = opacity;
overlay.material.size = VESSEL_POINT_SIZE;
const positionAttribute = overlay.geometry.getAttribute("position");
positionAttribute.setXYZ(0, marker.position.x, marker.position.y, marker.position.z);
positionAttribute.needsUpdate = true;
overlay.visible = showVessels;
}
export function updateVesselVisualState(lockedObjectType, lockedObject, camera) {
if (!showVessels || vesselMarkers.length === 0 || !vesselPoints) {
if (lastVisualStateKey !== "hidden") {
if (vesselPoints) vesselPoints.visible = false;
if (hoverOverlaySprite) hoverOverlaySprite.visible = false;
if (lockedOverlaySprite) lockedOverlaySprite.visible = false;
lastVisualStateKey = "hidden";
}
return;
}
vesselPoints.visible = true;
const hasFocus = lockedObjectType === "vessel" && lockedObject;
const lockedKey = hasFocus
? lockedObject?.userData?.mmsi || lockedObject?.uuid || "locked"
: "none";
const stateKey = [
"visible",
lockedObjectType || "none",
lockedKey,
visualStateVersion,
].join(":");
if (stateKey === lastVisualStateKey) return;
lastVisualStateKey = stateKey;
vesselPointObjects.forEach((points) => {
points.visible = showVessels;
points.material.opacity = hasFocus
? VESSEL_CONFIG.marker.dimmedOpacity
: VESSEL_CONFIG.marker.baseOpacity;
points.material.size = VESSEL_POINT_SIZE;
});
const hoverMarker = vesselMarkers.find(
(marker) => marker.userData?.state === "hover" && marker !== lockedObject,
);
updateOverlaySprite(
ensureOverlaySprite("hover"),
hoverMarker,
0.98,
);
updateOverlaySprite(
ensureOverlaySprite("locked"),
hasFocus ? lockedObject : null,
1,
);
vesselIconLayer.updateVisualState(lockedObjectType, lockedObject, camera);
}

View File

@@ -1,6 +1,6 @@
[project]
name = "planet"
version = "0.45.0"
version = "0.46.0"
description = "智能星球计划 - 态势感知系统"
requires-python = ">=3.14"
dependencies = [

2
uv.lock generated
View File

@@ -475,7 +475,7 @@ wheels = [
[[package]]
name = "planet"
version = "0.45.0"
version = "0.46.0"
source = { virtual = "." }
dependencies = [
{ name = "aiofiles" },