release: bump version to 0.42.0
This commit is contained in:
@@ -8,6 +8,21 @@ This project follows the repository versioning rule:
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- `improvement` -> `+0.0.1`(bugfix + 小功能混合)
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- `bugfix` -> `+0.0.1`
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## [0.42.0] — 2026-04-28
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### ✨ Highlights
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- 新增公开 `/docs` 文档站,支持中英文技术文档、使用手册、Quickstart、搜索、目录锚点与浅色/深色/跟随系统主题
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- Earth 在无高清材质时新增轻量 Fresnel 边缘提示,并调整卫星覆盖默认显示与地表材质可读性
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### 🔧 Improvements
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- 将技术文档整理为 `docs/technical/zh` 与 `docs/technical/en`,并补充控制台、`planet.sh`、Earth 与公共组件使用说明
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- 新增 `SegmentedControl` 公共滑块组件,支持缩放参数,复用到 docs 语言与主题切换
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- Markdown 渲染器接入自定义滚动条,表格与代码块在深色模式和 overflow 场景下保持可读
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- Docs 搜索结果支持内部滚动、点击外部关闭、重新聚焦恢复上次搜索结果
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- Earth 工具栏展开状态与设置持久化版本迁移继续收口,改善默认面板和快捷关闭行为
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---
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## [0.41.2] — 2026-04-27
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### 🔧 Improvements
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@@ -24,6 +24,7 @@
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- [earth-webgl-instancing-satellites-plan.md](/home/ray/dev/linkong/planet/docs/plans/earth-webgl-instancing-satellites-plan.md)
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- [earth-real-terrain-plan.md](/home/ray/dev/linkong/planet/docs/plans/earth-real-terrain-plan.md)
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- [earth-news-source-configuration-and-collector-plan.md](/home/ray/dev/linkong/planet/docs/plans/earth-news-source-configuration-and-collector-plan.md)
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- [frontend-public-docs-site-plan.md](/home/ray/dev/linkong/planet/docs/plans/frontend-public-docs-site-plan.md)
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- [frontend-ai-playground-development-plan.md](/home/ray/dev/linkong/planet/docs/plans/frontend-ai-playground-development-plan.md)
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- [ue5-mvp-fused-plan.md](/home/ray/dev/linkong/planet/docs/plans/ue5-mvp-fused-plan.md)
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486
docs/plans/frontend-public-docs-site-plan.md
Normal file
486
docs/plans/frontend-public-docs-site-plan.md
Normal file
@@ -0,0 +1,486 @@
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# Frontend Public Docs Site Plan
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## 目标
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新增一个公开访问的 `/docs` 页面,作为 Planet 的开发设计文档与使用手册入口。
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这个页面应类似常见开源软件文档站:
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- 不需要登录即可访问
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- 与 `/earth` 和 admin 后台平级,但视觉和信息架构独立
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- 直接整理并展示仓库内 `docs/technical` 的 Markdown 文档
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- 支持搜索、分类导航、文档目录和内部跳转
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- 让 `docs/technical` 继续作为文档真源,避免页面内容和仓库文档漂移
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## 非目标
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本阶段不做:
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- 后端全文搜索服务
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- 数据库驱动的 CMS
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- 独立文档构建系统,例如 Docusaurus / VitePress
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- 每篇文档单独手写 React 页面
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- 用户权限、编辑器、在线保存或评论功能
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- 把 `docs/plans`、`docs/deprecated` 全量公开为正式手册
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后续可以再决定是否把 plans / deprecated 做成独立的“路线图 / 历史归档”分区。
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## 技术路线
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### 推荐方案:Markdown 直接渲染
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使用 Vite 在前端构建阶段直接加载 `docs/technical/**/*.md`:
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```ts
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const modules = import.meta.glob('../../../docs/technical/**/*.md', {
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query: '?raw',
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import: 'default',
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})
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```
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这样每篇 Markdown 文件仍然留在仓库文档目录中,`/docs` 页面只是读取、索引和渲染这些文档。
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当前项目已经满足主要前提:
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- 前端使用 Vite + React
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- `frontend/vite.config.ts` 已配置 `server.fs.allow: ['..']`
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- 已有 `MarkdownRenderer` 可作为基础
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- `docs/technical` 文档数量较少,前端本地搜索足够
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### 不推荐方案:每篇文档单独写 React
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不建议把每篇文档重写成 `.tsx` 页面,因为:
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- 文档会出现两份真源
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- 修改技术文档时还要同步 UI 页面
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- 计划文档、技术上下文、变量表这类内容天然适合 Markdown
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- 后续新增文档的成本会变高
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只有当某篇文档需要强交互演示、实时图表或复杂 UI 时,才考虑给该文档补充一个 React 组件扩展。
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## 信息架构
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### 公开路由
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新增:
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- `/docs`
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- `/docs/:slug`
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路由行为:
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- `/docs` 默认打开 `docs/technical/README.md`,或打开人工指定的首页文档
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- `/docs/:slug` 打开对应技术文档
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- 未找到文档时显示 docs 专属 404,而不是跳回 admin
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- `/docs` 加入 `App.tsx` 的公开路由白名单
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### 文档分类
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将 `docs/technical` 中的现有文档整理进以下分组:
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#### Overview
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- `README.md`
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#### Earth
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- `earth-frontend-context.md`
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- `earth-layer-style-reference.md`
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- `earth-render-layer-order.md`
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- `earth-satellite-footprint-policy.md`
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- `earth-bgp-context.md`
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- `earth-news-live-streams-collector-format.md`
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#### Frontend
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- `frontend-admin-frontend-context.md`
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- `frontend-layout-guidelines.md`
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#### Backend
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- `backend-collectors.md`
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- `backend-system-service-control.md`
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#### Agents
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- `agents-aiprovider.md`
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#### Ops
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- `ops-docker-compose-buildx-upgrade.md`
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### 页面布局
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桌面端:
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- 顶部:产品名、搜索框、当前文档标题
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- 左侧:文档分组导航
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- 中间:Markdown 正文
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- 右侧:当前文档目录,也就是 h2 / h3 anchors
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移动端:
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- 顶部固定搜索入口
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- 导航折叠为抽屉或下拉
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- 正文单列显示
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- 当前文档目录折叠为“本文目录”
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视觉风格:
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- 像开源软件 docs 页面,清晰、安静、可长时间阅读
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- 不复用 admin 后台的重操作感布局
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- 不做 Earth 的沉浸式深色 HUD 风格
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- 优先阅读性、扫描效率和代码/表格可读性
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## 前端实现设计
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### 文件结构
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建议新增:
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```text
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frontend/src/pages/Docs/
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Docs.tsx
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docs-content.ts
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docs-search.ts
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docs-slugs.ts
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Docs.css
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```
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可选拆分:
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```text
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frontend/src/pages/Docs/components/
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DocsSidebar.tsx
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DocsSearch.tsx
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DocsToc.tsx
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DocsMarkdown.tsx
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```
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如果初版代码量不大,可以先保持在 `Docs.tsx` + 少量 helper 文件中,避免过度拆分。
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### 文档注册表
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创建一个 registry,负责将 Markdown 文件路径映射为文档元信息:
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```ts
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interface DocsEntry {
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slug: string
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path: string
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title: string
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group: string
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order: number
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loader: () => Promise<string>
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}
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```
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slug 规则:
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- `docs/technical/README.md` -> `overview`
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- `docs/technical/earth-layer-style-reference.md` -> `earth-layer-style-reference`
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- 只暴露稳定 slug,不暴露本机绝对路径
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标题规则:
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- 优先读取 Markdown 第一个 `# heading`
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- 没有 h1 时用人工 registry title
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- 再 fallback 到文件名转换标题
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### Markdown 渲染
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初版可以复用现有:
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- [frontend/src/components/MarkdownRenderer/MarkdownRenderer.tsx](/home/ray/dev/linkong/planet/frontend/src/components/MarkdownRenderer/MarkdownRenderer.tsx)
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但建议增强或包装为 docs 专用渲染:
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- heading 生成稳定 `id`
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- 右侧 TOC 使用同一套 heading 解析结果
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- 内部 Markdown 链接转换为 `/docs/:slug`
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- 外部链接保留 `target="_blank" rel="noreferrer"`
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- 表格横向滚动
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- 代码块保留等宽字体和语言标记
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- 支持 GitHub 风格的相对文档链接
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内部链接转换示例:
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- `earth-render-layer-order.md` -> `/docs/earth-render-layer-order`
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- `./earth-layer-style-reference.md` -> `/docs/earth-layer-style-reference`
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- `/home/ray/dev/linkong/planet/docs/technical/foo.md` -> `/docs/foo`
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对非 `docs/technical` 的链接:
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- 初版可保留原始链接文本
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- 或显示为不可跳转的 repo path
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- 后续再扩展为跨文档区导航
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### 搜索
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初版使用纯前端本地搜索。
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索引字段:
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- title
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- slug
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- group
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- headings
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- markdown 正文纯文本
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搜索策略:
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|
||||
- 页面首次加载后异步加载所有 `docs/technical` Markdown
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- 生成内存索引
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||||
- 用户输入时本地过滤
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||||
- 简单打分即可:
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- 标题命中权重最高
|
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- heading 命中其次
|
||||
- 文件名 / slug 命中其次
|
||||
- 正文命中最低
|
||||
|
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搜索结果展示:
|
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|
||||
- 文档标题
|
||||
- 分组
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||||
- 命中的 heading 或正文摘要
|
||||
- 点击跳转到文档
|
||||
|
||||
当前只有 13 篇文档,不需要 Lunr、Fuse 或后端搜索。后续文档数量显著增长时,再考虑引入轻量搜索库。
|
||||
|
||||
### 路由接入
|
||||
|
||||
修改:
|
||||
|
||||
- [frontend/src/App.tsx](/home/ray/dev/linkong/planet/frontend/src/App.tsx)
|
||||
|
||||
新增 lazy import:
|
||||
|
||||
```ts
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||||
const Docs = lazy(() => import('./pages/Docs/Docs'))
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||||
```
|
||||
|
||||
公开路由:
|
||||
|
||||
```ts
|
||||
const publicPaths = new Set(['/', '/earth', '/docs'])
|
||||
```
|
||||
|
||||
注意:`/docs/:slug` 不能只用精确匹配 `Set`。
|
||||
|
||||
建议改为:
|
||||
|
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```ts
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||||
const isPublicRoute =
|
||||
window.location.pathname === '/' ||
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||||
window.location.pathname === '/earth' ||
|
||||
window.location.pathname === '/docs' ||
|
||||
window.location.pathname.startsWith('/docs/')
|
||||
```
|
||||
|
||||
新增 routes:
|
||||
|
||||
```tsx
|
||||
<Route path="/docs" element={<Docs />} />
|
||||
<Route path="/docs/:slug" element={<Docs />} />
|
||||
```
|
||||
|
||||
### 样式
|
||||
|
||||
建议独立 `Docs.css`,不依赖 admin 页面布局。
|
||||
|
||||
核心样式要求:
|
||||
|
||||
- 文档正文最大宽度控制在适合阅读的范围
|
||||
- 表格横向滚动,不撑破布局
|
||||
- 代码块横向滚动
|
||||
- 左侧导航固定或 sticky
|
||||
- 右侧 TOC sticky
|
||||
- 移动端隐藏右侧 TOC,导航折叠
|
||||
- 搜索结果浮层或独立面板不遮挡正文阅读
|
||||
|
||||
注意:
|
||||
|
||||
- 不做营销 hero
|
||||
- 不做卡片堆叠式首页
|
||||
- 首页第一屏应直接是文档入口和内容,而不是宣传页
|
||||
|
||||
## 实施阶段
|
||||
|
||||
### Phase 1:基础文档站
|
||||
|
||||
目标:
|
||||
|
||||
- `/docs` 可公开访问
|
||||
- 能看到 `docs/technical` 文档列表
|
||||
- 能打开每篇 Markdown
|
||||
- 能基本渲染标题、段落、列表、代码块、表格
|
||||
|
||||
任务:
|
||||
|
||||
- 新增 `Docs` 页面
|
||||
- 新增 docs registry
|
||||
- 接入 Vite raw Markdown loading
|
||||
- 接入 `/docs` 和 `/docs/:slug`
|
||||
- 加入公开路由白名单
|
||||
- 初版 CSS 布局
|
||||
|
||||
验收:
|
||||
|
||||
- 未登录访问 `/docs` 不跳转登录
|
||||
- `/docs/earth-layer-style-reference` 可打开样式参考文档
|
||||
- `/docs/backend-collectors` 可打开后端采集器文档
|
||||
- 构建通过:`source ~/.zshrc && bun run build`
|
||||
|
||||
### Phase 2:搜索与 TOC
|
||||
|
||||
目标:
|
||||
|
||||
- 支持本地搜索所有 technical 文档
|
||||
- 当前文档右侧显示目录
|
||||
- 搜索结果可跳转
|
||||
|
||||
任务:
|
||||
|
||||
- 实现 heading parser
|
||||
- 实现 TOC 组件
|
||||
- 实现 search index
|
||||
- 搜索结果显示文档标题、分组和摘要
|
||||
- 当前文档标题与 active nav 高亮
|
||||
|
||||
验收:
|
||||
|
||||
- 搜索 `Fresnel` 能找到 Earth 图层样式文档
|
||||
- 搜索 `collector` 能找到 backend collectors
|
||||
- 点击搜索结果进入对应文档
|
||||
- 右侧 TOC 点击后滚动到对应 heading
|
||||
|
||||
### Phase 3:链接清理与文档体验
|
||||
|
||||
目标:
|
||||
|
||||
- Markdown 内部链接在 docs 站内自然跳转
|
||||
- 长表格、代码块、绝对路径链接的显示更友好
|
||||
|
||||
任务:
|
||||
|
||||
- 转换 `docs/technical/*.md` 相对链接
|
||||
- 转换 repo 内 technical 文档绝对路径
|
||||
- 外链新窗口打开
|
||||
- 文件路径链接以代码样式显示
|
||||
- 增强空状态和 404
|
||||
|
||||
验收:
|
||||
|
||||
- 从 `docs/technical/README.md` 点击 technical 文档链接进入 `/docs/:slug`
|
||||
- 不支持的 repo 内路径不会导致前端崩溃
|
||||
- 外部链接行为正常
|
||||
|
||||
### Phase 4:文档内容整理
|
||||
|
||||
目标:
|
||||
|
||||
- `docs/technical` 的首页适合作为公开手册入口
|
||||
- 每篇文档标题、摘要和分类清晰
|
||||
|
||||
任务:
|
||||
|
||||
- 检查每篇文档是否有唯一 h1
|
||||
- 给 README 补公开手册导览
|
||||
- 必要时补文档摘要
|
||||
- 保持文档内容仍然服务开发维护,不改成营销语气
|
||||
|
||||
验收:
|
||||
|
||||
- `/docs` 首页能说明各技术文档用途
|
||||
- 左侧分类和 README 内容一致
|
||||
- 没有明显重复、过期或找不到的主入口
|
||||
|
||||
## 需要改动的文件
|
||||
|
||||
预计新增:
|
||||
|
||||
- `frontend/src/pages/Docs/Docs.tsx`
|
||||
- `frontend/src/pages/Docs/Docs.css`
|
||||
- `frontend/src/pages/Docs/docs-content.ts`
|
||||
- `frontend/src/pages/Docs/docs-search.ts`
|
||||
|
||||
预计修改:
|
||||
|
||||
- `frontend/src/App.tsx`
|
||||
- `frontend/src/components/MarkdownRenderer/MarkdownRenderer.tsx` 或新增 docs 专用 wrapper
|
||||
- `docs/technical/README.md`
|
||||
|
||||
可选修改:
|
||||
|
||||
- `frontend/src/index.css`,只放全局极少量 docs shell reset 时才需要
|
||||
- `docs/CHANGELOG.md`,实施完成后记录
|
||||
- `docs/version-history.md`,若进入版本发布流程再更新
|
||||
|
||||
## 风险与注意事项
|
||||
|
||||
### 构建路径风险
|
||||
|
||||
Vite 从 `frontend/src` 读取 `../../../docs/technical/**/*.md` 时,需要确认开发和生产构建都可解析。
|
||||
|
||||
缓解:
|
||||
|
||||
- 使用相对路径 glob
|
||||
- 构建验证必须跑 `source ~/.zshrc && bun run build`
|
||||
- 不使用运行时 `fetch('/docs/...')` 读取仓库文件,避免生产环境缺文件
|
||||
|
||||
### Markdown 能力不足
|
||||
|
||||
现有 `MarkdownRenderer` 是轻量实现,可能不完整支持所有 GitHub Markdown。
|
||||
|
||||
缓解:
|
||||
|
||||
- 初版优先覆盖当前 `docs/technical` 实际用到的语法
|
||||
- 若后续需要脚注、嵌套列表、复杂代码高亮,再考虑引入 `react-markdown` 等依赖
|
||||
|
||||
### Bundle 体积
|
||||
|
||||
把所有 Markdown 打进前端 bundle 会增加体积。
|
||||
|
||||
当前文档数量少,风险可接受。
|
||||
|
||||
缓解:
|
||||
|
||||
- 使用 lazy page chunk
|
||||
- Markdown loader 保持异步
|
||||
- 搜索索引在 `/docs` 页面内初始化,不影响 `/earth` 和 admin 首屏
|
||||
|
||||
### 公开内容边界
|
||||
|
||||
`docs/technical` 会被公开展示,需要避免包含密钥、内部机器地址、临时方案或不应公开的操作细节。
|
||||
|
||||
缓解:
|
||||
|
||||
- 实施前快速审阅 `docs/technical`
|
||||
- 暂不公开 `docs/plans` 和 `docs/deprecated`
|
||||
- 以后如需公开更多文档,先建立 allowlist
|
||||
|
||||
## 验收清单
|
||||
|
||||
- `/docs` 未登录可访问
|
||||
- `/docs/:slug` 未登录可访问
|
||||
- `/docs` 不影响 `/earth`
|
||||
- 未登录访问 admin 仍然跳登录
|
||||
- 左侧导航包含所有 `docs/technical` 文档
|
||||
- 文档按 Overview / Earth / Frontend / Backend / Agents / Ops 分类
|
||||
- Markdown 表格正常显示并可横向滚动
|
||||
- 代码块正常显示并可横向滚动
|
||||
- 搜索可搜索标题、heading 和正文
|
||||
- 搜索结果点击可跳转
|
||||
- 当前文档 TOC 可跳转
|
||||
- 不存在的 slug 显示 docs 404
|
||||
- `source ~/.zshrc && bun run build` 通过
|
||||
|
||||
## 后续增强
|
||||
|
||||
- 给文档页面增加复制 heading 链接按钮
|
||||
- 给代码块增加复制按钮
|
||||
- 增加“上一页 / 下一页”导航
|
||||
- 增加最近更新信息
|
||||
- 从 git metadata 读取文档更新时间
|
||||
- 引入轻量全文搜索库
|
||||
- 支持 plans / deprecated 独立分区
|
||||
- 增加页面内反馈入口
|
||||
35
docs/technical/en/README.md
Normal file
35
docs/technical/en/README.md
Normal file
@@ -0,0 +1,35 @@
|
||||
# Technical Docs
|
||||
|
||||
This directory holds "current implementation and current structure" documentation, focusing on:
|
||||
|
||||
- How the code is organized right now
|
||||
- Where the current entry points are
|
||||
- How state and components work
|
||||
- Which implementation boundaries future changes should follow
|
||||
|
||||
What belongs here:
|
||||
|
||||
- Quickstart and user manual
|
||||
- Frontend context
|
||||
- Earth frontend structure
|
||||
- Earth satellite footprint policy
|
||||
- Earth render layer order
|
||||
- Earth layer style property index
|
||||
- Backend runtime control
|
||||
- Collector status
|
||||
- Collection format conventions
|
||||
|
||||
## Entry Points
|
||||
|
||||
- [quickstart.md](/home/ray/dev/linkong/planet/docs/technical/en/quickstart.md): The shortest path to getting Planet running from scratch
|
||||
- [manual.md](/home/ray/dev/linkong/planet/docs/technical/en/manual.md): Complete usage guide for the console, `planet.sh`, Earth, and Docs
|
||||
|
||||
What does not belong here:
|
||||
|
||||
- Incomplete roadmaps
|
||||
- Future iteration plans
|
||||
- Large-scale refactor proposals
|
||||
|
||||
Those belong in:
|
||||
|
||||
- [docs/plans/README.md](/home/ray/dev/linkong/planet/docs/plans/README.md)
|
||||
264
docs/technical/en/backend-collectors.md
Normal file
264
docs/technical/en/backend-collectors.md
Normal file
@@ -0,0 +1,264 @@
|
||||
# Data Collectors
|
||||
|
||||
## I. System Architecture
|
||||
|
||||
```
|
||||
┌─────────────────────────────────────────────────────────────────┐
|
||||
│ Data Collection Architecture │
|
||||
├─────────────────────────────────────────────────────────────────┤
|
||||
│ │
|
||||
│ ┌─────────────┐ ┌─────────────┐ ┌─────────────┐ │
|
||||
│ │ TOP500 │ │ Epoch AI │ │ HuggingFace │ │
|
||||
│ │ Collector │ │ Collector │ │ Collector │ │
|
||||
│ └──────┬──────┘ └──────┬──────┘ └──────┬──────┘ │
|
||||
│ │ │ │ │
|
||||
│ └───────────────────┼───────────────────┘ │
|
||||
│ ▼ │
|
||||
│ ┌─────────────────────┐ │
|
||||
│ │ BaseCollector │◄── Base class (unified) │
|
||||
│ │ run() method │ │
|
||||
│ └─────────┬───────────┘ │
|
||||
│ │ │
|
||||
│ ┌─────────────────┼─────────────────┐ │
|
||||
│ ▼ ▼ ▼ │
|
||||
│ ┌───────────┐ ┌───────────┐ ┌───────────┐ │
|
||||
│ │ fetch() │ │transform()│ │ _save_data│ │
|
||||
│ │ raw data │ │ transform │ │ save to DB│ │
|
||||
│ └───────────┘ └───────────┘ └───────────┘ │
|
||||
│ │ │
|
||||
│ ▼ │
|
||||
│ ┌─────────────────────┐ │
|
||||
│ │ CollectedData table│◄── Unified storage │
|
||||
│ └─────────────────────┘ │
|
||||
│ │
|
||||
│ ┌─────────────────────────────────────────────────────────┐ │
|
||||
│ │ Scheduler (APScheduler) │ │
|
||||
│ │ Scheduled tasks: every 4h/6h/12h/1d auto-execute │ │
|
||||
│ └─────────────────────────────────────────────────────────┘ │
|
||||
│ │
|
||||
└─────────────────────────────────────────────────────────────────┘
|
||||
```
|
||||
|
||||
## II. Pipeline
|
||||
|
||||
```python
|
||||
# 1. Scheduler triggers (scheduled or manual)
|
||||
# ↓
|
||||
|
||||
# 2. run() executes the full pipeline
|
||||
async def run(self, db):
|
||||
# 2.1 Check if collector is enabled
|
||||
if not collector_registry.is_active(self.name):
|
||||
return {"status": "skipped"}
|
||||
|
||||
# 2.2 Record task start
|
||||
task = CollectionTask(status="running")
|
||||
db.add(task)
|
||||
await db.commit()
|
||||
|
||||
# 2.3 FETCH — get raw data (implemented by subclass)
|
||||
raw_data = await self.fetch()
|
||||
|
||||
# 2.4 TRANSFORM — convert to unified format
|
||||
data = self.transform(raw_data)
|
||||
|
||||
# 2.5 SAVE — persist to database
|
||||
records_count = await self._save_data(db, data)
|
||||
|
||||
# 2.6 Record task completion
|
||||
task.status = "success"
|
||||
task.records_processed = records_count
|
||||
await db.commit()
|
||||
```
|
||||
|
||||
**Core file**: `backend/app/services/collectors/base.py`
|
||||
|
||||
## III. Collector List
|
||||
|
||||
| Collector | Data type | Content | Frequency |
|
||||
|-----------|-----------|---------|-----------|
|
||||
| TOP500 | supercomputer | Global supercomputer rankings (compute, performance) | 4 hours |
|
||||
| Epoch AI | gpu_cluster | GPU compute cluster info | 6 hours |
|
||||
| HuggingFace Models | model | AI model information | 12 hours |
|
||||
| HuggingFace Datasets | dataset | Dataset information | 12 hours |
|
||||
| HuggingFace Spaces | space | Demo applications | 1 day |
|
||||
| PeeringDB | ixp/network/facility | Internet exchange points / networks / facilities | 1-2 days |
|
||||
| TeleGeography | submarine_cable | Submarine cable information | 7 days |
|
||||
|
||||
## IV. Data Format (stored in CollectedData table)
|
||||
|
||||
```python
|
||||
# Each collector's parse_response() return format
|
||||
{
|
||||
"source_id": "top500_1", # Original system ID (required)
|
||||
"name": "El Capitan", # Name (required)
|
||||
"description": "System desc...", # Description
|
||||
"country": "United States", # Country
|
||||
"city": "Livermore, CA", # City
|
||||
"latitude": "37.6819", # Latitude (string)
|
||||
"longitude": "-121.7681", # Longitude (string)
|
||||
"value": "1742.00", # Performance value (e.g. compute)
|
||||
"unit": "PFlop/s", # Unit
|
||||
"metadata": { # Extra data (JSON)
|
||||
"rank": 1,
|
||||
"r_peak": 2746.38,
|
||||
"cores": 11039616
|
||||
},
|
||||
"reference_date": "2025-11-01" # Data reference date
|
||||
}
|
||||
```
|
||||
|
||||
## V. Database Schema
|
||||
|
||||
**CollectedData table** (`collected_data`)
|
||||
|
||||
| Field | Type | Description |
|
||||
|-------|------|-------------|
|
||||
| id | SERIAL | Primary key |
|
||||
| source | VARCHAR(100) | Data source name (top500, huggingface, etc.) |
|
||||
| source_id | VARCHAR(100) | Original data ID |
|
||||
| data_type | VARCHAR(50) | Data type (supercomputer, model, etc.) |
|
||||
| name | VARCHAR(500) | Name |
|
||||
| title | VARCHAR(500) | Title |
|
||||
| description | TEXT | Description |
|
||||
| country | VARCHAR(100) | Country |
|
||||
| city | VARCHAR(100) | City |
|
||||
| latitude | VARCHAR(50) | Latitude |
|
||||
| longitude | VARCHAR(50) | Longitude |
|
||||
| value | VARCHAR(100) | Performance value |
|
||||
| unit | VARCHAR(20) | Unit |
|
||||
| metadata | JSONB | Extra metadata |
|
||||
| collected_at | TIMESTAMP | Collection time |
|
||||
| reference_date | TIMESTAMP | Data reference date |
|
||||
| is_valid | INTEGER | Whether valid |
|
||||
|
||||
**Core file**: `backend/app/models/collected_data.py`
|
||||
|
||||
## VI. TOP500 Collector Example (full pipeline)
|
||||
|
||||
```python
|
||||
# 1. fetch() — get HTML from the web
|
||||
async def fetch(self):
|
||||
url = "https://top500.org/lists/top500/list/2025/11/"
|
||||
response = await client.get(url)
|
||||
return response.text # returns HTML
|
||||
|
||||
# 2. parse_response() — parse HTML into unified format
|
||||
def parse_response(self, html):
|
||||
soup = BeautifulSoup(html, "html.parser")
|
||||
table = soup.find("table")
|
||||
|
||||
for row in table.find_all("tr")[1:]: # skip header
|
||||
cells = row.find_all("td")
|
||||
|
||||
entry = {
|
||||
"source_id": f"top500_{cells[0].text}",
|
||||
"name": cells[1].text.strip(),
|
||||
"country": cells[2].text.strip(),
|
||||
"city": "",
|
||||
"latitude": "",
|
||||
"longitude": "",
|
||||
"value": "1742.00",
|
||||
"unit": "PFlop/s",
|
||||
"metadata": {
|
||||
"rank": 1,
|
||||
"cores": "11340000"
|
||||
},
|
||||
"reference_date": "2025-11-01"
|
||||
}
|
||||
data.append(entry)
|
||||
|
||||
return data
|
||||
|
||||
# 3. run() automatically calls _save_data() to save to database
|
||||
```
|
||||
|
||||
**Core file**: `backend/app/services/collectors/top500.py`
|
||||
|
||||
## VII. Scheduler
|
||||
|
||||
```python
|
||||
# Register all collectors into scheduled tasks at startup
|
||||
def start_scheduler():
|
||||
for name, collector in collectors.items():
|
||||
if collector_registry.is_active(name):
|
||||
scheduler.add_job(
|
||||
run_collector_task,
|
||||
trigger=IntervalTrigger(hours=collector.frequency_hours),
|
||||
id=name,
|
||||
name=name
|
||||
)
|
||||
```
|
||||
|
||||
| Collector | Frequency |
|
||||
|-----------|-----------|
|
||||
| TOP500 | Every 4 hours |
|
||||
| Epoch AI | Every 6 hours |
|
||||
| HuggingFace | Every 12 hours |
|
||||
| PeeringDB | Every 1-2 days |
|
||||
| TeleGeography | Every 7 days |
|
||||
|
||||
**Core file**: `backend/app/services/scheduler.py`
|
||||
|
||||
## VIII. Code Files
|
||||
|
||||
```
|
||||
backend/app/services/collectors/
|
||||
├── base.py # Base class: run() pipeline, _save_data() persistence
|
||||
├── registry.py # Collector registry
|
||||
├── scheduler.py # Scheduled task dispatch (APScheduler)
|
||||
├── top500.py # TOP500 collector
|
||||
├── epoch_ai.py # Epoch AI collector
|
||||
├── huggingface.py # HuggingFace collector
|
||||
├── peeringdb.py # PeeringDB collector
|
||||
└── telegeraphy.py # TeleGeography submarine cable collector
|
||||
|
||||
backend/app/models/
|
||||
└── collected_data.py # Unified data model
|
||||
```
|
||||
|
||||
## IX. Data Usage
|
||||
|
||||
Collected data ultimately:
|
||||
|
||||
1. **Visualization** — displays supercomputers, GPU clusters, and submarine cables' geographic positions
|
||||
2. **Situational analysis** — global compute distribution statistics and growth trends
|
||||
3. **Alert system** — detects changes to important nodes
|
||||
|
||||
## X. Collector Registration
|
||||
|
||||
Collectors are automatically registered at application startup:
|
||||
|
||||
```python
|
||||
# backend/app/services/collectors/__init__.py
|
||||
|
||||
collector_registry.register(TOP500Collector())
|
||||
collector_registry.register(EpochAIGPUCollector())
|
||||
collector_registry.register(HuggingFaceModelCollector())
|
||||
collector_registry.register(HuggingFaceDatasetCollector())
|
||||
collector_registry.register(HuggingFaceSpacesCollector())
|
||||
collector_registry.register(PeeringDBIXPCollector())
|
||||
collector_registry.register(PeeringDBNetworkCollector())
|
||||
collector_registry.register(PeeringDBFacilityCollector())
|
||||
collector_registry.register(TeleGeographyCableCollector())
|
||||
collector_registry.register(TeleGeographyLandingPointCollector())
|
||||
collector_registry.register(TeleGeographyCableSystemCollector())
|
||||
```
|
||||
|
||||
**Core file**: `backend/app/services/collectors/registry.py`
|
||||
|
||||
## XI. Triggering Collection
|
||||
|
||||
### Method 1: Scheduled
|
||||
|
||||
At startup, APScheduler automatically creates scheduled tasks based on each collector's `frequency_hours` setting.
|
||||
|
||||
### Method 2: Manual API trigger
|
||||
|
||||
```bash
|
||||
# Trigger TOP500 collection
|
||||
curl -X POST http://localhost:8000/api/v1/datasources/1/trigger \
|
||||
-H "Authorization: Bearer <token>"
|
||||
```
|
||||
|
||||
**Core file**: `backend/app/api/v1/datasources.py`
|
||||
252
docs/technical/en/earth-frontend-context.md
Normal file
252
docs/technical/en/earth-frontend-context.md
Normal file
@@ -0,0 +1,252 @@
|
||||
# Earth Frontend Context
|
||||
|
||||
This document describes the current real structure of the Earth display frontend. The focus is on helping future changes to the HUD, layers, media panel, real terrain, and BGP visualization avoid repeating past structural and state-sync pitfalls.
|
||||
|
||||
Related references:
|
||||
|
||||
- [rules.md](/home/ray/dev/linkong/planet/rules.md)
|
||||
- [frontend-layout-guidelines.md](/home/ray/dev/linkong/planet/docs/technical/en/frontend-layout-guidelines.md)
|
||||
|
||||
## Current Goal
|
||||
|
||||
The Earth frontend is not an ordinary admin page — it is an independent large-screen display frontend. Current product goals:
|
||||
|
||||
- Maintain the spatial depth and readability of the globe view
|
||||
- Keep HUD, layers, media panel, BGP, satellites, cables, and similar elements in a unified interaction model
|
||||
- Clearly represent states like loading, enabled, hidden, and locked
|
||||
|
||||
## Current Entry Point
|
||||
|
||||
React route entry:
|
||||
|
||||
- [Earth.tsx](/home/ray/dev/linkong/planet/frontend/src/pages/Earth/Earth.tsx)
|
||||
|
||||
The current approach is simple:
|
||||
|
||||
- The React page only provides a full-screen `iframe`
|
||||
- The actual Earth application runs at:
|
||||
- [index.html](/home/ray/dev/linkong/planet/frontend/public/earth/index.html)
|
||||
|
||||
Earth frontend is essentially a standalone static application under `public/earth`.
|
||||
|
||||
## Current File Layers
|
||||
|
||||
### 1. Page Entry and Structure
|
||||
|
||||
- [index.html](/home/ray/dev/linkong/planet/frontend/public/earth/index.html)
|
||||
|
||||
Responsibilities:
|
||||
|
||||
- Base HUD DOM
|
||||
- Layer panel
|
||||
- Media panel
|
||||
- Toolbar
|
||||
- Settings dialog
|
||||
- Legacy element ID compatibility
|
||||
|
||||
### 2. Main Runtime
|
||||
|
||||
- [main.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/main.js)
|
||||
|
||||
Responsibilities:
|
||||
|
||||
- Globe initialization
|
||||
- Three.js scene assembly
|
||||
- Data loading and refresh
|
||||
- Layer module integration
|
||||
- Earth-level state synchronization
|
||||
|
||||
### 3. Earth Control Layer
|
||||
|
||||
- [controls.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/controls.js)
|
||||
|
||||
Responsibilities:
|
||||
|
||||
- Toolbar interaction
|
||||
- Layer panel interaction
|
||||
- Rotation / zoom / layout
|
||||
- HUD panel drag
|
||||
- Layer toggle state machine
|
||||
- Earth settings read, persist, and reset
|
||||
|
||||
This is currently the most critical UI control entry point for the Earth frontend.
|
||||
|
||||
### 4. UI and Status Messages
|
||||
|
||||
- [ui.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/ui.js)
|
||||
|
||||
Responsibilities:
|
||||
|
||||
- Loading panel
|
||||
- Status message
|
||||
- Tooltip / error / cleanup logic
|
||||
|
||||
### 5. Globe and Terrain
|
||||
|
||||
- [earth.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/earth.js)
|
||||
- [terrain.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/terrain.js)
|
||||
|
||||
Responsibilities:
|
||||
|
||||
- Globe sphere, cloud layer, atmosphere
|
||||
- Real terrain mesh
|
||||
- Terrain tile fetch, decode, displacement, and shading
|
||||
|
||||
### 6. Layer Modules
|
||||
|
||||
- [satellites.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/satellites.js)
|
||||
- [cables.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/cables.js)
|
||||
- [bgp.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/bgp.js)
|
||||
- [bgp-cruise-adapter.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/bgp-cruise-adapter.js)
|
||||
- [compute-centers.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/compute-centers.js)
|
||||
- [country-boundaries.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/country-boundaries.js)
|
||||
|
||||
Each module is responsible for its own:
|
||||
|
||||
- Data fetching
|
||||
- Three.js mesh creation and update
|
||||
- State tracking (loaded, visible, hover, locked)
|
||||
- Self-cleanup (dispose on scene destroy)
|
||||
|
||||
### 7. HUD Panels and Search
|
||||
|
||||
- [hud-panels.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/hud-panels.js)
|
||||
- [info-card.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/info-card.js)
|
||||
- [search.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/search.js)
|
||||
- [legend.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/legend.js)
|
||||
|
||||
### 8. Cruise Mode
|
||||
|
||||
- [cruise-sequencer.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/cruise-sequencer.js)
|
||||
- [callout-connector.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/callout-connector.js)
|
||||
|
||||
The cruise sequencer handles generic logic: current target, queue order, camera focus, and dwell / hide / switch. Business modules supply target queues and content — they should not contain camera control logic.
|
||||
|
||||
### 9. Constants
|
||||
|
||||
- [constants.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/constants.js)
|
||||
|
||||
All material, layer, satellite, BGP, cable, terrain, celestial, and other style parameters are maintained here. Do not scatter magic numbers in module files.
|
||||
|
||||
## Current Style Layers
|
||||
|
||||
CSS files in `frontend/public/earth/css/` each correspond to a specific component scope. Do not write global Earth styles into `base.css` unless they genuinely apply to everything.
|
||||
|
||||
## Current Layer Toggle State Semantics
|
||||
|
||||
### `data-status-target`
|
||||
|
||||
Layer toggle buttons use `data-status-target` attributes to link button state to layer state. The state machine in `controls.js` handles:
|
||||
|
||||
- `loading`: showing the loading indicator
|
||||
- `enabled`: layer is active
|
||||
- `hidden`: layer is hidden
|
||||
- `error`: layer failed to load
|
||||
|
||||
This is the canonical way to synchronize button visual state with actual layer state. Do not maintain separate boolean flags for button display.
|
||||
|
||||
## Current Settings Persistence
|
||||
|
||||
Earth settings are stored in `localStorage`. The key is typically a namespaced string defined in `constants.js`. `controls.js` handles read, write, and reset.
|
||||
|
||||
Settings that affect visual layers (terrain opacity, day/night mode, satellite display style, etc.) are read during initialization and applied immediately.
|
||||
|
||||
## Current Terrain Pipeline
|
||||
|
||||
1. `terrain.js` creates a sphere geometry with enough segments
|
||||
2. On load, fetches Terrarium-format elevation tiles from the backend
|
||||
3. Decodes R/G/B into elevation values
|
||||
4. Displaces vertex positions radially based on elevation
|
||||
5. Applies a vertex alpha that fades terrain edges at coastlines
|
||||
6. Terrain writes to the scene as a mesh above the HD texture layer
|
||||
|
||||
When HD texture is off, terrain is temporarily hidden and its state is remembered. When HD texture comes back on, terrain restores its prior visibility.
|
||||
|
||||
## Current High-Frequency Risk Points
|
||||
|
||||
### 1. Visual State and Business State Out of Sync
|
||||
|
||||
The most common class of Earth bugs:
|
||||
|
||||
- Button shows "loaded," but layer has no objects rendered
|
||||
- Button shows "hidden," but objects are still visible
|
||||
- Loading ended, but button still looks like it hasn't
|
||||
|
||||
All future changes must prioritize checking state sync.
|
||||
|
||||
### 2. HUD Layout: Check Structure First, Not CSS Patches
|
||||
|
||||
Earth HUD has repeatedly experienced:
|
||||
|
||||
- Panel compressed to a sliver
|
||||
- Markdown content clipped
|
||||
- Tabs/iframe content consumed by `overflow: hidden`
|
||||
|
||||
Inspection order:
|
||||
|
||||
1. Who is responsible for height
|
||||
2. Who is responsible for scrolling
|
||||
3. Which layer is doing the clipping
|
||||
|
||||
Do not immediately add `overflow: hidden` or extra wrapper layers.
|
||||
|
||||
### 3. Transitional Paths Must Be Closed Off
|
||||
|
||||
Earth has gone through multiple rounds of HUD, toolbar, and media panel refactoring, making it easy to accumulate:
|
||||
|
||||
- Old helpers
|
||||
- Old classes
|
||||
- Old fallback logic
|
||||
- Deprecated variants
|
||||
|
||||
After each major feature is complete, do a cleanup pass.
|
||||
|
||||
### 4. Cruise Mode and Business Events Must Not Be Deeply Coupled
|
||||
|
||||
The correct boundary:
|
||||
|
||||
- The generic cruise layer only knows:
|
||||
- Current target
|
||||
- Queue order
|
||||
- Camera focus
|
||||
- Dwell / hide / switch
|
||||
- Business modules only supply:
|
||||
- Target queues
|
||||
- Focus coordinates
|
||||
- Card content
|
||||
- Highlight / layer side effects
|
||||
|
||||
If future cable, satellite, or news cruise is added, do not copy a new set of `main.js` state variables. Instead reuse:
|
||||
|
||||
- [cruise-sequencer.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/cruise-sequencer.js)
|
||||
- [callout-connector.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/callout-connector.js)
|
||||
- The business adapter pattern from [bgp-cruise-adapter.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/bgp-cruise-adapter.js)
|
||||
|
||||
## Recommended Change Approach
|
||||
|
||||
For future Earth changes:
|
||||
|
||||
1. First identify what you're changing:
|
||||
- Three.js rendering layer
|
||||
- HUD structure layer
|
||||
- Layer state layer
|
||||
- Panel content layer
|
||||
2. If involving layer buttons, connect to the unified state machine
|
||||
3. If involving visibility toggle, check whether tooltip / legend / info-card / lock all close together
|
||||
4. If involving panel layout, check structure before touching CSS
|
||||
|
||||
## Current Boundary with the Console Frontend
|
||||
|
||||
The Earth frontend and the console frontend are not the same UI system:
|
||||
|
||||
- Console frontend: React + Ant Design workbench
|
||||
- Earth frontend: native HUD + Three.js display under `public/earth`
|
||||
|
||||
Therefore:
|
||||
|
||||
- Earth should not directly reuse Ant Table / AppLayout semantics
|
||||
- The console should not copy Earth HUD animations and glass-layer design language
|
||||
|
||||
For console structure, see:
|
||||
|
||||
- [frontend-admin-frontend-context.md](/home/ray/dev/linkong/planet/docs/technical/en/frontend-admin-frontend-context.md)
|
||||
224
docs/technical/en/earth-layer-style-reference.md
Normal file
224
docs/technical/en/earth-layer-style-reference.md
Normal file
@@ -0,0 +1,224 @@
|
||||
# Earth Layer Style Property Index
|
||||
|
||||
This document records the material, color, opacity, line width, radius offset, and `renderOrder` style properties of all Earth frontend layers. For layer ordering relationships, see [earth-render-layer-order.md](/home/ray/dev/linkong/planet/docs/technical/en/earth-render-layer-order.md).
|
||||
|
||||
## Naming Conventions
|
||||
|
||||
| Category | Convention | Example |
|
||||
| --- | --- | --- |
|
||||
| Global config objects | `*_CONFIG` | `COUNTRY_BOUNDARY_CONFIG` |
|
||||
| Layer radius offsets | `*AltitudeOffset` / `radiusOffset` | `lineAltitudeOffset`, `GRID_CONFIG.radiusOffset` |
|
||||
| Opacity | `*Opacity` | `hoverLineOpacity` |
|
||||
| Render order | `*RenderOrder` | `textureOverlayRenderOrder` |
|
||||
| Color | `*Color`, hex number or CSS color value | `lineColor`, `colors.supercomputer` |
|
||||
| Line width | `lineWidth` / `*LineWidth` | `GRID_CONFIG.lineWidth` |
|
||||
|
||||
## Earth Base and HD Texture
|
||||
|
||||
| Name | Variable | Current Value | Location / Notes |
|
||||
| --- | --- | --- | --- |
|
||||
| Earth base radius | `CONFIG.earthRadius` | `100` | `earth.js:createEarth()` |
|
||||
| Earth base color | `EARTH_MATERIAL_CONFIG.color` | `0x010609` | `MeshPhongMaterial.color` |
|
||||
| Earth base emissive | `EARTH_MATERIAL_CONFIG.emissive` | `0x010609` | `MeshPhongMaterial.emissive` |
|
||||
| Earth base specular | `EARTH_MATERIAL_CONFIG.specular` | `0x1a2d45` | `MeshPhongMaterial.specular` |
|
||||
| Earth base shininess | `EARTH_MATERIAL_CONFIG.shininess` | `12` | `MeshPhongMaterial.shininess` |
|
||||
| Earth base opacity | `EARTH_MATERIAL_CONFIG.opacity` | `1` | `MeshPhongMaterial.opacity` |
|
||||
| HD texture radius offset | `EARTH_MATERIAL_CONFIG.textureOverlayAltitudeOffset` | `0.1` | Standalone HD texture sphere radius |
|
||||
| HD texture opacity | `EARTH_MATERIAL_CONFIG.textureOverlayOpacity` | `0.88` | HD texture `MeshPhongMaterial.opacity` |
|
||||
| HD texture renderOrder | `EARTH_MATERIAL_CONFIG.textureOverlayRenderOrder` | `0.96` | `_earthTextureOverlay.renderOrder` |
|
||||
| HD texture specular | `EARTH_MATERIAL_CONFIG.textureOverlaySpecular` | `0x05080d` | Reduces specular highlight in direct-light areas to avoid blown-out texture |
|
||||
| HD texture shininess | `EARTH_MATERIAL_CONFIG.textureOverlayShininess` | `4` | Reduces specular concentration |
|
||||
| HD texture color multiplier | inline | `0xffffff` | `_earthTextureOverlayMaterial.color` |
|
||||
|
||||
## Earth Occluder and Day/Night
|
||||
|
||||
| Name | Variable | Current Value | Location / Notes |
|
||||
| --- | --- | --- | --- |
|
||||
| Occluder radius factor | `EARTH_MATERIAL_CONFIG.occluderRadiusFactor` | `0.999` | Depth occluder sphere radius |
|
||||
| Occluder segments | `EARTH_MATERIAL_CONFIG.occluderSegments` | `48` | Occluder geometry segments |
|
||||
| Occluder renderOrder | inline | `-1` | `occluder.renderOrder` |
|
||||
| Day/night sun direction | `EARTH_MATERIAL_CONFIG.dayNight.sunDirection` | `{ x: 1, y: 0.2, z: 0.4 }` | Custom day/night shader |
|
||||
| Night-side minimum brightness | `EARTH_MATERIAL_CONFIG.dayNight.nightFloor` | `0.24` | Shader uniform |
|
||||
| Day-side boost | `EARTH_MATERIAL_CONFIG.dayNight.dayBoost` | `1.12` | Shader uniform |
|
||||
| Twilight width | `EARTH_MATERIAL_CONFIG.dayNight.twilightWidth` | `0.2` | Shader uniform |
|
||||
| Twilight intensity | `EARTH_MATERIAL_CONFIG.dayNight.twilightIntensity` | `0.14` | Shader uniform |
|
||||
| Twilight color | `EARTH_MATERIAL_CONFIG.dayNight.twilightColor` | `0x4ea0ff` | Shader uniform |
|
||||
| Night tint color | `EARTH_MATERIAL_CONFIG.dayNight.nightTintColor` | `0x0b1830` | Shader uniform |
|
||||
| Night tint intensity | `EARTH_MATERIAL_CONFIG.dayNight.nightTintIntensity` | `0.08` | Shader uniform |
|
||||
|
||||
## Atmospheric Glow and Clouds
|
||||
|
||||
| Name | Variable | Current Value | Location / Notes |
|
||||
| --- | --- | --- | --- |
|
||||
| Inner atmosphere radius factor | `EARTH_MATERIAL_CONFIG.atmosInnerRadiusFactor` | `1.01` | `atmosInnerGeo` |
|
||||
| Inner atmosphere segments | `EARTH_MATERIAL_CONFIG.atmosInnerSegments` | `64` | `atmosInnerGeo` |
|
||||
| Inner atmosphere color | `EARTH_MATERIAL_CONFIG.atmosInnerColor` | `[0.25, 0.62, 1.0]` | Shader RGB |
|
||||
| Inner atmosphere rim power | `EARTH_MATERIAL_CONFIG.atmosInnerRimPower` | `3.2` | Shader rim falloff |
|
||||
| Inner atmosphere intensity | `EARTH_MATERIAL_CONFIG.atmosInnerIntensity` | `0.18` | Shader alpha multiplier |
|
||||
| Outer atmosphere radius factor | `EARTH_MATERIAL_CONFIG.atmosOuterRadiusFactor` | `1.016` | `atmosOuterGeo` |
|
||||
| Outer atmosphere segments | `EARTH_MATERIAL_CONFIG.atmosOuterSegments` | `48` | `atmosOuterGeo` |
|
||||
| Outer atmosphere color | `EARTH_MATERIAL_CONFIG.atmosOuterColor` | `[0.18, 0.45, 0.9]` | Shader RGB |
|
||||
| Outer atmosphere rim power | `EARTH_MATERIAL_CONFIG.atmosOuterRimPower` | `5.0` | Shader rim falloff |
|
||||
| Outer atmosphere intensity | `EARTH_MATERIAL_CONFIG.atmosOuterIntensity` | `0.02` | Shader alpha multiplier |
|
||||
| Atmosphere blending | inline | `THREE.AdditiveBlending` | `ShaderMaterial.blending` |
|
||||
| Atmosphere renderOrder | inline | `1` | `atmosInner/Outer.renderOrder` |
|
||||
| No-HD-texture rim glow color | `EARTH_MATERIAL_CONFIG.rimGlowColor` | `[0.35, 0.65, 1.0]` | Fresnel shell RGB when HD texture is hidden or unavailable |
|
||||
| No-HD-texture rim glow power | `EARTH_MATERIAL_CONFIG.rimGlowPower` | `3.8` | Shader rim falloff; higher = narrower edge |
|
||||
| No-HD-texture rim glow intensity | `EARTH_MATERIAL_CONFIG.rimGlowIntensity` | `0.28` | Shader alpha multiplier |
|
||||
| No-HD-texture rim glow segments | `EARTH_MATERIAL_CONFIG.rimGlowSegments` | `64` | `earth-rim-glow` geometry segments |
|
||||
| Cloud layer radius offset | `CLOUD_LAYER_CONFIG.radiusOffset` | `3` | Cloud sphere radius |
|
||||
| Cloud layer segments | `CLOUD_LAYER_CONFIG.widthSegments / heightSegments` | `64 / 64` | Cloud sphere geometry |
|
||||
| Cloud layer opacity | `CLOUD_LAYER_CONFIG.opacity` | `0.15` | `MeshPhongMaterial.opacity` |
|
||||
| Cloud texture | `CLOUD_LAYER_CONFIG.textureUrl` | `"./assets/earth_clouds_1024.png"` | Cloud texture map |
|
||||
| Cloud blending | inline | `THREE.AdditiveBlending` | `MeshPhongMaterial.blending` |
|
||||
|
||||
## Land/Ocean Base and Country Borders
|
||||
|
||||
| Name | Variable | Current Value | Location / Notes |
|
||||
| --- | --- | --- | --- |
|
||||
| Country border data path | `COUNTRY_BOUNDARY_CONFIG.dataPath` | `"/earth/data/countries-admin0.min.geojson"` | GeoJSON input |
|
||||
| Ocean fill color | local `OCEAN_HEX` | `0x010609` | Land/ocean base canvas background |
|
||||
| Land fill color | `COUNTRY_BOUNDARY_CONFIG.landColor` | `0x080f1b` | Land/ocean base canvas land |
|
||||
| Land/ocean base opacity | `COUNTRY_BOUNDARY_CONFIG.landOpacity` | `1.0` | `MeshBasicMaterial.opacity` |
|
||||
| Land/ocean base radius offset | `COUNTRY_BOUNDARY_CONFIG.landAltitudeOffset` | `0.08` | `country-land-ocean` radius |
|
||||
| Land/ocean base renderOrder | `COUNTRY_BOUNDARY_CONFIG.landRenderOrder` | `0.86` | `country-land-ocean.renderOrder` |
|
||||
| Land/ocean mask size | `landMaskWidth / landMaskHeight` | `2048 / 1024` | Canvas / DataTexture size |
|
||||
| Country tint color | `COUNTRY_BOUNDARY_CONFIG.tintColor` | `0x0b1830` | Tint when HD texture is off |
|
||||
| Country tint radius offset | `COUNTRY_BOUNDARY_CONFIG.tintAltitudeOffset` | `0.04` | `country-tint` radius |
|
||||
| Country tint renderOrder | `COUNTRY_BOUNDARY_CONFIG.tintRenderOrder` | `0.2` | `country-tint.renderOrder` |
|
||||
| Border line color | `COUNTRY_BOUNDARY_CONFIG.lineColor` | `0x7fc7ff` | Normal border line |
|
||||
| Border line opacity | `COUNTRY_BOUNDARY_CONFIG.lineOpacity` | `0.58` | Normal border line opacity |
|
||||
| Border dimmed opacity on hover | `COUNTRY_BOUNDARY_CONFIG.dimmedLineOpacity` | `0.18` | Normal border opacity during hover |
|
||||
| Border line radius offset | `COUNTRY_BOUNDARY_CONFIG.lineAltitudeOffset` | `0.24` | Normal border line radius |
|
||||
| Border line renderOrder | `COUNTRY_BOUNDARY_CONFIG.lineRenderOrder` | `2.2` | Normal border line level |
|
||||
| Border hover color | `COUNTRY_BOUNDARY_CONFIG.hoverLineColor` | `0xff3b1f` | Neon red-orange |
|
||||
| Border hover opacity | `COUNTRY_BOUNDARY_CONFIG.hoverLineOpacity` | `1.0` | Hover line opacity |
|
||||
| Border hover radius offset | `COUNTRY_BOUNDARY_CONFIG.hoverAltitudeOffset` | `0.32` | Hover line radius |
|
||||
| Border hover renderOrder | `COUNTRY_BOUNDARY_CONFIG.hoverLineRenderOrder` | `2.3` | Hover line level |
|
||||
| Border hover glow opacity | `COUNTRY_BOUNDARY_CONFIG.hoverGlowOpacity` | `0.38` | Glow line opacity |
|
||||
| Border hover glow line width | `COUNTRY_BOUNDARY_CONFIG.hoverGlowLineWidth` | `3` | Glow `LineBasicMaterial.linewidth` |
|
||||
| Border hover glow level offset | `COUNTRY_BOUNDARY_CONFIG.hoverGlowRenderOrderOffset` | `0.01` | Glow renderOrder = `2.29` |
|
||||
| Border hover glow radius offset | `COUNTRY_BOUNDARY_CONFIG.hoverGlowRadiusOffset` | `0.04` | Glow radius = hover radius + 0.04 |
|
||||
|
||||
## Real Terrain
|
||||
|
||||
| Name | Variable | Current Value | Location / Notes |
|
||||
| --- | --- | --- | --- |
|
||||
| Terrain tile size | `TERRAIN_CONFIG.tileSize` | `256` | Terrarium tile read size |
|
||||
| Terrain base zoom | `TERRAIN_CONFIG.baseZoom` | `4` | Terrain sampling zoom |
|
||||
| Terrain geometry segments | `geometryWidthSegments / geometryHeightSegments` | `320 / 320` | Terrain sphere geometry |
|
||||
| Terrain base radius offset | `TERRAIN_CONFIG.baseRadiusOffset` | `0.16` | Terrain overlays HD texture |
|
||||
| Terrain exaggeration | `TERRAIN_CONFIG.exaggeration` | `34` | Elevation to world units |
|
||||
| Terrain land fade height | `TERRAIN_CONFIG.landRevealFadeMeters` | `220` | Vertex alpha for coastline fade |
|
||||
| Terrain opacity | `TERRAIN_CONFIG.opacity` | `0.68` | `MeshPhongMaterial.opacity` |
|
||||
| Terrain color | `TERRAIN_CONFIG.color` | `0x8aa884` | `MeshPhongMaterial.color` |
|
||||
| Terrain emissive | `TERRAIN_CONFIG.emissive` | `0x030704` | Reduces self-emission to preserve terrain shading |
|
||||
| Terrain specular | `TERRAIN_CONFIG.specular` | `0x344438` | Gives terrain local sheen without boosting HD texture brightness |
|
||||
| Terrain shininess | `TERRAIN_CONFIG.shininess` | `16` | Tightens terrain highlight |
|
||||
| Terrain renderOrder | inline | `1.2` | `terrain.renderOrder` |
|
||||
| Terrain polygonOffset | inline | `factor -1`, `units -1` | Reduces z-fighting near sphere surface |
|
||||
|
||||
## Grid Lines
|
||||
|
||||
| Name | Variable | Current Value | Location / Notes |
|
||||
| --- | --- | --- | --- |
|
||||
| Grid radius offset | `GRID_CONFIG.radiusOffset` | `0.14` | Grid sphere radius |
|
||||
| Grid color | `GRID_CONFIG.color` | `0xc0e0ff` | `LineBasicMaterial.color` |
|
||||
| Grid opacity | `GRID_CONFIG.opacity` | `0.08` | `LineBasicMaterial.opacity` |
|
||||
| Grid line width | `GRID_CONFIG.lineWidth` | `1` | `LineBasicMaterial.linewidth` |
|
||||
| Grid renderOrder | `GRID_CONFIG.renderOrder` | `2.05` | Grid level |
|
||||
| Latitude step | `GRID_CONFIG.latitudeStep` | `15` | Latitude line generation step |
|
||||
| Longitude step | `GRID_CONFIG.longitudeStep` | `30` | Longitude line generation step |
|
||||
| Segment sample step | `GRID_CONFIG.segmentStep` | `5` | Grid line sample step |
|
||||
|
||||
## Submarine Cables and Landing Points
|
||||
|
||||
| Name | Variable | Current Value | Location / Notes |
|
||||
| --- | --- | --- | --- |
|
||||
| Default cable color | `CABLE_COLORS.default` | `0xffff44` | Used when no data color available |
|
||||
| Cable radius offset | `CABLE_CONFIG.line.altitudeOffset` | `0.2` | Cable line radius |
|
||||
| Cable line width | `CABLE_CONFIG.line.lineWidth` | `1` | `LineBasicMaterial.linewidth` |
|
||||
| Cable opacity | `CABLE_CONFIG.line.opacity` | `1.0` | Cable line opacity |
|
||||
| Cable renderOrder | `CABLE_CONFIG.line.renderOrder` | `1` | Cable line level |
|
||||
| Landing point radius offset | `CABLE_CONFIG.landingPoint.altitudeOffset` | `0.48` | Aligns with compute center marker height |
|
||||
| Landing point icon texture size | `CABLE_CONFIG.landingPoint.textureSize` | `256` | Canvas size for solid map-pin icon |
|
||||
| Landing point icon aspect ratio | `CABLE_CONFIG.landingPoint.iconAspectRatio` | `0.82` | `Sprite.scale.x = height * aspect` |
|
||||
| Landing point icon anchor | `CABLE_CONFIG.landingPoint.anchorX / anchorY` | `0.52 / 0.276` | `Sprite.center`, aligns pin tip to landing point lat/lon |
|
||||
| Landing point base scale | `CABLE_CONFIG.landingPoint.baseScale` | `12` | Matches compute center sprite height |
|
||||
| Landing point color | `CABLE_CONFIG.landingPoint.color` | `0xffaa00` | `SpriteMaterial.color` |
|
||||
| Landing point opacity | `CABLE_CONFIG.landingPoint.opacity` | `1.0` | `SpriteMaterial.opacity` |
|
||||
| Landing point renderOrder | `CABLE_CONFIG.landingPoint.renderOrder` | `4.5` | Aligns with compute center surface level |
|
||||
| Landing point dim brightness | `landingPointVisual.dimBrightness` | `0.62` | Dim state color multiplier |
|
||||
| Dimmed landing point color | `landingPointVisual.dimmed.colorRGB` | `{ r: 180, g: 116, b: 28 }` | Dim state color; avoids dark base showing through as a dark hole |
|
||||
| Dimmed landing point emissive | `landingPointVisual.dimmed.emissive` | `0x3a2200` | Dim state weak amber self-emission |
|
||||
| Dimmed landing point opacity | `landingPointVisual.dimmed.opacity` | `0.78` | Dim state opacity; no longer uses low alpha blending with dark base |
|
||||
|
||||
## Satellites, Trails, and Footprints
|
||||
|
||||
| Name | Variable | Current Value | Location / Notes |
|
||||
| --- | --- | --- | --- |
|
||||
| Satellite display radius offset | `SATELLITE_CONFIG.displayAltitudeOffset` | `8` | Satellite point position |
|
||||
| Satellite dot base pixel size | `SATELLITE_CONFIG.dotBaseSize` | `2.8` | Point shader size |
|
||||
| Satellite backdrop dot scale | `SATELLITE_CONFIG.dotBackdropScale` | `1.28` | Backdrop dot size |
|
||||
| Satellite dot opacity range | `dotOpacityMin / dotOpacityMax` | `0.7 / 1.0` | Breathing animation |
|
||||
| Satellite dot breathing speed | `SATELLITE_CONFIG.dotBreathingSpeed` | `0.12` | Dot opacity animation |
|
||||
| Satellite backdrop renderOrder | inline | `5` | `satelliteBackdropPoints.renderOrder` |
|
||||
| Satellite dot renderOrder | inline | `6` | `satellitePoints.renderOrder` |
|
||||
| Satellite trail length | `SATELLITE_CONFIG.trailLength` | `10` | Trail buffer |
|
||||
| Satellite trail line width | `SATELLITE_CONFIG.trailLineWidth` | `3` | Ribbon shader uniform |
|
||||
| Selected ring size | `SATELLITE_CONFIG.ringSize` | `0.07` | Hover / locked ring sprite |
|
||||
| Satellite overlay renderOrder | `SATELLITE_CONFIG.overlayRenderOrder` | `12` | Locked ring / halo / orbit |
|
||||
| Footprint renderOrder | local `GROUND_FOOTPRINT_RENDER_ORDER` | `3` | Footprint fill |
|
||||
|
||||
## Compute Centers
|
||||
|
||||
| Name | Variable | Current Value | Location / Notes |
|
||||
| --- | --- | --- | --- |
|
||||
| Compute center radius offset | `COMPUTE_CENTER_CONFIG.altitudeOffset` | `0.48` | Marker position |
|
||||
| Compute center base opacity | `COMPUTE_CENTER_CONFIG.marker.baseOpacity` | `0.88` | `SpriteMaterial.opacity` |
|
||||
| Supercomputer marker scale | `COMPUTE_CENTER_CONFIG.marker.supercomputerScale` | `12` | Supercomputer marker |
|
||||
| GPU cluster marker scale | `COMPUTE_CENTER_CONFIG.marker.gpuClusterScale` | `12` | GPU marker |
|
||||
| Hover scale | `COMPUTE_CENTER_CONFIG.marker.hoverScale` | `1.16` | Hover state |
|
||||
| Locked scale | `COMPUTE_CENTER_CONFIG.marker.lockedScale` | `1.22` | Locked state |
|
||||
| Dimmed scale / opacity | `dimmedScale / dimmedOpacity` | `0.82 / 0.34` | Dim state |
|
||||
| Supercomputer color | `COMPUTE_CENTER_CONFIG.colors.supercomputer` | `"#38bdf8"` | Marker texture |
|
||||
| GPU cluster color | `COMPUTE_CENTER_CONFIG.colors.gpu_cluster` | `"#2dd4bf"` | Marker texture |
|
||||
| Linked color | `COMPUTE_CENTER_CONFIG.colors.linked` | `"#f8fafc"` | Linked state |
|
||||
| Compute center renderOrder | local `COMPUTE_CENTER_RENDER_ORDER` | `4.5` | Surface facility below satellites |
|
||||
|
||||
## BGP Observation
|
||||
|
||||
| Name | Variable | Current Value | Location / Notes |
|
||||
| --- | --- | --- | --- |
|
||||
| BGP event radius offset | `BGP_CONFIG.altitudeOffset` | `2.1` | Anomaly marker |
|
||||
| BGP collector radius offset | `BGP_CONFIG.collectorAltitudeOffset` | `1.6` | Collector marker |
|
||||
| Event base scale | `BGP_CONFIG.marker.eventBaseScale` | `6.2` | Anomaly sprite |
|
||||
| Collector base scale | `BGP_CONFIG.marker.collectorBaseScale` | `7.4` | Collector plane |
|
||||
| Hover / dim scale | `hoverScale / dimmedScale` | `1.16 / 0.92` | Interaction states |
|
||||
| Normal event opacity | `BGP_CONFIG.opacity.normal` | `0.78` | Anomaly sprite |
|
||||
| Hover opacity | `BGP_CONFIG.opacity.hover` | `1.0` | Hover state |
|
||||
| Dimmed opacity | `BGP_CONFIG.opacity.dimmed` | `0.24` | Dim state |
|
||||
| Collector opacity | `BGP_CONFIG.opacity.collector` | `0.62` | Collector state |
|
||||
| Critical color | `BGP_CONFIG.severityColors.critical` | `0xff4d4f` | Critical event |
|
||||
| High color | `BGP_CONFIG.severityColors.high` | `0xff9f43` | High-severity event |
|
||||
| Medium color | `BGP_CONFIG.severityColors.medium` | `0xffd166` | Medium-severity event |
|
||||
| Low color | `BGP_CONFIG.severityColors.low` | `0x4dabf7` | Low-severity event |
|
||||
| Collector base color | `BGP_CONFIG.collectorColor` | `0x6db7ff` | Default collector color |
|
||||
| Region color | `BGP_CONFIG.regionColor` | `0x2dd4bf` | Region overlay |
|
||||
|
||||
## Celestial and Starfield
|
||||
|
||||
| Name | Variable | Current Value | Location / Notes |
|
||||
| --- | --- | --- | --- |
|
||||
| Sky sphere radius | `CELESTIAL_CONFIG.skyRadius` | `2600` | Celestial background |
|
||||
| Sky opacity | `CELESTIAL_CONFIG.skyOpacity` | `1` | Background material |
|
||||
| Sun distance / scale | `sunDistance / sunScale` | `2150 / 78` | Sun sprite |
|
||||
| Moon distance / scale | `moonDistance / moonScale` | `2050 / 38` | Moon sprite |
|
||||
| Sun halo scale | `CELESTIAL_CONFIG.sunHaloScale` | `136` | Sun halo |
|
||||
| Moon halo scale | `CELESTIAL_CONFIG.moonHaloScale` | `62` | Moon halo |
|
||||
| Sun light color / intensity | `sunLightColor / sunLightIntensity` | `0xfff4df / 1.02` | Scene light |
|
||||
| Back light color / intensity | `backLightColor / backLightIntensity` | `0x2b4c78 / 0.3` | Scene light |
|
||||
| Star count | `STARFIELD_CONFIG.count` | `8000` | `createStars()` |
|
||||
| Star radius range | `minRadius + radiusJitter` | `800 + 200` | Random distribution |
|
||||
| Star color | `STARFIELD_CONFIG.color` | `0xffffff` | `PointsMaterial.color` |
|
||||
| Star size | `STARFIELD_CONFIG.size` | `0.5` | `PointsMaterial.size` |
|
||||
175
docs/technical/en/earth-news-live-streams-collector-format.md
Normal file
175
docs/technical/en/earth-news-live-streams-collector-format.md
Normal file
@@ -0,0 +1,175 @@
|
||||
# News Live Streams Collector Format
|
||||
|
||||
The `news_live_streams` collector accepts a "channel directory JSON" as input rather than scraping web pages directly.
|
||||
|
||||
Goals:
|
||||
|
||||
- Allow the backend to stably ingest live news streams from around the world
|
||||
- Ensure the Earth page TV module always consumes a consistent structure
|
||||
- Make it easy to integrate channel directories like `worldmonitor` that mix YouTube / HLS / iframe sources
|
||||
|
||||
## Recommended JSON Structure
|
||||
|
||||
```json
|
||||
{
|
||||
"sources": [
|
||||
{
|
||||
"id": "bbc-world-news",
|
||||
"name": "BBC World News",
|
||||
"provider": "BBC",
|
||||
"region": "UK",
|
||||
"language": "en",
|
||||
"source_type": "youtube",
|
||||
"youtube_video_id": "dQw4w9WgXcQ",
|
||||
"youtube_channel": "https://www.youtube.com/@BBCNews",
|
||||
"embed_url": "",
|
||||
"stream_url": "",
|
||||
"homepage_url": "https://www.youtube.com/@BBCNews/live",
|
||||
"poster_url": "",
|
||||
"sort_order": 220,
|
||||
"is_enabled": true,
|
||||
"notes": "Primary English global news channel"
|
||||
},
|
||||
{
|
||||
"id": "france24-en",
|
||||
"name": "France 24 English",
|
||||
"provider": "France 24",
|
||||
"region": "France",
|
||||
"language": "en",
|
||||
"source_type": "hls",
|
||||
"stream_url": "https://example.com/live.m3u8",
|
||||
"homepage_url": "https://www.france24.com/en/live",
|
||||
"sort_order": 230,
|
||||
"is_enabled": true
|
||||
},
|
||||
{
|
||||
"id": "cctv4-page",
|
||||
"name": "CCTV-4 Chinese International",
|
||||
"provider": "CCTV",
|
||||
"region": "China",
|
||||
"language": "zh-CN",
|
||||
"source_type": "iframe",
|
||||
"embed_url": "https://tv.cctv.com/live/cctv4/",
|
||||
"homepage_url": "https://tv.cctv.com/live/cctv4/",
|
||||
"sort_order": 10,
|
||||
"is_enabled": true
|
||||
}
|
||||
]
|
||||
}
|
||||
```
|
||||
|
||||
## Field Conventions
|
||||
|
||||
- `id`: unique identifier, should be stable
|
||||
- `name`: channel display name
|
||||
- `provider`: provider name
|
||||
- `region`: country or region
|
||||
- `language`: language code
|
||||
- `source_type`: `iframe` / `hls` / `video` / `external` / `youtube`
|
||||
- `embed_url`: page suitable for iframe embedding
|
||||
- `stream_url`: direct video stream URL
|
||||
- `homepage_url`: official website or channel page
|
||||
- `youtube_video_id`: YouTube live video ID
|
||||
- `youtube_channel`: YouTube channel handle or channel URL
|
||||
- `poster_url`: cover image, optional
|
||||
- `sort_order`: sort value, smaller = higher in the list
|
||||
- `is_enabled`: whether enabled
|
||||
- `notes`: brief notes
|
||||
|
||||
## Panel Behavior Conventions
|
||||
|
||||
- `youtube`
|
||||
- Prefers `youtube_video_id`
|
||||
- When embedding is not possible, at least keep `youtube_channel` or `homepage_url` for external opening
|
||||
- `hls` / `video`
|
||||
- Prefers `stream_url`
|
||||
- `iframe`
|
||||
- Prefers `embed_url`
|
||||
- `external`
|
||||
- No embedding attempt; only keeps external open link
|
||||
|
||||
## Current Implementation Status
|
||||
|
||||
- The backend settings page supports manually maintaining channel directories
|
||||
- The Earth TV module merges:
|
||||
- Manually configured sources
|
||||
- Sources collected by the `news_live_streams` collector
|
||||
- The current default fallback source is CCTV-4 Chinese International
|
||||
- When no override is configured, `news_live_streams` defaults to `iptv-org`:
|
||||
- `channels.json`
|
||||
- `streams.json`
|
||||
- `logos.json`
|
||||
and automatically filters for news-category channel directories
|
||||
|
||||
## Collector Configuration
|
||||
|
||||
`news_live_streams` does not need a separate new page; it reuses the existing data source configuration:
|
||||
|
||||
- `endpoint`
|
||||
- Channel directory JSON API URL
|
||||
- `auth_type`
|
||||
- `none` / `bearer` / `api_key` / `basic`
|
||||
- `headers`
|
||||
- Additional request headers
|
||||
- `config`
|
||||
- Collector request and parsing behavior
|
||||
|
||||
### Supported `config` Fields
|
||||
|
||||
```json
|
||||
{
|
||||
"timeout": 30,
|
||||
"method": "GET",
|
||||
"params": {
|
||||
"region": "global"
|
||||
},
|
||||
"body_type": "json",
|
||||
"body": {
|
||||
"include_disabled": false
|
||||
},
|
||||
"response_path": "payload.channels"
|
||||
}
|
||||
```
|
||||
|
||||
- `timeout`: request timeout in seconds
|
||||
- `method`: `GET` or `POST`
|
||||
- `params`: query parameter object
|
||||
- `body_type`: `json` or `form`
|
||||
- `body`: request body for `POST`
|
||||
- `json_body`: explicit JSON request body, takes priority over `body`
|
||||
- `form_body`: explicit form request body, takes priority over `body`
|
||||
- `response_path`: path to the channel array in the response JSON, supports dot notation, e.g.:
|
||||
- `payload.channels`
|
||||
- `data.items`
|
||||
- `result.streams`
|
||||
|
||||
### Authentication Details
|
||||
|
||||
- `bearer`: uses `Authorization: Bearer <token>`
|
||||
- `api_key`: sent as request header by default; if `auth_config.in = "query"`, sent as query param
|
||||
- `basic`: uses HTTP Basic Authorization
|
||||
|
||||
## Compatible Response Structures
|
||||
|
||||
The collector first tries to read:
|
||||
|
||||
- Top-level array
|
||||
- Or an array under these common fields:
|
||||
- `sources`
|
||||
- `streams`
|
||||
- `channels`
|
||||
- `items`
|
||||
- `results`
|
||||
- `data`
|
||||
|
||||
It also accepts these field aliases:
|
||||
|
||||
- `id` / `source_id` / `slug` / `channel_id` / `code`
|
||||
- `name` / `title` / `channel` / `display_name`
|
||||
- `provider` / `publisher` / `network`
|
||||
- `stream_url` / `stream` / `playback_url` / `hls_url` / `m3u8_url`
|
||||
- `embed_url` / `embed` / `page_url`
|
||||
- `homepage_url` / `source_url` / `website`
|
||||
- `language` / `lang` / `locale`
|
||||
- `youtube_video_id` / `video_id`
|
||||
- `youtube_channel` / `channel_handle`
|
||||
56
docs/technical/en/earth-render-layer-order.md
Normal file
56
docs/technical/en/earth-render-layer-order.md
Normal file
@@ -0,0 +1,56 @@
|
||||
# Earth Render Layer Order
|
||||
|
||||
This document records the current Earth renderer's layer order and the intent of each layer. When adjusting `renderOrder`, radius offsets, depth strategy, or pointer interaction, update this document accordingly.
|
||||
|
||||
Note: the layer control panel order and the registration / startup load order are two separate semantics.
|
||||
|
||||
| Order type | Current sequence | Notes |
|
||||
| --- | --- | --- |
|
||||
| Control panel order | Cables → Trails → Satellites → Compute Centers → BGP → Terrain → HD Texture → Cloud Layer → Borders → Grid | Controlled by `displayOrder`, sorted by operational relevance. |
|
||||
| Registration / startup load order | Grid → Borders → HD Texture → Cloud Layer → Cables → Compute Centers → BGP → Satellites | Controlled by registration order and `startupPriority`, sorted surface-to-sky; Trails and Terrain are dependency/optional display layers and do not participate in normal startup data loading. |
|
||||
|
||||
## Surface Layer Stack
|
||||
|
||||
| Order | Layer | Source | Render / Radius Strategy | Depth / Interaction Strategy | Notes |
|
||||
| --- | --- | --- | --- | --- | --- |
|
||||
| -1000 | Celestial background mesh | `celestial.js` | Background sphere | Not part of surface picking | Behind all Earth content. |
|
||||
| -1 | Earth occluder sphere | `earth.js` | Invisible inner sphere | Writes depth buffer | Occludes objects behind the Earth. |
|
||||
| 0 | Earth base sphere | `earth.js` | `CONFIG.earthRadius` | Surface picking fallback target | Dark base; still visible when all optional map layers are off. |
|
||||
| 0.2 | Country dark tint | `country-boundaries.js` | `tintAltitudeOffset` | Raycast disabled | Used when HD texture is off. |
|
||||
| 0.86 | Land/ocean base fill | `country-boundaries.js` | `landAltitudeOffset`; ocean `#010609`, land `#080f1b` | Raycast disabled | Base map remains usable even when country borders are off. |
|
||||
| 0.96 | HD Earth texture | `earth.js` | `textureOverlayAltitudeOffset` | Surface picking target when visible | HD texture always overlays the land/ocean base fill. |
|
||||
| 1 | Atmospheric glow and clouds | `earth.js` | Atmosphere / cloud spheres | Not in normal object selection path | Cloud layer controlled by the "Cloud Layer" toggle. |
|
||||
| 1 | Submarine cables | `cables.js` | `CABLE_CONFIG.line.renderOrder` | Cable picking path | Preserves existing cable layer level. |
|
||||
| 1.2 | Real terrain | `earth.js`, `terrain.js` | `TERRAIN_CONFIG.baseRadiusOffset` plus terrain displacement | Raycast disabled | Terrain overlays HD texture; temporarily hidden when HD texture is off, restores to prior state when re-enabled. |
|
||||
| 2.05 | Grid lines | `earth.js` | `CONFIG.earthRadius + 0.14` | Raycast disabled | Low-opacity lines over HD texture. |
|
||||
| 2.2 | Country borders | `country-boundaries.js` | `lineAltitudeOffset` | Raycast disabled | Only needs to stay above HD texture. |
|
||||
| 2.29 | Country border hover glow | `country-boundaries.js` | Hover radius + glow offset | `depthTest: false`, raycast disabled | Additive glow to reinforce border edge and terrain hover visibility. |
|
||||
| 2.3 | Country border hover line | `country-boundaries.js` | `hoverAltitudeOffset` | `depthTest: false`, raycast disabled | Neon red-orange hover line; China and Taiwan share the same highlight group. |
|
||||
| 3 | Satellite footprint fill | `satellites.js` | `GROUND_FOOTPRINT_RENDER_ORDER` | depth-tested, Group renderOrder stays 0 | Footprint above country borders, below compute centers and satellites. |
|
||||
| 3-5 | BGP markers and overlays | `bgp.js` | Each marker's own renderOrder | BGP picking path | Preserves existing BGP visual level. |
|
||||
| 4.5 | Compute centers | `compute-centers.js` | `COMPUTE_CENTER_RENDER_ORDER` | Compute center picking path | Surface facilities, below satellites. |
|
||||
| 5 | Satellite background dot | `satellites.js` | Fixed renderOrder | Screen-space satellite picking | Below satellite dots. |
|
||||
| 6 | Satellite dots | `satellites.js` | Fixed renderOrder | Screen-space satellite picking | Satellite dots above footprints and compute centers. |
|
||||
| 12+ | Satellite locked ring, halo, predicted orbit | `satellites.js` | `SATELLITE_CONFIG.overlayRenderOrder` and offsets | Satellite overlay path | Used for selected/locked satellite emphasis. |
|
||||
| 98-100 | Sun / moon halo and sprite | `celestial.js` | Fixed renderOrder | Celestial picking disabled | Foreground celestial sprites. |
|
||||
|
||||
## Toggle Behavior
|
||||
|
||||
| Toggle | Behavior |
|
||||
| --- | --- |
|
||||
| HD texture off | Hides HD texture, enables country tint / base surface, disables terrain and day/night toggle interaction, and remembers terrain and day/night previous states. |
|
||||
| HD texture on | Restores HD texture and the remembered terrain / day/night states. |
|
||||
| Terrain on | Displayed above HD texture, but below country border hover, footprints, satellites, and other emphasis layers. |
|
||||
| Cloud layer | Only controls cloud mesh visibility. |
|
||||
| Country borders | Controls border line and hover line visibility; land/ocean base fill exists independently as the Earth base map. |
|
||||
|
||||
## Interaction Rules
|
||||
|
||||
| Interaction | Current Rule |
|
||||
| --- | --- |
|
||||
| Earth coordinate hover | When HD texture is visible, uses the HD texture overlay as the surface picking target; otherwise uses the Earth base sphere. |
|
||||
| Country border hover | Converts surface pick coordinates to lat/lon, then uses GeoJSON point-in-polygon; the border hover line itself does not receive raycasts. |
|
||||
| Country border hover visual | On hover, dims normal border lines and draws no-depth-test glow and solid lines. |
|
||||
| China / Taiwan hover | `CHN` and `TWN` are grouped in the same hover highlight group; the tooltip still shows the actually-hit feature. |
|
||||
| Terrain | Acts as a visual layer only; `terrain.raycast` is disabled. |
|
||||
| Satellites | Uses screen-space satellite picking to prevent footprints or surface layers from blocking satellite clicks. |
|
||||
198
docs/technical/en/earth-satellite-footprint-policy.md
Normal file
198
docs/technical/en/earth-satellite-footprint-policy.md
Normal file
@@ -0,0 +1,198 @@
|
||||
# Earth Satellite Footprint Policy
|
||||
|
||||
This document records the current product boundary, data rationale, and implemented behavior for `footprint` in the Earth satellite layer. The goal is to prevent the Starlink-specific ground coverage model from being misapplied to other constellations.
|
||||
|
||||
Related context:
|
||||
|
||||
- [earth-frontend-context.md](/home/ray/dev/linkong/planet/docs/technical/en/earth-frontend-context.md)
|
||||
- [backend-collectors.md](/home/ray/dev/linkong/planet/docs/technical/en/backend-collectors.md)
|
||||
- [backend/app/services/collectors/celestrak.py](/home/ray/dev/linkong/planet/backend/app/services/collectors/celestrak.py)
|
||||
- [frontend/public/earth/js/satellites.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/satellites.js)
|
||||
|
||||
## Current Goal
|
||||
|
||||
- Define which non-Starlink satellites should not show a ground footprint
|
||||
- Define which constellations may have their own footprint in the future but cannot reuse the Starlink bowtie / GSO-gap model
|
||||
- Solidify this policy as an executable implementation boundary, not leave it scattered across visual parameters
|
||||
|
||||
## Current Local Categories
|
||||
|
||||
Current CelesTrak satellite groups in [backend/app/services/collectors/celestrak.py](/home/ray/dev/linkong/planet/backend/app/services/collectors/celestrak.py) include:
|
||||
|
||||
- `starlink`
|
||||
- `gps-ops`
|
||||
- `galileo`
|
||||
- `glonass`
|
||||
- `beidou`
|
||||
- `leo`
|
||||
- `geo`
|
||||
- `iridium-next`
|
||||
|
||||
Non-Starlink categories:
|
||||
|
||||
- `gps-ops`
|
||||
- `galileo`
|
||||
- `glonass`
|
||||
- `beidou`
|
||||
- `leo`
|
||||
- `geo`
|
||||
- `iridium-next`
|
||||
|
||||
## Research Conclusions
|
||||
|
||||
### 1. GNSS / RNSS: `gps-ops`, `galileo`, `glonass`, `beidou`
|
||||
|
||||
Do not draw a localized ground footprint by default.
|
||||
|
||||
Reason:
|
||||
|
||||
- Public sources emphasize `Earth-pointing`, `Earth coverage`, `continuous global coverage`
|
||||
- The public semantic of these systems is global navigation / timing coverage, not the localized spot footprint associated with Starlink's end-user service
|
||||
|
||||
More appropriate representation:
|
||||
|
||||
- Default: show only the satellite body and orbit
|
||||
- If future needs require showing "service reachability," only a weak global coverage semantic is appropriate — do not draw a localized ground spot
|
||||
|
||||
References:
|
||||
|
||||
- [GPS III EC Antenna Patterns](https://www.navcen.uscg.gov/sites/default/files/pdf/gps/GPS_ZIP/GPS_III_EC_Antenna_Patterns_SVN_74_75_76_77_78.pdf)
|
||||
- [ESA Galileo satellites](https://www.esa.int/Applications/Satellite_navigation/Galileo/Galileo_satellites)
|
||||
- [Navipedia Galileo General Introduction](https://gssc.esa.int/navipedia/index.php/Galileo_General_Introduction)
|
||||
- [BeiDou official overview](https://www.beidou.gov.cn/xt/gfxz/201812/P020190117356387956569.pdf)
|
||||
- [GPS.gov GNSS overview](https://www.gps.gov/systems/gnss/)
|
||||
|
||||
### 2. `iridium-next`
|
||||
|
||||
Can have a footprint, but cannot reuse Starlink's single bowtie footprint.
|
||||
|
||||
Reason:
|
||||
|
||||
- Iridium NEXT public documentation emphasizes a fixed multi-spot beam system
|
||||
- Public examples commonly show `48 fixed spot beams in 4 tiers`
|
||||
- This is not the same problem as Starlink's "single satellite, single primary footprint, with GSO gap" business visualization
|
||||
|
||||
More appropriate representation:
|
||||
|
||||
- Default: still do not draw a Starlink-style ground footprint
|
||||
- Future implementation: connect an independent Iridium multi-beam adapter layer
|
||||
- Visually closer to multi-beam clusters / honeycomb / layered beams, not a single bowtie spot
|
||||
|
||||
Reference:
|
||||
|
||||
- [Iridium Satellite Spot Beam Coverage on the US](https://www.mathworks.com/help/phased/ug/iridium-satellite-spot-beam-coverage-on-the-us-1.html)
|
||||
|
||||
### 3. `geo`
|
||||
|
||||
Do not draw a unified footprint by default.
|
||||
|
||||
Reason:
|
||||
|
||||
- GEO communication satellites may use global beam, zone beam, spot beam, or steerable spot beam
|
||||
- Without operator / payload / beam contour metadata, drawing a unified footprint is very likely incorrect
|
||||
|
||||
More appropriate representation:
|
||||
|
||||
- Default: show only the GEO belt and satellite parking position semantics
|
||||
- Only allow footprint drawing when beam contour / operator metadata is available
|
||||
|
||||
Reference:
|
||||
|
||||
- [ITU Handbook on Satellite](https://www.itu.int/dms_pub/itu-r/opb/hdb/R-HDB-42-2002-PDF-E.pdf)
|
||||
|
||||
### 4. `leo` (generic)
|
||||
|
||||
Do not draw a footprint by default.
|
||||
|
||||
Reason:
|
||||
|
||||
- The `leo` group is too mixed — it may include communication, remote sensing, experimental, and observation satellites
|
||||
- Without mission / payload / antenna pattern metadata, there is no basis for a service-coverage visualization
|
||||
|
||||
More appropriate representation:
|
||||
|
||||
- Default: show only the satellite and orbit
|
||||
- Future: if subdivided by operator / mission subtype, decide then whether to introduce an independent coverage mode
|
||||
|
||||
## Product Policy
|
||||
|
||||
Current unified policy:
|
||||
|
||||
- `Starlink`
|
||||
- Keep the current dedicated `ground_footprint` logic
|
||||
- `Iridium NEXT`
|
||||
- Reserve an independent adapter layer
|
||||
- Do not reuse Starlink footprint currently
|
||||
- `GPS / Galileo / GLONASS / BeiDou`
|
||||
- No ground footprint
|
||||
- `GEO`
|
||||
- No footprint without beam metadata
|
||||
- `Generic LEO`
|
||||
- No footprint without mission metadata
|
||||
|
||||
## Implemented Behavior
|
||||
|
||||
This implementation only does the minimum executable version and does not change existing Starlink visual parameters:
|
||||
|
||||
1. Backend passes constellation group and footprint policy hint to the frontend
|
||||
|
||||
- CelesTrak collector stores `GROUP` in `metadata.constellation_group`
|
||||
- Visualization API outputs:
|
||||
- `properties.constellation_group`
|
||||
- `properties.footprint_policy`
|
||||
|
||||
Current policy values:
|
||||
|
||||
- `starlink_ground_footprint`
|
||||
- `iridium_coverage_ring`
|
||||
- `none`
|
||||
|
||||
Relevant code:
|
||||
|
||||
- [backend/app/services/collectors/celestrak.py](/home/ray/dev/linkong/planet/backend/app/services/collectors/celestrak.py)
|
||||
- [backend/app/api/v1/visualization.py](/home/ray/dev/linkong/planet/backend/app/api/v1/visualization.py)
|
||||
|
||||
2. Frontend makes footprint a capability-gated renderer
|
||||
|
||||
- `ground_footprint` is only actually enabled when `footprint_policy === starlink_ground_footprint`
|
||||
- `iridium-next` no longer falls back to a placeholder branch; it goes through an independent Iridium coverage ring adapter
|
||||
- Other non-Starlink satellites automatically fall back to `self_glow` even if the user globally selects `ground_footprint`
|
||||
|
||||
Relevant code:
|
||||
|
||||
- [frontend/public/earth/js/satellites.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/satellites.js)
|
||||
- [frontend/public/earth/js/iridium-footprint-adapter.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/iridium-footprint-adapter.js)
|
||||
|
||||
3. Satellite info card shows capability, not just orbital parameters
|
||||
|
||||
- Satellite details now clearly display:
|
||||
- `Constellation / Group`
|
||||
- `Coverage Capability`
|
||||
- `Current Display`
|
||||
- `Coverage Model`
|
||||
- Users can directly see:
|
||||
- Whether the current satellite supports footprint
|
||||
- Whether the current display has been fallen back due to capability gating
|
||||
- That Iridium and Starlink use different models
|
||||
|
||||
Relevant code:
|
||||
|
||||
- [frontend/public/earth/js/main.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/main.js)
|
||||
- [frontend/public/earth/js/info-card.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/info-card.js)
|
||||
|
||||
## Current Implementation Boundary
|
||||
|
||||
This boundary must be maintained:
|
||||
|
||||
- Starlink's footprint parameters and shader logic serve Starlink only
|
||||
- Non-Starlink capability decisions belong to the "policy layer / adapter layer"
|
||||
- Do not re-mix different constellations' coverage models into the same parameter set
|
||||
- `iridium-next` has been separated into an independent adapter and should continue along this boundary rather than adding more if/else to the existing Starlink bowtie
|
||||
|
||||
## Recommended Next Steps
|
||||
|
||||
If continuing forward, the recommended order is:
|
||||
|
||||
1. Create a dedicated footprint adapter for `iridium-next`
|
||||
2. Add a read-only indicator in the UI to tell users whether the current satellite supports footprint
|
||||
3. If GEO beam contour / operator metadata becomes available, enable operator-specific footprint for GEO
|
||||
293
docs/technical/en/frontend-admin-frontend-context.md
Normal file
293
docs/technical/en/frontend-admin-frontend-context.md
Normal file
@@ -0,0 +1,293 @@
|
||||
# Admin Frontend Context
|
||||
|
||||
This document describes the current real structure of the console frontend. The goal is to help future page development, table refactoring, layout governance, and state consolidation quickly find the right entry points.
|
||||
|
||||
Related references:
|
||||
|
||||
- [rules.md](/home/ray/dev/linkong/planet/rules.md)
|
||||
- [frontend-layout-guidelines.md](/home/ray/dev/linkong/planet/docs/technical/en/frontend-layout-guidelines.md)
|
||||
|
||||
## Current Goal
|
||||
|
||||
The console frontend is a backend workbench, not a display-style dashboard. Current constraints:
|
||||
|
||||
- Pages default to a single-screen work area
|
||||
- Primary interaction happens through in-module scrolling, not relying on the whole page growing infinitely
|
||||
- Lists, tables, and analysis pages prioritize keeping the main work area visible
|
||||
- Common layout, scrollbar, and table scroll behavior should be reused across pages
|
||||
|
||||
## Current Route Entry Points
|
||||
|
||||
Main entry point:
|
||||
|
||||
- [App.tsx](/home/ray/dev/linkong/planet/frontend/src/App.tsx)
|
||||
|
||||
Current admin-related routes:
|
||||
|
||||
- `/admin`
|
||||
- `/users`
|
||||
- `/datasources`
|
||||
- `/data`
|
||||
- `/alerts/system`
|
||||
- `/alerts/bgp`
|
||||
- `/alerts/situational`
|
||||
- `/bgp`
|
||||
- `/playground`
|
||||
- `/settings`
|
||||
|
||||
`/earth` is a standalone display page and is not part of the console shell.
|
||||
|
||||
## Current Page Shell
|
||||
|
||||
The console shared shell is at:
|
||||
|
||||
- [AppLayout.tsx](/home/ray/dev/linkong/planet/frontend/src/components/AppLayout/AppLayout.tsx)
|
||||
|
||||
Responsibilities:
|
||||
|
||||
- Left-side navigation
|
||||
- Collapse and expand
|
||||
- Current account / version information
|
||||
- Content area height closure
|
||||
- Site-wide unified sidebar scrollbar
|
||||
|
||||
Current structure:
|
||||
|
||||
```tsx
|
||||
<Layout className="dashboard-layout">
|
||||
<Sider className="dashboard-sider">...</Sider>
|
||||
<Layout>
|
||||
<Content className="dashboard-content">
|
||||
<div className="dashboard-content-inner">{children}</div>
|
||||
</Content>
|
||||
</Layout>
|
||||
</Layout>
|
||||
```
|
||||
|
||||
Future console pages should adapt to this shell rather than redefining full-page height semantics.
|
||||
|
||||
## Current Shared Components
|
||||
|
||||
### 1. `Scrollbar`
|
||||
|
||||
File:
|
||||
|
||||
- [Scrollbar.tsx](/home/ray/dev/linkong/planet/frontend/src/components/Scrollbar/Scrollbar.tsx)
|
||||
|
||||
Purpose:
|
||||
|
||||
- Ordinary content containers like the console sidebar
|
||||
- Internally manages visibility, thumb size, drag, and dual-axis overflow detection
|
||||
|
||||
Current constraint:
|
||||
|
||||
- The scrollbar must be a floating overlay that does not participate in layout
|
||||
- Should leave no visible trace when there is no overflow
|
||||
- Real scrolling is still handled by the native container; only the visible layer and interaction layer are replaced
|
||||
|
||||
### 2. `ScrollbarOverlay`
|
||||
|
||||
File:
|
||||
|
||||
- [ScrollbarOverlay.tsx](/home/ray/dev/linkong/planet/frontend/src/components/Scrollbar/ScrollbarOverlay.tsx)
|
||||
|
||||
Purpose:
|
||||
|
||||
- Areas like Ant Table that already have an internal scroll container
|
||||
- Does not take over scroll semantics; only adds a new scrollbar visible layer
|
||||
|
||||
Current usage:
|
||||
|
||||
- Data sources
|
||||
- Collected data
|
||||
- User management
|
||||
- Settings page
|
||||
- Alerts page
|
||||
- BGP page
|
||||
|
||||
### 3. `TableScrollRegion`
|
||||
|
||||
File:
|
||||
|
||||
- [TableScrollRegion.tsx](/home/ray/dev/linkong/planet/frontend/src/components/Scrollbar/TableScrollRegion.tsx)
|
||||
|
||||
Purpose:
|
||||
|
||||
- Provides a unified wrapper for table scroll areas
|
||||
- New table pages should reuse this rather than repeating the "table area + overlay scrollbar" boilerplate
|
||||
|
||||
### 4. `SegmentedControl`
|
||||
|
||||
Files:
|
||||
|
||||
- [SegmentedControl.tsx](/home/ray/dev/linkong/planet/frontend/src/components/SegmentedControl/SegmentedControl.tsx)
|
||||
- [SegmentedControl.css](/home/ray/dev/linkong/planet/frontend/src/components/SegmentedControl/SegmentedControl.css)
|
||||
|
||||
Purpose:
|
||||
|
||||
- Segmented controls for language, theme, mode, or other 2 to 3 option settings
|
||||
- Settings that need the shared animated slider, active state, and compact button layout
|
||||
- The `/docs` footer language switcher and theme switcher already reuse it
|
||||
|
||||
Interface semantics:
|
||||
|
||||
- `options`: each option contains `value` and `label`, with optional `icon` and `title`
|
||||
- `value`: current active value
|
||||
- `onChange`: called when the selected option changes
|
||||
- `ariaLabel`: accessible name for the control
|
||||
- `className`: page-level hook for size or local style overrides
|
||||
|
||||
Current constraints:
|
||||
|
||||
- The component owns slider count, position, and spring-like transition
|
||||
- Feature pages should only pass options and state, not recreate private slider DOM
|
||||
- Prefer CSS variable overrides for colors instead of hard-coding theme colors in feature components
|
||||
- Best for a small set of mutually exclusive choices; do not use it as a long list, navigation menu, or select replacement
|
||||
|
||||
### 5. `MarkdownRenderer`
|
||||
|
||||
File:
|
||||
|
||||
- [MarkdownRenderer.tsx](/home/ray/dev/linkong/planet/frontend/src/components/MarkdownRenderer/MarkdownRenderer.tsx)
|
||||
|
||||
Purpose:
|
||||
|
||||
- Renders Markdown content for `/docs`
|
||||
- Supports headings, lists, blockquotes, code blocks, tables, and basic inline formatting
|
||||
- Code blocks and tables reuse `Scrollbar` so horizontal content does not blow out the docs page
|
||||
|
||||
Current constraints:
|
||||
|
||||
- It is not a full GitHub Markdown engine; it only covers the syntax currently needed by project docs
|
||||
- Internal document links should be converted to `/docs/:slug` through `transformLink`
|
||||
- Heading anchors are injected through `getHeadingId`, keeping route state outside the renderer
|
||||
|
||||
### 6. `TableActions`
|
||||
|
||||
File:
|
||||
|
||||
- [TableActions.tsx](/home/ray/dev/linkong/planet/frontend/src/components/TableActions/TableActions.tsx)
|
||||
|
||||
Purpose:
|
||||
|
||||
- Shared action entry for table operation columns
|
||||
- Shows inline actions when expanded
|
||||
- Uses a more-actions dropdown when collapsed
|
||||
|
||||
Companion export:
|
||||
|
||||
- `actionCellProps`: for action-column `onCell`, preventing action buttons from being ellipsized or wrapped
|
||||
|
||||
## Current State Sources
|
||||
|
||||
### 1. Auth State
|
||||
|
||||
File:
|
||||
|
||||
- [auth.ts](/home/ray/dev/linkong/planet/frontend/src/stores/auth.ts)
|
||||
|
||||
Responsibilities:
|
||||
|
||||
- Token
|
||||
- Current user
|
||||
- Login / logout
|
||||
|
||||
`App.tsx` uses it to decide whether to redirect to the login page.
|
||||
|
||||
### 2. Business Data Gateway
|
||||
|
||||
AI / situational awareness related services are currently in:
|
||||
|
||||
- [http-gateway.ts](/home/ray/dev/linkong/planet/frontend/src/services/situational-awareness/http-gateway.ts)
|
||||
- [port.ts](/home/ray/dev/linkong/planet/frontend/src/services/situational-awareness/port.ts)
|
||||
- [types.ts](/home/ray/dev/linkong/planet/frontend/src/services/situational-awareness/types.ts)
|
||||
|
||||
Constraints:
|
||||
|
||||
- Pages must not scatter URL construction directly
|
||||
- Define boundaries through port/types first
|
||||
- Then implement via http/mock gateway
|
||||
|
||||
## Current Page Layer Recommendations
|
||||
|
||||
### 1. Dashboard and Summary Pages
|
||||
|
||||
Example:
|
||||
|
||||
- [Dashboard.tsx](/home/ray/dev/linkong/planet/frontend/src/pages/Dashboard/Dashboard.tsx)
|
||||
|
||||
Priority goals:
|
||||
|
||||
- Stable header
|
||||
- Summary cards compact first
|
||||
- Main work area occupies primary height
|
||||
|
||||
### 2. Table Pages
|
||||
|
||||
Examples:
|
||||
|
||||
- [DataSources.tsx](/home/ray/dev/linkong/planet/frontend/src/pages/DataSources/DataSources.tsx)
|
||||
- [DataList.tsx](/home/ray/dev/linkong/planet/frontend/src/pages/DataList/DataList.tsx)
|
||||
- [Users.tsx](/home/ray/dev/linkong/planet/frontend/src/pages/Users/Users.tsx)
|
||||
- [Settings.tsx](/home/ray/dev/linkong/planet/frontend/src/pages/Settings/Settings.tsx)
|
||||
|
||||
Constraints:
|
||||
|
||||
- Prefer internal scrolling
|
||||
- Do not let tables blow out the full page
|
||||
- New table areas should reuse `TableScrollRegion` / `ScrollbarOverlay`
|
||||
|
||||
### 3. Complex Workspace Pages
|
||||
|
||||
Examples:
|
||||
|
||||
- [BGP.tsx](/home/ray/dev/linkong/planet/frontend/src/pages/BGP/BGP.tsx)
|
||||
- [Playground.tsx](/home/ray/dev/linkong/planet/frontend/src/pages/Playground/Playground.tsx)
|
||||
|
||||
Constraints:
|
||||
|
||||
- Tab content must not share the same height logic
|
||||
- Table tabs, Markdown tabs, and config tabs each need their own scroll responsibility
|
||||
- AI result areas and long text areas should maintain a minimum readable height
|
||||
|
||||
## Current Layout Constraints
|
||||
|
||||
These principles have been repeatedly validated in the project:
|
||||
|
||||
1. Parent container height chain must close
|
||||
2. `min-height: 0` must not be omitted
|
||||
3. Overflow responsibility must be explicit
|
||||
4. Do not use `overflow: hidden` to mask structural issues
|
||||
5. Do not compress the main work area to make summary cards show completely
|
||||
6. Custom scrollbars must be floating overlays; they must not squeeze content width
|
||||
|
||||
For detailed experience, see:
|
||||
|
||||
- [frontend-layout-guidelines.md](/home/ray/dev/linkong/planet/docs/technical/en/frontend-layout-guidelines.md)
|
||||
|
||||
## Recommended Change Approach
|
||||
|
||||
For future console page changes:
|
||||
|
||||
1. Confirm whether the page is a summary page, table page, or complex workspace
|
||||
2. Integrate into the existing shell and scroll semantics first
|
||||
3. Reuse shared scroll components
|
||||
4. Handle visual and detail interactions last
|
||||
|
||||
Do not write local CSS patches first, then retrofit the structure.
|
||||
|
||||
## Current Clear Boundary
|
||||
|
||||
The console frontend and the Earth frontend are not the same system:
|
||||
|
||||
- Console frontend: React + Ant Design workbench
|
||||
- Earth frontend: independent native HUD system under `public/earth`
|
||||
|
||||
Therefore:
|
||||
|
||||
- Do not move Earth's HUD / animations / state machine directly into the console
|
||||
- Do not force the console's table / scroll strategy onto the Earth HUD
|
||||
|
||||
For Earth-related structure, see:
|
||||
|
||||
- [earth-frontend-context.md](/home/ray/dev/linkong/planet/docs/technical/en/earth-frontend-context.md)
|
||||
309
docs/technical/en/frontend-layout-guidelines.md
Normal file
309
docs/technical/en/frontend-layout-guidelines.md
Normal file
@@ -0,0 +1,309 @@
|
||||
# Frontend Layout Guidelines
|
||||
|
||||
Admin pages in this project default to a "single-screen workspace" layout standard. The goal is not to prevent all overflow, but to ensure that under common desktop viewports:
|
||||
|
||||
- The main page structure is visible within one screen
|
||||
- The user can simultaneously see the page header, summary area, and main workspace
|
||||
- Overflow content scrolls within its module, rather than stretching the entire page vertically
|
||||
|
||||
Current recommended reference implementations:
|
||||
|
||||
- [frontend/src/pages/BGP/BGP.tsx](/home/ray/dev/linkong/planet/frontend/src/pages/BGP/BGP.tsx)
|
||||
- [frontend/src/index.css](/home/ray/dev/linkong/planet/frontend/src/index.css)
|
||||
|
||||
## Core Principles
|
||||
|
||||
### 1. Pages Should Prioritize a Single-Screen Workspace
|
||||
|
||||
Admin pages default to:
|
||||
|
||||
- Header: title, description, main actions
|
||||
- Main workspace: stats cards, tables, charts, lists, tabs
|
||||
|
||||
Recommended structure:
|
||||
|
||||
```tsx
|
||||
<AppLayout>
|
||||
<div className="page-shell">
|
||||
<div className="page-shell__header">...</div>
|
||||
<div className="page-shell__body">...</div>
|
||||
</div>
|
||||
</AppLayout>
|
||||
```
|
||||
|
||||
Total page height should be bounded within the `AppLayout` content area, not allowed to grow naturally downward without limit.
|
||||
|
||||
### 2. Scrolling Should Happen Inside Modules
|
||||
|
||||
If tables, logs, long lists, or chart details overflow their space:
|
||||
|
||||
- Let the card scroll internally
|
||||
- Let the table scroll internally
|
||||
- Let the tab content area scroll internally
|
||||
|
||||
Do not rely on full-page scrolling to "solve" the space problem.
|
||||
|
||||
### 3. The Main Workspace Must Get the Most Space
|
||||
|
||||
The most important module on a page must be the visual and spatial lead. Typically ensure:
|
||||
|
||||
- Header always visible
|
||||
- Summary area height controlled
|
||||
- Main table / chart / analysis area occupies more than 50% of visible height
|
||||
|
||||
If a page has multiple large modules, priority order is:
|
||||
|
||||
1. First compress the description and summary areas
|
||||
2. Then move secondary modules into tabs or switch views
|
||||
3. Only then consider adding more full-page scrolling
|
||||
|
||||
### 4. Small Screens and High Zoom Must Enter Compact Mode
|
||||
|
||||
When window height is low, width is narrow, or system zoom is high, actively switch to a compact layout:
|
||||
|
||||
- Reduce card padding
|
||||
- Reduce header and cell spacing
|
||||
- Convert summary area to a more compact single-row or horizontal-scroll layout
|
||||
- Move secondary modules into tabs, drawers, or collapsed areas
|
||||
|
||||
Compact mode goal: maintain usability, not just shrink all text and controls.
|
||||
|
||||
### 5. Overflow Responsibility Must Be Explicit
|
||||
|
||||
Large content blocks on the page must explicitly define:
|
||||
|
||||
- Who is responsible for filling remaining height
|
||||
- Who is responsible for clipping
|
||||
- Who is responsible for scrolling
|
||||
|
||||
Common requirements:
|
||||
|
||||
- Parent container chain needs `min-height: 0`
|
||||
- Workspace containers typically need `display: flex`
|
||||
- The real scroll node must explicitly use `overflow: auto`
|
||||
|
||||
### 6. Cards Must Not Be Compressed to Unreadable
|
||||
|
||||
Historical problems have not been "missing scrollbars," but:
|
||||
|
||||
- Cards compressed by `flex` to only a tiny visible area
|
||||
- Text can render but cannot be read completely
|
||||
- Content exists but is cut off by `overflow: hidden`
|
||||
|
||||
Future constraints:
|
||||
|
||||
- First ensure cards have a readable minimum height
|
||||
- If further compression affects readability, switch to internal scrolling
|
||||
- Do not compress body text, tables, or description areas into unreadable strips just to "maintain one screen"
|
||||
|
||||
### 7. Tabs Are Not Inherently Safe Layout Containers
|
||||
|
||||
Historical regressions with Tabs include:
|
||||
|
||||
- Hidden tab panes reappearing due to custom `display: flex`
|
||||
- All tabs having the same height/overflow rules forced on them
|
||||
- Table tabs work, but markdown / help / diagnostics tabs get crushed
|
||||
|
||||
Constraints:
|
||||
|
||||
- Each type of content inside `Tabs` must define its own layout strategy
|
||||
- Table tab: "fixed height + internal scrolling"
|
||||
- Docs/Markdown tab: better as "tab pane self-scrolls + content normal document flow"
|
||||
- If overriding component library styles, verify the hidden state still holds
|
||||
|
||||
### 8. Summary Areas Should Enter Compact Mode First, Not Compress Body
|
||||
|
||||
Historical experience shows the top summary cards are most often mishandled:
|
||||
|
||||
- They frequently get forcibly narrowed to "fit everything"
|
||||
- Then the body, tables, and AI result areas all lose their main space
|
||||
|
||||
Unified constraint:
|
||||
|
||||
- On small screens or high zoom, summary cards should first:
|
||||
- Reduce padding
|
||||
- Switch to horizontal scrolling
|
||||
- Switch to a more compact grid
|
||||
- Do not sacrifice the main workspace's visible area first
|
||||
|
||||
### 9. Long-Document Content Should Prioritize Reading Experience
|
||||
|
||||
Content like the following cannot directly apply "table workspace" logic:
|
||||
|
||||
- AI briefs
|
||||
- Runtime logs
|
||||
- Raw JSON
|
||||
- Help text
|
||||
- Multi-paragraph descriptive text
|
||||
|
||||
These areas should prioritize:
|
||||
|
||||
- Stable title and meta information visibility
|
||||
- Body has a clear minimum readable height
|
||||
- Body scroll strategy defined separately
|
||||
- Support for Markdown tables, dividers, quotes, code blocks
|
||||
|
||||
### 10. Height Critical Paths Should Use Fewer Wrapper Layers
|
||||
|
||||
Many scroll problems historically were not in the component itself, but came from an extra wrapper layer:
|
||||
|
||||
- Height chain broken
|
||||
- `min-height: 0` not passed down
|
||||
- `overflow` responsibility absorbed
|
||||
|
||||
Therefore:
|
||||
|
||||
- For height-critical areas, prefer the most direct DOM structure
|
||||
- When using `Space`, extra wrapper `div`, or third-party layout containers, verify they don't change scroll and height semantics
|
||||
- If an area shows "content is there but only a sliver is visible," first suspect an intermediate wrapper layer
|
||||
|
||||
## Historical Pitfalls
|
||||
|
||||
From Earth, Playground, BGP, DataSources page bugfixes, several high-frequency pitfall types:
|
||||
|
||||
### 1. Using `overflow: hidden` to Mask Layout Problems
|
||||
|
||||
Superficially the page looks "clean," but actually causes:
|
||||
|
||||
- Content getting clipped
|
||||
- Tab content reduced to a sliver
|
||||
- Panel renders successfully but users can't see it
|
||||
|
||||
Correct approach:
|
||||
|
||||
- Let the real content node scroll
|
||||
- Don't let upper containers unconditionally clip all child content
|
||||
|
||||
### 2. Treating All Tabs as the Same Content Type
|
||||
|
||||
Tables, Markdown, help cards, and log streams have completely different space requirements.
|
||||
|
||||
Correct approach:
|
||||
|
||||
- Table: fixed workspace + internal scrolling
|
||||
- Document: normal flow content + pane-level scrolling
|
||||
- Side description: content-driven height, not forced to fill
|
||||
|
||||
### 3. Only Doing Visual Shrinking, Not Space Reallocation
|
||||
|
||||
This causes:
|
||||
|
||||
- Card text truncated
|
||||
- Table shows only 1-2 rows
|
||||
- Buttons and filters crammed together
|
||||
|
||||
Correct approach:
|
||||
|
||||
- Compact mode prioritizes re-layout
|
||||
- Summary area horizontal scrolling
|
||||
- Collapse / hide secondary modules
|
||||
|
||||
### 4. Incomplete Parent Container Height Chain
|
||||
|
||||
This is the most common cause of internal scrolling failing.
|
||||
|
||||
Inspection order:
|
||||
|
||||
1. Does the outer layer actually have a determined height?
|
||||
2. Does the flex parent have `min-height: 0`?
|
||||
3. Does the real scroll node explicitly use `overflow: auto`?
|
||||
4. Have intermediate wrapper layers silently changed layout semantics?
|
||||
|
||||
### 5. UI State and Display State Out of Sync
|
||||
|
||||
Repeated in Earth-related changes:
|
||||
|
||||
- Layer hidden, but hover/lock still active
|
||||
- Tooltip still showing stale object
|
||||
- Legend not switching with the state
|
||||
|
||||
These constraints also apply to admin pages:
|
||||
|
||||
- Hidden, unmounted, or switched-out content should not retain active interaction state
|
||||
|
||||
## Recommended Implementation Patterns
|
||||
|
||||
### Page Shell
|
||||
|
||||
Reuse existing common structures in the project:
|
||||
|
||||
- `.dashboard-content-inner`
|
||||
- `.page-shell`
|
||||
- `.page-shell__header`
|
||||
- `.page-shell__body`
|
||||
- `.table-scroll-region`
|
||||
|
||||
Do not invent a completely different height and scroll semantics for each page.
|
||||
|
||||
### Table Workspace
|
||||
|
||||
Recommended pattern:
|
||||
|
||||
```tsx
|
||||
<Card>
|
||||
<div className="table-scroll-region" ref={tableRegionRef}>
|
||||
<Table
|
||||
pagination={false}
|
||||
scroll={{ x: 1200, y: tableHeight }}
|
||||
/>
|
||||
</div>
|
||||
</Card>
|
||||
```
|
||||
|
||||
Requirements:
|
||||
|
||||
- Tables should scroll inside their card
|
||||
- `scroll.y` should come from actual available height calculation, not a completely static magic number
|
||||
- Parent container chain must ensure header, body, content overflow all close inside the table
|
||||
|
||||
### Multi-Module Pages
|
||||
|
||||
If a page has:
|
||||
|
||||
- Summary cards
|
||||
- Table
|
||||
- Anomaly details
|
||||
- Recent events
|
||||
|
||||
Do not simply stack all modules vertically. Prefer:
|
||||
|
||||
- Top summary + single main workspace at bottom
|
||||
- Tab-switch multiple secondary data views
|
||||
- Left-right split with each column scrolling independently
|
||||
|
||||
## Discouraged Patterns
|
||||
|
||||
The following patterns are considered non-compliant with this project's page standard:
|
||||
|
||||
- Relying on full-page vertical scrolling to display the main workspace
|
||||
- Stacking 3-4 large cards vertically on one page, each wanting to display fully
|
||||
- Table without internal scrolling, causing only 1-2 rows visible after zoom
|
||||
- Parent container missing `min-height: 0`, causing internal scrolling to fail
|
||||
- Only doing visual shrinking without addressing real space allocation
|
||||
|
||||
## Page Acceptance Checklist
|
||||
|
||||
Before submitting, check at minimum:
|
||||
|
||||
- Can page header, summary area, and main workspace appear simultaneously?
|
||||
- Does the main workspace get the most height on the page?
|
||||
- When table or detail overflows, does the scrollbar appear inside the module?
|
||||
- Is the card compressed to the point where text doesn't display completely? If so, has it switched to internal scrolling?
|
||||
- Is it still usable at browser zoom `125%` / `150%`?
|
||||
- In a low-height window, is there still a reasonable number of visible content rows?
|
||||
- Are Tabs, Card, Table still operable when overflowing?
|
||||
- Do non-table tabs (Markdown, help text, logs) have their own independent and reasonable scroll strategy?
|
||||
|
||||
## Implementation Order
|
||||
|
||||
When adding or refactoring admin pages, design in this order:
|
||||
|
||||
1. Define the main workspace first
|
||||
2. Determine which modules must always be visible
|
||||
3. Then handle styling and visual hierarchy
|
||||
|
||||
Simply put:
|
||||
|
||||
- First ensure correct space allocation
|
||||
- Then handle scroll boundaries
|
||||
- Finally handle aesthetics
|
||||
489
docs/technical/en/manual.md
Normal file
489
docs/technical/en/manual.md
Normal file
@@ -0,0 +1,489 @@
|
||||
# Planet Manual
|
||||
|
||||
This manual is for daily use, demos, development integration, and local operations. It covers four core entry points:
|
||||
|
||||
- `planet.sh`: local start, stop, restart, health check, and log access
|
||||
- Earth: public 3D situational awareness page
|
||||
- Console: admin backend (login required)
|
||||
- Docs: public developer documentation and manual
|
||||
|
||||
For the shortest path to getting started, see [quickstart.md](/home/ray/dev/linkong/planet/docs/technical/en/quickstart.md).
|
||||
|
||||
## Entry Overview
|
||||
|
||||
After a default startup, the common URLs are:
|
||||
|
||||
| Name | URL | Login Required | Description |
|
||||
| --- | --- | --- | --- |
|
||||
| Earth | `http://localhost:3000/earth` | No | 3D globe, layers, BGP, satellites, cables, news situational awareness |
|
||||
| Docs | `http://localhost:3000/docs` | No | Developer docs, technical reference, usage manual |
|
||||
| Console | `http://localhost:3000/admin` | Yes | Data, config, alerts, logs, and situational observation |
|
||||
| AI Playground | `http://localhost:3000/playground` | Yes | AI Provider status and debugging |
|
||||
| Backend API Docs | `http://localhost:8000/docs` | Depends on endpoint | FastAPI / OpenAPI documentation |
|
||||
|
||||
## planet.sh
|
||||
|
||||
`planet.sh` is the main control script for local development and demos. Use it to manage services rather than manually starting frontend, backend, database, and AI Provider separately.
|
||||
|
||||
### Start
|
||||
|
||||
```bash
|
||||
./planet.sh start
|
||||
```
|
||||
|
||||
Default behavior:
|
||||
|
||||
- Starts PostgreSQL and Redis
|
||||
- Starts AI Provider
|
||||
- Starts the backend API
|
||||
- Starts the frontend Vite dev server
|
||||
- Outputs Earth, console, Playground, and backend API doc URLs
|
||||
|
||||
Specify custom ports:
|
||||
|
||||
```bash
|
||||
./planet.sh start -b 8001 -f 3001 -a 8101
|
||||
```
|
||||
|
||||
Parameters:
|
||||
|
||||
| Flag | Meaning |
|
||||
| --- | --- |
|
||||
| `-b <port>` | Backend port |
|
||||
| `-f <port>` | Frontend port |
|
||||
| `-a <port>` | AI Provider port |
|
||||
| `--allow-lan` | Enable LAN access |
|
||||
| `--verbose` | Show more command output during execution |
|
||||
|
||||
### Stop
|
||||
|
||||
```bash
|
||||
./planet.sh stop
|
||||
```
|
||||
|
||||
Stops:
|
||||
|
||||
- Backend
|
||||
- AI Provider
|
||||
- Frontend
|
||||
- PostgreSQL
|
||||
- Redis
|
||||
|
||||
### Restart
|
||||
|
||||
Full restart:
|
||||
|
||||
```bash
|
||||
./planet.sh restart
|
||||
```
|
||||
|
||||
Per-module restart:
|
||||
|
||||
```bash
|
||||
./planet.sh restart -b
|
||||
./planet.sh restart -f
|
||||
./planet.sh restart -a
|
||||
./planet.sh restart -d
|
||||
```
|
||||
|
||||
| Flag | Effect |
|
||||
| --- | --- |
|
||||
| `-b` | Backend only |
|
||||
| `-f` | Frontend only |
|
||||
| `-a` | AI Provider only |
|
||||
| `-d` | Database only |
|
||||
|
||||
Per-module restarts are preferred during development — they avoid interrupting unrelated services.
|
||||
|
||||
### Create User
|
||||
|
||||
```bash
|
||||
./planet.sh createuser
|
||||
```
|
||||
|
||||
Used to create a console login account before first use. The script interactively prompts for username, password, and role.
|
||||
|
||||
### Health Check
|
||||
|
||||
```bash
|
||||
./planet.sh health
|
||||
```
|
||||
|
||||
Checks:
|
||||
|
||||
- `planet_*` container status
|
||||
- Backend `/health`
|
||||
- AI Provider `/health`
|
||||
- Frontend reachability
|
||||
|
||||
If something shows offline, check the corresponding logs first.
|
||||
|
||||
### Logs
|
||||
|
||||
Recent logs:
|
||||
|
||||
```bash
|
||||
./planet.sh log
|
||||
```
|
||||
|
||||
Follow logs:
|
||||
|
||||
```bash
|
||||
./planet.sh log -f
|
||||
./planet.sh log -b
|
||||
./planet.sh log -a
|
||||
```
|
||||
|
||||
| Flag | Log source |
|
||||
| --- | --- |
|
||||
| `-f` / `--frontend` | `/tmp/planet_frontend.log` |
|
||||
| `-b` / `--backend` | `/tmp/planet_backend.log` |
|
||||
| `-a` / `--ai-provider` | `planet_aiprovider` container logs |
|
||||
|
||||
### LAN Access
|
||||
|
||||
```bash
|
||||
./planet.sh start --allow-lan
|
||||
```
|
||||
|
||||
Useful for:
|
||||
|
||||
- Starting in WSL, accessing from Windows browser
|
||||
- Demos on phone or tablet
|
||||
- Another machine on the same LAN accessing the same dev instance
|
||||
|
||||
After starting, check your firewall and WSL network forwarding if access fails.
|
||||
|
||||
## Earth
|
||||
|
||||
Earth is the public 3D situational awareness page, accessed at:
|
||||
|
||||
```text
|
||||
http://localhost:3000/earth
|
||||
```
|
||||
|
||||
It is a standalone frontend. The actual page lives at:
|
||||
|
||||
- `frontend/public/earth/index.html`
|
||||
- `frontend/public/earth/js/`
|
||||
- `frontend/public/earth/css/`
|
||||
|
||||
The React route `/earth` simply hosts it in an iframe.
|
||||
|
||||
### Main Uses
|
||||
|
||||
Earth is used to observe in a single globe view:
|
||||
|
||||
- BGP events, anomalies, and situational posture
|
||||
- Satellites and orbital trails
|
||||
- Submarine cables and landing points
|
||||
- Compute centers
|
||||
- Country borders, grid lines, HD texture, cloud layer, terrain
|
||||
- Live news streams and situational news
|
||||
- Search and focused object details
|
||||
|
||||
### Layer Control
|
||||
|
||||
The right-side layer panel toggles visualization layers on or off.
|
||||
|
||||
Common layers include:
|
||||
|
||||
- Grid lines
|
||||
- Country borders
|
||||
- HD texture
|
||||
- Atmospheric cloud layer
|
||||
- Submarine cables
|
||||
- Compute centers
|
||||
- BGP observation
|
||||
- Satellites
|
||||
- Orbital trails
|
||||
- Terrain
|
||||
|
||||
Some layers have dependencies:
|
||||
|
||||
- Terrain requires HD texture
|
||||
- Trails require Satellites
|
||||
- When HD texture is off, the globe shows the base map and edge glow effect
|
||||
|
||||
### Search
|
||||
|
||||
Earth search finds current globe objects, such as:
|
||||
|
||||
- Submarine cables
|
||||
- Landing points
|
||||
- Satellites
|
||||
- Compute centers
|
||||
- BGP events
|
||||
- BGP collectors
|
||||
|
||||
Search results can be used to quickly locate objects and open their details.
|
||||
|
||||
### Settings
|
||||
|
||||
The settings panel contains:
|
||||
|
||||
- Rotation mode / cruise mode
|
||||
- Cruise modules: BGP, News
|
||||
- Satellite display style: self-glow, real ground footprint
|
||||
- Day/night mode
|
||||
- Panel visibility toggles
|
||||
- Globe default size
|
||||
- Terrain opacity
|
||||
- Reset settings
|
||||
|
||||
These settings are stored in browser local storage. They revert to defaults if you switch browsers or clear site data.
|
||||
|
||||
### Cruise Mode
|
||||
|
||||
Cruise mode makes Earth automatically cycle through focus targets.
|
||||
|
||||
Current cruise modules:
|
||||
|
||||
- BGP
|
||||
- News
|
||||
|
||||
Suitable for demos, monitoring displays, or unattended presentations.
|
||||
|
||||
### Mobile
|
||||
|
||||
Earth has a mobile drawer layout. On small screens:
|
||||
|
||||
- Layer controls open in a mobile drawer
|
||||
- Search, settings, and details use mobile panels
|
||||
- Main interactions remain centered on globe object clicks, search, and layer toggles
|
||||
|
||||
### Common Issues
|
||||
|
||||
#### Earth Won't Open
|
||||
|
||||
Check whether the frontend is online:
|
||||
|
||||
```bash
|
||||
./planet.sh health
|
||||
./planet.sh log -f
|
||||
```
|
||||
|
||||
If the frontend port is not `3000`, use the actual port shown at startup.
|
||||
|
||||
#### Layer Has No Data
|
||||
|
||||
Check the backend and data sources:
|
||||
|
||||
```bash
|
||||
./planet.sh health
|
||||
./planet.sh log -b
|
||||
```
|
||||
|
||||
Then open the console and check:
|
||||
|
||||
- `/datasources`
|
||||
- `/data`
|
||||
- `/bgp`
|
||||
|
||||
#### Satellites, BGP, or Cables Load Slowly
|
||||
|
||||
These layers may depend on backend APIs, external data sources, or first-run collection tasks. Wait for startup tasks to finish before checking logs and console data source status.
|
||||
|
||||
## Console
|
||||
|
||||
Console entry point:
|
||||
|
||||
```text
|
||||
http://localhost:3000/admin
|
||||
```
|
||||
|
||||
The console requires login. Create a user first if this is your first time:
|
||||
|
||||
```bash
|
||||
./planet.sh createuser
|
||||
```
|
||||
|
||||
### Page Structure
|
||||
|
||||
The console uses React + Ant Design, with a left-side menu organized by work domain.
|
||||
|
||||
Common pages:
|
||||
|
||||
| Page | Route | Purpose |
|
||||
| --- | --- | --- |
|
||||
| Dashboard | `/admin` | System overview |
|
||||
| Earth | `/earth` | Opens the public Earth page |
|
||||
| Data Sources | `/datasources` | Manage data sources and trigger collection |
|
||||
| Collected Data | `/data` | View collected data |
|
||||
| BGP Observation | `/bgp` | BGP situational data |
|
||||
| System Alerts | `/alerts/system` | System-level alerts |
|
||||
| BGP Alerts | `/alerts/bgp` | BGP-related alerts |
|
||||
| Situational Alerts | `/alerts/situational` | Situational assessment alerts |
|
||||
| AI Playground | `/playground` | AI Provider debugging |
|
||||
| System Logs | `/logs` | View system logs (typically super admin only) |
|
||||
| Users | `/users` | User management |
|
||||
| Settings | `/settings` | System config and TV live stream sources |
|
||||
|
||||
### Data Sources
|
||||
|
||||
`/datasources` shows and manages collection sources.
|
||||
|
||||
Common operations:
|
||||
|
||||
- View data source status
|
||||
- Trigger collection
|
||||
- View recent collection tasks
|
||||
- Adjust configuration
|
||||
|
||||
If a category of objects is missing on Earth, start here to confirm the data source is available.
|
||||
|
||||
### Collected Data
|
||||
|
||||
`/data` shows the collected data table.
|
||||
|
||||
Useful for diagnosing:
|
||||
|
||||
- Whether data has entered the system
|
||||
- Whether data update times match expectations
|
||||
- Whether a data source produced valid records
|
||||
|
||||
### BGP Observation
|
||||
|
||||
`/bgp` is the BGP-focused page.
|
||||
|
||||
It complements the BGP layer on Earth:
|
||||
|
||||
- Earth emphasizes spatial posture and visual focus
|
||||
- The console BGP page emphasizes lists, status, details, and assessment
|
||||
|
||||
### Alerts
|
||||
|
||||
Alert entry points:
|
||||
|
||||
- `/alerts/system`
|
||||
- `/alerts/bgp`
|
||||
- `/alerts/situational`
|
||||
|
||||
Used to view system, network, and situational alerts.
|
||||
|
||||
### System Settings
|
||||
|
||||
`/settings` manages system-level configuration.
|
||||
|
||||
Current common uses:
|
||||
|
||||
- System settings
|
||||
- TV live stream source configuration
|
||||
- Data source configuration entry points
|
||||
|
||||
Available configuration depends on the current user's role.
|
||||
|
||||
### System Logs
|
||||
|
||||
`/logs` views system logs. If the menu item is not visible, the current user likely lacks the required role.
|
||||
|
||||
Common troubleshooting sequence:
|
||||
|
||||
```bash
|
||||
./planet.sh health
|
||||
./planet.sh log
|
||||
```
|
||||
|
||||
Then open `/logs` for more structured runtime information.
|
||||
|
||||
## Docs
|
||||
|
||||
Public documentation site:
|
||||
|
||||
```text
|
||||
http://localhost:3000/docs
|
||||
```
|
||||
|
||||
Current public content comes from:
|
||||
|
||||
```text
|
||||
docs/technical/zh/ (Chinese)
|
||||
docs/technical/en/ (English)
|
||||
```
|
||||
|
||||
Docs supports:
|
||||
|
||||
- Category navigation
|
||||
- Markdown rendering
|
||||
- Tables and code blocks
|
||||
- In-document table of contents
|
||||
- Local search
|
||||
- Internal links between technical documents
|
||||
|
||||
When adding a new technical document, check:
|
||||
|
||||
- Does it have a clear top-level heading
|
||||
- Does it need to be added to the `/docs` manual category and ordering
|
||||
- Does it contain information that should not be publicly displayed
|
||||
|
||||
## Development Command Conventions
|
||||
|
||||
Frontend commands must use Bun:
|
||||
|
||||
```bash
|
||||
cd frontend
|
||||
bun install
|
||||
bun run dev
|
||||
bun run build
|
||||
```
|
||||
|
||||
Do not use `npm run ...`. The project uses Bun in WSL / Windows mixed environments to avoid Node/npm path compatibility issues.
|
||||
|
||||
Verify the frontend build:
|
||||
|
||||
```bash
|
||||
source ~/.zshrc && bun run build
|
||||
```
|
||||
|
||||
## Troubleshooting Order
|
||||
|
||||
When something goes wrong, follow this sequence:
|
||||
|
||||
1. Check service status:
|
||||
|
||||
```bash
|
||||
./planet.sh health
|
||||
```
|
||||
|
||||
2. Check recent logs:
|
||||
|
||||
```bash
|
||||
./planet.sh log
|
||||
```
|
||||
|
||||
3. Check per-module logs:
|
||||
|
||||
```bash
|
||||
./planet.sh log -f
|
||||
./planet.sh log -b
|
||||
./planet.sh log -a
|
||||
```
|
||||
|
||||
4. Restart only the affected module:
|
||||
|
||||
```bash
|
||||
./planet.sh restart -f
|
||||
./planet.sh restart -b
|
||||
./planet.sh restart -a
|
||||
```
|
||||
|
||||
5. If database or cache is abnormal, restart the database:
|
||||
|
||||
```bash
|
||||
./planet.sh restart -d
|
||||
```
|
||||
|
||||
6. If still unrecovered, do a full restart:
|
||||
|
||||
```bash
|
||||
./planet.sh restart
|
||||
```
|
||||
|
||||
## Related Docs
|
||||
|
||||
- [quickstart.md](/home/ray/dev/linkong/planet/docs/technical/en/quickstart.md)
|
||||
- [frontend-admin-frontend-context.md](/home/ray/dev/linkong/planet/docs/technical/en/frontend-admin-frontend-context.md)
|
||||
- [earth-frontend-context.md](/home/ray/dev/linkong/planet/docs/technical/en/earth-frontend-context.md)
|
||||
- [earth-layer-style-reference.md](/home/ray/dev/linkong/planet/docs/technical/en/earth-layer-style-reference.md)
|
||||
- [backend-system-service-control.md](/home/ray/dev/linkong/planet/docs/technical/en/backend-system-service-control.md)
|
||||
- [backend-collectors.md](/home/ray/dev/linkong/planet/docs/technical/en/backend-collectors.md)
|
||||
105
docs/technical/en/ops-docker-compose-buildx-upgrade.md
Normal file
105
docs/technical/en/ops-docker-compose-buildx-upgrade.md
Normal file
@@ -0,0 +1,105 @@
|
||||
# Docker + Compose + Buildx Upgrade Guide
|
||||
|
||||
Process: remove old version → install new version → verify
|
||||
|
||||
---
|
||||
|
||||
# 1. Remove Old Version
|
||||
|
||||
## Remove apt-installed packages
|
||||
|
||||
```bash
|
||||
sudo apt remove -y docker.io docker-compose docker-compose-v2 docker-doc podman-docker containerd runc
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Remove system `docker-compose` (V1)
|
||||
|
||||
```bash
|
||||
sudo rm -f "$(which docker-compose 2>/dev/null)"
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Find and remove manually installed Buildx plugin
|
||||
|
||||
```bash
|
||||
docker info | sed -n '/Plugins:/,/^ Server:/p' | grep -A2 buildx
|
||||
```
|
||||
|
||||
Get the `Path` from the output, then run:
|
||||
|
||||
```bash
|
||||
rm -f <path to docker-buildx file>
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Clean up unused dependencies
|
||||
|
||||
```bash
|
||||
sudo apt autoremove -y
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
# 2. Install Official Docker
|
||||
|
||||
Includes Docker Engine, Docker Compose plugin, and Docker Buildx plugin.
|
||||
|
||||
## Install dependencies
|
||||
|
||||
```bash
|
||||
sudo apt update
|
||||
sudo apt install -y ca-certificates curl gnupg
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Add Docker GPG key
|
||||
|
||||
```bash
|
||||
sudo install -m 0755 -d /etc/apt/keyrings
|
||||
curl -fsSL https://download.docker.com/linux/ubuntu/gpg | \
|
||||
sudo gpg --dearmor -o /etc/apt/keyrings/docker.gpg
|
||||
sudo chmod a+r /etc/apt/keyrings/docker.gpg
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Add official repository
|
||||
|
||||
```bash
|
||||
echo "deb [arch=$(dpkg --print-architecture) signed-by=/etc/apt/keyrings/docker.gpg] https://download.docker.com/linux/ubuntu $(. /etc/os-release && echo "$VERSION_CODENAME") stable" | \
|
||||
sudo tee /etc/apt/sources.list.d/docker.list > /dev/null
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Install Docker + Compose + Buildx
|
||||
|
||||
```bash
|
||||
sudo apt update
|
||||
sudo apt install -y docker-ce docker-ce-cli containerd.io docker-buildx-plugin docker-compose-plugin
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
# 3. Verify Installation
|
||||
|
||||
```bash
|
||||
docker --version
|
||||
docker compose version
|
||||
docker buildx version
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
# 4. Common Commands
|
||||
|
||||
```bash
|
||||
docker compose up -d
|
||||
docker compose down
|
||||
docker buildx build .
|
||||
```
|
||||
193
docs/technical/en/quickstart.md
Normal file
193
docs/technical/en/quickstart.md
Normal file
@@ -0,0 +1,193 @@
|
||||
# Quickstart
|
||||
|
||||
This guide is for developers or demo operators starting Planet for the first time. The goal is to get services running via the shortest path and know which URLs to open.
|
||||
|
||||
## Prerequisites
|
||||
|
||||
Recommended: run in a WSL / Linux shell.
|
||||
|
||||
You need:
|
||||
|
||||
- Docker / Docker Compose available
|
||||
- `uv` and `bun` accessible in the current shell
|
||||
- Repository cloned locally
|
||||
|
||||
On a new machine, run the bootstrap script first:
|
||||
|
||||
```bash
|
||||
./scripts/bootstrap-dev.sh
|
||||
```
|
||||
|
||||
This script checks and syncs common dependencies, and generates if missing:
|
||||
|
||||
- `backend/.env`
|
||||
- `aiprovider/.env`
|
||||
- `frontend/.env.local`
|
||||
|
||||
## 1. Start Services
|
||||
|
||||
From the repository root:
|
||||
|
||||
```bash
|
||||
./planet.sh start
|
||||
```
|
||||
|
||||
After startup, the key URLs are:
|
||||
|
||||
| Entry | Default URL | Purpose |
|
||||
| --- | --- | --- |
|
||||
| Earth | `http://localhost:3000/earth` | Public 3D Earth visualization |
|
||||
| Console | `http://localhost:3000/admin` | Admin console (login required) |
|
||||
| Docs | `http://localhost:3000/docs` | Public developer docs and manual |
|
||||
| AI Playground | `http://localhost:3000/playground` | AI debugging (login required) |
|
||||
| Backend API Docs | `http://localhost:8000/docs` | FastAPI / OpenAPI interface docs |
|
||||
|
||||
If the default ports are taken, specify custom ports:
|
||||
|
||||
```bash
|
||||
./planet.sh start -f 3001 -b 8001 -a 8101
|
||||
```
|
||||
|
||||
## 2. Create a Login User
|
||||
|
||||
The console requires login. For first-time use:
|
||||
|
||||
```bash
|
||||
./planet.sh createuser
|
||||
```
|
||||
|
||||
Follow the prompts to enter username, password, and role.
|
||||
|
||||
## 3. Open Earth
|
||||
|
||||
Visit:
|
||||
|
||||
```text
|
||||
http://localhost:3000/earth
|
||||
```
|
||||
|
||||
Earth is a public page — no login required.
|
||||
|
||||
Once in, verify:
|
||||
|
||||
- The globe renders correctly
|
||||
- The right-side layer panel can toggle layers on/off
|
||||
- Search can find cables, satellites, compute centers, BGP events
|
||||
- Settings panel can switch cruise mode, day/night mode, satellite display style
|
||||
|
||||
## 4. Open the Console
|
||||
|
||||
Visit:
|
||||
|
||||
```text
|
||||
http://localhost:3000/admin
|
||||
```
|
||||
|
||||
The console manages data sources, collected data, situational observation, alerts, system logs, and configuration.
|
||||
|
||||
First-time inspection checklist:
|
||||
|
||||
- `/datasources`: data source configuration and collection status
|
||||
- `/data`: collected data
|
||||
- `/bgp`: BGP situational view
|
||||
- `/alerts/system`: system alerts
|
||||
- `/settings`: system configuration
|
||||
|
||||
## 5. Check Service Health
|
||||
|
||||
```bash
|
||||
./planet.sh health
|
||||
```
|
||||
|
||||
This shows container status and checks:
|
||||
|
||||
- Backend
|
||||
- AI Provider
|
||||
- Frontend
|
||||
|
||||
## 6. View Logs
|
||||
|
||||
Recent logs:
|
||||
|
||||
```bash
|
||||
./planet.sh log
|
||||
```
|
||||
|
||||
Follow a specific service:
|
||||
|
||||
```bash
|
||||
./planet.sh log -f
|
||||
./planet.sh log -b
|
||||
./planet.sh log -a
|
||||
```
|
||||
|
||||
Flags:
|
||||
|
||||
- `-f`: frontend logs
|
||||
- `-b`: backend logs
|
||||
- `-a`: AI Provider logs
|
||||
|
||||
## 7. Common Restarts
|
||||
|
||||
Frontend only:
|
||||
|
||||
```bash
|
||||
./planet.sh restart -f
|
||||
```
|
||||
|
||||
Backend only:
|
||||
|
||||
```bash
|
||||
./planet.sh restart -b
|
||||
```
|
||||
|
||||
AI Provider only:
|
||||
|
||||
```bash
|
||||
./planet.sh restart -a
|
||||
```
|
||||
|
||||
Database only:
|
||||
|
||||
```bash
|
||||
./planet.sh restart -d
|
||||
```
|
||||
|
||||
Full restart:
|
||||
|
||||
```bash
|
||||
./planet.sh restart
|
||||
```
|
||||
|
||||
## 8. LAN Access
|
||||
|
||||
To allow a Windows browser, phone, or another device on the same network:
|
||||
|
||||
```bash
|
||||
./planet.sh start --allow-lan
|
||||
```
|
||||
|
||||
This makes the frontend and backend listen on a LAN-accessible address.
|
||||
|
||||
If access fails, check from the shell running Planet:
|
||||
|
||||
```bash
|
||||
curl http://localhost:3000
|
||||
curl http://localhost:8000/health
|
||||
ss -ltnp | grep -E ':3000|:8000'
|
||||
```
|
||||
|
||||
## 9. Stop Services
|
||||
|
||||
```bash
|
||||
./planet.sh stop
|
||||
```
|
||||
|
||||
This shuts down the frontend, backend, AI Provider, PostgreSQL, and Redis.
|
||||
|
||||
## Next Steps
|
||||
|
||||
- Full usage guide: [manual.md](/home/ray/dev/linkong/planet/docs/technical/en/manual.md)
|
||||
- Console structure: [frontend-admin-frontend-context.md](/home/ray/dev/linkong/planet/docs/technical/en/frontend-admin-frontend-context.md)
|
||||
- Earth structure: [earth-frontend-context.md](/home/ray/dev/linkong/planet/docs/technical/en/earth-frontend-context.md)
|
||||
- Backend collectors: [backend-collectors.md](/home/ray/dev/linkong/planet/docs/technical/en/backend-collectors.md)
|
||||
@@ -9,6 +9,7 @@
|
||||
|
||||
适合放入这里的内容:
|
||||
|
||||
- Quickstart 和使用手册
|
||||
- 前端上下文
|
||||
- Earth 前端结构
|
||||
- Earth 卫星 footprint 策略
|
||||
@@ -18,6 +19,11 @@
|
||||
- collector 现状
|
||||
- 采集格式约定
|
||||
|
||||
## 使用入口
|
||||
|
||||
- [quickstart.md](/home/ray/dev/linkong/planet/docs/technical/quickstart.md):从零启动 Planet 的最短路径
|
||||
- [manual.md](/home/ray/dev/linkong/planet/docs/technical/manual.md):控制台、`planet.sh`、Earth 和 Docs 的完整使用手册
|
||||
|
||||
不适合放入这里的内容:
|
||||
|
||||
- 尚未完成的 roadmap
|
||||
333
docs/technical/zh/agents-aiprovider.md
Normal file
333
docs/technical/zh/agents-aiprovider.md
Normal file
@@ -0,0 +1,333 @@
|
||||
# AI Provider Guide
|
||||
|
||||
## Overview
|
||||
|
||||
`aiprovider` is the model-adapter service for Planet.
|
||||
|
||||
It isolates model-vendor details from the main backend so the rest of the system can call a stable business API:
|
||||
|
||||
- Caller service -> `planet backend`
|
||||
- `planet backend` -> `aiprovider`
|
||||
- `aiprovider` -> concrete model provider
|
||||
|
||||
The recommended default is:
|
||||
|
||||
- External and cross-service callers use `planet backend`
|
||||
- Only infrastructure-grade internal jobs call `aiprovider` directly
|
||||
|
||||
## Responsibilities
|
||||
|
||||
`backend` is responsible for:
|
||||
|
||||
- authentication and authorization
|
||||
- business-level request shaping
|
||||
- stable `/api/v1/ai/...` endpoints
|
||||
- internal service-to-service authentication toward `aiprovider`
|
||||
|
||||
`aiprovider` is responsible for:
|
||||
|
||||
- model protocol adaptation
|
||||
- provider selection by `.env`
|
||||
- timeout and lightweight retry
|
||||
- request tracing via `X-Request-ID`
|
||||
|
||||
This now follows an OpenClaw-like seam:
|
||||
|
||||
- `AI_PROVIDER` identifies the vendor or logical provider
|
||||
- `AI_PROVIDER_API` identifies the wire adapter
|
||||
|
||||
That split makes MiniMax, Claude-compatible gateways, and self-hosted OpenAI-compatible services easier to model without overloading one config field.
|
||||
|
||||
## Supported Providers
|
||||
|
||||
`aiprovider` currently supports these provider identities:
|
||||
|
||||
- `openai`
|
||||
- `anthropic`
|
||||
- `minimax`
|
||||
- `ollama`
|
||||
|
||||
Supported request adapters:
|
||||
|
||||
- `openai-completions`
|
||||
- `anthropic-messages`
|
||||
- `ollama-generate`
|
||||
|
||||
Backward-compatible aliases still accepted:
|
||||
|
||||
- `openai_compatible`
|
||||
- `anthropic_compatible`
|
||||
- `claude_compatible`
|
||||
|
||||
Provider mapping:
|
||||
|
||||
- `vLLM`, `LM Studio`, `One API`: `AI_PROVIDER=openai`, `AI_PROVIDER_API=openai-completions`
|
||||
- `MiniMax`: `AI_PROVIDER=minimax`, `AI_PROVIDER_API=anthropic-messages`
|
||||
- Claude-compatible gateways: `AI_PROVIDER=anthropic`, `AI_PROVIDER_API=anthropic-messages`
|
||||
- `Ollama`: `AI_PROVIDER=ollama`, `AI_PROVIDER_API=ollama-generate`
|
||||
|
||||
## API Surfaces
|
||||
|
||||
### Main backend API
|
||||
|
||||
Preferred stable entrypoints:
|
||||
|
||||
- `GET /api/v1/ai/provider/status`
|
||||
- `POST /api/v1/ai/situational-awareness/analyze`
|
||||
|
||||
Authentication:
|
||||
|
||||
- `Authorization: Bearer <jwt>`
|
||||
|
||||
Optional tracing header:
|
||||
|
||||
- `X-Request-ID: <caller-generated-id>`
|
||||
|
||||
The backend will propagate `X-Request-ID` to `aiprovider` and return the same header in the response.
|
||||
|
||||
### AI provider internal API
|
||||
|
||||
Internal-only endpoints:
|
||||
|
||||
- `GET /v1/provider/status`
|
||||
- `POST /v1/analyze`
|
||||
|
||||
Authentication:
|
||||
|
||||
- `X-Provider-Token: <shared-secret>`
|
||||
|
||||
Optional tracing header:
|
||||
|
||||
- `X-Request-ID: <caller-generated-id>`
|
||||
|
||||
## Request Example
|
||||
|
||||
### Call through backend
|
||||
|
||||
```bash
|
||||
curl -X POST http://localhost:8000/api/v1/ai/situational-awareness/analyze \
|
||||
-H "Authorization: Bearer <access_token>" \
|
||||
-H "X-Request-ID: bgp-incident-20260407-001" \
|
||||
-H "Content-Type: application/json" \
|
||||
-d '{
|
||||
"title": "BGP异常研判",
|
||||
"objective": "总结当前风险并给出处置建议",
|
||||
"observations": [
|
||||
"collector A 在 5 分钟内出现多次 origin 变更",
|
||||
"异常集中在同一地区前缀"
|
||||
],
|
||||
"constraints": [
|
||||
"不要编造不存在的数据",
|
||||
"区分事实和推断"
|
||||
],
|
||||
"context": {
|
||||
"source": "bgp-monitor",
|
||||
"severity": "high"
|
||||
}
|
||||
}'
|
||||
```
|
||||
|
||||
### Call `aiprovider` directly
|
||||
|
||||
```bash
|
||||
curl -X POST http://localhost:8010/v1/analyze \
|
||||
-H "X-Provider-Token: change_me" \
|
||||
-H "X-Request-ID: ai-batch-job-001" \
|
||||
-H "Content-Type: application/json" \
|
||||
-d '{
|
||||
"title": "链路波动分析",
|
||||
"objective": "给出简要态势摘要和下一步建议",
|
||||
"observations": [
|
||||
"多个节点出现延迟上升"
|
||||
],
|
||||
"constraints": [
|
||||
"不要假设根因已经确认"
|
||||
],
|
||||
"context": {
|
||||
"region": "APAC"
|
||||
}
|
||||
}'
|
||||
```
|
||||
|
||||
## Response Shape
|
||||
|
||||
Both backend and `aiprovider` return the same payload shape:
|
||||
|
||||
```json
|
||||
{
|
||||
"provider": "minimax",
|
||||
"api": "anthropic-messages",
|
||||
"model": "MiniMax-M2.7",
|
||||
"content": "1) 态势摘要 ...",
|
||||
"content_blocks": [],
|
||||
"text_blocks": [],
|
||||
"thinking_blocks": [],
|
||||
"raw_response": {}
|
||||
}
|
||||
```
|
||||
|
||||
Both services also return:
|
||||
|
||||
- `X-Request-ID: <id>`
|
||||
|
||||
## Configuration
|
||||
|
||||
### Backend
|
||||
|
||||
Recommended backend `.env`:
|
||||
|
||||
```env
|
||||
AI_PROVIDER_SERVICE_URL=http://localhost:8010
|
||||
AI_PROVIDER_SERVICE_TOKEN=change_me
|
||||
AI_PROVIDER_TIMEOUT_SECONDS=60
|
||||
AI_PROVIDER_RETRY_ATTEMPTS=2
|
||||
```
|
||||
|
||||
Reference file:
|
||||
|
||||
- [backend/.env.example](/home/ray/dev/linkong/planet/backend/.env.example)
|
||||
|
||||
### AI Provider
|
||||
|
||||
Reference file:
|
||||
|
||||
- [aiprovider/.env.example](/home/ray/dev/linkong/planet/aiprovider/.env.example)
|
||||
|
||||
Frontend local reference:
|
||||
|
||||
- [frontend/.env.example](/home/ray/dev/linkong/planet/frontend/.env.example)
|
||||
|
||||
Common settings:
|
||||
|
||||
```env
|
||||
SERVICE_NAME=planet-ai-provider
|
||||
SERVICE_VERSION=0.1.0
|
||||
AI_PROVIDER_SERVICE_TOKEN=change_me
|
||||
AI_TIMEOUT_SECONDS=60
|
||||
AI_HTTP_RETRY_ATTEMPTS=2
|
||||
AI_ANALYSIS_SYSTEM_PROMPT=你是态势感知分析助手。请基于输入的上下文、观测与约束,输出结构化、克制、可执行的分析。
|
||||
```
|
||||
|
||||
### OpenAI-compatible example
|
||||
|
||||
```env
|
||||
AI_PROVIDER=openai
|
||||
AI_PROVIDER_API=openai-completions
|
||||
AI_BASE_URL=http://127.0.0.1:8001/v1
|
||||
AI_API_KEY=local-key
|
||||
AI_MODEL=your-local-model
|
||||
```
|
||||
|
||||
### MiniMax CN example
|
||||
|
||||
```env
|
||||
AI_PROVIDER=minimax
|
||||
AI_PROVIDER_API=anthropic-messages
|
||||
AI_BASE_URL=https://api.minimaxi.com/anthropic
|
||||
AI_API_KEY=sk-cp-xxxxx
|
||||
AI_MODEL=MiniMax-M2.7
|
||||
AI_MAX_TOKENS=1200
|
||||
AI_ANTHROPIC_VERSION=2023-06-01
|
||||
```
|
||||
|
||||
MiniMax note:
|
||||
|
||||
- This follows the same Anthropic Messages request shape as the official MiniMax examples.
|
||||
- For MiniMax, `aiprovider` now disables `thinking` by default unless the caller explicitly passes a `thinking` object.
|
||||
- This mirrors OpenClaw's caution around MiniMax Anthropic-compatible behavior.
|
||||
|
||||
### Anthropic-compatible example
|
||||
|
||||
```env
|
||||
AI_PROVIDER=anthropic
|
||||
AI_PROVIDER_API=anthropic-messages
|
||||
AI_BASE_URL=https://your-claude-compatible-endpoint.example.com/anthropic
|
||||
AI_API_KEY=your_api_key
|
||||
AI_MODEL=your-model
|
||||
AI_MAX_TOKENS=1200
|
||||
AI_ANTHROPIC_VERSION=2023-06-01
|
||||
```
|
||||
|
||||
### Ollama example
|
||||
|
||||
```env
|
||||
AI_PROVIDER=ollama
|
||||
AI_PROVIDER_API=ollama-generate
|
||||
AI_BASE_URL=http://127.0.0.1:11434
|
||||
AI_API_KEY=
|
||||
AI_MODEL=qwen2.5:7b
|
||||
```
|
||||
|
||||
## Deployment Modes
|
||||
|
||||
### Single machine
|
||||
|
||||
Recommended local flow:
|
||||
|
||||
- `backend` on `localhost:8000`
|
||||
- `aiprovider` on `localhost:8010`
|
||||
- local model gateway on `localhost:11434` or another local port
|
||||
|
||||
Helpers already included:
|
||||
|
||||
- [planet.sh](/home/ray/dev/linkong/planet/planet.sh)
|
||||
- [docker-compose.local-model.yml](/home/ray/dev/linkong/planet/docker-compose.local-model.yml)
|
||||
|
||||
### Multi-machine
|
||||
|
||||
Example topology:
|
||||
|
||||
- app machine: `backend`
|
||||
- AI gateway machine: `aiprovider`
|
||||
- model machine: local model service or cloud proxy
|
||||
|
||||
In that case, this becomes service-to-service HTTP RPC:
|
||||
|
||||
- caller -> backend
|
||||
- backend -> `http://10.0.0.12:8010`
|
||||
- `aiprovider` -> model endpoint
|
||||
|
||||
Recommended cross-machine backend config:
|
||||
|
||||
```env
|
||||
AI_PROVIDER_SERVICE_URL=http://10.0.0.12:8010
|
||||
AI_PROVIDER_SERVICE_TOKEN=change_me
|
||||
AI_PROVIDER_TIMEOUT_SECONDS=60
|
||||
AI_PROVIDER_RETRY_ATTEMPTS=2
|
||||
```
|
||||
|
||||
Recommended operating rules:
|
||||
|
||||
- keep `aiprovider` on a private network
|
||||
- protect it with `X-Provider-Token` at minimum
|
||||
- always send `X-Request-ID`
|
||||
- keep callers on the backend API unless they are infrastructure jobs
|
||||
|
||||
## Retry And Failure Behavior
|
||||
|
||||
`backend -> aiprovider`:
|
||||
|
||||
- retries lightweight network / 5xx failures
|
||||
- returns `502` when the provider service is unavailable
|
||||
|
||||
`aiprovider -> model provider`:
|
||||
|
||||
- retries lightweight network / 5xx failures
|
||||
- returns `502` when the model provider is unavailable
|
||||
|
||||
This is intentionally conservative. It avoids masking persistent errors while still absorbing short hiccups.
|
||||
|
||||
## Operational Notes
|
||||
|
||||
- `./planet.sh start` now starts `aiprovider` automatically
|
||||
- `./planet.sh restart -a` restarts only `aiprovider`
|
||||
- `./planet.sh log -a` tails `aiprovider` logs
|
||||
- `./planet.sh health` reports `aiprovider` health
|
||||
|
||||
## Recommended Calling Policy
|
||||
|
||||
- Frontend and application services: call `backend`
|
||||
- Scheduled infra jobs and diagnostics: optionally call `aiprovider`
|
||||
- Do not let multiple business services integrate model vendors independently
|
||||
|
||||
That keeps provider switching centralized and avoids model-specific drift across the system.
|
||||
347
docs/technical/zh/backend-system-service-control.md
Normal file
347
docs/technical/zh/backend-system-service-control.md
Normal file
@@ -0,0 +1,347 @@
|
||||
# System Service Control
|
||||
|
||||
This document defines the fixed mapping between admin control-plane actions and
|
||||
the existing `planet.sh` service-management commands.
|
||||
|
||||
The goal is to reuse the current operational script semantics without exposing
|
||||
arbitrary shell execution to the frontend or API callers.
|
||||
|
||||
## Scope
|
||||
|
||||
- This mapping is for admin-side operational controls only.
|
||||
- The control plane must submit a fixed action name, not a raw shell command.
|
||||
- The backend is responsible for translating an allowed action into a fixed
|
||||
`planet.sh` invocation.
|
||||
|
||||
## Design Rules
|
||||
|
||||
- Only whitelist actions may be executed.
|
||||
- The frontend must never send arbitrary shell strings.
|
||||
- The backend must build command arguments from a fixed mapping table.
|
||||
- High-risk actions should be restricted to `super_admin`.
|
||||
- Prefer partial restarts over full-stack restarts when UI continuity matters.
|
||||
|
||||
## Action Mapping
|
||||
|
||||
| Action name | Intended use | `planet.sh` command | Notes |
|
||||
| --- | --- | --- | --- |
|
||||
| `restart-backend` | Restart backend API only | `./planet.sh restart -b` | Recommended first implementation for UI-triggered restart flows. |
|
||||
| `restart-database` | Restart PostgreSQL and Redis containers | `./planet.sh restart -d` | Useful when database/cache services need a controlled bounce without restarting the UI. |
|
||||
| `restart-system` | Restart the whole application stack | `./planet.sh restart` | Frontend continuity breaks briefly; UI should switch to guided recovery mode. |
|
||||
| `restart-frontend` | Restart frontend dev server only | `./planet.sh restart -f` | Use with caution; UI continuity is weaker than backend-only restart. |
|
||||
| `restart-backend-port` | Restart backend on a specific port | `./planet.sh restart -b <port>` | Port must be backend-validated before execution. |
|
||||
| `restart-frontend-port` | Restart frontend on a specific port | `./planet.sh restart -f <port>` | Port must be backend-validated before execution. |
|
||||
| `health-check` | Read current service health | `./planet.sh health` | Safe read-only operational action. |
|
||||
| `show-logs-backend` | Inspect backend logs | `./planet.sh log -b` | Best used for CLI/operator tooling, not normal Web UI streaming. |
|
||||
| `show-logs-frontend` | Inspect frontend logs | `./planet.sh log -f` | Best used for CLI/operator tooling, not normal Web UI streaming. |
|
||||
|
||||
## Not Exposed In UI By Default
|
||||
|
||||
The following existing script capabilities should not be exposed directly in the
|
||||
Web UI unless there is an explicit product need and an additional safety review:
|
||||
|
||||
- `./planet.sh restart`
|
||||
- `./planet.sh start`
|
||||
- `./planet.sh stop`
|
||||
- `./planet.sh createuser`
|
||||
- any future raw shell passthrough
|
||||
|
||||
Reason:
|
||||
|
||||
- full restart can break the current control session;
|
||||
- stop/start have larger blast radius;
|
||||
- user creation is not a service-control operation;
|
||||
- raw shell passthrough creates unnecessary privilege risk.
|
||||
|
||||
## Recommended First-Phase UI Contract
|
||||
|
||||
### Frontend action payload
|
||||
|
||||
```json
|
||||
{
|
||||
"action": "restart-backend"
|
||||
}
|
||||
```
|
||||
|
||||
### Backend command resolution
|
||||
|
||||
```text
|
||||
restart-backend -> ["./planet.sh", "restart", "-b"]
|
||||
restart-database -> ["./planet.sh", "restart", "-d"]
|
||||
restart-system -> ["./planet.sh", "restart"]
|
||||
restart-frontend -> ["./planet.sh", "restart", "-f"]
|
||||
health-check -> ["./planet.sh", "health"]
|
||||
```
|
||||
|
||||
## API Draft
|
||||
|
||||
### Primary Endpoint
|
||||
|
||||
- `POST /api/v1/system/restart-tasks`
|
||||
|
||||
Purpose:
|
||||
|
||||
- create a controlled restart task;
|
||||
- resolve a whitelist action into a fixed `planet.sh` command;
|
||||
- hand execution off to an external runner or detached subprocess.
|
||||
|
||||
### Request Body
|
||||
|
||||
```json
|
||||
{
|
||||
"action": "restart-backend"
|
||||
}
|
||||
```
|
||||
|
||||
Optional future shape:
|
||||
|
||||
```json
|
||||
{
|
||||
"action": "restart-backend-port",
|
||||
"port": 8000
|
||||
}
|
||||
```
|
||||
|
||||
### Response
|
||||
|
||||
```json
|
||||
{
|
||||
"task_id": "restart_20260331_153000_ab12cd",
|
||||
"action": "restart-backend",
|
||||
"status": "queued",
|
||||
"stage": "accepted",
|
||||
"message": "Restart task accepted"
|
||||
}
|
||||
```
|
||||
|
||||
### Task Query Endpoint
|
||||
|
||||
- `GET /api/v1/system/restart-tasks/{task_id}`
|
||||
|
||||
Response shape:
|
||||
|
||||
```json
|
||||
{
|
||||
"task_id": "restart_20260331_153000_ab12cd",
|
||||
"action": "restart-backend",
|
||||
"status": "queued",
|
||||
"stage": "accepted",
|
||||
"message": "Waiting for execution",
|
||||
"requested_by": {
|
||||
"id": 1,
|
||||
"username": "admin"
|
||||
},
|
||||
"created_at": "2026-03-31T15:30:00+08:00",
|
||||
"updated_at": "2026-03-31T15:30:02+08:00"
|
||||
}
|
||||
```
|
||||
|
||||
### Optional Log Endpoint
|
||||
|
||||
- `GET /api/v1/system/restart-tasks/{task_id}/logs`
|
||||
|
||||
Suggested response:
|
||||
|
||||
```json
|
||||
{
|
||||
"task_id": "restart_20260331_153000_ab12cd",
|
||||
"lines": [
|
||||
"accepted restart-backend request",
|
||||
"spawning restart command",
|
||||
"waiting for backend shutdown",
|
||||
"waiting for backend health recovery"
|
||||
]
|
||||
}
|
||||
```
|
||||
|
||||
This log endpoint is optional for phase one. The first version can work with
|
||||
task state plus `/health` polling alone.
|
||||
|
||||
## Task State Model
|
||||
|
||||
### Status
|
||||
|
||||
- `queued`
|
||||
- `running`
|
||||
- `succeeded`
|
||||
- `failed`
|
||||
- `timeout`
|
||||
|
||||
### Stage
|
||||
|
||||
- `accepted`
|
||||
- `spawning`
|
||||
- `stopping`
|
||||
- `starting`
|
||||
- `waiting_for_health`
|
||||
- `healthy`
|
||||
- `failed`
|
||||
|
||||
### Interpretation
|
||||
|
||||
- `status` is the high-level terminal or non-terminal state.
|
||||
- `stage` is the operator-facing execution phase for the UI.
|
||||
- `message` is the short human-readable line shown in the modal or full-screen
|
||||
overlay.
|
||||
|
||||
## Permission Model
|
||||
|
||||
- `restart-backend` should require `super_admin`.
|
||||
- Permission checks should follow the same role pattern already used in
|
||||
[users.py](/home/ray/dev/linkong/planet/backend/app/api/v1/users.py).
|
||||
- Frontend visibility may hide controls for non-`super_admin`, but backend must
|
||||
still enforce authorization.
|
||||
|
||||
## Storage Model
|
||||
|
||||
Recommended first implementation:
|
||||
|
||||
- store restart task state in Redis;
|
||||
- keep task lifetime short;
|
||||
- keep recent logs as a bounded list.
|
||||
|
||||
Suggested keys:
|
||||
|
||||
- `system:restart_task:{task_id}`
|
||||
- `system:restart_task:{task_id}:logs`
|
||||
|
||||
Suggested stored fields:
|
||||
|
||||
- `task_id`
|
||||
- `action`
|
||||
- `status`
|
||||
- `stage`
|
||||
- `message`
|
||||
- `requested_by_id`
|
||||
- `requested_by_username`
|
||||
- `created_at`
|
||||
- `updated_at`
|
||||
|
||||
## Execution Model
|
||||
|
||||
The request-handling API process should not depend on itself surviving long
|
||||
enough to stream the whole restart output.
|
||||
|
||||
Recommended execution flow:
|
||||
|
||||
1. validate caller and action
|
||||
2. create task state in Redis
|
||||
3. resolve action to fixed `planet.sh` argv
|
||||
4. spawn detached executor
|
||||
5. return `task_id`
|
||||
6. executor updates task state while restart is in progress
|
||||
7. frontend polls health and/or task state until recovery
|
||||
|
||||
Recommended command resolution examples:
|
||||
|
||||
```text
|
||||
restart-backend -> ["./planet.sh", "restart", "-b"]
|
||||
restart-frontend -> ["./planet.sh", "restart", "-f"]
|
||||
restart-backend-port -> ["./planet.sh", "restart", "-b", "<port>"]
|
||||
health-check -> ["./planet.sh", "health"]
|
||||
```
|
||||
|
||||
## Frontend Polling Flow
|
||||
|
||||
Recommended first-phase UX:
|
||||
|
||||
1. user clicks `重启后端`
|
||||
2. confirmation modal explains temporary unavailability
|
||||
3. frontend calls `POST /api/v1/system/restart-tasks`
|
||||
4. UI enters blocking restart state
|
||||
5. frontend polls `/health` every `1-2s`
|
||||
6. temporary request failures are treated as expected
|
||||
7. after `2-3` consecutive successful health checks, frontend reloads page
|
||||
|
||||
Optional richer polling:
|
||||
|
||||
1. poll task status endpoint while backend is still reachable
|
||||
2. switch to `/health` recovery polling after disconnect begins
|
||||
3. refresh page after health recovery
|
||||
|
||||
## Frontend State Machine
|
||||
|
||||
- `idle`
|
||||
- `confirming`
|
||||
- `submitting`
|
||||
- `waiting_for_shutdown`
|
||||
- `waiting_for_recovery`
|
||||
- `recovered`
|
||||
- `failed`
|
||||
- `timeout`
|
||||
|
||||
Suggested UI messages:
|
||||
|
||||
- `已发送重启指令`
|
||||
- `正在停止后端服务`
|
||||
- `正在等待服务恢复`
|
||||
- `服务已恢复,正在刷新页面`
|
||||
- `恢复超时,请手动检查服务状态`
|
||||
|
||||
## Phase-One Recommendation
|
||||
|
||||
Implement only the following in phase one:
|
||||
|
||||
- `restart-backend`
|
||||
- `super_admin` permission gate
|
||||
- task creation endpoint
|
||||
- Redis-backed task state
|
||||
- frontend confirmation modal
|
||||
- frontend `/health` polling
|
||||
- automatic page reload after recovery
|
||||
|
||||
Do not implement in phase one:
|
||||
|
||||
- full `./planet.sh restart`
|
||||
- raw shell command passthrough
|
||||
- arbitrary service control
|
||||
- full terminal stdout streaming
|
||||
- multi-action concurrent restart queueing
|
||||
|
||||
## Implementation Checklist
|
||||
|
||||
### Backend
|
||||
|
||||
1. add a dedicated system-control API module under `backend/app/api/v1/`
|
||||
2. add a whitelist-based action resolver for `planet.sh`
|
||||
3. store restart task state in Redis
|
||||
4. add detached restart-runner script execution
|
||||
5. expose:
|
||||
- `POST /api/v1/system/restart-tasks`
|
||||
- `GET /api/v1/system/restart-tasks/{task_id}`
|
||||
- optional task log endpoint
|
||||
6. enforce `super_admin` permission on all restart-task endpoints
|
||||
|
||||
### Frontend
|
||||
|
||||
1. add a `重启后端` control on the dashboard for `super_admin`
|
||||
2. show a confirmation modal before dispatch
|
||||
3. after submission, switch modal into blocking restart state
|
||||
4. poll `/health` until backend recovery is confirmed
|
||||
5. auto-refresh page after consecutive successful health checks
|
||||
6. show short stage-oriented logs instead of raw terminal streaming
|
||||
|
||||
### Operational Notes
|
||||
|
||||
1. phase one should target backend-only restart
|
||||
2. frontend restart should remain out of scope initially
|
||||
3. command execution must always originate from repository root
|
||||
4. only fixed action names may cross the API boundary
|
||||
|
||||
## Validation Requirements
|
||||
|
||||
- Reject any action not present in the whitelist.
|
||||
- If a port-bearing action is added, validate the port as an integer in
|
||||
`1..65535`.
|
||||
- Resolve commands from the repository root so `planet.sh` runs with a stable
|
||||
working directory.
|
||||
- Record the requested action, operator identity, execution start time, and
|
||||
result.
|
||||
|
||||
## Implementation Guidance
|
||||
|
||||
- For UI-triggered restart flows, prefer `restart-backend` first.
|
||||
- Do not rely on the current API request process to stream full restart output
|
||||
after it triggers its own restart.
|
||||
- Use a task record plus polling/health-check recovery flow instead of raw
|
||||
terminal streaming as the primary UX.
|
||||
355
docs/technical/zh/earth-bgp-context.md
Normal file
355
docs/technical/zh/earth-bgp-context.md
Normal file
@@ -0,0 +1,355 @@
|
||||
# BGP Context
|
||||
|
||||
## Current Goal
|
||||
|
||||
The BGP module is being evolved from an anomaly-only demo into a layered observability pipeline:
|
||||
|
||||
`raw observations -> enrichment -> detectors -> incidents -> console/Earth visualization`
|
||||
|
||||
The practical product goal is no longer just to "show incidents on the globe". The current product objective is:
|
||||
|
||||
1. keep BGP visually present on Earth even when incident density is low
|
||||
2. make incidents clearly feel like a higher-confidence layer than anomalies
|
||||
3. show that the observation network is still active even when there are no active incidents
|
||||
|
||||
In practice, that means Earth should behave like an observability surface, not only an incident map:
|
||||
|
||||
- `collectors` show that observation is happening
|
||||
- `activity` shows where routing state is currently active or noisy
|
||||
- `incidents` become the highest-confidence focus layer
|
||||
|
||||
## Current Backend Architecture
|
||||
|
||||
### Data Layers
|
||||
|
||||
1. `BGPObservation`
|
||||
- File: `backend/app/models/bgp_observation.py`
|
||||
- Purpose: store normalized raw routing observations from live/history sources.
|
||||
- Typical fields:
|
||||
- `source`
|
||||
- `collector`
|
||||
- `peer_asn`
|
||||
- `peer_ip`
|
||||
- `prefix`
|
||||
- `event_type`
|
||||
- `as_path`
|
||||
- `origin_asn`
|
||||
- `next_hop`
|
||||
- `communities`
|
||||
- `observed_at`
|
||||
- `raw_payload`
|
||||
- `collector_geo`
|
||||
- `ingest_batch_id`
|
||||
|
||||
2. `BGPAnomaly`
|
||||
- File: `backend/app/models/bgp_anomaly.py`
|
||||
- Purpose: hold atomic detector outputs.
|
||||
- Current detector output types include:
|
||||
- `origin_change`
|
||||
- `more_specific_burst`
|
||||
- `mass_withdrawal`
|
||||
|
||||
3. `BGPIncident`
|
||||
- File: `backend/app/models/bgp_incident.py`
|
||||
- Purpose: aggregate atomic anomalies into incident-level objects for humans and the UI.
|
||||
|
||||
### Pipeline
|
||||
|
||||
Main flow is currently anchored in:
|
||||
|
||||
- `backend/app/services/collectors/bgp_common.py`
|
||||
- `backend/app/services/bgp_enrichment.py`
|
||||
- `backend/app/services/bgp_detectors.py`
|
||||
- `backend/app/services/bgp_incidents.py`
|
||||
|
||||
Operational flow:
|
||||
|
||||
1. collectors fetch raw BGP data
|
||||
2. `normalize_bgp_event()` standardizes payloads
|
||||
3. observations are persisted to `bgp_observations`
|
||||
4. enrichment augments events with analysis context
|
||||
5. detectors create `bgp_anomalies`
|
||||
6. incident aggregation rolls anomalies up into `bgp_incidents`
|
||||
|
||||
### Current Ingest Sources
|
||||
|
||||
1. `RIPE RIS Live`
|
||||
- Collector file: `backend/app/services/collectors/ris_live.py`
|
||||
- Used for realtime observation flow.
|
||||
|
||||
2. `CAIDA BGPStream Backfill`
|
||||
- Collector file: `backend/app/services/collectors/bgpstream.py`
|
||||
- Used as history/backfill entry point.
|
||||
|
||||
## Current Enrichment Status
|
||||
|
||||
Implemented enrichment skeleton in:
|
||||
|
||||
- `backend/app/services/bgp_enrichment.py`
|
||||
|
||||
Current enrichments:
|
||||
|
||||
- prefix family / prefix length
|
||||
- supernet / more-specific derivation
|
||||
- deduplicated AS path
|
||||
- path prepending hints
|
||||
- collector region info
|
||||
- prefix baseline hints
|
||||
- new-origin detection
|
||||
- ASN organization profile from PeeringDB where available
|
||||
- prefix scope / impacted region hints
|
||||
- prefix geography source priority:
|
||||
- `OpenGeoFeed` (override/high confidence)
|
||||
- `IPtoASN` (country-range baseline)
|
||||
- `NRO delegated stats` (registry-allocation fallback)
|
||||
|
||||
Current limitation:
|
||||
|
||||
- `RPKI` is still placeholder-only and returns `unknown`
|
||||
- no real ROA validation source is integrated yet
|
||||
- `inetnum` / `inet6num` whois fallback is still pending
|
||||
|
||||
## Current API Surface
|
||||
|
||||
Primary API file:
|
||||
|
||||
- `backend/app/api/v1/bgp.py`
|
||||
|
||||
Available endpoints:
|
||||
|
||||
- `/api/v1/bgp/events`
|
||||
- `/api/v1/bgp/events/summary`
|
||||
- `/api/v1/bgp/events/{id}`
|
||||
- `/api/v1/bgp/anomalies`
|
||||
- `/api/v1/bgp/anomalies/summary`
|
||||
- `/api/v1/bgp/anomalies/{id}`
|
||||
- `/api/v1/bgp/incidents`
|
||||
- `/api/v1/bgp/incidents/summary`
|
||||
- `/api/v1/bgp/incidents/{id}`
|
||||
|
||||
Visualization GeoJSON endpoints:
|
||||
|
||||
- `backend/app/api/v1/visualization.py`
|
||||
- `/api/v1/visualization/geo/bgp-collectors`
|
||||
- `/api/v1/visualization/geo/bgp-anomalies`
|
||||
- `/api/v1/visualization/geo/bgp-incidents`
|
||||
|
||||
## Current Earth Behavior
|
||||
|
||||
Relevant files:
|
||||
|
||||
- `frontend/public/earth/js/bgp.js`
|
||||
- `frontend/public/earth/js/main.js`
|
||||
- `frontend/public/earth/js/info-card.js`
|
||||
- `frontend/public/earth/js/constants.js`
|
||||
- `frontend/public/earth/index.html`
|
||||
|
||||
Current design:
|
||||
|
||||
1. Collectors are always shown when BGP is enabled.
|
||||
2. Incident markers are now the primary Earth BGP markers.
|
||||
3. If there are no incidents, Earth falls back to anomaly markers.
|
||||
4. If there are no anomalies either, collectors still provide presence.
|
||||
5. A dedicated `activity layer` now adds:
|
||||
- per-collector recent 15-minute activity halos
|
||||
- clustered regional activity hints derived from active collectors
|
||||
6. Incident markers now use:
|
||||
- symbol-driven event cores
|
||||
- outward ring pulses
|
||||
- reduced diffuse glow compared with older Earth builds
|
||||
5. The right-side stats now show:
|
||||
- BGP events
|
||||
- collector count
|
||||
- BGP status summary
|
||||
|
||||
This is directionally correct, but still incomplete for low-event-density periods. Right now Earth can still feel too quiet when incidents are sparse because the system lacks a dedicated `activity layer` between raw observation and incident focus.
|
||||
|
||||
Current BGP status strategy:
|
||||
|
||||
- incidents present: show active incident count
|
||||
- no incidents but anomalies present: show active anomaly count, plus active observation regions when available
|
||||
- no incidents/anomalies but activity present: show `观测网络运行中`
|
||||
- no incidents/anomalies but collectors present: show `观测网络运行中 · 当前未发现聚合级事件`
|
||||
- no BGP data at all: show `暂无观测数据`
|
||||
|
||||
Earth info-card strategy:
|
||||
|
||||
- `bgp` card is now incident-centric in wording
|
||||
- `bgp_collector` card shows collector location and current event count
|
||||
|
||||
## Current Product Gap
|
||||
|
||||
The main product gap is not architecture correctness. It is low-density visualization strategy.
|
||||
|
||||
Current reality:
|
||||
|
||||
- incident count is naturally much lower than anomaly count
|
||||
- that is expected, because incidents are aggregated and de-noised
|
||||
- but incident-first rendering makes the Earth view look too quiet unless there is another always-available activity layer
|
||||
|
||||
Implementation detail for the recommended `activity layer` is expanded in [bgp-region-aggregation-plan.md](/home/ray/dev/linkong/planet/docs/plans/earth-bgp-region-aggregation-plan.md).
|
||||
|
||||
So the immediate next milestone is:
|
||||
|
||||
`event map -> observability map`
|
||||
|
||||
That means Earth needs three simultaneously readable layers:
|
||||
|
||||
1. `observation layer`
|
||||
- collectors
|
||||
- recent collector activity
|
||||
- baseline coverage
|
||||
2. `activity layer`
|
||||
- recent event density
|
||||
- anomaly/noise hotspots
|
||||
- regional activity scoring
|
||||
- incident presence bonus
|
||||
3. `incident layer`
|
||||
- sparse but highly legible, high-confidence event objects
|
||||
- symbol-driven markers
|
||||
- outward ring pulse instead of broad diffuse glow
|
||||
|
||||
## Incident Visual Direction
|
||||
|
||||
The Earth `incident` layer should not read like a large glowing patch. It should read like a compact, high-confidence event focus.
|
||||
|
||||
Design principles:
|
||||
|
||||
1. `incident` markers should use a strong primary symbol
|
||||
- the symbol shape should carry type meaning where possible
|
||||
- examples:
|
||||
- `origin_change`: triangle-like warning marker
|
||||
- `mass_withdrawal`: alert/exclamation-style marker
|
||||
- `more_specific_burst`: split/radiating marker
|
||||
|
||||
2. emphasis should come from outward ring pulses, not area flooding
|
||||
- use a compact hot core
|
||||
- use one or more expanding ring pulses
|
||||
- avoid broad luminous blobs that make the event center feel vague
|
||||
|
||||
3. `collector` and `incident` must stay visually distinct
|
||||
- collectors are observation infrastructure
|
||||
- incidents are extracted event focus
|
||||
- collector activity should stay quieter than incident pulse language
|
||||
|
||||
4. calm periods still need observability presence
|
||||
- collectors and activity layers should keep the map alive
|
||||
- once incidents appear, they should clearly dominate nearby BGP visuals
|
||||
|
||||
5. incident geography should become `prefix-centric`
|
||||
- collectors should remain evidence sources, not the primary event location
|
||||
- preferred geography priority:
|
||||
- `prefix_geography`
|
||||
- `prefix_scope`
|
||||
- `ASN organization region`
|
||||
- `collector centroid` as final fallback
|
||||
- `prefix_scope` should remain an observation-derived scope hint
|
||||
- a new `prefix_geography` layer should be introduced for actual prefix-centric placement
|
||||
|
||||
Reference inspiration:
|
||||
|
||||
- `World Monitor`
|
||||
- sparse event symbols
|
||||
- compact centers
|
||||
- ring-like outward pulses
|
||||
- stronger incident legibility than diffuse glow
|
||||
|
||||
## Current Console Behavior
|
||||
|
||||
Relevant page:
|
||||
|
||||
- `frontend/src/pages/BGP/BGP.tsx`
|
||||
|
||||
Current BGP console page has three levels:
|
||||
|
||||
1. observation summary
|
||||
- total events
|
||||
- collector count
|
||||
- prefix count
|
||||
|
||||
2. incident summary and incident table
|
||||
|
||||
3. anomaly detail table plus recent observation events
|
||||
|
||||
This means the BGP page still has useful signal even when there are zero anomalies.
|
||||
|
||||
## Known Product/Engineering Boundaries
|
||||
|
||||
1. The current system is still closer to an event board than a full BGP sensing platform.
|
||||
2. RIS coverage still needs to expand beyond narrow subscription scope.
|
||||
3. BGPStream history is still not full MRT-to-prefix decoded analytics.
|
||||
4. Collector geography still depends heavily on static RIPE RIS mappings.
|
||||
5. Incident-to-cable/IXP/region association is still weak and early-stage.
|
||||
6. Earth currently visualizes logical observation/impact structure, not true physical traffic paths.
|
||||
|
||||
## Test Status
|
||||
|
||||
BGP-specific tests live in:
|
||||
|
||||
- `backend/tests/test_bgp.py`
|
||||
|
||||
Verified status at this point:
|
||||
|
||||
- `25 passed` for `backend/tests/test_bgp.py`
|
||||
- `62 passed` for `backend/tests`
|
||||
|
||||
Covered areas include:
|
||||
|
||||
- normalization
|
||||
- observation serialization
|
||||
- enrichment
|
||||
- detectors, including route leak candidate and path flap
|
||||
- incident aggregation
|
||||
- batch anomaly creation
|
||||
- BGP events/incidents API
|
||||
- summary endpoints
|
||||
|
||||
## Most Relevant Files
|
||||
|
||||
Backend:
|
||||
|
||||
- `backend/app/models/bgp_observation.py`
|
||||
- `backend/app/models/bgp_anomaly.py`
|
||||
- `backend/app/models/bgp_incident.py`
|
||||
- `backend/app/services/collectors/bgp_common.py`
|
||||
- `backend/app/services/bgp_enrichment.py`
|
||||
- `backend/app/services/bgp_detectors.py`
|
||||
- `backend/app/services/bgp_incidents.py`
|
||||
- `backend/app/api/v1/bgp.py`
|
||||
- `backend/app/api/v1/visualization.py`
|
||||
|
||||
Frontend:
|
||||
|
||||
- `frontend/src/pages/BGP/BGP.tsx`
|
||||
- `frontend/public/earth/js/bgp.js`
|
||||
- `frontend/public/earth/js/main.js`
|
||||
- `frontend/public/earth/js/info-card.js`
|
||||
- `frontend/public/earth/js/constants.js`
|
||||
- `frontend/public/earth/index.html`
|
||||
|
||||
## Recommended Next Steps
|
||||
|
||||
### Next Backend / Detection Priority
|
||||
|
||||
1. Integrate real RPKI validation data.
|
||||
2. Expand realtime collector coverage and include withdrawals more broadly.
|
||||
3. Continue refining route leak and path instability detectors with stronger heuristics.
|
||||
|
||||
### Next Correlation / Storytelling Priority
|
||||
|
||||
4. Strengthen incident aggregation semantics and titles.
|
||||
5. Add weak correlation from incidents to:
|
||||
- cable corridors
|
||||
- landing points
|
||||
- IXPs
|
||||
- other traffic anomaly sources
|
||||
6. Refine Earth hover/click handoff between collectors and incidents.
|
||||
|
||||
### Next Visualization Priority
|
||||
|
||||
7. Refine regional activity scoring so the activity layer is informative without becoming noisy.
|
||||
8. Add more incident symbol types as new detectors land.
|
||||
9. Add a real prefix geography source:
|
||||
- `IPtoASN / IPtoCountry` as the first practical dataset
|
||||
- `OpenGeoFeed` as a higher-quality override layer
|
||||
- registry/whois only as fallback
|
||||
@@ -29,6 +29,8 @@
|
||||
| 高清材质半径偏移 | `EARTH_MATERIAL_CONFIG.textureOverlayAltitudeOffset` | `0.1` | 独立高清材质球半径 |
|
||||
| 高清材质透明度 | `EARTH_MATERIAL_CONFIG.textureOverlayOpacity` | `0.88` | 高清材质 `MeshPhongMaterial.opacity` |
|
||||
| 高清材质 renderOrder | `EARTH_MATERIAL_CONFIG.textureOverlayRenderOrder` | `0.96` | `_earthTextureOverlay.renderOrder` |
|
||||
| 高清材质 specular | `EARTH_MATERIAL_CONFIG.textureOverlaySpecular` | `0x05080d` | 降低直射区域镜面高光,避免贴图死白 |
|
||||
| 高清材质 shininess | `EARTH_MATERIAL_CONFIG.textureOverlayShininess` | `4` | 降低高光集中度 |
|
||||
| 高清材质颜色乘色 | inline | `0xffffff` | `_earthTextureOverlayMaterial.color` |
|
||||
|
||||
## Earth 遮挡与昼夜
|
||||
@@ -39,13 +41,13 @@
|
||||
| 遮挡球分段 | `EARTH_MATERIAL_CONFIG.occluderSegments` | `48` | 遮挡球几何分段 |
|
||||
| 遮挡球 renderOrder | inline | `-1` | `occluder.renderOrder` |
|
||||
| 昼夜太阳方向 | `EARTH_MATERIAL_CONFIG.dayNight.sunDirection` | `{ x: 1, y: 0.2, z: 0.4 }` | 自定义 day/night shader |
|
||||
| 夜侧最低亮度 | `EARTH_MATERIAL_CONFIG.dayNight.nightFloor` | `0.32` | shader uniform |
|
||||
| 日侧增强 | `EARTH_MATERIAL_CONFIG.dayNight.dayBoost` | `0.94` | shader uniform |
|
||||
| 暮光宽度 | `EARTH_MATERIAL_CONFIG.dayNight.twilightWidth` | `0.24` | shader uniform |
|
||||
| 夜侧最低亮度 | `EARTH_MATERIAL_CONFIG.dayNight.nightFloor` | `0.24` | shader uniform |
|
||||
| 日侧增强 | `EARTH_MATERIAL_CONFIG.dayNight.dayBoost` | `1.12` | shader uniform |
|
||||
| 暮光宽度 | `EARTH_MATERIAL_CONFIG.dayNight.twilightWidth` | `0.2` | shader uniform |
|
||||
| 暮光强度 | `EARTH_MATERIAL_CONFIG.dayNight.twilightIntensity` | `0.14` | shader uniform |
|
||||
| 暮光颜色 | `EARTH_MATERIAL_CONFIG.dayNight.twilightColor` | `0x4ea0ff` | shader uniform |
|
||||
| 夜侧 tint 颜色 | `EARTH_MATERIAL_CONFIG.dayNight.nightTintColor` | `0x0b1830` | shader uniform |
|
||||
| 夜侧 tint 强度 | `EARTH_MATERIAL_CONFIG.dayNight.nightTintIntensity` | `0.05` | shader uniform |
|
||||
| 夜侧 tint 强度 | `EARTH_MATERIAL_CONFIG.dayNight.nightTintIntensity` | `0.08` | shader uniform |
|
||||
|
||||
## 大气辉光与云图
|
||||
|
||||
@@ -56,13 +58,20 @@
|
||||
| 内层大气颜色 | `EARTH_MATERIAL_CONFIG.atmosInnerColor` | `[0.25, 0.62, 1.0]` | shader RGB |
|
||||
| 内层大气 rim power | `EARTH_MATERIAL_CONFIG.atmosInnerRimPower` | `3.2` | shader rim |
|
||||
| 内层大气强度 | `EARTH_MATERIAL_CONFIG.atmosInnerIntensity` | `0.18` | shader alpha multiplier |
|
||||
| 外层大气半径系数 | `EARTH_MATERIAL_CONFIG.atmosOuterRadiusFactor` | `1.016` | `atmosOuterGeo` |
|
||||
| 外层大气半径系数 | `EARTH_MATERIAL_CONFIG.atmosOuterRadiusFactor` | `1.0025` | `atmosOuterGeo` |
|
||||
| 外层大气分段 | `EARTH_MATERIAL_CONFIG.atmosOuterSegments` | `48` | `atmosOuterGeo` |
|
||||
| 外层大气颜色 | `EARTH_MATERIAL_CONFIG.atmosOuterColor` | `[0.18, 0.45, 0.9]` | shader RGB |
|
||||
| 外层大气 rim power | `EARTH_MATERIAL_CONFIG.atmosOuterRimPower` | `5.0` | shader rim |
|
||||
| 外层大气强度 | `EARTH_MATERIAL_CONFIG.atmosOuterIntensity` | `0.02` | shader alpha multiplier |
|
||||
| 外层大气 rim power | `EARTH_MATERIAL_CONFIG.atmosOuterRimPower` | `9.0` | shader rim |
|
||||
| 外层大气强度 | `EARTH_MATERIAL_CONFIG.atmosOuterIntensity` | `0.0025` | shader alpha multiplier |
|
||||
| 大气辉光 blending | inline | `THREE.AdditiveBlending` | `ShaderMaterial.blending` |
|
||||
| 大气辉光 renderOrder | inline | `1` | `atmosInner/Outer.renderOrder` |
|
||||
| 无高清材质边缘光颜色 | `EARTH_MATERIAL_CONFIG.rimGlowColor` | `[0.42, 0.72, 1.0]` | 高清材质隐藏或不可用时的 Fresnel shell RGB |
|
||||
| 无高清材质边缘光半径系数 | `EARTH_MATERIAL_CONFIG.rimGlowRadiusFactor` | `1.0035` | `earth-rim-glow` 外扩球壳半径 |
|
||||
| 无高清材质边缘光 rim power | `EARTH_MATERIAL_CONFIG.rimGlowPower` | `3.4` | shader rim 衰减;值越大边缘越窄 |
|
||||
| 无高清材质边缘光强度 | `EARTH_MATERIAL_CONFIG.rimGlowIntensity` | `0.24` | shader alpha multiplier |
|
||||
| 无高清材质边缘光分段 | `EARTH_MATERIAL_CONFIG.rimGlowSegments` | `96` | `earth-rim-glow` 几何分段 |
|
||||
| 无高清材质边缘光 renderOrder | `EARTH_MATERIAL_CONFIG.rimGlowRenderOrder` | `1.08` | `_earthRimGlow.renderOrder` |
|
||||
| 无高清材质边缘光 depthTest | inline | `false` | 避免被海陆基座或地表填充遮住 |
|
||||
| 云图半径偏移 | `CLOUD_LAYER_CONFIG.radiusOffset` | `3` | 云层球半径 |
|
||||
| 云图分段 | `CLOUD_LAYER_CONFIG.widthSegments / heightSegments` | `64 / 64` | 云层球几何分段 |
|
||||
| 云图透明度 | `CLOUD_LAYER_CONFIG.opacity` | `0.15` | `MeshPhongMaterial.opacity` |
|
||||
@@ -107,11 +116,11 @@
|
||||
| 地形基准半径偏移 | `TERRAIN_CONFIG.baseRadiusOffset` | `0.16` | 地形压过高清材质 |
|
||||
| 地形夸张系数 | `TERRAIN_CONFIG.exaggeration` | `34` | 海拔转世界单位 |
|
||||
| 地形陆地淡入高度 | `TERRAIN_CONFIG.landRevealFadeMeters` | `220` | 顶点 alpha |
|
||||
| 地形透明度 | `TERRAIN_CONFIG.opacity` | `0.62` | `MeshPhongMaterial.opacity` |
|
||||
| 地形颜色 | `TERRAIN_CONFIG.color` | `0x7f9d7f` | `MeshPhongMaterial.color` |
|
||||
| 地形 emissive | `TERRAIN_CONFIG.emissive` | `0x061008` | `MeshPhongMaterial.emissive` |
|
||||
| 地形 specular | `TERRAIN_CONFIG.specular` | `0x233126` | `MeshPhongMaterial.specular` |
|
||||
| 地形 shininess | `TERRAIN_CONFIG.shininess` | `10` | `MeshPhongMaterial.shininess` |
|
||||
| 地形透明度 | `TERRAIN_CONFIG.opacity` | `0.68` | `MeshPhongMaterial.opacity` |
|
||||
| 地形颜色 | `TERRAIN_CONFIG.color` | `0x8aa884` | `MeshPhongMaterial.color` |
|
||||
| 地形 emissive | `TERRAIN_CONFIG.emissive` | `0x030704` | 降低自发光,恢复地形明暗层次 |
|
||||
| 地形 specular | `TERRAIN_CONFIG.specular` | `0x344438` | 给地形局部光泽,不抬高高清贴图直射亮度 |
|
||||
| 地形 shininess | `TERRAIN_CONFIG.shininess` | `16` | 收紧地形高光,增强起伏辨识 |
|
||||
| 地形 renderOrder | inline | `1.2` | `terrain.renderOrder` |
|
||||
| 地形 polygonOffset | inline | `factor -1`, `units -1` | 降低贴近球面时的闪烁 |
|
||||
|
||||
@@ -116,11 +116,68 @@
|
||||
- 为表格滚动区提供统一包裹层
|
||||
- 后续新表格页优先复用,不要重复写“表格区域 + overlay scrollbar”样板
|
||||
|
||||
### 4. 其他共享组件
|
||||
### 4. `SegmentedControl`
|
||||
|
||||
文件:
|
||||
|
||||
- [SegmentedControl.tsx](/home/ray/dev/linkong/planet/frontend/src/components/SegmentedControl/SegmentedControl.tsx)
|
||||
- [SegmentedControl.css](/home/ray/dev/linkong/planet/frontend/src/components/SegmentedControl/SegmentedControl.css)
|
||||
|
||||
用途:
|
||||
|
||||
- 语言切换、主题切换、模式切换这类 2 到 3 项的分段控制器
|
||||
- 需要保留滑块动画、激活态和紧凑按钮布局的设置项
|
||||
- 当前 `/docs` 页底部语言切换与主题切换已经复用它
|
||||
|
||||
接口语义:
|
||||
|
||||
- `options`:每个选项包含 `value`、`label`,可选 `icon`、`title`
|
||||
- `value`:当前激活值
|
||||
- `onChange`:切换选项时回调
|
||||
- `ariaLabel`:控制器可访问名称
|
||||
- `className`:业务页面用于覆盖尺寸或局部样式
|
||||
|
||||
当前约束:
|
||||
|
||||
- 组件自身负责滑块数量、位置和弹性动画
|
||||
- 业务页面只传选项和状态,不要重复写私有 slider DOM
|
||||
- 颜色优先通过 CSS 变量覆盖,避免在业务组件里硬编码主题色
|
||||
- 适合少量互斥选项,不适合用作长列表、导航菜单或表单下拉
|
||||
|
||||
### 5. `MarkdownRenderer`
|
||||
|
||||
文件:
|
||||
|
||||
- [MarkdownRenderer.tsx](/home/ray/dev/linkong/planet/frontend/src/components/MarkdownRenderer/MarkdownRenderer.tsx)
|
||||
|
||||
用途:
|
||||
|
||||
- 渲染 `/docs` 的 Markdown 正文
|
||||
- 支持标题、列表、引用、代码块、表格和基础行内格式
|
||||
- 代码块和表格内部复用 `Scrollbar`,避免横向内容撑爆文档页
|
||||
|
||||
当前约束:
|
||||
|
||||
- 它不是完整 GitHub Markdown 引擎,只覆盖项目文档当前需要的语法
|
||||
- 文档内部链接应通过 `transformLink` 转成 `/docs/:slug`
|
||||
- 标题锚点由 `getHeadingId` 注入,避免渲染器自己理解路由状态
|
||||
|
||||
### 6. `TableActions`
|
||||
|
||||
文件:
|
||||
|
||||
- [TableActions.tsx](/home/ray/dev/linkong/planet/frontend/src/components/TableActions/TableActions.tsx)
|
||||
|
||||
用途:
|
||||
|
||||
- 表格操作列的统一操作入口
|
||||
- 展开状态下直接展示按钮
|
||||
- 收起状态下用更多菜单承载操作
|
||||
|
||||
配套导出:
|
||||
|
||||
- `actionCellProps`:用于操作列 `onCell`,防止操作按钮被省略号截断或换行
|
||||
|
||||
## 当前状态来源
|
||||
|
||||
### 1. 认证状态
|
||||
488
docs/technical/zh/manual.md
Normal file
488
docs/technical/zh/manual.md
Normal file
@@ -0,0 +1,488 @@
|
||||
# Planet 使用手册
|
||||
|
||||
这份手册面向日常使用、演示、开发联调和本地运维。它覆盖四个核心入口:
|
||||
|
||||
- `planet.sh`:本地启动、停止、重启、健康检查和日志入口
|
||||
- Earth:公开 3D 地球态势页面
|
||||
- 控制台:登录后的管理后台
|
||||
- Docs:公开开发文档与使用手册
|
||||
|
||||
快速启动路径见 [quickstart.md](/home/ray/dev/linkong/planet/docs/technical/quickstart.md)。
|
||||
|
||||
## 入口总览
|
||||
|
||||
默认启动后,常用地址如下:
|
||||
|
||||
| 名称 | 地址 | 是否需要登录 | 说明 |
|
||||
| --- | --- | --- | --- |
|
||||
| Earth | `http://localhost:3000/earth` | 否 | 3D 地球、图层、BGP、卫星、海缆、新闻态势 |
|
||||
| Docs | `http://localhost:3000/docs` | 否 | 开发文档、技术说明、使用手册 |
|
||||
| 控制台 | `http://localhost:3000/admin` | 是 | 数据、配置、告警、日志和专题观测 |
|
||||
| AI Playground | `http://localhost:3000/playground` | 是 | AI Provider 状态和调试 |
|
||||
| 后端 API 文档 | `http://localhost:8000/docs` | 视接口而定 | FastAPI / OpenAPI 文档 |
|
||||
|
||||
## planet.sh
|
||||
|
||||
`planet.sh` 是本地开发和演示的主控脚本。优先使用它管理服务,而不是手动分别启动前端、后端、数据库和 AI Provider。
|
||||
|
||||
### 启动
|
||||
|
||||
```bash
|
||||
./planet.sh start
|
||||
```
|
||||
|
||||
默认行为:
|
||||
|
||||
- 启动 PostgreSQL 和 Redis
|
||||
- 启动 AI Provider
|
||||
- 启动后端 API
|
||||
- 启动前端 Vite dev server
|
||||
- 输出 Earth、控制台、Playground 和后端 API 文档入口
|
||||
|
||||
可指定端口:
|
||||
|
||||
```bash
|
||||
./planet.sh start -b 8001 -f 3001 -a 8101
|
||||
```
|
||||
|
||||
参数含义:
|
||||
|
||||
| 参数 | 含义 |
|
||||
| --- | --- |
|
||||
| `-b <port>` | 后端端口 |
|
||||
| `-f <port>` | 前端端口 |
|
||||
| `-a <port>` | AI Provider 端口 |
|
||||
| `--allow-lan` | 允许局域网访问 |
|
||||
| `--verbose` | 在执行过程中显示更多命令输出 |
|
||||
|
||||
### 停止
|
||||
|
||||
```bash
|
||||
./planet.sh stop
|
||||
```
|
||||
|
||||
会停止:
|
||||
|
||||
- 后端
|
||||
- AI Provider
|
||||
- 前端
|
||||
- PostgreSQL
|
||||
- Redis
|
||||
|
||||
### 重启
|
||||
|
||||
全量重启:
|
||||
|
||||
```bash
|
||||
./planet.sh restart
|
||||
```
|
||||
|
||||
按模块重启:
|
||||
|
||||
```bash
|
||||
./planet.sh restart -b
|
||||
./planet.sh restart -f
|
||||
./planet.sh restart -a
|
||||
./planet.sh restart -d
|
||||
```
|
||||
|
||||
| 参数 | 作用 |
|
||||
| --- | --- |
|
||||
| `-b` | 只重启后端 |
|
||||
| `-f` | 只重启前端 |
|
||||
| `-a` | 只重启 AI Provider |
|
||||
| `-d` | 只重启数据库 |
|
||||
|
||||
按模块重启适合日常开发,能避免无关服务被打断。
|
||||
|
||||
### 创建用户
|
||||
|
||||
```bash
|
||||
./planet.sh createuser
|
||||
```
|
||||
|
||||
用于首次进入控制台前创建登录账号。脚本会交互式提示用户名、密码和角色。
|
||||
|
||||
### 健康检查
|
||||
|
||||
```bash
|
||||
./planet.sh health
|
||||
```
|
||||
|
||||
会检查:
|
||||
|
||||
- `planet_*` 容器状态
|
||||
- 后端 `/health`
|
||||
- AI Provider `/health`
|
||||
- 前端页面可达性
|
||||
|
||||
如果某项显示 offline,优先查看对应日志。
|
||||
|
||||
### 日志
|
||||
|
||||
最近日志:
|
||||
|
||||
```bash
|
||||
./planet.sh log
|
||||
```
|
||||
|
||||
持续跟随日志:
|
||||
|
||||
```bash
|
||||
./planet.sh log -f
|
||||
./planet.sh log -b
|
||||
./planet.sh log -a
|
||||
```
|
||||
|
||||
| 参数 | 日志来源 |
|
||||
| --- | --- |
|
||||
| `-f` / `--frontend` | `/tmp/planet_frontend.log` |
|
||||
| `-b` / `--backend` | `/tmp/planet_backend.log` |
|
||||
| `-a` / `--ai-provider` | `planet_aiprovider` 容器日志 |
|
||||
|
||||
### 局域网访问
|
||||
|
||||
```bash
|
||||
./planet.sh start --allow-lan
|
||||
```
|
||||
|
||||
适合:
|
||||
|
||||
- WSL 中启动,Windows 浏览器访问
|
||||
- 手机或平板演示 Earth
|
||||
- 局域网其他机器访问同一个开发实例
|
||||
|
||||
启动后注意检查防火墙和 WSL 网络转发。
|
||||
|
||||
## Earth
|
||||
|
||||
Earth 是公开的 3D 态势页面,入口:
|
||||
|
||||
```text
|
||||
http://localhost:3000/earth
|
||||
```
|
||||
|
||||
它是独立前端,实际页面位于:
|
||||
|
||||
- `frontend/public/earth/index.html`
|
||||
- `frontend/public/earth/js/`
|
||||
- `frontend/public/earth/css/`
|
||||
|
||||
React 路由中的 `/earth` 只是用 iframe 承载它。
|
||||
|
||||
### 主要用途
|
||||
|
||||
Earth 用于在一个地球视图中观察:
|
||||
|
||||
- BGP 事件、异常和观测态势
|
||||
- 卫星和轨迹
|
||||
- 海缆与登陆点
|
||||
- 算力中心
|
||||
- 国界、经纬线、高清材质、云图、地形
|
||||
- 新闻直播和态势新闻
|
||||
- 搜索和聚焦对象详情
|
||||
|
||||
### 图层控制
|
||||
|
||||
右侧图层面板用于打开或关闭可视图层。
|
||||
|
||||
常见图层包括:
|
||||
|
||||
- 经纬线
|
||||
- 国界
|
||||
- 高清材质
|
||||
- 大气云图
|
||||
- 海缆
|
||||
- 算力中心
|
||||
- BGP 观测
|
||||
- 卫星
|
||||
- 轨迹
|
||||
- 地形
|
||||
|
||||
部分图层存在依赖关系:
|
||||
|
||||
- 地形依赖高清材质
|
||||
- 轨迹依赖卫星
|
||||
- 高清材质关闭时,地球会显示基座地图和边缘识别效果
|
||||
|
||||
### 搜索
|
||||
|
||||
Earth 搜索支持查找当前地球对象,例如:
|
||||
|
||||
- 海缆
|
||||
- 登陆点
|
||||
- 卫星
|
||||
- 算力中心
|
||||
- BGP 事件
|
||||
- BGP 观测站
|
||||
|
||||
搜索结果可以用于快速定位对象,并打开对应详情。
|
||||
|
||||
### 设置
|
||||
|
||||
设置面板包含:
|
||||
|
||||
- 旋转模式 / 巡航模式
|
||||
- 巡航模块:BGP、新闻
|
||||
- 卫星显示风格:自身发光、真实地表覆盖
|
||||
- 日夜模式
|
||||
- 面板显示开关
|
||||
- 地球默认大小
|
||||
- 地形透明度
|
||||
- 重置设置
|
||||
|
||||
这些设置会保存在浏览器本地存储中。换浏览器或清理站点数据后会恢复默认值。
|
||||
|
||||
### 巡航模式
|
||||
|
||||
巡航模式会让 Earth 自动轮播聚焦目标。
|
||||
|
||||
当前巡航模块包括:
|
||||
|
||||
- BGP
|
||||
- 新闻
|
||||
|
||||
适合演示、监控大屏或无人值守展示。
|
||||
|
||||
### 移动端
|
||||
|
||||
Earth 有移动端抽屉布局。小屏下:
|
||||
|
||||
- 图层控制进入移动抽屉
|
||||
- 搜索、设置、详情会使用移动端面板
|
||||
- 主要交互仍围绕地球对象点击、搜索和图层开关
|
||||
|
||||
### 常见问题
|
||||
|
||||
#### Earth 打不开
|
||||
|
||||
先检查前端是否在线:
|
||||
|
||||
```bash
|
||||
./planet.sh health
|
||||
./planet.sh log -f
|
||||
```
|
||||
|
||||
如果前端端口不是 `3000`,使用启动时输出的实际端口。
|
||||
|
||||
#### 图层没有数据
|
||||
|
||||
检查后端和数据源:
|
||||
|
||||
```bash
|
||||
./planet.sh health
|
||||
./planet.sh log -b
|
||||
```
|
||||
|
||||
然后进入控制台查看:
|
||||
|
||||
- `/datasources`
|
||||
- `/data`
|
||||
- `/bgp`
|
||||
|
||||
#### 卫星、BGP 或海缆加载慢
|
||||
|
||||
这些图层可能依赖后端接口、外部数据源或首次加载任务。先等待启动任务完成,再查看日志和控制台数据源状态。
|
||||
|
||||
## 控制台
|
||||
|
||||
控制台入口:
|
||||
|
||||
```text
|
||||
http://localhost:3000/admin
|
||||
```
|
||||
|
||||
控制台需要登录。首次使用先创建用户:
|
||||
|
||||
```bash
|
||||
./planet.sh createuser
|
||||
```
|
||||
|
||||
### 页面结构
|
||||
|
||||
控制台使用 React + Ant Design,左侧菜单按工作域组织。
|
||||
|
||||
常见入口:
|
||||
|
||||
| 页面 | 路由 | 用途 |
|
||||
| --- | --- | --- |
|
||||
| 仪表盘 | `/admin` | 系统概览 |
|
||||
| Earth | `/earth` | 打开公开 Earth 页面 |
|
||||
| 数据源 | `/datasources` | 管理数据源和触发采集 |
|
||||
| 采集数据 | `/data` | 查看采集后的数据 |
|
||||
| BGP 观测 | `/bgp` | 查看 BGP 专题数据 |
|
||||
| 系统告警 | `/alerts/system` | 系统级告警 |
|
||||
| BGP 告警 | `/alerts/bgp` | BGP 相关告警 |
|
||||
| 态势告警 | `/alerts/situational` | 态势研判告警 |
|
||||
| AI Playground | `/playground` | AI Provider 调试 |
|
||||
| 系统日志 | `/logs` | 查看系统日志,通常仅 super admin 可见 |
|
||||
| 用户管理 | `/users` | 管理用户 |
|
||||
| 系统配置 | `/settings` | 系统配置和电视直播源等设置 |
|
||||
|
||||
### 数据源
|
||||
|
||||
`/datasources` 用于查看和管理采集来源。
|
||||
|
||||
常见操作:
|
||||
|
||||
- 查看数据源状态
|
||||
- 触发采集
|
||||
- 查看最近采集任务
|
||||
- 调整配置项
|
||||
|
||||
如果 Earth 上某类对象缺失,通常先到这里确认数据源是否可用。
|
||||
|
||||
### 采集数据
|
||||
|
||||
`/data` 用于查看采集后的数据表。
|
||||
|
||||
适合排查:
|
||||
|
||||
- 数据是否已经进入系统
|
||||
- 数据更新时间是否符合预期
|
||||
- 某个数据源是否产出了有效记录
|
||||
|
||||
### BGP 观测
|
||||
|
||||
`/bgp` 是 BGP 专题页面。
|
||||
|
||||
它和 Earth 的 BGP 图层互补:
|
||||
|
||||
- Earth 强调空间态势和可视聚焦
|
||||
- 控制台 BGP 页面强调列表、状态、详情和研判
|
||||
|
||||
### 告警
|
||||
|
||||
告警入口包括:
|
||||
|
||||
- `/alerts/system`
|
||||
- `/alerts/bgp`
|
||||
- `/alerts/situational`
|
||||
|
||||
用于查看系统、网络和态势相关告警。
|
||||
|
||||
### 系统配置
|
||||
|
||||
`/settings` 用于管理系统级配置。
|
||||
|
||||
当前常见用途包括:
|
||||
|
||||
- 系统设置
|
||||
- 电视直播源配置
|
||||
- 数据源相关配置入口
|
||||
|
||||
具体可用配置取决于当前登录用户权限。
|
||||
|
||||
### 系统日志
|
||||
|
||||
`/logs` 用于查看系统日志。若菜单中不可见,通常是当前用户角色没有权限。
|
||||
|
||||
排查问题时常用组合:
|
||||
|
||||
```bash
|
||||
./planet.sh health
|
||||
./planet.sh log
|
||||
```
|
||||
|
||||
再进入 `/logs` 查看更结构化的运行信息。
|
||||
|
||||
## Docs
|
||||
|
||||
公开文档站入口:
|
||||
|
||||
```text
|
||||
http://localhost:3000/docs
|
||||
```
|
||||
|
||||
当前公开内容来自:
|
||||
|
||||
```text
|
||||
docs/technical/*.md
|
||||
```
|
||||
|
||||
Docs 支持:
|
||||
|
||||
- 分类导航
|
||||
- Markdown 渲染
|
||||
- 表格和代码块
|
||||
- 文档内目录
|
||||
- 本地搜索
|
||||
- technical 文档之间的内部链接跳转
|
||||
|
||||
如果新增 technical 文档,应同步检查:
|
||||
|
||||
- 是否有清晰的一级标题
|
||||
- 是否需要加入 `/docs` 的人工分类和排序
|
||||
- 是否包含不适合公开展示的信息
|
||||
|
||||
## 开发命令约定
|
||||
|
||||
前端命令必须使用 Bun:
|
||||
|
||||
```bash
|
||||
cd frontend
|
||||
bun install
|
||||
bun run dev
|
||||
bun run build
|
||||
```
|
||||
|
||||
不要使用 `npm run ...`。项目在 WSL / Windows 混合环境中优先依赖 Bun,避免 Node/npm 路径差异带来的兼容问题。
|
||||
|
||||
验证前端构建:
|
||||
|
||||
```bash
|
||||
source ~/.zshrc && bun run build
|
||||
```
|
||||
|
||||
## 故障排查顺序
|
||||
|
||||
遇到问题时,建议按这个顺序排查:
|
||||
|
||||
1. 看服务状态:
|
||||
|
||||
```bash
|
||||
./planet.sh health
|
||||
```
|
||||
|
||||
2. 看最近日志:
|
||||
|
||||
```bash
|
||||
./planet.sh log
|
||||
```
|
||||
|
||||
3. 按模块查看日志:
|
||||
|
||||
```bash
|
||||
./planet.sh log -f
|
||||
./planet.sh log -b
|
||||
./planet.sh log -a
|
||||
```
|
||||
|
||||
4. 只重启有问题的模块:
|
||||
|
||||
```bash
|
||||
./planet.sh restart -f
|
||||
./planet.sh restart -b
|
||||
./planet.sh restart -a
|
||||
```
|
||||
|
||||
5. 如果数据库或缓存异常,再重启数据库:
|
||||
|
||||
```bash
|
||||
./planet.sh restart -d
|
||||
```
|
||||
|
||||
6. 仍无法恢复时,执行全量重启:
|
||||
|
||||
```bash
|
||||
./planet.sh restart
|
||||
```
|
||||
|
||||
## 相关文档
|
||||
|
||||
- [quickstart.md](/home/ray/dev/linkong/planet/docs/technical/quickstart.md)
|
||||
- [frontend-admin-frontend-context.md](/home/ray/dev/linkong/planet/docs/technical/frontend-admin-frontend-context.md)
|
||||
- [earth-frontend-context.md](/home/ray/dev/linkong/planet/docs/technical/earth-frontend-context.md)
|
||||
- [earth-layer-style-reference.md](/home/ray/dev/linkong/planet/docs/technical/earth-layer-style-reference.md)
|
||||
- [backend-system-service-control.md](/home/ray/dev/linkong/planet/docs/technical/backend-system-service-control.md)
|
||||
- [backend-collectors.md](/home/ray/dev/linkong/planet/docs/technical/backend-collectors.md)
|
||||
193
docs/technical/zh/quickstart.md
Normal file
193
docs/technical/zh/quickstart.md
Normal file
@@ -0,0 +1,193 @@
|
||||
# Quickstart
|
||||
|
||||
这份 Quickstart 面向第一次启动 Planet 的开发者或演示操作者。目标是用最短路径把服务跑起来,并知道应该打开哪些入口。
|
||||
|
||||
## 前置条件
|
||||
|
||||
推荐在 WSL / Linux shell 中运行。
|
||||
|
||||
需要具备:
|
||||
|
||||
- Docker / Docker Compose 可用
|
||||
- 当前 shell 能访问 `uv` 和 `bun`
|
||||
- 仓库已 clone 到本机
|
||||
|
||||
如果是新机器,优先执行仓库自带初始化脚本:
|
||||
|
||||
```bash
|
||||
./scripts/bootstrap-dev.sh
|
||||
```
|
||||
|
||||
这个脚本会检查并同步常用依赖,并在缺少时生成:
|
||||
|
||||
- `backend/.env`
|
||||
- `aiprovider/.env`
|
||||
- `frontend/.env.local`
|
||||
|
||||
## 1. 启动服务
|
||||
|
||||
在仓库根目录执行:
|
||||
|
||||
```bash
|
||||
./planet.sh start
|
||||
```
|
||||
|
||||
启动完成后,常用入口是:
|
||||
|
||||
| 入口 | 默认地址 | 用途 |
|
||||
| --- | --- | --- |
|
||||
| Earth | `http://localhost:3000/earth` | 公开 3D Earth 可视化页面 |
|
||||
| 控制台 | `http://localhost:3000/admin` | 登录后的管理后台 |
|
||||
| 文档站 | `http://localhost:3000/docs` | 公开开发文档和使用手册 |
|
||||
| AI Playground | `http://localhost:3000/playground` | 登录后的 AI 调试入口 |
|
||||
| 后端 API 文档 | `http://localhost:8000/docs` | FastAPI / OpenAPI 接口文档 |
|
||||
|
||||
如果默认端口被占用,可以指定端口:
|
||||
|
||||
```bash
|
||||
./planet.sh start -f 3001 -b 8001 -a 8101
|
||||
```
|
||||
|
||||
## 2. 创建登录用户
|
||||
|
||||
控制台需要登录。首次使用可以执行:
|
||||
|
||||
```bash
|
||||
./planet.sh createuser
|
||||
```
|
||||
|
||||
按提示输入用户名、密码和角色。
|
||||
|
||||
## 3. 打开 Earth
|
||||
|
||||
访问:
|
||||
|
||||
```text
|
||||
http://localhost:3000/earth
|
||||
```
|
||||
|
||||
Earth 是公开页面,不需要登录。
|
||||
|
||||
进入后可以先确认:
|
||||
|
||||
- 地球正常显示
|
||||
- 右侧图层控制可打开/关闭图层
|
||||
- 搜索可以查找海缆、卫星、算力中心、BGP 事件
|
||||
- 设置面板可以切换巡航模式、日夜模式、卫星显示风格
|
||||
|
||||
## 4. 打开控制台
|
||||
|
||||
访问:
|
||||
|
||||
```text
|
||||
http://localhost:3000/admin
|
||||
```
|
||||
|
||||
控制台用于数据源、采集数据、专题观测、告警、系统日志和配置管理。
|
||||
|
||||
首次排查建议查看:
|
||||
|
||||
- `/datasources`:数据源配置和采集状态
|
||||
- `/data`:已采集数据
|
||||
- `/bgp`:BGP 专题观测
|
||||
- `/alerts/system`:系统告警
|
||||
- `/settings`:系统配置
|
||||
|
||||
## 5. 查看运行状态
|
||||
|
||||
```bash
|
||||
./planet.sh health
|
||||
```
|
||||
|
||||
这个命令会显示容器状态,并检查:
|
||||
|
||||
- 后端
|
||||
- AI Provider
|
||||
- 前端
|
||||
|
||||
## 6. 查看日志
|
||||
|
||||
最近日志:
|
||||
|
||||
```bash
|
||||
./planet.sh log
|
||||
```
|
||||
|
||||
持续查看某个服务:
|
||||
|
||||
```bash
|
||||
./planet.sh log -f
|
||||
./planet.sh log -b
|
||||
./planet.sh log -a
|
||||
```
|
||||
|
||||
含义:
|
||||
|
||||
- `-f`:前端日志
|
||||
- `-b`:后端日志
|
||||
- `-a`:AI Provider 日志
|
||||
|
||||
## 7. 常用重启
|
||||
|
||||
只重启前端:
|
||||
|
||||
```bash
|
||||
./planet.sh restart -f
|
||||
```
|
||||
|
||||
只重启后端:
|
||||
|
||||
```bash
|
||||
./planet.sh restart -b
|
||||
```
|
||||
|
||||
只重启 AI Provider:
|
||||
|
||||
```bash
|
||||
./planet.sh restart -a
|
||||
```
|
||||
|
||||
只重启数据库:
|
||||
|
||||
```bash
|
||||
./planet.sh restart -d
|
||||
```
|
||||
|
||||
全量重启:
|
||||
|
||||
```bash
|
||||
./planet.sh restart
|
||||
```
|
||||
|
||||
## 8. 局域网访问
|
||||
|
||||
如果希望 Windows 浏览器、手机或同一局域网的其他设备访问:
|
||||
|
||||
```bash
|
||||
./planet.sh start --allow-lan
|
||||
```
|
||||
|
||||
这会让前端和后端监听局域网可访问地址。
|
||||
|
||||
如果访问失败,先在运行 Planet 的 shell 中检查:
|
||||
|
||||
```bash
|
||||
curl http://localhost:3000
|
||||
curl http://localhost:8000/health
|
||||
ss -ltnp | grep -E ':3000|:8000'
|
||||
```
|
||||
|
||||
## 9. 停止服务
|
||||
|
||||
```bash
|
||||
./planet.sh stop
|
||||
```
|
||||
|
||||
停止后会关闭前端、后端、AI Provider、PostgreSQL 和 Redis。
|
||||
|
||||
## 下一步
|
||||
|
||||
- 完整操作说明见 [manual.md](/home/ray/dev/linkong/planet/docs/technical/manual.md)
|
||||
- 控制台结构见 [frontend-admin-frontend-context.md](/home/ray/dev/linkong/planet/docs/technical/frontend-admin-frontend-context.md)
|
||||
- Earth 结构见 [earth-frontend-context.md](/home/ray/dev/linkong/planet/docs/technical/earth-frontend-context.md)
|
||||
- 后端采集器见 [backend-collectors.md](/home/ray/dev/linkong/planet/docs/technical/backend-collectors.md)
|
||||
@@ -16,12 +16,13 @@
|
||||
## Current Version
|
||||
|
||||
- `main` 当前主线历史推导到:`0.16.5`
|
||||
- `dev` 当前开发分支历史推导到:`0.41.2`
|
||||
- `dev` 当前开发分支历史推导到:`0.42.0`
|
||||
|
||||
## Timeline
|
||||
|
||||
| Version | Type | Branch | Commit | Summary |
|
||||
| --- | --- | --- | --- | --- |
|
||||
| `0.42.0` | feature | `dev` | `pending` | 新增公开 `/docs` 文档站、中英文技术/使用文档、搜索与主题切换,并补充公共组件复用和 Earth 无高清材质边缘提示 |
|
||||
| `0.41.2` | improvement | `dev` | `pending` | 启动脚本新增 verbose 滚动日志与端口占用诊断,Docker 构建支持镜像源覆盖,并修复 Earth 登陆点遮挡判断 |
|
||||
| `0.41.1` | improvement | `dev` | `pending` | 修复新闻直播持久化失效、pin 边缘遮挡;图标抽取为 SVG 并建立规范 |
|
||||
| `0.41.0` | feature | `dev` | `pending` | Earth 图层顺序拆分、基座海陆色块、国界交互、高清材质/云图/地形层级与样式文档落地 |
|
||||
|
||||
Reference in New Issue
Block a user