fix: refine earth hud structure and bun startup flow

- refactor the /earth HUD into class-first CSS layers with dedicated base, hud, and toolbar responsibilities
- clean up Earth markup and runtime DOM hooks so shared panel, toolbar, tooltip, and status classes stay consistent after dynamic updates
- keep HUD scaling configurable through extracted constants and remove leftover legacy panel/toolbar styling paths
- make planet.sh self-bootstrap Bun and uv by prepending local runtime bins to PATH and auto-installing missing tools in fresh environments
- document Bun as the frontend package manager of record and sync repository version metadata to 0.24.1
This commit is contained in:
rayd1o
2026-04-09 02:12:22 +08:00
parent 34d94a6b6b
commit c4ea918fac
24 changed files with 1248 additions and 1192 deletions

View File

@@ -12,6 +12,13 @@ export const CONFIG = {
dragRotationScaleMax: 2.0,
};
export const HUD_CONFIG = {
scaleReferenceWidth: 1920,
scaleReferenceHeight: 1080,
minScale: 0.7,
maxScale: 1,
};
// Earth coordinate constants
export const EARTH_CONFIG = {
tilt: 23.5, // earth tilt angle (degrees)