release: bump version to 0.38.0
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@@ -201,7 +201,6 @@ export function createClouds(scene, earthObj) {
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const geometry = new THREE.SphereGeometry(CONFIG.earthRadius + 3, 64, 64);
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const material = new THREE.MeshPhongMaterial({
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transparent: true,
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linewidth: 2,
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opacity: 0.15,
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depthTest: true,
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depthWrite: false,
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@@ -239,7 +238,6 @@ export function createTerrain(earthObj) {
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specular: TERRAIN_CONFIG.specular,
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shininess: TERRAIN_CONFIG.shininess,
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vertexColors: true,
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vertexAlphas: true,
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transparent: true,
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opacity: TERRAIN_CONFIG.opacity,
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flatShading: false,
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