release: bump version to 0.49.0
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -99,7 +99,7 @@ Responsibilities:
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- [vessels.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/vessels.js)
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- [bgp.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/bgp.js)
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- [bgp-cruise-adapter.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/bgp-cruise-adapter.js)
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- [compute-centers.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/compute-centers.js)
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- [compute-centers.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/compute-centers.js) renders supercomputer and GPU-cluster markers. The backend renders compute centers only from source-provided coordinates or `compute_center_locations` dimension-table coordinates during startup; manual candidate collection can query ROR and Nominatim/OpenStreetMap, and the layer keeps the `?` badge for unconfirmed positions while the details card shows precision, confidence, source notes, and verification date.
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- [country-boundaries.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/country-boundaries.js)
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Each module is responsible for its own:
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@@ -109,6 +109,8 @@ Each module is responsible for its own:
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- State tracking (loaded, visible, hover, locked)
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- Self-cleanup (dispose on scene destroy)
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The compute-center layer row has a notification badge for GeoJSON `unresolved` records. The badge means "no trustworthy coordinates, cannot render on the globe"; it is different from the `?` marker drawn on already positioned but unconfirmed compute centers. Clicking the badge opens a fixed info card beside the layer panel. Row-level `采集` fetches candidates only. Header-level `一键采用` processes the queue top-to-bottom, saves the highest-confidence valid candidate, removes successful rows, renumbers the list, and dispatches `earth:compute-center-unresolved-count-change` so the badge updates immediately. When the batch ends, `earth:compute-center-location-saved` refreshes the real layer.
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### AIS Vessel Layer
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The vessel layer fetches `/api/v1/visualization/geo/vessels` and renders the aggregated AIS GeoJSON through `createInteractableLayer()`. By default it does not send a `limit` parameter, and `VESSEL_CONFIG.maxRenderedMarkers = 0` means the frontend does not clip the result to 5000 vessels. A positive `options.limit` or positive `maxRenderedMarkers` can still be used as an explicit temporary cap.
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@@ -154,6 +156,8 @@ Layer toggle buttons use `data-status-target` attributes to link button state to
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This is the canonical way to synchronize button visual state with actual layer state. Do not maintain separate boolean flags for button display.
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Terrain should not block startup when it is not the restored visible layer. After deferred layer visibility settings are applied, `controls.js` schedules `scheduleTerrainPrefetch()` only when HD texture is enabled, terrain is not ready, and no prefetch is already running. The prefetch uses `setTimeout` plus `requestIdleCallback` so cloud, HD texture, and startup layer work keep first-screen priority.
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## Current Settings Persistence
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Earth settings are stored in `localStorage`. The key is typically a namespaced string defined in `constants.js`. `controls.js` handles read, write, and reset.
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@@ -171,6 +175,8 @@ Settings that affect visual layers (terrain opacity, day/night mode, satellite d
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When HD texture is off, terrain is temporarily hidden and its state is remembered. When HD texture comes back on, terrain restores its prior visibility.
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Terrain tile fetching is batched. `terrain.js` deduplicates required Terrarium tile keys and sends chunks sized by `TERRAIN_CONFIG.batchRequestSize` to `/api/v1/visualization/terrain/terrarium/batch`. The backend proxies S3 Terrarium tiles with an in-memory LRU cache, per-batch deduplication, and bounded concurrency. The single tile endpoint remains for fallback paths and browser cache semantics.
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## Current High-Frequency Risk Points
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### 1. Visual State and Business State Out of Sync
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