first commit
This commit is contained in:
314
unreal/Content/Materials/Materials_Spec.md
Normal file
314
unreal/Content/Materials/Materials_Spec.md
Normal file
@@ -0,0 +1,314 @@
|
||||
# 材质规格完整参考
|
||||
|
||||
## 目录
|
||||
|
||||
1. [M_Globe 地球材质](#m_globe-地球材质)
|
||||
2. [M_DataPoint 数据点材质](#m_datapoint-数据点材质)
|
||||
3. [M_Supercomputer 超算材质](#m_supercomputer-超算材质)
|
||||
4. [M_Cable 光缆材质](#m_cable-光缆材质)
|
||||
5. [M_DataFlow 数据流材质](#m_dataplow-数据流材质)
|
||||
6. [M_Particle 粒子材质](#m_particle-粒子材质)
|
||||
|
||||
---
|
||||
|
||||
## M_Globe 地球材质
|
||||
|
||||
### 基础信息
|
||||
|
||||
| 属性 | 值 |
|
||||
|------|-----|
|
||||
| 材质类型 | Surface |
|
||||
| 着色模型 | Default Lit |
|
||||
| 混合模式 | Opaque |
|
||||
| 路径 | `Content/Materials/M_Globe.uasset` |
|
||||
|
||||
### 材质参数
|
||||
|
||||
| 参数 | 类型 | 默认值 | 说明 | 使用位置 |
|
||||
|------|------|--------|------|----------|
|
||||
| `DayTexture` | Texture2D | Earth_Day | 白天纹理 | Base Color |
|
||||
| `NightTexture` | Texture2D | Earth_Night | 夜间纹理 | Emissive |
|
||||
| `CloudsTexture` | Texture2D | Earth_Clouds | 云层纹理 | Opacity |
|
||||
| `NormalMap` | Texture2D | Earth_Normal | 法线贴图 | Normal |
|
||||
| `SpecularMap` | Texture2D | Earth_Specular | 高光贴图 | Specular |
|
||||
| `EmissiveStrength` | Float | `1.0` | 自发光强度 | Emissive |
|
||||
| `CloudOpacity` | Float | `0.5` | 云层透明度 | Opacity |
|
||||
| `RotationSpeed` | Float | `0.1` | 旋转速度 | Time |
|
||||
| `NightThreshold` | Float | `0.3` | 夜间阈值 | LightSensor |
|
||||
|
||||
### 节点网络
|
||||
|
||||
```
|
||||
1. Time → Multiply → RotationSpeed → Rotator → DayTexture UV
|
||||
2. LightVector → DotProduct → NightThreshold → Step
|
||||
3. Step → Lerp → NightTexture → Emissive
|
||||
4. Time → Panner → CloudsTexture UV
|
||||
5. CloudsTexture → Opacity Mask
|
||||
```
|
||||
|
||||
### 效果说明
|
||||
|
||||
```
|
||||
白天效果:
|
||||
├─ 显示 DayTexture
|
||||
├─ 标准光照
|
||||
└─ 无自发光
|
||||
|
||||
夜间效果:
|
||||
├─ 显示 NightTexture
|
||||
├─ 关闭直射光照
|
||||
└─ 启用自发光 (城市灯光)
|
||||
|
||||
云层效果:
|
||||
├─ 半透明云层覆盖
|
||||
├─ 云层缓慢移动
|
||||
└─ 根据太阳位置变化
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## M_DataPoint 数据点材质
|
||||
|
||||
### 基础信息
|
||||
|
||||
| 属性 | 值 |
|
||||
|------|-----|
|
||||
| 材质类型 | Surface |
|
||||
| 着色模型 | Unlit |
|
||||
| 混合模式 | Additive |
|
||||
| 路径 | `Content/Materials/M_DataPoint.uasset` |
|
||||
|
||||
### 材质参数
|
||||
|
||||
| 参数 | 类型 | 默认值 | 说明 |
|
||||
|------|------|--------|------|
|
||||
| `BaseColor` | Vector3 | (1.0, 0.2, 0.2) | 基础颜色 |
|
||||
| `EmissiveStrength` | Float | `10.0` | 自发光强度 |
|
||||
| `PulseSpeed` | Float | `1.0` | 脉冲速度 |
|
||||
| `PulseIntensity` | Float | `0.5` | 脉冲强度 |
|
||||
| `FresnelPower` | Float | `2.0` | 菲涅尔强度 |
|
||||
| `GlowRadius` | Float | `50.0` | 发光半径 |
|
||||
| `AlphaMask` | ScalarParameter | `1.0` | 透明度遮罩 |
|
||||
|
||||
### 节点网络
|
||||
|
||||
```
|
||||
1. ObjectPosition → WorldPosition
|
||||
2. CameraPosition → Subtract → Normalize → FresnelEffect
|
||||
3. FresnelEffect → Power → FresnelPower → Multiply → EmissiveStrength
|
||||
|
||||
4. Time → Multiply → PulseSpeed → Sine → Add → 1.0
|
||||
5. Multiply → PulseIntensity → Multiply → EmissiveColor
|
||||
|
||||
6. FresnelOutput × PulseOutput → FinalEmissive
|
||||
```
|
||||
|
||||
### 菲涅尔效果
|
||||
|
||||
```
|
||||
边缘发光:
|
||||
├─ 视角与表面法线夹角越大
|
||||
├─ 发光越强
|
||||
└─ 中心透明,边缘发光
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## M_Supercomputer 超算材质
|
||||
|
||||
### 基础信息
|
||||
|
||||
| 属性 | 值 |
|
||||
|------|-----|
|
||||
| 材质类型 | Surface |
|
||||
| 着色模型 | Unlit |
|
||||
| 混合模式 | Additive |
|
||||
| 路径 | `Content/Materials/M_Supercomputer.uasset` |
|
||||
|
||||
### 材质参数
|
||||
|
||||
| 参数 | 类型 | 默认值 | 说明 |
|
||||
|------|------|--------|------|
|
||||
| `CoreColor` | Vector3 | (1.0, 0.1, 0.1) | 核心颜色 |
|
||||
| `RingColor` | Vector3 | (1.0, 0.3, 0.1) | 圆环颜色 |
|
||||
| `CoreEmissive` | Float | `15.0` | 核心发光 |
|
||||
| `RingEmissive` | Float | `5.0` | 圆环发光 |
|
||||
| `RingPulseSpeed` | Float | `1.0` | 圆环脉冲 |
|
||||
| `RingWidth` | Float | `0.02` | 圆环宽度 |
|
||||
| `PerformanceFactor` | Float | `1.0` | 性能因子 |
|
||||
|
||||
### 节点网络
|
||||
|
||||
```
|
||||
核心球体:
|
||||
1. FresnelEffect → Power(2.5) → Multiply → CoreEmissive
|
||||
2. CoreColor × CoreEmissive → CoreOutput
|
||||
|
||||
扩散圆环:
|
||||
1. Time × RingPulseSpeed → Sine
|
||||
2. Sine + 0.5 → SineWidth
|
||||
3. RingWidth × SineWidth → RingWidthOutput
|
||||
4. RingColor × RingEmissive × RingWidthOutput → RingOutput
|
||||
|
||||
最终输出:
|
||||
CoreOutput + RingOutput → EmissiveColor
|
||||
```
|
||||
|
||||
### 性能颜色映射
|
||||
|
||||
| 性能范围 | 核心颜色 | RGB |
|
||||
|----------|----------|-----|
|
||||
| > 1 EFLOPS | 暗红 | (0.8, 0, 0) |
|
||||
| 500T - 1E | 红色 | (1.0, 0.1, 0.1) |
|
||||
| 100T - 500T | 橙色 | (1.0, 0.4, 0.1) |
|
||||
| < 100T | 黄色 | (1.0, 0.7, 0.1) |
|
||||
|
||||
---
|
||||
|
||||
## M_Cable 光缆材质
|
||||
|
||||
### 基础信息
|
||||
|
||||
| 属性 | 值 |
|
||||
|------|-----|
|
||||
| 材质类型 | Surface |
|
||||
| 着色模型 | Default Lit |
|
||||
| 混合模式 | Opaque |
|
||||
| 路径 | `Content/Materials/M_Cable.uasset` |
|
||||
|
||||
### 材质参数
|
||||
|
||||
| 参数 | 类型 | 默认值 | 说明 |
|
||||
|------|------|--------|------|
|
||||
| `BaseColor` | Vector3 | (1.0, 0.8, 0.0) | 金黄色 |
|
||||
| `Metallic` | Float | `0.8` | 金属度 |
|
||||
| `Roughness` | Float | `0.3` | 粗糙度 |
|
||||
| `EmissiveStrength` | Float | `2.0` | 自发光强度 |
|
||||
| `FlowDirection` | Float | `1.0` | 流向 (1=正向) |
|
||||
| `FlowSpeed` | Float | `1.0` | 流动速度 |
|
||||
| `BandwidthColor` | Vector3 | (0.2, 1.0, 0.2) | 带宽颜色 |
|
||||
|
||||
### 节点网络
|
||||
|
||||
```
|
||||
基础属性:
|
||||
1. BaseColor → BaseColor
|
||||
2. Metallic → Metallic
|
||||
3. Roughness → Roughness
|
||||
|
||||
流动效果:
|
||||
1. Time × FlowSpeed → Panner UV
|
||||
2. NoiseTexture → Panner → FlowPattern
|
||||
3. FlowPattern × EmissiveStrength → FlowEmissive
|
||||
|
||||
最终:
|
||||
BaseColor + FlowEmissive → EmissiveColor
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## M_DataFlow 数据流材质
|
||||
|
||||
### 基础信息
|
||||
|
||||
| 属性 | 值 |
|
||||
|------|-----|
|
||||
| 材质类型 | Surface |
|
||||
| 着色模型 | Unlit |
|
||||
| 混合模式 | Additive |
|
||||
| 路径 | `Content/Materials/M_DataFlow.uasset` |
|
||||
|
||||
### 材质参数
|
||||
|
||||
| 参数 | 类型 | 默认值 | 说明 |
|
||||
|------|------|--------|------|
|
||||
| `FlowColor` | Vector4 | (0.2, 0.6, 1.0, 1.0) | 流动颜色 |
|
||||
| `LineWidth` | Float | `100.0` | 线宽度 |
|
||||
| `FlowSpeed` | Float | `1.0` | 流动速度 |
|
||||
| `FlowIntensity` | Float | `0.8` | 流动强度 |
|
||||
| `HeadLength` | Float | `0.2` | 头部长度 |
|
||||
| `TailFade` | Float | `0.5` | 尾部渐隐 |
|
||||
|
||||
### 节点网络
|
||||
|
||||
```
|
||||
1. TextureCoordinates → FlowUV
|
||||
2. Time × FlowSpeed → Panner → FlowOffset
|
||||
3. FlowUV + FlowOffset → FlowPattern
|
||||
|
||||
4. FlowPattern × HeadLength → HeadMask
|
||||
5. 1 - FlowPattern × TailFade → TailMask
|
||||
|
||||
6. FlowColor × HeadMask × TailMask × FlowIntensity → Emissive
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## M_Particle 粒子材质
|
||||
|
||||
### 基础信息
|
||||
|
||||
| 属性 | 值 |
|
||||
|------|-----|
|
||||
| 材质类型 | User Interface / Transparent |
|
||||
| 着色模型 | Unlit |
|
||||
| 混合模式 | Additive |
|
||||
| 路径 | `Content/Materials/M_Particle.uasset` |
|
||||
|
||||
### 材质参数
|
||||
|
||||
| 参数 | 类型 | 默认值 | 说明 |
|
||||
|------|------|--------|------|
|
||||
| `ParticleColor` | LinearColor | (1.0, 1.0, 1.0, 1.0) | 粒子颜色 |
|
||||
| `Softness` | Float | `0.5` | 柔和度 |
|
||||
| `GlowCenter` | Float | `0.5` | 发光中心 |
|
||||
| `GlowFalloff` | Float | `2.0` | 发光衰减 |
|
||||
|
||||
### 节点网络
|
||||
|
||||
```
|
||||
1. TextureCoordinates (UV)
|
||||
2. UV - 0.5 → CenterUV
|
||||
3. Length(CenterUV) → DistanceFromCenter
|
||||
4. DistanceFromCenter × 2 → NormalizedDistance
|
||||
5. 1 - NormalizedDistance × GlowFalloff → GlowStrength
|
||||
6. Softness × GlowStrength → SoftGlow
|
||||
|
||||
7. ParticleColor × SoftGlow × ParticleOpacity → Emissive
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 材质使用指南
|
||||
|
||||
### 创建新材质
|
||||
|
||||
```
|
||||
1. 右键 Content Browser → Material → Basic → M_Name
|
||||
2. 设置材质属性:
|
||||
├─ Material Domain: Surface
|
||||
├─ Blend Mode: Opaque/Additive/Transparent
|
||||
└─ Shading Model: Default Lit/Unlit
|
||||
3. 创建参数 (Material Parameter Collection)
|
||||
4. 保存并编译
|
||||
```
|
||||
|
||||
### 材质实例
|
||||
|
||||
```
|
||||
创建实例 (右击材质 → Create Material Instance):
|
||||
├─ 可在蓝图中动态修改参数
|
||||
├─ 支持材质覆盖
|
||||
└─ 便于批量管理
|
||||
```
|
||||
|
||||
### 性能优化
|
||||
|
||||
```
|
||||
材质优化技巧:
|
||||
├─ 减少 Texture Sample 数量
|
||||
├─ 使用 LOD
|
||||
├─ 禁用不必要的计算
|
||||
├─ 简化节点网络
|
||||
└─ 使用材质参数而非硬编码
|
||||
```
|
||||
Reference in New Issue
Block a user