release: bump version to 0.56.0
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This commit is contained in:
linkong
2026-05-13 18:21:03 +08:00
parent 39854b9983
commit f14ff6ec0f
46 changed files with 1589 additions and 684 deletions

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@@ -273,7 +273,7 @@ hover / locked 使用少量 overlay
- 算力中心保留现有业务 icon但接入统一 hover / locked / glow。已完成
- 登陆点曾接入同一套 `Points` 渲染,但 pin 类 SVG 在地球边缘会被深度测试裁切;当前保留专用 `THREE.Sprite`,并使用 canvas 生成黄色扁平球,贴到海缆层级。
- TODO登陆点暂不迁移到完整 Interactable。后续若要统一交互接口优先考虑 Sprite-backed adapter只对齐 `getMarkers()``getPointerIntersections()``setMarkerState()``updateVisualState()` 等外观协议,不强行复用 `THREE.Points`、atlas 和跨图层避让。
- 登陆点暂不迁移到完整 Interactable。后续若要统一交互接口优先考虑 Sprite-backed adapter只对齐 `getMarkers()``getPointerIntersections()``setMarkerState()``updateVisualState()` 等外观协议,不强行复用 `THREE.Points`、atlas 和跨图层避让。
- 检查图例、搜索和 info-card 是否只依赖业务 payload而不是依赖渲染对象类型。
### Phase 4形成 Earth 图标层规范