- refactor the /earth HUD into class-first CSS layers with dedicated base, hud, and toolbar responsibilities
- clean up Earth markup and runtime DOM hooks so shared panel, toolbar, tooltip, and status classes stay consistent after dynamic updates
- keep HUD scaling configurable through extracted constants and remove leftover legacy panel/toolbar styling paths
- make planet.sh self-bootstrap Bun and uv by prepending local runtime bins to PATH and auto-installing missing tools in fresh environments
- document Bun as the frontend package manager of record and sync repository version metadata to 0.24.1
## Changelog
### New Features
- Modularized 3D earth HTML page from single 1918-line file into ES Modules
- Split CSS into separate module files (base, info-panel, coordinates-display, legend, earth-stats)
- Split JS into separate modules (constants, utils, ui, earth, cables, controls, main)
### 3D Earth Rendering
- Use Three.js r128 (via esm.sh CDN) for color consistency with original
- Earth with 8K satellite texture and proper material settings
- Cloud layer with transparency and additive blending
- Starfield background (8000 stars)
- Latitude/longitude grid lines that rotate with Earth
### Cable System
- Load cable data from geo.json with great circle path calculation
- Support for MultiLineString and LineString geometry types
- Cable color from geo.json properties.color field
- Landing points loading from landing-point-geo.geojson
### User Interactions
- Mouse hover: highlight cable and show details
- Mouse click: lock cable with pulsing glow effect
- Click cable to pause rotation, click elsewhere to resume
- Click rotation toggle button to resume rotation and clear highlight
- Reset view with smooth animation (800ms cubic ease-out)
- Mouse wheel zoom support
- Drag to rotate Earth
### UI/UX Improvements
- Tooltip shows latitude, longitude, and altitude
- Prevent tooltip text selection during drag
- Hide tooltip during drag operation
- Blue border tooltip styling matching original
- Cursor changes to grabbing during drag
- Front-facing cable detection (only detect cables facing camera)
### Bug Fixes
- Grid lines now rotate with Earth (added as Earth child)
- Reset view button now works correctly
- Fixed camera reference in reset view
- Fixed autoRotate state management when clearing locked cable
### Original HTML
- Copied original 3dearthmult.html to public folder for reference