Commit Graph

7 Commits

Author SHA1 Message Date
linkong
1e6f4b338b feat: add UE5 LED display client — backend API, C++ source, stereo framework
Backend:
- Add /api/v1/ue/* endpoints (compute-points, cables, landing-points, satellites, status)
  returning flat JSON optimised for UE5 C++ parsing

UE5 client (ue_client/):
- PlanetDataManager: HTTP fetch + local mock JSON loader, spawns ComputePointActors
- ComputePointActor / InteractiveObjectBase: hover/select state, material switching
- GlobeInteractionComponent: drag-to-rotate via CesiumGeoreference origin shift, inertia, zoom
- StereoRenderingManager: runtime SbS/TbB stereo toggle, IPD control (format TBD)
- MotionCaptureInterface: protocol-agnostic gesture/rotate/zoom delegate interface (impl TBD)
- PlanetPlayerController: unified mouse + motion-capture input routing
- PlanetGameMode, Build.cs, Config, mock data

Docs:
- ue5_mvp_fused_plan.md updated to v3.0 for LED display context
- ue_client_setup_guide.md: step-by-step editor setup guide
- ue_todo.md: pending items blocked on vendor answers (stereo format + mocap protocol)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-14 18:39:05 +08:00
rayd1o
812c825dc6 release: bump version to 0.26.0 2026-04-12 04:36:38 +08:00
linkong
9a50e72bd1 feat: add aiprovider service foundation 2026-04-07 17:30:27 +08:00
linkong
e903723877 fix: add controlled service restart console 2026-03-31 17:56:31 +08:00
linkong
b0058edf17 feat: add bgp observability and admin ui improvements 2026-03-27 14:27:07 +08:00
rayd1o
4ada75ca14 new branch 2026-03-07 13:06:37 +08:00
rayd1o
e7033775d8 first commit 2026-03-05 11:46:58 +08:00