using UnrealBuildTool; public class Planet : ModuleRules { public Planet(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new[] { "Core", "CoreUObject", "Engine", "HTTP", "Json", "JsonUtilities", "WebSockets", } ); } }