using UnrealBuildTool; public class PlanetClient : ModuleRules { public PlanetClient(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "HTTP", "Json", "JsonUtilities", "CesiumRuntime", "UMG", "Slate", "SlateCore", "RenderCore", // StereoRenderingManager 用到 "RHI", // 渲染硬件接口 // TODO: 动捕协议确认后按需添加: // "LiveLink", // Live Link 协议 // "LiveLinkInterface", // "Networking", // OSC/UDP 协议 // "Sockets", }); PrivateDependencyModuleNames.AddRange(new string[] { }); } }