#pragma once #include "CoreMinimal.h" #include "GameFramework/GameModeBase.h" #include "Kismet/GameplayStatics.h" #include "PlanetGameMode.generated.h" /** * APlanetGameMode * * 场景入口。BeginPlay 时自动生成 StereoRenderingManager。 * * 编辑器操作(步骤见 ue_client_setup_guide.md): * 1. World Settings → Game Mode Override → PlanetGameMode * 2. World Settings → Default Pawn Class → CesiumDynamicPawn */ UCLASS() class PLANETCLIENT_API APlanetGameMode : public AGameModeBase { GENERATED_BODY() public: APlanetGameMode(); protected: virtual void BeginPlay() override; };