Files
planet/frontend/public/earth/js/terrain.js
linkong e1984c7a35 release: bump version to 0.49.0
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-08 17:42:27 +08:00

431 lines
12 KiB
JavaScript

import * as THREE from "three";
import { CONFIG, TERRAIN_CONFIG } from "./constants.js";
import { vector3ToLatLon } from "./utils.js";
const EARTH_RADIUS_METERS = 6371000;
const TERRAIN_COLOR_STOPS = [
{ height: 0, color: new THREE.Color(0x5f7f5b) },
{ height: 800, color: new THREE.Color(0x7f9564) },
{ height: 1800, color: new THREE.Color(0x9e956c) },
{ height: 3200, color: new THREE.Color(0x9f866a) },
{ height: 5200, color: new THREE.Color(0xc6c0b1) },
{ height: 7800, color: new THREE.Color(0xe8e5de) },
];
let terrainMesh = null;
let terrainLoadPromise = null;
let terrainReady = false;
let terrainFailed = false;
let terrainTileCache = new Map();
let resolvedTileCache = new Map();
let terrainVertexSamples = null;
let terrainOpacity = TERRAIN_CONFIG.opacity;
function clampLatitude(lat) {
return THREE.MathUtils.clamp(lat, -85.05112878, 85.05112878);
}
function buildTileUrl(z, x, y) {
return TERRAIN_CONFIG.urlTemplate
.replace("{z}", String(z))
.replace("{x}", String(x))
.replace("{y}", String(y));
}
function buildTerrainTileKey(z, x, y) {
return `${z}/${x}/${y}`;
}
function getTerrainCanvas(size) {
if (typeof OffscreenCanvas !== "undefined") {
return new OffscreenCanvas(size, size);
}
const canvas = document.createElement("canvas");
canvas.width = size;
canvas.height = size;
return canvas;
}
async function decodeTerrainBlob(blob, cacheKey) {
const bitmap = await createImageBitmap(blob);
const canvas = getTerrainCanvas(TERRAIN_CONFIG.tileSize);
const ctx = canvas.getContext("2d", { willReadFrequently: true });
ctx.drawImage(bitmap, 0, 0, TERRAIN_CONFIG.tileSize, TERRAIN_CONFIG.tileSize);
bitmap.close?.();
const { data, width, height } = ctx.getImageData(
0,
0,
TERRAIN_CONFIG.tileSize,
TERRAIN_CONFIG.tileSize,
);
const tileData = { data, width, height };
resolvedTileCache.set(cacheKey, tileData);
return tileData;
}
function base64ToBlob(base64, contentType = "image/png") {
const binary = atob(base64);
const bytes = new Uint8Array(binary.length);
for (let i = 0; i < binary.length; i++) {
bytes[i] = binary.charCodeAt(i);
}
return new Blob([bytes], { type: contentType });
}
async function decodeTerrainTile(z, x, y) {
const cacheKey = buildTerrainTileKey(z, x, y);
if (terrainTileCache.has(cacheKey)) {
return terrainTileCache.get(cacheKey);
}
const tilePromise = (async () => {
const response = await fetch(buildTileUrl(z, x, y), { mode: "cors" });
if (!response.ok) {
throw new Error(`HTTP ${response.status} for terrain tile ${cacheKey}`);
}
return decodeTerrainBlob(await response.blob(), cacheKey);
})();
terrainTileCache.set(cacheKey, tilePromise);
return tilePromise;
}
async function fetchTerrainTileBatch(keys) {
const uncachedKeys = keys.filter((key) => !terrainTileCache.has(key));
if (uncachedKeys.length === 0) {
return;
}
if (!TERRAIN_CONFIG.batchUrl || typeof atob !== "function") {
uncachedKeys.forEach((key) => {
const [z, x, y] = key.split("/").map(Number);
terrainTileCache.set(key, decodeTerrainTile(z, x, y));
});
return;
}
const batchPromise = (async () => {
const response = await fetch(TERRAIN_CONFIG.batchUrl, {
method: "POST",
headers: {
"Content-Type": "application/json",
},
body: JSON.stringify({
tiles: uncachedKeys.map((key) => {
const [z, x, y] = key.split("/").map(Number);
return { z, x, y };
}),
}),
});
if (!response.ok) {
throw new Error(`HTTP ${response.status} for terrain tile batch`);
}
const payload = await response.json();
const tiles = Array.isArray(payload?.tiles) ? payload.tiles : [];
const returnedKeys = new Set();
await Promise.all(
tiles.map(async (tile) => {
const z = Number(tile?.z);
const x = Number(tile?.x);
const y = Number(tile?.y);
const data = typeof tile?.data === "string" ? tile.data : "";
if (!Number.isFinite(z) || !Number.isFinite(x) || !Number.isFinite(y) || !data) {
return;
}
const key = buildTerrainTileKey(z, x, y);
returnedKeys.add(key);
const blob = base64ToBlob(data, tile.content_type || "image/png");
terrainTileCache.set(key, decodeTerrainBlob(blob, key));
}),
);
uncachedKeys.forEach((key) => {
if (returnedKeys.has(key)) return;
const [z, x, y] = key.split("/").map(Number);
terrainTileCache.delete(key);
terrainTileCache.set(key, decodeTerrainTile(z, x, y));
});
})().catch((error) => {
console.warn("批量地形瓦片加载失败,回退到单瓦片请求:", error);
uncachedKeys.forEach((key) => {
terrainTileCache.delete(key);
const [z, x, y] = key.split("/").map(Number);
terrainTileCache.set(key, decodeTerrainTile(z, x, y));
});
});
uncachedKeys.forEach((key) => {
terrainTileCache.set(
key,
batchPromise.then(() => terrainTileCache.get(key)),
);
});
await batchPromise;
}
function decodeTerrariumHeight(tile, pixelX, pixelY) {
const safeX = THREE.MathUtils.clamp(pixelX, 0, tile.width - 1);
const safeY = THREE.MathUtils.clamp(pixelY, 0, tile.height - 1);
const index = (safeY * tile.width + safeX) * 4;
const r = tile.data[index];
const g = tile.data[index + 1];
const b = tile.data[index + 2];
return (r * 256 + g + b / 256) - 32768;
}
function latLonToTileSample(lat, lon, z, tileSize) {
const n = 2 ** z;
const clampedLat = clampLatitude(lat);
const latRad = THREE.MathUtils.degToRad(clampedLat);
const normalizedX = ((lon + 180) / 360) * n;
const normalizedY =
((1 -
Math.log(Math.tan(latRad) + 1 / Math.cos(latRad)) / Math.PI) /
2) *
n;
const tileX = THREE.MathUtils.euclideanModulo(
Math.floor(normalizedX),
n,
);
const tileY = THREE.MathUtils.clamp(Math.floor(normalizedY), 0, n - 1);
const pixelX = Math.floor((normalizedX - Math.floor(normalizedX)) * tileSize);
const pixelY = Math.floor((normalizedY - Math.floor(normalizedY)) * tileSize);
return {
tileX,
tileY,
pixelX,
pixelY,
};
}
function buildTerrainVertexSamples(positionAttribute) {
const z = TERRAIN_CONFIG.baseZoom;
const tileSize = TERRAIN_CONFIG.tileSize;
const samples = [];
for (let i = 0; i < positionAttribute.count; i++) {
const direction = new THREE.Vector3(
positionAttribute.getX(i),
positionAttribute.getY(i),
positionAttribute.getZ(i),
).normalize();
const { lat, lon } = vector3ToLatLon(direction);
const sample = latLonToTileSample(lat, lon, z, tileSize);
samples.push({
index: i,
direction,
...sample,
});
}
return samples;
}
function sampleTerrainColor(heightMeters) {
if (heightMeters <= TERRAIN_COLOR_STOPS[0].height) {
return TERRAIN_COLOR_STOPS[0].color;
}
for (let i = 1; i < TERRAIN_COLOR_STOPS.length; i++) {
const lower = TERRAIN_COLOR_STOPS[i - 1];
const upper = TERRAIN_COLOR_STOPS[i];
if (heightMeters <= upper.height) {
const t =
(heightMeters - lower.height) / Math.max(upper.height - lower.height, 1);
return lower.color.clone().lerp(upper.color, t);
}
}
return TERRAIN_COLOR_STOPS[TERRAIN_COLOR_STOPS.length - 1].color;
}
async function runWithConcurrency(items, limit, worker) {
const queue = [...items];
const workers = Array.from({ length: Math.min(limit, queue.length) }, async () => {
while (queue.length > 0) {
const item = queue.shift();
await worker(item);
}
});
await Promise.all(workers);
}
async function fetchRequiredTiles(samples) {
const uniqueKeys = Array.from(
new Set(
samples.map((sample) =>
buildTerrainTileKey(TERRAIN_CONFIG.baseZoom, sample.tileX, sample.tileY),
),
),
);
const resolvedTiles = new Map();
const batchSize = Math.max(1, Number(TERRAIN_CONFIG.batchRequestSize) || 1);
const batchChunks = [];
for (let i = 0; i < uniqueKeys.length; i += batchSize) {
batchChunks.push(uniqueKeys.slice(i, i + batchSize));
}
await runWithConcurrency(
batchChunks,
TERRAIN_CONFIG.maxConcurrentRequests,
async (keys) => {
await fetchTerrainTileBatch(keys);
},
);
await Promise.all(
uniqueKeys.map(async (key) => {
const tilePromise = terrainTileCache.get(key);
if (!tilePromise) {
const [z, x, y] = key.split("/").map(Number);
resolvedTiles.set(key, await decodeTerrainTile(z, x, y));
return;
}
resolvedTiles.set(key, await tilePromise);
}),
);
return resolvedTiles;
}
function applyTerrainDisplacement(samples, mesh, resolvedTiles) {
const geometry = mesh.geometry;
const positionAttribute = geometry.getAttribute("position");
let colorAttribute = geometry.getAttribute("color");
if (!colorAttribute || colorAttribute.itemSize !== 4) {
colorAttribute = new THREE.BufferAttribute(
new Float32Array(positionAttribute.count * 4),
4,
);
geometry.setAttribute("color", colorAttribute);
}
const baseRadius = CONFIG.earthRadius + TERRAIN_CONFIG.baseRadiusOffset;
samples.forEach((sample) => {
const tileKey = `${TERRAIN_CONFIG.baseZoom}/${sample.tileX}/${sample.tileY}`;
const tile = resolvedTiles.get(tileKey);
if (!tile) return;
const rawElevationMeters = decodeTerrariumHeight(
tile,
sample.pixelX,
sample.pixelY,
);
const elevationMeters = Math.max(0, rawElevationMeters);
const heightWorld =
(elevationMeters / EARTH_RADIUS_METERS) *
CONFIG.earthRadius *
TERRAIN_CONFIG.exaggeration;
const radius = baseRadius + heightWorld;
const tint = sampleTerrainColor(elevationMeters);
const landAlpha = THREE.MathUtils.clamp(
elevationMeters / Math.max(TERRAIN_CONFIG.landRevealFadeMeters, 1),
0,
1,
);
positionAttribute.setXYZ(
sample.index,
sample.direction.x * radius,
sample.direction.y * radius,
sample.direction.z * radius,
);
colorAttribute.setXYZW(sample.index, tint.r, tint.g, tint.b, landAlpha);
});
positionAttribute.needsUpdate = true;
colorAttribute.needsUpdate = true;
geometry.computeVertexNormals();
geometry.computeBoundingSphere();
}
export function registerTerrainMesh(mesh) {
terrainMesh = mesh;
terrainReady = false;
terrainFailed = false;
terrainLoadPromise = null;
terrainTileCache = new Map();
resolvedTileCache = new Map();
terrainOpacity = TERRAIN_CONFIG.opacity;
if (terrainMesh?.material) {
terrainMesh.material.opacity = terrainOpacity;
terrainMesh.material.needsUpdate = true;
}
terrainVertexSamples = mesh
? buildTerrainVertexSamples(mesh.geometry.getAttribute("position"))
: null;
}
export function isTerrainReady() {
return terrainReady;
}
export async function ensureTerrainReady() {
if (!terrainMesh || !TERRAIN_CONFIG.enabled) {
return false;
}
if (terrainReady) {
return true;
}
if (terrainLoadPromise) {
return terrainLoadPromise;
}
terrainLoadPromise = (async () => {
try {
const resolvedTiles = await fetchRequiredTiles(terrainVertexSamples);
applyTerrainDisplacement(terrainVertexSamples, terrainMesh, resolvedTiles);
terrainReady = true;
terrainFailed = false;
return true;
} catch (error) {
terrainFailed = true;
console.error("加载真实地形失败:", error);
throw error;
} finally {
terrainLoadPromise = null;
}
})();
return terrainLoadPromise;
}
export function clearTerrainData() {
terrainMesh = null;
terrainLoadPromise = null;
terrainReady = false;
terrainFailed = false;
terrainVertexSamples = null;
terrainTileCache = new Map();
resolvedTileCache = new Map();
terrainOpacity = TERRAIN_CONFIG.opacity;
}
export function sampleElevationAt(lat, lon) {
if (!terrainReady) return null;
const z = TERRAIN_CONFIG.baseZoom;
const { tileX, tileY, pixelX, pixelY } = latLonToTileSample(lat, lon, z, TERRAIN_CONFIG.tileSize);
const tile = resolvedTileCache.get(`${z}/${tileX}/${tileY}`);
if (!tile) return null;
return Math.max(0, decodeTerrariumHeight(tile, pixelX, pixelY));
}
export function setTerrainOpacity(nextOpacity) {
terrainOpacity = THREE.MathUtils.clamp(nextOpacity, 0.05, 1);
if (terrainMesh?.material) {
terrainMesh.material.opacity = terrainOpacity;
terrainMesh.material.needsUpdate = true;
}
return terrainOpacity;
}
export function getTerrainOpacity() {
return terrainOpacity;
}