release: bump version to 0.31.1

This commit is contained in:
rayd1o
2026-04-21 22:49:39 +08:00
parent b7647379de
commit 4b0be4cb76
46 changed files with 1129 additions and 64 deletions

View File

@@ -328,11 +328,11 @@ AI_PROVIDER_SERVICE_TOKEN=change_me
详细文档:
- [docs/agents/aiprovider.md](/home/ray/dev/linkong/planet/docs/agents/aiprovider.md)
- [docs/technical/agents-aiprovider.md](/home/ray/dev/linkong/planet/docs/technical/agents-aiprovider.md)
- [aiprovider/README.md](/home/ray/dev/linkong/planet/aiprovider/README.md)
- [docs/frontend/frontend-layout-guidelines.md](/home/ray/dev/linkong/planet/docs/frontend/frontend-layout-guidelines.md)
- [docs/frontend/ai-playground-development-plan.md](/home/ray/dev/linkong/planet/docs/frontend/ai-playground-development-plan.md)
- [docs/agents/situational-awareness-foundation-plan.md](/home/ray/dev/linkong/planet/docs/agents/situational-awareness-foundation-plan.md)
- [docs/technical/frontend-layout-guidelines.md](/home/ray/dev/linkong/planet/docs/technical/frontend-layout-guidelines.md)
- [docs/plans/frontend-ai-playground-development-plan.md](/home/ray/dev/linkong/planet/docs/plans/frontend-ai-playground-development-plan.md)
- [docs/plans/agents-situational-awareness-foundation-plan.md](/home/ray/dev/linkong/planet/docs/plans/agents-situational-awareness-foundation-plan.md)
## 前端页面布局规范
@@ -346,7 +346,7 @@ AI_PROVIDER_SERVICE_TOKEN=change_me
当前推荐参考实现:
- [frontend/src/pages/BGP/BGP.tsx](/home/ray/dev/linkong/planet/frontend/src/pages/BGP/BGP.tsx)
- [docs/frontend/frontend-layout-guidelines.md](/home/ray/dev/linkong/planet/docs/frontend/frontend-layout-guidelines.md)
- [docs/technical/frontend-layout-guidelines.md](/home/ray/dev/linkong/planet/docs/technical/frontend-layout-guidelines.md)
## License

View File

@@ -1 +1 @@
0.31.0
0.31.1

View File

@@ -10,6 +10,23 @@ This project follows the repository versioning rule:
## [0.31.0] — 2026-04-21
## [0.31.1] — 2026-04-21
### ✨ Highlights
- Earth 图层开关状态统一成可复用的 `active / loading` 状态机,首次启用地形和卫星时不再像按钮失效
- 文档目录重构为 `docs/technical``docs/plans``docs/deprecated`,并吸收 `.sisyphus/plans` 中有价值的 Earth / 卫星 / UE5 草案
### 🔧 Improvements
- 新增 [layer-button-state.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/layer-button-state.js),统一按钮 tooltip、`aria-busy`、禁用态和状态文本同步
- 地形图层支持 hover/focus 预热与空闲预热,首次点击等待前移,加载中状态持续可见
- 卫星图层启用前会立即切换为 `loading` 中间态,请求完成后再切回正常开关表现
### 🐛 Fixes
- 修复地形首次加载时通知过早消失、开关仍像关闭状态导致用户误判按钮损坏的问题
- 修复卫星接口较慢时按钮没有任何中间态反馈的问题
---
### ✨ Features
- Earth 新增"巡航展示"模式:自动轮播 BGP 异常事件逐帧追踪连接线位置支持外部交互立即中断序列cancel notifier 模式)
- 巡航目标事件点高亮显示hover 外观 + 锁定脉冲动画,并与点击行为统一展示周边受影响卫星与海缆
@@ -310,7 +327,7 @@ Released: 2026-04-12
- Added [backend/app/api/v1/tv.py](/home/ray/dev/linkong/planet/backend/app/api/v1/tv.py), [backend/app/services/tv_streams.py](/home/ray/dev/linkong/planet/backend/app/services/tv_streams.py), and [backend/app/services/collectors/news_live_streams.py](/home/ray/dev/linkong/planet/backend/app/services/collectors/news_live_streams.py) to provide TV source configuration, public stream payloads, a guarded HLS proxy path, and a collector entry point for future world-news live-source ingestion.
- Added the Earth TV HUD workspace through [frontend/public/earth/index.html](/home/ray/dev/linkong/planet/frontend/public/earth/index.html), [frontend/public/earth/js/tv.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/tv.js), and [frontend/public/earth/css/tv-panel.css](/home/ray/dev/linkong/planet/frontend/public/earth/css/tv-panel.css), including toolbar access, draggable/closable behavior, resize support, direct video/HLS playback, iframe fallback, and per-channel external-open handling.
- Added [docs/deprecated/earth-tv-live-module-plan.md](/home/ray/dev/linkong/planet/docs/deprecated/earth-tv-live-module-plan.md) and [docs/earth/news-live-streams-collector-format.md](/home/ray/dev/linkong/planet/docs/earth/news-live-streams-collector-format.md) to document the TV module rollout plan and the expected collector payload format for future curated live-channel ingestion.
- Added [docs/deprecated/earth-tv-live-module-plan.md](/home/ray/dev/linkong/planet/docs/deprecated/earth-tv-live-module-plan.md) and [docs/earth/technical/news-live-streams-collector-format.md](/home/ray/dev/linkong/planet/docs/technical/earth-news-live-streams-collector-format.md) to document the TV module rollout plan and the expected collector payload format for future curated live-channel ingestion.
### Improved
@@ -396,7 +413,7 @@ Released: 2026-04-10
- Improved [frontend/src/pages/Playground/Playground.tsx](/home/ray/dev/linkong/planet/frontend/src/pages/Playground/Playground.tsx) and [frontend/src/index.css](/home/ray/dev/linkong/planet/frontend/src/index.css) by rebuilding Playground into a true chatbox workflow with persistent history, edit-and-resend behavior, grounded message actions, responsive composer behavior, bottom-stick scrolling, and tighter mobile layout handling.
- Improved [frontend/src/components/AppLayout/AppLayout.tsx](/home/ray/dev/linkong/planet/frontend/src/components/AppLayout/AppLayout.tsx), [frontend/src/App.tsx](/home/ray/dev/linkong/planet/frontend/src/App.tsx), and [frontend/src/pages/Alerts/Alerts.tsx](/home/ray/dev/linkong/planet/frontend/src/pages/Alerts/Alerts.tsx) by reorganizing navigation around `采集与数据`, `专题观测`, and split alert entries so the app can scale to more observability and situational modules without turning the top-level UI into a single overloaded page.
- Improved [README.md](/home/ray/dev/linkong/planet/README.md) and [docs/agents/situational-awareness-foundation-plan.md](/home/ray/dev/linkong/planet/docs/agents/situational-awareness-foundation-plan.md) by documenting the current AI/alerts base, planned situational-awareness direction, and the new persistent Playground foundation.
- Improved [README.md](/home/ray/dev/linkong/planet/README.md) and [docs/agents/situational-awareness-foundation-plan.md](/home/ray/dev/linkong/planet/docs/plans/agents-situational-awareness-foundation-plan.md) by documenting the current AI/alerts base, planned situational-awareness direction, and the new persistent Playground foundation.
### Fixed
@@ -434,7 +451,7 @@ Released: 2026-04-10
### Improved
- Improved [rules.md](/home/ray/dev/linkong/planet/rules.md) by adding mandatory release-workflow requirements and a new frontend layout constraint section covering single-screen workspaces, overflow ownership, tab-pane behavior, compact-mode expectations, and readable-card fallbacks.
- Improved [frontend-layout-guidelines.md](/home/ray/dev/linkong/planet/docs/frontend/frontend-layout-guidelines.md) by summarizing the recurring Earth, Playground, BGP, and admin-layout regressions into concrete constraints for future frontend work, including “prefer scrollbars over unreadable compression” and “do not treat every tab as a table pane.”
- Improved [frontend-layout-guidelines.md](/home/ray/dev/linkong/planet/docs/technical/frontend-layout-guidelines.md) by summarizing the recurring Earth, Playground, BGP, and admin-layout regressions into concrete constraints for future frontend work, including “prefer scrollbars over unreadable compression” and “do not treat every tab as a table pane.”
## 0.24.6
@@ -451,7 +468,7 @@ Released: 2026-04-10
- Improved [backend/app/services/bgp_incidents.py](/home/ray/dev/linkong/planet/backend/app/services/bgp_incidents.py) and [backend/app/services/bgp_enrichment.py](/home/ray/dev/linkong/planet/backend/app/services/bgp_enrichment.py) by avoiding historical full-table infrastructure scans, narrowing observation baseline payloads to required columns, and pushing more ASN filtering into the database.
- Improved [backend/app/api/v1/alerts.py](/home/ray/dev/linkong/planet/backend/app/api/v1/alerts.py), [backend/app/api/v1/dashboard.py](/home/ray/dev/linkong/planet/backend/app/api/v1/dashboard.py), and [backend/app/api/v1/settings.py](/home/ray/dev/linkong/planet/backend/app/api/v1/settings.py) by collapsing several repeated count and settings queries into fewer aggregate or batched reads.
- Improved [frontend/src/pages/BGP/BGP.tsx](/home/ray/dev/linkong/planet/frontend/src/pages/BGP/BGP.tsx), [frontend/src/index.css](/home/ray/dev/linkong/planet/frontend/src/index.css), and [frontend/src/components/MarkdownRenderer/MarkdownRenderer.tsx](/home/ray/dev/linkong/planet/frontend/src/components/MarkdownRenderer/MarkdownRenderer.tsx) by rebuilding the `AI 简报` tab layout, fixing saved brief scrolling behavior, and extending the renderer to handle tables, separators, and stored metadata comments more gracefully.
- Improved [docs/frontend/ai-playground-development-plan.md](/home/ray/dev/linkong/planet/docs/frontend/ai-playground-development-plan.md) by explicitly recording that the current BGP brief is only the first-stage summary flow and that regional prefix-geography analysis remains a planned Phase B follow-up.
- Improved [docs/frontend/plans/ai-playground-development-plan.md](/home/ray/dev/linkong/planet/docs/plans/frontend-ai-playground-development-plan.md) by explicitly recording that the current BGP brief is only the first-stage summary flow and that regional prefix-geography analysis remains a planned Phase B follow-up.
### Fixed
@@ -557,8 +574,8 @@ Released: 2026-04-09
### Added
- Added [frontend/src/pages/Playground/Playground.tsx](/home/ray/dev/linkong/planet/frontend/src/pages/Playground/Playground.tsx), introducing the first dedicated AI testing workspace with provider status visibility, prompt/result tabs, and collapsible operator guidance.
- Added [docs/frontend/frontend-layout-guidelines.md](/home/ray/dev/linkong/planet/docs/frontend/frontend-layout-guidelines.md), documenting the repository standard for one-screen admin workspaces and module-local overflow handling.
- Added [docs/frontend/ai-playground-development-plan.md](/home/ray/dev/linkong/planet/docs/frontend/ai-playground-development-plan.md), capturing the completed AI gateway/UI work and the next delivery phases for BGP briefs, evidence-first inputs, and future agent runtime expansion.
- Added [docs/frontend/technical/frontend-layout-guidelines.md](/home/ray/dev/linkong/planet/docs/technical/frontend-layout-guidelines.md), documenting the repository standard for one-screen admin workspaces and module-local overflow handling.
- Added [docs/frontend/plans/ai-playground-development-plan.md](/home/ray/dev/linkong/planet/docs/plans/frontend-ai-playground-development-plan.md), capturing the completed AI gateway/UI work and the next delivery phases for BGP briefs, evidence-first inputs, and future agent runtime expansion.
### Improved
@@ -663,7 +680,7 @@ Released: 2026-04-07
- Added [backend/app/services/ai_client.py](/home/ray/dev/linkong/planet/backend/app/services/ai_client.py), introducing an internal HTTP client for `backend -> aiprovider` calls with request-id propagation and lightweight retry.
- Added [aiprovider/main.py](/home/ray/dev/linkong/planet/aiprovider/main.py), [aiprovider/provider_service.py](/home/ray/dev/linkong/planet/aiprovider/provider_service.py), and related config/schema files to stand up the dedicated adapter service.
- Added [aiprovider/.env.example](/home/ray/dev/linkong/planet/aiprovider/.env.example) and [docker-compose.local-model.yml](/home/ray/dev/linkong/planet/docker-compose.local-model.yml) as ready-to-edit local-model templates.
- Added [docs/agents/aiprovider.md](/home/ray/dev/linkong/planet/docs/agents/aiprovider.md), documenting architecture, configuration, single-machine and multi-machine deployment, and cross-service calling patterns.
- Added [docs/agents/aiprovider.md](/home/ray/dev/linkong/planet/docs/technical/agents-aiprovider.md), documenting architecture, configuration, single-machine and multi-machine deployment, and cross-service calling patterns.
- Added a dedicated `重启 AI Provider` control path in [Dashboard.tsx](/home/ray/dev/linkong/planet/frontend/src/pages/Dashboard/Dashboard.tsx), [system_control.py](/home/ray/dev/linkong/planet/backend/app/services/system_control.py), and [system_restart_runner.py](/home/ray/dev/linkong/planet/backend/scripts/system_restart_runner.py).
### Improved
@@ -789,7 +806,7 @@ Released: 2026-04-02
- Added a new `IPtoASN Prefix Geography` collector in [iptoasn.py](/home/ray/dev/linkong/planet/backend/app/services/collectors/iptoasn.py) and registered it through [data_sources.yaml](/home/ray/dev/linkong/planet/backend/app/core/data_sources.yaml), [data_sources.py](/home/ray/dev/linkong/planet/backend/app/core/data_sources.py), [datasource_defaults.py](/home/ray/dev/linkong/planet/backend/app/core/datasource_defaults.py), and [collectors/__init__.py](/home/ray/dev/linkong/planet/backend/app/services/collectors/__init__.py).
- Added country centroid helpers in [countries.py](/home/ray/dev/linkong/planet/backend/app/core/countries.py) so country-level prefix geography can produce map coordinates instead of only labels.
- Added a dedicated prefix-geography implementation note in [prefix-geography-plan.md](/home/ray/dev/linkong/planet/docs/earth/prefix-geography-plan.md).
- Added a dedicated prefix-geography implementation note in [prefix-geography-plan.md](/home/ray/dev/linkong/planet/docs/plans/earth-prefix-geography-plan.md).
- Added recent `15m` collector activity dimensions to BGP coverage output in [bgp_collectors.py](/home/ray/dev/linkong/planet/backend/app/services/bgp_collectors.py) and [visualization.py](/home/ray/dev/linkong/planet/backend/app/api/v1/visualization.py).
- Added additional BGP detector coverage for `route_leak_candidate` and `path_flap` flows in [test_bgp.py](/home/ray/dev/linkong/planet/backend/tests/test_bgp.py).
- Added a local Earth cloud texture at [earth_clouds_1024.png](/home/ray/dev/linkong/planet/frontend/public/earth/assets/earth_clouds_1024.png) to avoid remote cloud-map dependency failures.
@@ -804,7 +821,7 @@ Released: 2026-04-02
- Improved Earth event animation semantics in [bgp.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/bgp.js) by separating icon pulse from ring expansion so the center marker can breathe while the ring expands independently.
- Improved Earth texture reliability in [earth.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/earth.js) by switching clouds back to a local static asset under the restored `public/earth` runtime.
- Improved frontend boot noise in [frontend/index.html](/home/ray/dev/linkong/planet/frontend/index.html) by removing the default Vite favicon request that was generating irrelevant `vite.svg` timeouts during Earth debugging.
- Improved project planning docs in [bgp-context.md](/home/ray/dev/linkong/planet/docs/earth/bgp-context.md) and [TODO.md](/home/ray/dev/linkong/planet/TODO.md) so the roadmap now explicitly prioritizes `activity layer`, `prefix-centric geography`, and follow-up geofeed/whois work.
- Improved project planning docs in [bgp-context.md](/home/ray/dev/linkong/planet/docs/technical/earth-bgp-context.md) and [TODO.md](/home/ray/dev/linkong/planet/TODO.md) so the roadmap now explicitly prioritizes `activity layer`, `prefix-centric geography`, and follow-up geofeed/whois work.
### Fixed
@@ -962,7 +979,7 @@ Released: 2026-03-31
- Added restart-task Redis helpers and whitelist command mapping in [system_control.py](/home/ray/dev/linkong/planet/backend/app/services/system_control.py).
- Added detached restart runner orchestration in [system_restart_runner.py](/home/ray/dev/linkong/planet/backend/scripts/system_restart_runner.py).
- Added `-d` / `--database` support to [planet.sh](/home/ray/dev/linkong/planet/planet.sh) for database-only restarts.
- Added restart control documentation in [system-service-control.md](/home/ray/dev/linkong/planet/docs/backend/system-service-control.md).
- Added restart control documentation in [system-service-control.md](/home/ray/dev/linkong/planet/docs/technical/backend-system-service-control.md).
### Improved

View File

@@ -15,3 +15,8 @@
- 明确写明“已完成”的计划,优先归档
- 已被正式实现替代、继续放在 `docs/` 根目录会误导后续开发的计划,归档
- 仍然指导未来开发、尚未完成或仍有明确执行价值的文档,继续保留在 `docs/`
补充说明:
- 一部分归档文档来自外部或临时工作流草案,例如 sisyphus 生成的初稿
- 这类文档如果有可用内容,应先吸收到 `docs/plans/``docs/technical/`,再归档保留来源记录

View File

@@ -1,3 +1,5 @@
> Archived note: this document was originally created by sisyphus and later reviewed against the main docs set. Useful content has been absorbed into `docs/plans/` where appropriate.
# 地球3D可视化架构重构计划
## 背景

View File

@@ -1,3 +1,5 @@
> Archived note: this document was originally created by sisyphus and later reviewed against the main docs set. Useful content has been absorbed into `docs/plans/` where appropriate.
# 卫星预测轨道显示功能
## TL;DR

View File

@@ -1,3 +1,5 @@
> Archived note: this document was originally created by sisyphus and later reviewed against the main docs set. Useful content has been absorbed into `docs/plans/` where appropriate.
# UE5 3D 大屏客户端开发计划
## 项目概述

View File

@@ -1,3 +1,5 @@
> Archived note: this document was originally created by sisyphus and later reviewed against the main docs set. Useful content has been absorbed into `docs/plans/` where appropriate.
# WebGL Instancing 卫星渲染优化计划
## 背景

34
docs/plans/README.md Normal file
View File

@@ -0,0 +1,34 @@
# Plans Docs
这里放“未来实施方案和未完成计划”的文档,重点回答:
- 我们准备做什么
- 为什么要做
- 分几期做
- 当前差距和下一步是什么
适合放入这里的内容:
- Earth / BGP / 地形 / 天球实施方案
- AI Playground 发展计划
- backend / datasource / agent roadmap
- UE5 MVP 方案
当前重点入口:
- [earth-renderer-architecture-separation-plan.md](/home/ray/dev/linkong/planet/docs/plans/earth-renderer-architecture-separation-plan.md)
- [earth-predicted-orbit-plan.md](/home/ray/dev/linkong/planet/docs/plans/earth-predicted-orbit-plan.md)
- [earth-webgl-instancing-satellites-plan.md](/home/ray/dev/linkong/planet/docs/plans/earth-webgl-instancing-satellites-plan.md)
- [earth-real-terrain-plan.md](/home/ray/dev/linkong/planet/docs/plans/earth-real-terrain-plan.md)
- [frontend-ai-playground-development-plan.md](/home/ray/dev/linkong/planet/docs/plans/frontend-ai-playground-development-plan.md)
- [ue5-mvp-fused-plan.md](/home/ray/dev/linkong/planet/docs/plans/ue5-mvp-fused-plan.md)
不适合放入这里的内容:
- 当前代码结构说明
- 组件现状和实现入口
- 已经落地的技术上下文说明
这些应放入:
- [docs/technical/README.md](/home/ray/dev/linkong/planet/docs/technical/README.md)

View File

@@ -10,9 +10,9 @@ This document connects three existing planning threads into one implementation r
Related documents:
- [aiprovider](/home/ray/dev/linkong/planet/docs/agents/aiprovider.md)
- [datasource-health-plan](/home/ray/dev/linkong/planet/docs/agents/datasource-health-plan.md)
- [agent-architecture-plan](/home/ray/dev/linkong/planet/docs/agents/agent-architecture-plan.md)
- [aiprovider](/home/ray/dev/linkong/planet/docs/technical/agents-aiprovider.md)
- [datasource-health-plan](/home/ray/dev/linkong/planet/docs/plans/agents-datasource-health-plan.md)
- [agent-architecture-plan](/home/ray/dev/linkong/planet/docs/plans/agents-agent-architecture-plan.md)
## Big Picture

View File

@@ -17,7 +17,7 @@ It is an aggregation/view-model layer:
## Why This Layer Exists
Current product gap from [bgp-context.md](/home/ray/dev/linkong/planet/docs/earth/bgp-context.md):
Current product gap from [bgp-context.md](/home/ray/dev/linkong/planet/docs/technical/earth-bgp-context.md):
- incident density is naturally low
- anomaly density is higher, but still not enough to keep the globe expressive all the time
@@ -290,7 +290,7 @@ Each feature should include:
## Earth Rendering Plan
Detailed visual layering guidance is expanded in [bgp-earth-rendering-plan.md](/home/ray/dev/linkong/planet/docs/earth/bgp-earth-rendering-plan.md).
Detailed visual layering guidance is expanded in [bgp-earth-rendering-plan.md](/home/ray/dev/linkong/planet/docs/plans/earth-bgp-earth-rendering-plan.md).
### Layer Relationship

View File

@@ -0,0 +1,98 @@
# Earth Predicted Orbit Plan
> Source note: this plan absorbs useful ideas from a sisyphus-created draft formerly stored at `.sisyphus/plans/predicted-orbit.md`.
## Goal
在 Earth 中锁定卫星时,显示“预测轨道”而不是只有历史尾迹:
- 从当前时刻开始
- 绕地球一圈
- 当前点最亮
- 向后沿轨道逐步衰减
## Current State
当前已经有:
- 卫星历史轨迹
- 锁定卫星
- 轨道高亮与相关联动
但“预测轨道”仍然不是一套稳定、可验证的单独功能计划。
## Why It Is Valuable
预测轨道可以明显提升:
- 锁定卫星后的空间可读性
- 轨道类型辨识
- 演示解释力
相比短历史尾迹,预测轨道更符合用户对“这颗卫星接下来会怎么走”的预期。
## Scope
### Phase 1
- 锁定卫星时显示一整圈预测轨道
- 解锁时隐藏
- 不替代现有普通轨迹系统
### Phase 2
- 根据轨道类型调整采样率
- GEO / MEO / LEO 不同密度
- 进一步减少 fallback 轨迹的比例
## Implementation Direction
### 1. Orbit period
基于 `meanMotion` 估算轨道周期。
### 2. Predicted samples
以固定采样步长从 `now -> now + period` 推算轨迹点。
### 3. Render object lifecycle
预测轨道应是一个独立渲染对象:
- show
- update
- hide
- dispose
### 4. Visual semantics
预测轨道不应与普通尾迹混淆:
- 更稳定
- 更完整
- 透明度沿轨道衰减
- 当前点附近更亮
## Known Risks
### 1. TLE propagation gaps
部分卫星可能出现 SGP4 计算不足,需要 fallback。
### 2. Multiple orbit lines
必须确保:
- 锁定切换前先清旧轨道
- 页面隐藏/销毁时清理
### 3. Performance
GEO 轨道点数高,采样率需要按轨道类型分层。
## Acceptance
1. 锁定单颗卫星时只显示一条预测轨道
2. 解锁后轨道立即清除
3. 不同轨道类型下点数可控
4. 页面切换回来不会闪出旧轨道残留

View File

@@ -0,0 +1,111 @@
# Earth Renderer / Logic Separation Plan
> Source note: this plan absorbs useful ideas from a sisyphus-created draft formerly stored at `.sisyphus/plans/earth-architecture-refactor.md`.
## Goal
将 Earth 前端继续往“逻辑层 / 状态层 / 渲染层”分离推进,降低后续这几类工作的耦合成本:
- Three.js 渲染重构
- 部分图层替换实现
- 未来 UE / Cesium 客户端迁移
- Earth 行为逻辑复用
## Why This Matters
当前 Earth 已经有一些良好分层,例如:
- 图层显隐入口
- Cable state 枚举与状态 map
- 交互逻辑与实际视觉效果的部分分离
但还没有形成一套更明确的统一规则。现在的风险是:
- 同一类对象的 hover / locked / hidden / loading 语义不一致
- 状态和渲染更新散落在多个模块
- 后续再加新图层时容易复制旧逻辑
## Target Architecture
Earth 对每类对象都尽量拆成三层:
1. `state layer`
- 保存对象状态
- 例如:`normal / hovered / locked / hidden / loading`
2. `logic layer`
- 处理点击、悬停、锁定、过滤、显隐切换
- 不直接关心 Three.js 具体材质怎么改
3. `renderer layer`
- 根据状态更新 Three.js / HUD 外观
- 是最容易针对不同渲染引擎替换的一层
## Current Good Signals
当前已经接近这条方向的地方:
- cable 状态管理
- 部分 landing point 状态同步
- layer button 的统一状态入口
- tooltip / legend / info-card 开始朝状态驱动靠拢
## Next Steps
### 1. Standardize object state enums
优先为这些对象建立更稳定的状态语义:
- cables
- satellites
- landing points
- BGP markers
- media / news 面板入口按钮
### 2. Unify state-to-visual adapters
为各模块建立更清晰的渲染适配函数,例如:
- `applyCableVisualState()`
- `applySatelliteVisualState()`
- `applyBGPVisualState()`
要求:
- 逻辑层只改状态
- 视觉层负责把状态映射到材质、透明度、发光、尺寸、文字
### 3. Separate Earth UI state from render state
HUD / 面板 / 图层按钮状态也需要和渲染状态分离:
- `loading`
- `active`
- `locked`
- `hidden`
- `error`
不要再让 UI 通过“猜渲染结果”推导业务状态。
### 4. Prepare migration-safe boundaries
后续如果做 UE / Cesium 客户端,尽量保留:
- 状态枚举
- 交互规则
- 数据层接口
只替换:
- Three.js 具体渲染实现
- HUD 展示实现
## Practical Rule
后续 Earth 新功能开发时,优先问三个问题:
1. 这个状态由谁持有?
2. 这个交互逻辑在哪一层处理?
3. 这个视觉变化是否能在不改逻辑的情况下单独替换?
如果答不上来,就说明还在把状态、逻辑、渲染揉在一起。

View File

@@ -0,0 +1,82 @@
# Earth WebGL Instancing Satellites Plan
> Source note: this plan absorbs useful ideas from a sisyphus-created draft formerly stored at `.sisyphus/plans/webgl-instancing-satellites.md`.
## Goal
把 Earth 卫星渲染从当前方案继续推进到更适合高数量卫星的 instancing 方向,目标是:
- 支持更多卫星
- 降低渲染压力
- 仍然保留当前数据层和交互层
## Why It Matters
当前卫星系统已经具备:
- 数据加载
- 轨迹
- 选择/锁定
- 图例
- 相关区域联动
但当卫星数量持续增加时,渲染层会越来越接近瓶颈。
## Recommended Direction
优先调研并原型验证:
- `InstancedBufferGeometry + custom shader`
而不是一开始就推倒重写成 raw WebGL。
原因:
- 仍能保留 Three.js 主架构
- 更容易渐进迁移
- 比继续堆普通点渲染更有上限
## What Should Stay
尽量保留这些层:
- 卫星数据获取
- 位置计算
- 锁定/悬停逻辑
- legend / info-card / 相关联动
主要替换的是:
- 卫星点渲染实现
- 颜色/大小等实例属性更新方式
## Phases
### Phase 1: Prototype
- 用 instancing 做最小原型
- 先只渲染卫星点
- 不碰轨迹系统
### Phase 2: Integrate
- 接入当前 `satellites.js` 数据层
- 保留当前选择和高亮语义
### Phase 3: Tune
- 调整可视大小
- 调整选中高亮方式
- 评估是否需要分层 LOD
## Risks
1. 透明度排序更复杂
2. Shader 调试成本更高
3. 选中态和 hover 态不能简单复用旧材质逻辑
## Acceptance
1. 在更高卫星数量下保持可接受帧率
2. 不破坏现有锁定/高亮语义
3. 图例、信息卡、相关卫星联动仍然成立

View File

@@ -30,7 +30,7 @@
- [backend/app/services/ai_client.py](/home/ray/dev/linkong/planet/backend/app/services/ai_client.py)
- [aiprovider/main.py](/home/ray/dev/linkong/planet/aiprovider/main.py)
- [aiprovider/provider_service.py](/home/ray/dev/linkong/planet/aiprovider/provider_service.py)
- [docs/agents/aiprovider.md](/home/ray/dev/linkong/planet/docs/agents/aiprovider.md)
- [docs/technical/agents-aiprovider.md](/home/ray/dev/linkong/planet/docs/technical/agents-aiprovider.md)
### 2. 本地运行与配置打通
@@ -77,7 +77,7 @@
相关文件:
- [docs/frontend/frontend-layout-guidelines.md](/home/ray/dev/linkong/planet/docs/frontend/frontend-layout-guidelines.md)
- [docs/technical/frontend-layout-guidelines.md](/home/ray/dev/linkong/planet/docs/technical/frontend-layout-guidelines.md)
- [frontend/src/pages/BGP/BGP.tsx](/home/ray/dev/linkong/planet/frontend/src/pages/BGP/BGP.tsx)
## 当前限制

View File

@@ -979,3 +979,37 @@ Content/
如果你按这份方案推进,一期最现实的目标不是“立刻做出完整 UE 大屏”,而是:
**在 14 天左右,做出一个能显示真实地球、能显示超算点、能点击看详情、能接后端的可用 UE 客户端 MVP。**
---
# 附录:来自 sisyphus 草案的补充
> 这部分吸收自一个 sisyphus-created draft原始草案已归档不再单独维护为主计划。
## 1. 项目骨架建议
原草案给过一个更偏“工程初始化”的目录示意,适合拿来做一期的命名参考:
- `Levels/`
- `Blueprints/`
- `Materials/`
- `Widgets/`
- `Source/PlanetAPI/`
- `Source/CesiumIntegration/`
- `Source/Visualization/`
这不是强制结构,但对 UE 初期整理目录很有帮助。
## 2. API 契约意识
原草案有一个很对的提醒:
- 一期虽然可以先走 HTTP
- 但数据模型命名不应只服务于一次性演示
- 后续 WebSocket 接入时,字段设计最好能沿用
所以当前主计划继续建议:
- 先做 HTTP 拉取
- 尽量把 UE 侧数据模型定义清楚
- 不要在蓝图各处散写临时 JSON 字段解析

26
docs/technical/README.md Normal file
View File

@@ -0,0 +1,26 @@
# Technical Docs
这里放“当前实现和当前结构”的文档,重点回答:
- 现在代码是怎么组织的
- 当前入口在哪
- 状态和组件如何工作
- 后续改动应该沿着哪条实现边界继续走
适合放入这里的内容:
- 前端上下文
- Earth 前端结构
- 后端运行控制
- collector 现状
- 采集格式约定
不适合放入这里的内容:
- 尚未完成的 roadmap
- 未来迭代方案
- 大范围重构计划
这些应放入:
- [docs/plans/README.md](/home/ray/dev/linkong/planet/docs/plans/README.md)

View File

@@ -187,7 +187,7 @@ Current reality:
- that is expected, because incidents are aggregated and de-noised
- but incident-first rendering makes the Earth view look too quiet unless there is another always-available activity layer
Implementation detail for the recommended `activity layer` is expanded in [bgp-region-aggregation-plan.md](/home/ray/dev/linkong/planet/docs/earth/bgp-region-aggregation-plan.md).
Implementation detail for the recommended `activity layer` is expanded in [bgp-region-aggregation-plan.md](/home/ray/dev/linkong/planet/docs/plans/earth-bgp-region-aggregation-plan.md).
So the immediate next milestone is:

View File

@@ -0,0 +1,263 @@
# Earth Frontend Context
本文件描述当前 Earth 大屏前端的真实结构,重点是帮助后续继续改 HUD、图层、媒体面板、真实地形、BGP 可视化时,不再重复踩结构和状态同步上的坑。
相关规则建议一起参考:
- [rules.md](/home/ray/dev/linkong/planet/rules.md)
- [frontend-layout-guidelines.md](/home/ray/dev/linkong/planet/docs/technical/frontend-layout-guidelines.md)
## 当前目标
Earth 前端不是普通管理页,它是独立的大屏展示前端。当前产品目标是:
- 维持地球视图的空间感和可读性
- 让 HUD、图层、媒体面板、BGP、卫星、海缆等保持统一交互
- 把加载中、已启用、已隐藏、锁定中这类状态做清楚
## 当前入口
React 路由入口:
- [Earth.tsx](/home/ray/dev/linkong/planet/frontend/src/pages/Earth/Earth.tsx)
当前做法很简单:
- React 页面只负责提供一个全屏 `iframe`
- 真正的 Earth 应用运行在:
- [index.html](/home/ray/dev/linkong/planet/frontend/public/earth/index.html)
所以 Earth 前端本质上是 `public/earth` 下的一套独立静态应用。
## 当前文件分层
### 1. 页面入口与结构
- [index.html](/home/ray/dev/linkong/planet/frontend/public/earth/index.html)
职责:
- HUD 基础 DOM
- 图层面板
- 媒体面板
- 工具栏
- 设置弹窗
- 兼容旧元素 id
### 2. 主运行时
- [main.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/main.js)
职责:
- 地球初始化
- Three.js 场景组装
- 数据加载与刷新
- 各图层集成
- Earth 级别状态同步
### 3. 地球控制层
- [controls.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/controls.js)
职责:
- 工具栏交互
- 图层面板交互
- 旋转/缩放/布局
- HUD 面板拖拽
- 图层开关状态机
这份文件是 Earth 前端当前最核心的 UI 控制入口。
### 4. UI 与状态消息
- [ui.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/ui.js)
职责:
- loading 面板
- status message
- tooltip / error / 清理逻辑
### 5. 地球与地形
- [earth.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/earth.js)
- [terrain.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/terrain.js)
职责:
- 地球球体、云层、大气
- 真实地形 mesh
- terrain tile 拉取、解码、位移、着色
### 6. 图层模块
- [satellites.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/satellites.js)
- [cables.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/cables.js)
- [bgp.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/bgp.js)
- [news.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/news.js)
- [tv.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/tv.js)
职责:
- 各自的数据层
- 开关行为
- 面板内容
- hover/lock/selection 语义
## 当前样式分层
Earth 的 CSS 不是一份大样式表,而是分层管理:
- [base.css](/home/ray/dev/linkong/planet/frontend/public/earth/css/base.css)
- [hud.css](/home/ray/dev/linkong/planet/frontend/public/earth/css/hud.css)
- [toolbar.css](/home/ray/dev/linkong/planet/frontend/public/earth/css/toolbar.css)
- [layer-panel.css](/home/ray/dev/linkong/planet/frontend/public/earth/css/layer-panel.css)
- [info-panel.css](/home/ray/dev/linkong/planet/frontend/public/earth/css/info-panel.css)
- [legend.css](/home/ray/dev/linkong/planet/frontend/public/earth/css/legend.css)
- [earth-stats.css](/home/ray/dev/linkong/planet/frontend/public/earth/css/earth-stats.css)
- [coordinates-display.css](/home/ray/dev/linkong/planet/frontend/public/earth/css/coordinates-display.css)
- [tv-panel.css](/home/ray/dev/linkong/planet/frontend/public/earth/css/tv-panel.css)
当前建议:
- 通用 HUD 壳层写进 `hud.css`
- 单一面板特性写进各自子文件
- 不要把业务状态样式再散回 `index.html`
## 当前图层开关状态语义
Earth 图层按钮现在不应再只有“开/关”两态,而应支持:
- `inactive`
- `active`
- `loading`
当前入口在:
- [controls.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/controls.js)
- [layer-button-state.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/layer-button-state.js)
关键函数:
- `updateLayerButtonState(button, isActive)`
- `setLayerButtonState(button, options)`
`setLayerButtonState` 负责:
- `loading` 样式
- `aria-busy`
- 按钮禁用
- tooltip 更新
- 绑定状态文本更新
- 可选同步 `active`
因此后续如果别的图层也需要异步启用,应该直接走这套状态机,而不是再手写一套临时 loading class。
### `data-status-target`
图层按钮可以通过:
- `data-status-target`
指向一个状态文本节点。当前 terrain 已接入:
- 按钮:`#toggle-terrain`
- 状态节点:`#terrain-status`
以后别的异步图层也可以沿用这套约定。
## 当前地形链路
真实地形首次启用会慢,原因不只是一个:
1. 需要拉取 Terrarium 瓦片
2. 需要解码图片
3. 需要按顶点采样高程
4. 需要重新写入 geometry 和 color
5. 需要重新计算法线与包围体
当前入口在:
- [terrain.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/terrain.js)
当前已经做了两层体验优化:
1. 图层开关 loading 状态持续可见
2. 页面空闲时会预热 `ensureTerrainReady()`
也就是说,后续再继续优化 terrain 时,优先顺序应该是:
1. 先保证用户感知正确
2. 再压缩首次等待
3. 最后才做更激进的几何/瓦片优化
## 当前高频风险点
### 1. 视觉状态和业务状态不同步
Earth 里最常见的 bug 不是“没渲染”,而是:
- 图层关了tooltip 还在
- 锁定对象隐藏了info card 还在
- legend 没跟图层切换
- loading 已结束,但按钮还像没开
后续改动必须优先检查状态同步。
### 2. HUD 布局问题先查结构,不要先打 CSS 补丁
Earth HUD 历史上反复出现:
- 面板只剩一条缝
- markdown 被裁掉
- tabs/iframe 被 `overflow: hidden` 吃掉
优先检查:
1. 谁负责高度
2. 谁负责滚动
3. 哪一层在裁剪
不要上来先加 `overflow: hidden` 或额外包装层。
### 3. Transitional path 必须收口
Earth 已经经历过多轮 HUD、toolbar、media panel 重构,所以最容易积累:
- 旧 helper
- 旧 class
- 旧 fallback 逻辑
- 已废弃变体
每次大功能完成后,都要做一次 cleanup pass。
## 当前推荐改动方式
如果后续继续改 Earth建议按这个顺序
1. 先确认改的是:
- Three.js 渲染层
- HUD 结构层
- 图层状态层
- 面板内容层
2. 如果涉及图层按钮,优先接入统一状态机
3. 如果涉及可见性切换,检查 tooltip / legend / info-card / lock 是否一起收口
4. 如果涉及面板布局,先查结构再动 CSS
## 当前与控制台前端的边界
Earth 前端和控制台前端不是同一套 UI 系统:
- 控制台前端React + Ant Design 工作台
- Earth 前端:`public/earth` 原生 HUD + Three.js 展示面
因此:
- Earth 不应该直接复用 Ant Table / AppLayout 语义
- 控制台也不应该照搬 Earth HUD 动画和玻璃层语言
控制台相关结构见:
- [admin-frontend-context.md](/home/ray/dev/linkong/planet/docs/technical/frontend-admin-frontend-context.md)

View File

@@ -0,0 +1,236 @@
# Admin Frontend Context
本文件描述当前控制台前端的真实结构,目标是帮助后续页面开发、表格改造、布局治理和状态收口时快速找到正确入口。
相关规则建议一起参考:
- [rules.md](/home/ray/dev/linkong/planet/rules.md)
- [frontend-layout-guidelines.md](/home/ray/dev/linkong/planet/docs/technical/frontend-layout-guidelines.md)
## 当前目标
控制台前端承担的是后台工作台,而不是展示型大屏。当前约束是:
- 页面默认遵循单屏工作区
- 主交互在内部模块滚动,而不是依赖整页无限变长
- 列表、表格、分析页优先保证主工作区可见
- 通用布局、滚动条、表格滚动行为尽量复用,不要每页各写一套
## 当前路由入口
主入口在:
- [App.tsx](/home/ray/dev/linkong/planet/frontend/src/App.tsx)
当前后台相关路由包括:
- `/admin`
- `/users`
- `/datasources`
- `/data`
- `/alerts/system`
- `/alerts/bgp`
- `/alerts/situational`
- `/bgp`
- `/playground`
- `/settings`
`/earth` 是独立展示页,不属于控制台骨架。
## 当前页面骨架
控制台公共壳层在:
- [AppLayout.tsx](/home/ray/dev/linkong/planet/frontend/src/components/AppLayout/AppLayout.tsx)
职责:
- 左侧导航
- 折叠与展开
- 当前账号/版本信息
- 内容区高度闭合
- 全站统一侧边栏滚动条
当前结构是:
```tsx
<Layout className="dashboard-layout">
<Sider className="dashboard-sider">...</Sider>
<Layout>
<Content className="dashboard-content">
<div className="dashboard-content-inner">{children}</div>
</Content>
</Layout>
</Layout>
```
后续控制台页面应优先适配这套壳层,而不是重新定义全页高度语义。
## 当前共享组件
### 1. `Scrollbar`
文件:
- [Scrollbar.tsx](/home/ray/dev/linkong/planet/frontend/src/components/Scrollbar/Scrollbar.tsx)
用途:
- 控制台侧边栏这类普通内容容器
- 组件内部管理可见性、thumb 尺寸、拖拽和双轴 overflow 判定
当前约束:
- 滚动条必须是浮层,不参与布局
- 无 overflow 时不应留下可见痕迹
- 真实滚动仍交给原生容器,只替换可见层和交互层
### 2. `ScrollbarOverlay`
文件:
- [ScrollbarOverlay.tsx](/home/ray/dev/linkong/planet/frontend/src/components/Scrollbar/ScrollbarOverlay.tsx)
用途:
- Ant Table 这类内部已有滚动容器的区域
- 不接管滚动语义,只叠加新的滚动条可见层
当前使用场景:
- 数据源
- 采集数据
- 用户管理
- 设置页
- 告警页
- BGP 页面
### 3. `TableScrollRegion`
文件:
- [TableScrollRegion.tsx](/home/ray/dev/linkong/planet/frontend/src/components/Scrollbar/TableScrollRegion.tsx)
用途:
- 为表格滚动区提供统一包裹层
- 后续新表格页优先复用,不要重复写“表格区域 + overlay scrollbar”样板
### 4. 其他共享组件
- [MarkdownRenderer.tsx](/home/ray/dev/linkong/planet/frontend/src/components/MarkdownRenderer/MarkdownRenderer.tsx)
- [TableActions.tsx](/home/ray/dev/linkong/planet/frontend/src/components/TableActions/TableActions.tsx)
## 当前状态来源
### 1. 认证状态
文件:
- [auth.ts](/home/ray/dev/linkong/planet/frontend/src/stores/auth.ts)
职责:
- token
- 当前用户
- 登录/退出
`App.tsx` 用它判断是否进入登录页。
### 2. 业务数据网关
目前 AI / 态势感知相关服务集中在:
- [http-gateway.ts](/home/ray/dev/linkong/planet/frontend/src/services/situational-awareness/http-gateway.ts)
- [port.ts](/home/ray/dev/linkong/planet/frontend/src/services/situational-awareness/port.ts)
- [types.ts](/home/ray/dev/linkong/planet/frontend/src/services/situational-awareness/types.ts)
约束:
- 页面不要直接散落拼 URL
- 先通过 port/types 定义边界
- 再由 http/mock gateway 实现
## 当前页面分层建议
### 1. 仪表盘和摘要型页面
例如:
- [Dashboard.tsx](/home/ray/dev/linkong/planet/frontend/src/pages/Dashboard/Dashboard.tsx)
优先目标:
- 页头稳定
- 摘要卡片先紧凑化
- 主工作区占据主要高度
### 2. 表格型页面
例如:
- [DataSources.tsx](/home/ray/dev/linkong/planet/frontend/src/pages/DataSources/DataSources.tsx)
- [DataList.tsx](/home/ray/dev/linkong/planet/frontend/src/pages/DataList/DataList.tsx)
- [Users.tsx](/home/ray/dev/linkong/planet/frontend/src/pages/Users/Users.tsx)
- [Settings.tsx](/home/ray/dev/linkong/planet/frontend/src/pages/Settings/Settings.tsx)
约束:
- 优先内部滚动
- 不要让表格撑爆整页
- 新表格区域优先复用 `TableScrollRegion` / `ScrollbarOverlay`
### 3. 复杂工作区页面
例如:
- [BGP.tsx](/home/ray/dev/linkong/planet/frontend/src/pages/BGP/BGP.tsx)
- [Playground.tsx](/home/ray/dev/linkong/planet/frontend/src/pages/Playground/Playground.tsx)
约束:
- Tabs 里的内容不能套同一套高度逻辑
- 表格 tab、Markdown tab、配置 tab 要各自定义滚动责任
- AI 结果区、长文本区优先保证最小可读高度
## 当前布局约束
这些原则已经在项目里反复验证过:
1. 父容器高度链要闭合
2. `min-height: 0` 不能漏
3. overflow 责任必须明确
4. 不要用 `overflow: hidden` 掩盖结构问题
5. 不要为了摘要卡完整显示去压缩主工作区
6. 自定义滚动条必须是浮层,不得挤压内容宽度
详细经验见:
- [frontend-layout-guidelines.md](/home/ray/dev/linkong/planet/docs/technical/frontend-layout-guidelines.md)
## 当前推荐改动方式
如果后续继续改后台页面,建议按这个顺序:
1. 先确认页面属于摘要页、表格页还是复杂工作区
2. 先接入现有壳层和滚动语义
3. 优先复用共享滚动组件
4. 最后再改视觉和细节交互
不要先写局部 CSS 补丁,再回头补结构。
## 当前明显边界
控制台前端和 Earth 前端不是一套系统:
- 控制台前端是 React + Ant Design 工作台
- Earth 前端是 `public/earth` 下的独立原生 HUD 系统
因此:
- 不要把 Earth 的 HUD/动画/状态机直接挪进控制台
- 不要把控制台表格/滚动策略硬套到 Earth HUD
Earth 相关结构见:
- [earth-frontend-context.md](/home/ray/dev/linkong/planet/docs/technical/earth-frontend-context.md)

View File

@@ -16,12 +16,13 @@
## Current Version
- `main` 当前主线历史推导到:`0.16.5`
- `dev` 当前开发分支历史推导到:`0.31.0`
- `dev` 当前开发分支历史推导到:`0.31.1`
## Timeline
| Version | Type | Branch | Commit | Summary |
| --- | --- | --- | --- | --- |
| `0.31.1` | bugfix | `dev` | `pending` | Earth 图层开关统一 loading 状态机,卫星首次加载可见化,并将文档按 technical / plans / deprecated 重构归档 |
| `0.31.0` | feature | `dev` | `pending` | Earth 巡航展示模式:自动轮播 BGP 事件,连线逐帧追踪,卫星/海缆联动高亮,视觉状态全面统一 |
| `0.30.0` | feature | `dev` | `pending` | Earth 新增真实地形图层Terrarium DEM 代理 + 前端瓦片解码着色),设置弹窗支持地形透明度滑块 |
| `0.29.2` | bugfix | `dev` | `pending` | 修正 Earth 设置弹窗展开表现与系统入口,继续统一液态玻璃 HUD并校正太阳受光方向 |

View File

@@ -1,6 +1,6 @@
{
"name": "planet-frontend",
"version": "0.31.0",
"version": "0.31.1",
"private": true,
"packageManager": "bun@1",
"dependencies": {

View File

@@ -235,6 +235,7 @@
border: none;
background: transparent;
cursor: pointer;
transition: opacity 0.18s ease;
}
.layer-row-toggle-track {
@@ -247,6 +248,11 @@
transition: background 0.18s ease, border-color 0.18s ease;
}
.layer-row-toggle:disabled {
cursor: progress;
opacity: 1;
}
/* Thumb */
.layer-row-toggle-track::after {
content: "";
@@ -261,6 +267,24 @@
transition: transform 0.18s ease, background 0.18s ease;
}
.layer-row-toggle.is-loading .layer-row-toggle-track {
background: linear-gradient(
90deg,
rgba(104, 147, 221, 0.38),
rgba(143, 185, 255, 0.72),
rgba(104, 147, 221, 0.38)
);
background-size: 180% 100%;
border-color: rgba(223, 236, 252, 0.28);
animation: layer-toggle-loading-track 1.2s linear infinite;
}
.layer-row-toggle.is-loading .layer-row-toggle-track::after {
background: #f0f6ff;
transform: translateX(calc(7px * var(--hud-scale)));
animation: layer-toggle-loading-thumb 1s ease-in-out infinite;
}
/* Active (ON) state */
.layer-row-toggle.active .layer-row-toggle-track {
background: linear-gradient(180deg, rgba(143, 185, 255, 0.72), rgba(104, 147, 221, 0.78));
@@ -272,5 +296,24 @@
transform: translateX(calc(14px * var(--hud-scale)));
}
@keyframes layer-toggle-loading-track {
0% {
background-position: 0% 50%;
}
100% {
background-position: 180% 50%;
}
}
@keyframes layer-toggle-loading-thumb {
0%,
100% {
box-shadow: 0 2px 6px rgba(1, 8, 18, 0.3), 0 0 0 rgba(174, 205, 255, 0.18);
}
50% {
box-shadow: 0 2px 6px rgba(1, 8, 18, 0.3), 0 0 calc(10px * var(--hud-scale)) rgba(174, 205, 255, 0.42);
}
}
/* Layout-expanded: layer panel slides off with .earth-left-column — no
individual rule needed since the whole column translates together. */

View File

@@ -98,7 +98,7 @@
<span class="layer-row-label">地形</span>
<span class="layer-row-meta">Terrain</span>
</div>
<button id="toggle-terrain" class="layer-row-toggle" type="button" role="switch" aria-checked="false" title="切换地形显示">
<button id="toggle-terrain" class="layer-row-toggle" type="button" role="switch" aria-checked="false" title="切换地形显示" data-status-target="terrain-status">
<span class="layer-row-toggle-track"></span>
</button>
</div>

View File

@@ -30,6 +30,11 @@ import {
ensureNewsPanelReady,
updateNewsToggleUI,
} from "./news.js";
import {
setButtonTooltip,
setLayerButtonState,
updateLayerButtonState,
} from "./layer-button-state.js";
export let autoRotate = true;
export let zoomLevel = 1.0;
@@ -67,6 +72,8 @@ const SETTINGS_SHEET_MAX_SCALE_Y = 0.18;
let settingsModalTimer = null;
let settingsSheetAnimation = null;
let terrainToggleToken = 0;
let terrainPrefetchStarted = false;
let terrainPrefetchScheduled = false;
let focusViewAnimationToken = 0;
function getViewRotation(targetLat, targetRotLon) {
@@ -91,10 +98,40 @@ function dispatchRotationModeChange() {
function applyTerrainUiState(button, enabled) {
showTerrain = enabled;
toggleTerrain(enabled);
updateLayerButtonState(button, enabled);
setButtonTooltip(button, enabled ? "隐藏地形" : "显示地形");
const terrainStatus = document.getElementById("terrain-status");
if (terrainStatus) terrainStatus.textContent = enabled ? "开启" : "关闭";
setLayerButtonState(button, {
active: enabled,
loading: false,
tooltip: enabled ? "隐藏地形" : "显示地形",
statusText: enabled ? "开启" : "关闭",
});
}
function prewarmTerrainIfNeeded() {
if (terrainPrefetchStarted || isTerrainReady()) return;
terrainPrefetchStarted = true;
ensureTerrainReady().catch((error) => {
terrainPrefetchStarted = false;
console.warn("地形预热加载失败:", error);
});
}
function scheduleTerrainPrefetch() {
if (terrainPrefetchScheduled || terrainPrefetchStarted || isTerrainReady()) {
return;
}
terrainPrefetchScheduled = true;
const runPrefetch = () => {
terrainPrefetchScheduled = false;
prewarmTerrainIfNeeded();
};
if (typeof window !== "undefined" && "requestIdleCallback" in window) {
window.requestIdleCallback(runPrefetch, { timeout: 2200 });
return;
}
window.setTimeout(runPrefetch, 1400);
}
export function applyImmediateView(targetEarthObj, camera, options = {}) {
@@ -670,24 +707,6 @@ function setFloatingMenuOpen(group, shouldOpen) {
group?.classList.toggle("open", shouldOpen);
}
function setButtonTooltip(button, text) {
const tooltip = button?.querySelector(".earth-toolbar-tooltip");
if (tooltip) {
tooltip.textContent = text;
}
}
export function updateLayerButtonState(button, isActive) {
if (!button) return;
button.classList.toggle("active", isActive);
button.setAttribute("aria-checked", isActive ? "true" : "false");
// Legacy badge text (kept for compatibility)
const state = button.querySelector(".earth-layer-btn__state");
if (state) {
state.textContent = isActive ? "ON" : "OFF";
}
}
function clearSelectionIfHiding(shouldHide) {
if (shouldHide) {
clearLockedObject();
@@ -1070,15 +1089,30 @@ function setupTerrainControls() {
setupLayerPanel();
if (trailsBtn) {
updateLayerButtonState(trailsBtn, true);
setButtonTooltip(trailsBtn, "隐藏轨迹");
setLayerButtonState(trailsBtn, {
active: true,
tooltip: "隐藏轨迹",
});
}
bindListener(searchBtn, "click", () => {
showStatusMessage("搜索功能待开发", "info");
});
bindListener(terrainBtn, "pointerenter", () => {
prewarmTerrainIfNeeded();
});
bindListener(terrainBtn, "focus", () => {
prewarmTerrainIfNeeded();
});
scheduleTerrainPrefetch();
bindListener(terrainBtn, "click", async function () {
if (this.classList.contains("is-loading")) {
return;
}
const nextShowTerrain = !showTerrain;
const toggleToken = ++terrainToggleToken;
@@ -1090,6 +1124,11 @@ function setupTerrainControls() {
try {
if (!isTerrainReady()) {
setLayerButtonState(this, {
loading: true,
tooltip: "地形加载中...",
statusText: "加载中",
});
showStatusMessage("正在加载真实地形数据...", "info");
await ensureTerrainReady();
}
@@ -1108,6 +1147,13 @@ function setupTerrainControls() {
const showSats = !getShowSatellites();
clearSelectionIfHiding(!showSats);
try {
if (showSats) {
setLayerButtonState(this, {
active: false,
loading: true,
tooltip: "卫星加载中...",
});
}
await setSatellitesEnabled(showSats);
if (!showSats) {
showStatusMessage("卫星已隐藏", "info");
@@ -1119,6 +1165,11 @@ function setupTerrainControls() {
}
} catch (error) {
console.error("切换卫星显示失败:", error);
setLayerButtonState(this, {
active: false,
loading: false,
tooltip: "显示卫星",
});
}
});
@@ -1129,8 +1180,10 @@ function setupTerrainControls() {
if (!showNextBGP && rotationMode === ROTATION_MODE.CRUISE && autoRotate) {
setAutoRotate(false);
}
updateLayerButtonState(this, showNextBGP);
setButtonTooltip(this, showNextBGP ? "隐藏BGP观测" : "显示BGP观测");
setLayerButtonState(this, {
active: showNextBGP,
tooltip: showNextBGP ? "隐藏BGP观测" : "显示BGP观测",
});
const bgpCountEl = document.getElementById("bgp-anomaly-count");
if (bgpCountEl) {
bgpCountEl.textContent = `${getBGPCount()}`;
@@ -1142,8 +1195,10 @@ function setupTerrainControls() {
const isActive = this.classList.contains("active");
const nextShowTrails = !isActive;
toggleTrails(nextShowTrails);
updateLayerButtonState(this, nextShowTrails);
setButtonTooltip(this, nextShowTrails ? "隐藏轨迹" : "显示轨迹");
setLayerButtonState(this, {
active: nextShowTrails,
tooltip: nextShowTrails ? "隐藏轨迹" : "显示轨迹",
});
showStatusMessage(nextShowTrails ? "轨迹已显示" : "轨迹已隐藏", "info");
});

View File

@@ -0,0 +1,46 @@
export function setButtonTooltip(button, text) {
if (button instanceof HTMLElement) {
button.title = text;
}
const tooltip = button?.querySelector(".earth-toolbar-tooltip");
if (tooltip) {
tooltip.textContent = text;
}
}
export function updateLayerButtonState(button, isActive) {
if (!button) return;
button.classList.toggle("active", isActive);
button.setAttribute("aria-checked", isActive ? "true" : "false");
const state = button.querySelector(".earth-layer-btn__state");
if (state) {
state.textContent = isActive ? "ON" : "OFF";
}
}
export function setLayerButtonState(button, options = {}) {
if (!(button instanceof HTMLButtonElement)) return;
const {
active = null,
loading = false,
tooltip = null,
statusText = null,
} = options;
button.classList.toggle("is-loading", loading);
button.toggleAttribute("aria-busy", loading);
button.disabled = loading;
if (typeof active === "boolean") {
updateLayerButtonState(button, active);
}
if (tooltip) {
setButtonTooltip(button, tooltip);
}
if (statusText) {
const statusTarget = button.dataset.statusTarget
? document.getElementById(button.dataset.statusTarget)
: null;
if (statusTarget) {
statusTarget.textContent = statusText;
}
}
}

View File

@@ -134,8 +134,10 @@ import {
focusEarthView,
getZoomLevel,
teardownControls,
updateLayerButtonState,
} from "./controls.js";
import {
setLayerButtonState,
} from "./layer-button-state.js";
import {
initInfoCard,
showInfoCard,
@@ -1502,9 +1504,11 @@ function buildLoadErrorMessage(errors) {
function updateSatelliteToggleUi(enabled, satelliteCount = getSatelliteCount()) {
const satBtn = document.getElementById("toggle-satellites");
if (satBtn) {
updateLayerButtonState(satBtn, enabled);
const tooltip = satBtn.querySelector(".earth-toolbar-tooltip");
if (tooltip) tooltip.textContent = enabled ? "隐藏卫星" : "显示卫星";
setLayerButtonState(satBtn, {
active: enabled,
loading: false,
tooltip: enabled ? "隐藏卫星" : "显示卫星",
});
}
const satelliteCountEl = document.getElementById("satellite-count");
@@ -1516,9 +1520,11 @@ function updateSatelliteToggleUi(enabled, satelliteCount = getSatelliteCount())
function updateCableToggleUi(enabled) {
const cableBtn = document.getElementById("toggle-cables");
if (cableBtn) {
updateLayerButtonState(cableBtn, enabled);
const tooltip = cableBtn.querySelector(".earth-toolbar-tooltip");
if (tooltip) tooltip.textContent = enabled ? "隐藏线缆" : "显示线缆";
setLayerButtonState(cableBtn, {
active: enabled,
loading: false,
tooltip: enabled ? "隐藏线缆" : "显示线缆",
});
}
const cableCountEl = document.getElementById("cable-count");

View File

@@ -1,6 +1,6 @@
[project]
name = "planet"
version = "0.31.0"
version = "0.31.1"
description = "智能星球计划 - 态势感知系统"
requires-python = ">=3.14"
dependencies = [

2
uv.lock generated
View File

@@ -475,7 +475,7 @@ wheels = [
[[package]]
name = "planet"
version = "0.31.0"
version = "0.31.1"
source = { virtual = "." }
dependencies = [
{ name = "aiofiles" },