release: bump version to 0.29.0

This commit is contained in:
linkong
2026-04-20 17:43:59 +08:00
parent ae77b06c3c
commit fe45a99cbd
16 changed files with 787 additions and 90 deletions

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@@ -1 +1 @@
0.28.2
0.29.0

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@@ -8,6 +8,23 @@ This project follows the repository versioning rule:
- `improvement` -> `+0.0.1`bugfix + 小功能混合)
- `bugfix` -> `+0.0.1`
## [0.29.0] — 2026-04-20
### ✨ Highlights
- Earth 新增天球层第一版:引入真实全天星图、亮星层与太阳/月亮位置计算,地球场景首次具备可校准的天文背景
- 地球昼夜分隔升级为更明显的日夜增强效果,夜面、晨昏带和太阳方向联动更容易直接读出来
### 🔧 Improvements
- 新增 `celestial.js` 模块和 `assets/celestial/` 资源目录,统一管理星图、亮星数据以及太阳/月亮与光照同步
- 卫星图例改为按倾角分组,严格固定为“赤道轨道 → 低倾角轨道 → 中倾角轨道 → 高倾角轨道 → 逆行轨道”顺序,并全部中文化
- 图层面板补齐关闭按钮,拖拽脱离左列后不再被流布局 margin 影响,能够真正贴到品牌面板下沿
### 🐛 Fixes
- 修复天球球壳放大后被相机 far plane 裁剪导致的外层黑环问题
- 修复图层面板在左侧上移时始终与 brand panel 保持额外间距的问题
---
## [0.28.2] — 2026-04-20
### ✨ Highlights

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@@ -16,12 +16,13 @@
## Current Version
- `main` 当前主线历史推导到:`0.16.5`
- `dev` 当前开发分支历史推导到:`0.28.2`
- `dev` 当前开发分支历史推导到:`0.29.0`
## Timeline
| Version | Type | Branch | Commit | Summary |
| --- | --- | --- | --- | --- |
| `0.29.0` | feature | `dev` | `pending` | Earth 新增天球背景与太阳/月亮位置层,强化昼夜分隔并收口卫星图例与图层面板交互 |
| `0.28.2` | bugfix | `dev` | `pending` | 修正媒体情报 tab 尺寸记忆与切换锚点逻辑,并清理 docs 根目录遗留旧路径文档 |
| `0.28.1` | bugfix | `dev` | `pending` | 收口 Earth 媒体情报面板命名与 tab 文案,整理 docs 分组并归档已完成/废弃计划文档 |
| `0.28.0` | feature | `dev` | `pending` | 合并 Earth 媒体情报面板,整合新闻直播与态势聚合 tab并稳定 TV/news 的 reform、resize 与共享 HUD 行为 |

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@@ -1,6 +1,6 @@
{
"name": "planet-frontend",
"version": "0.28.2",
"version": "0.29.0",
"private": true,
"packageManager": "bun@1",
"dependencies": {

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@@ -0,0 +1,30 @@
[
{ "id": 32349, "name": "Sirius", "raDeg": 101.2875, "decDeg": -16.7161, "mag": -1.46, "colorIndex": 0.00 },
{ "id": 30438, "name": "Canopus", "raDeg": 95.9879, "decDeg": -52.6957, "mag": -0.74, "colorIndex": 0.15 },
{ "id": 69673, "name": "Arcturus", "raDeg": 213.9153, "decDeg": 19.1824, "mag": -0.05, "colorIndex": 1.23 },
{ "id": 71683, "name": "Alpha Centauri", "raDeg": 219.9021, "decDeg": -60.8339, "mag": -0.01, "colorIndex": 0.71 },
{ "id": 91262, "name": "Vega", "raDeg": 279.2347, "decDeg": 38.7837, "mag": 0.03, "colorIndex": 0.00 },
{ "id": 24608, "name": "Capella", "raDeg": 79.1723, "decDeg": 45.9979, "mag": 0.08, "colorIndex": 0.80 },
{ "id": 24436, "name": "Rigel", "raDeg": 78.6345, "decDeg": -8.2016, "mag": 0.12, "colorIndex": -0.03 },
{ "id": 37279, "name": "Procyon", "raDeg": 114.8255, "decDeg": 5.2250, "mag": 0.34, "colorIndex": 0.42 },
{ "id": 7588, "name": "Achernar", "raDeg": 24.4286, "decDeg": -57.2368, "mag": 0.46, "colorIndex": -0.16 },
{ "id": 27989, "name": "Betelgeuse", "raDeg": 88.7929, "decDeg": 7.4071, "mag": 0.50, "colorIndex": 1.85 },
{ "id": 68702, "name": "Hadar", "raDeg": 210.9559, "decDeg": -60.3731, "mag": 0.61, "colorIndex": -0.23 },
{ "id": 97649, "name": "Altair", "raDeg": 297.6958, "decDeg": 8.8683, "mag": 0.76, "colorIndex": 0.22 },
{ "id": 60718, "name": "Acrux", "raDeg": 186.6490, "decDeg": -63.0991, "mag": 0.77, "colorIndex": -0.24 },
{ "id": 21421, "name": "Aldebaran", "raDeg": 68.9800, "decDeg": 16.5093, "mag": 0.85, "colorIndex": 1.54 },
{ "id": 65474, "name": "Spica", "raDeg": 201.2983, "decDeg": -11.1614, "mag": 0.98, "colorIndex": -0.23 },
{ "id": 80763, "name": "Antares", "raDeg": 247.3519, "decDeg": -26.4320, "mag": 1.06, "colorIndex": 1.83 },
{ "id": 37826, "name": "Pollux", "raDeg": 116.3289, "decDeg": 28.0262, "mag": 1.14, "colorIndex": 1.00 },
{ "id": 113368, "name": "Fomalhaut", "raDeg": 344.4128, "decDeg": -29.6222, "mag": 1.16, "colorIndex": 0.09 },
{ "id": 102098, "name": "Deneb", "raDeg": 310.3579, "decDeg": 45.2803, "mag": 1.25, "colorIndex": 0.09 },
{ "id": 49669, "name": "Regulus", "raDeg": 152.0929, "decDeg": 11.9672, "mag": 1.35, "colorIndex": -0.11 },
{ "id": 65477, "name": "Mimosa", "raDeg": 191.9303, "decDeg": -59.6888, "mag": 1.25, "colorIndex": -0.23 },
{ "id": 33579, "name": "Alphard", "raDeg": 141.8969, "decDeg": -8.6586, "mag": 1.98, "colorIndex": 1.44 },
{ "id": 21444, "name": "Bellatrix", "raDeg": 81.2828, "decDeg": 6.3497, "mag": 1.64, "colorIndex": -0.22 },
{ "id": 25336, "name": "Elnath", "raDeg": 81.5729, "decDeg": 28.6075, "mag": 1.65, "colorIndex": -0.13 },
{ "id": 26311, "name": "Alnilam", "raDeg": 84.0534, "decDeg": -1.2019, "mag": 1.69, "colorIndex": -0.19 },
{ "id": 26727, "name": "Alnitak", "raDeg": 85.1897, "decDeg": -1.9426, "mag": 1.77, "colorIndex": -0.19 },
{ "id": 25930, "name": "Saiph", "raDeg": 86.9391, "decDeg": -9.6696, "mag": 2.06, "colorIndex": -0.20 },
{ "id": 58001, "name": "Alioth", "raDeg": 193.5073, "decDeg": 55.9598, "mag": 1.76, "colorIndex": -0.02 }
]

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@@ -10,7 +10,8 @@
"three": "https://esm.sh/three@0.128.0",
"simplex-noise": "https://esm.sh/simplex-noise@4.0.1",
"satellite.js": "https://esm.sh/satellite.js@5.0.0",
"hls.js": "https://esm.sh/hls.js@1.6.15"
"hls.js": "https://esm.sh/hls.js@1.6.15",
"astronomy-engine": "https://esm.sh/astronomy-engine@2.1.19"
}
}
</script>
@@ -64,6 +65,9 @@
<button id="layer-panel-collapse" class="layer-panel-btn" type="button" aria-label="折叠图层列表" title="折叠">
<span class="material-symbols-rounded">expand_less</span>
</button>
<button class="layer-panel-btn hud-panel-close" type="button" data-close-panel="layer-toggles" aria-label="关闭图层面板" title="关闭">
<span class="material-symbols-rounded">close</span>
</button>
</div>
<!-- Collapsible body -->

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@@ -0,0 +1,487 @@
import * as THREE from "three";
import * as Astronomy from "astronomy-engine";
import { CELESTIAL_CONFIG, EARTH_CONFIG } from "./constants.js";
const textureLoader = new THREE.TextureLoader();
const defaultSunDirection = new THREE.Vector3(1, 0.2, 0.4).normalize();
const defaultMoonDirection = new THREE.Vector3(-0.6, 0.45, -0.2).normalize();
let celestialRoot = null;
let skySphere = null;
let brightStarsGroup = null;
let sunSprite = null;
let moonSprite = null;
let sunHaloSprite = null;
let moonHaloSprite = null;
let brightStarTexture = null;
let sunDirection = defaultSunDirection.clone();
let moonDirection = defaultMoonDirection.clone();
let lastUpdatedAt = 0;
let linkedSunLight = null;
let linkedBackLight = null;
let linkedEarth = null;
let brightStarSprites = [];
let celestialRotationQuaternion = new THREE.Quaternion();
let celestialViewQuaternion = new THREE.Quaternion();
let runtimeOrientationEuler = {
...CELESTIAL_CONFIG.orientationEulerRad,
};
let runtimeFollowConfig = {
...CELESTIAL_CONFIG.followEarthRotation,
};
const scratchEuler = new THREE.Euler(0, 0, 0, "YXZ");
function getCelestialEuler() {
const { x, y, z } = runtimeOrientationEuler;
return new THREE.Euler(x, y, z, "YXZ");
}
function refreshCelestialOrientation() {
celestialRotationQuaternion.setFromEuler(getCelestialEuler());
refreshCelestialView();
}
function refreshCelestialView() {
if (linkedEarth && runtimeFollowConfig.enabled) {
const followX = runtimeFollowConfig.x
? (linkedEarth.rotation.x - EARTH_CONFIG.tiltRad) * (runtimeFollowConfig.invertX ? -1 : 1)
: 0;
const followY = runtimeFollowConfig.y
? linkedEarth.rotation.y * (runtimeFollowConfig.invertY ? -1 : 1)
: 0;
const followZ = runtimeFollowConfig.z
? linkedEarth.rotation.z * (runtimeFollowConfig.invertZ ? -1 : 1)
: 0;
scratchEuler.set(
followX,
followY,
followZ,
"YXZ",
);
celestialViewQuaternion.setFromEuler(scratchEuler);
} else {
celestialViewQuaternion.identity();
}
if (celestialRoot) {
celestialRoot.quaternion
.copy(celestialRotationQuaternion)
.multiply(celestialViewQuaternion);
}
}
function applyCelestialOrientation(direction) {
return direction
.clone()
.applyQuaternion(celestialRotationQuaternion)
.applyQuaternion(celestialViewQuaternion)
.normalize();
}
function configureTextureEncoding(texture) {
if (!texture) return;
if ("colorSpace" in texture && THREE.SRGBColorSpace) {
texture.colorSpace = THREE.SRGBColorSpace;
} else if ("encoding" in texture && THREE.sRGBEncoding) {
texture.encoding = THREE.sRGBEncoding;
}
}
function createDiscTexture(stops, size = 256) {
const canvas = document.createElement("canvas");
canvas.width = size;
canvas.height = size;
const ctx = canvas.getContext("2d");
const gradient = ctx.createRadialGradient(
size / 2,
size / 2,
0,
size / 2,
size / 2,
size / 2,
);
stops.forEach(([offset, color]) => gradient.addColorStop(offset, color));
ctx.fillStyle = gradient;
ctx.fillRect(0, 0, size, size);
const texture = new THREE.CanvasTexture(canvas);
configureTextureEncoding(texture);
texture.needsUpdate = true;
return texture;
}
function createSprite({ texture, scale, opacity = 1, name, color = 0xffffff }) {
const material = new THREE.SpriteMaterial({
map: texture,
transparent: true,
opacity,
depthWrite: false,
depthTest: true,
toneMapped: false,
color,
});
const sprite = new THREE.Sprite(material);
sprite.name = name;
sprite.scale.setScalar(scale);
sprite.renderOrder = 100;
return sprite;
}
function createSkySphere() {
const geometry = new THREE.SphereGeometry(
CELESTIAL_CONFIG.skyRadius,
64,
64,
);
const material = new THREE.MeshBasicMaterial({
color: 0xffffff,
side: THREE.BackSide,
transparent: CELESTIAL_CONFIG.skyOpacity < 1,
opacity: CELESTIAL_CONFIG.skyOpacity,
depthWrite: false,
depthTest: false,
fog: false,
});
const mesh = new THREE.Mesh(geometry, material);
mesh.name = "celestial-sky-sphere";
mesh.renderOrder = -1000;
mesh.raycast = () => {};
textureLoader.load(
CELESTIAL_CONFIG.starMapUrl,
(texture) => {
configureTextureEncoding(texture);
material.map = texture;
material.needsUpdate = true;
},
undefined,
() => {
console.warn("Failed to load celestial star map texture");
},
);
return mesh;
}
function geoVectorToWorldDirection(vector) {
return new THREE.Vector3(vector.x, vector.z, vector.y).normalize();
}
function raDecToWorldDirection(raDeg, decDeg) {
const raRad = THREE.MathUtils.degToRad(raDeg);
const decRad = THREE.MathUtils.degToRad(decDeg);
const x = Math.cos(decRad) * Math.cos(raRad);
const y = Math.sin(decRad);
const z = Math.cos(decRad) * Math.sin(raRad);
return new THREE.Vector3(x, z, y).normalize();
}
function colorFromBvIndex(colorIndex) {
if (colorIndex <= -0.2) return 0xa8c9ff;
if (colorIndex <= 0.0) return 0xc8dcff;
if (colorIndex <= 0.3) return 0xf4f7ff;
if (colorIndex <= 0.7) return 0xfff4dc;
if (colorIndex <= 1.1) return 0xffdfb0;
if (colorIndex <= 1.5) return 0xffc47f;
return 0xffa35e;
}
function scaleFromMagnitude(mag) {
const brightness = THREE.MathUtils.clamp(
1 - (mag - (-1.5)) / (CELESTIAL_CONFIG.brightStarMinMag - (-1.5)),
0,
1,
);
return THREE.MathUtils.lerp(
CELESTIAL_CONFIG.brightStarMinScale,
CELESTIAL_CONFIG.brightStarMaxScale,
Math.pow(brightness, 0.72),
);
}
function createBrightStarTexture() {
return createDiscTexture([
[0, "rgba(255,255,255,1)"],
[0.18, "rgba(255,255,255,0.98)"],
[0.46, "rgba(215,230,255,0.42)"],
[1, "rgba(128,168,255,0)"],
], 128);
}
function createBrightStarsGroup() {
const group = new THREE.Group();
group.name = "bright-stars-group";
group.visible = true;
return group;
}
async function loadBrightStars() {
try {
const response = await fetch(CELESTIAL_CONFIG.brightStarsUrl);
if (!response.ok) {
throw new Error(`HTTP ${response.status}`);
}
const stars = await response.json();
const filteredStars = stars
.filter((star) => Number.isFinite(star?.raDeg) && Number.isFinite(star?.decDeg))
.filter((star) => star.mag <= CELESTIAL_CONFIG.brightStarMinMag)
.sort((a, b) => a.mag - b.mag)
.slice(0, CELESTIAL_CONFIG.brightStarMaxCount);
brightStarTexture = createBrightStarTexture();
brightStarSprites = filteredStars.map((star) => {
const sprite = createSprite({
texture: brightStarTexture,
scale: scaleFromMagnitude(star.mag),
opacity: CELESTIAL_CONFIG.brightStarOpacity,
name: `bright-star-${star.name}`,
color: colorFromBvIndex(star.colorIndex ?? 0.4),
});
sprite.position
.copy(raDecToWorldDirection(star.raDeg, star.decDeg))
.multiplyScalar(CELESTIAL_CONFIG.brightStarDistance);
sprite.userData.star = star;
return sprite;
});
brightStarSprites.forEach((sprite) => brightStarsGroup?.add(sprite));
} catch (error) {
console.warn("Failed to load bright star layer", error);
}
}
function computeBodyDirection(body, date) {
const vector = Astronomy.GeoVector(body, date, false);
return geoVectorToWorldDirection(vector);
}
function updateSpritePositions() {
if (sunSprite) {
sunSprite.position.copy(sunDirection).multiplyScalar(CELESTIAL_CONFIG.sunDistance);
}
if (sunHaloSprite) {
sunHaloSprite.position.copy(sunDirection).multiplyScalar(CELESTIAL_CONFIG.sunDistance);
}
if (moonSprite) {
moonSprite.position.copy(moonDirection).multiplyScalar(CELESTIAL_CONFIG.moonDistance);
}
if (moonHaloSprite) {
moonHaloSprite.position.copy(moonDirection).multiplyScalar(CELESTIAL_CONFIG.moonDistance);
}
}
function updateLighting() {
const calibratedSunDirection = applyCelestialOrientation(sunDirection);
if (linkedSunLight) {
linkedSunLight.color.setHex(CELESTIAL_CONFIG.sunLightColor);
linkedSunLight.intensity = CELESTIAL_CONFIG.sunLightIntensity;
linkedSunLight.position
.copy(calibratedSunDirection)
.multiplyScalar(CELESTIAL_CONFIG.sunLightDistance);
}
if (linkedBackLight) {
linkedBackLight.color.setHex(CELESTIAL_CONFIG.backLightColor);
linkedBackLight.intensity = CELESTIAL_CONFIG.backLightIntensity;
linkedBackLight.position
.copy(calibratedSunDirection)
.multiplyScalar(-CELESTIAL_CONFIG.sunLightDistance * 0.7);
}
}
function computeCelestialState(date = new Date()) {
sunDirection = computeBodyDirection(Astronomy.Body.Sun, date);
moonDirection = computeBodyDirection(Astronomy.Body.Moon, date);
updateSpritePositions();
updateLighting();
lastUpdatedAt = date.getTime();
}
export function initCelestialLayer(
scene,
{ camera = null, sunLight = null, backLight = null, earth = null } = {},
) {
if (!scene || !CELESTIAL_CONFIG.enabled) return null;
disposeCelestialLayer();
linkedSunLight = sunLight;
linkedBackLight = backLight;
linkedEarth = earth;
celestialRoot = new THREE.Group();
celestialRoot.name = "celestial-root";
celestialRoot.position.set(0, 0, 0);
refreshCelestialOrientation();
skySphere = createSkySphere();
brightStarsGroup = createBrightStarsGroup();
const sunTexture = createDiscTexture([
[0, "rgba(255,255,255,1)"],
[0.08, "rgba(255,251,242,1)"],
[0.22, "rgba(255,242,205,0.98)"],
[0.52, "rgba(255,211,117,0.9)"],
[0.82, "rgba(255,162,54,0.18)"],
[1, "rgba(255,120,32,0)"],
]);
const sunHaloTexture = createDiscTexture([
[0, "rgba(255,245,214,0.9)"],
[0.2, "rgba(255,220,154,0.54)"],
[0.52, "rgba(255,160,72,0.16)"],
[1, "rgba(255,120,32,0)"],
], 512);
const moonTexture = createDiscTexture([
[0, "rgba(255,255,255,0.98)"],
[0.42, "rgba(229,236,248,0.92)"],
[0.76, "rgba(164,178,202,0.34)"],
[1, "rgba(80,92,118,0)"],
]);
const moonHaloTexture = createDiscTexture([
[0, "rgba(226,235,250,0.42)"],
[0.38, "rgba(188,203,230,0.16)"],
[1, "rgba(120,136,170,0)"],
], 384);
sunSprite = createSprite({
texture: sunTexture,
scale: CELESTIAL_CONFIG.sunScale,
name: "sun-sprite",
});
sunHaloSprite = createSprite({
texture: sunHaloTexture,
scale: CELESTIAL_CONFIG.sunHaloScale,
opacity: 0.78,
name: "sun-halo-sprite",
});
moonSprite = createSprite({
texture: moonTexture,
scale: CELESTIAL_CONFIG.moonScale,
opacity: 0.98,
name: "moon-sprite",
});
moonHaloSprite = createSprite({
texture: moonHaloTexture,
scale: CELESTIAL_CONFIG.moonHaloScale,
opacity: 0.52,
name: "moon-halo-sprite",
});
sunHaloSprite.renderOrder = 98;
moonHaloSprite.renderOrder = 98;
celestialRoot.add(skySphere);
celestialRoot.add(brightStarsGroup);
celestialRoot.add(sunHaloSprite);
celestialRoot.add(moonHaloSprite);
celestialRoot.add(sunSprite);
celestialRoot.add(moonSprite);
scene.add(celestialRoot);
computeCelestialState(new Date());
loadBrightStars();
return {
root: celestialRoot,
getSunDirection: () => sunDirection.clone(),
getMoonDirection: () => moonDirection.clone(),
};
}
export function updateCelestialLayer(date = new Date(), camera = null) {
if (!celestialRoot) return;
refreshCelestialView();
const now = date.getTime();
if (!lastUpdatedAt || now - lastUpdatedAt >= CELESTIAL_CONFIG.updateIntervalMs) {
computeCelestialState(date);
} else {
updateLighting();
updateSpritePositions();
}
}
export function getSunDirection() {
return applyCelestialOrientation(sunDirection);
}
export function getMoonDirection() {
return applyCelestialOrientation(moonDirection);
}
export function getCelestialDebugState() {
return {
orientationEulerRad: { ...runtimeOrientationEuler },
followEarthRotation: { ...runtimeFollowConfig },
};
}
export function setCelestialOrientation(nextEuler = {}) {
runtimeOrientationEuler = {
...runtimeOrientationEuler,
...nextEuler,
};
refreshCelestialOrientation();
updateLighting();
return getCelestialDebugState();
}
export function setCelestialFollow(nextFollow = {}) {
runtimeFollowConfig = {
...runtimeFollowConfig,
...nextFollow,
};
refreshCelestialView();
updateLighting();
return getCelestialDebugState();
}
export function disposeCelestialLayer() {
if (celestialRoot?.parent) {
celestialRoot.parent.remove(celestialRoot);
}
[skySphere, sunSprite, moonSprite, sunHaloSprite, moonHaloSprite, ...brightStarSprites].forEach((object) => {
if (!object) return;
if (object.geometry) object.geometry.dispose();
if (object.material) {
if (object.material.map) object.material.map.dispose?.();
object.material.dispose();
}
});
skySphere = null;
brightStarsGroup = null;
sunSprite = null;
moonSprite = null;
sunHaloSprite = null;
moonHaloSprite = null;
celestialRoot = null;
brightStarSprites = [];
brightStarTexture?.dispose?.();
brightStarTexture = null;
lastUpdatedAt = 0;
linkedSunLight = null;
linkedBackLight = null;
linkedEarth = null;
sunDirection.copy(defaultSunDirection);
moonDirection.copy(defaultMoonDirection);
runtimeOrientationEuler = {
...CELESTIAL_CONFIG.orientationEulerRad,
};
runtimeFollowConfig = {
...CELESTIAL_CONFIG.followEarthRotation,
};
}

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@@ -34,6 +34,46 @@ export const EARTH_CONFIG = {
latCoefficient: 0.5
};
export const CELESTIAL_CONFIG = {
enabled: true,
updateIntervalMs: 10_000,
skyRadius: 2600,
skyOpacity: 1,
starMapUrl: "./assets/celestial/starmap_equatorial_4k.jpg",
brightStarsUrl: "./assets/celestial/bright-stars.json",
orientationEulerRad: {
x: 0.46,
y: 1.18,
z: -0.08,
},
followEarthRotation: {
enabled: true,
x: true,
y: true,
z: false,
invertX: true,
invertY: false,
invertZ: false,
},
sunDistance: 2150,
moonDistance: 2050,
sunScale: 78,
moonScale: 38,
sunHaloScale: 136,
moonHaloScale: 62,
brightStarDistance: 2350,
brightStarMinMag: 2.1,
brightStarMaxCount: 36,
brightStarMinScale: 2.4,
brightStarMaxScale: 6.8,
brightStarOpacity: 0.88,
sunLightDistance: 460,
sunLightIntensity: 1.28,
sunLightColor: 0xfff4df,
backLightIntensity: 0.18,
backLightColor: 0x2b4c78,
};
export const PATHS = {
cablesApi: '/api/v1/visualization/geo/cables',
landingPointsApi: '/api/v1/visualization/geo/landing-points',
@@ -237,18 +277,18 @@ export const EARTH_MATERIAL_CONFIG = {
occluderSegments: 48,
// Fresnel atmosphere glow — inner rim
atmosInnerRadiusFactor: 1.018,
atmosInnerRadiusFactor: 1.01,
atmosInnerSegments: 64,
atmosInnerColor: [0.25, 0.62, 1.0],
atmosInnerRimPower: 3.2,
atmosInnerIntensity: 0.72,
atmosInnerIntensity: 0.18,
// Fresnel atmosphere glow — outer corona
atmosOuterRadiusFactor: 1.07,
atmosOuterRadiusFactor: 1.016,
atmosOuterSegments: 48,
atmosOuterColor: [0.18, 0.45, 0.9],
atmosOuterRimPower: 5.0,
atmosOuterIntensity: 0.28,
atmosOuterIntensity: 0.02,
// Texture candidates — tried in order, first success wins
textureUrls: [
@@ -256,4 +296,16 @@ export const EARTH_MATERIAL_CONFIG = {
'https://raw.githubusercontent.com/mrdoob/three.js/dev/examples/textures/planets/earth_atmos_2048.jpg',
'https://threejs.org/examples/textures/planets/earth_atmos_2048.jpg',
],
dayNight: {
enabled: true,
sunDirection: { x: 1, y: 0.2, z: 0.4 },
nightFloor: 0.18,
dayBoost: 1.08,
twilightWidth: 0.18,
twilightIntensity: 0.22,
twilightColor: 0x4ea0ff,
nightTintColor: 0x0b1830,
nightTintIntensity: 0.1,
},
};

View File

@@ -251,6 +251,7 @@ function setupDraggableHudPanels() {
const capturedWidth = panelRect.width;
panel.style.position = "absolute";
panel.style.width = `${capturedWidth}px`;
panel.style.margin = "0";
app.appendChild(panel);
}
@@ -972,6 +973,7 @@ function resetPanelInlineLayout(panel) {
panel.style.transform = "";
panel.style.position = "";
panel.style.width = "";
panel.style.margin = "";
delete panel.dataset.dragged;
}

View File

@@ -10,6 +10,73 @@ export let terrain = null;
const textureLoader = new THREE.TextureLoader();
let _earthMaterial = null;
let _earthShader = null;
const _earthSunDirection = new THREE.Vector3(
EARTH_MATERIAL_CONFIG.dayNight.sunDirection.x,
EARTH_MATERIAL_CONFIG.dayNight.sunDirection.y,
EARTH_MATERIAL_CONFIG.dayNight.sunDirection.z,
).normalize();
function applyEarthDayNightShader(material) {
if (!material || !EARTH_MATERIAL_CONFIG.dayNight.enabled) return;
const twilightColor = new THREE.Color(EARTH_MATERIAL_CONFIG.dayNight.twilightColor);
const nightTintColor = new THREE.Color(EARTH_MATERIAL_CONFIG.dayNight.nightTintColor);
material.onBeforeCompile = (shader) => {
_earthShader = shader;
shader.uniforms.uSunDirectionWorld = { value: _earthSunDirection.clone() };
shader.uniforms.uNightFloor = { value: EARTH_MATERIAL_CONFIG.dayNight.nightFloor };
shader.uniforms.uDayBoost = { value: EARTH_MATERIAL_CONFIG.dayNight.dayBoost };
shader.uniforms.uTwilightWidth = { value: EARTH_MATERIAL_CONFIG.dayNight.twilightWidth };
shader.uniforms.uTwilightIntensity = { value: EARTH_MATERIAL_CONFIG.dayNight.twilightIntensity };
shader.uniforms.uTwilightColor = { value: twilightColor };
shader.uniforms.uNightTintColor = { value: nightTintColor };
shader.uniforms.uNightTintIntensity = { value: EARTH_MATERIAL_CONFIG.dayNight.nightTintIntensity };
shader.vertexShader = shader.vertexShader.replace(
"#include <common>",
`#include <common>
varying vec3 vWorldNormal;`,
).replace(
"#include <begin_vertex>",
`#include <begin_vertex>
vWorldNormal = normalize(mat3(modelMatrix) * normal);`,
);
shader.fragmentShader = shader.fragmentShader.replace(
"#include <common>",
`#include <common>
varying vec3 vWorldNormal;
uniform vec3 uSunDirectionWorld;
uniform float uNightFloor;
uniform float uDayBoost;
uniform float uTwilightWidth;
uniform float uTwilightIntensity;
uniform vec3 uTwilightColor;
uniform vec3 uNightTintColor;
uniform float uNightTintIntensity;`,
).replace(
"#include <output_fragment>",
`
vec3 worldNormal = normalize(vWorldNormal);
vec3 sunDir = normalize(uSunDirectionWorld);
float sunFacing = dot(worldNormal, sunDir);
float daylight = smoothstep(-uTwilightWidth, uTwilightWidth, sunFacing);
float twilight = 1.0 - smoothstep(0.0, uTwilightWidth, abs(sunFacing));
outgoingLight *= mix(uNightFloor, uDayBoost, daylight);
outgoingLight += uTwilightColor * twilight * uTwilightIntensity;
outgoingLight += uNightTintColor * (1.0 - daylight) * uNightTintIntensity;
#include <output_fragment>
`,
);
};
material.customProgramCacheKey = () => "earth-day-night-v1";
material.needsUpdate = true;
}
export function createEarth(scene) {
const geometry = new THREE.SphereGeometry(CONFIG.earthRadius, 128, 128);
@@ -27,6 +94,7 @@ export function createEarth(scene) {
depthWrite: true,
depthTest: true,
});
applyEarthDayNightShader(material);
_earthMaterial = material;
earth = new THREE.Mesh(geometry, material);
@@ -271,6 +339,14 @@ export function clearEarthTexture() {
_earthMaterial.needsUpdate = true;
}
export function setEarthSunDirection(direction) {
if (!direction) return;
_earthSunDirection.copy(direction).normalize();
if (_earthShader?.uniforms?.uSunDirectionWorld) {
_earthShader.uniforms.uSunDirectionWorld.value.copy(_earthSunDirection);
}
}
export function loadEarthTexture() {
return new Promise((resolve) => {
if (!_earthMaterial) { resolve(); return; }

View File

@@ -20,12 +20,21 @@ import {
createEarth,
createClouds,
createTerrain,
createStars,
createGridLines,
getEarth,
loadEarthTexture,
clearEarthTexture,
setEarthSunDirection,
} from "./earth.js";
import {
initCelestialLayer,
updateCelestialLayer,
disposeCelestialLayer,
getCelestialDebugState,
getSunDirection,
setCelestialOrientation,
setCelestialFollow,
} from "./celestial.js";
import {
loadGeoJSONFromPath,
loadLandingPoints,
@@ -165,6 +174,7 @@ let cablesEnabled = true;
let satellitesEnabled = true;
let cableToggleToken = 0;
let satelliteToggleToken = 0;
let sceneLights = null;
const clock = new THREE.Clock();
const interactionRaycaster = new THREE.Raycaster();
@@ -912,7 +922,7 @@ export function init() {
75,
getViewportAspect(),
0.1,
1000,
5000,
);
camera.position.z = CONFIG.defaultCameraZ;
setSatelliteCamera(camera);
@@ -923,7 +933,7 @@ export function init() {
powerPreference: "high-performance",
});
syncRendererViewport();
renderer.setClearColor(0x0a0a1a, 1);
renderer.setClearColor(0x02040a, 1);
renderer.setPixelRatio(window.devicePixelRatio);
const container = document.getElementById("container");
@@ -932,7 +942,7 @@ export function init() {
container.appendChild(renderer.domElement);
}
addLights();
sceneLights = addLights();
initInfoCard();
initLegend();
setLegendItems("cables", getCableLegendItems());
@@ -946,7 +956,12 @@ export function init() {
inertialVelocity = { x: 0, y: 0 };
createClouds(scene, earthObj);
createTerrain(scene, earthObj, simplex);
createStars(scene);
initCelestialLayer(scene, {
camera,
sunLight: sceneLights?.sunLight ?? null,
backLight: sceneLights?.backLight ?? null,
earth: earthObj,
});
createGridLines(scene, earthObj);
createSatellites(scene, earthObj);
@@ -967,17 +982,25 @@ function registerGlobalApi() {
hideInfoCard();
clearLockedObject();
},
celestial: {
getState: () => getCelestialDebugState(),
setOrientation: (nextEuler) => setCelestialOrientation(nextEuler),
setFollow: (nextFollow) => setCelestialFollow(nextFollow),
},
destroy,
init,
};
}
function addLights() {
scene.add(new THREE.AmbientLight(0x404060));
const ambientLight = new THREE.AmbientLight(0x404060);
scene.add(ambientLight);
const directionalLight = new THREE.DirectionalLight(0xffffff, 1.2);
directionalLight.position.set(5, 3, 5);
scene.add(directionalLight);
const sunLight = new THREE.DirectionalLight(0xffffff, 1.2);
sunLight.position.set(5, 3, 5);
sunLight.target.position.set(0, 0, 0);
scene.add(sunLight);
scene.add(sunLight.target);
const backLight = new THREE.DirectionalLight(0x446688, 0.3);
backLight.position.set(-5, 0, -5);
@@ -986,6 +1009,13 @@ function addLights() {
const pointLight = new THREE.PointLight(0xffffff, 0.4);
pointLight.position.set(10, 10, 10);
scene.add(pointLight);
return {
ambientLight,
sunLight,
backLight,
pointLight,
};
}
// Yield control to the browser so the renderer can paint a frame before the next step
@@ -1710,6 +1740,8 @@ function animate() {
updateSatellitePositions(deltaTime);
updateBreathingPhase(deltaTime);
updateRelatedSatelliteHighlights();
updateCelestialLayer(new Date(), camera);
setEarthSunDirection(getSunDirection());
updateNewsViewFocus(getCurrentViewCenterCoords());
const satPositions = getSatellitePositions();
@@ -1751,6 +1783,7 @@ export function destroy() {
clearBGPData(getEarth());
resetSatelliteState();
clearUiState();
disposeCelestialLayer();
if (scene) {
disposeSceneObject(scene);
@@ -1767,6 +1800,7 @@ export function destroy() {
scene = null;
camera = null;
renderer = null;
sceneLights = null;
initialized = false;
delete window.__planetEarth;

View File

@@ -24,7 +24,6 @@ let lockedSatelliteIndex = null;
let hoveredSatelliteIndex = null;
let positionUpdateAccumulator = 0;
let satelliteCapacity = 0;
let selectedSatelliteLegendKey = null;
const TRAIL_LENGTH = SATELLITE_CONFIG.trailLength;
const DOT_TEXTURE_SIZE = 32;
@@ -38,43 +37,82 @@ export let breathingPhase = 0;
const SATELLITE_LEGEND_RULES = [
{
key: "starlink",
label: "Starlink",
color: "#00e6ff",
match: (props) => (props?.name || "").includes("STARLINK"),
},
{
key: "geo",
label: "GEO / 倾角 20-30",
color: "#ffcc00",
key: "equatorial",
label: "赤道轨道0-30°",
color: "#ff3333",
match: (props) => {
const inclination = props?.inclination || 53;
return inclination > 20 && inclination < 30;
const inclination = Number(props?.inclination ?? 0);
return inclination >= 0 && inclination < 30;
},
},
{
key: "iridium",
label: "Iridium",
color: "#ff8000",
match: (props) => (props?.name || "").includes("IRIDIUM"),
key: "low",
label: "低倾角轨道30-60°",
color: "#ff9933",
match: (props) => {
const inclination = Number(props?.inclination ?? 0);
return inclination >= 30 && inclination < 60;
},
},
{
key: "mid-inclination",
label: "倾角 50-70",
color: "#00ff4d",
key: "medium",
label: "倾角轨道60-90°",
color: "#ffff33",
match: (props) => {
const inclination = props?.inclination || 53;
return inclination > 50 && inclination < 70;
const inclination = Number(props?.inclination ?? 0);
return inclination >= 60 && inclination < 90;
},
},
{
key: "high",
label: "高倾角轨道90-120°",
color: "#33ff33",
match: (props) => {
const inclination = Number(props?.inclination ?? 0);
return inclination >= 90 && inclination < 120;
},
},
{
key: "retrograde",
label: "逆行轨道120-180°",
color: "#3333ff",
match: (props) => {
const inclination = Number(props?.inclination ?? 0);
return inclination >= 120 && inclination <= 180;
},
},
{
key: "other",
label: "其他卫星",
color: "#ffffff",
label: "其他",
color: "#d7e2f4",
match: () => true,
},
];
const SATELLITE_RULE_COLOR_CACHE = new Map();
function getSatelliteLegendRule(props = {}) {
return (
SATELLITE_LEGEND_RULES.find((rule) => rule.match(props)) ||
SATELLITE_LEGEND_RULES[SATELLITE_LEGEND_RULES.length - 1]
);
}
function getSatelliteRuleColor(rule) {
if (!rule) {
return { r: 1, g: 1, b: 1 };
}
if (SATELLITE_RULE_COLOR_CACHE.has(rule.key)) {
return SATELLITE_RULE_COLOR_CACHE.get(rule.key);
}
const color = new THREE.Color(rule.color);
const rgb = { r: color.r, g: color.g, b: color.b };
SATELLITE_RULE_COLOR_CACHE.set(rule.key, rgb);
return rgb;
}
export function updateBreathingPhase(deltaTime = 16) {
breathingPhase += SATELLITE_CONFIG.breathingSpeed * (deltaTime / 16);
}
@@ -98,31 +136,15 @@ export function getSatelliteLegendItems() {
.filter((item) => presentKeys.has(item.key))
.map(({ key, label, color }) => ({ key, label, color }));
if (!selectedSatelliteLegendKey) {
return items.map(({ label, color }) => ({ label, color }));
}
const selectedIndex = items.findIndex(
(item) => item.key === selectedSatelliteLegendKey,
);
if (selectedIndex > 0) {
const [selectedItem] = items.splice(selectedIndex, 1);
items.unshift(selectedItem);
}
return items.map(({ label, color }) => ({ label, color }));
}
export function setSelectedSatelliteLegend(props) {
const rule = SATELLITE_LEGEND_RULES.find((item) =>
item.match(props || {}),
);
selectedSatelliteLegendKey = rule?.key || null;
return getSatelliteLegendRule(props || {});
}
export function clearSelectedSatelliteLegend() {
selectedSatelliteLegendKey = null;
return null;
}
function disposeMaterial(material) {
@@ -538,36 +560,8 @@ export function updateSatellitePositions(deltaTime = 0, force = false) {
positions[i * 3 + 1] = pos.y;
positions[i * 3 + 2] = pos.z;
const inclination = props?.inclination || 53;
const name = props?.name || "";
const isStarlink = name.includes("STARLINK");
const isGeo = inclination > 20 && inclination < 30;
const isIridium = name.includes("IRIDIUM");
let r;
let g;
let b;
if (isStarlink) {
r = 0.0;
g = 0.9;
b = 1.0;
} else if (isGeo) {
r = 1.0;
g = 0.8;
b = 0.0;
} else if (isIridium) {
r = 1.0;
g = 0.5;
b = 0.0;
} else if (inclination > 50 && inclination < 70) {
r = 0.0;
g = 1.0;
b = 0.3;
} else {
r = 1.0;
g = 1.0;
b = 1.0;
}
const rule = getSatelliteLegendRule(props);
const { r, g, b } = getSatelliteRuleColor(rule);
colors[i * 3] = r;
colors[i * 3 + 1] = g;

View File

@@ -1,6 +1,6 @@
[project]
name = "planet"
version = "0.28.2"
version = "0.29.0"
description = "智能星球计划 - 态势感知系统"
requires-python = ">=3.14"
dependencies = [

2
uv.lock generated
View File

@@ -475,7 +475,7 @@ wheels = [
[[package]]
name = "planet"
version = "0.28.2"
version = "0.29.0"
source = { virtual = "." }
dependencies = [
{ name = "aiofiles" },