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Author SHA1 Message Date
rayd1o
45604a1ebb release: bump version to 0.76.1
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2026-10-01 01:25:24 +08:00
rayd1o
06c122bade fix: use whole-anchor occlusion for BGP icons
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2026-09-30 22:59:21 +08:00
rayd1o
96e9b15fda fix: keep satellite selection glow whole at limb
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2026-09-30 22:21:22 +08:00
rayd1o
a8713e58fd fix: preserve BGP event halo at globe limb
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2026-09-30 18:23:49 +08:00
11 changed files with 68 additions and 27 deletions

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@@ -1 +1 @@
0.76.0
0.76.1

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@@ -8,6 +8,20 @@ This project follows the repository versioning rule:
- `improvement` -> `+0.0.1`(bugfix + 小功能混合)
- `bugfix` -> `+0.0.1`
## [0.76.1] — 2026-10-01
Released: 2026-10-01
### Highlights
- 修复选中 BGP 事件静态光晕在地表边缘被切断或陷入地表的问题。
### Added / Fixed / Improved
- 抽取通用整体锚点遮挡能力,BGP 事件保持原有图标样式并复用圆角图标的前后显隐规则。
- 选中事件光晕与事件图标共享地表锚点、前景层级和前后显隐路径,清理中间态代码与资源。
- 补充中英文渲染层说明、回归测试和浏览器验证记录。
---
## [0.76.0] — 2026-09-30
Released: 2026-09-30

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@@ -98,7 +98,7 @@ Base, tint, land fill and HD surface now use `createEarthSurfaceGeometry()` and
### Surface marker alignment and limb visibility
Cables and landing points share R+0.48, the `earthSurfacePoint` triangle projection and renderOrder=1. Related landing halos use an emphasis attribute in the existing batch, adding no Sprite or draw call. Rounded badges use GPU anchor ray/sphere occlusion: draw the entire billboard when its anchor is visible, otherwise clip it entirely. CPU picking uses the same test to reject rear anchors. Only `icon.badge` layers (including compute and collectors; vessels independently use heading arrows) use this path; flat BGP change-event depth testing stays unchanged.
Cables and landing points share R+0.48, the `earthSurfacePoint` triangle projection and renderOrder=1. Related landing halos use an emphasis attribute in the existing batch, adding no Sprite or draw call. Rounded badges use GPU anchor ray/sphere occlusion: draw the entire billboard when its anchor is visible, otherwise clip it entirely. CPU picking uses the same test to reject rear anchors. Only `icon.badge` layers (including compute and collectors; vessels independently use heading arrows) use this path. The selected BGP event's static overlay halo uses the event icon's R+0.48 anchor, foreground order and whole-anchor front/rear visibility; the existing animated BGP event ring remains a separate effect with its original behavior.
The `.map-clusters` projection layer uses z-index 8 below HUD and whole-marker occlusion from real surface anchors. Ordinary points retain their Three.js layers; transitioning members render only once in the projection layer. Spider legs use widened transparent hit areas; hover highlights the matching line and child, and both clicks resolve the same business object. Wheel input over projected markers and legs continues to zoom the globe.

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@@ -100,7 +100,7 @@ Earth 的地表不是单一 mesh,而是多层近似同心球:基座球、海
### 地表标记对齐与侧面显隐
海缆和登陆点现在统一使用 R+0.48 及 `earthSurfacePoint` 三角表面投影,并保持 renderOrder=1。登陆点关联光晕进入原实例批次的 emphasis 属性,不增加独立 Sprite 或 draw call。侧面的完整圆角徽标采用 GPU 锚点射线/球体遮挡:锚点可见则整个 billboard 绘制,锚点被地球挡住则整块裁除。CPU 拾取使用同样的射线判断,避免点到背面图标。该路径只作用于 `icon.badge` 层(含算力、观测站;船舶独立使用航向箭头),不改变 BGP 变化事件的原深度测试。
海缆和登陆点现在统一使用 R+0.48 及 `earthSurfacePoint` 三角表面投影,并保持 renderOrder=1。登陆点关联光晕进入原实例批次的 emphasis 属性,不增加独立 Sprite 或 draw call。侧面的完整圆角徽标采用 GPU 锚点射线/球体遮挡:锚点可见则整个 billboard 绘制,锚点被地球挡住则整块裁除。CPU 拾取使用同样的射线判断,避免点到背面图标。该路径只作用于 `icon.badge` 层(含算力、观测站;船舶独立使用航向箭头)。选中 BGP 事件的静态覆盖光晕使用事件图标相同的 R+0.48 锚点、前景顺序和整块前后显隐;BGP 发散圆环仍保留原有独立动画语义。
聚合投影层 `.map-clusters` 的 z-index 为 8,低于 HUD;以真实地表锚点做整标遮挡。普通点仍使用原 Three.js 图层,过渡中的成员只在投影层显示一次,避免双图标。Spiderfy 引线有透明加宽命中区域,悬停联动高亮引线与子点,点击返回同一业务对象;滚轮在图标与引线上继续缩放地球。

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@@ -16,12 +16,13 @@
## Current Version
- `main` 当前主线历史推导到:`0.16.5`
- `dev` 当前开发分支历史推导到:`0.76.0`
- `dev` 当前开发分支历史推导到:`0.76.1`
## Timeline
| Version | Type | Branch | Commit | Summary |
| --- | --- | --- | --- | --- |
| `0.76.1` | bugfix | `dev` | `v0.76.1` | 修复选中 BGP 事件静态光晕地表遮挡,统一事件锚点显隐与前景偏移,清理中间态逻辑并补齐验证 |
| `0.76.0` | feature | `dev` | `v0.76.0` | 详情卡默认配图与后台配置、五类算力中心、统一地表拾取与选中置顶、卡片交互修复及 Earth 性能优化 |
| `0.75.4` | improvement | `dev` | `v0.75.4` | 图例统一筛选、卫星 Points 点径与性能优化、FPS、菜单 DPI/hover、星空 sRGB、地表对齐及新闻编码修复,清理废弃代码文档 |
| `0.75.3` | improvement | `dev` | `v0.75.3` | 地球海陆材质与可读夜侧、连续拖拽、现代徽标、卫星平滑开放轨道及流光,修复 CelesTrak 缓存与任务历史并清理废弃实现 |

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@@ -1,6 +1,6 @@
{
"name": "planet-frontend",
"version": "0.76.0",
"version": "0.76.1",
"private": true,
"packageManager": "bun@1",
"dependencies": {

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@@ -8,6 +8,7 @@ import {
SURFACE_AVOIDANCE_PROFILES,
} from "./interactable.js";
import { getSurfaceMarkerCameraScale, latLonToVector3 } from "./utils.js";
import { isSurfaceAnchorVisible } from "./surface-marker-occlusion.js";
const bgpGroup = new THREE.Group();
const bgpOverlayGroup = new THREE.Group();
@@ -22,7 +23,6 @@ let totalAnomalyCount = 0;
let totalIncidentCount = 0;
let textureCache = null;
let eventRingTextureCache = null;
let activeEventOverlay = null;
let activeCollectorOverlayContext = null;
const relativeTimeFormatter = new Intl.RelativeTimeFormat("zh-CN", {
numeric: "auto",
@@ -42,6 +42,7 @@ const BGP_COLLECTOR_ICON_SOURCE = new URL("../assets/icons/bgp-broadcast-pin.svg
const BGP_COLLECTOR_HOVER_SCALE = 1.08;
const BGP_COLLECTOR_LOCKED_SCALE = 1.12;
const BGP_COLLECTOR_PULSE_AMPLITUDE = 0.14;
const bgpCameraLocalScratch = new THREE.Vector3();
bgpOverlayGroup.name = "bgp-overlay-root";
bgpEventOverlayGroup.name = "bgp-event-overlay-layer";
@@ -279,6 +280,7 @@ const bgpEventIconLayer = createInteractableLayer({
coordinates: "canvas",
draw: drawBGPEventIcon,
},
surfaceAnchorOcclusion: true,
getPosition: (item) => ({
latitude: item.latitude,
longitude: item.longitude,
@@ -905,6 +907,16 @@ function createOverlaySprite({ color, opacity, scale }) {
return sprite;
}
function updateEventHaloVisibility(camera) {
const earth = bgpEventOverlayGroup.parent?.parent;
if (!earth || !camera || bgpEventOverlayGroup.children.length === 0) return;
bgpCameraLocalScratch.copy(camera.position);
earth.worldToLocal(bgpCameraLocalScratch);
bgpEventOverlayGroup.children.forEach((halo) => {
halo.visible = isSurfaceAnchorVisible(halo.position, bgpCameraLocalScratch, CONFIG.earthRadius);
});
}
function projectLatLon(lat, lon, bearingDeg, distanceDeg) {
const latRad = (lat * Math.PI) / 180;
const lonRad = (lon * Math.PI) / 180;
@@ -1361,6 +1373,7 @@ export async function loadBGPAnomalies(scene, earth) {
export function updateBGPVisualState(lockedObjectType, lockedObject, camera, cruiseMarker = null) {
const now = performance.now();
updateEventHaloVisibility(camera);
updateCollectorOverlayScan(lockedObjectType, lockedObject);
syncBGPLegendEffects();
const hasLockedLayer = Boolean(
@@ -1686,8 +1699,6 @@ export function showBGPEventOverlay(marker, earth) {
typeof region?.longitude === "number",
);
if (validRegions.length === 0) return;
const overlayItems = [];
validRegions.forEach((region) => {
const eventBaseColor = marker.userData.baseColor || getSeverityColor(marker.userData.severity);
const halo = createOverlaySprite({
@@ -1695,19 +1706,19 @@ export function showBGPEventOverlay(marker, earth) {
opacity: 0.24,
scale: BGP_CONFIG.regionScale,
});
halo.position.copy(
latLonToVector3(
region.latitude,
region.longitude,
CONFIG.earthRadius + BGP_COLLECTOR_ALTITUDE_OFFSET - 0.1,
),
const anchor = latLonToVector3(
region.latitude,
region.longitude,
CONFIG.earthRadius + BGP_CONFIG.altitudeOffset,
);
halo.renderOrder = 2;
halo.position.copy(anchor);
// Like marker badges, a visible anchor owns the entire billboard. Per-pixel
// Earth depth would cut this camera-facing gradient through the surface.
halo.material.depthTest = false;
halo.renderOrder = BGP_EVENT_RENDER_ORDER;
bgpEventOverlayGroup.add(halo);
overlayItems.push(halo);
});
activeEventOverlay = overlayItems;
activeCollectorOverlayContext = null;
bgpOverlayGroup.visible = showBGP;
}
@@ -1767,7 +1778,6 @@ export function showBGPCollectorCoverageOverlay(marker, earth, options = {}) {
innerRing.renderOrder = 3;
bgpCollectorRadarGroup.add(innerRing);
const overlayItems = [halo, pulseHalo, innerRing];
const anchorLatitude = marker.userData.displayLatitude ?? marker.userData.latitude;
const anchorLongitude = marker.userData.displayLongitude ?? marker.userData.longitude;
const activityMagnitude = Math.log2(prefixCount + observationCount + 1);
@@ -1823,7 +1833,6 @@ export function showBGPCollectorCoverageOverlay(marker, earth, options = {}) {
);
sectorFill.renderOrder = 2;
bgpCollectorRadarGroup.add(sectorFill);
overlayItems.push(sectorFill);
const outerArc = createCoverageBoundaryLine(
outerArcPoints,
@@ -1832,7 +1841,6 @@ export function showBGPCollectorCoverageOverlay(marker, earth, options = {}) {
);
outerArc.renderOrder = 3;
bgpCollectorRadarGroup.add(outerArc);
overlayItems.push(outerArc);
const leftBoundary = createCoverageBoundaryLine(
leftBoundaryPoints,
@@ -1841,7 +1849,6 @@ export function showBGPCollectorCoverageOverlay(marker, earth, options = {}) {
);
leftBoundary.renderOrder = 3;
bgpCollectorRadarGroup.add(leftBoundary);
overlayItems.push(leftBoundary);
const rightBoundary = createCoverageBoundaryLine(
rightBoundaryPoints,
@@ -1850,9 +1857,7 @@ export function showBGPCollectorCoverageOverlay(marker, earth, options = {}) {
);
rightBoundary.renderOrder = 3;
bgpCollectorRadarGroup.add(rightBoundary);
overlayItems.push(rightBoundary);
activeEventOverlay = overlayItems;
activeCollectorOverlayContext = {
marker,
earth,
@@ -1863,7 +1868,6 @@ export function showBGPCollectorCoverageOverlay(marker, earth, options = {}) {
}
export function clearBGPEventOverlay() {
activeEventOverlay = null;
activeCollectorOverlayContext = null;
clearGroup(bgpEventOverlayGroup);
clearGroup(bgpCollectorRadarGroup);

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@@ -490,6 +490,7 @@ export function createInteractableLayer(options = {}) {
avoidance = false,
cluster = undefined,
icon,
surfaceAnchorOcclusion = false,
getPosition,
getKind = (item) => item?.type || "default",
getRotationBin = () => 0,
@@ -548,7 +549,9 @@ export function createInteractableLayer(options = {}) {
const hoverScale = stateScale.hover ?? 1;
const lockedScale = stateScale.locked ?? 1;
const dimmedScale = stateScale.dimmed ?? 1;
const usesSurfaceAnchorOcclusion = Boolean(icon.badge);
// Rounded badges enable this implicitly, while other icon styles can opt
// into the same whole-billboard surface behavior without changing artwork.
const usesSurfaceAnchorOcclusion = Boolean(surfaceAnchorOcclusion || icon.badge);
const depthTest = usesSurfaceAnchorOcclusion ? false : material.depthTest ?? true;
const depthWrite = material.depthWrite ?? false;
const alphaTest = material.alphaTest ?? 0.01;

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@@ -82,6 +82,25 @@ test('projected BGP symbols bake the same category color as GPU vertex colors',
} finally {layer?.clearData();globalThis.document=oldDocument;globalThis.window=oldWindow;}
});
test('surface anchor occlusion can preserve a custom icon drawing style', () => {
const oldDocument = globalThis.document, oldWindow = globalThis.window;
globalThis.window = { innerWidth: 1280, innerHeight: 720, devicePixelRatio: 1 };
globalThis.document = { createElement: () => ({ width: 128, height: 128, getContext: () => new Proxy({}, { get: () => () => {} }) }) };
let layer;
try {
layer = createInteractableLayer({ id: 'surface-anchor-style-test', cluster: false,
surfaceAnchorOcclusion: true, getPosition: item => item,
icon: { draw() {} } });
const earth = new THREE.Object3D(), camera = new THREE.PerspectiveCamera(75, 1, .1, 5000);
camera.position.z = 350; camera.updateMatrixWorld();
layer.attach(earth); layer.setVisible(true); layer.setData([{ id: 'custom', latitude: 0, longitude: -90 }]);
layer.updateVisualState(null, null, camera);
const points = layer.group.children.find(group => group.children.some(child => child.isPoints)).children.find(child => child.isPoints);
expect(points.material.depthTest).toBe(false);
expect(points.material.defines.USE_SURFACE_ANCHOR_OCCLUSION).toBe('');
} finally { layer?.clearData(); globalThis.document = oldDocument; globalThis.window = oldWindow; }
});
test('selected pulses do not refresh unchanged batches; state changes still do', () => {
const oldDocument=globalThis.document,oldWindow=globalThis.window;

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@@ -1,6 +1,6 @@
[project]
name = "planet"
version = "0.76.0"
version = "0.76.1"
description = "智能星球计划 - 态势感知系统"
requires-python = ">=3.14"
dependencies = [

2
uv.lock generated
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@@ -757,7 +757,7 @@ wheels = [
[[package]]
name = "planet"
version = "0.76.0"
version = "0.76.1"
source = { virtual = "." }
dependencies = [
{ name = "aiofiles" },