385 lines
7.3 KiB
Markdown
385 lines
7.3 KiB
Markdown
# Niagara 粒子系统规格
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## 目录
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1. [NS_DataPoint_Glow 数据点光环](#ns_datapoint_glow-数据点光环)
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2. [NS_Supercomputer_Glow 超算光环](#ns_supercomputer_glow-超算光环)
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3. [NS_DataFlow_Directional 流向粒子](#ns_dataflow_directional-流向粒子)
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4. [NS_Alarm_Flash 告警闪烁](#ns_alarm_flash-告警闪烁)
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5. [NS_Ambient_Ambience 环境粒子](#ns_ambient_ambience-环境粒子)
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---
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## NS_DataPoint_Glow 数据点光环
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### 系统信息
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| 属性 | 值 |
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|------|-----|
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| 系统类型 | Emitter |
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| 混合模式 | Additive |
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| 路径 | `Content/Particles/NS_DataPoint_Glow.uasset` |
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### 发射器配置
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| 配置项 | 值 | 说明 |
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|--------|-----|------|
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| Emitter Type | Sprite | 精灵粒子 |
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| Start Method | Owner | 所有者位置 |
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| Loop | true | 循环播放 |
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| Min Loop Count | 0 | 无最小限制 |
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| Max Loop Count | -1 | 无最大限制 |
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### 粒子初始化
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| 属性 | 值 | 说明 |
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|------|-----|------|
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| Sprite Size | 50 → 200 cm | 渐变大小 |
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| Sprite Rotation | 0 → 360 | 随机旋转 |
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| Color | (1, 0.2, 0.2, 0.8) | 红色 |
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| Lifetime | 1.5 秒 | 粒子寿命 |
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### 粒子更新
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```
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缩放渐变:
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├─ Start: 50 cm
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├─ End: 200 cm
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└─ Scale: 线性插值
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颜色渐变:
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├─ 0%: (1, 0.2, 0.2, 0.8)
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├─ 50%: (1, 0.2, 0.2, 0.4)
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└─ 100%: (1, 0.2, 0.2, 0)
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物理:
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├─ Velocity: (0, 0, 10) cm/s
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└─ Drag: 1.0
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```
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### 发射速率
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```
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├─ Rate: 30 粒子/秒
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├─ Bursts: 无
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└─ Scale Factor: 1.0
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```
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### 渲染
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```
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├─ Material: M_Particle_Glow
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├─ Sort: 距离排序
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└─ Enable GPU Simulation: false
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```
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---
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## NS_Supercomputer_Glow 超算光环
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### 系统信息
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| 属性 | 值 |
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|------|-----|
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| 系统类型 | Emitter |
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| 混合模式 | Additive |
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| 路径 | `Content/Particles/NS_Supercomputer_Glow.uasset` |
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### 发射器配置
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| 配置项 | 值 | 说明 |
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|--------|-----|------|
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| Emitter Type | Sprite | 精灵粒子 |
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| Start Method | Owner | 所有者位置 |
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| Loop | true | 循环播放 |
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| Orbit | true | 轨道运动 |
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### 粒子初始化
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| 属性 | 值 | 说明 |
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|------|------|------|
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| Sprite Size | 100 → 300 cm | 渐变大小 |
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| Color | (1.0, 0.1, 0.1, 1.0) | 红色 |
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| Lifetime | 2.0 秒 | 粒子寿命 |
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| RotationSpeed | 10 deg/s | 旋转速度 |
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### 粒子更新
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```
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轨道运动:
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├─ Pivot: Center
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├─ Radius: 150 cm
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└─ RotationSpeed: 30 deg/s
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缩放:
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├─ Start: 100 cm
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├─ Mid: 300 cm
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└─ End: 100 cm
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颜色:
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├─ 0%: (1.0, 0.1, 0.1, 1.0)
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├─ 50%: (1.0, 0.1, 0.1, 0.5)
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└─ 100%: (1.0, 0.1, 0.1, 0)
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```
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### 发射速率
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```
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├─ Rate: 20 粒子/秒
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├─ Bursts:
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│ └─ Time: 0s, Count: 5, Increment: 2
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└─ Scale Factor: 1.0
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```
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---
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## NS_DataFlow_Directional 流向粒子
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### 系统信息
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| 属性 | 值 |
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|------|-----|
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| 系统类型 | Emitter |
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| 混合模式 | Additive |
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| 路径 | `Content/Particles/NS_DataFlow_Directional.uasset` |
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### 发射器配置
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| 配置项 | 值 | 说明 |
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|--------|-----|------|
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| Emitter Type | Sprite | 精灵粒子 |
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| Start Method | Spline | 沿样条路径 |
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| Loop | true | 循环播放 |
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### 参数接口
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| 参数名 | 类型 | 默认值 | 说明 |
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|--------|------|--------|------|
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| `User.FlowColor` | LinearColor | (0.2, 0.6, 1.0, 1) | 粒子颜色 |
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| `User.Speed` | Float | `100.0` | 粒子速度 |
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| `User.Lifetime` | Float | `3.0` | 粒子寿命 |
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| `User.Size` | Float | `50.0` | 粒子大小 |
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| `User.Density` | Float | `1.0` | 粒子密度 |
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### 粒子初始化
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```
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Sprite Size: User.Size → User.Size × 1.5
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Color: User.FlowColor
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Lifetime: User.Lifetime
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RotationSpeed: 180 deg/s
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```
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### 粒子更新
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```
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沿路径移动:
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├─ 位置: 沿样条插值
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├─ 速度: User.Speed
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└─ 方向: 样条切线方向
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颜色渐变:
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├─ 0%: User.FlowColor × 1.0
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├─ 50%: User.FlowColor × 0.8
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└─ 100%: User.FlowColor × 0.0
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缩放渐变:
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├─ Start: User.Size
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└─ End: User.Size × 1.5
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```
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### 发射速率
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```
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├─ Rate: 100 × User.Density 粒子/秒
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├─ 方法: Time Divided
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└─ Scale Factor: 1.0
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```
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---
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## NS_Alarm_Flash 告警闪烁
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### 系统信息
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| 属性 | 值 |
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|------|-----|
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| 系统类型 | Emitter |
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| 混合模式 | Additive |
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| 路径 | `Content/Particles/NS_Alarm_Flash.uasset` |
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### 发射器配置
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| 配置项 | 值 | 说明 |
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|--------|-----|------|
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| Emitter Type | Sprite | 精灵粒子 |
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| Start Method | Owner | 所有者位置 |
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| Loop | true | 循环播放 |
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### 粒子初始化
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| 属性 | 值 | 说明 |
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|------|------|------|
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| Sprite Size | 500 → 2000 cm | 渐变大小 |
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| Color | (1.0, 0.0, 0.0, 1.0) | 红色 |
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| Lifetime | 0.5 秒 | 粒子寿命 |
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### 粒子更新
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```
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缩放:
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├─ Start: 500 cm
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├─ End: 2000 cm
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└─ Scale: 指数
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颜色:
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├─ 0%: (1.0, 0.0, 0.0, 1.0)
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├─ 50%: (1.0, 0.0, 0.0, 0.5)
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└─ 100%: (1.0, 0.0, 0.0, 0)
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```
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### 发射配置
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```
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├─ Rate: 2 粒子/秒
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├─ Bursts:
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│ └─ Time: 0s, Count: 1
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├─ Scale Factor: 1.0
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└─ 闪烁频率: 2 Hz
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```
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---
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## NS_Ambient_Ambience 环境粒子
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### 系统信息
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| 属性 | 值 |
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|------|-----|
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| 系统类型 | Emitter |
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| 混合模式 | Additive |
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| 路径 | `Content/Particles/NS_Ambient_Ambience.uasset` |
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### 发射器配置
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| 配置项 | 值 | 说明 |
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|--------|-----|------|
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| Emitter Type | Sprite | 精灵粒子 |
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| Start Method | Box | 盒体范围 |
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| Loop | true | 循环播放 |
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### 发射范围
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```
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Box Extents: (50000, 50000, 50000) cm
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├─ X: -50000 → 50000
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├─ Y: -50000 → 50000
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└─ Z: 0 → 100000
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```
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### 粒子初始化
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```
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Sprite Size: 5 → 15 cm
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Color: (0.5, 0.5, 1.0, 0.1)
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Lifetime: 5 → 10 秒
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RotationSpeed: -10 → 10 deg/s
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```
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### 粒子更新
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```
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速度场:
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├─ Constant: (0, 0, 5) cm/s
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└─ Curl Noise: 启用
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颜色:
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├─ 0%: (0.5, 0.5, 1.0, 0.1)
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└─ 100%: (0.5, 0.5, 1.0, 0.0)
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```
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### 发射配置
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```
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├─ Rate: 50 粒子/秒
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├─ 方法: Time Divided
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└─ Scale Factor: 1.0
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```
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---
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## Niagara 模块参考
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### 常用模块
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| 模块 | 用途 |
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|------|------|
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| `Sprite Renderer` | 精灵渲染 |
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| `Mesh Renderer` | 网格渲染 |
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| `Emitter State` | 发射器状态 |
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| `Spawn Rate` | 生成速率 |
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| `Spawn Burst Instant` | 爆发生成 |
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| `Particle State` | 粒子状态 |
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| `Kill Particle` | 杀死粒子 |
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| `Color` | 颜色 |
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| `Scale Sprite Size` | 精灵缩放 |
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| `Add Velocity` | 添加速度 |
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| `Velocity From Point` | 从点速度 |
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| `Curl Noise Force` | 卷曲噪点力 |
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| `Drag` | 阻力 |
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| `Limit Velocity` | 限制速度 |
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| `Position` | 位置 |
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| `Rotation` | 旋转 |
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| `Rotation Rate` | 旋转速度 |
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### 常用设置
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```
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GPU Simulation:
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├─ Enable: false (建议)
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├─ Supports GPU: true
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└─ Requires persistent IDs: false
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Determism:
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├─ Deterministic: false
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└─ Pooling Method: eager
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Scalability:
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├─ Max Active Particles: 10000
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└─ Max Time: 60s
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```
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---
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## 性能优化
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### 粒子数量限制
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```
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远距离:
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├─ Max Particles: 100
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├─ Cull Distance: 50000 cm
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└─ Scale Factor: 0.1
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中距离:
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├─ Max Particles: 500
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├─ Cull Distance: 20000 cm
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└─ Scale Factor: 0.5
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近距离:
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├─ Max Particles: 2000
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├─ Cull Distance: 5000 cm
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└─ Scale Factor: 1.0
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```
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### 优化建议
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```
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1. 使用 GPU Simulation (如果显卡支持)
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2. 减少粒子数量
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3. 简化粒子行为
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4. 禁用不必要的效果
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5. 使用 LOD
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6. 定期清理粒子
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```
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