Files
planet/ue_client/Source/PlanetClient/PlanetClient.Build.cs
linkong 1e6f4b338b feat: add UE5 LED display client — backend API, C++ source, stereo framework
Backend:
- Add /api/v1/ue/* endpoints (compute-points, cables, landing-points, satellites, status)
  returning flat JSON optimised for UE5 C++ parsing

UE5 client (ue_client/):
- PlanetDataManager: HTTP fetch + local mock JSON loader, spawns ComputePointActors
- ComputePointActor / InteractiveObjectBase: hover/select state, material switching
- GlobeInteractionComponent: drag-to-rotate via CesiumGeoreference origin shift, inertia, zoom
- StereoRenderingManager: runtime SbS/TbB stereo toggle, IPD control (format TBD)
- MotionCaptureInterface: protocol-agnostic gesture/rotate/zoom delegate interface (impl TBD)
- PlanetPlayerController: unified mouse + motion-capture input routing
- PlanetGameMode, Build.cs, Config, mock data

Docs:
- ue5_mvp_fused_plan.md updated to v3.0 for LED display context
- ue_client_setup_guide.md: step-by-step editor setup guide
- ue_todo.md: pending items blocked on vendor answers (stereo format + mocap protocol)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-14 18:39:05 +08:00

34 lines
957 B
C#

using UnrealBuildTool;
public class PlanetClient : ModuleRules
{
public PlanetClient(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[]
{
"Core",
"CoreUObject",
"Engine",
"InputCore",
"HTTP",
"Json",
"JsonUtilities",
"CesiumRuntime",
"UMG",
"Slate",
"SlateCore",
"RenderCore", // StereoRenderingManager 用到
"RHI", // 渲染硬件接口
// TODO: 动捕协议确认后按需添加:
// "LiveLink", // Live Link 协议
// "LiveLinkInterface",
// "Networking", // OSC/UDP 协议
// "Sockets",
});
PrivateDependencyModuleNames.AddRange(new string[] { });
}
}