Backend: - Add /api/v1/ue/* endpoints (compute-points, cables, landing-points, satellites, status) returning flat JSON optimised for UE5 C++ parsing UE5 client (ue_client/): - PlanetDataManager: HTTP fetch + local mock JSON loader, spawns ComputePointActors - ComputePointActor / InteractiveObjectBase: hover/select state, material switching - GlobeInteractionComponent: drag-to-rotate via CesiumGeoreference origin shift, inertia, zoom - StereoRenderingManager: runtime SbS/TbB stereo toggle, IPD control (format TBD) - MotionCaptureInterface: protocol-agnostic gesture/rotate/zoom delegate interface (impl TBD) - PlanetPlayerController: unified mouse + motion-capture input routing - PlanetGameMode, Build.cs, Config, mock data Docs: - ue5_mvp_fused_plan.md updated to v3.0 for LED display context - ue_client_setup_guide.md: step-by-step editor setup guide - ue_todo.md: pending items blocked on vendor answers (stereo format + mocap protocol) Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
34 lines
957 B
C#
34 lines
957 B
C#
using UnrealBuildTool;
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public class PlanetClient : ModuleRules
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{
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public PlanetClient(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"InputCore",
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"HTTP",
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"Json",
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"JsonUtilities",
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"CesiumRuntime",
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"UMG",
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"Slate",
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"SlateCore",
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"RenderCore", // StereoRenderingManager 用到
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"RHI", // 渲染硬件接口
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// TODO: 动捕协议确认后按需添加:
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// "LiveLink", // Live Link 协议
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// "LiveLinkInterface",
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// "Networking", // OSC/UDP 协议
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// "Sockets",
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});
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PrivateDependencyModuleNames.AddRange(new string[] { });
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}
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}
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