## Changelog ### New Features - Modularized 3D earth HTML page from single 1918-line file into ES Modules - Split CSS into separate module files (base, info-panel, coordinates-display, legend, earth-stats) - Split JS into separate modules (constants, utils, ui, earth, cables, controls, main) ### 3D Earth Rendering - Use Three.js r128 (via esm.sh CDN) for color consistency with original - Earth with 8K satellite texture and proper material settings - Cloud layer with transparency and additive blending - Starfield background (8000 stars) - Latitude/longitude grid lines that rotate with Earth ### Cable System - Load cable data from geo.json with great circle path calculation - Support for MultiLineString and LineString geometry types - Cable color from geo.json properties.color field - Landing points loading from landing-point-geo.geojson ### User Interactions - Mouse hover: highlight cable and show details - Mouse click: lock cable with pulsing glow effect - Click cable to pause rotation, click elsewhere to resume - Click rotation toggle button to resume rotation and clear highlight - Reset view with smooth animation (800ms cubic ease-out) - Mouse wheel zoom support - Drag to rotate Earth ### UI/UX Improvements - Tooltip shows latitude, longitude, and altitude - Prevent tooltip text selection during drag - Hide tooltip during drag operation - Blue border tooltip styling matching original - Cursor changes to grabbing during drag - Front-facing cable detection (only detect cables facing camera) ### Bug Fixes - Grid lines now rotate with Earth (added as Earth child) - Reset view button now works correctly - Fixed camera reference in reset view - Fixed autoRotate state management when clearing locked cable ### Original HTML - Copied original 3dearthmult.html to public folder for reference
218 lines
6.2 KiB
JavaScript
218 lines
6.2 KiB
JavaScript
// controls.js - Zoom, rotate and toggle controls
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import { CONFIG } from './constants.js';
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import { updateZoomDisplay, showStatusMessage } from './ui.js';
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import { toggleTerrain } from './earth.js';
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export let autoRotate = true;
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export let zoomLevel = 1.0;
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export let showTerrain = false;
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export let isDragging = false;
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let earthObj = null;
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export function setupControls(camera, renderer, scene, earth) {
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earthObj = earth;
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setupZoomControls(camera);
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setupWheelZoom(camera, renderer);
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setupRotateControls(camera, earth);
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setupTerrainControls();
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}
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function setupZoomControls(camera) {
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document.getElementById('zoom-in').addEventListener('click', () => {
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zoomLevel = Math.min(zoomLevel + 0.5, CONFIG.maxZoom);
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applyZoom(camera);
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});
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document.getElementById('zoom-out').addEventListener('click', () => {
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zoomLevel = Math.max(zoomLevel - 0.5, CONFIG.minZoom);
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applyZoom(camera);
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});
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document.getElementById('zoom-reset').addEventListener('click', () => {
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zoomLevel = 1.0;
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applyZoom(camera);
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showStatusMessage('缩放已重置', 'info');
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});
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const slider = document.getElementById('zoom-slider');
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slider?.addEventListener('input', (e) => {
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zoomLevel = parseFloat(e.target.value);
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applyZoom(camera);
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});
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}
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function setupWheelZoom(camera, renderer) {
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renderer.domElement.addEventListener('wheel', (e) => {
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e.preventDefault();
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if (e.deltaY < 0) {
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zoomLevel = Math.min(zoomLevel + 0.1, CONFIG.maxZoom);
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} else {
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zoomLevel = Math.max(zoomLevel - 0.1, CONFIG.minZoom);
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}
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applyZoom(camera);
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}, { passive: false });
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}
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function applyZoom(camera) {
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camera.position.z = CONFIG.defaultCameraZ / zoomLevel;
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const distance = camera.position.z.toFixed(0);
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updateZoomDisplay(zoomLevel, distance);
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}
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function animateValue(start, end, duration, onUpdate, onComplete) {
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const startTime = performance.now();
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function update(currentTime) {
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const elapsed = currentTime - startTime;
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const progress = Math.min(elapsed / duration, 1);
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const easeProgress = 1 - Math.pow(1 - progress, 3);
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const current = start + (end - start) * easeProgress;
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onUpdate(current);
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if (progress < 1) {
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requestAnimationFrame(update);
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} else if (onComplete) {
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onComplete();
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}
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}
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requestAnimationFrame(update);
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}
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export function resetView(camera) {
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if (!earthObj) return;
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const startRotX = earthObj.rotation.x;
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const startRotY = earthObj.rotation.y;
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const startZoom = zoomLevel;
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const targetRotX = 23.5 * Math.PI / 180;
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const targetRotY = 0;
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const targetZoom = 1.0;
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animateValue(0, 1, 800, (progress) => {
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const ease = 1 - Math.pow(1 - progress, 3);
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earthObj.rotation.x = startRotX + (targetRotX - startRotX) * ease;
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earthObj.rotation.y = startRotY + (targetRotY - startRotY) * ease;
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zoomLevel = startZoom + (targetZoom - startZoom) * ease;
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camera.position.z = CONFIG.defaultCameraZ / zoomLevel;
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updateZoomDisplay(zoomLevel, camera.position.z.toFixed(0));
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}, () => {
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zoomLevel = 1.0;
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showStatusMessage('视图已重置', 'info');
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});
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if (typeof window.clearLockedCable === 'function') {
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window.clearLockedCable();
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}
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}
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function setupRotateControls(camera, earth) {
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document.getElementById('rotate-toggle').addEventListener('click', () => {
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toggleAutoRotate();
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const isOn = autoRotate;
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showStatusMessage(isOn ? '自动旋转已开启' : '自动旋转已暂停', 'info');
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});
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document.getElementById('reset-view').addEventListener('click', () => {
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if (!earthObj) return;
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const startRotX = earthObj.rotation.x;
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const startRotY = earthObj.rotation.y;
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const startZoom = zoomLevel;
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const targetRotX = 23.5 * Math.PI / 180;
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const targetRotY = 0;
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const targetZoom = 1.0;
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animateValue(0, 1, 800, (progress) => {
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const ease = 1 - Math.pow(1 - progress, 3);
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earthObj.rotation.x = startRotX + (targetRotX - startRotX) * ease;
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earthObj.rotation.y = startRotY + (targetRotY - startRotY) * ease;
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zoomLevel = startZoom + (targetZoom - startZoom) * ease;
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camera.position.z = CONFIG.defaultCameraZ / zoomLevel;
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updateZoomDisplay(zoomLevel, camera.position.z.toFixed(0));
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}, () => {
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zoomLevel = 1.0;
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showStatusMessage('视图已重置', 'info');
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});
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});
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}
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function setupTerrainControls() {
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document.getElementById('toggle-terrain').addEventListener('click', () => {
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showTerrain = !showTerrain;
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toggleTerrain(showTerrain);
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const btn = document.getElementById('toggle-terrain');
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btn.textContent = showTerrain ? '隐藏地形' : '显示地形';
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showStatusMessage(showTerrain ? '地形已显示' : '地形已隐藏', 'info');
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});
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document.getElementById('reload-data').addEventListener('click', () => {
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showStatusMessage('重新加载数据...', 'info');
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window.location.reload();
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});
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}
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function setupMouseControls(camera, renderer) {
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let previousMousePosition = { x: 0, y: 0 };
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renderer.domElement.addEventListener('mousedown', (e) => {
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isDragging = true;
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previousMousePosition = { x: e.clientX, y: e.clientY };
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});
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renderer.domElement.addEventListener('mouseup', () => {
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isDragging = false;
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});
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renderer.domElement.addEventListener('mousemove', (e) => {
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if (isDragging) {
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const deltaX = e.clientX - previousMousePosition.x;
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const deltaY = e.clientY - previousMousePosition.y;
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if (earth) {
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earth.rotation.y += deltaX * 0.005;
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earth.rotation.x += deltaY * 0.005;
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}
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previousMousePosition = { x: e.clientX, y: e.clientY };
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}
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});
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}
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export function getAutoRotate() {
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return autoRotate;
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}
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export function setAutoRotate(value) {
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autoRotate = value;
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const btn = document.getElementById('rotate-toggle');
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if (btn) {
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btn.textContent = autoRotate ? '暂停旋转' : '开始旋转';
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}
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}
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export function toggleAutoRotate() {
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autoRotate = !autoRotate;
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const btn = document.getElementById('rotate-toggle');
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if (btn) {
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btn.textContent = autoRotate ? '暂停旋转' : '开始旋转';
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}
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if (window.clearLockedCable) {
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window.clearLockedCable();
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}
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return autoRotate;
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}
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export function getZoomLevel() {
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return zoomLevel;
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}
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export function getShowTerrain() {
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return showTerrain;
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}
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