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planet/docs/CHANGELOG.md
2026-04-22 23:42:10 +08:00

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Changelog

All notable changes to planet are documented here.

This project follows the repository versioning rule:

  • feature -> +0.1.0
  • improvement -> +0.0.1bugfix + 小功能混合)
  • bugfix -> +0.0.1

[0.35.1] — 2026-04-22

[0.36.0] — 2026-04-22

Highlights

  • Earth 新增统一“算力中心”图层:接入超算与 GPU 集群,支持搜索、统计、图例、详情卡与独立图层开关
  • 算力中心支持精确位置与估算位置两种状态,估算点会以问号角标区分,避免数据不全时整批节点在地图上消失

🔧 Improvements

  • Earth 详情卡拖拽与地球拖拽交互继续收口,减少拖动卡片和旋转地球时的选中文本与 pointer 竞争
  • planet.sh 改为通过独立脚本计算 AI Provider 依赖指纹,降低与根仓库依赖版本文件的无关耦合
  • README 补充 WSL / Windows 局域网访问排查与转发配置说明,便于开发环境联调

🐛 Fixes

  • 修复 Earth 算力中心图层在无原始坐标时无法显示的问题,支持站点提示和国家级估算回退
  • 修复信息卡拖拽事件可能被卡片级 stopPropagation 吞掉,导致拖拽流中断的问题

[0.35.1] — 2026-04-22

Highlights

  • Earth 统计展示改为统一 data-earth-stat 绑定机制,桌面 HUD 和移动端抽屉复用同一套状态更新入口

🔧 Improvements

  • 收口海缆、登陆点、卫星、BGP 事件与 BGP 状态的统计写入逻辑,减少后续继续补桌面/移动双写分支的成本

🐛 Fixes

  • 修复移动端态势抽屉中的海缆、登陆点与 BGP 统计在图层切换后可能停留旧值的问题

[0.35.0] — 2026-04-22

Highlights

  • Earth 移动端底部抽屉系统全面上线响应式布局自动切换、Tab 导航、手势上拉/下滑开合、惯性速度判定
  • 移动端点击可交互物件海缆、登陆点、卫星、BGP后弹出智能定位悬浮卡片可拖动点击跳转详情

🔧 Improvements

  • 抽屉把手区域缩小至 36pxcollapsed 时仅露出把手,不遮挡地球操作区)
  • 抽屉定期弹跳动画提示用户可上拉5 秒间隔,打开后自动停止
  • 通知胶囊位置调整,不再覆盖品牌 logo
  • 移动端单指旋转、双指捏合缩放地球触控事件冲突修复pointer-events 级联)

🐛 Fixes

  • 修复移动端抽屉 shell 因 layout 高度240px+遮挡地球触控区域pointer-events 改为按层级精确控制
  • 修复悬浮卡片因 setPointerCapture 在 iOS Safari 抑制合成 click 事件导致无法点击的问题

[0.34.0] — 2026-04-22

Highlights

  • Earth 搜索面板正式接入支持搜索海缆、登陆点、卫星、BGP 事件与观测站,并可直接聚焦到对应对象
  • planet.sh --allow-lan 打通 Bun + Vite 的局域网开放链路,启动成功后自动打印推荐访问地址与后端健康检查地址

🔧 Improvements

  • 前端开发启动链统一改成 Bun 直接执行 Vite 入口,不再依赖 shell 中额外暴露的 Node 路径
  • Earth 搜索结果接入登陆点详情卡片与对象聚焦,搜索后可直接进入对应详情流
  • planet.sh 补充局域网 IPv4 自动识别与推荐地址输出,减少 WSL 局域网调试成本

🐛 Fixes

  • 修复 ./planet.sh restart --allow-lan 全量重启时未把 --allow-lan 继续传给 start(),导致前端退回本机监听的问题
  • 修复 WSL + Bun 环境下前端偶发因 Vite 启动链不稳定而无法正确监听 0.0.0.0:3000 的问题

[0.33.0] — 2026-04-22

Highlights

  • news_live_streams 采集器默认接入 iptv-org 频道目录,并将采集结果稳定并入 Earth TV 直播源列表
  • 数据源页支持直接编辑内置数据源 override并为内置源提供一键恢复默认配置入口

🔧 Improvements

  • News Live Streams 现在作为可直接触发的内置默认数据源提供,无需先手工补 override 才能采集
  • TV 播放源菜单会直接区分 [内置][采集] 来源,频道来源信息也会同步展示
  • 新增 earth-news-source-configuration-and-collector-plan.md,正式规划 Earth 态势新闻源配置化与后续采集器化路线

🐛 Fixes

  • 修复 news_live_streams 采集完成后 /api/v1/tv/streams 因读取不存在的 updated_at 字段而导致默认频道全部消失的问题
  • 修复内置数据源操作列按钮显示不全,以及编辑抽屉中多个 Collapse 紧贴的问题

[0.32.0] — 2026-04-22

Highlights

  • Earth 设置新增“地球默认大小”持久化项,重置视角、缩放百分比重置和 BGP 巡航视图现在统一复用这一份默认 zoom
  • 卫星焦点层次继续收口:巡航进入 presentation 前不再过早 dim非焦点卫星改成“降亮度/尾迹/背板”而不是去饱和度

🔧 Improvements

  • Earth 设置面板区块和左右留白进一步收紧,整体更贴近 HUD 面板的密度
  • toolbar 展开边界缓存改为按需刷新,减少 document 级 mousemove 期间的重复布局读取
  • Scrollbar 和 ScrollbarOverlay 收窄 observer 范围,减少大表格和动态菜单下的额外刷新成本
  • 更新 earth-frontend-context.md,补充默认视图大小已进入 Earth 设置持久化真源

🐛 Fixes

  • 修复开启巡航后,尚未进入连线/presentation 时卫星已经整体变暗的问题
  • 修复默认大小重置链路分散在多个入口、实际 reset/cruise/缩放提示不一致的问题
  • 修复开启地形后卫星反馈层与地球背面可见性之间的一组表现问题,保留正面反馈同时恢复背面轨道遮挡

[0.31.3] — 2026-04-22

Highlights

  • Earth 图层注册表和启动任务框架继续收口,启动顺序、启动模式、启动提示和任务注册现在都能从统一入口扩展
  • 修复 Earth 普通旋转模式与巡航模式切换时的一组交互回归,同时让卫星/地形/昼夜模式的表现更稳定

🔧 Improvements

  • 新增 layer-startup-tasks.js 启动任务注册表,支持 registerLayerStartupTask(id, taskFactory),并拆成海缆 / 卫星 / BGP 独立注册函数
  • Earth 图层控制改成注册表驱动,统一承载 startupPrioritystartupModestartupLabelstartupMessage 与图层持久化元信息
  • Earth 设置支持持久化图层开关、旋转模式、HUD 面板显示状态、地形透明度与日夜模式,并提供一键重置
  • 更新 earth-frontend-context.md 记录图层注册表、启动任务、设置持久化与巡航适配边界

🐛 Fixes

  • 修复普通旋转模式下点击海缆 / 卫星 / BGP 后卡片和选中表现会被异常清空的问题
  • 修复巡航模式切回旋转再切回巡航后无法继续自动巡航的问题
  • 修复开启地形后卫星选中反馈层被高海拔区域吞掉的问题,并恢复轨道只在地球前半侧可见
  • 修复关闭日夜模式后地球照明仍沿真实昼夜切换、亮部过曝和偏色的问题,改成更中性的 inspection lighting
  • 修复 toolbar 收起态仍挡住地球交互,以及首帧短暂展开闪现的问题

[0.31.2] — 2026-04-21

Highlights

  • Earth 巡航模式重构为“通用巡航队列 + 通用连线动画 + BGP 业务适配”三层结构,后续扩到海缆、卫星或新闻巡航时不必再复制一套 main.js 状态机
  • 修复巡航重构后的交互回归:空白点击重新稳定切到下一项,连线按“起点 → 引导线 → 终点”顺序入场

🔧 Improvements

🐛 Fixes

  • 修复巡航模式下点击空白处无法稳定跳转到下一项、切回旋转再切回巡航后直接卡住的问题
  • 修复巡航连线被实时重定位覆盖导致“直接出现”而非绘制动画的问题
  • 修复连线动画节点入场节奏不对的问题,改为先出现起点,再绘制连线,最后出现终点

[0.31.1] — 2026-04-21

Highlights

  • Earth 图层开关状态统一成可复用的 active / loading 状态机,首次启用地形和卫星时不再像按钮失效
  • 文档目录重构为 docs/technicaldocs/plansdocs/deprecated,并吸收 .sisyphus/plans 中有价值的 Earth / 卫星 / UE5 草案

🔧 Improvements

  • 新增 layer-button-state.js,统一按钮 tooltip、aria-busy、禁用态和状态文本同步
  • 地形图层支持 hover/focus 预热与空闲预热,首次点击等待前移,加载中状态持续可见
  • 卫星图层启用前会立即切换为 loading 中间态,请求完成后再切回正常开关表现

🐛 Fixes

  • 修复地形首次加载时通知过早消失、开关仍像关闭状态导致用户误判按钮损坏的问题
  • 修复卫星接口较慢时按钮没有任何中间态反馈的问题

[0.31.0] — 2026-04-21

Features

  • Earth 新增"巡航展示"模式:自动轮播 BGP 异常事件逐帧追踪连接线位置支持外部交互立即中断序列cancel notifier 模式)
  • 巡航目标事件点高亮显示hover 外观 + 锁定脉冲动画,并与点击行为统一展示周边受影响卫星与海缆
  • BGP 事件图标新增填充 W 形波动符号flap 类型),替换原有难以辨认的贝塞尔细线
  • 巡航/点击激活时其余卫星自动降饱和度 + 增加透明度以突出焦点;海缆未受影响时同步变暗

🔧 Improvements

  • 修复巡航轮播期间 BGP 事件 polling 刷新导致标记闪烁消失的问题clearBGPData 延迟到请求完成后执行)
  • 点击与巡航锁定颜色统一为 hover 色0.92, 0.98, 1.0 全透明),移除锁定态脉冲动画
  • 巡航连接折线转折点从尖角调整为钝角linkElbowDropPx提升连线可读性

[0.30.0] — 2026-04-21

Features

  • Earth 新增真实地形图层:后端代理 Terrarium DEM 瓦片(/api/v1/visualization/terrain/terrarium/{z}/{x}/{y}.png),前端新增 terrain.js 负责瓦片拉取、顶点位移与按海拔着色
  • 设置弹窗新增"地形"分组,支持通过滑块实时调整地形图层透明度

🔧 Improvements

  • 地形按钮改为异步加载,首次点击显示进度提示并在失败时自动回退
  • 启动阶段改用 applyImmediateView 直接应用初始视角,showStatusMessage / queueStatusMessage 区分即时与队列态状态消息,加载中不再被临时状态打断
  • 控制面板抽取 applyTerrainUiState / getViewRotation 收敛地形切换与视角旋转的重复 UI 同步逻辑

[0.29.2] — 2026-04-21

Highlights

  • Earth 继续收口 HUD 交互与设置面板表现,设置弹窗改成更接近从按钮展开的窗口感,同时加入系统级 admin 入口
  • 修正天球太阳方向与地球受光解耦后的日照逻辑,地表昼夜判断改为按太阳直射点经纬度落到地球贴图坐标

🔧 Improvements

  • toolbar 进一步收成更贴近 hub 的浅弓形排列,并统一成与 HUD panel 一致的液态玻璃配色与透明度
  • 设置弹窗与各 HUD panel 继续统一样式、等比缩放和头部基线,设置列表补充系统分组与 admin 跳转
  • 所有 HUD panel 增加更统一的液态玻璃高光与 hover / press 反馈

🐛 Fixes

  • 修复设置弹窗仍像旧圆角矩形、标题文案重复和从底边直直飞出的动画问题
  • 修复天球与太阳方向混用显示校准导致中国白天仍落在夜面的日照错误

[0.29.1] — 2026-04-20

Highlights

  • Earth 加载状态条改成单一队列式通知面板,加载阶段不再因为步骤文案变化而回缩,也不会被其他通知打断
  • 调整 brand panel 的呈现方式与昼夜/选中态可读性,让品牌区更自然、交互高亮在白天和黑夜里都更稳定

🔧 Improvements

  • 移除旧的地球加载浮层结构,统一由 HUD 状态消息承载三点脉冲加载过程
  • brand panel 改为无边框品牌层,仅保留轻微氛围光,不再因为非常规尺寸显得像第五块功能面板
  • 温和收敛地球昼夜材质与主背光强度,保留昼夜辨识度的同时提升白天地表纹理和夜面交互可见性

🐛 Fixes

  • 修复加载地球时通知条在步骤切换中反复缩短、其他状态消息抢占加载流程的问题
  • 修复海缆、登陆点和 BGP 选中高亮在黑夜中过暗、在高光中过亮导致难以辨识的问题

[0.29.0] — 2026-04-20

Highlights

  • Earth 新增天球层第一版:引入真实全天星图、亮星层与太阳/月亮位置计算,地球场景首次具备可校准的天文背景
  • 地球昼夜分隔升级为更明显的日夜增强效果,夜面、晨昏带和太阳方向联动更容易直接读出来

🔧 Improvements

  • 新增 celestial.js 模块和 assets/celestial/ 资源目录,统一管理星图、亮星数据以及太阳/月亮与光照同步
  • 卫星图例改为按倾角分组,严格固定为“赤道轨道 → 低倾角轨道 → 中倾角轨道 → 高倾角轨道 → 逆行轨道”顺序,并全部中文化
  • 图层面板补齐关闭按钮,拖拽脱离左列后不再被流布局 margin 影响,能够真正贴到品牌面板下沿

🐛 Fixes

  • 修复天球球壳放大后被相机 far plane 裁剪导致的外层黑环问题
  • 修复图层面板在左侧上移时始终与 brand panel 保持额外间距的问题

[0.28.2] — 2026-04-20

Highlights

  • 修正媒体情报面板在 电视直播 / 态势聚合 tab 间切换时的尺寸记忆逻辑,切回原 tab 后可恢复各自大小状态
  • 清理 docs/ 根目录遗留的旧路径文档,只保留新的分组目录和归档目录,结束同一文档双路径并存状态

🔧 Improvements

  • media-panel 切换逻辑改成按 tab 分别记忆尺寸状态,避免 A -> B -> A 时继续共用同一套外层尺寸
  • 目录整理真正完成收尾:旧的 docs/*.md 平铺计划文档删除,继续以 docs/agents / earth / backend / frontend / ops / ue5 / deprecated 为唯一入口

🐛 Fixes

  • 修复拉伸 media-panel 后切换 tab 时,news-panel 高度回退到旧默认值的问题
  • 修复拉伸后切换 tab 导致面板视觉锚点异常的问题,切换时改为围绕当前卡片自身右下角进行尺寸恢复

[0.28.1] — 2026-04-20

Highlights

  • 收口 Earth 媒体情报面板命名,明确外层 media-panel 与内部 tv-panel / news-panel 的职责边界
  • 整理 docs/ 目录分组,并将已完成或已废弃的计划文档归档到 docs/deprecated

🔧 Improvements

  • 底部 tab 语义统一为 media-panel-tabs / media-panel-tab,并将文案更新为“电视直播 / 态势聚合”
  • 补充媒体面板、聚合新闻模块的注释说明,减少 tv-panel 同时指代外层壳和内层直播 pane 的阅读歧义
  • 更新 README、AI Provider README 与历史文档互链,适配新的 docs/agents / docs/earth / docs/frontend / docs/backend / docs/ops / docs/ue5 分组结构

🐛 Fixes

  • 修复媒体情报面板标题组在头部撑出多余空白的问题,去掉 hud-panel__title-group 的无效弹性占位
  • 修复聚合 tab 头部仍保留冗余固定标题的问题,现在仅显示区域标签

[0.28.0] — 2026-04-20

Features

  • 将 Earth 的“新闻直播”和“全球态势聚合”合并为统一的“媒体情报”面板,支持底部 tab 切换与共享标题栏操作区
  • 聚合新闻不再单独占据一个 HUD 面板,而是作为媒体情报面板内的第二视图与直播协同呈现

说明:

  • 当前结构中,外层 HUD 壳为 media-panel,内部 tab 内容区分别为 tv-panelnews-panel

🔧 Improvements

  • TV / News 面板切换加入底边锚定的 reform 动画,并继续保留拖拽、缩放和共享 HUD 行为收口
  • 聚合新闻视图新增默认高度约束与内部滚动填充逻辑,避免初始高度过度膨胀
  • tv.jsnews.js 进一步清理共享 HUDPanel 迁移后的残留逻辑,收紧 tab / resize / reform 相关局部 helper

🐛 Fixes

  • 修复媒体情报面板右下角缩放时高度异常抬升、标题栏被顶出视口的问题
  • 修复直播/聚合 tab 切换时按钮高亮、内容切换和底边基准表现不一致的问题

[0.27.7] — 2026-04-16

[0.27.8] — 2026-04-20

🔧 Improvements

  • Earth HUD 共享 HUDPanel 默认展开/收缩逻辑继续收口,图例与图层面板统一使用同一套边缘阈值与箭头状态机
  • 保持新闻直播面板现有特例折叠行为不变,避免播放器区域被默认折叠逻辑影响

🐛 Fixes

  • 修复图例与图层面板展开/收缩箭头方向和实际动作不一致的问题
  • 修复拖动到屏幕底边附近时初始箭头、拖动中箭头和点击后动作不同步的问题

[0.27.7] — 2026-04-16

🔧 Improvements

  • 用户管理、数据源配置、电视直播源表格统一接入可折叠操作列,窄宽度下自动收起到下拉菜单,减少操作区挤压
  • 电视直播设置改为表格总览 + 弹窗编辑模式,主表内容更紧凑,适合控制台一屏浏览
  • Earth TV 面板新增失败源探测与自动回退恢复标记,便于值班时快速识别异常直播源

🐛 Fixes

  • 修复 Settings 电视直播源新增后取消编辑会残留未保存草稿的问题
  • 修复 Settings 删除直播源只改本地状态、刷新后恢复的问题,删除现在会立即持久化
  • 修复 Users / DataSources / Settings 表格“备注/状态”和“操作”之间的空白占位列问题
  • 修复 useCollapsedActions 未释放 ResizeObserver 导致的潜在内存泄漏与重复回调问题

[0.27.6] — 2026-04-15

🔧 Improvements

  • BGP 告警页表格纵向 overflow 修复:补全 flex 布局链tabs content-holder 正确撑满剩余高度
  • 用户管理表格横向滚动修复:采用 flex-fill 方案替换 height: auto !important,自定义滚动条 X 轨道位置对齐表格底部
  • Playground 宽布局隐藏"服务状态"按钮:侧边栏可见时不显示冗余入口
  • AI Chatbox 输入框失焦收起为单行,聚焦或有内容时展开完整 composer

[0.27.4] — 2026-04-14

🔧 Improvements

  • info-card 改为懒加载动态挂载:页面初始 DOM 不再含隐藏的 #info-panel 节点,仅首次点击交互元素时创建

[0.27.5] — 2026-04-14

🔧 Improvements

  • 统一控制台多页面滚动体验BGP、alerts、采集数据、用户管理、任务、设置、Playground 等区域接入自定义滚动条与表格滚动容器
  • 优化 BGP 与 alerts 页响应式布局:顶部概览卡在窄宽度下优先重排,必要时才启用横向滚动,避免卡片裁切和全局滚动条接管
  • 调整 situational alerts 布局策略:统计卡按宽度在单行、两列和横滚之间切换,下方详情卡保持单行高度优先
  • 实时采集进度优化:一键采集完成后在未刷新页面时保留 100% 完成态,不再错误归零
  • 补充 UE5 MVP 融合方案文档,完善后续集成规划沉淀

🐛 Fixes

  • 修复 BGP summary 与 alerts 顶部卡片在无真实溢出时误出现横向滚动的问题
  • 修复 alerts 页面缩窄后外层全局竖向滚动被接管的问题,恢复“一屏内、内部滚动”的布局逻辑
  • 修复 situational alerts 在两排布局下详情卡竖向溢出的问题,改为更稳定的分区响应式排版
  • 修复自定义滚动条交互反馈,悬停、聚焦、拖拽时颜色加深但不再显示多余外圈

[0.27.3] — 2026-04-14

🔧 Improvements

  • TV panel meta 折叠展开方向稳定:底部锚定时向上生长,拖拽后(顶部锚定)通过 JS 补偿 top 保持播放器底部位置不变
  • 修复 TV panel 展开/折叠时视频区域跳动问题:移除面板 min-height使播放器高度在两种状态下保持一致
  • 修正 TV panel meta toggle 箭头方向:展开朝下,折叠朝上
  • 修复图例面板折叠按钮失效legend-bar-btn 补充进拖拽排除列表)
  • 调整图层搜索框图标尺寸为 20pxBR 缩放角标改为直角 L 形

[0.27.2] — 2026-04-14

🔧 Improvements

  • 修复 brand copy 宽度不随内容收缩的问题,现在与 title 图片宽度保持一致
  • 提取 --brand-copy-width CSS 自定义属性,消除 160px / 172px 魔法数字重复

[0.27.1] — 2026-04-14

🔧 Improvements

  • 面板拖拽新增 L 形边界约束,其他面板无法覆盖 brand 面板区域,并从右侧/底部自然卡边
  • brand 组件引入 --brand-scale 整体缩放变量padding 与内容尺寸独立控制
  • 图层控制面板宽度收窄260px与 brand 面板错落排列,间距调大

🐛 Fixes

  • 修复搜索框 type="search" 导致清除按钮重复显示的问题
  • 修复 [hidden] 属性被组件 display 规则覆盖的问题

0.27.0

Released: 2026-04-14

Highlights

  • 全面重构 Earth HUD 布局:品牌面板、图层控制面板、信息详情卡片各自独立,支持拖拽与折叠,信息卡片改为跟随点击位置悬浮显示。
  • 新增图层控制面板Layer Panel海缆、卫星、地形、BGP 等图层集中管理,支持关键字搜索过滤。
  • Earth 大气层渲染升级,引入 Fresnel 着色器双层辉光效果和深度遮挡球体。

Features

  • 新增独立 Layer Paneljs/controls.js, css/layer-panel.css),图层开关、搜索过滤、折叠收起,取代原工具栏弹出菜单
  • 信息详情面板info-panel改为点击时定位到鼠标附近js/info-card.js),悬停改为轻量 tooltip降低视觉干扰
  • Earth 材质重构(js/earth.js, js/constants.js):新增 EARTH_MATERIAL_CONFIGFresnel 内外大气层辉光、深度遮挡球体,纹理加载独立为 loadEarthTexture()

🔧 Improvements

  • Earth Stats 面板改为 2 列 KPI 网格布局,支持拖拽和关闭(css/earth-stats.css
  • 数据加载改为分步串行(登陆点 → 海缆 → 卫星 → BGP → 纹理),每步之间 yield 帧,改善视觉渐现体验(js/main.js
  • 图层按钮状态更新逻辑统一至 updateLayerButtonState(),消除重复实现
  • 海缆状态识别新增 active 枚举值(兼容旧 In Service

0.26.1

Released: 2026-04-12

Highlights

  • Cleaned up the first TV follow-up and replaced the dashboard sidebar's brittle one-off scroll behavior with a reusable Scrollbar component, so the new live module code is easier to maintain and the console navigation can scroll without layout jitter.

Improved

Fixed

  • Fixed frontend/public/earth/js/tv.js by refactoring repeated iframe/video reset paths into shared helpers, so TV source switching, empty-state fallback, and playback retry handling no longer duplicate cleanup logic across multiple branches.

0.26.2

Released: 2026-04-12

Highlights

  • Stabilized the new reusable scrollbar work by restoring reliable sidebar visibility and extending the same floating scrollbar language to the Data Sources tables without letting scrollbars squeeze layout width or regress the console navigation.

Added

Improved

Fixed

0.26.0

Released: 2026-04-12

Highlights

  • Added an operator-facing TV live module to Earth, including backend-configurable live sources, a draggable/resizable live-news HUD window, default global news channels, and a dedicated settings workflow so the Earth page can open real news playback instead of only static telemetry.

Added

Improved

Fixed

0.25.3

Released: 2026-04-11

Highlights

  • Refined the Earth HUD visual system into a calmer operator-facing style, turned the top-left Earth brand into a real reusable component with language-driven rendering, and cleaned up duplicated brand assets so the page now has a single source of truth for HUD branding.

Added

Improved

Fixed

  • Fixed frontend/public/earth/css/info-panel.css so the Earth brand area now uses consistent earth-brand component selectors and English-specific typography hooks, avoiding the earlier one-off brand-banner naming drift and duplicated title styles.

0.25.2

Released: 2026-04-10

Highlights

  • Refined the Earth HUD operator polish so settings now behave like a true bounded menu, HUD panels render at the correct scale from the first frame, and dragged panels animate cleanly into and out of maximized layout targets without drifting to screen edges.

Improved

  • Improved frontend/public/earth/index.html by precomputing the initial --hud-scale before Earth CSS loads, so HUD panels no longer flash at full size before shrinking to the target scale.
  • Improved frontend/public/earth/css/hud.css by cleaning up duplicated settings-modal close-button styles, aligning the settings title with the shared HUD title system, and constraining the settings sheet to a stable centered width instead of viewport-relative modal sizing.

Fixed

0.25.1

Released: 2026-04-10

Highlights

  • Cleaned up the first persistent Playground rollout, fixed sidebar submenu persistence to match the intended operator behavior, and added reusable code-hygiene rules to prevent this class of drift from accumulating again.

Improved

Fixed

  • Fixed frontend/src/components/AppLayout/AppLayout.tsx so first-level menu expansion now behaves correctly across in-app navigation: 采集与数据 remains the default expanded group after refresh, while manually expanded groups stay open when navigating to their own child routes and reset only on page reload.

0.25.0

Released: 2026-04-10

Highlights

  • Turned AI Playground into a persistent backend-backed chat workspace, added dedicated alert workspaces as a foundation for future situational analysis, and aligned the operator UI around a more structured AI + alerts workflow instead of one-off playground calls.

Added

Improved

Fixed

0.24.8

Released: 2026-04-10

Highlights

  • Refined the BGP AI brief operator workflow so the tab now stays compact and metadata-focused, while the full Markdown brief opens in a bounded modal that respects the repos single-screen layout rules.

Improved

  • Improved frontend/src/pages/BGP/BGP.tsx by turning the brief action row into a clearer 历史简报下拉框 + 查看 + 生成 flow, keeping inline metadata visible in the tab while moving full Markdown reading into a dedicated modal workspace.

Fixed

0.24.7

Released: 2026-04-10

Highlights

  • Formalized repository release hygiene and frontend layout guardrails so repeated versioning chores and recurring layout regressions now have explicit repo-level rules instead of living only in conversation context.

Added

  • Added release-workflow/SKILL.md, defining the repository release workflow for version bumps, changelog/version-history updates, minimal validation, and commit/push sequencing.

Improved

  • Improved rules.md by adding mandatory release-workflow requirements and a new frontend layout constraint section covering single-screen workspaces, overflow ownership, tab-pane behavior, compact-mode expectations, and readable-card fallbacks.
  • Improved frontend-layout-guidelines.md by summarizing the recurring Earth, Playground, BGP, and admin-layout regressions into concrete constraints for future frontend work, including “prefer scrollbars over unreadable compression” and “do not treat every tab as a table pane.”

0.24.6

Released: 2026-04-10

Highlights

  • Tightened several backend hot paths outside the original BGP page fixes, stabilized BGP collector coverage after the recent query refactors, and rebuilt the BGP AI brief tab so saved Markdown briefs render and scroll like a proper operator workspace instead of collapsing inside the shared table layout.

Improved

Fixed

0.24.4

Released: 2026-04-09

Highlights

  • Refined the planet.sh AI Provider rebuild UX so image rebuilds now feel like first-class scripted tasks, with clearer stage boundaries and cleaner fallback messaging instead of leaking raw Compose output into the terminal.

Improved

  • Improved planet.sh by keeping AI Provider image build logs in a temporary file, surfacing stage-specific detail copy for docker compose v2 and docker-compose v1, and showing an explicit success line when the image rebuild finishes before container health checks begin.

Fixed

  • Fixed planet.sh so the AI Provider image rebuild stage no longer dumps raw Compose build output into the main spinner flow during normal successful runs.
  • Fixed planet.sh so the 构建 AI Provider 镜像 phase now ends with an explicit completion signal instead of visually blending into the subsequent container health-check phase.

0.24.3

Released: 2026-04-09

Highlights

  • Extended AI Playground from a minimal prompt form into a more repeatable diagnostics workspace, and hardened planet.sh so AI Provider restarts can rebuild changed images and expose clearer Compose fallback behavior.

Improved

  • Improved frontend/src/pages/Playground/Playground.tsx by adding preset scenarios, response metadata, thinking block visibility, raw JSON inspection, and copy actions so the page works more like a proper AI diagnostics console.
  • Improved frontend/src/index.css by styling Playground presets, result metadata, raw response sections, and responsive action groups without breaking the single-screen workspace layout.
  • Improved planet.sh so AI Provider restarts detect code/config changes, rebuild the image when needed, and surface which Compose path is being used during image and container operations.

Fixed

  • Fixed the AI Provider restart path in planet.sh so code changes inside aiprovider/ no longer stay hidden behind an old container image after restart -a.
  • Fixed Compose error reporting in planet.sh by making the script explicitly show docker compose v2 first, then docker-compose v1, and only fail after both execution paths are exhausted.

0.24.2

Released: 2026-04-09

Highlights

  • Fixed the public-entry and AI diagnostics regressions introduced during the recent frontend routing and playground work, while also reducing the main frontend bundle by switching to route-level lazy loading and more targeted vendor chunking.

Improved

  • Improved frontend/src/App.tsx by lazy-loading admin pages and large workspaces through React.lazy() plus Suspense, so the initial frontend entry no longer pulls every route into the first bundle.
  • Improved frontend/vite.config.ts by adding targeted manual chunking for React, icon, network, and Earth-related vendor dependencies instead of leaving everything in one monolithic application bundle.
  • Improved frontend/src/index.css by adding a shared route-loading state and making the Playground help panel size to its content instead of stretching to fill the sidebar.

Fixed

0.24.1

Released: 2026-04-09

Highlights

  • Refined the /earth HUD into a cleaner class-first structure with responsive scaling, clearer CSS layer boundaries, and lower coupling between HTML, CSS, and runtime UI updates.
  • Hardened local startup conventions around Bun so frontend tooling, docs, and planet.sh behave more predictably in fresh Ubuntu and mixed WSL environments.

Added

  • Added frontend/public/earth/css/hud.css, extracting shared HUD panel surfaces, shared HUD typography rows, status messaging, tooltip overlays, and layout-expanded panel transitions out of the old monolithic base layer.
  • Added frontend/public/earth/css/toolbar.css, isolating Earth toolbar, popover, zoom dock, liquid-glass button, and toolbar-tooltip behavior into a dedicated toolbar layer.
  • Added explicit Bun package-manager metadata to frontend/package.json so the frontend package manager choice is declared instead of inferred from the lockfile alone.

Improved

Fixed

  • Fixed the Earth HUD cleanup path where splitting styles previously left the page with a missing base.css entry and mismatched utility class names during the refactor.
  • Fixed several Earth UI update paths so toolbar tooltip text, legend re-rendering, status message classes, and mouse coordinate styling continue to work after removing legacy fallback selectors.
  • Fixed the local developer bootstrap path where planet.sh start could fail in a clean Ubuntu or agent shell session simply because Bun or uv were installed outside the current shell's inherited PATH.

0.24.0

Released: 2026-04-09

Highlights

  • Added a dedicated AI Playground admin entry so operators can validate provider connectivity and run controlled situational-analysis prompts from the main frontend without introducing a separate UI service.
  • Established a first explicit frontend layout rulebook centered on single-screen workspaces, internal module scrolling, and BGP-style page composition for future admin pages.

Added

Improved

  • Improved frontend/src/components/AppLayout/AppLayout.tsx and frontend/src/App.tsx by wiring AI Playground into the main admin navigation and route tree instead of pointing operators to a nonexistent aiprovider chat page.
  • Improved planet.sh by replacing the incorrect localhost:8010/chat closeout link with the frontend AI Playground entry.
  • Improved docker-compose.yml by attaching ./aiprovider/.env to the aiprovider service so provider identity, model, and credentials actually reach the running container.
  • Improved README.md by linking the new frontend layout guidance and AI Playground development plan.
  • Improved frontend/src/index.css by refining the Playground workspace into a notebook-friendly left-sidebar plus right-tabbed layout, reusing thin scrollbars, and making provider/help/result regions degrade more gracefully under constrained height.

Fixed

  • Fixed the local AI status flow so provider configuration no longer appeared permanently disabled / not configured merely because aiprovider/.env was not mounted into the container.
  • Fixed repeated Provider 状态 refetching when switching away from and back to /playground by caching the last known provider status within the browser session until the operator explicitly refreshes it.
  • Fixed several Playground layout regressions where auxiliary panels could push the result area out of view or clip provider details without exposing internal scrolling.

0.23.4

Released: 2026-04-08

Highlights

  • Fixed the BGP overview workspace so summary cards and tabular data now share viewport space more predictably, keeping the table header visible while preserving internal horizontal and vertical scrolling.

Improved

  • Improved BGP.tsx by switching BGP tables from frontend pagination to in-table scrolling, setting explicit horizontal scroll baselines per tab, and reshaping the summary cards into a desktop two-row layout with a compact single-row horizontal strip on tighter screens.
  • Improved index.css by hardening the BGP table layout chain from card body to Ant Design table body, so width overflow stays inside the table region and compact summary cards no longer consume unnecessary vertical space above the workspace.
  • Improved release consistency by aligning VERSION, pyproject.toml, frontend/package.json, and uv.lock on the same 0.23.4 bugfix version.

Fixed

  • Fixed the BGP collector/events tables so shrinking the browser window no longer clips the table card frame without exposing a usable horizontal scrollbar.
  • Fixed the BGP table region so the Ant Design header row is no longer obscured by an overgrown table body after the page switched to full-height internal scrolling.
  • Fixed the BGP summary area so medium and large screens no longer collapse the six KPI cards into overly narrow single-row tiles.

0.23.3

Released: 2026-04-08

Highlights

  • Refined planet.sh startup and restart presentation so service bring-up, health checks, and frontend dev-server readiness are easier to follow in real time.

Improved

  • Improved planet.sh by standardizing the script on zsh, tightening frontend startup stage rendering, and making spinner-driven subtask feedback show up step by step instead of bunching at the end.
  • Improved planet.sh by clarifying health-check subtask copy, filtering noisy frontend startup lines, and aligning terminal output spacing across spinner and status rows.

Fixed

  • Fixed several zsh compatibility issues in planet.sh, including reserved variable name collisions during restart and container health checks.
  • Fixed planet.sh so frontend readiness animation no longer appears frozen while waiting for Vite startup and health probes.

0.23.2

Released: 2026-04-08

Highlights

  • Hardened datasource retrigger handling so operators can safely force reruns without losing control of task state visibility or rollback behavior.

Improved

  • Improved frontend/src/pages/DataSources/DataSources.tsx by mapping phase-local task percentages into a continuous overall progress bar, pre-checking running task status before retriggering, and consolidating the trigger/force-confirm flow.
  • Improved planet.sh by polishing startup CLI output, reducing duplicated spinner cleanup, and standardizing log/help output around the newer terminal presentation.

Fixed

  • Fixed forced datasource reruns in backend/app/services/collectors/base.py by rolling back invalid SQLAlchemy session state before marking cancelled or failed task cleanup, preventing PendingRollbackError during operator-triggered cancellation.
  • Fixed datasource trigger UX in frontend/src/pages/DataSources/DataSources.tsx so batch and single-source progress no longer jump straight to 100% on frontend-side status coercion while the backend is still reporting real progress.

0.23.1

Released: 2026-04-07

Highlights

  • Fixed the BGP overview page so high-DPI and lower-height screens can keep the observation workspace visible within a single viewport.

Improved

  • Improved BGP.tsx by switching the page to a height-aware shell, compact summary layout, and tabbed data workspace so observation tables retain the majority of the screen.
  • Improved index.css by adding responsive BGP-specific compact spacing, denser table paddings, and an internal scroll region for collector coverage and event tables.

Fixed

  • Fixed the BGP observation page on small or high-scale displays where stacked stats and full-height blocks consumed too much vertical space, leaving only a couple of visible table rows.

0.23.0

Released: 2026-04-07

Highlights

  • Introduced a dedicated aiprovider service so the main backend now exposes stable AI business APIs while model-vendor integration lives behind an internal adapter boundary.
  • Added multi-protocol model access for openai-compatible, claude-compatible, and native ollama local-model flows, including local startup templates and service-aware restart controls.
  • Standardized Python runtime management on uv across backend and aiprovider, removing the old container-side pip/requirements.txt installation path.

Added

Improved

  • Improved backend-to-provider tracing by propagating X-Request-ID through the AI call chain and returning the same header from both backend and aiprovider.
  • Improved resilience by adding lightweight retry handling to both backend -> aiprovider and aiprovider -> model provider HTTP calls.
  • Improved operator workflow by folding aiprovider startup, health checks, restart support, and log viewing into planet.sh.
  • Improved planet.sh by adding bounded retry and container-health self-recovery for dependency installs, database startup, aiprovider startup, and interactive PostgreSQL boot paths.
  • Improved README.md by documenting the new planet.sh retry and health-check tuning environment variables with concrete override examples.
  • Improved container consistency by switching backend/Dockerfile and aiprovider/Dockerfile to uv sync / uv run.

Changed

  • Changed the repository Python dependency source of truth to pyproject.toml + uv.lock, and removed the old backend/requirements.txt path.
  • Changed local restart wording in the dashboard from the vague 重启服务器 label to the more specific 重启后端, reducing ambiguity once aiprovider became independently restartable.

0.22.14

Released: 2026-04-07

Highlights

  • Completed the pending prefix-geography collector add-ons by shipping dedicated OpenGeoFeed and NRO delegated stats collectors.
  • Finalized this slice as a bugfix release (+0.0.1) with version metadata synchronized across backend/frontend lockfiles.

Added

  • Added opengeofeed.py, introducing opengeofeed_prefix_geo ingestion for high-confidence geofeed-backed prefix geography overrides.
  • Added nro_delegated.py, introducing nro_delegated_prefix_geo ingestion for registry-allocation fallback geography.

Improved

  • Improved collector registration wiring to include the new prefix-geography sources in the runtime collector registry and datasource catalog integration flow.
  • Improved BGP roadmap traceability by aligning shipped collector capabilities with the staged prefix-geography strategy (override source + registry fallback source).

Fixed

  • Fixed repository drift where datasource mappings and enrichment priority chain referenced OpenGeoFeed/NRO source names before the corresponding collector modules were fully committed in-tree.

0.22.13

Released: 2026-04-07

Highlights

  • Added zoom-aware drag sensitivity on Earth interaction so drag distance naturally becomes finer when zoomed in and faster when zoomed out.
  • Shipped as a focused bugfix release (+0.0.1) to improve operation feel without changing existing data/visual layers.

Improved

  • Improved main.js by replacing fixed drag rotation gain with a dynamic factor derived from current zoom level.
  • Improved main.js by introducing getDragRotationFactor() so interaction tuning stays centralized instead of mixing formulas in pointer handlers.
  • Improved constants.js by adding explicit drag tuning knobs: dragRotationFactorBase, dragRotationScaleMin, and dragRotationScaleMax.

Fixed

  • Fixed the previous interaction mismatch where drag traveled the same angular distance regardless of zoom level, making close-up inspection too jumpy and far-view browsing too slow.
  • Fixed maintainability drift where drag sensitivity had a hardcoded literal in logic code instead of configurable constants.

0.22.12

Released: 2026-04-02

Highlights

  • Completed Earth BGP / cables / landing points visual-parameter consolidation so the latest overlap/size fixes are no longer scattered as magic numbers.
  • Shipped a bugfix version bump for the constant-extraction and marker-size stabilization work (+0.0.1).

Improved

  • Improved constants.js by introducing structured BGP_CONFIG groups (marker, pulse, ring, halo, sizeStabilization) and by extracting additional cable/landing-point render parameters into CABLE_CONFIG.
  • Improved bgp.js by fully switching BGP marker/ring/pulse logic to the new nested constants, including collector status-core scale floors and distance/FOV-based size-stabilization knobs.
  • Improved cables.js by removing hardcoded landing-point visual constants and centralizing base scale, pulse, dimming, opacity, emissive, and stabilization thresholds.
  • Improved main.js by passing camera through landing-point visual update/reset flows so stabilized sizing remains consistent during normal render-loop interactions.
  • Improved planning continuity in TODO.md by documenting the optional HTML marker migration path for near-fixed screen-size BGP markers as a non-blocking follow-up.

Fixed

  • Fixed drift from earlier iterative tuning where BGP/cable size and animation behavior depended on multiple dispersed literals, which made overlap and readability regressions more likely during subsequent tweaks.
  • Fixed a partially applied refactor state where some BGP collector/status-core scaling still bypassed shared config, preventing clean global tuning.

Notes

  • During this round, an over-tight marker-size clamp path was intentionally not kept; the final shipped config uses wider stabilization bounds so zoom-level response remains visible while still reducing overlap blow-up.

0.22.11

Released: 2026-04-02

Highlights

  • Cleaned up the most obvious BGP/Earth cleanup leftovers from the recent stabilization work without changing the current user-facing interaction model.

Improved

  • Improved bgp.js by factoring the BGP Earth loading flow into smaller helpers, separating timed GeoJSON fetch fallback from incident vs anomaly render-mode selection.
  • Improved bgp.js by extracting shared feature parsing helpers so anomaly and incident marker preparation no longer duplicate coordinate, severity, and timestamp parsing logic.
  • Improved visualization.py by consolidating repeated BGP evidence geography parsing into a shared helper used by both anomaly and incident geography-hint builders.
  • Improved planning hygiene in TODO.md by recording the deferred bgp.js responsibility split as an explicit follow-up task instead of leaving the idea only in conversation context.

Refined

  • Refined constants.js by removing stale Earth BGP configuration entries that were left behind after the floating event hub design was removed.
  • Refined bgp.js by removing no-longer-used arc helpers that only served the deleted off-surface hub/link route.
  • Refined visualization.py by dropping an unused _lookup_prefix_geography import after the earlier rollback from expensive live prefix-geography visualization lookups.

Fixed

  • Fixed the codebase drift where Earth BGP cleanup patches had left behind dead constants, duplicate parsing branches, and fallback-loading glue that was harder to reason about than the now-stable runtime required.

0.22.10

Released: 2026-04-02

Highlights

  • Recovered the Earth-side BGP experience after a failed cache-busting / asset-loading refactor temporarily broke the globe runtime, removed textures, and made the BGP layer disappear when one backend endpoint timed out.
  • Added a first usable prefix_geography data layer backed by IPtoASN / IP-to-Country ingestion so BGP geography can start moving away from pure collector-centric placement.
  • Reworked BGP Earth rendering to keep collectors visible under degraded backend conditions, restore symbol-based incident markers, and split icon pulse from outward event-ring animation.

Added

Improved

  • Improved BGP enrichment in bgp_enrichment.py so events now attach prefix_geography, prefix_scope, ASN profile context, and country-centroid-backed geography hints in one place.
  • Improved incident aggregation in bgp_incidents.py so existing incidents refresh their regions and geography metadata instead of remaining pinned to stale first-generation evidence forever.
  • Improved anomaly generation flow in bgp_common.py by cleaning up duplicate incident-seeding paths and only feeding newly created or refreshed anomalies forward.
  • Improved Earth BGP loading in bgp.js so collectors are now the mandatory baseline layer while anomalies and incidents can fail independently without blanking the whole BGP surface.
  • Improved Earth BGP marker language in bgp.js and constants.js by restoring typed event symbols, reducing additive white blowout, and making the incident ring animation read as an outward pulse instead of a generic glow blob.
  • Improved Earth event animation semantics in bgp.js by separating icon pulse from ring expansion so the center marker can breathe while the ring expands independently.
  • Improved Earth texture reliability in earth.js by switching clouds back to a local static asset under the restored public/earth runtime.
  • Improved frontend boot noise in frontend/index.html by removing the default Vite favicon request that was generating irrelevant vite.svg timeouts during Earth debugging.
  • Improved project planning docs in bgp-context.md and TODO.md so the roadmap now explicitly prioritizes activity layer, prefix-centric geography, and follow-up geofeed/whois work.

Fixed

  • Fixed a failed Earth asset-versioning route where hand-applied cache-busting and a parallel Vite multi-entry experiment introduced duplicate module instances, broken /earth boot paths, missing textures, and severe runtime instability; the globe has now been restored to the stable frontend/public/earth runtime instead of the abandoned refactor path.
  • Fixed Earth cloud and terrain loading regressions by restoring the old static Earth entrypoint and ensuring local cloud and 8K day-map assets resolve again from public/earth/assets.
  • Fixed a full-layer BGP disappearance regression where bgp-anomalies or bgp-incidents timeouts caused the entire BGP layer to show 0 collectors and 0 events even though collector data still existed.
  • Fixed prefix_geography lookups in bgp_enrichment.py that previously failed because JSON metadata access mixed SQL column names and ORM property names.
  • Fixed stale anomaly and incident geography reuse so pre-existing records can now absorb refreshed evidence instead of staying locked to older Amsterdam-centric geography forever.
  • Fixed a wrong optimization path in visualization.py where live prefix_geography lookups were pushed directly into Earth visualization endpoints, causing bgp-anomalies and bgp-incidents to time out under load; the visualization layer now prefers cached evidence again so Earth remains responsive.
  • Fixed Earth-side BGP fallback rendering so anomaly fallback no longer collapses into a single undifferentiated glow layer when incidents are unavailable.
  • Fixed extreme incident brightness and same-coordinate blowout in bgp.js by removing additive blending from incident cores, reducing ring intensity, and deduplicating incident rendering at the coordinate level.
  • Fixed the confusing floating BGP event hub in bgp.js by removing the suspended off-surface glow anchor and its arc links, leaving Earth incidents grounded on the globe surface with regional halo context instead.

0.22.9

Released: 2026-04-02

Highlights

  • Polished startup wait messaging in planet.sh so the script no longer shows retry counters before an actual restart attempt happens.
  • Kept the service boot flow quieter during normal warm-up while preserving explicit retry feedback when a backend or frontend relaunch is really needed.

Improved

  • Improved planet.sh wait-state messaging by simplifying the initial readiness output to 等待服务就绪... during health polling.
  • Improved operator readability during local startup by reserving numbered retry messages for real process restart attempts instead of normal first-pass health checks.

Fixed

  • Fixed misleading startup output where the first health-check loop looked like an immediate retry sequence even though the service was still in its initial boot window.

0.22.8

Released: 2026-04-01

Highlights

  • Fixed the configuration center form lifecycle so revisiting the Settings page no longer triggers Ant Design's useForm warning during async settings hydration.
  • Aligned repository version metadata across the backend, frontend, and lockfiles so the new bugfix release reports a consistent 0.22.8 version everywhere.

Improved

  • Improved settings data hydration in Settings.tsx by staging fetched system, notification, and security payloads in React state first instead of writing directly into form instances during the request callback.
  • Improved settings form synchronization in Settings.tsx by delaying setFieldsValue(...) until the page loading skeleton is gone, ensuring each Ant Design form is actually mounted before values are pushed into it.
  • Improved tab readiness in Settings.tsx by keeping the primary configuration tabs force-rendered so revisits and tab switches no longer race form instance registration.
  • Improved release consistency by updating VERSION, pyproject.toml, frontend/package.json, frontend/package-lock.json, and uv.lock to the same bugfix version.

Fixed

  • Fixed the Instance created by useForm is not connected to any Form element warning in Settings.tsx, which could still reappear after navigating away from the configuration center and returning while settings were being refetched.
  • Fixed the timing bug where the page attempted to hydrate hidden/loading tab forms before the enclosing Card loading state had mounted the real form tree.

0.22.7

Released: 2026-04-01

Highlights

  • Fixed datasource bulk-collection progress so the realtime progress bar now tracks a dedicated batch lifecycle instead of collapsing back to zero when completed tasks drop out of the live running queue.
  • Stabilized frontend WebSocket behavior by unifying dashboard subscriptions on the shared hook, reducing reconnect churn, and making local /ws fallback handling more resilient.
  • Cleaned up several frontend console and type-check noise sources so the admin pages now run with a clean tsc --noEmit result.

Improved

  • Improved bulk collection progress tracking in DataSources.tsx by introducing a separate bulkProgressBatch state that persists task outcomes across the full trigger-all batch instead of averaging only the currently running tasks.
  • Improved datasource progress summaries in DataSources.tsx and index.css by replacing the previous ad hoc tag row with unified stat pills for total builtin sources, enabled sources, running tasks, successful batch completions, and failed batch items.
  • Improved datasource notifications in DataSources.tsx by switching from static message.* calls to message.useMessage(), which lets the page consume Ant Design context correctly under dynamic themes.
  • Improved WebSocket address selection in useWebSocket.ts so the client prefers same-origin /ws, then falls back to direct backend access on local development hosts when the Vite proxy path is unavailable.
  • Improved dashboard realtime updates in Dashboard.tsx by removing the page-local WebSocket implementation and reusing the shared useWebSocket hook for the dashboard channel.
  • Improved dashboard loading behavior in Dashboard.tsx by updating the initial spinner to Ant Designs supported fullscreen pattern, eliminating the invalid Spin tip warning.

Fixed

  • Fixed the bulk datasource progress regression where each finished task disappeared from the running queue and caused the overall progress bar to reset or jump backward mid-batch.
  • Fixed stale batch summaries in DataSources.tsx by clearing completed bulkProgressBatch state once every tracked datasource reaches a terminal non-running state.
  • Fixed a WebSocket lifecycle bug in useWebSocket.ts where changing callbacks or unmounting during CONNECTING could leave behind orphaned sockets or produce repeated browser-side “closed before the connection is established” noise.
  • Fixed repeated dashboard/admin websocket logic drift by consolidating channel subscription behavior into the shared hook instead of maintaining a second handwritten new WebSocket(...) path in the dashboard page.
  • Fixed remaining frontend TypeScript hygiene issues in BGP.tsx and Settings.tsx by removing unused anomaly summary state and an unused Space import.

0.22.6

Released: 2026-04-01

Highlights

  • Finished the remaining Earth-side BGP interaction changes that were left out of the previous push, so collector and incident selections now use the intended semantic linking behavior in the globe view.

Improved

  • Improved main.js so BGP incident cards synthesize a clearer narrative summary when backend text is sparse, instead of exposing a thin raw summary.
  • Improved main.js so incident selection reports impacted region counts and related cable counts directly in the Earth status message.
  • Improved main.js so BGP incident-linked cables use a locked visual state, making event-to-cable correlation easier to read on the globe.

Fixed

  • Fixed the omitted Earth-side BGP semantic update from the previous push by actually shipping the incident nearby satellites wording, incident narrative fallback, and related-cable lock highlighting in main.js.
  • Fixed collector selection semantics in main.js so selecting a BGP collector no longer triggers the weaker nearby-satellite hint and no longer dims cable and landing-point layers as if it were an incident state.

0.22.5

Released: 2026-03-31

Highlights

  • Relaxed the BGP anomaly pipeline so realtime observation batches can produce visible anomaly and incident signals more consistently instead of staying observation-only.
  • Added incident backfill-on-detection behavior so Earth and the BGP console can recover incident objects even when matching anomaly rows already existed from earlier ingests.
  • Tightened BGP detector test coverage around low-signal withdrawal bursts, origin conflicts without historic baseline, and anomaly-to-incident regeneration.

Improved

  • Improved bgp_detectors.py by broadening origin-change detection into a multi-origin conflict path when multiple collectors observe competing origins without a prior baseline.
  • Improved bgp_detectors.py so more-specific burst detection groups on normalized supernets and accepts cross-collector clusters instead of only a same-root count heuristic.
  • Improved bgp_detectors.py so mass-withdrawal detection can trigger on smaller but cross-collector withdrawal pairs, with severity and confidence scaled by collector spread and event count.
  • Improved anomaly evidence payloads in bgp_detectors.py with collector counts, peer counts, unique prefixes, and deduplicated impacted regions, which gives Earth and downstream incident views stronger context.
  • Improved bgp_common.py so incident aggregation now seeds from both newly created anomalies and already-existing matching anomalies, allowing missing incidents to be rebuilt during later ingests.

Fixed

  • Fixed the “observations exist but anomalies/incidents stay at zero” failure mode where realtime BGP batches often produced no visible signals because detector thresholds were too strict for live traffic windows.
  • Fixed the “existing anomaly but missing incident” gap where the pipeline only created incidents from freshly inserted anomaly rows and skipped rebuilding incident objects for already-known anomaly keys.
  • Fixed stale BGP coverage test expectations in test_bgp.py by anchoring recent-window assertions to current UTC time instead of hard-coded past timestamps.

0.22.4

Released: 2026-03-31

Highlights

  • Fixed the admin dashboard navigation so the dashboard no longer appears to hard-reload when operators click the current “仪表盘” entry.
  • Smoothed dashboard revisits by caching the last stats snapshot, reducing visible loading flashes even when the page is remounted by navigation flow.

Improved

  • Improved route ownership in App.tsx so the dashboard lives only at /admin, while / no longer opens the admin dashboard directly.
  • Improved sidebar navigation behavior in AppLayout.tsx by replacing direct link rendering with guarded programmatic navigation that ignores clicks on the already-active route.
  • Improved dashboard data reuse in Dashboard.tsx by caching the latest stats payload and reusing it on remount before the next refresh cycle completes.

Fixed

  • Fixed the dashboard menu entry switching between / and /admin, which caused the dashboard route to remount and replay its initial data-fetch/WebSocket bootstrap.
  • Fixed the most visible “reload” symptom on repeated dashboard clicks by preventing no-op navigation and avoiding an empty loading state when cached dashboard stats are available.

0.22.3

Released: 2026-03-31

Highlights

  • Added a controlled restart console on the dashboard so super_admin users can trigger backend, database, or full-system restarts from the UI.
  • Unified restart operations behind planet.sh semantics, including a new database-only restart flag and stale task recovery for interrupted restart jobs.

Added

Improved

  • Improved the dashboard control surface in Dashboard.tsx with restart action selection, guided full-restart terminal output, persisted task log polling, and clearer modal layout.
  • Improved dashboard restart styling in index.css with a dedicated toolbar, terminal panel, and scoped action button styles.
  • Improved Vite dev proxy coverage in vite.config.ts so dashboard recovery polling can reach backend health checks during local development.

Fixed

  • Fixed restart-task deadlocks by automatically releasing stale in-progress restart tasks before accepting a new one.

0.21.9

Released: 2026-03-30

Highlights

  • Upgraded BGP ingestion from anomaly-only output to a layered pipeline with raw observations, enrichment context, detector modules, and aggregated incidents.
  • Stabilized Earth and visualization data feeds so repeated collections no longer inflate satellite and other entity counts in the globe view.
  • Brought the backend test suite back to green and expanded BGP-specific coverage across helpers, aggregation, and API endpoints.

Added

  • Added raw BGP observation persistence in bgp_observation.py.
  • Added aggregated BGP incident persistence in bgp_incident.py.
  • Added BGP enrichment helpers in bgp_enrichment.py for prefix scope, AS path normalization, ASN organization context, and baseline tracking.
  • Added modular BGP detector helpers in bgp_detectors.py.
  • Added BGP incident aggregation helpers in bgp_incidents.py.
  • Added /api/v1/bgp/incidents and /api/v1/bgp/incidents/{id} in bgp.py.

Improved

  • Improved BGP collectors so ris_live.py and bgpstream.py now write observations before deriving anomalies.
  • Improved anomaly generation in bgp_common.py by routing signals through enrichment and dedicated detector modules, then rolling them up into incidents.
  • Improved the Earth cable layer in main.js so hide/show preserves loaded state correctly and stats remain visible while a layer is hidden.
  • Improved backend visualization endpoints in visualization.py so repeated collections return only the latest unique entity records.
  • Improved backend test coverage across test_bgp.py, test_api.py, test_collectors.py, test_models.py, and test_security.py.

Fixed

  • Fixed Earth satellite overcounting caused by historical duplicate records being returned by visualization endpoints.
  • Fixed BGP event APIs to read from observation records instead of the generic collected-data model.
  • Fixed several stale backend tests so they match the current token, timestamp, collector, and API behavior.

0.21.8

Released: 2026-03-27

Highlights

  • Improved Earth-layer performance controls so satellite and cable toggles now fully unload their scene/runtime state instead of only hiding objects.

Improved

  • Improved the Earth satellite toggle to stop position/trail updates and release satellite rendering resources while disabled, then reload on demand when re-enabled.
  • Improved the Earth cable toggle to unload submarine cable and landing-point objects while disabled so drag and interaction cost drops with the layer turned off.
  • Improved Earth data reload behavior so disabled satellite and cable layers stay disabled instead of being implicitly reloaded during refresh.

0.21.7

Released: 2026-03-27

Highlights

  • Added Earth-side BGP collector visualization support so anomaly markers and collector stations can be explored together.
  • Refined the collected-data distribution treemap so square tiles better reflect relative volume while staying readable in dense layouts.

Added

  • Added /api/v1/visualization/geo/bgp-collectors to expose RIPE RIS collector locations as GeoJSON.
  • Added dedicated Earth collector marker handling and BGP collector detail cards in the Earth runtime.
  • Added collector-specific BGP visual tuning for altitude, opacity, scale, and pulse behavior.

Improved

  • Improved the collected-data distribution treemap with dynamic square-grid sizing, clearer area-based span rules, centered compact tiles, and tooltip coverage on both icons and labels.
  • Improved compact treemap readability by hiding 1x1 labels, reducing 1x1 value font size, and centering icon/value content.
  • Improved Earth BGP interactions so anomaly markers and collector markers can both participate in hover, lock, legend, and info-card flows.

Fixed

  • Fixed Earth BGP data loading gaps by adding the missing bgp.js runtime module required by the current control and visualization flow.
  • Fixed treemap layout drift where compact tiles could appear oversized or visually inconsistent with the intended square-grid distribution.

0.21.6

Released: 2026-03-27

Highlights

  • Refined the Earth page interaction loop with object-driven legend switching, clearer selection feedback, and cleaner HUD copy/layout behavior.
  • Improved the Earth info surfaces so status toasts, info-card interactions, and title/subtitle presentation feel more intentional and easier to scan.

Added

  • Added click-to-copy support for info-card labels so clicking a field label copies the matching field value.
  • Added runtime-generated legend content for cables and satellites based on current Earth data and selection state.

Improved

  • Improved Earth legend behavior so selected cables and selected satellite categories are promoted to the top of the legend list.
  • Improved legend overflow handling by constraining the visible list and using scroll for additional entries.
  • Improved info-panel heading layout with centered title/subtitle styling and better subtitle hierarchy.
  • Improved status-message behavior with replayable slide-in notifications when messages change in quick succession.

Fixed

  • Fixed info-card content spacing by targeting the actual #info-card-content node instead of a non-matching class selector.
  • Fixed cable legend generation so it follows backend-returned cable names and colors instead of stale hard-coded placeholder categories.
  • Fixed reset-view and legend-related HUD behaviors so selection and legend state stay in sync when users interact with real Earth objects.

0.21.5

Released: 2026-03-27

Highlights

  • Reworked the collected-data overview into a clearer split between KPI cards and a switchable treemap distribution.
  • Added a direct Earth entry on the dashboard and tightened several admin-side scrolling/layout behaviors.

Added

  • Added a dashboard quick-access card linking directly to /earth.
  • Added collected-data treemap switching between 按数据源 and 按类型.
  • Added data-type-specific icons for the collected-data overview treemap.

Improved

  • Improved collected-data summary behavior so overview counts follow the active filters and search state.
  • Improved the collected-data treemap with square tiles, a wider default overview panel width, and narrower overview scrollbars.
  • Improved responsive behavior near the tablet breakpoint so the collected-data page can scroll instead of clipping the overview or crushing the table.

Fixed

  • Fixed the user-management table overflow issue by restoring ant-table-body to auto height for that page so the outer container no longer incorrectly takes over vertical scrolling.
  • Fixed overly wide scrollbar presentation in collected-data and related admin surfaces by aligning them with the slimmer in-app scrollbar style.

0.21.3

Released: 2026-03-27

Highlights

  • Upgraded the startup script into a more resilient local control entrypoint with retry-based service boot, selective restart targeting, and guided CLI user creation.
  • Reduced friction when developing across slower machines by making backend and frontend startup checks more tolerant and operator-friendly.

Added

  • Added interactive createuser support to planet.sh for CLI-driven username, email, password, and admin-role creation.

Improved

  • Improved start and restart in planet.sh with optional backend/frontend port targeting and on-demand port cleanup.
  • Improved startup robustness with repeated health checks and automatic retry loops for both backend and frontend services.
  • Improved restart ergonomics so restart -b and restart -f can restart only the requested service instead of forcing a full stack restart.

Fixed

  • Fixed false startup failures on slower environments where services needed longer than a single fixed wait window to become healthy.
  • Fixed first-run login dead-end by ensuring a default admin user is created during backend initialization when the database has no users.

0.21.2

Released: 2026-03-26

Highlights

  • Reworked the Earth page HUD into a bottom-centered floating toolbar with grouped popovers and richer interaction feedback.
  • Unified toolbar and corner cards under a liquid-glass visual language and refined status toasts, object info cards, and legend behavior.
  • Made the legend state reflect the currently selected Earth object instead of a fixed static list.

Added

  • Added a reusable Earth legend module in legend.js.
  • Added Material Symbols-based Earth toolbar icons and dedicated fullscreen-collapse icon support.
  • Added click-to-copy support for info-card field labels.

Improved

  • Improved Earth toolbar layout with centered floating controls, popover-based display toggles, and zoom controls.
  • Improved Earth HUD visuals with liquid-glass styling for buttons, info cards, panels, and animated status messages.
  • Improved info-card spacing, scrollbar styling, and object detail readability.
  • Improved legend rendering so cable and satellite object selection can drive the displayed legend content.

Fixed

  • Fixed tooltip coverage and splash copy mismatches in the Earth page controls.
  • Fixed several toolbar icon clarity, centering, and state-toggle issues.
  • Fixed status-message behavior so repeated notifications replay the slide-in animation.

0.20.0

Released: 2026-03-26

Highlights

  • Stabilized the Earth big-screen module for longer-running sessions.
  • Fixed satellite orbit generation by correcting TLE handling end to end.
  • Added a reusable backend TLE helper and exposed tle_line1 / tle_line2 to the Earth frontend.

Added

  • Added a dedicated Earth module remediation plan in earth-module-plan.md.
  • Added backend TLE helpers in satellite_tle.py.
  • Added backend support for returning tle_line1 and tle_line2 from the satellite visualization API.

Improved

  • Reworked the Earth module lifecycle with cleaner init, reload, and destroy paths.
  • Improved scene cleanup for cables, landing points, satellite markers, and related runtime state.
  • Reduced Earth interaction overhead by reusing hot-path math and pointer objects.
  • Switched satellite animation timing to real delta-based updates for more stable motion.
  • Reduced fragile global-state coupling inside the legacy Earth runtime.

Fixed

  • Fixed white-screen risk caused by iframe cleanup behavior in development mode.
  • Fixed incorrect client-side TLE generation:
    • corrected line 2 field ordering
    • corrected eccentricity formatting
    • added checksum generation
  • Fixed fallback orbit issues affecting some Starlink satellites such as STARLINK-36158.
  • Fixed partial Earth data load failures so one failed source is less likely to break the whole view.

Notes

  • The Earth frontend now prefers backend-provided raw TLE lines.
  • Older satellite records can still fall back to backend-generated TLE lines when raw lines are unavailable.
  • This release is primarily focused on Earth module stability rather than visible admin UI changes.

0.21.1

Released: 2026-03-26

Highlights

  • Refined the Earth big-screen toolbar with clearer controls, hover hints, and more consistent visual language.
  • Replaced emoji-based Earth toolbar controls with SVG icons for a cleaner HUD.
  • Updated the Earth loading splash so manual reloads no longer show legacy wording.

Improved

  • Improved zoom controls by adding tooltips for reset view, zoom in, zoom out, and resetting zoom to 100%.
  • Improved Earth toolbar readability with larger icons and revised glyphs for rotation, reload, satellites, trails, cables, terrain, and collapse.
  • Improved loading overlay copy to better distinguish initial initialization from manual refresh.

Fixed

  • Fixed rotate toggle rendering so play/pause state no longer relies on emoji text replacement.
  • Fixed Earth autorotation target syncing so inertial drag is preserved while the globe is still coasting.

0.21.0

Released: 2026-03-26

Highlights

  • Added legacy-inspired inertial drag behavior to the Earth big-screen module.
  • Removed the hard 10,000-satellite ceiling when Earth satellite loading is configured as unlimited.
  • Tightened Earth toolbar and hover-state synchronization for a more consistent runtime feel.

Added

  • Added inertial drag state and smoothing to the Earth runtime so drag release now decays naturally.

Improved

  • Improved drag handling so moving the pointer outside the canvas no longer prematurely stops rotation.
  • Improved satellite loading to support dynamic frontend buffer sizing when no explicit limit is set.
  • Improved Earth interaction fidelity by keeping the hover ring synchronized with moving satellites.

Fixed

  • Fixed the trails toolbar button so its default visual state matches the actual default runtime state.
  • Fixed the satellite GeoJSON endpoint so omitting limit no longer silently falls back to 10000.
  • Fixed hover ring lag where the ring could stay behind the satellite until the next mouse move.

0.19.0

Released: 2026-03-25

Highlights

  • Refined data collection storage and history handling.
  • Moved collected data away from several strongly coupled legacy columns.
  • Improved data list filtering, metadata-driven detail rendering, and collection workflows.

Added

  • Added collected data history planning docs.
  • Added metadata backfill and removal-readiness scripts.
  • Added version history tracking.

Improved

  • Improved datasource task tracking and collection status flow.
  • Improved collected data search, filtering, and metadata rendering.
  • Improved configuration center layout consistency across admin pages.

Fixed

  • Fixed several collected-data field mapping issues.
  • Fixed frontend table layout inconsistencies across multiple admin pages.
  • Fixed TOP500 parsing and related metadata alignment issues.

0.22.2

Released: 2026-03-31

Highlights

  • Refined Earth BGP collector presentation so coverage sectors, scanning behavior, and surface-aligned station markers read more like a coherent observability layer.

Improved

  • Improved BGP collector rendering with surface-aligned mesh icons, directional scanning sectors, and tighter sector geometry that stays closer to the globe surface.
  • Improved collector icon styling by centralizing marker visual parameters in BGP_CONFIG.collectorIcon and restoring clearer low-saturation status color on the icon body.
  • Improved dense collector readability by widening overlap spreading and reducing default non-selected glow so stations stay legible without blooming into bright clusters.

0.22.1

Released: 2026-03-31

Highlights

  • Refined the Earth HUD interaction model so panels and floating menus no longer leak pointer state into the globe runtime.
  • Normalized Escape handling across hover menus, click-open menus, and locked scene selections.

Improved

  • Improved floating toolbar behavior so Escape now closes visible secondary menus before clearing locked scene objects.
  • Improved toolbar hover recovery after forced close, avoiding double-hover reopening glitches.
  • Improved control-module maintainability by deduplicating tooltip, menu, and hide-selection helpers.

Fixed

  • Fixed HUD overlap cases where hovering panels could still leave stale scene hover state active.
  • Fixed info card pointer blocking so panel regions consistently shield underlying globe interactions.

0.22.0

Released: 2026-03-31

Highlights

  • Expanded the BGP stack from raw events into collector coverage, incident weak-correlation, and Earth-side observability overlays.
  • Upgraded the BGP console and Earth runtime so collector baselines and nearby infrastructure context remain visible even outside active anomaly spikes.

Added

  • Added BGP collector coverage APIs and dynamic GeoJSON enrichment for collector baseline metrics.
  • Added weak correlation from BGP incidents to nearby landing points, cable names, and regional exchange hints.
  • Added BGP collector coverage views in the admin console, including recent activity and baseline scope summaries.

Improved

  • Improved Earth BGP rendering with clearer collector markers, activity-driven halos, selected coverage overlays, and nearby satellite highlighting.
  • Improved incident presentation by surfacing related infrastructure directly in BGP incident listings and Earth detail cards.
  • Improved BGP backend test coverage around collector coverage and infrastructure inference.

0.21.9

Released: 2026-03-31

Highlights

  • Expanded the BGP pipeline with observations, enrichment, detectors, and incidents.
  • Stabilized backend tests and improved visualization deduplication across repeated collections.

Improved

  • Improved visualization APIs so repeated satellite and infrastructure collections no longer inflate rendered entity counts.
  • Improved backend coverage for BGP observations, incidents, and API summaries.

Fixed

  • Fixed several backend tests to match the current UTC serialization and collector behavior.