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planet/docs/earth/bgp-earth-rendering-plan.md
2026-04-20 15:14:53 +08:00

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# BGP Earth Rendering Plan
## Goal
This document defines how the BGP `region activity layer` and `incident layer` should coexist on Earth without conflicting.
The main question it answers is:
- how to add a regional observability background layer
- without weakening the current incident-first event focus
## Core Principle
The Earth design should follow a strict semantic hierarchy:
- `collector layer` = observation infrastructure
- `region activity layer` = background situational awareness
- `incident layer` = focal high-confidence event objects
In short:
- collectors prove the network is observing
- regions show where routing behavior is active or abnormal
- incidents show the concrete event worth clicking
Region aggregation is therefore not a replacement for incident rendering.
It is the context layer that makes sparse incident markers legible.
## Rendering Hierarchy
Recommended visual stack order:
1. collector network / collector halos
2. region activity glow
3. incident markers and incident pulses
This ordering should always hold.
Why:
- collectors should stay visible but quiet
- regions should create ambient activity presence
- incidents must remain the first thing users notice as a concrete event
## Role Separation
### Region Layer
The region layer answers:
- where is routing activity building up
- where is there current noise or instability
- which part of the world is currently worth looking at
The region layer should feel:
- broad
- ambient
- low-frequency
- contextual
### Incident Layer
The incident layer answers:
- which exact event should the user inspect
- where is the highest-confidence routing event located right now
The incident layer should feel:
- sharp
- compact
- high-contrast
- intentionally clickable
## Non-Conflict Rules
To avoid visual and semantic conflict, these implementation rules should be treated as hard constraints:
1. region markers must not use the same symbol language as incidents
2. region emphasis must stay weaker than incident emphasis
3. region animation frequency must stay lower than incident animation frequency
4. incident markers must always render above region glows
5. region layer should support the event, not compete with it
If a user notices the region layer first but misses the incident marker, the region layer is too strong.
If a user only sees isolated incident points and cannot feel broader activity context, the region layer is too weak.
## Region Rendering Rules
The region layer should not be rendered as a second kind of incident point.
Recommended representation:
- diffuse glow
- halo
- low-detail pulse
- soft center, not a sharp icon
### Status Mapping
#### `observing`
- weak glow
- cool color, such as cyan or blue
- little to no pulse
- purpose: keep the globe alive during calm periods
#### `anomaly`
- stronger glow
- warmer color, such as amber
- gentle breathing or low-frequency pulse
- purpose: show that a region is experiencing abnormal routing noise
#### `incident`
- strongest regional background emphasis
- still clearly weaker than the incident marker itself
- purpose: lift the surrounding area so the focal event does not feel isolated
### Region Visual Characteristics
Recommended properties:
- large radius
- low opacity
- soft edge
- low-contrast outline or no outline
- low pulse amplitude
Avoid:
- sharp symbol shapes
- strong icon silhouettes
- bright hard-edged centers
- incident-like pulse language
## Incident Rendering Rules
The incident layer should remain visually sharper and more explicit than region activity.
Recommended qualities:
- clear event symbol
- compact hot core
- one or two outward ring pulses
- high contrast
- clear click target
The incident layer should read as:
- focal
- deliberate
- high-confidence
while the region layer should read as:
- contextual
- ambient
- supporting
## Region And Incident In The Same Area
When a region contains one or more incidents:
- the region glow may intensify
- but the incident marker must remain the dominant local feature
Interpretation should be:
- `region` says this area is in an event state
- `incident marker` says this is the concrete event object
So a region with `incident` status is not itself the event marker.
It is the background state around the event.
## Interaction Model
Interaction should also preserve hierarchy.
### Click Region
Open a regional situation view, such as:
- region name
- observation count
- anomaly count
- incident count
- affected prefix count
- affected ASN count
- recent incidents in the region
### Click Incident
Keep the current incident-focused detail interaction.
This creates a natural two-step flow:
1. region gives context
2. incident gives detail
## Layer Relationship To Existing BGP Elements
### Collector Layer
Collectors should remain:
- quieter than regions
- more infrastructural than semantic
- proof of coverage, not proof of incident
### Region Layer
Regions should become:
- the main ambient activity layer
- the bridge between collectors and incidents
- the answer to low-density map quietness
### Incident Layer
Incidents should remain:
- the most legible event layer
- sparse but dominant
- compact and symbol-driven
## Practical Visual Test
Use this test when tuning the Earth implementation:
### Calm Period
Expected result:
- collectors visible
- some weak region glows present
- no region feels alarm-heavy
- globe still feels alive
### Anomaly Period
Expected result:
- one or more regions brighten noticeably
- user can sense the active area before clicking
- still no confusion between region background and incident objects
### Incident Period
Expected result:
- region provides broader context
- incident marker is the first explicit focal object the eye lands on
- user can immediately tell both:
- which region is active
- which specific event to inspect
## Failure Modes To Avoid
### Region Too Strong
Symptoms:
- incident markers disappear into the glow
- users treat the region center as the main event
- the map feels like area flooding instead of event focus
### Region Too Weak
Symptoms:
- incident markers still feel isolated
- low-incident periods still look visually empty
- users cannot tell where routing activity is generally happening
### Region Uses Incident Language
Symptoms:
- region and incident both look like event markers
- users cannot distinguish context from event
## Final Design Rule
The desired reading order is:
1. see the specific incident marker
2. feel the active region around it
3. understand that collectors and background activity keep the globe alive even during quieter periods
In one sentence:
`incident is the point; region is the field.`