6.6 KiB
BGP Earth Rendering Plan
Goal
This document defines how the BGP region activity layer and incident layer should coexist on Earth without conflicting.
The main question it answers is:
- how to add a regional observability background layer
- without weakening the current incident-first event focus
Core Principle
The Earth design should follow a strict semantic hierarchy:
collector layer= observation infrastructureregion activity layer= background situational awarenessincident layer= focal high-confidence event objects
In short:
- collectors prove the network is observing
- regions show where routing behavior is active or abnormal
- incidents show the concrete event worth clicking
Region aggregation is therefore not a replacement for incident rendering. It is the context layer that makes sparse incident markers legible.
Rendering Hierarchy
Recommended visual stack order:
- collector network / collector halos
- region activity glow
- incident markers and incident pulses
This ordering should always hold.
Why:
- collectors should stay visible but quiet
- regions should create ambient activity presence
- incidents must remain the first thing users notice as a concrete event
Role Separation
Region Layer
The region layer answers:
- where is routing activity building up
- where is there current noise or instability
- which part of the world is currently worth looking at
The region layer should feel:
- broad
- ambient
- low-frequency
- contextual
Incident Layer
The incident layer answers:
- which exact event should the user inspect
- where is the highest-confidence routing event located right now
The incident layer should feel:
- sharp
- compact
- high-contrast
- intentionally clickable
Non-Conflict Rules
To avoid visual and semantic conflict, these implementation rules should be treated as hard constraints:
- region markers must not use the same symbol language as incidents
- region emphasis must stay weaker than incident emphasis
- region animation frequency must stay lower than incident animation frequency
- incident markers must always render above region glows
- region layer should support the event, not compete with it
If a user notices the region layer first but misses the incident marker, the region layer is too strong.
If a user only sees isolated incident points and cannot feel broader activity context, the region layer is too weak.
Region Rendering Rules
The region layer should not be rendered as a second kind of incident point.
Recommended representation:
- diffuse glow
- halo
- low-detail pulse
- soft center, not a sharp icon
Status Mapping
observing
- weak glow
- cool color, such as cyan or blue
- little to no pulse
- purpose: keep the globe alive during calm periods
anomaly
- stronger glow
- warmer color, such as amber
- gentle breathing or low-frequency pulse
- purpose: show that a region is experiencing abnormal routing noise
incident
- strongest regional background emphasis
- still clearly weaker than the incident marker itself
- purpose: lift the surrounding area so the focal event does not feel isolated
Region Visual Characteristics
Recommended properties:
- large radius
- low opacity
- soft edge
- low-contrast outline or no outline
- low pulse amplitude
Avoid:
- sharp symbol shapes
- strong icon silhouettes
- bright hard-edged centers
- incident-like pulse language
Incident Rendering Rules
The incident layer should remain visually sharper and more explicit than region activity.
Recommended qualities:
- clear event symbol
- compact hot core
- one or two outward ring pulses
- high contrast
- clear click target
The incident layer should read as:
- focal
- deliberate
- high-confidence
while the region layer should read as:
- contextual
- ambient
- supporting
Region And Incident In The Same Area
When a region contains one or more incidents:
- the region glow may intensify
- but the incident marker must remain the dominant local feature
Interpretation should be:
regionsays this area is in an event stateincident markersays this is the concrete event object
So a region with incident status is not itself the event marker.
It is the background state around the event.
Interaction Model
Interaction should also preserve hierarchy.
Click Region
Open a regional situation view, such as:
- region name
- observation count
- anomaly count
- incident count
- affected prefix count
- affected ASN count
- recent incidents in the region
Click Incident
Keep the current incident-focused detail interaction.
This creates a natural two-step flow:
- region gives context
- incident gives detail
Layer Relationship To Existing BGP Elements
Collector Layer
Collectors should remain:
- quieter than regions
- more infrastructural than semantic
- proof of coverage, not proof of incident
Region Layer
Regions should become:
- the main ambient activity layer
- the bridge between collectors and incidents
- the answer to low-density map quietness
Incident Layer
Incidents should remain:
- the most legible event layer
- sparse but dominant
- compact and symbol-driven
Practical Visual Test
Use this test when tuning the Earth implementation:
Calm Period
Expected result:
- collectors visible
- some weak region glows present
- no region feels alarm-heavy
- globe still feels alive
Anomaly Period
Expected result:
- one or more regions brighten noticeably
- user can sense the active area before clicking
- still no confusion between region background and incident objects
Incident Period
Expected result:
- region provides broader context
- incident marker is the first explicit focal object the eye lands on
- user can immediately tell both:
- which region is active
- which specific event to inspect
Failure Modes To Avoid
Region Too Strong
Symptoms:
- incident markers disappear into the glow
- users treat the region center as the main event
- the map feels like area flooding instead of event focus
Region Too Weak
Symptoms:
- incident markers still feel isolated
- low-incident periods still look visually empty
- users cannot tell where routing activity is generally happening
Region Uses Incident Language
Symptoms:
- region and incident both look like event markers
- users cannot distinguish context from event
Final Design Rule
The desired reading order is:
- see the specific incident marker
- feel the active region around it
- understand that collectors and background activity keep the globe alive even during quieter periods
In one sentence:
incident is the point; region is the field.