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0f89372d71 |
10
README.md
10
README.md
@@ -328,11 +328,11 @@ AI_PROVIDER_SERVICE_TOKEN=change_me
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详细文档:
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- [docs/agents/aiprovider.md](/home/ray/dev/linkong/planet/docs/agents/aiprovider.md)
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- [docs/technical/agents-aiprovider.md](/home/ray/dev/linkong/planet/docs/technical/agents-aiprovider.md)
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- [aiprovider/README.md](/home/ray/dev/linkong/planet/aiprovider/README.md)
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- [docs/frontend/frontend-layout-guidelines.md](/home/ray/dev/linkong/planet/docs/frontend/frontend-layout-guidelines.md)
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- [docs/frontend/ai-playground-development-plan.md](/home/ray/dev/linkong/planet/docs/frontend/ai-playground-development-plan.md)
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- [docs/agents/situational-awareness-foundation-plan.md](/home/ray/dev/linkong/planet/docs/agents/situational-awareness-foundation-plan.md)
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- [docs/technical/frontend-layout-guidelines.md](/home/ray/dev/linkong/planet/docs/technical/frontend-layout-guidelines.md)
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- [docs/plans/frontend-ai-playground-development-plan.md](/home/ray/dev/linkong/planet/docs/plans/frontend-ai-playground-development-plan.md)
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- [docs/plans/agents-situational-awareness-foundation-plan.md](/home/ray/dev/linkong/planet/docs/plans/agents-situational-awareness-foundation-plan.md)
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## 前端页面布局规范
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@@ -346,7 +346,7 @@ AI_PROVIDER_SERVICE_TOKEN=change_me
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当前推荐参考实现:
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- [frontend/src/pages/BGP/BGP.tsx](/home/ray/dev/linkong/planet/frontend/src/pages/BGP/BGP.tsx)
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- [docs/frontend/frontend-layout-guidelines.md](/home/ray/dev/linkong/planet/docs/frontend/frontend-layout-guidelines.md)
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- [docs/technical/frontend-layout-guidelines.md](/home/ray/dev/linkong/planet/docs/technical/frontend-layout-guidelines.md)
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## License
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2
TODO.md
2
TODO.md
@@ -20,3 +20,5 @@
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- [x] 在 activity layer 之后继续补 `route leak` 和 `path instability / flap` detector
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- [ ] 对 [frontend/public/earth/js/bgp.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/bgp.js) 做按职责拆分的小重构,拆成 data / markers / overlays / animation,降低后续维护复杂度
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- [ ] 可选优化(非必做):将 BGP incident/collector 标点改为 HTML marker(参考 worldmonitor 的 `htmlElementsData` 思路),实现近乎固定屏幕尺寸与更高密度可点击性
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- [ ] 保持 Earth 当前这批纯个人偏好设置继续走本地持久化:`旋转模式`、HUD 面板显示/隐藏、`地形透明度` 暂不升级到后端系统设置,避免把设备级偏好过早做成全局配置
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- [ ] 如果后续明确需要“账号级同步 Earth 偏好”,再单独设计 `Earth user preferences`:优先按用户维度而不是全局系统设置保存,并规划 `localStorage -> backend` 的平滑迁移策略
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@@ -6,7 +6,8 @@ Returns GeoJSON format compatible with Three.js, CesiumJS, and Unreal Cesium.
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from datetime import UTC, datetime
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import math
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from fastapi import APIRouter, HTTPException, Depends, Query
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import httpx
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from fastapi import APIRouter, HTTPException, Depends, Query, Response
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from sqlalchemy.ext.asyncio import AsyncSession
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from sqlalchemy import select, func
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from typing import List, Dict, Any, Optional
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@@ -23,6 +24,9 @@ from app.services.cable_graph import build_graph_from_data, CableGraph, haversin
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from app.services.collectors.bgp_common import RIPE_RIS_COLLECTOR_COORDS
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router = APIRouter()
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TERRAIN_TILE_URL_TEMPLATE = (
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"https://s3.amazonaws.com/elevation-tiles-prod/terrarium/{z}/{x}/{y}.png"
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)
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# ============== Converter Functions ==============
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@@ -782,9 +786,20 @@ async def get_cables_geojson(db: AsyncSession = Depends(get_db)):
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@router.get("/geo/landing-points")
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async def get_landing_points_geojson(db: AsyncSession = Depends(get_db)):
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try:
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records = await _load_current_collected_data(db, "arcgis_landing_points")
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relation_records = await _load_current_collected_data(db, "arcgis_cable_landing_relation")
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cable_records = await _load_current_collected_data(db, "arcgis_cables")
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records_by_source = await _load_current_collected_data_by_sources(
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db,
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[
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"arcgis_landing_points",
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"arcgis_cable_landing_relation",
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"arcgis_cables",
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],
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)
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records = records_by_source.get("arcgis_landing_points", [])
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relation_records = records_by_source.get(
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"arcgis_cable_landing_relation",
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[],
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)
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cable_records = records_by_source.get("arcgis_cables", [])
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city_to_cable_ids_map, cable_id_to_name_map = _build_landing_point_cable_maps(
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relation_records,
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@@ -804,6 +819,50 @@ async def get_landing_points_geojson(db: AsyncSession = Depends(get_db)):
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raise HTTPException(status_code=500, detail=f"Internal error: {str(e)}")
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@router.get("/terrain/terrarium/{z}/{x}/{y}.png")
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async def get_terrarium_tile(z: int, x: int, y: int):
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"""Proxy Terrarium elevation tiles through the backend to avoid browser CORS issues."""
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if z < 0 or x < 0 or y < 0:
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raise HTTPException(status_code=400, detail="Invalid terrain tile coordinates")
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url = TERRAIN_TILE_URL_TEMPLATE.format(z=z, x=x, y=y)
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try:
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async with httpx.AsyncClient(
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timeout=20.0,
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follow_redirects=True,
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) as client:
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upstream = await client.get(url)
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upstream.raise_for_status()
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except httpx.HTTPStatusError as exc:
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raise HTTPException(
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status_code=exc.response.status_code,
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detail=f"Terrain tile upstream error: {exc.response.status_code}",
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) from exc
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except httpx.HTTPError as exc:
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raise HTTPException(
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status_code=502,
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detail=f"Terrain tile fetch failed: {exc}",
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) from exc
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cache_control = upstream.headers.get("cache-control") or "public, max-age=86400"
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etag = upstream.headers.get("etag")
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last_modified = upstream.headers.get("last-modified")
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headers = {
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"Cache-Control": cache_control,
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}
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if etag:
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headers["ETag"] = etag
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if last_modified:
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headers["Last-Modified"] = last_modified
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return Response(
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content=upstream.content,
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media_type=upstream.headers.get("content-type", "image/png"),
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headers=headers,
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)
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@router.get("/geo/all")
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async def get_all_geojson(db: AsyncSession = Depends(get_db)):
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records_by_source = await _load_current_collected_data_by_sources(
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@@ -8,8 +8,93 @@ This project follows the repository versioning rule:
|
||||
- `improvement` -> `+0.0.1`(bugfix + 小功能混合)
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- `bugfix` -> `+0.0.1`
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||||
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||||
## [0.31.3] — 2026-04-22
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||||
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||||
### ✨ Highlights
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||||
- Earth 图层注册表和启动任务框架继续收口,启动顺序、启动模式、启动提示和任务注册现在都能从统一入口扩展
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- 修复 Earth 普通旋转模式与巡航模式切换时的一组交互回归,同时让卫星/地形/昼夜模式的表现更稳定
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||||
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||||
### 🔧 Improvements
|
||||
- 新增 [layer-startup-tasks.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/layer-startup-tasks.js) 启动任务注册表,支持 `registerLayerStartupTask(id, taskFactory)`,并拆成海缆 / 卫星 / BGP 独立注册函数
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||||
- Earth 图层控制改成注册表驱动,统一承载 `startupPriority`、`startupMode`、`startupLabel`、`startupMessage` 与图层持久化元信息
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||||
- Earth 设置支持持久化图层开关、旋转模式、HUD 面板显示状态、地形透明度与日夜模式,并提供一键重置
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||||
- 更新 [earth-frontend-context.md](/home/ray/dev/linkong/planet/docs/technical/earth-frontend-context.md) 记录图层注册表、启动任务、设置持久化与巡航适配边界
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||||
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||||
### 🐛 Fixes
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||||
- 修复普通旋转模式下点击海缆 / 卫星 / BGP 后卡片和选中表现会被异常清空的问题
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||||
- 修复巡航模式切回旋转再切回巡航后无法继续自动巡航的问题
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||||
- 修复开启地形后卫星选中反馈层被高海拔区域吞掉的问题,并恢复轨道只在地球前半侧可见
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||||
- 修复关闭日夜模式后地球照明仍沿真实昼夜切换、亮部过曝和偏色的问题,改成更中性的 inspection lighting
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||||
- 修复 toolbar 收起态仍挡住地球交互,以及首帧短暂展开闪现的问题
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||||
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||||
---
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||||
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||||
## [0.31.0] — 2026-04-21
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||||
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||||
## [0.31.2] — 2026-04-21
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||||
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||||
### ✨ Highlights
|
||||
- Earth 巡航模式重构为“通用巡航队列 + 通用连线动画 + BGP 业务适配”三层结构,后续扩到海缆、卫星或新闻巡航时不必再复制一套 `main.js` 状态机
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||||
- 修复巡航重构后的交互回归:空白点击重新稳定切到下一项,连线按“起点 → 引导线 → 终点”顺序入场
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||||
|
||||
### 🔧 Improvements
|
||||
- 新增 [cruise-sequencer.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/cruise-sequencer.js) 统一管理队列推进、停留时长、打断与恢复
|
||||
- 新增 [callout-connector.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/callout-connector.js) 统一管理 SVG 连线、折线路径与描边动画
|
||||
- 新增 [bgp-cruise-adapter.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/bgp-cruise-adapter.js) 收口 BGP 巡航目标排序、卡片落点、轮询去重与连线适配
|
||||
- 更新 [earth-frontend-context.md](/home/ray/dev/linkong/planet/docs/technical/earth-frontend-context.md) 说明新的巡航分层与复用边界
|
||||
|
||||
### 🐛 Fixes
|
||||
- 修复巡航模式下点击空白处无法稳定跳转到下一项、切回旋转再切回巡航后直接卡住的问题
|
||||
- 修复巡航连线被实时重定位覆盖导致“直接出现”而非绘制动画的问题
|
||||
- 修复连线动画节点入场节奏不对的问题,改为先出现起点,再绘制连线,最后出现终点
|
||||
|
||||
---
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||||
|
||||
## [0.31.1] — 2026-04-21
|
||||
|
||||
### ✨ Highlights
|
||||
- Earth 图层开关状态统一成可复用的 `active / loading` 状态机,首次启用地形和卫星时不再像按钮失效
|
||||
- 文档目录重构为 `docs/technical`、`docs/plans`、`docs/deprecated`,并吸收 `.sisyphus/plans` 中有价值的 Earth / 卫星 / UE5 草案
|
||||
|
||||
### 🔧 Improvements
|
||||
- 新增 [layer-button-state.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/layer-button-state.js),统一按钮 tooltip、`aria-busy`、禁用态和状态文本同步
|
||||
- 地形图层支持 hover/focus 预热与空闲预热,首次点击等待前移,加载中状态持续可见
|
||||
- 卫星图层启用前会立即切换为 `loading` 中间态,请求完成后再切回正常开关表现
|
||||
|
||||
### 🐛 Fixes
|
||||
- 修复地形首次加载时通知过早消失、开关仍像关闭状态导致用户误判按钮损坏的问题
|
||||
- 修复卫星接口较慢时按钮没有任何中间态反馈的问题
|
||||
|
||||
---
|
||||
|
||||
### ✨ Features
|
||||
- Earth 新增"巡航展示"模式:自动轮播 BGP 异常事件,逐帧追踪连接线位置,支持外部交互立即中断序列(cancel notifier 模式)
|
||||
- 巡航目标事件点高亮显示:hover 外观 + 锁定脉冲动画,并与点击行为统一展示周边受影响卫星与海缆
|
||||
- BGP 事件图标新增填充 W 形波动符号(flap 类型),替换原有难以辨认的贝塞尔细线
|
||||
- 巡航/点击激活时其余卫星自动降饱和度 + 增加透明度以突出焦点;海缆未受影响时同步变暗
|
||||
|
||||
### 🔧 Improvements
|
||||
- 修复巡航轮播期间 BGP 事件 polling 刷新导致标记闪烁消失的问题(clearBGPData 延迟到请求完成后执行)
|
||||
- 点击与巡航锁定颜色统一为 hover 色(0.92, 0.98, 1.0 全透明),移除锁定态脉冲动画
|
||||
- 巡航连接折线转折点从尖角调整为钝角(linkElbowDropPx),提升连线可读性
|
||||
|
||||
---
|
||||
|
||||
## [0.29.1] — 2026-04-20
|
||||
|
||||
## [0.30.0] — 2026-04-21
|
||||
|
||||
### ✨ Features
|
||||
- Earth 新增真实地形图层:后端代理 Terrarium DEM 瓦片(`/api/v1/visualization/terrain/terrarium/{z}/{x}/{y}.png`),前端新增 `terrain.js` 负责瓦片拉取、顶点位移与按海拔着色
|
||||
- 设置弹窗新增"地形"分组,支持通过滑块实时调整地形图层透明度
|
||||
|
||||
### 🔧 Improvements
|
||||
- 地形按钮改为异步加载,首次点击显示进度提示并在失败时自动回退
|
||||
- 启动阶段改用 `applyImmediateView` 直接应用初始视角,`showStatusMessage` / `queueStatusMessage` 区分即时与队列态状态消息,加载中不再被临时状态打断
|
||||
- 控制面板抽取 `applyTerrainUiState` / `getViewRotation` 收敛地形切换与视角旋转的重复 UI 同步逻辑
|
||||
|
||||
---
|
||||
|
||||
## [0.29.2] — 2026-04-21
|
||||
|
||||
### ✨ Highlights
|
||||
@@ -282,7 +367,7 @@ Released: 2026-04-12
|
||||
|
||||
- Added [backend/app/api/v1/tv.py](/home/ray/dev/linkong/planet/backend/app/api/v1/tv.py), [backend/app/services/tv_streams.py](/home/ray/dev/linkong/planet/backend/app/services/tv_streams.py), and [backend/app/services/collectors/news_live_streams.py](/home/ray/dev/linkong/planet/backend/app/services/collectors/news_live_streams.py) to provide TV source configuration, public stream payloads, a guarded HLS proxy path, and a collector entry point for future world-news live-source ingestion.
|
||||
- Added the Earth TV HUD workspace through [frontend/public/earth/index.html](/home/ray/dev/linkong/planet/frontend/public/earth/index.html), [frontend/public/earth/js/tv.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/tv.js), and [frontend/public/earth/css/tv-panel.css](/home/ray/dev/linkong/planet/frontend/public/earth/css/tv-panel.css), including toolbar access, draggable/closable behavior, resize support, direct video/HLS playback, iframe fallback, and per-channel external-open handling.
|
||||
- Added [docs/deprecated/earth-tv-live-module-plan.md](/home/ray/dev/linkong/planet/docs/deprecated/earth-tv-live-module-plan.md) and [docs/earth/news-live-streams-collector-format.md](/home/ray/dev/linkong/planet/docs/earth/news-live-streams-collector-format.md) to document the TV module rollout plan and the expected collector payload format for future curated live-channel ingestion.
|
||||
- Added [docs/deprecated/earth-tv-live-module-plan.md](/home/ray/dev/linkong/planet/docs/deprecated/earth-tv-live-module-plan.md) and [docs/earth/technical/news-live-streams-collector-format.md](/home/ray/dev/linkong/planet/docs/technical/earth-news-live-streams-collector-format.md) to document the TV module rollout plan and the expected collector payload format for future curated live-channel ingestion.
|
||||
|
||||
### Improved
|
||||
|
||||
@@ -368,7 +453,7 @@ Released: 2026-04-10
|
||||
|
||||
- Improved [frontend/src/pages/Playground/Playground.tsx](/home/ray/dev/linkong/planet/frontend/src/pages/Playground/Playground.tsx) and [frontend/src/index.css](/home/ray/dev/linkong/planet/frontend/src/index.css) by rebuilding Playground into a true chatbox workflow with persistent history, edit-and-resend behavior, grounded message actions, responsive composer behavior, bottom-stick scrolling, and tighter mobile layout handling.
|
||||
- Improved [frontend/src/components/AppLayout/AppLayout.tsx](/home/ray/dev/linkong/planet/frontend/src/components/AppLayout/AppLayout.tsx), [frontend/src/App.tsx](/home/ray/dev/linkong/planet/frontend/src/App.tsx), and [frontend/src/pages/Alerts/Alerts.tsx](/home/ray/dev/linkong/planet/frontend/src/pages/Alerts/Alerts.tsx) by reorganizing navigation around `采集与数据`, `专题观测`, and split alert entries so the app can scale to more observability and situational modules without turning the top-level UI into a single overloaded page.
|
||||
- Improved [README.md](/home/ray/dev/linkong/planet/README.md) and [docs/agents/situational-awareness-foundation-plan.md](/home/ray/dev/linkong/planet/docs/agents/situational-awareness-foundation-plan.md) by documenting the current AI/alerts base, planned situational-awareness direction, and the new persistent Playground foundation.
|
||||
- Improved [README.md](/home/ray/dev/linkong/planet/README.md) and [docs/agents/situational-awareness-foundation-plan.md](/home/ray/dev/linkong/planet/docs/plans/agents-situational-awareness-foundation-plan.md) by documenting the current AI/alerts base, planned situational-awareness direction, and the new persistent Playground foundation.
|
||||
|
||||
### Fixed
|
||||
|
||||
@@ -406,7 +491,7 @@ Released: 2026-04-10
|
||||
### Improved
|
||||
|
||||
- Improved [rules.md](/home/ray/dev/linkong/planet/rules.md) by adding mandatory release-workflow requirements and a new frontend layout constraint section covering single-screen workspaces, overflow ownership, tab-pane behavior, compact-mode expectations, and readable-card fallbacks.
|
||||
- Improved [frontend-layout-guidelines.md](/home/ray/dev/linkong/planet/docs/frontend/frontend-layout-guidelines.md) by summarizing the recurring Earth, Playground, BGP, and admin-layout regressions into concrete constraints for future frontend work, including “prefer scrollbars over unreadable compression” and “do not treat every tab as a table pane.”
|
||||
- Improved [frontend-layout-guidelines.md](/home/ray/dev/linkong/planet/docs/technical/frontend-layout-guidelines.md) by summarizing the recurring Earth, Playground, BGP, and admin-layout regressions into concrete constraints for future frontend work, including “prefer scrollbars over unreadable compression” and “do not treat every tab as a table pane.”
|
||||
|
||||
## 0.24.6
|
||||
|
||||
@@ -423,7 +508,7 @@ Released: 2026-04-10
|
||||
- Improved [backend/app/services/bgp_incidents.py](/home/ray/dev/linkong/planet/backend/app/services/bgp_incidents.py) and [backend/app/services/bgp_enrichment.py](/home/ray/dev/linkong/planet/backend/app/services/bgp_enrichment.py) by avoiding historical full-table infrastructure scans, narrowing observation baseline payloads to required columns, and pushing more ASN filtering into the database.
|
||||
- Improved [backend/app/api/v1/alerts.py](/home/ray/dev/linkong/planet/backend/app/api/v1/alerts.py), [backend/app/api/v1/dashboard.py](/home/ray/dev/linkong/planet/backend/app/api/v1/dashboard.py), and [backend/app/api/v1/settings.py](/home/ray/dev/linkong/planet/backend/app/api/v1/settings.py) by collapsing several repeated count and settings queries into fewer aggregate or batched reads.
|
||||
- Improved [frontend/src/pages/BGP/BGP.tsx](/home/ray/dev/linkong/planet/frontend/src/pages/BGP/BGP.tsx), [frontend/src/index.css](/home/ray/dev/linkong/planet/frontend/src/index.css), and [frontend/src/components/MarkdownRenderer/MarkdownRenderer.tsx](/home/ray/dev/linkong/planet/frontend/src/components/MarkdownRenderer/MarkdownRenderer.tsx) by rebuilding the `AI 简报` tab layout, fixing saved brief scrolling behavior, and extending the renderer to handle tables, separators, and stored metadata comments more gracefully.
|
||||
- Improved [docs/frontend/ai-playground-development-plan.md](/home/ray/dev/linkong/planet/docs/frontend/ai-playground-development-plan.md) by explicitly recording that the current BGP brief is only the first-stage summary flow and that regional prefix-geography analysis remains a planned Phase B follow-up.
|
||||
- Improved [docs/frontend/plans/ai-playground-development-plan.md](/home/ray/dev/linkong/planet/docs/plans/frontend-ai-playground-development-plan.md) by explicitly recording that the current BGP brief is only the first-stage summary flow and that regional prefix-geography analysis remains a planned Phase B follow-up.
|
||||
|
||||
### Fixed
|
||||
|
||||
@@ -529,8 +614,8 @@ Released: 2026-04-09
|
||||
### Added
|
||||
|
||||
- Added [frontend/src/pages/Playground/Playground.tsx](/home/ray/dev/linkong/planet/frontend/src/pages/Playground/Playground.tsx), introducing the first dedicated AI testing workspace with provider status visibility, prompt/result tabs, and collapsible operator guidance.
|
||||
- Added [docs/frontend/frontend-layout-guidelines.md](/home/ray/dev/linkong/planet/docs/frontend/frontend-layout-guidelines.md), documenting the repository standard for one-screen admin workspaces and module-local overflow handling.
|
||||
- Added [docs/frontend/ai-playground-development-plan.md](/home/ray/dev/linkong/planet/docs/frontend/ai-playground-development-plan.md), capturing the completed AI gateway/UI work and the next delivery phases for BGP briefs, evidence-first inputs, and future agent runtime expansion.
|
||||
- Added [docs/frontend/technical/frontend-layout-guidelines.md](/home/ray/dev/linkong/planet/docs/technical/frontend-layout-guidelines.md), documenting the repository standard for one-screen admin workspaces and module-local overflow handling.
|
||||
- Added [docs/frontend/plans/ai-playground-development-plan.md](/home/ray/dev/linkong/planet/docs/plans/frontend-ai-playground-development-plan.md), capturing the completed AI gateway/UI work and the next delivery phases for BGP briefs, evidence-first inputs, and future agent runtime expansion.
|
||||
|
||||
### Improved
|
||||
|
||||
@@ -635,7 +720,7 @@ Released: 2026-04-07
|
||||
- Added [backend/app/services/ai_client.py](/home/ray/dev/linkong/planet/backend/app/services/ai_client.py), introducing an internal HTTP client for `backend -> aiprovider` calls with request-id propagation and lightweight retry.
|
||||
- Added [aiprovider/main.py](/home/ray/dev/linkong/planet/aiprovider/main.py), [aiprovider/provider_service.py](/home/ray/dev/linkong/planet/aiprovider/provider_service.py), and related config/schema files to stand up the dedicated adapter service.
|
||||
- Added [aiprovider/.env.example](/home/ray/dev/linkong/planet/aiprovider/.env.example) and [docker-compose.local-model.yml](/home/ray/dev/linkong/planet/docker-compose.local-model.yml) as ready-to-edit local-model templates.
|
||||
- Added [docs/agents/aiprovider.md](/home/ray/dev/linkong/planet/docs/agents/aiprovider.md), documenting architecture, configuration, single-machine and multi-machine deployment, and cross-service calling patterns.
|
||||
- Added [docs/agents/aiprovider.md](/home/ray/dev/linkong/planet/docs/technical/agents-aiprovider.md), documenting architecture, configuration, single-machine and multi-machine deployment, and cross-service calling patterns.
|
||||
- Added a dedicated `重启 AI Provider` control path in [Dashboard.tsx](/home/ray/dev/linkong/planet/frontend/src/pages/Dashboard/Dashboard.tsx), [system_control.py](/home/ray/dev/linkong/planet/backend/app/services/system_control.py), and [system_restart_runner.py](/home/ray/dev/linkong/planet/backend/scripts/system_restart_runner.py).
|
||||
|
||||
### Improved
|
||||
@@ -761,7 +846,7 @@ Released: 2026-04-02
|
||||
|
||||
- Added a new `IPtoASN Prefix Geography` collector in [iptoasn.py](/home/ray/dev/linkong/planet/backend/app/services/collectors/iptoasn.py) and registered it through [data_sources.yaml](/home/ray/dev/linkong/planet/backend/app/core/data_sources.yaml), [data_sources.py](/home/ray/dev/linkong/planet/backend/app/core/data_sources.py), [datasource_defaults.py](/home/ray/dev/linkong/planet/backend/app/core/datasource_defaults.py), and [collectors/__init__.py](/home/ray/dev/linkong/planet/backend/app/services/collectors/__init__.py).
|
||||
- Added country centroid helpers in [countries.py](/home/ray/dev/linkong/planet/backend/app/core/countries.py) so country-level prefix geography can produce map coordinates instead of only labels.
|
||||
- Added a dedicated prefix-geography implementation note in [prefix-geography-plan.md](/home/ray/dev/linkong/planet/docs/earth/prefix-geography-plan.md).
|
||||
- Added a dedicated prefix-geography implementation note in [prefix-geography-plan.md](/home/ray/dev/linkong/planet/docs/plans/earth-prefix-geography-plan.md).
|
||||
- Added recent `15m` collector activity dimensions to BGP coverage output in [bgp_collectors.py](/home/ray/dev/linkong/planet/backend/app/services/bgp_collectors.py) and [visualization.py](/home/ray/dev/linkong/planet/backend/app/api/v1/visualization.py).
|
||||
- Added additional BGP detector coverage for `route_leak_candidate` and `path_flap` flows in [test_bgp.py](/home/ray/dev/linkong/planet/backend/tests/test_bgp.py).
|
||||
- Added a local Earth cloud texture at [earth_clouds_1024.png](/home/ray/dev/linkong/planet/frontend/public/earth/assets/earth_clouds_1024.png) to avoid remote cloud-map dependency failures.
|
||||
@@ -776,7 +861,7 @@ Released: 2026-04-02
|
||||
- Improved Earth event animation semantics in [bgp.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/bgp.js) by separating icon pulse from ring expansion so the center marker can breathe while the ring expands independently.
|
||||
- Improved Earth texture reliability in [earth.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/earth.js) by switching clouds back to a local static asset under the restored `public/earth` runtime.
|
||||
- Improved frontend boot noise in [frontend/index.html](/home/ray/dev/linkong/planet/frontend/index.html) by removing the default Vite favicon request that was generating irrelevant `vite.svg` timeouts during Earth debugging.
|
||||
- Improved project planning docs in [bgp-context.md](/home/ray/dev/linkong/planet/docs/earth/bgp-context.md) and [TODO.md](/home/ray/dev/linkong/planet/TODO.md) so the roadmap now explicitly prioritizes `activity layer`, `prefix-centric geography`, and follow-up geofeed/whois work.
|
||||
- Improved project planning docs in [bgp-context.md](/home/ray/dev/linkong/planet/docs/technical/earth-bgp-context.md) and [TODO.md](/home/ray/dev/linkong/planet/TODO.md) so the roadmap now explicitly prioritizes `activity layer`, `prefix-centric geography`, and follow-up geofeed/whois work.
|
||||
|
||||
### Fixed
|
||||
|
||||
@@ -934,7 +1019,7 @@ Released: 2026-03-31
|
||||
- Added restart-task Redis helpers and whitelist command mapping in [system_control.py](/home/ray/dev/linkong/planet/backend/app/services/system_control.py).
|
||||
- Added detached restart runner orchestration in [system_restart_runner.py](/home/ray/dev/linkong/planet/backend/scripts/system_restart_runner.py).
|
||||
- Added `-d` / `--database` support to [planet.sh](/home/ray/dev/linkong/planet/planet.sh) for database-only restarts.
|
||||
- Added restart control documentation in [system-service-control.md](/home/ray/dev/linkong/planet/docs/backend/system-service-control.md).
|
||||
- Added restart control documentation in [system-service-control.md](/home/ray/dev/linkong/planet/docs/technical/backend-system-service-control.md).
|
||||
|
||||
### Improved
|
||||
|
||||
|
||||
@@ -15,3 +15,8 @@
|
||||
- 明确写明“已完成”的计划,优先归档
|
||||
- 已被正式实现替代、继续放在 `docs/` 根目录会误导后续开发的计划,归档
|
||||
- 仍然指导未来开发、尚未完成或仍有明确执行价值的文档,继续保留在 `docs/`
|
||||
|
||||
补充说明:
|
||||
|
||||
- 一部分归档文档来自外部或临时工作流草案,例如 sisyphus 生成的初稿
|
||||
- 这类文档如果有可用内容,应先吸收到 `docs/plans/` 或 `docs/technical/`,再归档保留来源记录
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
> Archived note: this document was originally created by sisyphus and later reviewed against the main docs set. Useful content has been absorbed into `docs/plans/` where appropriate.
|
||||
|
||||
# 地球3D可视化架构重构计划
|
||||
|
||||
## 背景
|
||||
@@ -1,3 +1,5 @@
|
||||
> Archived note: this document was originally created by sisyphus and later reviewed against the main docs set. Useful content has been absorbed into `docs/plans/` where appropriate.
|
||||
|
||||
# 卫星预测轨道显示功能
|
||||
|
||||
## TL;DR
|
||||
@@ -1,3 +1,5 @@
|
||||
> Archived note: this document was originally created by sisyphus and later reviewed against the main docs set. Useful content has been absorbed into `docs/plans/` where appropriate.
|
||||
|
||||
# UE5 3D 大屏客户端开发计划
|
||||
|
||||
## 项目概述
|
||||
@@ -1,3 +1,5 @@
|
||||
> Archived note: this document was originally created by sisyphus and later reviewed against the main docs set. Useful content has been absorbed into `docs/plans/` where appropriate.
|
||||
|
||||
# WebGL Instancing 卫星渲染优化计划
|
||||
|
||||
## 背景
|
||||
34
docs/plans/README.md
Normal file
34
docs/plans/README.md
Normal file
@@ -0,0 +1,34 @@
|
||||
# Plans Docs
|
||||
|
||||
这里放“未来实施方案和未完成计划”的文档,重点回答:
|
||||
|
||||
- 我们准备做什么
|
||||
- 为什么要做
|
||||
- 分几期做
|
||||
- 当前差距和下一步是什么
|
||||
|
||||
适合放入这里的内容:
|
||||
|
||||
- Earth / BGP / 地形 / 天球实施方案
|
||||
- AI Playground 发展计划
|
||||
- backend / datasource / agent roadmap
|
||||
- UE5 MVP 方案
|
||||
|
||||
当前重点入口:
|
||||
|
||||
- [earth-renderer-architecture-separation-plan.md](/home/ray/dev/linkong/planet/docs/plans/earth-renderer-architecture-separation-plan.md)
|
||||
- [earth-predicted-orbit-plan.md](/home/ray/dev/linkong/planet/docs/plans/earth-predicted-orbit-plan.md)
|
||||
- [earth-webgl-instancing-satellites-plan.md](/home/ray/dev/linkong/planet/docs/plans/earth-webgl-instancing-satellites-plan.md)
|
||||
- [earth-real-terrain-plan.md](/home/ray/dev/linkong/planet/docs/plans/earth-real-terrain-plan.md)
|
||||
- [frontend-ai-playground-development-plan.md](/home/ray/dev/linkong/planet/docs/plans/frontend-ai-playground-development-plan.md)
|
||||
- [ue5-mvp-fused-plan.md](/home/ray/dev/linkong/planet/docs/plans/ue5-mvp-fused-plan.md)
|
||||
|
||||
不适合放入这里的内容:
|
||||
|
||||
- 当前代码结构说明
|
||||
- 组件现状和实现入口
|
||||
- 已经落地的技术上下文说明
|
||||
|
||||
这些应放入:
|
||||
|
||||
- [docs/technical/README.md](/home/ray/dev/linkong/planet/docs/technical/README.md)
|
||||
@@ -10,9 +10,9 @@ This document connects three existing planning threads into one implementation r
|
||||
|
||||
Related documents:
|
||||
|
||||
- [aiprovider](/home/ray/dev/linkong/planet/docs/agents/aiprovider.md)
|
||||
- [datasource-health-plan](/home/ray/dev/linkong/planet/docs/agents/datasource-health-plan.md)
|
||||
- [agent-architecture-plan](/home/ray/dev/linkong/planet/docs/agents/agent-architecture-plan.md)
|
||||
- [aiprovider](/home/ray/dev/linkong/planet/docs/technical/agents-aiprovider.md)
|
||||
- [datasource-health-plan](/home/ray/dev/linkong/planet/docs/plans/agents-datasource-health-plan.md)
|
||||
- [agent-architecture-plan](/home/ray/dev/linkong/planet/docs/plans/agents-agent-architecture-plan.md)
|
||||
|
||||
|
||||
## Big Picture
|
||||
@@ -17,7 +17,7 @@ It is an aggregation/view-model layer:
|
||||
|
||||
## Why This Layer Exists
|
||||
|
||||
Current product gap from [bgp-context.md](/home/ray/dev/linkong/planet/docs/earth/bgp-context.md):
|
||||
Current product gap from [bgp-context.md](/home/ray/dev/linkong/planet/docs/technical/earth-bgp-context.md):
|
||||
|
||||
- incident density is naturally low
|
||||
- anomaly density is higher, but still not enough to keep the globe expressive all the time
|
||||
@@ -290,7 +290,7 @@ Each feature should include:
|
||||
|
||||
## Earth Rendering Plan
|
||||
|
||||
Detailed visual layering guidance is expanded in [bgp-earth-rendering-plan.md](/home/ray/dev/linkong/planet/docs/earth/bgp-earth-rendering-plan.md).
|
||||
Detailed visual layering guidance is expanded in [bgp-earth-rendering-plan.md](/home/ray/dev/linkong/planet/docs/plans/earth-bgp-earth-rendering-plan.md).
|
||||
|
||||
### Layer Relationship
|
||||
|
||||
98
docs/plans/earth-predicted-orbit-plan.md
Normal file
98
docs/plans/earth-predicted-orbit-plan.md
Normal file
@@ -0,0 +1,98 @@
|
||||
# Earth Predicted Orbit Plan
|
||||
|
||||
> Source note: this plan absorbs useful ideas from a sisyphus-created draft formerly stored at `.sisyphus/plans/predicted-orbit.md`.
|
||||
|
||||
## Goal
|
||||
|
||||
在 Earth 中锁定卫星时,显示“预测轨道”而不是只有历史尾迹:
|
||||
|
||||
- 从当前时刻开始
|
||||
- 绕地球一圈
|
||||
- 当前点最亮
|
||||
- 向后沿轨道逐步衰减
|
||||
|
||||
## Current State
|
||||
|
||||
当前已经有:
|
||||
|
||||
- 卫星历史轨迹
|
||||
- 锁定卫星
|
||||
- 轨道高亮与相关联动
|
||||
|
||||
但“预测轨道”仍然不是一套稳定、可验证的单独功能计划。
|
||||
|
||||
## Why It Is Valuable
|
||||
|
||||
预测轨道可以明显提升:
|
||||
|
||||
- 锁定卫星后的空间可读性
|
||||
- 轨道类型辨识
|
||||
- 演示解释力
|
||||
|
||||
相比短历史尾迹,预测轨道更符合用户对“这颗卫星接下来会怎么走”的预期。
|
||||
|
||||
## Scope
|
||||
|
||||
### Phase 1
|
||||
|
||||
- 锁定卫星时显示一整圈预测轨道
|
||||
- 解锁时隐藏
|
||||
- 不替代现有普通轨迹系统
|
||||
|
||||
### Phase 2
|
||||
|
||||
- 根据轨道类型调整采样率
|
||||
- GEO / MEO / LEO 不同密度
|
||||
- 进一步减少 fallback 轨迹的比例
|
||||
|
||||
## Implementation Direction
|
||||
|
||||
### 1. Orbit period
|
||||
|
||||
基于 `meanMotion` 估算轨道周期。
|
||||
|
||||
### 2. Predicted samples
|
||||
|
||||
以固定采样步长从 `now -> now + period` 推算轨迹点。
|
||||
|
||||
### 3. Render object lifecycle
|
||||
|
||||
预测轨道应是一个独立渲染对象:
|
||||
|
||||
- show
|
||||
- update
|
||||
- hide
|
||||
- dispose
|
||||
|
||||
### 4. Visual semantics
|
||||
|
||||
预测轨道不应与普通尾迹混淆:
|
||||
|
||||
- 更稳定
|
||||
- 更完整
|
||||
- 透明度沿轨道衰减
|
||||
- 当前点附近更亮
|
||||
|
||||
## Known Risks
|
||||
|
||||
### 1. TLE propagation gaps
|
||||
|
||||
部分卫星可能出现 SGP4 计算不足,需要 fallback。
|
||||
|
||||
### 2. Multiple orbit lines
|
||||
|
||||
必须确保:
|
||||
|
||||
- 锁定切换前先清旧轨道
|
||||
- 页面隐藏/销毁时清理
|
||||
|
||||
### 3. Performance
|
||||
|
||||
GEO 轨道点数高,采样率需要按轨道类型分层。
|
||||
|
||||
## Acceptance
|
||||
|
||||
1. 锁定单颗卫星时只显示一条预测轨道
|
||||
2. 解锁后轨道立即清除
|
||||
3. 不同轨道类型下点数可控
|
||||
4. 页面切换回来不会闪出旧轨道残留
|
||||
472
docs/plans/earth-real-terrain-plan.md
Normal file
472
docs/plans/earth-real-terrain-plan.md
Normal file
@@ -0,0 +1,472 @@
|
||||
# Earth Real Terrain Plan
|
||||
|
||||
## Goal
|
||||
|
||||
将 Earth 页当前的“程序噪声假地形”替换成基于真实 DEM 的可用地形层,使 `地形 terrain` 开关真正显示全球海拔起伏,而不是占位效果。
|
||||
|
||||
当前占位实现位于:
|
||||
|
||||
- [earth.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/earth.js)
|
||||
|
||||
具体问题:
|
||||
|
||||
- `createTerrain()` 直接对球体顶点应用 `simplex noise`
|
||||
- 没有真实海拔数据来源
|
||||
- 没有分辨率分层
|
||||
- 没有和当前相机/视角配套的性能控制
|
||||
|
||||
## Constraints
|
||||
|
||||
本计划必须贴合当前 Earth 架构,而不是引入一套全新的地形引擎:
|
||||
|
||||
- 地球主体仍然是一个 Three.js sphere
|
||||
- 海缆、登陆点、卫星、BGP 都已经建立在当前球体坐标系之上
|
||||
- 不能为了地形把整页改成 Cesium/MapLibre Globe 之类的全栈替换
|
||||
- 第一阶段优先做“真实可用”,不是一步到位做摄影测量级地形
|
||||
|
||||
## Recommended Data Source
|
||||
|
||||
### Primary recommendation
|
||||
|
||||
使用公开的 Terrarium 编码高程瓦片作为浏览器端高度来源,第一阶段优先接入:
|
||||
|
||||
- Mapzen/AWS `Terrarium` elevation tiles
|
||||
参考:[Mapzen terrain tile format / Terrarium](https://www.mapzen.com/blog/terrain-tile-service/)
|
||||
|
||||
原因:
|
||||
|
||||
- 已经是全球瓦片化高程
|
||||
- 浏览器端按 tile 请求,最适合当前 Earth 这种在线 globe
|
||||
- 编码简单稳定:
|
||||
- `heightMeters = (R * 256 + G + B / 256) - 32768`
|
||||
- 不需要我们先离线拼整球 DEM
|
||||
|
||||
### Data quality upgrade path
|
||||
|
||||
如果后面第一阶段效果确认可用,再逐步升级到底层源:
|
||||
|
||||
- Copernicus DEM GLO-30
|
||||
参考:[Copernicus DEM docs](https://documentation.dataspace.copernicus.eu/APIs/SentinelHub/Data/DEM.html)
|
||||
- 或用 Copernicus / SRTM / ASTER 等离线切成我们自己的 terrain tiles
|
||||
|
||||
这条升级路径适合第二阶段,不建议一开始就直接自建全球瓦片服务。
|
||||
|
||||
## Why Not Replace the Engine
|
||||
|
||||
不建议为了地形直接切到 Cesium terrain / quantized mesh 引擎,原因:
|
||||
|
||||
- 现有 Earth 业务对象都依附当前球面坐标
|
||||
- 切引擎会同时波及:
|
||||
- 海缆绘制
|
||||
- 卫星/轨迹
|
||||
- BGP 标记
|
||||
- HUD 与交互
|
||||
- 这是“重做一页”,不是“给地形层接真实数据”
|
||||
|
||||
所以推荐路线是:
|
||||
|
||||
- 保持当前 sphere globe
|
||||
- 为 sphere 增加真实高度位移层
|
||||
|
||||
## Implementation Strategy
|
||||
|
||||
分三期推进。
|
||||
|
||||
### Phase 1 — Global Heightmap Terrain Overlay
|
||||
|
||||
目标:
|
||||
|
||||
- 地形层切换后显示真实海拔起伏
|
||||
- 全球范围可用
|
||||
- 性能可控
|
||||
|
||||
做法:
|
||||
|
||||
1. 新增 terrain 数据模块
|
||||
|
||||
建议文件:
|
||||
|
||||
- `frontend/public/earth/js/terrain.js`
|
||||
|
||||
职责:
|
||||
|
||||
- 选择 DEM zoom level
|
||||
- 请求 Terrarium tiles
|
||||
- 解码 tile 高程
|
||||
- 将高程重采样到当前地形球体网格
|
||||
|
||||
2. 替换 `createTerrain()`
|
||||
|
||||
当前:
|
||||
|
||||
- 在 [earth.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/earth.js) 中同步生成噪声地形
|
||||
|
||||
调整后:
|
||||
|
||||
- `createTerrain()` 只负责创建 terrain mesh 骨架
|
||||
- 真正的顶点位移由 terrain 模块异步注入
|
||||
|
||||
3. 第一阶段采用“整球低分辨率位移”
|
||||
|
||||
不要一上来做动态 patch stitching。第一阶段更稳的办法是:
|
||||
|
||||
- 保留一张全球 terrain sphere
|
||||
- 使用较低分辨率几何
|
||||
- 例如 `SphereGeometry(radius, 192, 192)` 或 `256/256`
|
||||
- 运行时按一个固定地形 zoom(如 `z=4` 或 `z=5`)抓取覆盖全球的 Terrarium tiles
|
||||
- 将 tile 解码后重投影到经纬度采样网格
|
||||
- 将每个球面顶点按真实高度抬升
|
||||
|
||||
这样第一阶段就能做到:
|
||||
|
||||
- 有真实地形
|
||||
- 不需要复杂的局部 LOD
|
||||
- 不会让现有球体对象体系爆炸
|
||||
|
||||
### Phase 2 — View-Aware Refinement
|
||||
|
||||
目标:
|
||||
|
||||
- 正面可见区域更精细
|
||||
- 背面与远处维持低成本
|
||||
|
||||
做法:
|
||||
|
||||
- 引入“基础全球地形 + 当前视角高分局部补丁”
|
||||
- 正面区域额外抓更高 zoom 的高程 tile
|
||||
- 只替换局部顶点位移或局部 overlay mesh
|
||||
|
||||
这一阶段适合在第一阶段稳定后做。
|
||||
|
||||
### Phase 3 — Normals / Shading / Terrain UX
|
||||
|
||||
目标:
|
||||
|
||||
- 地形不仅有起伏,还更好看、更可读
|
||||
|
||||
包括:
|
||||
|
||||
- 根据高度生成更合理的 normals
|
||||
- 调整 terrain material,使山脉/高原更易读
|
||||
- 可选加入:
|
||||
- hillshade
|
||||
- contour lines
|
||||
- snowline / bathymetry tint
|
||||
|
||||
## Calibration Overlay Before More Terrain Tuning
|
||||
|
||||
在当前项目里,terrain 看起来“不像真地形”,不一定只是 DEM 或 exaggeration 不够,也可能是因为缺少稳定参照物。
|
||||
|
||||
没有清晰的海岸线、国界线和地表分层时,人眼很难判断:
|
||||
|
||||
- 山脉是不是在应该高的地方高
|
||||
- terrain 是否真的贴在正确的大陆位置上
|
||||
- 地球纹理、本初子午线、terrain 采样之间是否存在偏移
|
||||
|
||||
这里要明确区分两件事:
|
||||
|
||||
- 国界线不会修好错误的 terrain
|
||||
- 但海岸线 / 国界线会让我们更容易判断 terrain 有没有贴准
|
||||
|
||||
所以在继续盲调 terrain 参数之前,建议先插入一个“校准参照层”阶段。
|
||||
|
||||
### Recommended order for the calibration layer
|
||||
|
||||
1. 海岸线
|
||||
2. 国界线
|
||||
3. 再继续调 terrain
|
||||
|
||||
原因:
|
||||
|
||||
- 海岸线比国界线更基础,也更接近真实地表边界
|
||||
- 判断 terrain 是否贴准,最重要的是大陆边缘和山脉/海岸关系
|
||||
- 国界线更多是政治边界,只能作为辅助参照
|
||||
|
||||
如果只加国界线,不加海岸线,效果仍然可能会怪,因为:
|
||||
|
||||
- 很多国界线本来就是人为直线
|
||||
- 它们并不总是跟真实地形走
|
||||
|
||||
### Suggested layer order during debugging
|
||||
|
||||
建议调试期临时把地球层次明确成:
|
||||
|
||||
1. base earth texture
|
||||
2. coastline / borders overlay
|
||||
3. terrain relief
|
||||
4. cables / landing points / bgp / satellites
|
||||
|
||||
这样会比现在更容易判断:
|
||||
|
||||
- 山脉是否位于正确区域
|
||||
- terrain 是否和地表对齐
|
||||
- 国界/海岸是否漂移
|
||||
|
||||
### Suggested data source for the calibration overlay
|
||||
|
||||
优先用 `Natural Earth` 的轻量全球矢量数据:
|
||||
|
||||
- 海岸线(coastline)
|
||||
- Admin 0 国界线(country borders)
|
||||
|
||||
优点:
|
||||
|
||||
- 全球一致
|
||||
- 轻量
|
||||
- 很适合当前 Three.js globe 做 overlay
|
||||
|
||||
### Recommended execution path
|
||||
|
||||
#### Phase A — Add reference overlays
|
||||
|
||||
先加两层可开关的参考线:
|
||||
|
||||
- 海岸线
|
||||
- 国界线
|
||||
|
||||
这两层的目标不是最终美术表现,而是调试 / 校准。
|
||||
|
||||
#### Phase B — Recalibrate terrain against coastline
|
||||
|
||||
有了海岸线以后,再重新看 terrain:
|
||||
|
||||
- terrain 是否和大陆边缘错位
|
||||
- 地球纹理、本初子午线、terrain 采样之间是否有固定偏移
|
||||
|
||||
#### Phase C — Decide whether to keep the current terrain path
|
||||
|
||||
这时再决定后面的路线:
|
||||
|
||||
- 如果发现真实高程整体是对的,只是缺少 shading / readability
|
||||
继续保留当前 DEM + terrain overlay 路线
|
||||
- 如果发现整球采样投影、本初子午线或 overlay 关系本身就很别扭
|
||||
再考虑重做 terrain pipeline
|
||||
|
||||
### Practical recommendation
|
||||
|
||||
当前阶段不建议“从头开始重做 terrain”。
|
||||
|
||||
更稳的策略是:
|
||||
|
||||
- 暂停继续盲调 terrain 参数
|
||||
- 先补海岸线 / 国界线作为校准参照层
|
||||
- 再基于参照层判断 terrain 是“参数没调好”,还是“整条实现路径有偏移”
|
||||
|
||||
## Recommended Geometry Model
|
||||
|
||||
### First usable model
|
||||
|
||||
保留一层独立 terrain sphere:
|
||||
|
||||
- base earth sphere:贴纹理、昼夜、海洋
|
||||
- terrain sphere:略高于地球半径,真实高程位移
|
||||
|
||||
建议:
|
||||
|
||||
- `terrainBaseRadius = CONFIG.earthRadius + 0.2`
|
||||
- 高度缩放使用真实米制换算,再乘一个可调 exaggeration
|
||||
|
||||
示例关系:
|
||||
|
||||
- `heightWorld = (elevationMeters / 6371000) * CONFIG.earthRadius * exaggeration`
|
||||
|
||||
建议第一阶段 `exaggeration = 1.3 ~ 1.8`
|
||||
|
||||
因为完全真实比例在全球球体上会太平,看不出来。
|
||||
|
||||
## Tile Decoding Plan
|
||||
|
||||
### Terrarium decode
|
||||
|
||||
对于每个高程 tile 像素:
|
||||
|
||||
```text
|
||||
heightMeters = (R * 256 + G + B / 256) - 32768
|
||||
```
|
||||
|
||||
### Sampling path
|
||||
|
||||
对于 terrain mesh 上每个顶点:
|
||||
|
||||
1. 将顶点方向转成经纬度
|
||||
2. 将经纬度映射到 Web Mercator tile 坐标
|
||||
3. 找到对应的 tile 和像素
|
||||
4. 解码高程
|
||||
5. 将顶点沿法线方向抬升
|
||||
|
||||
### Needed helpers
|
||||
|
||||
建议新增:
|
||||
|
||||
- `latLonToTileXY(lat, lon, z)`
|
||||
- `tilePixelFromLatLon(lat, lon, z, tileSize)`
|
||||
- `decodeTerrariumHeight(r, g, b)`
|
||||
|
||||
## Caching Strategy
|
||||
|
||||
为了不让地形开关每次重开都重新抓全量 tile:
|
||||
|
||||
- terrain tile 按 `z/x/y` 存到内存缓存
|
||||
- terrain mesh 结果也缓存一份
|
||||
- 当用户关闭/开启 terrain:
|
||||
- 直接复用已有位移结果
|
||||
|
||||
建议:
|
||||
|
||||
- `Map<string, Float32Array | ImageBitmap>`
|
||||
|
||||
## Material Strategy
|
||||
|
||||
第一阶段不要复杂化。
|
||||
|
||||
建议 terrain material:
|
||||
|
||||
- 半透明低饱和地形色
|
||||
- 比 base earth 稍亮或稍偏冷
|
||||
- 保留当前 HUD 风格下的可读性
|
||||
|
||||
第一阶段不需要:
|
||||
|
||||
- 真实土地覆被纹理
|
||||
- 独立卫星影像贴 terrain
|
||||
|
||||
因为那会和现有地球纹理、云层、昼夜 shader 打架。
|
||||
|
||||
## Integration Points
|
||||
|
||||
### Files to change
|
||||
|
||||
- [earth.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/earth.js)
|
||||
- 重写 `createTerrain()`
|
||||
- 删除 simplex noise 占位逻辑
|
||||
- [main.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/main.js)
|
||||
- 初始化 terrain 数据加载
|
||||
- 控制 terrain readiness / loading message
|
||||
- [controls.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/controls.js)
|
||||
- `toggleTerrain` 逻辑保持,但应能区分:
|
||||
- mesh 已就绪
|
||||
- 正在加载
|
||||
- [constants.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/constants.js)
|
||||
- 新增 `TERRAIN_CONFIG`
|
||||
- 新文件:
|
||||
- `frontend/public/earth/js/terrain.js`
|
||||
|
||||
### Suggested new config
|
||||
|
||||
建议新增:
|
||||
|
||||
```js
|
||||
export const TERRAIN_CONFIG = {
|
||||
enabled: true,
|
||||
tileSize: 256,
|
||||
baseZoom: 4,
|
||||
baseRadiusOffset: 0.2,
|
||||
exaggeration: 1.5,
|
||||
opacity: 0.55,
|
||||
color: 0x6c876f,
|
||||
maxConcurrentRequests: 8,
|
||||
cacheEnabled: true,
|
||||
};
|
||||
```
|
||||
|
||||
## Loading UX
|
||||
|
||||
地形第一次开启时,不能像现在一样瞬时切换。
|
||||
|
||||
建议:
|
||||
|
||||
- 如果地形数据尚未准备:
|
||||
- 顶部状态条显示:`正在加载真实地形数据...`
|
||||
- 完成后:
|
||||
- `真实地形已就绪`
|
||||
|
||||
如果加载失败:
|
||||
|
||||
- 保留 base earth
|
||||
- 显示轻量错误提示
|
||||
- 不要让 terrain 开关卡死在“开”状态
|
||||
|
||||
## Risks
|
||||
|
||||
### 1. Global tile count too high
|
||||
|
||||
即使 `z=5` 全球 tile 数也不少。
|
||||
|
||||
缓解:
|
||||
|
||||
- 第一阶段限定低 zoom
|
||||
- 并发上限
|
||||
- 缓存
|
||||
|
||||
### 2. Mesh resolution too low
|
||||
|
||||
如果球面分段太低,山脉会被抹平。
|
||||
|
||||
缓解:
|
||||
|
||||
- 第一阶段先选一个中等分辨率
|
||||
- 用 exaggeration 保证可见性
|
||||
|
||||
### 3. Existing overlays may z-fight with terrain
|
||||
|
||||
海缆、登陆点、BGP、卫星相关对象都假设地球半径固定。
|
||||
|
||||
缓解:
|
||||
|
||||
- terrain sphere 单独作为 overlay
|
||||
- overlay 保持略低或略高的固定 offset
|
||||
- 必要时局部调整 landing point / cable altitude offset
|
||||
|
||||
### 4. Mercator sampling distortion near poles
|
||||
|
||||
Web Mercator 在高纬会有失真。
|
||||
|
||||
缓解:
|
||||
|
||||
- 第一阶段接受
|
||||
- 后续若需要更严格极区质量,再上 geodetic reprojection pipeline
|
||||
|
||||
## Acceptance Criteria
|
||||
|
||||
第一阶段完成后,应满足:
|
||||
|
||||
1. `地形 terrain` 开关开启时,地表起伏明显不再是随机噪声
|
||||
2. 喜马拉雅、安第斯、落基山、东非高原等全球大尺度地形可辨认
|
||||
3. 关闭/重新开启 terrain 不重复全量请求
|
||||
4. 不破坏:
|
||||
- 海缆
|
||||
- 卫星
|
||||
- BGP
|
||||
- 地球昼夜
|
||||
- 天球层
|
||||
|
||||
## Suggested Execution Order
|
||||
|
||||
1. 引入 `TERRAIN_CONFIG`
|
||||
2. 新建 `terrain.js`
|
||||
3. 实现 Terrarium tile 请求与 decode
|
||||
4. 用低 zoom 全球 tile 构建真实 terrain sphere
|
||||
5. 接管 `toggleTerrain()`
|
||||
6. 调整 terrain material 和高度 exaggeration
|
||||
7. 做缓存
|
||||
8. 再考虑第二阶段局部高分 refinement
|
||||
|
||||
## Source References
|
||||
|
||||
- Mapzen Terrarium / AWS terrain tiles
|
||||
[Mapzen Terrain Tile Service](https://www.mapzen.com/blog/terrain-tile-service/)
|
||||
- Terrarium tile experiments / format background
|
||||
[mapzen/terrarium](https://github.com/mapzen/terrarium)
|
||||
- Copernicus DEM overview
|
||||
[Copernicus DEM docs](https://documentation.dataspace.copernicus.eu/APIs/SentinelHub/Data/DEM.html)
|
||||
|
||||
## Recommendation Summary
|
||||
|
||||
如果现在就要开始做,我建议直接按这条路线开工:
|
||||
|
||||
- 第一阶段接入 Terrarium 全球高程 tile
|
||||
- 替换掉当前 simplex 假地形
|
||||
- 先做一层真实可见的全球 terrain overlay
|
||||
- 等第一阶段稳定,再做视角高分 refinement
|
||||
|
||||
这是对当前项目风险最低、最贴合现有 Earth 架构的一条路。
|
||||
111
docs/plans/earth-renderer-architecture-separation-plan.md
Normal file
111
docs/plans/earth-renderer-architecture-separation-plan.md
Normal file
@@ -0,0 +1,111 @@
|
||||
# Earth Renderer / Logic Separation Plan
|
||||
|
||||
> Source note: this plan absorbs useful ideas from a sisyphus-created draft formerly stored at `.sisyphus/plans/earth-architecture-refactor.md`.
|
||||
|
||||
## Goal
|
||||
|
||||
将 Earth 前端继续往“逻辑层 / 状态层 / 渲染层”分离推进,降低后续这几类工作的耦合成本:
|
||||
|
||||
- Three.js 渲染重构
|
||||
- 部分图层替换实现
|
||||
- 未来 UE / Cesium 客户端迁移
|
||||
- Earth 行为逻辑复用
|
||||
|
||||
## Why This Matters
|
||||
|
||||
当前 Earth 已经有一些良好分层,例如:
|
||||
|
||||
- 图层显隐入口
|
||||
- Cable state 枚举与状态 map
|
||||
- 交互逻辑与实际视觉效果的部分分离
|
||||
|
||||
但还没有形成一套更明确的统一规则。现在的风险是:
|
||||
|
||||
- 同一类对象的 hover / locked / hidden / loading 语义不一致
|
||||
- 状态和渲染更新散落在多个模块
|
||||
- 后续再加新图层时容易复制旧逻辑
|
||||
|
||||
## Target Architecture
|
||||
|
||||
Earth 对每类对象都尽量拆成三层:
|
||||
|
||||
1. `state layer`
|
||||
- 保存对象状态
|
||||
- 例如:`normal / hovered / locked / hidden / loading`
|
||||
|
||||
2. `logic layer`
|
||||
- 处理点击、悬停、锁定、过滤、显隐切换
|
||||
- 不直接关心 Three.js 具体材质怎么改
|
||||
|
||||
3. `renderer layer`
|
||||
- 根据状态更新 Three.js / HUD 外观
|
||||
- 是最容易针对不同渲染引擎替换的一层
|
||||
|
||||
## Current Good Signals
|
||||
|
||||
当前已经接近这条方向的地方:
|
||||
|
||||
- cable 状态管理
|
||||
- 部分 landing point 状态同步
|
||||
- layer button 的统一状态入口
|
||||
- tooltip / legend / info-card 开始朝状态驱动靠拢
|
||||
|
||||
## Next Steps
|
||||
|
||||
### 1. Standardize object state enums
|
||||
|
||||
优先为这些对象建立更稳定的状态语义:
|
||||
|
||||
- cables
|
||||
- satellites
|
||||
- landing points
|
||||
- BGP markers
|
||||
- media / news 面板入口按钮
|
||||
|
||||
### 2. Unify state-to-visual adapters
|
||||
|
||||
为各模块建立更清晰的渲染适配函数,例如:
|
||||
|
||||
- `applyCableVisualState()`
|
||||
- `applySatelliteVisualState()`
|
||||
- `applyBGPVisualState()`
|
||||
|
||||
要求:
|
||||
|
||||
- 逻辑层只改状态
|
||||
- 视觉层负责把状态映射到材质、透明度、发光、尺寸、文字
|
||||
|
||||
### 3. Separate Earth UI state from render state
|
||||
|
||||
HUD / 面板 / 图层按钮状态也需要和渲染状态分离:
|
||||
|
||||
- `loading`
|
||||
- `active`
|
||||
- `locked`
|
||||
- `hidden`
|
||||
- `error`
|
||||
|
||||
不要再让 UI 通过“猜渲染结果”推导业务状态。
|
||||
|
||||
### 4. Prepare migration-safe boundaries
|
||||
|
||||
后续如果做 UE / Cesium 客户端,尽量保留:
|
||||
|
||||
- 状态枚举
|
||||
- 交互规则
|
||||
- 数据层接口
|
||||
|
||||
只替换:
|
||||
|
||||
- Three.js 具体渲染实现
|
||||
- HUD 展示实现
|
||||
|
||||
## Practical Rule
|
||||
|
||||
后续 Earth 新功能开发时,优先问三个问题:
|
||||
|
||||
1. 这个状态由谁持有?
|
||||
2. 这个交互逻辑在哪一层处理?
|
||||
3. 这个视觉变化是否能在不改逻辑的情况下单独替换?
|
||||
|
||||
如果答不上来,就说明还在把状态、逻辑、渲染揉在一起。
|
||||
82
docs/plans/earth-webgl-instancing-satellites-plan.md
Normal file
82
docs/plans/earth-webgl-instancing-satellites-plan.md
Normal file
@@ -0,0 +1,82 @@
|
||||
# Earth WebGL Instancing Satellites Plan
|
||||
|
||||
> Source note: this plan absorbs useful ideas from a sisyphus-created draft formerly stored at `.sisyphus/plans/webgl-instancing-satellites.md`.
|
||||
|
||||
## Goal
|
||||
|
||||
把 Earth 卫星渲染从当前方案继续推进到更适合高数量卫星的 instancing 方向,目标是:
|
||||
|
||||
- 支持更多卫星
|
||||
- 降低渲染压力
|
||||
- 仍然保留当前数据层和交互层
|
||||
|
||||
## Why It Matters
|
||||
|
||||
当前卫星系统已经具备:
|
||||
|
||||
- 数据加载
|
||||
- 轨迹
|
||||
- 选择/锁定
|
||||
- 图例
|
||||
- 相关区域联动
|
||||
|
||||
但当卫星数量持续增加时,渲染层会越来越接近瓶颈。
|
||||
|
||||
## Recommended Direction
|
||||
|
||||
优先调研并原型验证:
|
||||
|
||||
- `InstancedBufferGeometry + custom shader`
|
||||
|
||||
而不是一开始就推倒重写成 raw WebGL。
|
||||
|
||||
原因:
|
||||
|
||||
- 仍能保留 Three.js 主架构
|
||||
- 更容易渐进迁移
|
||||
- 比继续堆普通点渲染更有上限
|
||||
|
||||
## What Should Stay
|
||||
|
||||
尽量保留这些层:
|
||||
|
||||
- 卫星数据获取
|
||||
- 位置计算
|
||||
- 锁定/悬停逻辑
|
||||
- legend / info-card / 相关联动
|
||||
|
||||
主要替换的是:
|
||||
|
||||
- 卫星点渲染实现
|
||||
- 颜色/大小等实例属性更新方式
|
||||
|
||||
## Phases
|
||||
|
||||
### Phase 1: Prototype
|
||||
|
||||
- 用 instancing 做最小原型
|
||||
- 先只渲染卫星点
|
||||
- 不碰轨迹系统
|
||||
|
||||
### Phase 2: Integrate
|
||||
|
||||
- 接入当前 `satellites.js` 数据层
|
||||
- 保留当前选择和高亮语义
|
||||
|
||||
### Phase 3: Tune
|
||||
|
||||
- 调整可视大小
|
||||
- 调整选中高亮方式
|
||||
- 评估是否需要分层 LOD
|
||||
|
||||
## Risks
|
||||
|
||||
1. 透明度排序更复杂
|
||||
2. Shader 调试成本更高
|
||||
3. 选中态和 hover 态不能简单复用旧材质逻辑
|
||||
|
||||
## Acceptance
|
||||
|
||||
1. 在更高卫星数量下保持可接受帧率
|
||||
2. 不破坏现有锁定/高亮语义
|
||||
3. 图例、信息卡、相关卫星联动仍然成立
|
||||
@@ -30,7 +30,7 @@
|
||||
- [backend/app/services/ai_client.py](/home/ray/dev/linkong/planet/backend/app/services/ai_client.py)
|
||||
- [aiprovider/main.py](/home/ray/dev/linkong/planet/aiprovider/main.py)
|
||||
- [aiprovider/provider_service.py](/home/ray/dev/linkong/planet/aiprovider/provider_service.py)
|
||||
- [docs/agents/aiprovider.md](/home/ray/dev/linkong/planet/docs/agents/aiprovider.md)
|
||||
- [docs/technical/agents-aiprovider.md](/home/ray/dev/linkong/planet/docs/technical/agents-aiprovider.md)
|
||||
|
||||
### 2. 本地运行与配置打通
|
||||
|
||||
@@ -77,7 +77,7 @@
|
||||
|
||||
相关文件:
|
||||
|
||||
- [docs/frontend/frontend-layout-guidelines.md](/home/ray/dev/linkong/planet/docs/frontend/frontend-layout-guidelines.md)
|
||||
- [docs/technical/frontend-layout-guidelines.md](/home/ray/dev/linkong/planet/docs/technical/frontend-layout-guidelines.md)
|
||||
- [frontend/src/pages/BGP/BGP.tsx](/home/ray/dev/linkong/planet/frontend/src/pages/BGP/BGP.tsx)
|
||||
|
||||
## 当前限制
|
||||
@@ -979,3 +979,37 @@ Content/
|
||||
如果你按这份方案推进,一期最现实的目标不是“立刻做出完整 UE 大屏”,而是:
|
||||
|
||||
**在 14 天左右,做出一个能显示真实地球、能显示超算点、能点击看详情、能接后端的可用 UE 客户端 MVP。**
|
||||
|
||||
---
|
||||
|
||||
# 附录:来自 sisyphus 草案的补充
|
||||
|
||||
> 这部分吸收自一个 sisyphus-created draft,原始草案已归档,不再单独维护为主计划。
|
||||
|
||||
## 1. 项目骨架建议
|
||||
|
||||
原草案给过一个更偏“工程初始化”的目录示意,适合拿来做一期的命名参考:
|
||||
|
||||
- `Levels/`
|
||||
- `Blueprints/`
|
||||
- `Materials/`
|
||||
- `Widgets/`
|
||||
- `Source/PlanetAPI/`
|
||||
- `Source/CesiumIntegration/`
|
||||
- `Source/Visualization/`
|
||||
|
||||
这不是强制结构,但对 UE 初期整理目录很有帮助。
|
||||
|
||||
## 2. API 契约意识
|
||||
|
||||
原草案有一个很对的提醒:
|
||||
|
||||
- 一期虽然可以先走 HTTP
|
||||
- 但数据模型命名不应只服务于一次性演示
|
||||
- 后续 WebSocket 接入时,字段设计最好能沿用
|
||||
|
||||
所以当前主计划继续建议:
|
||||
|
||||
- 先做 HTTP 拉取
|
||||
- 尽量把 UE 侧数据模型定义清楚
|
||||
- 不要在蓝图各处散写临时 JSON 字段解析
|
||||
26
docs/technical/README.md
Normal file
26
docs/technical/README.md
Normal file
@@ -0,0 +1,26 @@
|
||||
# Technical Docs
|
||||
|
||||
这里放“当前实现和当前结构”的文档,重点回答:
|
||||
|
||||
- 现在代码是怎么组织的
|
||||
- 当前入口在哪
|
||||
- 状态和组件如何工作
|
||||
- 后续改动应该沿着哪条实现边界继续走
|
||||
|
||||
适合放入这里的内容:
|
||||
|
||||
- 前端上下文
|
||||
- Earth 前端结构
|
||||
- 后端运行控制
|
||||
- collector 现状
|
||||
- 采集格式约定
|
||||
|
||||
不适合放入这里的内容:
|
||||
|
||||
- 尚未完成的 roadmap
|
||||
- 未来迭代方案
|
||||
- 大范围重构计划
|
||||
|
||||
这些应放入:
|
||||
|
||||
- [docs/plans/README.md](/home/ray/dev/linkong/planet/docs/plans/README.md)
|
||||
@@ -187,7 +187,7 @@ Current reality:
|
||||
- that is expected, because incidents are aggregated and de-noised
|
||||
- but incident-first rendering makes the Earth view look too quiet unless there is another always-available activity layer
|
||||
|
||||
Implementation detail for the recommended `activity layer` is expanded in [bgp-region-aggregation-plan.md](/home/ray/dev/linkong/planet/docs/earth/bgp-region-aggregation-plan.md).
|
||||
Implementation detail for the recommended `activity layer` is expanded in [bgp-region-aggregation-plan.md](/home/ray/dev/linkong/planet/docs/plans/earth-bgp-region-aggregation-plan.md).
|
||||
|
||||
So the immediate next milestone is:
|
||||
|
||||
380
docs/technical/earth-frontend-context.md
Normal file
380
docs/technical/earth-frontend-context.md
Normal file
@@ -0,0 +1,380 @@
|
||||
# Earth Frontend Context
|
||||
|
||||
本文件描述当前 Earth 大屏前端的真实结构,重点是帮助后续继续改 HUD、图层、媒体面板、真实地形、BGP 可视化时,不再重复踩结构和状态同步上的坑。
|
||||
|
||||
相关规则建议一起参考:
|
||||
|
||||
- [rules.md](/home/ray/dev/linkong/planet/rules.md)
|
||||
- [frontend-layout-guidelines.md](/home/ray/dev/linkong/planet/docs/technical/frontend-layout-guidelines.md)
|
||||
|
||||
## 当前目标
|
||||
|
||||
Earth 前端不是普通管理页,它是独立的大屏展示前端。当前产品目标是:
|
||||
|
||||
- 维持地球视图的空间感和可读性
|
||||
- 让 HUD、图层、媒体面板、BGP、卫星、海缆等保持统一交互
|
||||
- 把加载中、已启用、已隐藏、锁定中这类状态做清楚
|
||||
|
||||
## 当前入口
|
||||
|
||||
React 路由入口:
|
||||
|
||||
- [Earth.tsx](/home/ray/dev/linkong/planet/frontend/src/pages/Earth/Earth.tsx)
|
||||
|
||||
当前做法很简单:
|
||||
|
||||
- React 页面只负责提供一个全屏 `iframe`
|
||||
- 真正的 Earth 应用运行在:
|
||||
- [index.html](/home/ray/dev/linkong/planet/frontend/public/earth/index.html)
|
||||
|
||||
所以 Earth 前端本质上是 `public/earth` 下的一套独立静态应用。
|
||||
|
||||
## 当前文件分层
|
||||
|
||||
### 1. 页面入口与结构
|
||||
|
||||
- [index.html](/home/ray/dev/linkong/planet/frontend/public/earth/index.html)
|
||||
|
||||
职责:
|
||||
|
||||
- HUD 基础 DOM
|
||||
- 图层面板
|
||||
- 媒体面板
|
||||
- 工具栏
|
||||
- 设置弹窗
|
||||
- 兼容旧元素 id
|
||||
|
||||
### 2. 主运行时
|
||||
|
||||
- [main.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/main.js)
|
||||
|
||||
职责:
|
||||
|
||||
- 地球初始化
|
||||
- Three.js 场景组装
|
||||
- 数据加载与刷新
|
||||
- 各图层集成
|
||||
- Earth 级别状态同步
|
||||
|
||||
### 3. 地球控制层
|
||||
|
||||
- [controls.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/controls.js)
|
||||
|
||||
职责:
|
||||
|
||||
- 工具栏交互
|
||||
- 图层面板交互
|
||||
- 旋转/缩放/布局
|
||||
- HUD 面板拖拽
|
||||
- 图层开关状态机
|
||||
- Earth 设置读取、持久化与重置
|
||||
|
||||
这份文件是 Earth 前端当前最核心的 UI 控制入口。
|
||||
|
||||
### 4. UI 与状态消息
|
||||
|
||||
- [ui.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/ui.js)
|
||||
|
||||
职责:
|
||||
|
||||
- loading 面板
|
||||
- status message
|
||||
- tooltip / error / 清理逻辑
|
||||
|
||||
### 5. 地球与地形
|
||||
|
||||
- [earth.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/earth.js)
|
||||
- [terrain.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/terrain.js)
|
||||
|
||||
职责:
|
||||
|
||||
- 地球球体、云层、大气
|
||||
- 真实地形 mesh
|
||||
- terrain tile 拉取、解码、位移、着色
|
||||
|
||||
### 6. 图层模块
|
||||
|
||||
- [satellites.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/satellites.js)
|
||||
- [cables.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/cables.js)
|
||||
- [bgp.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/bgp.js)
|
||||
- [bgp-cruise-adapter.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/bgp-cruise-adapter.js)
|
||||
- [news.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/news.js)
|
||||
- [tv.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/tv.js)
|
||||
- [layer-startup-tasks.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/layer-startup-tasks.js)
|
||||
- [cruise-sequencer.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/cruise-sequencer.js)
|
||||
- [callout-connector.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/callout-connector.js)
|
||||
|
||||
职责:
|
||||
|
||||
- 各自的数据层
|
||||
- 开关行为
|
||||
- 面板内容
|
||||
- hover/lock/selection 语义
|
||||
|
||||
其中 Earth 启动加载链现在也拆成了两层:
|
||||
|
||||
- `controls.js`
|
||||
- 提供图层注册表与启动元信息
|
||||
- `layer-startup-tasks.js`
|
||||
- 提供图层启动任务注册表
|
||||
- 通过 `registerLayerStartupTask(id, taskFactory)` 扩展启动任务
|
||||
- `main.js`
|
||||
- 只负责读取排序后的启动图层,再按映射执行队列
|
||||
|
||||
其中巡航模式现在已经拆成两层:
|
||||
|
||||
- `cruise-sequencer.js`
|
||||
- 负责目标队列顺序、停留时长、切换节奏、打断与恢复
|
||||
- `callout-connector.js`
|
||||
- 负责卡片连线 SVG、路径计算与绘制动画
|
||||
- `bgp-cruise-adapter.js`
|
||||
- 负责 BGP 巡航展示适配:目标排序、卡片落点、连线路径、focus/overlay/info-card 时序
|
||||
|
||||
当前 BGP 巡航只是这套能力的一个调用方,不应再把“按队列巡航”和“BGP 事件展示”混写在同一个状态机里。
|
||||
|
||||
## 当前样式分层
|
||||
|
||||
Earth 的 CSS 不是一份大样式表,而是分层管理:
|
||||
|
||||
- [base.css](/home/ray/dev/linkong/planet/frontend/public/earth/css/base.css)
|
||||
- [hud.css](/home/ray/dev/linkong/planet/frontend/public/earth/css/hud.css)
|
||||
- [toolbar.css](/home/ray/dev/linkong/planet/frontend/public/earth/css/toolbar.css)
|
||||
- [layer-panel.css](/home/ray/dev/linkong/planet/frontend/public/earth/css/layer-panel.css)
|
||||
- [info-panel.css](/home/ray/dev/linkong/planet/frontend/public/earth/css/info-panel.css)
|
||||
- [legend.css](/home/ray/dev/linkong/planet/frontend/public/earth/css/legend.css)
|
||||
- [earth-stats.css](/home/ray/dev/linkong/planet/frontend/public/earth/css/earth-stats.css)
|
||||
- [coordinates-display.css](/home/ray/dev/linkong/planet/frontend/public/earth/css/coordinates-display.css)
|
||||
- [tv-panel.css](/home/ray/dev/linkong/planet/frontend/public/earth/css/tv-panel.css)
|
||||
|
||||
当前建议:
|
||||
|
||||
- 通用 HUD 壳层写进 `hud.css`
|
||||
- 单一面板特性写进各自子文件
|
||||
- 不要把业务状态样式再散回 `index.html`
|
||||
|
||||
## 当前图层开关状态语义
|
||||
|
||||
Earth 图层按钮现在不应再只有“开/关”两态,而应支持:
|
||||
|
||||
- `inactive`
|
||||
- `active`
|
||||
- `loading`
|
||||
|
||||
当前入口在:
|
||||
|
||||
- [controls.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/controls.js)
|
||||
- [layer-button-state.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/layer-button-state.js)
|
||||
|
||||
关键函数:
|
||||
|
||||
- `updateLayerButtonState(button, isActive)`
|
||||
- `setLayerButtonState(button, options)`
|
||||
|
||||
`setLayerButtonState` 负责:
|
||||
|
||||
- `loading` 样式
|
||||
- `aria-busy`
|
||||
- 按钮禁用
|
||||
- tooltip 更新
|
||||
- 绑定状态文本更新
|
||||
- 可选同步 `active`
|
||||
|
||||
因此后续如果别的图层也需要异步启用,应该直接走这套状态机,而不是再手写一套临时 loading class。
|
||||
|
||||
另外,Earth 图层控制现在已经收成“注册表驱动”:
|
||||
|
||||
- 图层元数据
|
||||
- `id`
|
||||
- `icon`
|
||||
- `label`
|
||||
- `meta`
|
||||
- `buttonId`
|
||||
- `persist`
|
||||
- `startupPriority`
|
||||
- `startupMode`
|
||||
- `startupLabel`
|
||||
- `startupMessage`
|
||||
- 图层行为
|
||||
- `getVisible()`
|
||||
- `setVisible(next, options)`
|
||||
|
||||
当前入口仍在 [controls.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/controls.js)。
|
||||
|
||||
这意味着后续新增图层时,优先应补一条图层注册定义,而不是同时去改:
|
||||
|
||||
- 图层面板 HTML
|
||||
- 持久化快照
|
||||
- 初始化恢复
|
||||
- click 绑定
|
||||
|
||||
这四处现在都应该由注册表派生。
|
||||
|
||||
其中:
|
||||
|
||||
- `startupPriority`
|
||||
- 描述图层参与启动加载时的顺序
|
||||
- `startupMode`
|
||||
- `visible`
|
||||
- 仅当前图层处于启用/可见状态时,才加入启动加载队列
|
||||
- `preload`
|
||||
- 即使当前图层未显示,也会参与启动预加载
|
||||
|
||||
当前 `main.js` 会通过注册表读取排序后的启动图层列表,再动态拼装启动加载队列,而不是手写一串固定步骤。像 BGP 这类需要尽早准备数据、但不一定默认显示的图层,应该优先走 `startupMode: "preload"`,而不是在启动流程里写隐式特判。
|
||||
|
||||
此外,启动阶段给用户看的提示文案也应尽量从注册表派生:
|
||||
|
||||
- `startupLabel`
|
||||
- 用于描述当前启动任务的业务名称
|
||||
- `startupMessage`
|
||||
- 用于描述启动中的提示文案
|
||||
- 可以是字符串
|
||||
- 也可以是对象,用于像海缆这种“准备阶段 / 主加载阶段”两段式文案
|
||||
|
||||
这样后续新增会参与启动加载的图层时,顺序、模式和提示文案都在同一处定义,不需要再去 `main.js` 里补第二套常量。
|
||||
|
||||
### `data-status-target`
|
||||
|
||||
图层按钮可以通过:
|
||||
|
||||
- `data-status-target`
|
||||
|
||||
指向一个状态文本节点。当前 terrain 已接入:
|
||||
|
||||
- 按钮:`#toggle-terrain`
|
||||
- 状态节点:`#terrain-status`
|
||||
|
||||
以后别的异步图层也可以沿用这套约定。
|
||||
|
||||
## 当前设置持久化
|
||||
|
||||
Earth 设置面板当前由 [controls.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/controls.js) 统一负责:
|
||||
|
||||
- 捕获默认值
|
||||
- 从 `localStorage` 读取上次设置
|
||||
- 初始化应用当前设置
|
||||
- 用户变更后即时持久化
|
||||
- 一键重置回默认值
|
||||
|
||||
当前持久化的范围是:
|
||||
|
||||
- 旋转模式
|
||||
- HUD 面板显示/隐藏
|
||||
- 图层控制开关:`地形 / 卫星 / 轨迹 / 海缆 / BGP`
|
||||
- 地形透明度
|
||||
|
||||
也就是说,Earth 设置不是一次性 UI 状态了,而是本地设备级偏好。后续如果再加入新的设置项,应优先接入同一条持久化链,而不是各自散着写 `localStorage`。
|
||||
|
||||
## 当前地形链路
|
||||
|
||||
真实地形首次启用会慢,原因不只是一个:
|
||||
|
||||
1. 需要拉取 Terrarium 瓦片
|
||||
2. 需要解码图片
|
||||
3. 需要按顶点采样高程
|
||||
4. 需要重新写入 geometry 和 color
|
||||
5. 需要重新计算法线与包围体
|
||||
|
||||
当前入口在:
|
||||
|
||||
- [terrain.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/terrain.js)
|
||||
|
||||
当前已经做了两层体验优化:
|
||||
|
||||
1. 图层开关 loading 状态持续可见
|
||||
2. 页面空闲时会预热 `ensureTerrainReady()`
|
||||
|
||||
也就是说,后续再继续优化 terrain 时,优先顺序应该是:
|
||||
|
||||
1. 先保证用户感知正确
|
||||
2. 再压缩首次等待
|
||||
3. 最后才做更激进的几何/瓦片优化
|
||||
|
||||
## 当前高频风险点
|
||||
|
||||
### 1. 视觉状态和业务状态不同步
|
||||
|
||||
Earth 里最常见的 bug 不是“没渲染”,而是:
|
||||
|
||||
- 图层关了,tooltip 还在
|
||||
- 锁定对象隐藏了,info card 还在
|
||||
- legend 没跟图层切换
|
||||
- loading 已结束,但按钮还像没开
|
||||
|
||||
后续改动必须优先检查状态同步。
|
||||
|
||||
### 2. HUD 布局问题先查结构,不要先打 CSS 补丁
|
||||
|
||||
Earth HUD 历史上反复出现:
|
||||
|
||||
- 面板只剩一条缝
|
||||
- markdown 被裁掉
|
||||
- tabs/iframe 被 `overflow: hidden` 吃掉
|
||||
|
||||
优先检查:
|
||||
|
||||
1. 谁负责高度
|
||||
2. 谁负责滚动
|
||||
3. 哪一层在裁剪
|
||||
|
||||
不要上来先加 `overflow: hidden` 或额外包装层。
|
||||
|
||||
### 3. Transitional path 必须收口
|
||||
|
||||
Earth 已经经历过多轮 HUD、toolbar、media panel 重构,所以最容易积累:
|
||||
|
||||
- 旧 helper
|
||||
- 旧 class
|
||||
- 旧 fallback 逻辑
|
||||
- 已废弃变体
|
||||
|
||||
每次大功能完成后,都要做一次 cleanup pass。
|
||||
|
||||
### 4. 巡航与业务事件不要再深度耦合
|
||||
|
||||
当前正确边界应该是:
|
||||
|
||||
- 通用巡航层只知道:
|
||||
- 当前目标
|
||||
- 队列顺序
|
||||
- 相机 focus
|
||||
- 停留 / 隐藏 / 切换
|
||||
- 业务模块只负责:
|
||||
- 提供目标队列
|
||||
- 提供 focus 坐标
|
||||
- 提供卡片内容
|
||||
- 提供高亮/图层副作用
|
||||
|
||||
如果以后再给海缆、卫星或新闻做巡航,不应复制一套新的 `main.js` 状态变量,而应复用:
|
||||
|
||||
- [cruise-sequencer.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/cruise-sequencer.js)
|
||||
- [callout-connector.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/callout-connector.js)
|
||||
- [bgp-cruise-adapter.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/bgp-cruise-adapter.js) 这种业务适配层模式
|
||||
|
||||
## 当前推荐改动方式
|
||||
|
||||
如果后续继续改 Earth,建议按这个顺序:
|
||||
|
||||
1. 先确认改的是:
|
||||
- Three.js 渲染层
|
||||
- HUD 结构层
|
||||
- 图层状态层
|
||||
- 面板内容层
|
||||
2. 如果涉及图层按钮,优先接入统一状态机
|
||||
3. 如果涉及可见性切换,检查 tooltip / legend / info-card / lock 是否一起收口
|
||||
4. 如果涉及面板布局,先查结构再动 CSS
|
||||
|
||||
## 当前与控制台前端的边界
|
||||
|
||||
Earth 前端和控制台前端不是同一套 UI 系统:
|
||||
|
||||
- 控制台前端:React + Ant Design 工作台
|
||||
- Earth 前端:`public/earth` 原生 HUD + Three.js 展示面
|
||||
|
||||
因此:
|
||||
|
||||
- Earth 不应该直接复用 Ant Table / AppLayout 语义
|
||||
- 控制台也不应该照搬 Earth HUD 动画和玻璃层语言
|
||||
|
||||
控制台相关结构见:
|
||||
|
||||
- [admin-frontend-context.md](/home/ray/dev/linkong/planet/docs/technical/frontend-admin-frontend-context.md)
|
||||
236
docs/technical/frontend-admin-frontend-context.md
Normal file
236
docs/technical/frontend-admin-frontend-context.md
Normal file
@@ -0,0 +1,236 @@
|
||||
# Admin Frontend Context
|
||||
|
||||
本文件描述当前控制台前端的真实结构,目标是帮助后续页面开发、表格改造、布局治理和状态收口时快速找到正确入口。
|
||||
|
||||
相关规则建议一起参考:
|
||||
|
||||
- [rules.md](/home/ray/dev/linkong/planet/rules.md)
|
||||
- [frontend-layout-guidelines.md](/home/ray/dev/linkong/planet/docs/technical/frontend-layout-guidelines.md)
|
||||
|
||||
## 当前目标
|
||||
|
||||
控制台前端承担的是后台工作台,而不是展示型大屏。当前约束是:
|
||||
|
||||
- 页面默认遵循单屏工作区
|
||||
- 主交互在内部模块滚动,而不是依赖整页无限变长
|
||||
- 列表、表格、分析页优先保证主工作区可见
|
||||
- 通用布局、滚动条、表格滚动行为尽量复用,不要每页各写一套
|
||||
|
||||
## 当前路由入口
|
||||
|
||||
主入口在:
|
||||
|
||||
- [App.tsx](/home/ray/dev/linkong/planet/frontend/src/App.tsx)
|
||||
|
||||
当前后台相关路由包括:
|
||||
|
||||
- `/admin`
|
||||
- `/users`
|
||||
- `/datasources`
|
||||
- `/data`
|
||||
- `/alerts/system`
|
||||
- `/alerts/bgp`
|
||||
- `/alerts/situational`
|
||||
- `/bgp`
|
||||
- `/playground`
|
||||
- `/settings`
|
||||
|
||||
`/earth` 是独立展示页,不属于控制台骨架。
|
||||
|
||||
## 当前页面骨架
|
||||
|
||||
控制台公共壳层在:
|
||||
|
||||
- [AppLayout.tsx](/home/ray/dev/linkong/planet/frontend/src/components/AppLayout/AppLayout.tsx)
|
||||
|
||||
职责:
|
||||
|
||||
- 左侧导航
|
||||
- 折叠与展开
|
||||
- 当前账号/版本信息
|
||||
- 内容区高度闭合
|
||||
- 全站统一侧边栏滚动条
|
||||
|
||||
当前结构是:
|
||||
|
||||
```tsx
|
||||
<Layout className="dashboard-layout">
|
||||
<Sider className="dashboard-sider">...</Sider>
|
||||
<Layout>
|
||||
<Content className="dashboard-content">
|
||||
<div className="dashboard-content-inner">{children}</div>
|
||||
</Content>
|
||||
</Layout>
|
||||
</Layout>
|
||||
```
|
||||
|
||||
后续控制台页面应优先适配这套壳层,而不是重新定义全页高度语义。
|
||||
|
||||
## 当前共享组件
|
||||
|
||||
### 1. `Scrollbar`
|
||||
|
||||
文件:
|
||||
|
||||
- [Scrollbar.tsx](/home/ray/dev/linkong/planet/frontend/src/components/Scrollbar/Scrollbar.tsx)
|
||||
|
||||
用途:
|
||||
|
||||
- 控制台侧边栏这类普通内容容器
|
||||
- 组件内部管理可见性、thumb 尺寸、拖拽和双轴 overflow 判定
|
||||
|
||||
当前约束:
|
||||
|
||||
- 滚动条必须是浮层,不参与布局
|
||||
- 无 overflow 时不应留下可见痕迹
|
||||
- 真实滚动仍交给原生容器,只替换可见层和交互层
|
||||
|
||||
### 2. `ScrollbarOverlay`
|
||||
|
||||
文件:
|
||||
|
||||
- [ScrollbarOverlay.tsx](/home/ray/dev/linkong/planet/frontend/src/components/Scrollbar/ScrollbarOverlay.tsx)
|
||||
|
||||
用途:
|
||||
|
||||
- Ant Table 这类内部已有滚动容器的区域
|
||||
- 不接管滚动语义,只叠加新的滚动条可见层
|
||||
|
||||
当前使用场景:
|
||||
|
||||
- 数据源
|
||||
- 采集数据
|
||||
- 用户管理
|
||||
- 设置页
|
||||
- 告警页
|
||||
- BGP 页面
|
||||
|
||||
### 3. `TableScrollRegion`
|
||||
|
||||
文件:
|
||||
|
||||
- [TableScrollRegion.tsx](/home/ray/dev/linkong/planet/frontend/src/components/Scrollbar/TableScrollRegion.tsx)
|
||||
|
||||
用途:
|
||||
|
||||
- 为表格滚动区提供统一包裹层
|
||||
- 后续新表格页优先复用,不要重复写“表格区域 + overlay scrollbar”样板
|
||||
|
||||
### 4. 其他共享组件
|
||||
|
||||
- [MarkdownRenderer.tsx](/home/ray/dev/linkong/planet/frontend/src/components/MarkdownRenderer/MarkdownRenderer.tsx)
|
||||
- [TableActions.tsx](/home/ray/dev/linkong/planet/frontend/src/components/TableActions/TableActions.tsx)
|
||||
|
||||
## 当前状态来源
|
||||
|
||||
### 1. 认证状态
|
||||
|
||||
文件:
|
||||
|
||||
- [auth.ts](/home/ray/dev/linkong/planet/frontend/src/stores/auth.ts)
|
||||
|
||||
职责:
|
||||
|
||||
- token
|
||||
- 当前用户
|
||||
- 登录/退出
|
||||
|
||||
`App.tsx` 用它判断是否进入登录页。
|
||||
|
||||
### 2. 业务数据网关
|
||||
|
||||
目前 AI / 态势感知相关服务集中在:
|
||||
|
||||
- [http-gateway.ts](/home/ray/dev/linkong/planet/frontend/src/services/situational-awareness/http-gateway.ts)
|
||||
- [port.ts](/home/ray/dev/linkong/planet/frontend/src/services/situational-awareness/port.ts)
|
||||
- [types.ts](/home/ray/dev/linkong/planet/frontend/src/services/situational-awareness/types.ts)
|
||||
|
||||
约束:
|
||||
|
||||
- 页面不要直接散落拼 URL
|
||||
- 先通过 port/types 定义边界
|
||||
- 再由 http/mock gateway 实现
|
||||
|
||||
## 当前页面分层建议
|
||||
|
||||
### 1. 仪表盘和摘要型页面
|
||||
|
||||
例如:
|
||||
|
||||
- [Dashboard.tsx](/home/ray/dev/linkong/planet/frontend/src/pages/Dashboard/Dashboard.tsx)
|
||||
|
||||
优先目标:
|
||||
|
||||
- 页头稳定
|
||||
- 摘要卡片先紧凑化
|
||||
- 主工作区占据主要高度
|
||||
|
||||
### 2. 表格型页面
|
||||
|
||||
例如:
|
||||
|
||||
- [DataSources.tsx](/home/ray/dev/linkong/planet/frontend/src/pages/DataSources/DataSources.tsx)
|
||||
- [DataList.tsx](/home/ray/dev/linkong/planet/frontend/src/pages/DataList/DataList.tsx)
|
||||
- [Users.tsx](/home/ray/dev/linkong/planet/frontend/src/pages/Users/Users.tsx)
|
||||
- [Settings.tsx](/home/ray/dev/linkong/planet/frontend/src/pages/Settings/Settings.tsx)
|
||||
|
||||
约束:
|
||||
|
||||
- 优先内部滚动
|
||||
- 不要让表格撑爆整页
|
||||
- 新表格区域优先复用 `TableScrollRegion` / `ScrollbarOverlay`
|
||||
|
||||
### 3. 复杂工作区页面
|
||||
|
||||
例如:
|
||||
|
||||
- [BGP.tsx](/home/ray/dev/linkong/planet/frontend/src/pages/BGP/BGP.tsx)
|
||||
- [Playground.tsx](/home/ray/dev/linkong/planet/frontend/src/pages/Playground/Playground.tsx)
|
||||
|
||||
约束:
|
||||
|
||||
- Tabs 里的内容不能套同一套高度逻辑
|
||||
- 表格 tab、Markdown tab、配置 tab 要各自定义滚动责任
|
||||
- AI 结果区、长文本区优先保证最小可读高度
|
||||
|
||||
## 当前布局约束
|
||||
|
||||
这些原则已经在项目里反复验证过:
|
||||
|
||||
1. 父容器高度链要闭合
|
||||
2. `min-height: 0` 不能漏
|
||||
3. overflow 责任必须明确
|
||||
4. 不要用 `overflow: hidden` 掩盖结构问题
|
||||
5. 不要为了摘要卡完整显示去压缩主工作区
|
||||
6. 自定义滚动条必须是浮层,不得挤压内容宽度
|
||||
|
||||
详细经验见:
|
||||
|
||||
- [frontend-layout-guidelines.md](/home/ray/dev/linkong/planet/docs/technical/frontend-layout-guidelines.md)
|
||||
|
||||
## 当前推荐改动方式
|
||||
|
||||
如果后续继续改后台页面,建议按这个顺序:
|
||||
|
||||
1. 先确认页面属于摘要页、表格页还是复杂工作区
|
||||
2. 先接入现有壳层和滚动语义
|
||||
3. 优先复用共享滚动组件
|
||||
4. 最后再改视觉和细节交互
|
||||
|
||||
不要先写局部 CSS 补丁,再回头补结构。
|
||||
|
||||
## 当前明显边界
|
||||
|
||||
控制台前端和 Earth 前端不是一套系统:
|
||||
|
||||
- 控制台前端是 React + Ant Design 工作台
|
||||
- Earth 前端是 `public/earth` 下的独立原生 HUD 系统
|
||||
|
||||
因此:
|
||||
|
||||
- 不要把 Earth 的 HUD/动画/状态机直接挪进控制台
|
||||
- 不要把控制台表格/滚动策略硬套到 Earth HUD
|
||||
|
||||
Earth 相关结构见:
|
||||
|
||||
- [earth-frontend-context.md](/home/ray/dev/linkong/planet/docs/technical/earth-frontend-context.md)
|
||||
@@ -16,12 +16,17 @@
|
||||
## Current Version
|
||||
|
||||
- `main` 当前主线历史推导到:`0.16.5`
|
||||
- `dev` 当前开发分支历史推导到:`0.29.2`
|
||||
- `dev` 当前开发分支历史推导到:`0.31.3`
|
||||
|
||||
## Timeline
|
||||
|
||||
| Version | Type | Branch | Commit | Summary |
|
||||
| --- | --- | --- | --- | --- |
|
||||
| `0.31.3` | bugfix | `dev` | `pending` | 收口 Earth 图层注册表与启动任务框架,修复旋转/巡航切换、卫星地形遮挡与日夜关闭照明回归 |
|
||||
| `0.31.2` | bugfix | `dev` | `pending` | 将 Earth 巡航模式拆成通用 sequencer、通用连线和 BGP 巡航适配层,并修复空白点击推进与连线动画回归 |
|
||||
| `0.31.1` | bugfix | `dev` | `pending` | Earth 图层开关统一 loading 状态机,卫星首次加载可见化,并将文档按 technical / plans / deprecated 重构归档 |
|
||||
| `0.31.0` | feature | `dev` | `pending` | Earth 巡航展示模式:自动轮播 BGP 事件,连线逐帧追踪,卫星/海缆联动高亮,视觉状态全面统一 |
|
||||
| `0.30.0` | feature | `dev` | `pending` | Earth 新增真实地形图层(Terrarium DEM 代理 + 前端瓦片解码着色),设置弹窗支持地形透明度滑块 |
|
||||
| `0.29.2` | bugfix | `dev` | `pending` | 修正 Earth 设置弹窗展开表现与系统入口,继续统一液态玻璃 HUD,并校正太阳受光方向 |
|
||||
| `0.29.1` | bugfix | `dev` | `pending` | Earth 加载通知条改为队列式单面板显示,brand panel 去框并收敛昼夜与选中态可读性 |
|
||||
| `0.29.0` | feature | `dev` | `pending` | Earth 新增天球背景与太阳/月亮位置层,强化昼夜分隔并收口卫星图例与图层面板交互 |
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "planet-frontend",
|
||||
"version": "0.29.2",
|
||||
"version": "0.31.3",
|
||||
"private": true,
|
||||
"packageManager": "bun@1",
|
||||
"dependencies": {
|
||||
|
||||
@@ -279,18 +279,8 @@
|
||||
font-weight: 600;
|
||||
}
|
||||
|
||||
.hud-error-message {
|
||||
color: #ff4444;
|
||||
margin-top: 10px;
|
||||
font-size: 0.9rem;
|
||||
display: none;
|
||||
padding: 10px;
|
||||
background-color: rgba(255, 68, 68, 0.1);
|
||||
border-radius: 5px;
|
||||
border-left: 3px solid #ff4444;
|
||||
}
|
||||
|
||||
.earth-status-message {
|
||||
.earth-status-message,
|
||||
.earth-error-message {
|
||||
position: absolute;
|
||||
top: calc(20px * var(--hud-scale));
|
||||
left: 50%;
|
||||
@@ -311,6 +301,7 @@
|
||||
0 0 18px rgba(145, 186, 255, 0.06);
|
||||
font-size: calc(0.84rem * var(--hud-scale));
|
||||
font-weight: 500;
|
||||
line-height: 1.2;
|
||||
letter-spacing: 0.01em;
|
||||
backdrop-filter: blur(12px);
|
||||
-webkit-backdrop-filter: blur(12px);
|
||||
@@ -324,18 +315,27 @@
|
||||
opacity 0.28s ease;
|
||||
}
|
||||
|
||||
.earth-status-message.visible {
|
||||
.earth-status-message.visible,
|
||||
.earth-error-message.visible {
|
||||
transform: translate(-50%, 0);
|
||||
opacity: 1;
|
||||
}
|
||||
|
||||
.earth-error-message {
|
||||
top: calc(62px * var(--hud-scale));
|
||||
z-index: 211;
|
||||
min-width: min(calc(220px * var(--hud-scale)), 58vw);
|
||||
}
|
||||
|
||||
/* ── Indicator: single dot (transient) or three dots (loading) ── */
|
||||
|
||||
.earth-status-indicator {
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
gap: calc(5px * var(--hud-scale));
|
||||
flex: 0 0 auto;
|
||||
align-self: center;
|
||||
}
|
||||
|
||||
.earth-status-dot {
|
||||
@@ -350,6 +350,8 @@
|
||||
}
|
||||
|
||||
.earth-status-text {
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
flex: 1 1 auto;
|
||||
min-width: 0;
|
||||
}
|
||||
@@ -536,7 +538,7 @@
|
||||
|
||||
.earth-settings-kicker {
|
||||
color: var(--hud-text-soft);
|
||||
font-size: var(--hud-kicker-size);
|
||||
font-size: calc(0.72rem * var(--hud-scale));
|
||||
letter-spacing: 0.16em;
|
||||
text-transform: uppercase;
|
||||
}
|
||||
@@ -546,6 +548,22 @@
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.earth-settings-reset {
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
gap: 6px;
|
||||
margin-left: auto;
|
||||
padding-inline: calc(10px * var(--hud-scale));
|
||||
color: var(--hud-text-soft);
|
||||
font-size: calc(0.68rem * var(--hud-scale));
|
||||
letter-spacing: 0.06em;
|
||||
text-transform: uppercase;
|
||||
}
|
||||
|
||||
.earth-settings-reset .material-symbols-rounded {
|
||||
font-size: calc(0.86rem * var(--hud-scale));
|
||||
}
|
||||
|
||||
.earth-settings-content {
|
||||
overflow-y: auto;
|
||||
padding-right: 4px;
|
||||
@@ -573,7 +591,7 @@
|
||||
.earth-settings-section-title {
|
||||
margin-bottom: 12px;
|
||||
color: var(--hud-text-soft);
|
||||
font-size: var(--hud-kicker-size);
|
||||
font-size: calc(0.62rem * var(--hud-scale));
|
||||
letter-spacing: 0.16em;
|
||||
text-transform: uppercase;
|
||||
}
|
||||
@@ -588,9 +606,9 @@
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
gap: 16px;
|
||||
padding: 15px 16px;
|
||||
border-radius: 16px;
|
||||
gap: 12px;
|
||||
padding: 11px 14px;
|
||||
border-radius: 14px;
|
||||
background:
|
||||
linear-gradient(180deg, rgba(255, 255, 255, 0.04), transparent),
|
||||
rgba(255, 255, 255, 0.025);
|
||||
@@ -608,10 +626,160 @@
|
||||
transform: translateY(-1px);
|
||||
}
|
||||
|
||||
.earth-settings-item--stacked {
|
||||
align-items: stretch;
|
||||
flex-direction: column;
|
||||
gap: 14px;
|
||||
cursor: default;
|
||||
}
|
||||
|
||||
.earth-settings-item--stacked:hover {
|
||||
transform: none;
|
||||
}
|
||||
|
||||
.earth-settings-link {
|
||||
text-decoration: none;
|
||||
}
|
||||
|
||||
.earth-settings-slider-row {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 14px;
|
||||
}
|
||||
|
||||
.earth-settings-segmented {
|
||||
display: inline-flex;
|
||||
align-self: flex-start;
|
||||
padding: 4px;
|
||||
border-radius: 999px;
|
||||
background:
|
||||
linear-gradient(180deg, rgba(255, 255, 255, 0.06), transparent),
|
||||
rgba(255, 255, 255, 0.03);
|
||||
border: 1px solid rgba(212, 227, 244, 0.08);
|
||||
box-shadow: inset 0 1px 0 rgba(255, 255, 255, 0.04);
|
||||
gap: 4px;
|
||||
}
|
||||
|
||||
.earth-settings-segmented-btn {
|
||||
border: 0;
|
||||
background: transparent;
|
||||
color: var(--hud-text-soft);
|
||||
padding: calc(5px * var(--hud-scale)) calc(10px * var(--hud-scale));
|
||||
border-radius: 999px;
|
||||
font: inherit;
|
||||
font-size: calc(0.7rem * var(--hud-scale));
|
||||
font-weight: 600;
|
||||
letter-spacing: 0.02em;
|
||||
cursor: pointer;
|
||||
transition:
|
||||
background 0.18s ease,
|
||||
color 0.18s ease,
|
||||
box-shadow 0.18s ease,
|
||||
transform 0.18s ease;
|
||||
}
|
||||
|
||||
.earth-settings-segmented-btn:hover {
|
||||
color: var(--hud-text);
|
||||
transform: translateY(-1px);
|
||||
}
|
||||
|
||||
.earth-settings-segmented-btn.is-active {
|
||||
color: var(--hud-title);
|
||||
background:
|
||||
radial-gradient(circle at 35% 22%, rgba(255, 255, 255, 0.22), transparent 58%),
|
||||
linear-gradient(180deg, rgba(121, 159, 207, 0.2), rgba(72, 101, 139, 0.26));
|
||||
box-shadow:
|
||||
inset 0 1px 0 rgba(255, 255, 255, 0.08),
|
||||
0 8px 18px rgba(0, 0, 0, 0.2);
|
||||
}
|
||||
|
||||
.earth-settings-slider {
|
||||
flex: 1 1 auto;
|
||||
width: 100%;
|
||||
height: calc(4px * var(--hud-scale));
|
||||
appearance: none;
|
||||
background: linear-gradient(90deg, rgba(132, 164, 204, 0.32), rgba(94, 130, 172, 0.5));
|
||||
border-radius: 999px;
|
||||
outline: none;
|
||||
cursor: pointer;
|
||||
transition: background 0.18s ease;
|
||||
}
|
||||
|
||||
.earth-settings-slider:hover {
|
||||
background: linear-gradient(90deg, rgba(152, 184, 224, 0.44), rgba(114, 155, 202, 0.64));
|
||||
}
|
||||
|
||||
.earth-settings-slider::-webkit-slider-thumb {
|
||||
appearance: none;
|
||||
width: calc(14px * var(--hud-scale));
|
||||
height: calc(14px * var(--hud-scale));
|
||||
border-radius: 50%;
|
||||
background:
|
||||
radial-gradient(circle at 35% 30%, rgba(255, 255, 255, 0.95), rgba(255, 255, 255, 0.22) 55%, transparent 70%),
|
||||
linear-gradient(180deg, rgba(164, 196, 236, 0.95), rgba(85, 127, 181, 0.92));
|
||||
border: 1px solid rgba(222, 236, 252, 0.4);
|
||||
box-shadow:
|
||||
0 0 0 1px rgba(255, 255, 255, 0.06),
|
||||
0 4px 10px rgba(0, 0, 0, 0.24);
|
||||
transition: transform 0.18s ease, box-shadow 0.18s ease, background 0.18s ease;
|
||||
}
|
||||
|
||||
.earth-settings-slider:hover::-webkit-slider-thumb {
|
||||
transform: scale(1.22);
|
||||
background:
|
||||
radial-gradient(circle at 35% 30%, rgba(255, 255, 255, 1), rgba(255, 255, 255, 0.32) 55%, transparent 70%),
|
||||
linear-gradient(180deg, rgba(188, 216, 252, 1), rgba(108, 155, 210, 0.98));
|
||||
border-color: rgba(232, 244, 255, 0.72);
|
||||
box-shadow:
|
||||
0 0 0 3px rgba(145, 186, 255, 0.22),
|
||||
0 6px 14px rgba(0, 0, 0, 0.3);
|
||||
}
|
||||
|
||||
.earth-settings-slider:active::-webkit-slider-thumb {
|
||||
transform: scale(1.08);
|
||||
box-shadow:
|
||||
0 0 0 4px rgba(145, 186, 255, 0.32),
|
||||
0 4px 10px rgba(0, 0, 0, 0.28);
|
||||
}
|
||||
|
||||
.earth-settings-slider::-moz-range-thumb {
|
||||
width: calc(14px * var(--hud-scale));
|
||||
height: calc(14px * var(--hud-scale));
|
||||
border-radius: 50%;
|
||||
background: linear-gradient(180deg, rgba(164, 196, 236, 0.95), rgba(85, 127, 181, 0.92));
|
||||
border: 1px solid rgba(222, 236, 252, 0.4);
|
||||
box-shadow:
|
||||
0 0 0 1px rgba(255, 255, 255, 0.06),
|
||||
0 4px 10px rgba(0, 0, 0, 0.24);
|
||||
transition: transform 0.18s ease, box-shadow 0.18s ease;
|
||||
}
|
||||
|
||||
.earth-settings-slider:hover::-moz-range-thumb {
|
||||
transform: scale(1.22);
|
||||
background: linear-gradient(180deg, rgba(188, 216, 252, 1), rgba(108, 155, 210, 0.98));
|
||||
border-color: rgba(232, 244, 255, 0.72);
|
||||
box-shadow:
|
||||
0 0 0 3px rgba(145, 186, 255, 0.22),
|
||||
0 6px 14px rgba(0, 0, 0, 0.3);
|
||||
}
|
||||
|
||||
.earth-settings-slider:active::-moz-range-thumb {
|
||||
transform: scale(1.08);
|
||||
box-shadow:
|
||||
0 0 0 4px rgba(145, 186, 255, 0.32),
|
||||
0 4px 10px rgba(0, 0, 0, 0.28);
|
||||
}
|
||||
|
||||
.earth-settings-slider-value {
|
||||
flex: 0 0 auto;
|
||||
min-width: calc(34px * var(--hud-scale));
|
||||
text-align: right;
|
||||
color: var(--hud-text-soft);
|
||||
font-size: calc(0.66rem * var(--hud-scale));
|
||||
letter-spacing: 0.04em;
|
||||
font-variant-numeric: tabular-nums;
|
||||
}
|
||||
|
||||
.earth-settings-copy {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
@@ -620,13 +788,13 @@
|
||||
|
||||
.earth-settings-item-title {
|
||||
color: var(--hud-text);
|
||||
font-size: calc(0.98rem * var(--hud-scale));
|
||||
font-size: calc(0.76rem * var(--hud-scale));
|
||||
font-weight: 600;
|
||||
}
|
||||
|
||||
.earth-settings-item-subtitle {
|
||||
color: var(--hud-text-muted);
|
||||
font-size: 0.82rem;
|
||||
font-size: calc(0.67rem * var(--hud-scale));
|
||||
line-height: 1.4;
|
||||
}
|
||||
|
||||
@@ -639,11 +807,11 @@
|
||||
}
|
||||
|
||||
.earth-settings-link-meta .material-symbols-rounded:first-child {
|
||||
font-size: 1.1rem;
|
||||
font-size: calc(0.9rem * var(--hud-scale));
|
||||
}
|
||||
|
||||
.earth-settings-link-meta .material-symbols-rounded:last-child {
|
||||
font-size: 1rem;
|
||||
font-size: calc(0.82rem * var(--hud-scale));
|
||||
}
|
||||
|
||||
.earth-settings-switch {
|
||||
@@ -659,8 +827,8 @@
|
||||
}
|
||||
|
||||
.earth-settings-switch-track {
|
||||
width: 48px;
|
||||
height: 30px;
|
||||
width: calc(38px * var(--hud-scale));
|
||||
height: calc(22px * var(--hud-scale));
|
||||
border-radius: 999px;
|
||||
background: rgba(255, 255, 255, 0.08);
|
||||
border: 1px solid rgba(215, 229, 242, 0.12);
|
||||
@@ -671,10 +839,10 @@
|
||||
.earth-settings-switch-track::after {
|
||||
content: "";
|
||||
position: absolute;
|
||||
top: 3px;
|
||||
left: 3px;
|
||||
width: 22px;
|
||||
height: 22px;
|
||||
top: calc(3px * var(--hud-scale));
|
||||
left: calc(3px * var(--hud-scale));
|
||||
width: calc(16px * var(--hud-scale));
|
||||
height: calc(16px * var(--hud-scale));
|
||||
border-radius: 50%;
|
||||
background: #edf4fc;
|
||||
box-shadow: 0 6px 14px rgba(1, 8, 18, 0.26);
|
||||
@@ -687,7 +855,7 @@
|
||||
}
|
||||
|
||||
.earth-settings-switch input:checked + .earth-settings-switch-track::after {
|
||||
transform: translateX(18px);
|
||||
transform: translateX(calc(16px * var(--hud-scale)));
|
||||
}
|
||||
|
||||
@media (max-width: 960px) {
|
||||
|
||||
@@ -161,6 +161,84 @@
|
||||
pointer-events: auto;
|
||||
}
|
||||
|
||||
.info-card-cruise-link {
|
||||
position: absolute;
|
||||
inset: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
overflow: visible;
|
||||
opacity: 0;
|
||||
pointer-events: none;
|
||||
transition: opacity 0.22s ease;
|
||||
z-index: 49;
|
||||
}
|
||||
|
||||
.info-card-cruise-link polyline {
|
||||
fill: none;
|
||||
stroke: rgba(255, 255, 255, 0.98);
|
||||
stroke-width: 2.15;
|
||||
stroke-linecap: round;
|
||||
stroke-linejoin: round;
|
||||
filter:
|
||||
drop-shadow(0 0 1px rgba(6, 14, 28, 0.72))
|
||||
drop-shadow(0 0 2px rgba(6, 14, 28, 0.56))
|
||||
drop-shadow(0 0 6px rgba(8, 20, 36, 0.1));
|
||||
}
|
||||
|
||||
.info-card-cruise-link circle {
|
||||
fill: rgba(255, 255, 255, 0.98);
|
||||
stroke: rgba(7, 16, 32, 0.72);
|
||||
stroke-width: 1.0;
|
||||
filter:
|
||||
drop-shadow(0 0 1px rgba(6, 14, 28, 0.72))
|
||||
drop-shadow(0 0 2px rgba(6, 14, 28, 0.54))
|
||||
drop-shadow(0 0 6px rgba(8, 20, 36, 0.1));
|
||||
transform-box: fill-box;
|
||||
transform-origin: center;
|
||||
}
|
||||
|
||||
.info-card-cruise-link.is-visible {
|
||||
opacity: 1;
|
||||
}
|
||||
|
||||
.info-card-cruise-link.is-animating polyline {
|
||||
animation: cruiseConnectorDraw 0.42s cubic-bezier(0.22, 1, 0.36, 1) forwards;
|
||||
}
|
||||
|
||||
.info-card-cruise-link.is-animating circle {
|
||||
opacity: 0;
|
||||
}
|
||||
|
||||
.info-card-cruise-link.is-animating circle:first-of-type {
|
||||
animation: cruiseConnectorNodeIn 0.14s ease forwards;
|
||||
animation-delay: 0.02s;
|
||||
}
|
||||
|
||||
.info-card-cruise-link.is-animating circle:last-of-type {
|
||||
animation: cruiseConnectorNodeIn 0.16s ease forwards;
|
||||
animation-delay: 0.34s;
|
||||
}
|
||||
|
||||
@keyframes cruiseConnectorDraw {
|
||||
from {
|
||||
stroke-dashoffset: var(--connector-length, 0px);
|
||||
}
|
||||
to {
|
||||
stroke-dashoffset: 0px;
|
||||
}
|
||||
}
|
||||
|
||||
@keyframes cruiseConnectorNodeIn {
|
||||
from {
|
||||
opacity: 0;
|
||||
transform: scale(0.72);
|
||||
}
|
||||
to {
|
||||
opacity: 1;
|
||||
transform: scale(1);
|
||||
}
|
||||
}
|
||||
|
||||
/* ── Info Card ────────────────────────────────────────────────── */
|
||||
|
||||
.info-card {
|
||||
|
||||
@@ -235,6 +235,7 @@
|
||||
border: none;
|
||||
background: transparent;
|
||||
cursor: pointer;
|
||||
transition: opacity 0.18s ease;
|
||||
}
|
||||
|
||||
.layer-row-toggle-track {
|
||||
@@ -247,6 +248,11 @@
|
||||
transition: background 0.18s ease, border-color 0.18s ease;
|
||||
}
|
||||
|
||||
.layer-row-toggle:disabled {
|
||||
cursor: progress;
|
||||
opacity: 1;
|
||||
}
|
||||
|
||||
/* Thumb */
|
||||
.layer-row-toggle-track::after {
|
||||
content: "";
|
||||
@@ -261,6 +267,24 @@
|
||||
transition: transform 0.18s ease, background 0.18s ease;
|
||||
}
|
||||
|
||||
.layer-row-toggle.is-loading .layer-row-toggle-track {
|
||||
background: linear-gradient(
|
||||
90deg,
|
||||
rgba(104, 147, 221, 0.38),
|
||||
rgba(143, 185, 255, 0.72),
|
||||
rgba(104, 147, 221, 0.38)
|
||||
);
|
||||
background-size: 180% 100%;
|
||||
border-color: rgba(223, 236, 252, 0.28);
|
||||
animation: layer-toggle-loading-track 1.2s linear infinite;
|
||||
}
|
||||
|
||||
.layer-row-toggle.is-loading .layer-row-toggle-track::after {
|
||||
background: #f0f6ff;
|
||||
transform: translateX(calc(7px * var(--hud-scale)));
|
||||
animation: layer-toggle-loading-thumb 1s ease-in-out infinite;
|
||||
}
|
||||
|
||||
/* Active (ON) state */
|
||||
.layer-row-toggle.active .layer-row-toggle-track {
|
||||
background: linear-gradient(180deg, rgba(143, 185, 255, 0.72), rgba(104, 147, 221, 0.78));
|
||||
@@ -272,5 +296,24 @@
|
||||
transform: translateX(calc(14px * var(--hud-scale)));
|
||||
}
|
||||
|
||||
@keyframes layer-toggle-loading-track {
|
||||
0% {
|
||||
background-position: 0% 50%;
|
||||
}
|
||||
100% {
|
||||
background-position: 180% 50%;
|
||||
}
|
||||
}
|
||||
|
||||
@keyframes layer-toggle-loading-thumb {
|
||||
0%,
|
||||
100% {
|
||||
box-shadow: 0 2px 6px rgba(1, 8, 18, 0.3), 0 0 0 rgba(174, 205, 255, 0.18);
|
||||
}
|
||||
50% {
|
||||
box-shadow: 0 2px 6px rgba(1, 8, 18, 0.3), 0 0 calc(10px * var(--hud-scale)) rgba(174, 205, 255, 0.42);
|
||||
}
|
||||
}
|
||||
|
||||
/* Layout-expanded: layer panel slides off with .earth-left-column — no
|
||||
individual rule needed since the whole column translates together. */
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
z-index: 200;
|
||||
pointer-events: none;
|
||||
}
|
||||
|
||||
.earth-toolbar-group,
|
||||
@@ -40,6 +41,7 @@
|
||||
border: none;
|
||||
box-shadow: none;
|
||||
padding: 0;
|
||||
pointer-events: none;
|
||||
}
|
||||
|
||||
.earth-toolbar-cluster {
|
||||
@@ -103,6 +105,14 @@
|
||||
pointer-events: auto;
|
||||
}
|
||||
|
||||
.earth-toolbar-cluster.is-collapsed .earth-toolbar-orb > * {
|
||||
pointer-events: none;
|
||||
}
|
||||
|
||||
.earth-toolbar-hub > * {
|
||||
pointer-events: auto;
|
||||
}
|
||||
|
||||
.earth-toolbar-orb > .liquid-glass-surface {
|
||||
animation: floatDock 4.6s ease-in-out infinite;
|
||||
animation-delay: var(--orb-delay, 0s);
|
||||
@@ -120,7 +130,7 @@
|
||||
border: none;
|
||||
background: transparent;
|
||||
color: var(--hud-text-soft);
|
||||
font-size: 14px;
|
||||
font-size: calc(14px * var(--toolbar-scale));
|
||||
cursor: pointer;
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
@@ -361,7 +371,7 @@
|
||||
opacity: 0;
|
||||
visibility: hidden;
|
||||
pointer-events: none;
|
||||
transform: translate(-50%, 8px);
|
||||
transform: translate(-50%, calc(8px * var(--toolbar-scale)));
|
||||
}
|
||||
|
||||
.earth-toolbar-popover::before {
|
||||
@@ -381,7 +391,7 @@
|
||||
top: auto;
|
||||
right: auto;
|
||||
bottom: calc(100% + (12px * var(--toolbar-scale)));
|
||||
transform: translate(-50%, 10px);
|
||||
transform: translate(-50%, calc(10px * var(--toolbar-scale)));
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
@@ -398,16 +408,16 @@
|
||||
|
||||
.earth-zoom-toolbar .earth-zoom-btn,
|
||||
.earth-zoom-toolbar .earth-zoom-value {
|
||||
width: 42px;
|
||||
min-width: 42px;
|
||||
width: calc(42px * var(--toolbar-scale));
|
||||
min-width: calc(42px * var(--toolbar-scale));
|
||||
border-radius: 50%;
|
||||
color: var(--hud-text-soft);
|
||||
animation: none;
|
||||
}
|
||||
|
||||
.earth-zoom-toolbar .earth-zoom-btn {
|
||||
height: 42px;
|
||||
font-size: 20px;
|
||||
height: calc(42px * var(--toolbar-scale));
|
||||
font-size: calc(20px * var(--toolbar-scale));
|
||||
font-weight: 500;
|
||||
line-height: 1;
|
||||
}
|
||||
@@ -416,9 +426,9 @@
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
height: 42px;
|
||||
height: calc(42px * var(--toolbar-scale));
|
||||
padding: 0;
|
||||
font-size: 0.68rem;
|
||||
font-size: calc(11px * var(--toolbar-scale));
|
||||
letter-spacing: normal;
|
||||
}
|
||||
|
||||
@@ -429,15 +439,15 @@
|
||||
|
||||
.earth-toolbar-btn .earth-toolbar-tooltip {
|
||||
position: absolute;
|
||||
bottom: 56px;
|
||||
bottom: calc(56px * var(--toolbar-scale));
|
||||
left: 50%;
|
||||
transform: translateX(-50%);
|
||||
background:
|
||||
linear-gradient(180deg, rgba(18, 31, 52, 0.96), rgba(8, 18, 32, 0.95));
|
||||
color: var(--hud-text);
|
||||
padding: 6px 12px;
|
||||
border-radius: 6px;
|
||||
font-size: 12px;
|
||||
padding: calc(6px * var(--toolbar-scale)) calc(12px * var(--toolbar-scale));
|
||||
border-radius: calc(6px * var(--toolbar-scale));
|
||||
font-size: calc(12px * var(--toolbar-scale));
|
||||
white-space: nowrap;
|
||||
opacity: 0;
|
||||
visibility: hidden;
|
||||
@@ -453,7 +463,7 @@
|
||||
.earth-toolbar-popover:focus-within > .earth-toolbar-btn .earth-toolbar-tooltip {
|
||||
opacity: 1;
|
||||
visibility: visible;
|
||||
bottom: 58px;
|
||||
bottom: calc(58px * var(--toolbar-scale));
|
||||
}
|
||||
|
||||
.earth-toolbar-btn .earth-toolbar-tooltip::after {
|
||||
@@ -462,6 +472,6 @@
|
||||
top: 100%;
|
||||
left: 50%;
|
||||
transform: translateX(-50%);
|
||||
border: 6px solid transparent;
|
||||
border: calc(6px * var(--toolbar-scale)) solid transparent;
|
||||
border-top-color: rgba(18, 31, 52, 0.96);
|
||||
}
|
||||
|
||||
@@ -133,8 +133,8 @@
|
||||
max-height: 0;
|
||||
opacity: 0;
|
||||
pointer-events: none;
|
||||
margin-top: calc(-1 * var(--hud-gap-sm));
|
||||
margin-bottom: calc(-1 * var(--hud-gap-sm));
|
||||
margin-top: 0;
|
||||
margin-bottom: 0;
|
||||
}
|
||||
|
||||
.tv-panel-meta {
|
||||
@@ -169,7 +169,7 @@
|
||||
|
||||
.tv-panel-player {
|
||||
position: relative;
|
||||
flex: 1 0 auto;
|
||||
flex: 1 1 auto;
|
||||
min-height: calc(220px * var(--hud-scale));
|
||||
border-radius: calc(16px * var(--hud-scale));
|
||||
overflow: hidden;
|
||||
|
||||
@@ -98,7 +98,7 @@
|
||||
<span class="layer-row-label">地形</span>
|
||||
<span class="layer-row-meta">Terrain</span>
|
||||
</div>
|
||||
<button id="toggle-terrain" class="layer-row-toggle" type="button" role="switch" aria-checked="false" title="切换地形显示">
|
||||
<button id="toggle-terrain" class="layer-row-toggle" type="button" role="switch" aria-checked="false" title="切换地形显示" data-status-target="terrain-status">
|
||||
<span class="layer-row-toggle-track"></span>
|
||||
</button>
|
||||
</div>
|
||||
@@ -150,11 +150,11 @@
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div id="error-message" class="hud-error-message"></div>
|
||||
<div id="error-message" class="earth-error-message" aria-live="assertive" aria-atomic="true"></div>
|
||||
|
||||
<div id="right-toolbar-group" class="earth-toolbar-group">
|
||||
<div id="control-toolbar" class="earth-toolbar">
|
||||
<div id="toolbar-cluster" class="earth-toolbar-cluster is-expanded">
|
||||
<div id="toolbar-cluster" class="earth-toolbar-cluster is-collapsed">
|
||||
<div class="earth-toolbar-orb" data-orb-index="0" style="--orb-delay: 0s;">
|
||||
<button id="search-action" class="floating-btn liquid-glass-surface earth-toolbar-btn" title="搜索功能(待开发)">
|
||||
<span class="icon" aria-hidden="true">
|
||||
@@ -419,14 +419,57 @@
|
||||
<div class="hud-panel__title-group">
|
||||
<div class="earth-settings-kicker">设置</div>
|
||||
</div>
|
||||
<button id="settings-reset" class="earth-settings-reset hud-panel__action" type="button" aria-label="重置设置">
|
||||
<span class="material-symbols-rounded">restart_alt</span>
|
||||
<span>重置</span>
|
||||
</button>
|
||||
<button id="settings-close" class="earth-settings-close hud-panel__action hud-panel__action--close" type="button" aria-label="关闭设置">
|
||||
<span class="material-symbols-rounded">close</span>
|
||||
</button>
|
||||
</div>
|
||||
<div class="earth-settings-content hud-panel__body">
|
||||
<section class="earth-settings-section">
|
||||
<div class="earth-settings-section-title">旋转</div>
|
||||
<div class="earth-settings-list">
|
||||
<div class="earth-settings-item earth-settings-item--stacked">
|
||||
<div class="earth-settings-copy">
|
||||
<span class="earth-settings-item-title">旋转模式</span>
|
||||
<span class="earth-settings-item-subtitle">旋转模式保持普通自转,巡航模式会按 BGP 事件轮播聚焦</span>
|
||||
</div>
|
||||
<div class="earth-settings-segmented" role="group" aria-label="选择旋转模式">
|
||||
<button
|
||||
type="button"
|
||||
class="earth-settings-segmented-btn is-active"
|
||||
data-rotation-mode="rotate"
|
||||
aria-pressed="true"
|
||||
>
|
||||
旋转模式
|
||||
</button>
|
||||
<button
|
||||
type="button"
|
||||
class="earth-settings-segmented-btn"
|
||||
data-rotation-mode="cruise"
|
||||
aria-pressed="false"
|
||||
>
|
||||
巡航模式
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
<section class="earth-settings-section">
|
||||
<div class="earth-settings-section-title">视图</div>
|
||||
<div class="earth-settings-list">
|
||||
<label class="earth-settings-item" for="toggle-daynight">
|
||||
<div class="earth-settings-copy">
|
||||
<span class="earth-settings-item-title">日夜模式</span>
|
||||
<span class="earth-settings-item-subtitle">按真实太阳位置区分地球昼夜明暗,关闭后全球均匀照亮</span>
|
||||
</div>
|
||||
<span class="earth-settings-switch">
|
||||
<input id="toggle-daynight" type="checkbox" checked>
|
||||
<span class="earth-settings-switch-track"></span>
|
||||
</span>
|
||||
</label>
|
||||
<label class="earth-settings-item" for="toggle-view-layers">
|
||||
<div class="earth-settings-copy">
|
||||
<span class="earth-settings-item-title">图层控制</span>
|
||||
@@ -469,6 +512,30 @@
|
||||
</label>
|
||||
</div>
|
||||
</section>
|
||||
<section class="earth-settings-section">
|
||||
<div class="earth-settings-section-title">地形</div>
|
||||
<div class="earth-settings-list">
|
||||
<div class="earth-settings-item earth-settings-item--stacked">
|
||||
<div class="earth-settings-copy">
|
||||
<span class="earth-settings-item-title">地形透明度</span>
|
||||
<span class="earth-settings-item-subtitle">调高后会呈现更明显的绿色地形覆盖效果</span>
|
||||
</div>
|
||||
<div class="earth-settings-slider-row">
|
||||
<input
|
||||
id="terrain-opacity-slider"
|
||||
class="earth-settings-slider"
|
||||
type="range"
|
||||
min="0.05"
|
||||
max="1"
|
||||
step="0.01"
|
||||
value="0.62"
|
||||
aria-label="调整地形透明度"
|
||||
>
|
||||
<span id="terrain-opacity-value" class="earth-settings-slider-value">62%</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
<section class="earth-settings-section">
|
||||
<div class="earth-settings-section-title">系统</div>
|
||||
<div class="earth-settings-list">
|
||||
|
||||
300
frontend/public/earth/js/bgp-cruise-adapter.js
Normal file
300
frontend/public/earth/js/bgp-cruise-adapter.js
Normal file
@@ -0,0 +1,300 @@
|
||||
import * as THREE from "three";
|
||||
|
||||
import { CRUISE_CONFIG, PATHS } from "./constants.js";
|
||||
import { createElbowConnectorPoints } from "./callout-connector.js";
|
||||
|
||||
const scratchBGPWorldPosition = new THREE.Vector3();
|
||||
const CRUISE_CARD_ESTIMATED_HEIGHT_PX = 420;
|
||||
const CRUISE_CARD_ESTIMATED_WIDTH_PX = 300;
|
||||
const CRUISE_CARD_VIEWPORT_PADDING_PX = 32;
|
||||
const CRUISE_CARD_SCREEN_MARGIN_PX = 12;
|
||||
const CRUISE_CARD_ANCHOR_OFFSET_PX = 18;
|
||||
const CRUISE_CONNECTOR_READY_TIMEOUT_MS = 1200;
|
||||
const CRUISE_CONNECTOR_DRAW_MS = 420;
|
||||
const CRUISE_PRESENTATION_HIDE_MS = 220;
|
||||
|
||||
function getMarkerTimestamp(marker) {
|
||||
const rawValue = marker?.userData?.created_at_raw;
|
||||
const parsedValue = rawValue ? new Date(rawValue).getTime() : 0;
|
||||
return Number.isFinite(parsedValue) ? parsedValue : 0;
|
||||
}
|
||||
|
||||
export function createBGPCruiseAdapter({
|
||||
camera,
|
||||
getMarkers,
|
||||
connector,
|
||||
focusView,
|
||||
setMarkerLocked,
|
||||
clearMarkerState,
|
||||
showMarkerOverlay,
|
||||
applySatelliteHighlights,
|
||||
showMarkerInfo,
|
||||
hideInfo,
|
||||
isInfoVisible,
|
||||
getLockedObject,
|
||||
refreshMarkers,
|
||||
}) {
|
||||
let currentMarkerId = null;
|
||||
let cardPlacement = null;
|
||||
let knownEventIds = new Set();
|
||||
|
||||
function getCurrentMarker() {
|
||||
if (!currentMarkerId) return null;
|
||||
return getMarkers().find((marker) => marker?.userData?.id === currentMarkerId) || null;
|
||||
}
|
||||
|
||||
function getSortedMarkers() {
|
||||
return getMarkers()
|
||||
.slice()
|
||||
.sort((a, b) => getMarkerTimestamp(b) - getMarkerTimestamp(a));
|
||||
}
|
||||
|
||||
function getMarkerScreenCoords(marker) {
|
||||
if (!marker || !camera) return null;
|
||||
scratchBGPWorldPosition.copy(marker.position);
|
||||
marker.parent?.localToWorld(scratchBGPWorldPosition);
|
||||
const projected = scratchBGPWorldPosition.clone().project(camera);
|
||||
if (!Number.isFinite(projected.x) || !Number.isFinite(projected.y)) {
|
||||
return null;
|
||||
}
|
||||
|
||||
return {
|
||||
x: ((projected.x + 1) * 0.5) * window.innerWidth,
|
||||
y: ((1 - projected.y) * 0.5) * window.innerHeight,
|
||||
};
|
||||
}
|
||||
|
||||
function getCardScreenCoords(marker) {
|
||||
const markerCoords = getMarkerScreenCoords(marker);
|
||||
if (!markerCoords) return null;
|
||||
|
||||
const hudScale =
|
||||
Number.parseFloat(
|
||||
getComputedStyle(document.documentElement).getPropertyValue("--hud-scale"),
|
||||
) || 1;
|
||||
const estimatedCardHeight = Math.min(
|
||||
CRUISE_CARD_ESTIMATED_HEIGHT_PX * hudScale,
|
||||
window.innerHeight * 0.7,
|
||||
);
|
||||
const estimatedCardWidth = Math.min(
|
||||
CRUISE_CARD_ESTIMATED_WIDTH_PX * hudScale,
|
||||
window.innerWidth - CRUISE_CARD_VIEWPORT_PADDING_PX,
|
||||
);
|
||||
|
||||
const x =
|
||||
window.innerWidth * CRUISE_CONFIG.cardAnchorXRatio - estimatedCardWidth * 0.5;
|
||||
const y =
|
||||
window.innerHeight * CRUISE_CONFIG.cardAnchorYRatio - estimatedCardHeight * 0.5;
|
||||
const margin = CRUISE_CARD_SCREEN_MARGIN_PX;
|
||||
const clampedX = Math.min(
|
||||
Math.max(margin, x),
|
||||
Math.max(margin, window.innerWidth - estimatedCardWidth - margin),
|
||||
);
|
||||
const clampedY = Math.min(
|
||||
Math.max(margin, y),
|
||||
Math.max(margin, window.innerHeight - estimatedCardHeight - margin),
|
||||
);
|
||||
const anchorY = clampedY + Math.max(
|
||||
CRUISE_CARD_ANCHOR_OFFSET_PX * hudScale,
|
||||
estimatedCardHeight * 0.18,
|
||||
);
|
||||
|
||||
return {
|
||||
x: clampedX,
|
||||
y: clampedY,
|
||||
width: estimatedCardWidth,
|
||||
height: estimatedCardHeight,
|
||||
anchorX: clampedX - CRUISE_CONFIG.linkPanelGapPx,
|
||||
anchorY,
|
||||
};
|
||||
}
|
||||
|
||||
function getConnectorPath(marker) {
|
||||
const markerCoords = getMarkerScreenCoords(marker);
|
||||
const targetCardCoords = cardPlacement || getCardScreenCoords(marker);
|
||||
if (!markerCoords || !targetCardCoords) return null;
|
||||
|
||||
return createElbowConnectorPoints(
|
||||
markerCoords,
|
||||
{
|
||||
x: targetCardCoords.anchorX,
|
||||
y: targetCardCoords.anchorY,
|
||||
},
|
||||
{
|
||||
startFrom: "source",
|
||||
sourceGapPx: CRUISE_CONFIG.linkMarkerGapPx,
|
||||
targetGapPx: CRUISE_CONFIG.linkPanelGapPx,
|
||||
elbowOffsetPx: CRUISE_CONFIG.linkElbowOffsetPx,
|
||||
elbowDropPx: CRUISE_CONFIG.linkElbowDropPx,
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
function renderConnector(marker, { animate = false } = {}) {
|
||||
const path = getConnectorPath(marker);
|
||||
if (!path) return false;
|
||||
return connector.render(path, { animate });
|
||||
}
|
||||
|
||||
function extractFeatureIds(features = []) {
|
||||
return features
|
||||
.map((feature) => {
|
||||
const properties = feature?.properties || {};
|
||||
const coords = feature?.geometry?.coordinates || [];
|
||||
return (
|
||||
properties.id ||
|
||||
properties.incident_key ||
|
||||
`${properties.collector || properties.incident_type || properties.anomaly_type || "event"}-${coords[1]}-${coords[0]}`
|
||||
);
|
||||
})
|
||||
.filter(Boolean);
|
||||
}
|
||||
|
||||
return {
|
||||
getSortedMarkers,
|
||||
getCurrentMarker,
|
||||
isPresentationVisible() {
|
||||
return cardPlacement != null;
|
||||
},
|
||||
clearCurrentHighlight() {
|
||||
const marker = getCurrentMarker();
|
||||
if (marker && getLockedObject() !== marker) {
|
||||
clearMarkerState(marker);
|
||||
}
|
||||
currentMarkerId = null;
|
||||
},
|
||||
async focusMarker(marker, { interrupt = false } = {}) {
|
||||
if (!marker) return;
|
||||
currentMarkerId = marker.userData?.id || null;
|
||||
cardPlacement = getCardScreenCoords(marker);
|
||||
setMarkerLocked(marker);
|
||||
showMarkerOverlay(marker);
|
||||
applySatelliteHighlights(marker);
|
||||
|
||||
await focusView({
|
||||
lat: marker.userData?.latitude ?? 0,
|
||||
lon: marker.userData?.longitude ?? 0,
|
||||
rotLon: (marker.userData?.longitude ?? 0) - 270,
|
||||
zoom: 1.0,
|
||||
duration: interrupt
|
||||
? Math.round(CRUISE_CONFIG.focusDurationMs * 0.78)
|
||||
: CRUISE_CONFIG.focusDurationMs,
|
||||
suppressStatus: true,
|
||||
});
|
||||
},
|
||||
async presentMarker(marker, { context }) {
|
||||
if (!marker) return false;
|
||||
|
||||
const startedAt = performance.now();
|
||||
let connectorReady = false;
|
||||
while (context.isCurrent()) {
|
||||
connectorReady = renderConnector(marker, { animate: !connectorReady });
|
||||
if (connectorReady) break;
|
||||
if (performance.now() - startedAt >= CRUISE_CONNECTOR_READY_TIMEOUT_MS) {
|
||||
break;
|
||||
}
|
||||
await context.nextFrame();
|
||||
}
|
||||
|
||||
if (!connectorReady || !context.isCurrent()) {
|
||||
cardPlacement = null;
|
||||
connector.hide();
|
||||
hideInfo();
|
||||
return false;
|
||||
}
|
||||
|
||||
const connectorDelayCompleted = await context.wait(CRUISE_CONNECTOR_DRAW_MS);
|
||||
if (!connectorDelayCompleted || !context.isCurrent()) {
|
||||
cardPlacement = null;
|
||||
connector.hide();
|
||||
hideInfo();
|
||||
return false;
|
||||
}
|
||||
|
||||
showMarkerInfo(marker, {
|
||||
x: cardPlacement?.x,
|
||||
y: cardPlacement?.y,
|
||||
absolute: true,
|
||||
});
|
||||
await context.nextFrame();
|
||||
if (!isInfoVisible()) {
|
||||
showMarkerInfo(marker, {
|
||||
x: cardPlacement?.x,
|
||||
y: cardPlacement?.y,
|
||||
absolute: true,
|
||||
});
|
||||
await context.nextFrame();
|
||||
}
|
||||
|
||||
if (!isInfoVisible() || !context.isCurrent()) {
|
||||
cardPlacement = null;
|
||||
connector.hide();
|
||||
hideInfo();
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
},
|
||||
async hidePresentation({ context }) {
|
||||
if (!getLockedObject()) {
|
||||
hideInfo();
|
||||
}
|
||||
connector.hide();
|
||||
const hideDelayCompleted = await context.wait(CRUISE_PRESENTATION_HIDE_MS, {
|
||||
secondary: true,
|
||||
});
|
||||
if (!hideDelayCompleted) return;
|
||||
cardPlacement = null;
|
||||
},
|
||||
repositionConnector(marker) {
|
||||
if (!cardPlacement || !marker || !connector.isVisible() || connector.isAnimating()) {
|
||||
return;
|
||||
}
|
||||
renderConnector(marker, { animate: false });
|
||||
},
|
||||
resetPresentation() {
|
||||
cardPlacement = null;
|
||||
connector.hide();
|
||||
},
|
||||
syncKnownEventIds() {
|
||||
knownEventIds = new Set(
|
||||
getMarkers()
|
||||
.map((marker) => marker?.userData?.id)
|
||||
.filter(Boolean),
|
||||
);
|
||||
return knownEventIds;
|
||||
},
|
||||
async pollForNewMarkerIds() {
|
||||
const [incidentResponse, anomalyResponse] = await Promise.all([
|
||||
fetch(`${PATHS.bgpIncidentsApi}?limit=${CRUISE_CONFIG.maxPolledEvents}`),
|
||||
fetch(`${PATHS.bgpApi}?limit=${CRUISE_CONFIG.maxPolledEvents}`),
|
||||
]);
|
||||
|
||||
if (!incidentResponse.ok || !anomalyResponse.ok) {
|
||||
return [];
|
||||
}
|
||||
|
||||
const [incidentPayload, anomalyPayload] = await Promise.all([
|
||||
incidentResponse.json(),
|
||||
anomalyResponse.json(),
|
||||
]);
|
||||
|
||||
const incidentFeatures = Array.isArray(incidentPayload?.features)
|
||||
? incidentPayload.features
|
||||
: [];
|
||||
const anomalyFeatures = Array.isArray(anomalyPayload?.features)
|
||||
? anomalyPayload.features
|
||||
: [];
|
||||
const selectedFeatures =
|
||||
incidentFeatures.length > 0 ? incidentFeatures : anomalyFeatures;
|
||||
|
||||
const nextIds = extractFeatureIds(selectedFeatures);
|
||||
const newIds = nextIds.filter((id) => !knownEventIds.has(id));
|
||||
if (newIds.length === 0) return [];
|
||||
|
||||
await refreshMarkers();
|
||||
this.syncKnownEventIds();
|
||||
return newIds;
|
||||
},
|
||||
};
|
||||
}
|
||||
@@ -156,13 +156,14 @@ function drawExclamationSymbol(context) {
|
||||
}
|
||||
|
||||
function drawWaveSymbol(context) {
|
||||
context.lineWidth = 12;
|
||||
context.lineCap = "round";
|
||||
context.beginPath();
|
||||
context.moveTo(18, 76);
|
||||
context.bezierCurveTo(34, 46, 46, 46, 64, 76);
|
||||
context.bezierCurveTo(80, 106, 94, 106, 110, 76);
|
||||
context.stroke();
|
||||
context.moveTo(14, 100);
|
||||
context.lineTo(38, 26);
|
||||
context.lineTo(64, 100);
|
||||
context.lineTo(90, 26);
|
||||
context.lineTo(114, 100);
|
||||
context.closePath();
|
||||
context.fill();
|
||||
}
|
||||
|
||||
function drawBurstSymbol(context) {
|
||||
@@ -1286,8 +1287,6 @@ function selectBGPEventFeatures(incidentPayload, anomalyPayload) {
|
||||
}
|
||||
|
||||
export async function loadBGPAnomalies(scene, earth) {
|
||||
clearBGPData(earth);
|
||||
|
||||
const collectorsResponse = await fetch(PATHS.bgpCollectorsApi);
|
||||
if (!collectorsResponse.ok) {
|
||||
throw new Error(`BGP collectors HTTP ${collectorsResponse.status}`);
|
||||
@@ -1312,6 +1311,9 @@ export async function loadBGPAnomalies(scene, earth) {
|
||||
? collectorsPayload.features
|
||||
: [];
|
||||
const selectedEventData = selectBGPEventFeatures(incidentsPayload, anomaliesPayload);
|
||||
|
||||
clearBGPData(earth);
|
||||
|
||||
totalAnomalyCount = selectedEventData.totalAnomalyCount;
|
||||
totalIncidentCount = selectedEventData.totalIncidentCount;
|
||||
activeEventCountByCollector.clear();
|
||||
@@ -1351,7 +1353,7 @@ export async function loadBGPAnomalies(scene, earth) {
|
||||
};
|
||||
}
|
||||
|
||||
export function updateBGPVisualState(lockedObjectType, lockedObject, camera) {
|
||||
export function updateBGPVisualState(lockedObjectType, lockedObject, camera, cruiseMarker = null) {
|
||||
const now = performance.now();
|
||||
updateCollectorOverlayScan(lockedObjectType, lockedObject);
|
||||
const hasLockedLayer = Boolean(
|
||||
@@ -1459,7 +1461,10 @@ export function updateBGPVisualState(lockedObjectType, lockedObject, camera) {
|
||||
const isLinkedCollectorLocked =
|
||||
lockedObjectType === "bgp_collector" &&
|
||||
lockedObject?.userData?.collector === marker.userData.collector;
|
||||
const isOtherLocked = hasLockedLayer && !isLocked && !isLinkedCollectorLocked;
|
||||
const isCruise = !isLocked && !isLinkedCollectorLocked && cruiseMarker != null && marker === cruiseMarker;
|
||||
const hasFocusedMarker = hasLockedLayer || cruiseMarker != null;
|
||||
const isOtherLocked = hasFocusedMarker && !isLocked && !isLinkedCollectorLocked && !isCruise;
|
||||
const isActive = isLocked || isLinkedCollectorLocked || isCruise;
|
||||
const isHovered = marker.userData.state === "hover";
|
||||
const pulse =
|
||||
0.5 +
|
||||
@@ -1477,18 +1482,20 @@ export function updateBGPVisualState(lockedObjectType, lockedObject, camera) {
|
||||
|
||||
if (isLocked || isLinkedCollectorLocked) {
|
||||
scale *= 1 + BGP_CONFIG.pulse.lockedAmplitude * pulse;
|
||||
opacity =
|
||||
0.9 +
|
||||
0.1 * pulse;
|
||||
opacity = 0.9 + 0.1 * pulse;
|
||||
markerColor = 0xfff1a8;
|
||||
ringBaseOpacity *= 1.2;
|
||||
} else if (isCruise) {
|
||||
scale *= 1 + BGP_CONFIG.pulse.lockedAmplitude * pulse;
|
||||
opacity = 0.9 + 0.1 * pulse;
|
||||
ringBaseOpacity *= 1.2;
|
||||
} else if (isHovered) {
|
||||
scale *= BGP_CONFIG.marker.hoverScale;
|
||||
opacity = 0.9;
|
||||
ringBaseOpacity *= 1.05;
|
||||
} else if (isOtherLocked) {
|
||||
scale *= BGP_CONFIG.marker.dimmedScale;
|
||||
opacity = 0.1;
|
||||
opacity = 0.22;
|
||||
markerColor = 0x7d8ca3;
|
||||
ringBaseOpacity = 0.02;
|
||||
} else {
|
||||
@@ -1500,6 +1507,7 @@ export function updateBGPVisualState(lockedObjectType, lockedObject, camera) {
|
||||
marker.material.color.setHex(markerColor);
|
||||
marker.material.opacity = opacity;
|
||||
marker.visible = showBGP;
|
||||
marker.renderOrder = isActive ? 7 : 3;
|
||||
|
||||
const ringPhaseA = (now * BGP_CONFIG.ring.speed + marker.userData.pulseOffset) % 1;
|
||||
const applyRingState = (ring, phase, maxScale) => {
|
||||
|
||||
@@ -20,6 +20,7 @@ export let lockedCable = null;
|
||||
let cableIdMap = new Map();
|
||||
let cableStates = new Map();
|
||||
let cablesVisible = true;
|
||||
let landingPointGeometry = null;
|
||||
const landingPointWorldPosition = new THREE.Vector3();
|
||||
|
||||
function clamp(value, min, max) {
|
||||
@@ -72,7 +73,7 @@ function disposeObject(object, parent) {
|
||||
if (owner) {
|
||||
owner.remove(object);
|
||||
}
|
||||
if (object.geometry) {
|
||||
if (object.geometry && !object.userData?.sharedGeometry) {
|
||||
object.geometry.dispose();
|
||||
}
|
||||
if (object.material) {
|
||||
@@ -245,9 +246,12 @@ export function clearCableData(earthObj = null) {
|
||||
clearLandingPoints(earthObj);
|
||||
}
|
||||
|
||||
export async function loadGeoJSONFromPath(scene, earthObj) {
|
||||
export async function loadGeoJSONFromPath(scene, earthObj, options = {}) {
|
||||
const { silent = false } = options;
|
||||
console.log("正在加载电缆数据...");
|
||||
showStatusMessage("正在加载电缆数据...", "warning");
|
||||
if (!silent) {
|
||||
showStatusMessage("正在加载电缆数据...", "warning");
|
||||
}
|
||||
|
||||
const response = await fetch(PATHS.cablesApi);
|
||||
if (!response.ok) {
|
||||
@@ -344,11 +348,14 @@ export async function loadGeoJSONFromPath(scene, earthObj) {
|
||||
textureQuality: "8K 卫星图",
|
||||
});
|
||||
|
||||
showStatusMessage(`成功加载 ${cableLines.length} 条电缆`, "success");
|
||||
if (!silent) {
|
||||
showStatusMessage(`成功加载 ${cableLines.length} 条电缆`, "success");
|
||||
}
|
||||
return cableLines.length;
|
||||
}
|
||||
|
||||
export async function loadLandingPoints(scene, earthObj) {
|
||||
export async function loadLandingPoints(scene, earthObj, options = {}) {
|
||||
const { silent = false } = options;
|
||||
console.log("正在加载登陆点数据...");
|
||||
|
||||
const response = await fetch(PATHS.landingPointsApi);
|
||||
@@ -363,70 +370,69 @@ export async function loadLandingPoints(scene, earthObj) {
|
||||
|
||||
clearLandingPoints(earthObj);
|
||||
|
||||
const sphereGeometry = new THREE.SphereGeometry(
|
||||
CABLE_CONFIG.landingPoint.radius,
|
||||
CABLE_CONFIG.landingPoint.widthSegments,
|
||||
CABLE_CONFIG.landingPoint.heightSegments,
|
||||
);
|
||||
if (!landingPointGeometry) {
|
||||
landingPointGeometry = new THREE.SphereGeometry(
|
||||
CABLE_CONFIG.landingPoint.radius,
|
||||
CABLE_CONFIG.landingPoint.widthSegments,
|
||||
CABLE_CONFIG.landingPoint.heightSegments,
|
||||
);
|
||||
}
|
||||
let validCount = 0;
|
||||
|
||||
try {
|
||||
for (const feature of data.features) {
|
||||
if (!feature.geometry || !feature.geometry.coordinates) continue;
|
||||
for (const feature of data.features) {
|
||||
if (!feature.geometry || !feature.geometry.coordinates) continue;
|
||||
|
||||
const [lon, lat] = feature.geometry.coordinates;
|
||||
const properties = feature.properties || {};
|
||||
const [lon, lat] = feature.geometry.coordinates;
|
||||
const properties = feature.properties || {};
|
||||
|
||||
if (
|
||||
typeof lon !== "number" ||
|
||||
typeof lat !== "number" ||
|
||||
Number.isNaN(lon) ||
|
||||
Number.isNaN(lat) ||
|
||||
Math.abs(lat) > 90 ||
|
||||
Math.abs(lon) > 180
|
||||
) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const position = latLonToVector3(
|
||||
lat,
|
||||
lon,
|
||||
CONFIG.earthRadius + CABLE_CONFIG.landingPoint.altitudeOffset,
|
||||
);
|
||||
if (
|
||||
Number.isNaN(position.x) ||
|
||||
Number.isNaN(position.y) ||
|
||||
Number.isNaN(position.z)
|
||||
) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const sphere = new THREE.Mesh(
|
||||
sphereGeometry.clone(),
|
||||
new THREE.MeshStandardMaterial({
|
||||
color: CABLE_CONFIG.landingPoint.color,
|
||||
emissive: CABLE_CONFIG.landingPoint.emissive,
|
||||
emissiveIntensity: CABLE_CONFIG.landingPoint.emissiveIntensity,
|
||||
transparent: true,
|
||||
opacity: CABLE_CONFIG.landingPoint.opacity,
|
||||
}),
|
||||
);
|
||||
sphere.position.copy(position);
|
||||
sphere.userData = {
|
||||
type: "landingPoint",
|
||||
name: properties.name || "未知登陆站",
|
||||
cableNames: properties.cable_names || [],
|
||||
country: properties.country || "未知国家",
|
||||
status: properties.status || "Unknown",
|
||||
baseScale: CABLE_CONFIG.landingPoint.baseScale,
|
||||
};
|
||||
|
||||
earthObj.add(sphere);
|
||||
landingPoints.push(sphere);
|
||||
validCount++;
|
||||
if (
|
||||
typeof lon !== "number" ||
|
||||
typeof lat !== "number" ||
|
||||
Number.isNaN(lon) ||
|
||||
Number.isNaN(lat) ||
|
||||
Math.abs(lat) > 90 ||
|
||||
Math.abs(lon) > 180
|
||||
) {
|
||||
continue;
|
||||
}
|
||||
} finally {
|
||||
sphereGeometry.dispose();
|
||||
|
||||
const position = latLonToVector3(
|
||||
lat,
|
||||
lon,
|
||||
CONFIG.earthRadius + CABLE_CONFIG.landingPoint.altitudeOffset,
|
||||
);
|
||||
if (
|
||||
Number.isNaN(position.x) ||
|
||||
Number.isNaN(position.y) ||
|
||||
Number.isNaN(position.z)
|
||||
) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const sphere = new THREE.Mesh(
|
||||
landingPointGeometry,
|
||||
new THREE.MeshStandardMaterial({
|
||||
color: CABLE_CONFIG.landingPoint.color,
|
||||
emissive: CABLE_CONFIG.landingPoint.emissive,
|
||||
emissiveIntensity: CABLE_CONFIG.landingPoint.emissiveIntensity,
|
||||
transparent: true,
|
||||
opacity: CABLE_CONFIG.landingPoint.opacity,
|
||||
}),
|
||||
);
|
||||
sphere.position.copy(position);
|
||||
sphere.userData = {
|
||||
type: "landingPoint",
|
||||
name: properties.name || "未知登陆站",
|
||||
cableNames: properties.cable_names || [],
|
||||
country: properties.country || "未知国家",
|
||||
status: properties.status || "Unknown",
|
||||
baseScale: CABLE_CONFIG.landingPoint.baseScale,
|
||||
sharedGeometry: true,
|
||||
};
|
||||
|
||||
earthObj.add(sphere);
|
||||
landingPoints.push(sphere);
|
||||
validCount++;
|
||||
}
|
||||
|
||||
const landingPointCountEl = document.getElementById("landing-point-count");
|
||||
@@ -434,7 +440,9 @@ export async function loadLandingPoints(scene, earthObj) {
|
||||
landingPointCountEl.textContent = validCount + "个";
|
||||
}
|
||||
|
||||
showStatusMessage(`成功加载 ${validCount} 个登陆点`, "success");
|
||||
if (!silent) {
|
||||
showStatusMessage(`成功加载 ${validCount} 个登陆点`, "success");
|
||||
}
|
||||
return validCount;
|
||||
}
|
||||
|
||||
|
||||
185
frontend/public/earth/js/callout-connector.js
Normal file
185
frontend/public/earth/js/callout-connector.js
Normal file
@@ -0,0 +1,185 @@
|
||||
const SVG_NS = "http://www.w3.org/2000/svg";
|
||||
const DEFAULT_CLASS_NAME = "info-card-cruise-link";
|
||||
const DEFAULT_DRAW_ANIMATION_NAME = "cruiseConnectorDraw";
|
||||
|
||||
function createSvgElement(tagName) {
|
||||
return document.createElementNS(SVG_NS, tagName);
|
||||
}
|
||||
|
||||
export function createElbowConnectorPoints(source, target, options = {}) {
|
||||
if (!source || !target) return null;
|
||||
|
||||
const {
|
||||
startFrom = "source",
|
||||
sourceGapPx = 12,
|
||||
targetGapPx = 8,
|
||||
elbowOffsetPx = 18,
|
||||
elbowDropPx = 14,
|
||||
} = options;
|
||||
|
||||
const sourcePoint = { x: Number(source.x), y: Number(source.y) };
|
||||
const targetPoint = { x: Number(target.x), y: Number(target.y) };
|
||||
if (
|
||||
!Number.isFinite(sourcePoint.x) ||
|
||||
!Number.isFinite(sourcePoint.y) ||
|
||||
!Number.isFinite(targetPoint.x) ||
|
||||
!Number.isFinite(targetPoint.y)
|
||||
) {
|
||||
return null;
|
||||
}
|
||||
|
||||
const horizontalDirection = sourcePoint.x <= targetPoint.x ? 1 : -1;
|
||||
const startX = sourcePoint.x + horizontalDirection * sourceGapPx;
|
||||
const startY = sourcePoint.y;
|
||||
const endX = targetPoint.x - horizontalDirection * targetGapPx;
|
||||
const endY = targetPoint.y;
|
||||
const elbowX = endX - horizontalDirection * elbowOffsetPx;
|
||||
const elbowY = Math.min(startY, endY) + elbowDropPx;
|
||||
|
||||
if (Math.abs(endX - startX) < 8 && Math.abs(endY - startY) < 8) {
|
||||
return null;
|
||||
}
|
||||
|
||||
const orderedPoints = [
|
||||
{ x: startX, y: startY },
|
||||
{ x: elbowX, y: elbowY },
|
||||
{ x: endX, y: endY },
|
||||
];
|
||||
|
||||
return {
|
||||
points: startFrom === "target" ? orderedPoints.slice().reverse() : orderedPoints,
|
||||
start: startFrom === "target" ? orderedPoints[2] : orderedPoints[0],
|
||||
end: startFrom === "target" ? orderedPoints[0] : orderedPoints[2],
|
||||
};
|
||||
}
|
||||
|
||||
export class CalloutConnector {
|
||||
constructor({
|
||||
container = null,
|
||||
containerId = "container",
|
||||
className = DEFAULT_CLASS_NAME,
|
||||
drawAnimationName = DEFAULT_DRAW_ANIMATION_NAME,
|
||||
} = {}) {
|
||||
this.container = container;
|
||||
this.containerId = containerId;
|
||||
this.className = className;
|
||||
this.drawAnimationName = drawAnimationName;
|
||||
this.connectorEl = null;
|
||||
this.polylineEl = null;
|
||||
this.startpointEl = null;
|
||||
this.endpointEl = null;
|
||||
}
|
||||
|
||||
resolveContainer() {
|
||||
if (this.container instanceof HTMLElement) return this.container;
|
||||
this.container = document.getElementById(this.containerId);
|
||||
return this.container instanceof HTMLElement ? this.container : null;
|
||||
}
|
||||
|
||||
ensure() {
|
||||
if (this.connectorEl instanceof SVGSVGElement) {
|
||||
return this.connectorEl;
|
||||
}
|
||||
|
||||
const container = this.resolveContainer();
|
||||
if (!container) return null;
|
||||
|
||||
const connector = createSvgElement("svg");
|
||||
connector.setAttribute("class", this.className);
|
||||
connector.setAttribute("viewBox", `0 0 ${window.innerWidth} ${window.innerHeight}`);
|
||||
connector.setAttribute("preserveAspectRatio", "none");
|
||||
|
||||
const polyline = createSvgElement("polyline");
|
||||
const startpoint = createSvgElement("circle");
|
||||
const endpoint = createSvgElement("circle");
|
||||
startpoint.setAttribute("r", "4");
|
||||
endpoint.setAttribute("r", "4");
|
||||
|
||||
connector.append(startpoint, polyline, endpoint);
|
||||
container.appendChild(connector);
|
||||
|
||||
connector.addEventListener("animationend", (event) => {
|
||||
if (
|
||||
event.animationName === this.drawAnimationName &&
|
||||
this.connectorEl?.classList.contains("is-visible")
|
||||
) {
|
||||
if (this.polylineEl) {
|
||||
this.polylineEl.style.strokeDashoffset = "0";
|
||||
}
|
||||
this.connectorEl?.classList.remove("is-animating");
|
||||
}
|
||||
});
|
||||
|
||||
this.connectorEl = connector;
|
||||
this.polylineEl = polyline;
|
||||
this.startpointEl = startpoint;
|
||||
this.endpointEl = endpoint;
|
||||
return connector;
|
||||
}
|
||||
|
||||
isVisible() {
|
||||
return this.connectorEl?.classList.contains("is-visible") === true;
|
||||
}
|
||||
|
||||
isAnimating() {
|
||||
return this.connectorEl?.classList.contains("is-animating") === true;
|
||||
}
|
||||
|
||||
hide() {
|
||||
const connector = this.ensure();
|
||||
if (!connector) return;
|
||||
connector.classList.remove("is-visible", "is-animating");
|
||||
}
|
||||
|
||||
render(path, { animate = false } = {}) {
|
||||
const connector = this.ensure();
|
||||
if (
|
||||
!connector ||
|
||||
!this.polylineEl ||
|
||||
!this.startpointEl ||
|
||||
!this.endpointEl ||
|
||||
!Array.isArray(path?.points) ||
|
||||
path.points.length < 2
|
||||
) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const viewWidth = window.innerWidth;
|
||||
const viewHeight = window.innerHeight;
|
||||
connector.setAttribute("viewBox", `0 0 ${viewWidth} ${viewHeight}`);
|
||||
|
||||
const pointsText = path.points
|
||||
.map((point) => `${point.x.toFixed(2)},${point.y.toFixed(2)}`)
|
||||
.join(" ");
|
||||
this.polylineEl.setAttribute("points", pointsText);
|
||||
this.startpointEl.setAttribute("cx", path.start.x.toFixed(2));
|
||||
this.startpointEl.setAttribute("cy", path.start.y.toFixed(2));
|
||||
this.endpointEl.setAttribute("cx", path.end.x.toFixed(2));
|
||||
this.endpointEl.setAttribute("cy", path.end.y.toFixed(2));
|
||||
|
||||
const totalLength =
|
||||
typeof this.polylineEl.getTotalLength === "function"
|
||||
? this.polylineEl.getTotalLength()
|
||||
: 0;
|
||||
|
||||
this.polylineEl.style.strokeDasharray = totalLength > 0 ? `${totalLength}` : "";
|
||||
this.polylineEl.style.strokeDashoffset =
|
||||
totalLength > 0 ? `${animate ? totalLength : 0}` : "";
|
||||
connector.style.setProperty(
|
||||
"--connector-length",
|
||||
totalLength > 0 ? `${totalLength}` : "0px",
|
||||
);
|
||||
connector.classList.add("is-visible");
|
||||
|
||||
if (animate && totalLength > 0) {
|
||||
connector.classList.remove("is-animating");
|
||||
void connector.getBoundingClientRect();
|
||||
this.polylineEl.style.strokeDashoffset = `${totalLength}`;
|
||||
connector.classList.add("is-animating");
|
||||
} else {
|
||||
connector.classList.remove("is-animating");
|
||||
}
|
||||
|
||||
return totalLength > 0;
|
||||
}
|
||||
}
|
||||
@@ -1,7 +1,11 @@
|
||||
import * as THREE from "three";
|
||||
import * as Astronomy from "astronomy-engine";
|
||||
|
||||
import { CELESTIAL_CONFIG, EARTH_CONFIG } from "./constants.js";
|
||||
import {
|
||||
CELESTIAL_CONFIG,
|
||||
EARTH_CONFIG,
|
||||
SCENE_LIGHT_CONFIG,
|
||||
} from "./constants.js";
|
||||
import { latLonToVector3 } from "./utils.js";
|
||||
|
||||
const textureLoader = new THREE.TextureLoader();
|
||||
@@ -21,7 +25,11 @@ let moonDirection = defaultMoonDirection.clone();
|
||||
let lastUpdatedAt = 0;
|
||||
let linkedSunLight = null;
|
||||
let linkedBackLight = null;
|
||||
let linkedAmbientLight = null;
|
||||
let linkedPointLight = null;
|
||||
let linkedCamera = null;
|
||||
let linkedEarth = null;
|
||||
let dayNightLightingEnabled = true;
|
||||
let brightStarSprites = [];
|
||||
let celestialRotationQuaternion = new THREE.Quaternion();
|
||||
let celestialViewQuaternion = new THREE.Quaternion();
|
||||
@@ -333,10 +341,71 @@ function updateSpritePositions() {
|
||||
}
|
||||
|
||||
function updateLighting() {
|
||||
if (!dayNightLightingEnabled && CELESTIAL_CONFIG.inspectionLighting?.enabled) {
|
||||
const inspection = CELESTIAL_CONFIG.inspectionLighting;
|
||||
const cameraDirection = linkedCamera
|
||||
? linkedCamera.position.clone().normalize()
|
||||
: defaultSunDirection.clone();
|
||||
const worldUp = new THREE.Vector3(0, 1, 0);
|
||||
const right = new THREE.Vector3().crossVectors(worldUp, cameraDirection);
|
||||
if (right.lengthSq() < 1e-6) {
|
||||
right.set(1, 0, 0);
|
||||
} else {
|
||||
right.normalize();
|
||||
}
|
||||
const adjustedUp = new THREE.Vector3()
|
||||
.crossVectors(cameraDirection, right)
|
||||
.normalize();
|
||||
|
||||
const resolveInspectionDirection = (offset) =>
|
||||
cameraDirection
|
||||
.clone()
|
||||
.multiplyScalar(offset.z)
|
||||
.add(right.clone().multiplyScalar(offset.x))
|
||||
.add(adjustedUp.clone().multiplyScalar(offset.y))
|
||||
.normalize();
|
||||
|
||||
if (linkedAmbientLight) {
|
||||
linkedAmbientLight.color.setHex(inspection.ambientColor);
|
||||
linkedAmbientLight.intensity = inspection.ambientIntensity;
|
||||
}
|
||||
|
||||
if (linkedSunLight) {
|
||||
linkedSunLight.color.setHex(inspection.keyLightColor);
|
||||
linkedSunLight.intensity = inspection.keyLightIntensity;
|
||||
linkedSunLight.position
|
||||
.copy(resolveInspectionDirection(inspection.keyLightOffset))
|
||||
.multiplyScalar(inspection.keyLightDistance);
|
||||
}
|
||||
|
||||
if (linkedBackLight) {
|
||||
linkedBackLight.color.setHex(inspection.backLightColor);
|
||||
linkedBackLight.intensity = inspection.backLightIntensity;
|
||||
linkedBackLight.position
|
||||
.copy(resolveInspectionDirection(inspection.backLightOffset))
|
||||
.multiplyScalar(inspection.backLightDistance);
|
||||
}
|
||||
|
||||
if (linkedPointLight) {
|
||||
linkedPointLight.color.setHex(inspection.pointLightColor);
|
||||
linkedPointLight.intensity = inspection.pointLightIntensity;
|
||||
linkedPointLight.position
|
||||
.copy(resolveInspectionDirection(inspection.pointLightOffset))
|
||||
.multiplyScalar(inspection.pointLightDistance);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
const physicalSunDirection = getPhysicalSunDirection(
|
||||
new Date(lastUpdatedAt || Date.now()),
|
||||
);
|
||||
|
||||
if (linkedAmbientLight) {
|
||||
linkedAmbientLight.color.setHex(SCENE_LIGHT_CONFIG.ambient.color);
|
||||
linkedAmbientLight.intensity = SCENE_LIGHT_CONFIG.ambient.intensity;
|
||||
}
|
||||
|
||||
if (linkedSunLight) {
|
||||
linkedSunLight.color.setHex(CELESTIAL_CONFIG.sunLightColor);
|
||||
linkedSunLight.intensity = CELESTIAL_CONFIG.sunLightIntensity;
|
||||
@@ -352,6 +421,16 @@ function updateLighting() {
|
||||
.copy(physicalSunDirection)
|
||||
.multiplyScalar(-CELESTIAL_CONFIG.sunLightDistance * 0.7);
|
||||
}
|
||||
|
||||
if (linkedPointLight) {
|
||||
linkedPointLight.color.setHex(SCENE_LIGHT_CONFIG.point.color);
|
||||
linkedPointLight.intensity = SCENE_LIGHT_CONFIG.point.intensity;
|
||||
linkedPointLight.position.set(
|
||||
SCENE_LIGHT_CONFIG.point.position.x,
|
||||
SCENE_LIGHT_CONFIG.point.position.y,
|
||||
SCENE_LIGHT_CONFIG.point.position.z,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
function computeCelestialState(date = new Date()) {
|
||||
@@ -364,14 +443,24 @@ function computeCelestialState(date = new Date()) {
|
||||
|
||||
export function initCelestialLayer(
|
||||
scene,
|
||||
{ camera = null, sunLight = null, backLight = null, earth = null } = {},
|
||||
{
|
||||
camera = null,
|
||||
sunLight = null,
|
||||
backLight = null,
|
||||
ambientLight = null,
|
||||
pointLight = null,
|
||||
earth = null,
|
||||
} = {},
|
||||
) {
|
||||
if (!scene || !CELESTIAL_CONFIG.enabled) return null;
|
||||
|
||||
disposeCelestialLayer();
|
||||
|
||||
linkedCamera = camera;
|
||||
linkedSunLight = sunLight;
|
||||
linkedBackLight = backLight;
|
||||
linkedAmbientLight = ambientLight;
|
||||
linkedPointLight = pointLight;
|
||||
linkedEarth = earth;
|
||||
|
||||
celestialRoot = new THREE.Group();
|
||||
@@ -457,6 +546,10 @@ export function initCelestialLayer(
|
||||
export function updateCelestialLayer(date = new Date(), camera = null) {
|
||||
if (!celestialRoot) return;
|
||||
|
||||
if (camera) {
|
||||
linkedCamera = camera;
|
||||
}
|
||||
|
||||
refreshCelestialView();
|
||||
|
||||
const now = date.getTime();
|
||||
@@ -503,6 +596,11 @@ export function setCelestialFollow(nextFollow = {}) {
|
||||
return getCelestialDebugState();
|
||||
}
|
||||
|
||||
export function setCelestialDayNightEnabled(enabled) {
|
||||
dayNightLightingEnabled = enabled;
|
||||
updateLighting();
|
||||
}
|
||||
|
||||
export function disposeCelestialLayer() {
|
||||
if (celestialRoot?.parent) {
|
||||
celestialRoot.parent.remove(celestialRoot);
|
||||
@@ -531,7 +629,11 @@ export function disposeCelestialLayer() {
|
||||
lastUpdatedAt = 0;
|
||||
linkedSunLight = null;
|
||||
linkedBackLight = null;
|
||||
linkedAmbientLight = null;
|
||||
linkedPointLight = null;
|
||||
linkedCamera = null;
|
||||
linkedEarth = null;
|
||||
dayNightLightingEnabled = true;
|
||||
sunDirection.copy(defaultSunDirection);
|
||||
moonDirection.copy(defaultMoonDirection);
|
||||
runtimeOrientationEuler = {
|
||||
|
||||
@@ -12,6 +12,26 @@ export const CONFIG = {
|
||||
dragRotationScaleMax: 2.0,
|
||||
};
|
||||
|
||||
export const ROTATION_MODE = {
|
||||
ROTATE: "rotate",
|
||||
CRUISE: "cruise",
|
||||
};
|
||||
|
||||
export const CRUISE_CONFIG = {
|
||||
dwellMs: 7_000,
|
||||
focusDurationMs: 1_400,
|
||||
pollIntervalMs: 15_000,
|
||||
maxPolledEvents: 200,
|
||||
cardAnchorXRatio: 0.68,
|
||||
cardAnchorYRatio: 0.24,
|
||||
linkMarkerGapPx: 18,
|
||||
linkPanelGapPx: 12,
|
||||
linkElbowOffsetPx: 72,
|
||||
linkAnchorHeightRatio: 0.26,
|
||||
linkForcedBendPx: 34,
|
||||
linkElbowDropPx: 24,
|
||||
};
|
||||
|
||||
export const HUD_CONFIG = {
|
||||
scaleReferenceWidth: 1920,
|
||||
scaleReferenceHeight: 1080,
|
||||
@@ -72,6 +92,64 @@ export const CELESTIAL_CONFIG = {
|
||||
sunLightColor: 0xfff4df,
|
||||
backLightIntensity: 0.3,
|
||||
backLightColor: 0x2b4c78,
|
||||
inspectionLighting: {
|
||||
enabled: true,
|
||||
ambientIntensity: 0.64,
|
||||
ambientColor: 0x707070,
|
||||
keyLightIntensity: 0.92,
|
||||
keyLightColor: 0xfcfcfb,
|
||||
keyLightDistance: 380,
|
||||
keyLightOffset: { x: 0.42, y: 0.34, z: 0.84 },
|
||||
backLightIntensity: 0.26,
|
||||
backLightColor: 0x8f96a0,
|
||||
backLightDistance: 260,
|
||||
backLightOffset: { x: -0.52, y: -0.1, z: -0.62 },
|
||||
pointLightIntensity: 0.36,
|
||||
pointLightColor: 0xfafcff,
|
||||
pointLightDistance: 320,
|
||||
pointLightOffset: { x: 0.18, y: 0.52, z: 0.62 },
|
||||
},
|
||||
};
|
||||
|
||||
export const SCENE_LIGHT_CONFIG = {
|
||||
ambient: {
|
||||
color: 0x404060,
|
||||
intensity: 1,
|
||||
},
|
||||
sun: {
|
||||
color: 0xffffff,
|
||||
intensity: 1.2,
|
||||
position: { x: 5, y: 3, z: 5 },
|
||||
},
|
||||
back: {
|
||||
color: 0x446688,
|
||||
intensity: 0.3,
|
||||
position: { x: -5, y: 0, z: -5 },
|
||||
},
|
||||
point: {
|
||||
color: 0xffffff,
|
||||
intensity: 0.4,
|
||||
position: { x: 10, y: 10, z: 10 },
|
||||
},
|
||||
};
|
||||
|
||||
export const TERRAIN_CONFIG = {
|
||||
enabled: true,
|
||||
tileSize: 256,
|
||||
baseZoom: 4,
|
||||
geometryWidthSegments: 320,
|
||||
geometryHeightSegments: 320,
|
||||
baseRadiusOffset: 0.04,
|
||||
exaggeration: 34,
|
||||
landRevealFadeMeters: 220,
|
||||
maxConcurrentRequests: 10,
|
||||
opacity: 0.62,
|
||||
color: 0x7f9d7f,
|
||||
emissive: 0x061008,
|
||||
specular: 0x233126,
|
||||
shininess: 10,
|
||||
urlTemplate:
|
||||
"/api/v1/visualization/terrain/terrarium/{z}/{x}/{y}.png",
|
||||
};
|
||||
|
||||
export const PATHS = {
|
||||
@@ -150,7 +228,12 @@ export const CABLE_STATE = {
|
||||
|
||||
export const SATELLITE_CONFIG = {
|
||||
maxCount: -1,
|
||||
initialLoadCount: 2400,
|
||||
hydrateFullAfterInitialLoad: true,
|
||||
trailLength: 10,
|
||||
displayAltitudeOffset: 8,
|
||||
frontFacingDotThreshold: 0.015,
|
||||
overlayRenderOrder: 12,
|
||||
dotSize: 4,
|
||||
ringSize: 0.07,
|
||||
apiPath: '/api/v1/visualization/geo/satellites',
|
||||
|
||||
1328
frontend/public/earth/js/controls.js
vendored
1328
frontend/public/earth/js/controls.js
vendored
File diff suppressed because it is too large
Load Diff
229
frontend/public/earth/js/cruise-sequencer.js
Normal file
229
frontend/public/earth/js/cruise-sequencer.js
Normal file
@@ -0,0 +1,229 @@
|
||||
function nextAnimationFrame() {
|
||||
return new Promise((resolve) => {
|
||||
window.requestAnimationFrame(() => resolve());
|
||||
});
|
||||
}
|
||||
|
||||
export class CruiseSequencer {
|
||||
constructor({
|
||||
isActive,
|
||||
getItems,
|
||||
getItemId,
|
||||
focusItem,
|
||||
presentItem,
|
||||
hideItem,
|
||||
clearCurrent,
|
||||
onStop,
|
||||
dwellMs = 2400,
|
||||
transitionGapMs = 24,
|
||||
}) {
|
||||
this.isActive = isActive;
|
||||
this.getItems = getItems;
|
||||
this.getItemId = getItemId;
|
||||
this.focusItem = focusItem;
|
||||
this.presentItem = presentItem;
|
||||
this.hideItem = hideItem;
|
||||
this.clearCurrent = clearCurrent;
|
||||
this.onStop = onStop;
|
||||
this.dwellMs = dwellMs;
|
||||
this.transitionGapMs = transitionGapMs;
|
||||
|
||||
this.currentItemId = null;
|
||||
this.currentIndex = -1;
|
||||
this.queuedItemIds = [];
|
||||
this.sequenceToken = 0;
|
||||
this.advanceQueued = false;
|
||||
this.advanceInterrupt = false;
|
||||
this.advanceInFlight = false;
|
||||
this.advanceLoopToken = 0;
|
||||
this.primaryTimerId = null;
|
||||
this.secondaryTimerId = null;
|
||||
this.presentationVisible = false;
|
||||
}
|
||||
|
||||
getCurrentItem() {
|
||||
if (!this.currentItemId) return null;
|
||||
return this.getItems().find((item) => this.getItemId(item) === this.currentItemId) || null;
|
||||
}
|
||||
|
||||
getCurrentItemId() {
|
||||
return this.currentItemId;
|
||||
}
|
||||
|
||||
isPresentationPinned() {
|
||||
return this.presentationVisible;
|
||||
}
|
||||
|
||||
isBusy() {
|
||||
return this.advanceInFlight || this.presentationVisible;
|
||||
}
|
||||
|
||||
enqueue(itemIds = []) {
|
||||
if (!Array.isArray(itemIds) || itemIds.length === 0) return;
|
||||
this.queuedItemIds = Array.from(
|
||||
new Set([...itemIds.filter(Boolean), ...this.queuedItemIds]),
|
||||
);
|
||||
}
|
||||
|
||||
setPresentationVisible(visible) {
|
||||
this.presentationVisible = Boolean(visible);
|
||||
}
|
||||
|
||||
clearTimers() {
|
||||
if (this.primaryTimerId) {
|
||||
clearTimeout(this.primaryTimerId);
|
||||
this.primaryTimerId = null;
|
||||
}
|
||||
if (this.secondaryTimerId) {
|
||||
clearTimeout(this.secondaryTimerId);
|
||||
this.secondaryTimerId = null;
|
||||
}
|
||||
}
|
||||
|
||||
interruptPresentation({ preservePresentation = false, resetLoop = false } = {}) {
|
||||
this.sequenceToken += 1;
|
||||
this.clearTimers();
|
||||
this.advanceQueued = false;
|
||||
this.advanceInterrupt = false;
|
||||
if (resetLoop) {
|
||||
this.advanceLoopToken += 1;
|
||||
this.advanceInFlight = false;
|
||||
}
|
||||
if (!preservePresentation) {
|
||||
this.presentationVisible = false;
|
||||
this.clearCurrent?.();
|
||||
}
|
||||
}
|
||||
|
||||
stop({ preservePresentation = false } = {}) {
|
||||
this.interruptPresentation({ preservePresentation });
|
||||
this.currentItemId = preservePresentation ? this.currentItemId : null;
|
||||
this.currentIndex = preservePresentation ? this.currentIndex : -1;
|
||||
this.queuedItemIds = [];
|
||||
this.onStop?.({ preservePresentation });
|
||||
}
|
||||
|
||||
createContext(token) {
|
||||
return {
|
||||
token,
|
||||
isCurrent: () => token === this.sequenceToken && this.isActive(),
|
||||
wait: (durationMs, { secondary = false } = {}) =>
|
||||
new Promise((resolve) => {
|
||||
const timerId = window.setTimeout(() => {
|
||||
if (secondary) {
|
||||
if (this.secondaryTimerId === timerId) this.secondaryTimerId = null;
|
||||
} else if (this.primaryTimerId === timerId) {
|
||||
this.primaryTimerId = null;
|
||||
}
|
||||
resolve(token === this.sequenceToken && this.isActive());
|
||||
}, durationMs);
|
||||
|
||||
if (secondary) {
|
||||
this.secondaryTimerId = timerId;
|
||||
} else {
|
||||
this.primaryTimerId = timerId;
|
||||
}
|
||||
}),
|
||||
nextFrame: nextAnimationFrame,
|
||||
setPresentationVisible: (visible) => {
|
||||
if (token !== this.sequenceToken) return;
|
||||
this.presentationVisible = Boolean(visible);
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
resolveNextItem(items) {
|
||||
let targetItem = null;
|
||||
while (this.queuedItemIds.length > 0 && !targetItem) {
|
||||
const queuedId = this.queuedItemIds.shift();
|
||||
targetItem = items.find((item) => this.getItemId(item) === queuedId) || null;
|
||||
}
|
||||
|
||||
if (targetItem) return targetItem;
|
||||
|
||||
const nextIndex = this.currentIndex >= 0 ? (this.currentIndex + 1) % items.length : 0;
|
||||
return items[nextIndex] || items[0] || null;
|
||||
}
|
||||
|
||||
async performAdvance({ interrupt = false } = {}) {
|
||||
if (!this.isActive()) return;
|
||||
|
||||
const items = this.getItems();
|
||||
if (!Array.isArray(items) || items.length === 0) return;
|
||||
|
||||
const targetItem = this.resolveNextItem(items);
|
||||
if (!targetItem) return;
|
||||
|
||||
const token = ++this.sequenceToken;
|
||||
const context = this.createContext(token);
|
||||
|
||||
this.clearTimers();
|
||||
this.presentationVisible = false;
|
||||
this.clearCurrent?.();
|
||||
|
||||
this.currentItemId = this.getItemId(targetItem);
|
||||
this.currentIndex = items.findIndex(
|
||||
(item) => this.getItemId(item) === this.currentItemId,
|
||||
);
|
||||
|
||||
await this.focusItem?.(targetItem, { interrupt, context });
|
||||
if (!context.isCurrent()) {
|
||||
this.presentationVisible = false;
|
||||
return;
|
||||
}
|
||||
|
||||
const presented = await this.presentItem?.(targetItem, { interrupt, context });
|
||||
if (!presented || !context.isCurrent()) {
|
||||
this.presentationVisible = false;
|
||||
return;
|
||||
}
|
||||
|
||||
this.presentationVisible = true;
|
||||
const dwellCompleted = await context.wait(this.dwellMs);
|
||||
if (!dwellCompleted || !context.isCurrent()) {
|
||||
this.presentationVisible = false;
|
||||
return;
|
||||
}
|
||||
|
||||
await this.hideItem?.(targetItem, { context });
|
||||
if (!context.isCurrent()) {
|
||||
this.presentationVisible = false;
|
||||
return;
|
||||
}
|
||||
|
||||
this.presentationVisible = false;
|
||||
const gapCompleted = await context.wait(this.transitionGapMs, { secondary: true });
|
||||
if (!gapCompleted || !context.isCurrent()) {
|
||||
return;
|
||||
}
|
||||
|
||||
void this.advance();
|
||||
}
|
||||
|
||||
async advance({ interrupt = false } = {}) {
|
||||
if (!this.isActive()) return;
|
||||
|
||||
this.advanceQueued = true;
|
||||
this.advanceInterrupt = this.advanceInterrupt || interrupt;
|
||||
if (this.advanceInFlight) return;
|
||||
|
||||
const activeLoopToken = ++this.advanceLoopToken;
|
||||
this.advanceInFlight = true;
|
||||
try {
|
||||
while (
|
||||
this.advanceQueued &&
|
||||
this.isActive() &&
|
||||
this.advanceLoopToken === activeLoopToken
|
||||
) {
|
||||
const nextInterrupt = this.advanceInterrupt;
|
||||
this.advanceQueued = false;
|
||||
this.advanceInterrupt = false;
|
||||
await this.performAdvance({ interrupt: nextInterrupt });
|
||||
}
|
||||
} finally {
|
||||
if (this.advanceLoopToken === activeLoopToken) {
|
||||
this.advanceInFlight = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,7 +1,7 @@
|
||||
// earth.js - 3D Earth creation module
|
||||
|
||||
import * as THREE from 'three';
|
||||
import { CONFIG, EARTH_CONFIG, EARTH_MATERIAL_CONFIG } from './constants.js';
|
||||
import { CONFIG, EARTH_CONFIG, EARTH_MATERIAL_CONFIG, TERRAIN_CONFIG } from './constants.js';
|
||||
import { latLonToVector3 } from './utils.js';
|
||||
|
||||
export let earth = null;
|
||||
@@ -11,6 +11,7 @@ export let terrain = null;
|
||||
const textureLoader = new THREE.TextureLoader();
|
||||
let _earthMaterial = null;
|
||||
let _earthShader = null;
|
||||
let _dayNightEnabled = true;
|
||||
const _earthSunDirection = new THREE.Vector3(
|
||||
EARTH_MATERIAL_CONFIG.dayNight.sunDirection.x,
|
||||
EARTH_MATERIAL_CONFIG.dayNight.sunDirection.y,
|
||||
@@ -33,6 +34,7 @@ function applyEarthDayNightShader(material) {
|
||||
shader.uniforms.uTwilightColor = { value: twilightColor };
|
||||
shader.uniforms.uNightTintColor = { value: nightTintColor };
|
||||
shader.uniforms.uNightTintIntensity = { value: EARTH_MATERIAL_CONFIG.dayNight.nightTintIntensity };
|
||||
shader.uniforms.uDayNightEnabled = { value: _dayNightEnabled ? 1.0 : 0.0 };
|
||||
|
||||
shader.vertexShader = shader.vertexShader.replace(
|
||||
"#include <common>",
|
||||
@@ -55,7 +57,8 @@ uniform float uTwilightWidth;
|
||||
uniform float uTwilightIntensity;
|
||||
uniform vec3 uTwilightColor;
|
||||
uniform vec3 uNightTintColor;
|
||||
uniform float uNightTintIntensity;`,
|
||||
uniform float uNightTintIntensity;
|
||||
uniform float uDayNightEnabled;`,
|
||||
).replace(
|
||||
"#include <output_fragment>",
|
||||
`
|
||||
@@ -65,16 +68,27 @@ uniform float uNightTintIntensity;`,
|
||||
float daylight = smoothstep(-uTwilightWidth, uTwilightWidth, sunFacing);
|
||||
float twilight = 1.0 - smoothstep(0.0, uTwilightWidth, abs(sunFacing));
|
||||
|
||||
outgoingLight *= mix(uNightFloor, uDayBoost, daylight);
|
||||
outgoingLight += uTwilightColor * twilight * uTwilightIntensity;
|
||||
outgoingLight += uNightTintColor * (1.0 - daylight) * uNightTintIntensity;
|
||||
// Camera-facing diffuse: vNormal and vViewPosition are both in view space.
|
||||
// N·V gives 1.0 at center-facing, 0 at limb — creates depth cue regardless of earth rotation.
|
||||
float nDotV = max(0.0, dot(normalize(vNormal), normalize(vViewPosition)));
|
||||
float cameraBoost = mix(0.62, 1.08, nDotV);
|
||||
|
||||
float dn = uDayNightEnabled;
|
||||
vec3 dnLight = outgoingLight;
|
||||
dnLight *= mix(uNightFloor, uDayBoost, daylight);
|
||||
dnLight += uTwilightColor * twilight * uTwilightIntensity;
|
||||
dnLight += uNightTintColor * (1.0 - daylight) * uNightTintIntensity;
|
||||
|
||||
// dn=0: emissive base (from material, set in JS) * camera-facing boost → always readable
|
||||
// dn=1: full day/night solar lighting
|
||||
outgoingLight = mix(outgoingLight * cameraBoost, dnLight, dn);
|
||||
|
||||
#include <output_fragment>
|
||||
`,
|
||||
);
|
||||
};
|
||||
|
||||
material.customProgramCacheKey = () => "earth-day-night-v1";
|
||||
material.customProgramCacheKey = () => "earth-day-night-v5";
|
||||
material.needsUpdate = true;
|
||||
}
|
||||
|
||||
@@ -212,34 +226,35 @@ export function createClouds(scene, earthObj) {
|
||||
return clouds;
|
||||
}
|
||||
|
||||
export function createTerrain(scene, earthObj, simplex) {
|
||||
const geometry = new THREE.SphereGeometry(CONFIG.earthRadius, 128, 128);
|
||||
const positionAttribute = geometry.getAttribute('position');
|
||||
|
||||
for (let i = 0; i < positionAttribute.count; i++) {
|
||||
const x = positionAttribute.getX(i);
|
||||
const y = positionAttribute.getY(i);
|
||||
const z = positionAttribute.getZ(i);
|
||||
|
||||
const noise = simplex(x / 20, y / 20, z / 20);
|
||||
const height = 1 + noise * 0.02;
|
||||
|
||||
positionAttribute.setXYZ(i, x * height, y * height, z * height);
|
||||
}
|
||||
|
||||
geometry.computeVertexNormals();
|
||||
|
||||
export function createTerrain(earthObj) {
|
||||
const geometry = new THREE.SphereGeometry(
|
||||
CONFIG.earthRadius + TERRAIN_CONFIG.baseRadiusOffset,
|
||||
TERRAIN_CONFIG.geometryWidthSegments,
|
||||
TERRAIN_CONFIG.geometryHeightSegments,
|
||||
);
|
||||
const material = new THREE.MeshPhongMaterial({
|
||||
color: 0x00aa00,
|
||||
flatShading: true,
|
||||
color: TERRAIN_CONFIG.color,
|
||||
emissive: TERRAIN_CONFIG.emissive,
|
||||
specular: TERRAIN_CONFIG.specular,
|
||||
shininess: TERRAIN_CONFIG.shininess,
|
||||
vertexColors: true,
|
||||
vertexAlphas: true,
|
||||
transparent: true,
|
||||
opacity: 0.7
|
||||
opacity: TERRAIN_CONFIG.opacity,
|
||||
flatShading: false,
|
||||
depthWrite: false,
|
||||
depthTest: true,
|
||||
polygonOffset: true,
|
||||
polygonOffsetFactor: -1,
|
||||
polygonOffsetUnits: -1,
|
||||
});
|
||||
|
||||
|
||||
terrain = new THREE.Mesh(geometry, material);
|
||||
terrain.name = "earth-real-terrain";
|
||||
terrain.visible = false;
|
||||
terrain.renderOrder = 0.5;
|
||||
earthObj.add(terrain);
|
||||
|
||||
|
||||
return terrain;
|
||||
}
|
||||
|
||||
@@ -347,6 +362,28 @@ export function setEarthSunDirection(direction) {
|
||||
}
|
||||
}
|
||||
|
||||
export function setDayNightEnabled(enabled) {
|
||||
_dayNightEnabled = enabled;
|
||||
if (_earthShader?.uniforms?.uDayNightEnabled) {
|
||||
_earthShader.uniforms.uDayNightEnabled.value = enabled ? 1.0 : 0.0;
|
||||
}
|
||||
if (_earthMaterial) {
|
||||
if (enabled) {
|
||||
// Restore normal Phong lighting + custom day/night shader
|
||||
_earthMaterial.color.setHex(EARTH_MATERIAL_CONFIG.color);
|
||||
_earthMaterial.emissive.setHex(EARTH_MATERIAL_CONFIG.emissive);
|
||||
_earthMaterial.emissiveMap = null;
|
||||
} else {
|
||||
// Full bright: zero diffuse so directional light has no effect;
|
||||
// use original color as emissive map to show texture uniformly.
|
||||
_earthMaterial.color.setRGB(0, 0, 0);
|
||||
_earthMaterial.emissive.setHex(EARTH_MATERIAL_CONFIG.color);
|
||||
_earthMaterial.emissiveMap = _earthMaterial.map;
|
||||
}
|
||||
_earthMaterial.needsUpdate = true;
|
||||
}
|
||||
}
|
||||
|
||||
export function loadEarthTexture() {
|
||||
return new Promise((resolve) => {
|
||||
if (!_earthMaterial) { resolve(); return; }
|
||||
@@ -367,6 +404,10 @@ export function loadEarthTexture() {
|
||||
texture.minFilter = THREE.LinearMipmapLinearFilter;
|
||||
texture.magFilter = THREE.LinearFilter;
|
||||
_earthMaterial.map = texture;
|
||||
// If day/night is currently disabled, sync emissiveMap to the newly loaded texture
|
||||
if (!_dayNightEnabled) {
|
||||
_earthMaterial.emissiveMap = texture;
|
||||
}
|
||||
_earthMaterial.needsUpdate = true;
|
||||
resolve();
|
||||
},
|
||||
|
||||
@@ -238,7 +238,7 @@ function mountCard() {
|
||||
cardMounted = true;
|
||||
}
|
||||
|
||||
function positionPanel(panel, x, y) {
|
||||
function positionPanel(panel, x, y, options = {}) {
|
||||
if (!panel) return;
|
||||
const margin = 12;
|
||||
const offset = 14;
|
||||
@@ -251,6 +251,22 @@ function positionPanel(panel, x, y) {
|
||||
const estW = Math.min(300 * scale, vpW - 32);
|
||||
const estH = Math.min(420 * scale, vpH * 0.7);
|
||||
|
||||
if (options.absolute === true) {
|
||||
const clampedLeft = Math.min(
|
||||
Math.max(margin, x),
|
||||
Math.max(margin, vpW - estW - margin),
|
||||
);
|
||||
const clampedTop = Math.min(
|
||||
Math.max(margin, y),
|
||||
Math.max(margin, vpH - estH - margin),
|
||||
);
|
||||
panel.style.left = `${clampedLeft}px`;
|
||||
panel.style.top = `${clampedTop}px`;
|
||||
panel.style.right = 'auto';
|
||||
panel.style.bottom = 'auto';
|
||||
return;
|
||||
}
|
||||
|
||||
let left = x + offset;
|
||||
let top = y + offset;
|
||||
|
||||
@@ -263,10 +279,10 @@ function positionPanel(panel, x, y) {
|
||||
panel.style.bottom = 'auto';
|
||||
}
|
||||
|
||||
function showPanel(x, y) {
|
||||
function showPanel(x, y, options = {}) {
|
||||
const panel = getPanel();
|
||||
if (!panel) return;
|
||||
if (x != null && y != null) positionPanel(panel, x, y);
|
||||
if (x != null && y != null) positionPanel(panel, x, y, options);
|
||||
panel.classList.add('is-visible');
|
||||
}
|
||||
|
||||
@@ -327,7 +343,7 @@ export function showInfoCard(type, data, options = {}) {
|
||||
}
|
||||
|
||||
content.innerHTML = html;
|
||||
showPanel(options.x, options.y);
|
||||
showPanel(options.x, options.y, options);
|
||||
}
|
||||
|
||||
export function hideInfoCard() {
|
||||
|
||||
46
frontend/public/earth/js/layer-button-state.js
Normal file
46
frontend/public/earth/js/layer-button-state.js
Normal file
@@ -0,0 +1,46 @@
|
||||
export function setButtonTooltip(button, text) {
|
||||
if (button instanceof HTMLElement) {
|
||||
button.title = text;
|
||||
}
|
||||
const tooltip = button?.querySelector(".earth-toolbar-tooltip");
|
||||
if (tooltip) {
|
||||
tooltip.textContent = text;
|
||||
}
|
||||
}
|
||||
|
||||
export function updateLayerButtonState(button, isActive) {
|
||||
if (!button) return;
|
||||
button.classList.toggle("active", isActive);
|
||||
button.setAttribute("aria-checked", isActive ? "true" : "false");
|
||||
const state = button.querySelector(".earth-layer-btn__state");
|
||||
if (state) {
|
||||
state.textContent = isActive ? "ON" : "OFF";
|
||||
}
|
||||
}
|
||||
|
||||
export function setLayerButtonState(button, options = {}) {
|
||||
if (!(button instanceof HTMLButtonElement)) return;
|
||||
const {
|
||||
active = null,
|
||||
loading = false,
|
||||
tooltip = null,
|
||||
statusText = null,
|
||||
} = options;
|
||||
button.classList.toggle("is-loading", loading);
|
||||
button.toggleAttribute("aria-busy", loading);
|
||||
button.disabled = loading;
|
||||
if (typeof active === "boolean") {
|
||||
updateLayerButtonState(button, active);
|
||||
}
|
||||
if (tooltip) {
|
||||
setButtonTooltip(button, tooltip);
|
||||
}
|
||||
if (statusText) {
|
||||
const statusTarget = button.dataset.statusTarget
|
||||
? document.getElementById(button.dataset.statusTarget)
|
||||
: null;
|
||||
if (statusTarget) {
|
||||
statusTarget.textContent = statusText;
|
||||
}
|
||||
}
|
||||
}
|
||||
174
frontend/public/earth/js/layer-startup-tasks.js
Normal file
174
frontend/public/earth/js/layer-startup-tasks.js
Normal file
@@ -0,0 +1,174 @@
|
||||
import {
|
||||
loadGeoJSONFromPath,
|
||||
loadLandingPoints,
|
||||
getCableLegendItems,
|
||||
toggleCables,
|
||||
} from "./cables.js";
|
||||
import {
|
||||
clearSatelliteData,
|
||||
getSatelliteLegendItems,
|
||||
loadSatellites,
|
||||
toggleSatellites,
|
||||
} from "./satellites.js";
|
||||
import {
|
||||
loadBGPAnomalies,
|
||||
toggleBGP,
|
||||
} from "./bgp.js";
|
||||
|
||||
/**
|
||||
* Layer startup task registry.
|
||||
*
|
||||
* This module is the startup-task counterpart to the layer registry in controls.js:
|
||||
* - controls.js owns layer metadata such as startupPriority/startupMode/startupMessage
|
||||
* - this file owns the executable startup task factory for each layer id
|
||||
*
|
||||
* A startup task is registered via registerLayerStartupTask(id, taskFactory).
|
||||
* The taskFactory receives a startup context from main.js and must return an async
|
||||
* function with the signature async (layerDefinition) => void.
|
||||
*
|
||||
* Put a task here only when a layer needs dedicated startup loading work:
|
||||
* - preloading data at boot
|
||||
* - staged loading with progress/loading messages
|
||||
* - post-load UI refresh or warmup
|
||||
*
|
||||
* Do not put plain visibility toggles or persistent UI state here; those still belong
|
||||
* to the layer registry/state flow in controls.js.
|
||||
*/
|
||||
const startupTaskRegistry = new Map();
|
||||
|
||||
export function resolveStartupMessage(layer, key, fallback) {
|
||||
const message = layer?.startupMessage;
|
||||
if (message && typeof message === "object" && key in message) {
|
||||
return message[key];
|
||||
}
|
||||
if (typeof message === "string" && message.trim()) {
|
||||
return message;
|
||||
}
|
||||
return fallback;
|
||||
}
|
||||
|
||||
export function createLayerStartupTaskMap(context) {
|
||||
return Object.fromEntries(
|
||||
Array.from(startupTaskRegistry.entries()).map(([id, taskFactory]) => [
|
||||
id,
|
||||
taskFactory(context),
|
||||
]),
|
||||
);
|
||||
}
|
||||
|
||||
export function registerLayerStartupTask(id, taskFactory) {
|
||||
if (typeof id !== "string" || !id.trim()) {
|
||||
throw new Error("registerLayerStartupTask 需要有效的图层 id");
|
||||
}
|
||||
if (typeof taskFactory !== "function") {
|
||||
throw new Error("registerLayerStartupTask 需要可调用的任务工厂");
|
||||
}
|
||||
startupTaskRegistry.set(id, taskFactory);
|
||||
}
|
||||
|
||||
function registerBuiltinLayerStartupTasks() {
|
||||
startupTaskRegistry.clear();
|
||||
registerCableStartupTask();
|
||||
registerSatelliteStartupTask();
|
||||
registerBGPStartupTask();
|
||||
}
|
||||
|
||||
function registerCableStartupTask() {
|
||||
registerLayerStartupTask("cables", (context) => async (layer) => {
|
||||
if (!context.isCablesEnabled()) return;
|
||||
|
||||
context.setLoadingMessage(
|
||||
resolveStartupMessage(layer, "prepare", "正在加载登陆点..."),
|
||||
);
|
||||
await context.yieldFrame(12);
|
||||
try {
|
||||
await loadLandingPoints(context.scene, context.earth, { silent: true });
|
||||
} catch (error) {
|
||||
context.reportError("登陆点", error);
|
||||
}
|
||||
if (context.isCancelled()) return;
|
||||
await context.yieldFrame(16);
|
||||
|
||||
context.setLoadingMessage(
|
||||
resolveStartupMessage(layer, "load", "正在加载海缆..."),
|
||||
);
|
||||
await context.yieldFrame(12);
|
||||
try {
|
||||
await loadGeoJSONFromPath(context.scene, context.earth, { silent: true });
|
||||
if (!context.isCancelled() && context.isCablesEnabled()) {
|
||||
toggleCables(true);
|
||||
context.updateCableToggleUi(true);
|
||||
context.setLegendItems("cables", getCableLegendItems());
|
||||
context.refreshLegend();
|
||||
}
|
||||
} catch (error) {
|
||||
context.reportError(layer?.startupLabel || layer?.label || "海缆", error);
|
||||
}
|
||||
if (context.isCancelled()) return;
|
||||
await context.yieldFrame(16);
|
||||
});
|
||||
}
|
||||
|
||||
function registerSatelliteStartupTask() {
|
||||
registerLayerStartupTask("satellites", (context) => async (layer) => {
|
||||
if (!context.isSatellitesEnabled()) return;
|
||||
|
||||
context.setLoadingMessage(
|
||||
resolveStartupMessage(layer, "load", "正在加载卫星..."),
|
||||
);
|
||||
await context.yieldFrame(12);
|
||||
try {
|
||||
clearSatelliteData();
|
||||
const loadResult = await loadSatellites({
|
||||
limit: context.getInitialSatelliteLoadLimit(),
|
||||
});
|
||||
if (!context.isCancelled() && context.isSatellitesEnabled()) {
|
||||
context.updateSatelliteToggleUi(true, loadResult.count);
|
||||
context.setLegendItems("satellites", getSatelliteLegendItems());
|
||||
context.refreshLegend();
|
||||
context.scheduleSatellitePositionWarmup(() => {
|
||||
if (!context.isCancelled() && context.isSatellitesEnabled()) {
|
||||
toggleSatellites(true);
|
||||
}
|
||||
});
|
||||
|
||||
if (context.shouldHydrateFullSatelliteSet(loadResult)) {
|
||||
const hydrationToken = context.nextSatelliteHydrationToken();
|
||||
context.hydrateAllSatellitesInBackground(
|
||||
() =>
|
||||
hydrationToken === context.getSatelliteHydrationToken() &&
|
||||
!context.isCancelled() &&
|
||||
context.isSatellitesEnabled(),
|
||||
);
|
||||
}
|
||||
}
|
||||
} catch (error) {
|
||||
context.reportError(layer?.startupLabel || layer?.label || "卫星", error);
|
||||
}
|
||||
if (context.isCancelled()) return;
|
||||
await context.yieldFrame(16);
|
||||
});
|
||||
}
|
||||
|
||||
function registerBGPStartupTask() {
|
||||
registerLayerStartupTask("bgp", (context) => async (layer) => {
|
||||
context.setLoadingMessage(
|
||||
resolveStartupMessage(layer, "load", "正在加载BGP态势..."),
|
||||
);
|
||||
await context.yieldFrame(12);
|
||||
try {
|
||||
const bgpResult = await loadBGPAnomalies(context.scene, context.earth);
|
||||
if (!context.isCancelled()) {
|
||||
toggleBGP(context.getShowBGP());
|
||||
context.updateBGPHud(bgpResult);
|
||||
context.syncBGPKnownEventIds();
|
||||
}
|
||||
} catch (error) {
|
||||
context.reportError(layer?.startupLabel || layer?.label || "BGP态势", error);
|
||||
}
|
||||
if (context.isCancelled()) return;
|
||||
await context.yieldFrame(16);
|
||||
});
|
||||
}
|
||||
|
||||
registerBuiltinLayerStartupTasks();
|
||||
File diff suppressed because it is too large
Load Diff
@@ -6,6 +6,7 @@ import { CONFIG, SATELLITE_CONFIG } from "./constants.js";
|
||||
import { latLonToVector3 } from "./utils.js";
|
||||
|
||||
let satellitePoints = null;
|
||||
let satelliteBackdropPoints = null;
|
||||
let satelliteTrails = null;
|
||||
let satelliteData = [];
|
||||
let showSatellites = false;
|
||||
@@ -17,6 +18,7 @@ let lockedRingSprite = null;
|
||||
let lockedDotSprite = null;
|
||||
let predictedOrbitLine = null;
|
||||
let relatedSatelliteSprites = [];
|
||||
let highlightedSatelliteIndices = null;
|
||||
let earthObjRef = null;
|
||||
let sceneRef = null;
|
||||
let cameraRef = null;
|
||||
@@ -24,6 +26,7 @@ let lockedSatelliteIndex = null;
|
||||
let hoveredSatelliteIndex = null;
|
||||
let positionUpdateAccumulator = 0;
|
||||
let satelliteCapacity = 0;
|
||||
let satelliteSatrecCache = new Map();
|
||||
|
||||
const TRAIL_LENGTH = SATELLITE_CONFIG.trailLength;
|
||||
const DOT_TEXTURE_SIZE = 32;
|
||||
@@ -117,6 +120,10 @@ export function updateBreathingPhase(deltaTime = 16) {
|
||||
breathingPhase += SATELLITE_CONFIG.breathingSpeed * (deltaTime / 16);
|
||||
}
|
||||
|
||||
function getBreathingPulse(phase) {
|
||||
return 0.5 + 0.5 * Math.sin(phase);
|
||||
}
|
||||
|
||||
export function getSatelliteLegendItems() {
|
||||
const presentKeys = new Set();
|
||||
|
||||
@@ -204,6 +211,37 @@ function createDotTexture() {
|
||||
return texture;
|
||||
}
|
||||
|
||||
function createBackdropDotTexture() {
|
||||
const canvas = document.createElement("canvas");
|
||||
canvas.width = DOT_TEXTURE_SIZE;
|
||||
canvas.height = DOT_TEXTURE_SIZE;
|
||||
const ctx = canvas.getContext("2d");
|
||||
const center = DOT_TEXTURE_SIZE / 2;
|
||||
const radius = center - 1;
|
||||
|
||||
const gradient = ctx.createRadialGradient(
|
||||
center,
|
||||
center,
|
||||
0,
|
||||
center,
|
||||
center,
|
||||
radius,
|
||||
);
|
||||
gradient.addColorStop(0, "rgba(7, 14, 27, 0.98)");
|
||||
gradient.addColorStop(0.55, "rgba(7, 14, 27, 0.88)");
|
||||
gradient.addColorStop(0.85, "rgba(7, 14, 27, 0.34)");
|
||||
gradient.addColorStop(1, "rgba(7, 14, 27, 0)");
|
||||
|
||||
ctx.fillStyle = gradient;
|
||||
ctx.beginPath();
|
||||
ctx.arc(center, center, radius, 0, Math.PI * 2);
|
||||
ctx.fill();
|
||||
|
||||
const texture = new THREE.CanvasTexture(canvas);
|
||||
texture.needsUpdate = true;
|
||||
return texture;
|
||||
}
|
||||
|
||||
function createRingTexture(innerRadius, outerRadius, color = "#ffffff") {
|
||||
const size = DOT_TEXTURE_SIZE * 2;
|
||||
const canvas = document.createElement("canvas");
|
||||
@@ -226,8 +264,21 @@ function createRingTexture(innerRadius, outerRadius, color = "#ffffff") {
|
||||
export function createSatellites(scene, earthObj) {
|
||||
initSatelliteScene(scene, earthObj);
|
||||
const dotTexture = createDotTexture();
|
||||
const backdropTexture = createBackdropDotTexture();
|
||||
|
||||
const pointsGeometry = new THREE.BufferGeometry();
|
||||
const backdropGeometry = new THREE.BufferGeometry();
|
||||
|
||||
const backdropMaterial = new THREE.PointsMaterial({
|
||||
size: SATELLITE_CONFIG.dotSize * 1.28,
|
||||
map: backdropTexture,
|
||||
color: 0x0b1626,
|
||||
transparent: true,
|
||||
opacity: 0.42,
|
||||
sizeAttenuation: false,
|
||||
alphaTest: 0.04,
|
||||
depthWrite: false,
|
||||
});
|
||||
|
||||
const pointsMaterial = new THREE.PointsMaterial({
|
||||
size: SATELLITE_CONFIG.dotSize,
|
||||
@@ -237,29 +288,45 @@ export function createSatellites(scene, earthObj) {
|
||||
opacity: 0.9,
|
||||
sizeAttenuation: false,
|
||||
alphaTest: 0.1,
|
||||
depthWrite: false,
|
||||
});
|
||||
|
||||
satelliteBackdropPoints = new THREE.Points(backdropGeometry, backdropMaterial);
|
||||
satelliteBackdropPoints.visible = false;
|
||||
satelliteBackdropPoints.userData = { type: "satelliteBackdropPoints" };
|
||||
satelliteBackdropPoints.renderOrder = 5;
|
||||
|
||||
satellitePoints = new THREE.Points(pointsGeometry, pointsMaterial);
|
||||
satellitePoints.visible = false;
|
||||
satellitePoints.userData = { type: "satellitePoints" };
|
||||
satellitePoints.renderOrder = 6;
|
||||
|
||||
const originalScale = { x: 1, y: 1, z: 1 };
|
||||
satellitePoints.onBeforeRender = () => {
|
||||
const syncPointScale = () => {
|
||||
if (earthObj && earthObj.scale.x !== 1) {
|
||||
satellitePoints.scale.set(
|
||||
originalScale.x / earthObj.scale.x,
|
||||
originalScale.y / earthObj.scale.y,
|
||||
originalScale.z / earthObj.scale.z,
|
||||
);
|
||||
const scaleX = originalScale.x / earthObj.scale.x;
|
||||
const scaleY = originalScale.y / earthObj.scale.y;
|
||||
const scaleZ = originalScale.z / earthObj.scale.z;
|
||||
satellitePoints.scale.set(scaleX, scaleY, scaleZ);
|
||||
if (satelliteBackdropPoints) {
|
||||
satelliteBackdropPoints.scale.set(scaleX, scaleY, scaleZ);
|
||||
}
|
||||
} else {
|
||||
satellitePoints.scale.set(
|
||||
originalScale.x,
|
||||
originalScale.y,
|
||||
originalScale.z,
|
||||
);
|
||||
satellitePoints.scale.set(originalScale.x, originalScale.y, originalScale.z);
|
||||
if (satelliteBackdropPoints) {
|
||||
satelliteBackdropPoints.scale.set(
|
||||
originalScale.x,
|
||||
originalScale.y,
|
||||
originalScale.z,
|
||||
);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
satelliteBackdropPoints.onBeforeRender = syncPointScale;
|
||||
satellitePoints.onBeforeRender = syncPointScale;
|
||||
|
||||
earthObj.add(satelliteBackdropPoints);
|
||||
earthObj.add(satellitePoints);
|
||||
|
||||
const trailGeometry = new THREE.BufferGeometry();
|
||||
@@ -281,7 +348,12 @@ export function createSatellites(scene, earthObj) {
|
||||
return satellitePoints;
|
||||
}
|
||||
|
||||
function getRequestedSatelliteLimit() {
|
||||
function getRequestedSatelliteLimit(limitOverride) {
|
||||
if (limitOverride === null) return null;
|
||||
if (Number.isFinite(limitOverride) && limitOverride > 0) {
|
||||
return Math.floor(limitOverride);
|
||||
}
|
||||
|
||||
return SATELLITE_CONFIG.maxCount < 0 ? null : SATELLITE_CONFIG.maxCount;
|
||||
}
|
||||
|
||||
@@ -295,13 +367,50 @@ function createSatellitePositionState() {
|
||||
}
|
||||
|
||||
function ensureSatelliteCapacity(count) {
|
||||
if (!satellitePoints || !satelliteTrails) return;
|
||||
if (!satellitePoints || !satelliteBackdropPoints || !satelliteTrails) return;
|
||||
|
||||
const nextCapacity = Math.max(count, 0);
|
||||
if (nextCapacity === satelliteCapacity) return;
|
||||
|
||||
const previousPointPositions =
|
||||
satellitePoints.geometry.attributes.position?.array || null;
|
||||
const previousBackdropPositions =
|
||||
satelliteBackdropPoints.geometry.attributes.position?.array || null;
|
||||
const previousColors = satellitePoints.geometry.attributes.color?.array || null;
|
||||
const previousTrailPositions =
|
||||
satelliteTrails.geometry.attributes.position?.array || null;
|
||||
const previousTrailColors =
|
||||
satelliteTrails.geometry.attributes.color?.array || null;
|
||||
const previousSatellitePositions = satellitePositions;
|
||||
const previousCapacity = satelliteCapacity;
|
||||
|
||||
const positions = new Float32Array(nextCapacity * 3);
|
||||
const backdropPositions = new Float32Array(nextCapacity * 3);
|
||||
const colors = new Float32Array(nextCapacity * 3);
|
||||
if (previousPointPositions) {
|
||||
positions.set(
|
||||
previousPointPositions.subarray(0, Math.min(previousPointPositions.length, positions.length)),
|
||||
);
|
||||
}
|
||||
if (previousBackdropPositions) {
|
||||
backdropPositions.set(
|
||||
previousBackdropPositions.subarray(
|
||||
0,
|
||||
Math.min(previousBackdropPositions.length, backdropPositions.length),
|
||||
),
|
||||
);
|
||||
}
|
||||
if (previousColors) {
|
||||
colors.set(previousColors.subarray(0, Math.min(previousColors.length, colors.length)));
|
||||
}
|
||||
satelliteBackdropPoints.geometry.setAttribute(
|
||||
"position",
|
||||
new THREE.BufferAttribute(backdropPositions, 3),
|
||||
);
|
||||
satelliteBackdropPoints.geometry.setDrawRange(
|
||||
0,
|
||||
Math.min(previousCapacity, nextCapacity),
|
||||
);
|
||||
satellitePoints.geometry.setAttribute(
|
||||
"position",
|
||||
new THREE.BufferAttribute(positions, 3),
|
||||
@@ -310,10 +419,26 @@ function ensureSatelliteCapacity(count) {
|
||||
"color",
|
||||
new THREE.BufferAttribute(colors, 3),
|
||||
);
|
||||
satellitePoints.geometry.setDrawRange(0, 0);
|
||||
satellitePoints.geometry.setDrawRange(0, Math.min(previousCapacity, nextCapacity));
|
||||
|
||||
const trailPositions = new Float32Array(nextCapacity * TRAIL_LENGTH * 3);
|
||||
const trailColors = new Float32Array(nextCapacity * TRAIL_LENGTH * 3);
|
||||
if (previousTrailPositions) {
|
||||
trailPositions.set(
|
||||
previousTrailPositions.subarray(
|
||||
0,
|
||||
Math.min(previousTrailPositions.length, trailPositions.length),
|
||||
),
|
||||
);
|
||||
}
|
||||
if (previousTrailColors) {
|
||||
trailColors.set(
|
||||
previousTrailColors.subarray(
|
||||
0,
|
||||
Math.min(previousTrailColors.length, trailColors.length),
|
||||
),
|
||||
);
|
||||
}
|
||||
satelliteTrails.geometry.setAttribute(
|
||||
"position",
|
||||
new THREE.BufferAttribute(trailPositions, 3),
|
||||
@@ -323,10 +448,19 @@ function ensureSatelliteCapacity(count) {
|
||||
new THREE.BufferAttribute(trailColors, 3),
|
||||
);
|
||||
|
||||
satellitePositions = Array.from(
|
||||
{ length: nextCapacity },
|
||||
createSatellitePositionState,
|
||||
);
|
||||
satellitePositions = Array.from({ length: nextCapacity }, (_, index) => {
|
||||
const previousState = previousSatellitePositions[index];
|
||||
if (!previousState) {
|
||||
return createSatellitePositionState();
|
||||
}
|
||||
|
||||
return {
|
||||
current: previousState.current.clone(),
|
||||
trail: previousState.trail.slice(),
|
||||
trailIndex: previousState.trailIndex,
|
||||
trailCount: previousState.trailCount,
|
||||
};
|
||||
});
|
||||
satelliteCapacity = nextCapacity;
|
||||
}
|
||||
|
||||
@@ -337,7 +471,7 @@ function computeSatellitePosition(satellite, time) {
|
||||
return null;
|
||||
}
|
||||
|
||||
const satrec = buildSatrecFromProperties(props, time);
|
||||
const satrec = getOrBuildSatrec(props, time);
|
||||
if (!satrec || satrec.error) {
|
||||
return null;
|
||||
}
|
||||
@@ -356,7 +490,8 @@ function computeSatellitePosition(satellite, time) {
|
||||
}
|
||||
|
||||
const r = Math.sqrt(x * x + y * y + z * z);
|
||||
const displayRadius = CONFIG.earthRadius * 1.05;
|
||||
const displayRadius =
|
||||
CONFIG.earthRadius + SATELLITE_CONFIG.displayAltitudeOffset;
|
||||
const scale = displayRadius / r;
|
||||
|
||||
return new THREE.Vector3(x * scale, y * scale, z * scale);
|
||||
@@ -382,6 +517,45 @@ function buildSatrecFromProperties(props, fallbackTime) {
|
||||
return twoline2satrec(tleLines.line1, tleLines.line2);
|
||||
}
|
||||
|
||||
function getSatelliteSatrecCacheKey(props) {
|
||||
if (!props?.norad_cat_id) {
|
||||
return null;
|
||||
}
|
||||
|
||||
if (props.tle_line1 && props.tle_line2) {
|
||||
return `tle:${props.norad_cat_id}:${props.tle_line1}:${props.tle_line2}`;
|
||||
}
|
||||
|
||||
if (props.epoch) {
|
||||
return [
|
||||
"elements",
|
||||
props.norad_cat_id,
|
||||
props.epoch,
|
||||
props.inclination,
|
||||
props.raan,
|
||||
props.eccentricity,
|
||||
props.arg_of_perigee,
|
||||
props.mean_anomaly,
|
||||
props.mean_motion,
|
||||
].join(":");
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
function getOrBuildSatrec(props, fallbackTime) {
|
||||
const cacheKey = getSatelliteSatrecCacheKey(props);
|
||||
if (cacheKey && satelliteSatrecCache.has(cacheKey)) {
|
||||
return satelliteSatrecCache.get(cacheKey);
|
||||
}
|
||||
|
||||
const satrec = buildSatrecFromProperties(props, fallbackTime);
|
||||
if (cacheKey && satrec && !satrec.error) {
|
||||
satelliteSatrecCache.set(cacheKey, satrec);
|
||||
}
|
||||
return satrec;
|
||||
}
|
||||
|
||||
function computeTleChecksum(line) {
|
||||
let sum = 0;
|
||||
|
||||
@@ -464,7 +638,7 @@ function buildTleLinesFromElements(props, fallbackTime) {
|
||||
}
|
||||
|
||||
function generateFallbackPosition(satellite, index, total) {
|
||||
const radius = CONFIG.earthRadius + 5;
|
||||
const radius = CONFIG.earthRadius + SATELLITE_CONFIG.displayAltitudeOffset;
|
||||
|
||||
const noradId = satellite.properties?.norad_cat_id || index;
|
||||
const inclination = satellite.properties?.inclination || 53;
|
||||
@@ -491,8 +665,8 @@ function generateFallbackPosition(satellite, index, total) {
|
||||
return new THREE.Vector3(x, y, z);
|
||||
}
|
||||
|
||||
export async function loadSatellites() {
|
||||
const limit = getRequestedSatelliteLimit();
|
||||
export async function loadSatellites(options = {}) {
|
||||
const limit = getRequestedSatelliteLimit(options.limit);
|
||||
const url = new URL(SATELLITE_CONFIG.apiPath, window.location.origin);
|
||||
if (limit !== null) {
|
||||
url.searchParams.set("limit", String(limit));
|
||||
@@ -505,13 +679,17 @@ export async function loadSatellites() {
|
||||
|
||||
const data = await response.json();
|
||||
satelliteData = data.features || [];
|
||||
satelliteSatrecCache = new Map();
|
||||
ensureSatelliteCapacity(satelliteData.length);
|
||||
positionUpdateAccumulator = POSITION_UPDATE_INTERVAL_MS;
|
||||
return satelliteData.length;
|
||||
return {
|
||||
count: satelliteData.length,
|
||||
requestedLimit: limit,
|
||||
};
|
||||
}
|
||||
|
||||
export function updateSatellitePositions(deltaTime = 0, force = false) {
|
||||
if (!satellitePoints || satelliteData.length === 0) return;
|
||||
if (!satellitePoints || !satelliteBackdropPoints || satelliteData.length === 0) return;
|
||||
|
||||
const shouldUpdateTrails =
|
||||
showSatellites || showTrails || lockedSatelliteIndex !== null;
|
||||
@@ -528,6 +706,8 @@ export function updateSatellitePositions(deltaTime = 0, force = false) {
|
||||
positionUpdateAccumulator = 0;
|
||||
|
||||
const positions = satellitePoints.geometry.attributes.position.array;
|
||||
const backdropPositions =
|
||||
satelliteBackdropPoints.geometry.attributes.position.array;
|
||||
const colors = satellitePoints.geometry.attributes.color.array;
|
||||
const trailPositions = satelliteTrails.geometry.attributes.position.array;
|
||||
const trailColors = satelliteTrails.geometry.attributes.color.array;
|
||||
@@ -559,13 +739,23 @@ export function updateSatellitePositions(deltaTime = 0, force = false) {
|
||||
positions[i * 3] = pos.x;
|
||||
positions[i * 3 + 1] = pos.y;
|
||||
positions[i * 3 + 2] = pos.z;
|
||||
backdropPositions[i * 3] = pos.x;
|
||||
backdropPositions[i * 3 + 1] = pos.y;
|
||||
backdropPositions[i * 3 + 2] = pos.z;
|
||||
|
||||
const rule = getSatelliteLegendRule(props);
|
||||
const { r, g, b } = getSatelliteRuleColor(rule);
|
||||
|
||||
colors[i * 3] = r;
|
||||
colors[i * 3 + 1] = g;
|
||||
colors[i * 3 + 2] = b;
|
||||
if (highlightedSatelliteIndices !== null && !highlightedSatelliteIndices.has(i)) {
|
||||
const lum = r * 0.299 + g * 0.587 + b * 0.114;
|
||||
colors[i * 3] = lum * 0.75 + r * 0.25;
|
||||
colors[i * 3 + 1] = lum * 0.75 + g * 0.25;
|
||||
colors[i * 3 + 2] = lum * 0.75 + b * 0.25;
|
||||
} else {
|
||||
colors[i * 3] = r;
|
||||
colors[i * 3 + 1] = g;
|
||||
colors[i * 3 + 2] = b;
|
||||
}
|
||||
|
||||
const satPosition = satellitePositions[i];
|
||||
for (let j = 0; j < TRAIL_LENGTH; j++) {
|
||||
@@ -601,6 +791,9 @@ export function updateSatellitePositions(deltaTime = 0, force = false) {
|
||||
positions[i * 3] = 0;
|
||||
positions[i * 3 + 1] = 0;
|
||||
positions[i * 3 + 2] = 0;
|
||||
backdropPositions[i * 3] = 0;
|
||||
backdropPositions[i * 3 + 1] = 0;
|
||||
backdropPositions[i * 3 + 2] = 0;
|
||||
|
||||
for (let j = 0; j < TRAIL_LENGTH; j++) {
|
||||
const trailIdx = (i * TRAIL_LENGTH + j) * 3;
|
||||
@@ -613,6 +806,8 @@ export function updateSatellitePositions(deltaTime = 0, force = false) {
|
||||
satellitePoints.geometry.attributes.position.needsUpdate = true;
|
||||
satellitePoints.geometry.attributes.color.needsUpdate = true;
|
||||
satellitePoints.geometry.setDrawRange(0, count);
|
||||
satelliteBackdropPoints.geometry.attributes.position.needsUpdate = true;
|
||||
satelliteBackdropPoints.geometry.setDrawRange(0, count);
|
||||
|
||||
satelliteTrails.geometry.attributes.position.needsUpdate = true;
|
||||
satelliteTrails.geometry.attributes.color.needsUpdate = true;
|
||||
@@ -631,6 +826,9 @@ export function updateSatellitePositions(deltaTime = 0, force = false) {
|
||||
|
||||
export function toggleSatellites(visible) {
|
||||
showSatellites = visible;
|
||||
if (satelliteBackdropPoints) {
|
||||
satelliteBackdropPoints.visible = visible;
|
||||
}
|
||||
if (satellitePoints) {
|
||||
satellitePoints.visible = visible;
|
||||
}
|
||||
@@ -646,6 +844,10 @@ export function toggleTrails(visible) {
|
||||
}
|
||||
}
|
||||
|
||||
export function getShowTrails() {
|
||||
return showTrails;
|
||||
}
|
||||
|
||||
export function getShowSatellites() {
|
||||
return showSatellites;
|
||||
}
|
||||
@@ -705,7 +907,10 @@ export function isSatelliteFrontFacing(index, camera = cameraRef) {
|
||||
.subVectors(scratchWorldSatellitePosition, earthObjRef.position)
|
||||
.normalize();
|
||||
|
||||
return scratchToCamera.dot(scratchToSatellite) > 0;
|
||||
return (
|
||||
scratchToCamera.dot(scratchToSatellite) >
|
||||
SATELLITE_CONFIG.frontFacingDotThreshold
|
||||
);
|
||||
}
|
||||
|
||||
function createBrighterDotCanvas() {
|
||||
@@ -751,6 +956,7 @@ function createRingSprite(position, isLocked = false) {
|
||||
const sprite = new THREE.Sprite(spriteMaterial);
|
||||
sprite.position.copy(position);
|
||||
sprite.scale.set(SATELLITE_CONFIG.ringSize, SATELLITE_CONFIG.ringSize, 1);
|
||||
sprite.renderOrder = SATELLITE_CONFIG.overlayRenderOrder;
|
||||
earthObjRef.add(sprite);
|
||||
return sprite;
|
||||
}
|
||||
@@ -770,6 +976,7 @@ function createRelatedSatelliteSprite(position, color = "#7dd3fc") {
|
||||
const sprite = new THREE.Sprite(spriteMaterial);
|
||||
sprite.position.copy(position);
|
||||
sprite.scale.set(SATELLITE_CONFIG.ringSize * 0.8, SATELLITE_CONFIG.ringSize * 0.8, 1);
|
||||
sprite.renderOrder = SATELLITE_CONFIG.overlayRenderOrder;
|
||||
earthObjRef.add(sprite);
|
||||
return sprite;
|
||||
}
|
||||
@@ -792,6 +999,7 @@ export function showHoverRing(position, isLocked = false) {
|
||||
lockedDotSprite = new THREE.Sprite(dotMaterial);
|
||||
lockedDotSprite.position.copy(position);
|
||||
lockedDotSprite.scale.set(4, 4, 1);
|
||||
lockedDotSprite.renderOrder = SATELLITE_CONFIG.overlayRenderOrder + 1;
|
||||
earthObjRef.add(lockedDotSprite);
|
||||
return lockedRingSprite;
|
||||
}
|
||||
@@ -821,10 +1029,15 @@ export function hideLockedRing() {
|
||||
|
||||
export function updateLockedRingPosition(position) {
|
||||
if (!position) return;
|
||||
if (!lockedRingSprite || !lockedDotSprite) {
|
||||
showHoverRing(position, true);
|
||||
}
|
||||
if (lockedRingSprite) {
|
||||
lockedRingSprite.position.copy(position);
|
||||
const ringPulse = getBreathingPulse(breathingPhase);
|
||||
const breathScale =
|
||||
1 + Math.sin(breathingPhase) * SATELLITE_CONFIG.breathingScaleAmplitude;
|
||||
1 +
|
||||
(ringPulse * 2 - 1) * SATELLITE_CONFIG.breathingScaleAmplitude;
|
||||
lockedRingSprite.scale.set(
|
||||
SATELLITE_CONFIG.ringSize * breathScale,
|
||||
SATELLITE_CONFIG.ringSize * breathScale,
|
||||
@@ -832,20 +1045,21 @@ export function updateLockedRingPosition(position) {
|
||||
);
|
||||
lockedRingSprite.material.opacity =
|
||||
SATELLITE_CONFIG.breathingOpacityMin +
|
||||
Math.sin(breathingPhase) *
|
||||
ringPulse *
|
||||
(SATELLITE_CONFIG.breathingOpacityMax -
|
||||
SATELLITE_CONFIG.breathingOpacityMin);
|
||||
}
|
||||
|
||||
if (lockedDotSprite) {
|
||||
lockedDotSprite.position.copy(position);
|
||||
const dotPulse = getBreathingPulse(breathingPhase);
|
||||
const dotBreathScale =
|
||||
1 +
|
||||
Math.sin(breathingPhase) * SATELLITE_CONFIG.dotBreathingScaleAmplitude;
|
||||
(dotPulse * 2 - 1) * SATELLITE_CONFIG.dotBreathingScaleAmplitude;
|
||||
lockedDotSprite.scale.set(4 * dotBreathScale, 4 * dotBreathScale, 1);
|
||||
lockedDotSprite.material.opacity =
|
||||
SATELLITE_CONFIG.dotOpacityMin +
|
||||
Math.sin(breathingPhase) *
|
||||
dotPulse *
|
||||
(SATELLITE_CONFIG.dotOpacityMax - SATELLITE_CONFIG.dotOpacityMin);
|
||||
}
|
||||
}
|
||||
@@ -881,6 +1095,15 @@ export function setSatelliteRingState(index, state, position) {
|
||||
}
|
||||
}
|
||||
|
||||
function applyDimMaterialState(isDimmed) {
|
||||
if (satellitePoints) {
|
||||
satellitePoints.material.opacity = isDimmed ? 0.32 : 0.9;
|
||||
}
|
||||
if (satelliteBackdropPoints) {
|
||||
satelliteBackdropPoints.material.opacity = isDimmed ? 0.12 : 0.42;
|
||||
}
|
||||
}
|
||||
|
||||
export function clearRelatedSatelliteHighlights() {
|
||||
relatedSatelliteSprites.forEach((item) => {
|
||||
if (item.sprite) {
|
||||
@@ -888,12 +1111,16 @@ export function clearRelatedSatelliteHighlights() {
|
||||
}
|
||||
});
|
||||
relatedSatelliteSprites = [];
|
||||
highlightedSatelliteIndices = null;
|
||||
applyDimMaterialState(false);
|
||||
}
|
||||
|
||||
export function highlightRelatedSatellites(indices, color = "#7dd3fc") {
|
||||
clearRelatedSatelliteHighlights();
|
||||
if (!Array.isArray(indices) || indices.length === 0) return;
|
||||
|
||||
highlightedSatelliteIndices = new Set(indices);
|
||||
applyDimMaterialState(true);
|
||||
indices.forEach((index) => {
|
||||
const pos = satellitePositions?.[index]?.current;
|
||||
if (!pos) return;
|
||||
@@ -983,7 +1210,8 @@ function calculatePredictedOrbit(
|
||||
|
||||
if (points.length < samples * 0.5) {
|
||||
points.length = 0;
|
||||
const radius = CONFIG.earthRadius + 5;
|
||||
const radius =
|
||||
CONFIG.earthRadius + SATELLITE_CONFIG.displayAltitudeOffset;
|
||||
const inclination = satellite.properties?.inclination || 53;
|
||||
const raan = satellite.properties?.raan || 0;
|
||||
|
||||
@@ -1034,9 +1262,12 @@ export function showPredictedOrbit(satellite) {
|
||||
transparent: true,
|
||||
opacity: 0.8,
|
||||
blending: THREE.AdditiveBlending,
|
||||
depthTest: true,
|
||||
depthWrite: false,
|
||||
});
|
||||
|
||||
predictedOrbitLine = new THREE.Line(geometry, material);
|
||||
predictedOrbitLine.renderOrder = SATELLITE_CONFIG.overlayRenderOrder;
|
||||
earthObjRef.add(predictedOrbitLine);
|
||||
}
|
||||
|
||||
@@ -1049,10 +1280,12 @@ export function hidePredictedOrbit() {
|
||||
|
||||
export function clearSatelliteData() {
|
||||
satelliteData = [];
|
||||
satelliteSatrecCache = new Map();
|
||||
selectedSatellite = null;
|
||||
lockedSatelliteIndex = null;
|
||||
hoveredSatelliteIndex = null;
|
||||
positionUpdateAccumulator = 0;
|
||||
breathingPhase = 0;
|
||||
|
||||
satellitePositions.forEach((position) => {
|
||||
position.current.set(0, 0, 0);
|
||||
@@ -1075,6 +1308,16 @@ export function clearSatelliteData() {
|
||||
satellitePoints.geometry.setDrawRange(0, 0);
|
||||
}
|
||||
|
||||
if (satelliteBackdropPoints) {
|
||||
const backdropPositionAttr =
|
||||
satelliteBackdropPoints.geometry.attributes.position;
|
||||
if (backdropPositionAttr?.array) {
|
||||
backdropPositionAttr.array.fill(0);
|
||||
backdropPositionAttr.needsUpdate = true;
|
||||
}
|
||||
satelliteBackdropPoints.geometry.setDrawRange(0, 0);
|
||||
}
|
||||
|
||||
if (satelliteTrails) {
|
||||
const trailPositionAttr = satelliteTrails.geometry.attributes.position;
|
||||
const trailColorAttr = satelliteTrails.geometry.attributes.color;
|
||||
@@ -1097,6 +1340,11 @@ export function clearSatelliteData() {
|
||||
export function resetSatelliteState() {
|
||||
clearSatelliteData();
|
||||
|
||||
if (satelliteBackdropPoints) {
|
||||
disposeObject3D(satelliteBackdropPoints);
|
||||
satelliteBackdropPoints = null;
|
||||
}
|
||||
|
||||
if (satellitePoints) {
|
||||
disposeObject3D(satellitePoints);
|
||||
satellitePoints = null;
|
||||
@@ -1109,6 +1357,7 @@ export function resetSatelliteState() {
|
||||
|
||||
satellitePositions = [];
|
||||
satelliteCapacity = 0;
|
||||
satelliteSatrecCache = new Map();
|
||||
showSatellites = false;
|
||||
showTrails = true;
|
||||
}
|
||||
|
||||
318
frontend/public/earth/js/terrain.js
Normal file
318
frontend/public/earth/js/terrain.js
Normal file
@@ -0,0 +1,318 @@
|
||||
import * as THREE from "three";
|
||||
|
||||
import { CONFIG, TERRAIN_CONFIG } from "./constants.js";
|
||||
import { vector3ToLatLon } from "./utils.js";
|
||||
|
||||
const EARTH_RADIUS_METERS = 6371000;
|
||||
const TERRAIN_COLOR_STOPS = [
|
||||
{ height: 0, color: new THREE.Color(0x5f7f5b) },
|
||||
{ height: 800, color: new THREE.Color(0x7f9564) },
|
||||
{ height: 1800, color: new THREE.Color(0x9e956c) },
|
||||
{ height: 3200, color: new THREE.Color(0x9f866a) },
|
||||
{ height: 5200, color: new THREE.Color(0xc6c0b1) },
|
||||
{ height: 7800, color: new THREE.Color(0xe8e5de) },
|
||||
];
|
||||
|
||||
let terrainMesh = null;
|
||||
let terrainLoadPromise = null;
|
||||
let terrainReady = false;
|
||||
let terrainFailed = false;
|
||||
let terrainTileCache = new Map();
|
||||
let resolvedTileCache = new Map();
|
||||
let terrainVertexSamples = null;
|
||||
let terrainOpacity = TERRAIN_CONFIG.opacity;
|
||||
|
||||
function clampLatitude(lat) {
|
||||
return THREE.MathUtils.clamp(lat, -85.05112878, 85.05112878);
|
||||
}
|
||||
|
||||
function buildTileUrl(z, x, y) {
|
||||
return TERRAIN_CONFIG.urlTemplate
|
||||
.replace("{z}", String(z))
|
||||
.replace("{x}", String(x))
|
||||
.replace("{y}", String(y));
|
||||
}
|
||||
|
||||
function getTerrainCanvas(size) {
|
||||
if (typeof OffscreenCanvas !== "undefined") {
|
||||
return new OffscreenCanvas(size, size);
|
||||
}
|
||||
|
||||
const canvas = document.createElement("canvas");
|
||||
canvas.width = size;
|
||||
canvas.height = size;
|
||||
return canvas;
|
||||
}
|
||||
|
||||
async function decodeTerrainTile(z, x, y) {
|
||||
const cacheKey = `${z}/${x}/${y}`;
|
||||
if (terrainTileCache.has(cacheKey)) {
|
||||
return terrainTileCache.get(cacheKey);
|
||||
}
|
||||
|
||||
const tilePromise = (async () => {
|
||||
const response = await fetch(buildTileUrl(z, x, y), { mode: "cors" });
|
||||
if (!response.ok) {
|
||||
throw new Error(`HTTP ${response.status} for terrain tile ${cacheKey}`);
|
||||
}
|
||||
|
||||
const blob = await response.blob();
|
||||
const bitmap = await createImageBitmap(blob);
|
||||
const canvas = getTerrainCanvas(TERRAIN_CONFIG.tileSize);
|
||||
const ctx = canvas.getContext("2d", { willReadFrequently: true });
|
||||
ctx.drawImage(bitmap, 0, 0, TERRAIN_CONFIG.tileSize, TERRAIN_CONFIG.tileSize);
|
||||
bitmap.close?.();
|
||||
const { data, width, height } = ctx.getImageData(
|
||||
0,
|
||||
0,
|
||||
TERRAIN_CONFIG.tileSize,
|
||||
TERRAIN_CONFIG.tileSize,
|
||||
);
|
||||
const tileData = { data, width, height };
|
||||
resolvedTileCache.set(cacheKey, tileData);
|
||||
return tileData;
|
||||
})();
|
||||
|
||||
terrainTileCache.set(cacheKey, tilePromise);
|
||||
return tilePromise;
|
||||
}
|
||||
|
||||
function decodeTerrariumHeight(tile, pixelX, pixelY) {
|
||||
const safeX = THREE.MathUtils.clamp(pixelX, 0, tile.width - 1);
|
||||
const safeY = THREE.MathUtils.clamp(pixelY, 0, tile.height - 1);
|
||||
const index = (safeY * tile.width + safeX) * 4;
|
||||
const r = tile.data[index];
|
||||
const g = tile.data[index + 1];
|
||||
const b = tile.data[index + 2];
|
||||
return (r * 256 + g + b / 256) - 32768;
|
||||
}
|
||||
|
||||
function latLonToTileSample(lat, lon, z, tileSize) {
|
||||
const n = 2 ** z;
|
||||
const clampedLat = clampLatitude(lat);
|
||||
const latRad = THREE.MathUtils.degToRad(clampedLat);
|
||||
const normalizedX = ((lon + 180) / 360) * n;
|
||||
const normalizedY =
|
||||
((1 -
|
||||
Math.log(Math.tan(latRad) + 1 / Math.cos(latRad)) / Math.PI) /
|
||||
2) *
|
||||
n;
|
||||
|
||||
const tileX = THREE.MathUtils.euclideanModulo(
|
||||
Math.floor(normalizedX),
|
||||
n,
|
||||
);
|
||||
const tileY = THREE.MathUtils.clamp(Math.floor(normalizedY), 0, n - 1);
|
||||
const pixelX = Math.floor((normalizedX - Math.floor(normalizedX)) * tileSize);
|
||||
const pixelY = Math.floor((normalizedY - Math.floor(normalizedY)) * tileSize);
|
||||
|
||||
return {
|
||||
tileX,
|
||||
tileY,
|
||||
pixelX,
|
||||
pixelY,
|
||||
};
|
||||
}
|
||||
|
||||
function buildTerrainVertexSamples(positionAttribute) {
|
||||
const z = TERRAIN_CONFIG.baseZoom;
|
||||
const tileSize = TERRAIN_CONFIG.tileSize;
|
||||
const samples = [];
|
||||
|
||||
for (let i = 0; i < positionAttribute.count; i++) {
|
||||
const direction = new THREE.Vector3(
|
||||
positionAttribute.getX(i),
|
||||
positionAttribute.getY(i),
|
||||
positionAttribute.getZ(i),
|
||||
).normalize();
|
||||
const { lat, lon } = vector3ToLatLon(direction);
|
||||
const sample = latLonToTileSample(lat, lon, z, tileSize);
|
||||
samples.push({
|
||||
index: i,
|
||||
direction,
|
||||
...sample,
|
||||
});
|
||||
}
|
||||
|
||||
return samples;
|
||||
}
|
||||
|
||||
function sampleTerrainColor(heightMeters) {
|
||||
if (heightMeters <= TERRAIN_COLOR_STOPS[0].height) {
|
||||
return TERRAIN_COLOR_STOPS[0].color;
|
||||
}
|
||||
|
||||
for (let i = 1; i < TERRAIN_COLOR_STOPS.length; i++) {
|
||||
const lower = TERRAIN_COLOR_STOPS[i - 1];
|
||||
const upper = TERRAIN_COLOR_STOPS[i];
|
||||
if (heightMeters <= upper.height) {
|
||||
const t =
|
||||
(heightMeters - lower.height) / Math.max(upper.height - lower.height, 1);
|
||||
return lower.color.clone().lerp(upper.color, t);
|
||||
}
|
||||
}
|
||||
|
||||
return TERRAIN_COLOR_STOPS[TERRAIN_COLOR_STOPS.length - 1].color;
|
||||
}
|
||||
|
||||
async function runWithConcurrency(items, limit, worker) {
|
||||
const queue = [...items];
|
||||
const workers = Array.from({ length: Math.min(limit, queue.length) }, async () => {
|
||||
while (queue.length > 0) {
|
||||
const item = queue.shift();
|
||||
await worker(item);
|
||||
}
|
||||
});
|
||||
await Promise.all(workers);
|
||||
}
|
||||
|
||||
async function fetchRequiredTiles(samples) {
|
||||
const uniqueKeys = Array.from(
|
||||
new Set(samples.map((sample) => `${TERRAIN_CONFIG.baseZoom}/${sample.tileX}/${sample.tileY}`)),
|
||||
);
|
||||
const resolvedTiles = new Map();
|
||||
|
||||
await runWithConcurrency(
|
||||
uniqueKeys,
|
||||
TERRAIN_CONFIG.maxConcurrentRequests,
|
||||
async (key) => {
|
||||
const [z, x, y] = key.split("/").map(Number);
|
||||
resolvedTiles.set(key, await decodeTerrainTile(z, x, y));
|
||||
},
|
||||
);
|
||||
|
||||
return resolvedTiles;
|
||||
}
|
||||
|
||||
function applyTerrainDisplacement(samples, mesh, resolvedTiles) {
|
||||
const geometry = mesh.geometry;
|
||||
const positionAttribute = geometry.getAttribute("position");
|
||||
let colorAttribute = geometry.getAttribute("color");
|
||||
if (!colorAttribute || colorAttribute.itemSize !== 4) {
|
||||
colorAttribute = new THREE.BufferAttribute(
|
||||
new Float32Array(positionAttribute.count * 4),
|
||||
4,
|
||||
);
|
||||
geometry.setAttribute("color", colorAttribute);
|
||||
}
|
||||
const baseRadius = CONFIG.earthRadius + TERRAIN_CONFIG.baseRadiusOffset;
|
||||
|
||||
samples.forEach((sample) => {
|
||||
const tileKey = `${TERRAIN_CONFIG.baseZoom}/${sample.tileX}/${sample.tileY}`;
|
||||
const tile = resolvedTiles.get(tileKey);
|
||||
if (!tile) return;
|
||||
const rawElevationMeters = decodeTerrariumHeight(
|
||||
tile,
|
||||
sample.pixelX,
|
||||
sample.pixelY,
|
||||
);
|
||||
const elevationMeters = Math.max(0, rawElevationMeters);
|
||||
const heightWorld =
|
||||
(elevationMeters / EARTH_RADIUS_METERS) *
|
||||
CONFIG.earthRadius *
|
||||
TERRAIN_CONFIG.exaggeration;
|
||||
const radius = baseRadius + heightWorld;
|
||||
const tint = sampleTerrainColor(elevationMeters);
|
||||
const landAlpha = THREE.MathUtils.clamp(
|
||||
elevationMeters / Math.max(TERRAIN_CONFIG.landRevealFadeMeters, 1),
|
||||
0,
|
||||
1,
|
||||
);
|
||||
positionAttribute.setXYZ(
|
||||
sample.index,
|
||||
sample.direction.x * radius,
|
||||
sample.direction.y * radius,
|
||||
sample.direction.z * radius,
|
||||
);
|
||||
colorAttribute.setXYZW(sample.index, tint.r, tint.g, tint.b, landAlpha);
|
||||
});
|
||||
|
||||
positionAttribute.needsUpdate = true;
|
||||
colorAttribute.needsUpdate = true;
|
||||
geometry.computeVertexNormals();
|
||||
geometry.computeBoundingSphere();
|
||||
}
|
||||
|
||||
export function registerTerrainMesh(mesh) {
|
||||
terrainMesh = mesh;
|
||||
terrainReady = false;
|
||||
terrainFailed = false;
|
||||
terrainLoadPromise = null;
|
||||
terrainTileCache = new Map();
|
||||
resolvedTileCache = new Map();
|
||||
terrainOpacity = TERRAIN_CONFIG.opacity;
|
||||
if (terrainMesh?.material) {
|
||||
terrainMesh.material.opacity = terrainOpacity;
|
||||
terrainMesh.material.needsUpdate = true;
|
||||
}
|
||||
terrainVertexSamples = mesh
|
||||
? buildTerrainVertexSamples(mesh.geometry.getAttribute("position"))
|
||||
: null;
|
||||
}
|
||||
|
||||
export function isTerrainReady() {
|
||||
return terrainReady;
|
||||
}
|
||||
|
||||
export async function ensureTerrainReady() {
|
||||
if (!terrainMesh || !TERRAIN_CONFIG.enabled) {
|
||||
return false;
|
||||
}
|
||||
if (terrainReady) {
|
||||
return true;
|
||||
}
|
||||
if (terrainLoadPromise) {
|
||||
return terrainLoadPromise;
|
||||
}
|
||||
|
||||
terrainLoadPromise = (async () => {
|
||||
try {
|
||||
const resolvedTiles = await fetchRequiredTiles(terrainVertexSamples);
|
||||
applyTerrainDisplacement(terrainVertexSamples, terrainMesh, resolvedTiles);
|
||||
terrainReady = true;
|
||||
terrainFailed = false;
|
||||
return true;
|
||||
} catch (error) {
|
||||
terrainFailed = true;
|
||||
console.error("加载真实地形失败:", error);
|
||||
throw error;
|
||||
} finally {
|
||||
terrainLoadPromise = null;
|
||||
}
|
||||
})();
|
||||
|
||||
return terrainLoadPromise;
|
||||
}
|
||||
|
||||
export function clearTerrainData() {
|
||||
terrainMesh = null;
|
||||
terrainLoadPromise = null;
|
||||
terrainReady = false;
|
||||
terrainFailed = false;
|
||||
terrainVertexSamples = null;
|
||||
terrainTileCache = new Map();
|
||||
resolvedTileCache = new Map();
|
||||
terrainOpacity = TERRAIN_CONFIG.opacity;
|
||||
}
|
||||
|
||||
export function sampleElevationAt(lat, lon) {
|
||||
if (!terrainReady) return null;
|
||||
const z = TERRAIN_CONFIG.baseZoom;
|
||||
const { tileX, tileY, pixelX, pixelY } = latLonToTileSample(lat, lon, z, TERRAIN_CONFIG.tileSize);
|
||||
const tile = resolvedTileCache.get(`${z}/${tileX}/${tileY}`);
|
||||
if (!tile) return null;
|
||||
return Math.max(0, decodeTerrariumHeight(tile, pixelX, pixelY));
|
||||
}
|
||||
|
||||
export function setTerrainOpacity(nextOpacity) {
|
||||
terrainOpacity = THREE.MathUtils.clamp(nextOpacity, 0.05, 1);
|
||||
if (terrainMesh?.material) {
|
||||
terrainMesh.material.opacity = terrainOpacity;
|
||||
terrainMesh.material.needsUpdate = true;
|
||||
}
|
||||
return terrainOpacity;
|
||||
}
|
||||
|
||||
export function getTerrainOpacity() {
|
||||
return terrainOpacity;
|
||||
}
|
||||
@@ -9,6 +9,11 @@ let statusQueue = [];
|
||||
let statusBusy = false;
|
||||
let loadingActive = false;
|
||||
let loadingLockedWidth = 0;
|
||||
let pendingLoadingMessage = "";
|
||||
|
||||
function createStatusEntry(message, type = "info") {
|
||||
return { message, type };
|
||||
}
|
||||
|
||||
function getElement(id) {
|
||||
return document.getElementById(id);
|
||||
@@ -67,6 +72,10 @@ function buildStatusContent(statusEl, message, type) {
|
||||
statusEl.appendChild(text);
|
||||
}
|
||||
|
||||
function buildPersistentErrorContent(errorEl, message) {
|
||||
buildStatusContent(errorEl, message, "error");
|
||||
}
|
||||
|
||||
function hideStatusElement(statusEl, onHidden) {
|
||||
statusEl.classList.remove("visible");
|
||||
statusHideTimeoutId = setTimeout(() => {
|
||||
@@ -113,7 +122,15 @@ function startTransientStatus(message, type = "info") {
|
||||
|
||||
// Show status message
|
||||
export function showStatusMessage(message, type = "info") {
|
||||
statusQueue.push({ message, type });
|
||||
if (loadingActive) {
|
||||
statusQueue.unshift(createStatusEntry(message, type));
|
||||
return;
|
||||
}
|
||||
startTransientStatus(message, type);
|
||||
}
|
||||
|
||||
export function queueStatusMessage(message, type = "info") {
|
||||
statusQueue.push(createStatusEntry(message, type));
|
||||
processStatusQueue();
|
||||
}
|
||||
|
||||
@@ -179,7 +196,12 @@ export function setLoading(loading) {
|
||||
loadingActive = true;
|
||||
statusBusy = false;
|
||||
clearLoadingWidthLock(statusEl);
|
||||
buildStatusContent(statusEl, "正在加载...", "loading");
|
||||
buildStatusContent(
|
||||
statusEl,
|
||||
pendingLoadingMessage || "正在加载...",
|
||||
"loading",
|
||||
);
|
||||
pendingLoadingMessage = "";
|
||||
statusEl.className = `${STATUS_BASE_CLASS} loading`;
|
||||
setElementDisplay(statusEl, true, "inline-flex");
|
||||
statusEl.offsetHeight;
|
||||
@@ -188,6 +210,7 @@ export function setLoading(loading) {
|
||||
updateLoadingWidthLock(statusEl);
|
||||
});
|
||||
} else {
|
||||
pendingLoadingMessage = "";
|
||||
if (!statusEl.classList.contains("loading")) {
|
||||
loadingActive = false;
|
||||
clearLoadingWidthLock(statusEl);
|
||||
@@ -205,7 +228,10 @@ export function setLoading(loading) {
|
||||
|
||||
export function setLoadingMessage(title) {
|
||||
const statusEl = getElement("status-message");
|
||||
if (!statusEl || !statusEl.classList.contains("loading")) return;
|
||||
if (!statusEl || !statusEl.classList.contains("loading")) {
|
||||
pendingLoadingMessage = title;
|
||||
return;
|
||||
}
|
||||
const textEl = statusEl.querySelector(".earth-status-text");
|
||||
if (textEl) {
|
||||
textEl.textContent = title;
|
||||
@@ -237,16 +263,21 @@ export function hideTooltip() {
|
||||
export function showError(message) {
|
||||
const errorEl = getElement("error-message");
|
||||
if (!errorEl) return;
|
||||
errorEl.textContent = message;
|
||||
setElementDisplay(errorEl, true);
|
||||
buildPersistentErrorContent(errorEl, message);
|
||||
errorEl.className = `${STATUS_BASE_CLASS} earth-error-message error`;
|
||||
setElementDisplay(errorEl, true, "inline-flex");
|
||||
errorEl.offsetHeight;
|
||||
errorEl.classList.add("visible");
|
||||
}
|
||||
|
||||
// Hide error message
|
||||
export function hideError() {
|
||||
const errorEl = getElement("error-message");
|
||||
if (errorEl) {
|
||||
errorEl.classList.remove("visible");
|
||||
setElementDisplay(errorEl, false);
|
||||
errorEl.textContent = "";
|
||||
errorEl.className = "earth-error-message";
|
||||
errorEl.innerHTML = "";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -255,6 +286,7 @@ export function clearUiState() {
|
||||
statusQueue = [];
|
||||
statusBusy = false;
|
||||
loadingActive = false;
|
||||
pendingLoadingMessage = "";
|
||||
|
||||
const statusEl = getElement("status-message");
|
||||
if (statusEl) {
|
||||
|
||||
18
planet.sh
18
planet.sh
@@ -1054,6 +1054,14 @@ start_ai_provider_service() {
|
||||
exit 1
|
||||
}
|
||||
|
||||
ai_provider_service_healthy() {
|
||||
local ai_provider_port="${1:-$DEFAULT_AI_PROVIDER_PORT}"
|
||||
|
||||
docker inspect "$AI_PROVIDER_CONTAINER_NAME" >/dev/null 2>&1 || return 1
|
||||
curl -s --max-time "$HTTP_CHECK_MAX_TIME" \
|
||||
"http://localhost:${ai_provider_port}/health" >/dev/null 2>&1
|
||||
}
|
||||
|
||||
ensure_database_services_healthy() {
|
||||
local retry=1
|
||||
|
||||
@@ -1130,7 +1138,15 @@ start_backend_service() {
|
||||
log_success "启动数据库已就绪"
|
||||
sleep 3
|
||||
|
||||
start_ai_provider_service "$ai_provider_port"
|
||||
# Backend depends on AI Provider reachability, but a backend-only restart
|
||||
# should reuse the existing healthy provider instead of rebuilding or
|
||||
# restarting it.
|
||||
if ai_provider_service_healthy "$ai_provider_port"; then
|
||||
log_note "AI Provider 已健康,复用现有服务,跳过启动/重建"
|
||||
else
|
||||
log_note "AI Provider 当前不健康,先执行托底启动"
|
||||
start_ai_provider_service "$ai_provider_port"
|
||||
fi
|
||||
|
||||
if [ "$backend_port_requested" -eq 1 ]; then
|
||||
kill_port_if_requested "$backend_port" "后端"
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
[project]
|
||||
name = "planet"
|
||||
version = "0.29.2"
|
||||
version = "0.31.3"
|
||||
description = "智能星球计划 - 态势感知系统"
|
||||
requires-python = ">=3.14"
|
||||
dependencies = [
|
||||
|
||||
Reference in New Issue
Block a user