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4 Commits

Author SHA1 Message Date
rayd1o
3ae4acdff8 release: bump version to 0.32.0 2026-04-22 04:41:39 +08:00
rayd1o
437efc848c release: bump version to 0.31.3 2026-04-22 03:52:09 +08:00
rayd1o
003a46ac30 release: bump version to 0.31.2 2026-04-21 23:50:35 +08:00
rayd1o
4b0be4cb76 release: bump version to 0.31.1 2026-04-21 22:49:39 +08:00
62 changed files with 3739 additions and 1012 deletions

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@@ -328,11 +328,11 @@ AI_PROVIDER_SERVICE_TOKEN=change_me
详细文档:
- [docs/agents/aiprovider.md](/home/ray/dev/linkong/planet/docs/agents/aiprovider.md)
- [docs/technical/agents-aiprovider.md](/home/ray/dev/linkong/planet/docs/technical/agents-aiprovider.md)
- [aiprovider/README.md](/home/ray/dev/linkong/planet/aiprovider/README.md)
- [docs/frontend/frontend-layout-guidelines.md](/home/ray/dev/linkong/planet/docs/frontend/frontend-layout-guidelines.md)
- [docs/frontend/ai-playground-development-plan.md](/home/ray/dev/linkong/planet/docs/frontend/ai-playground-development-plan.md)
- [docs/agents/situational-awareness-foundation-plan.md](/home/ray/dev/linkong/planet/docs/agents/situational-awareness-foundation-plan.md)
- [docs/technical/frontend-layout-guidelines.md](/home/ray/dev/linkong/planet/docs/technical/frontend-layout-guidelines.md)
- [docs/plans/frontend-ai-playground-development-plan.md](/home/ray/dev/linkong/planet/docs/plans/frontend-ai-playground-development-plan.md)
- [docs/plans/agents-situational-awareness-foundation-plan.md](/home/ray/dev/linkong/planet/docs/plans/agents-situational-awareness-foundation-plan.md)
## 前端页面布局规范
@@ -346,7 +346,7 @@ AI_PROVIDER_SERVICE_TOKEN=change_me
当前推荐参考实现:
- [frontend/src/pages/BGP/BGP.tsx](/home/ray/dev/linkong/planet/frontend/src/pages/BGP/BGP.tsx)
- [docs/frontend/frontend-layout-guidelines.md](/home/ray/dev/linkong/planet/docs/frontend/frontend-layout-guidelines.md)
- [docs/technical/frontend-layout-guidelines.md](/home/ray/dev/linkong/planet/docs/technical/frontend-layout-guidelines.md)
## License

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@@ -20,3 +20,5 @@
- [x] 在 activity layer 之后继续补 `route leak``path instability / flap` detector
- [ ] 对 [frontend/public/earth/js/bgp.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/bgp.js) 做按职责拆分的小重构,拆成 data / markers / overlays / animation降低后续维护复杂度
- [ ] 可选优化(非必做):将 BGP incident/collector 标点改为 HTML marker参考 worldmonitor 的 `htmlElementsData` 思路),实现近乎固定屏幕尺寸与更高密度可点击性
- [ ] 保持 Earth 当前这批纯个人偏好设置继续走本地持久化:`旋转模式`、HUD 面板显示/隐藏、`地形透明度` 暂不升级到后端系统设置,避免把设备级偏好过早做成全局配置
- [ ] 如果后续明确需要“账号级同步 Earth 偏好”,再单独设计 `Earth user preferences`:优先按用户维度而不是全局系统设置保存,并规划 `localStorage -> backend` 的平滑迁移策略

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@@ -1 +1 @@
0.31.0
0.32.0

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@@ -8,8 +8,84 @@ This project follows the repository versioning rule:
- `improvement` -> `+0.0.1`bugfix + 小功能混合)
- `bugfix` -> `+0.0.1`
## [0.32.0] — 2026-04-22
### ✨ Highlights
- Earth 设置新增“地球默认大小”持久化项,重置视角、缩放百分比重置和 BGP 巡航视图现在统一复用这一份默认 zoom
- 卫星焦点层次继续收口:巡航进入 presentation 前不再过早 dim非焦点卫星改成“降亮度/尾迹/背板”而不是去饱和度
### 🔧 Improvements
- Earth 设置面板区块和左右留白进一步收紧,整体更贴近 HUD 面板的密度
- toolbar 展开边界缓存改为按需刷新,减少 document 级 mousemove 期间的重复布局读取
- Scrollbar 和 ScrollbarOverlay 收窄 observer 范围,减少大表格和动态菜单下的额外刷新成本
- 更新 [earth-frontend-context.md](/home/ray/dev/linkong/planet/docs/technical/earth-frontend-context.md),补充默认视图大小已进入 Earth 设置持久化真源
### 🐛 Fixes
- 修复开启巡航后,尚未进入连线/presentation 时卫星已经整体变暗的问题
- 修复默认大小重置链路分散在多个入口、实际 reset/cruise/缩放提示不一致的问题
- 修复开启地形后卫星反馈层与地球背面可见性之间的一组表现问题,保留正面反馈同时恢复背面轨道遮挡
---
## [0.31.3] — 2026-04-22
### ✨ Highlights
- Earth 图层注册表和启动任务框架继续收口,启动顺序、启动模式、启动提示和任务注册现在都能从统一入口扩展
- 修复 Earth 普通旋转模式与巡航模式切换时的一组交互回归,同时让卫星/地形/昼夜模式的表现更稳定
### 🔧 Improvements
- 新增 [layer-startup-tasks.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/layer-startup-tasks.js) 启动任务注册表,支持 `registerLayerStartupTask(id, taskFactory)`,并拆成海缆 / 卫星 / BGP 独立注册函数
- Earth 图层控制改成注册表驱动,统一承载 `startupPriority``startupMode``startupLabel``startupMessage` 与图层持久化元信息
- Earth 设置支持持久化图层开关、旋转模式、HUD 面板显示状态、地形透明度与日夜模式,并提供一键重置
- 更新 [earth-frontend-context.md](/home/ray/dev/linkong/planet/docs/technical/earth-frontend-context.md) 记录图层注册表、启动任务、设置持久化与巡航适配边界
### 🐛 Fixes
- 修复普通旋转模式下点击海缆 / 卫星 / BGP 后卡片和选中表现会被异常清空的问题
- 修复巡航模式切回旋转再切回巡航后无法继续自动巡航的问题
- 修复开启地形后卫星选中反馈层被高海拔区域吞掉的问题,并恢复轨道只在地球前半侧可见
- 修复关闭日夜模式后地球照明仍沿真实昼夜切换、亮部过曝和偏色的问题,改成更中性的 inspection lighting
- 修复 toolbar 收起态仍挡住地球交互,以及首帧短暂展开闪现的问题
---
## [0.31.0] — 2026-04-21
## [0.31.2] — 2026-04-21
### ✨ Highlights
- Earth 巡航模式重构为“通用巡航队列 + 通用连线动画 + BGP 业务适配”三层结构,后续扩到海缆、卫星或新闻巡航时不必再复制一套 `main.js` 状态机
- 修复巡航重构后的交互回归:空白点击重新稳定切到下一项,连线按“起点 → 引导线 → 终点”顺序入场
### 🔧 Improvements
- 新增 [cruise-sequencer.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/cruise-sequencer.js) 统一管理队列推进、停留时长、打断与恢复
- 新增 [callout-connector.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/callout-connector.js) 统一管理 SVG 连线、折线路径与描边动画
- 新增 [bgp-cruise-adapter.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/bgp-cruise-adapter.js) 收口 BGP 巡航目标排序、卡片落点、轮询去重与连线适配
- 更新 [earth-frontend-context.md](/home/ray/dev/linkong/planet/docs/technical/earth-frontend-context.md) 说明新的巡航分层与复用边界
### 🐛 Fixes
- 修复巡航模式下点击空白处无法稳定跳转到下一项、切回旋转再切回巡航后直接卡住的问题
- 修复巡航连线被实时重定位覆盖导致“直接出现”而非绘制动画的问题
- 修复连线动画节点入场节奏不对的问题,改为先出现起点,再绘制连线,最后出现终点
---
## [0.31.1] — 2026-04-21
### ✨ Highlights
- Earth 图层开关状态统一成可复用的 `active / loading` 状态机,首次启用地形和卫星时不再像按钮失效
- 文档目录重构为 `docs/technical``docs/plans``docs/deprecated`,并吸收 `.sisyphus/plans` 中有价值的 Earth / 卫星 / UE5 草案
### 🔧 Improvements
- 新增 [layer-button-state.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/layer-button-state.js),统一按钮 tooltip、`aria-busy`、禁用态和状态文本同步
- 地形图层支持 hover/focus 预热与空闲预热,首次点击等待前移,加载中状态持续可见
- 卫星图层启用前会立即切换为 `loading` 中间态,请求完成后再切回正常开关表现
### 🐛 Fixes
- 修复地形首次加载时通知过早消失、开关仍像关闭状态导致用户误判按钮损坏的问题
- 修复卫星接口较慢时按钮没有任何中间态反馈的问题
---
### ✨ Features
- Earth 新增"巡航展示"模式:自动轮播 BGP 异常事件逐帧追踪连接线位置支持外部交互立即中断序列cancel notifier 模式)
- 巡航目标事件点高亮显示hover 外观 + 锁定脉冲动画,并与点击行为统一展示周边受影响卫星与海缆
@@ -310,7 +386,7 @@ Released: 2026-04-12
- Added [backend/app/api/v1/tv.py](/home/ray/dev/linkong/planet/backend/app/api/v1/tv.py), [backend/app/services/tv_streams.py](/home/ray/dev/linkong/planet/backend/app/services/tv_streams.py), and [backend/app/services/collectors/news_live_streams.py](/home/ray/dev/linkong/planet/backend/app/services/collectors/news_live_streams.py) to provide TV source configuration, public stream payloads, a guarded HLS proxy path, and a collector entry point for future world-news live-source ingestion.
- Added the Earth TV HUD workspace through [frontend/public/earth/index.html](/home/ray/dev/linkong/planet/frontend/public/earth/index.html), [frontend/public/earth/js/tv.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/tv.js), and [frontend/public/earth/css/tv-panel.css](/home/ray/dev/linkong/planet/frontend/public/earth/css/tv-panel.css), including toolbar access, draggable/closable behavior, resize support, direct video/HLS playback, iframe fallback, and per-channel external-open handling.
- Added [docs/deprecated/earth-tv-live-module-plan.md](/home/ray/dev/linkong/planet/docs/deprecated/earth-tv-live-module-plan.md) and [docs/earth/news-live-streams-collector-format.md](/home/ray/dev/linkong/planet/docs/earth/news-live-streams-collector-format.md) to document the TV module rollout plan and the expected collector payload format for future curated live-channel ingestion.
- Added [docs/deprecated/earth-tv-live-module-plan.md](/home/ray/dev/linkong/planet/docs/deprecated/earth-tv-live-module-plan.md) and [docs/earth/technical/news-live-streams-collector-format.md](/home/ray/dev/linkong/planet/docs/technical/earth-news-live-streams-collector-format.md) to document the TV module rollout plan and the expected collector payload format for future curated live-channel ingestion.
### Improved
@@ -396,7 +472,7 @@ Released: 2026-04-10
- Improved [frontend/src/pages/Playground/Playground.tsx](/home/ray/dev/linkong/planet/frontend/src/pages/Playground/Playground.tsx) and [frontend/src/index.css](/home/ray/dev/linkong/planet/frontend/src/index.css) by rebuilding Playground into a true chatbox workflow with persistent history, edit-and-resend behavior, grounded message actions, responsive composer behavior, bottom-stick scrolling, and tighter mobile layout handling.
- Improved [frontend/src/components/AppLayout/AppLayout.tsx](/home/ray/dev/linkong/planet/frontend/src/components/AppLayout/AppLayout.tsx), [frontend/src/App.tsx](/home/ray/dev/linkong/planet/frontend/src/App.tsx), and [frontend/src/pages/Alerts/Alerts.tsx](/home/ray/dev/linkong/planet/frontend/src/pages/Alerts/Alerts.tsx) by reorganizing navigation around `采集与数据`, `专题观测`, and split alert entries so the app can scale to more observability and situational modules without turning the top-level UI into a single overloaded page.
- Improved [README.md](/home/ray/dev/linkong/planet/README.md) and [docs/agents/situational-awareness-foundation-plan.md](/home/ray/dev/linkong/planet/docs/agents/situational-awareness-foundation-plan.md) by documenting the current AI/alerts base, planned situational-awareness direction, and the new persistent Playground foundation.
- Improved [README.md](/home/ray/dev/linkong/planet/README.md) and [docs/agents/situational-awareness-foundation-plan.md](/home/ray/dev/linkong/planet/docs/plans/agents-situational-awareness-foundation-plan.md) by documenting the current AI/alerts base, planned situational-awareness direction, and the new persistent Playground foundation.
### Fixed
@@ -434,7 +510,7 @@ Released: 2026-04-10
### Improved
- Improved [rules.md](/home/ray/dev/linkong/planet/rules.md) by adding mandatory release-workflow requirements and a new frontend layout constraint section covering single-screen workspaces, overflow ownership, tab-pane behavior, compact-mode expectations, and readable-card fallbacks.
- Improved [frontend-layout-guidelines.md](/home/ray/dev/linkong/planet/docs/frontend/frontend-layout-guidelines.md) by summarizing the recurring Earth, Playground, BGP, and admin-layout regressions into concrete constraints for future frontend work, including “prefer scrollbars over unreadable compression” and “do not treat every tab as a table pane.”
- Improved [frontend-layout-guidelines.md](/home/ray/dev/linkong/planet/docs/technical/frontend-layout-guidelines.md) by summarizing the recurring Earth, Playground, BGP, and admin-layout regressions into concrete constraints for future frontend work, including “prefer scrollbars over unreadable compression” and “do not treat every tab as a table pane.”
## 0.24.6
@@ -451,7 +527,7 @@ Released: 2026-04-10
- Improved [backend/app/services/bgp_incidents.py](/home/ray/dev/linkong/planet/backend/app/services/bgp_incidents.py) and [backend/app/services/bgp_enrichment.py](/home/ray/dev/linkong/planet/backend/app/services/bgp_enrichment.py) by avoiding historical full-table infrastructure scans, narrowing observation baseline payloads to required columns, and pushing more ASN filtering into the database.
- Improved [backend/app/api/v1/alerts.py](/home/ray/dev/linkong/planet/backend/app/api/v1/alerts.py), [backend/app/api/v1/dashboard.py](/home/ray/dev/linkong/planet/backend/app/api/v1/dashboard.py), and [backend/app/api/v1/settings.py](/home/ray/dev/linkong/planet/backend/app/api/v1/settings.py) by collapsing several repeated count and settings queries into fewer aggregate or batched reads.
- Improved [frontend/src/pages/BGP/BGP.tsx](/home/ray/dev/linkong/planet/frontend/src/pages/BGP/BGP.tsx), [frontend/src/index.css](/home/ray/dev/linkong/planet/frontend/src/index.css), and [frontend/src/components/MarkdownRenderer/MarkdownRenderer.tsx](/home/ray/dev/linkong/planet/frontend/src/components/MarkdownRenderer/MarkdownRenderer.tsx) by rebuilding the `AI 简报` tab layout, fixing saved brief scrolling behavior, and extending the renderer to handle tables, separators, and stored metadata comments more gracefully.
- Improved [docs/frontend/ai-playground-development-plan.md](/home/ray/dev/linkong/planet/docs/frontend/ai-playground-development-plan.md) by explicitly recording that the current BGP brief is only the first-stage summary flow and that regional prefix-geography analysis remains a planned Phase B follow-up.
- Improved [docs/frontend/plans/ai-playground-development-plan.md](/home/ray/dev/linkong/planet/docs/plans/frontend-ai-playground-development-plan.md) by explicitly recording that the current BGP brief is only the first-stage summary flow and that regional prefix-geography analysis remains a planned Phase B follow-up.
### Fixed
@@ -557,8 +633,8 @@ Released: 2026-04-09
### Added
- Added [frontend/src/pages/Playground/Playground.tsx](/home/ray/dev/linkong/planet/frontend/src/pages/Playground/Playground.tsx), introducing the first dedicated AI testing workspace with provider status visibility, prompt/result tabs, and collapsible operator guidance.
- Added [docs/frontend/frontend-layout-guidelines.md](/home/ray/dev/linkong/planet/docs/frontend/frontend-layout-guidelines.md), documenting the repository standard for one-screen admin workspaces and module-local overflow handling.
- Added [docs/frontend/ai-playground-development-plan.md](/home/ray/dev/linkong/planet/docs/frontend/ai-playground-development-plan.md), capturing the completed AI gateway/UI work and the next delivery phases for BGP briefs, evidence-first inputs, and future agent runtime expansion.
- Added [docs/frontend/technical/frontend-layout-guidelines.md](/home/ray/dev/linkong/planet/docs/technical/frontend-layout-guidelines.md), documenting the repository standard for one-screen admin workspaces and module-local overflow handling.
- Added [docs/frontend/plans/ai-playground-development-plan.md](/home/ray/dev/linkong/planet/docs/plans/frontend-ai-playground-development-plan.md), capturing the completed AI gateway/UI work and the next delivery phases for BGP briefs, evidence-first inputs, and future agent runtime expansion.
### Improved
@@ -663,7 +739,7 @@ Released: 2026-04-07
- Added [backend/app/services/ai_client.py](/home/ray/dev/linkong/planet/backend/app/services/ai_client.py), introducing an internal HTTP client for `backend -> aiprovider` calls with request-id propagation and lightweight retry.
- Added [aiprovider/main.py](/home/ray/dev/linkong/planet/aiprovider/main.py), [aiprovider/provider_service.py](/home/ray/dev/linkong/planet/aiprovider/provider_service.py), and related config/schema files to stand up the dedicated adapter service.
- Added [aiprovider/.env.example](/home/ray/dev/linkong/planet/aiprovider/.env.example) and [docker-compose.local-model.yml](/home/ray/dev/linkong/planet/docker-compose.local-model.yml) as ready-to-edit local-model templates.
- Added [docs/agents/aiprovider.md](/home/ray/dev/linkong/planet/docs/agents/aiprovider.md), documenting architecture, configuration, single-machine and multi-machine deployment, and cross-service calling patterns.
- Added [docs/agents/aiprovider.md](/home/ray/dev/linkong/planet/docs/technical/agents-aiprovider.md), documenting architecture, configuration, single-machine and multi-machine deployment, and cross-service calling patterns.
- Added a dedicated `重启 AI Provider` control path in [Dashboard.tsx](/home/ray/dev/linkong/planet/frontend/src/pages/Dashboard/Dashboard.tsx), [system_control.py](/home/ray/dev/linkong/planet/backend/app/services/system_control.py), and [system_restart_runner.py](/home/ray/dev/linkong/planet/backend/scripts/system_restart_runner.py).
### Improved
@@ -789,7 +865,7 @@ Released: 2026-04-02
- Added a new `IPtoASN Prefix Geography` collector in [iptoasn.py](/home/ray/dev/linkong/planet/backend/app/services/collectors/iptoasn.py) and registered it through [data_sources.yaml](/home/ray/dev/linkong/planet/backend/app/core/data_sources.yaml), [data_sources.py](/home/ray/dev/linkong/planet/backend/app/core/data_sources.py), [datasource_defaults.py](/home/ray/dev/linkong/planet/backend/app/core/datasource_defaults.py), and [collectors/__init__.py](/home/ray/dev/linkong/planet/backend/app/services/collectors/__init__.py).
- Added country centroid helpers in [countries.py](/home/ray/dev/linkong/planet/backend/app/core/countries.py) so country-level prefix geography can produce map coordinates instead of only labels.
- Added a dedicated prefix-geography implementation note in [prefix-geography-plan.md](/home/ray/dev/linkong/planet/docs/earth/prefix-geography-plan.md).
- Added a dedicated prefix-geography implementation note in [prefix-geography-plan.md](/home/ray/dev/linkong/planet/docs/plans/earth-prefix-geography-plan.md).
- Added recent `15m` collector activity dimensions to BGP coverage output in [bgp_collectors.py](/home/ray/dev/linkong/planet/backend/app/services/bgp_collectors.py) and [visualization.py](/home/ray/dev/linkong/planet/backend/app/api/v1/visualization.py).
- Added additional BGP detector coverage for `route_leak_candidate` and `path_flap` flows in [test_bgp.py](/home/ray/dev/linkong/planet/backend/tests/test_bgp.py).
- Added a local Earth cloud texture at [earth_clouds_1024.png](/home/ray/dev/linkong/planet/frontend/public/earth/assets/earth_clouds_1024.png) to avoid remote cloud-map dependency failures.
@@ -804,7 +880,7 @@ Released: 2026-04-02
- Improved Earth event animation semantics in [bgp.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/bgp.js) by separating icon pulse from ring expansion so the center marker can breathe while the ring expands independently.
- Improved Earth texture reliability in [earth.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/earth.js) by switching clouds back to a local static asset under the restored `public/earth` runtime.
- Improved frontend boot noise in [frontend/index.html](/home/ray/dev/linkong/planet/frontend/index.html) by removing the default Vite favicon request that was generating irrelevant `vite.svg` timeouts during Earth debugging.
- Improved project planning docs in [bgp-context.md](/home/ray/dev/linkong/planet/docs/earth/bgp-context.md) and [TODO.md](/home/ray/dev/linkong/planet/TODO.md) so the roadmap now explicitly prioritizes `activity layer`, `prefix-centric geography`, and follow-up geofeed/whois work.
- Improved project planning docs in [bgp-context.md](/home/ray/dev/linkong/planet/docs/technical/earth-bgp-context.md) and [TODO.md](/home/ray/dev/linkong/planet/TODO.md) so the roadmap now explicitly prioritizes `activity layer`, `prefix-centric geography`, and follow-up geofeed/whois work.
### Fixed
@@ -962,7 +1038,7 @@ Released: 2026-03-31
- Added restart-task Redis helpers and whitelist command mapping in [system_control.py](/home/ray/dev/linkong/planet/backend/app/services/system_control.py).
- Added detached restart runner orchestration in [system_restart_runner.py](/home/ray/dev/linkong/planet/backend/scripts/system_restart_runner.py).
- Added `-d` / `--database` support to [planet.sh](/home/ray/dev/linkong/planet/planet.sh) for database-only restarts.
- Added restart control documentation in [system-service-control.md](/home/ray/dev/linkong/planet/docs/backend/system-service-control.md).
- Added restart control documentation in [system-service-control.md](/home/ray/dev/linkong/planet/docs/technical/backend-system-service-control.md).
### Improved

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@@ -15,3 +15,8 @@
- 明确写明“已完成”的计划,优先归档
- 已被正式实现替代、继续放在 `docs/` 根目录会误导后续开发的计划,归档
- 仍然指导未来开发、尚未完成或仍有明确执行价值的文档,继续保留在 `docs/`
补充说明:
- 一部分归档文档来自外部或临时工作流草案,例如 sisyphus 生成的初稿
- 这类文档如果有可用内容,应先吸收到 `docs/plans/``docs/technical/`,再归档保留来源记录

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@@ -1,3 +1,5 @@
> Archived note: this document was originally created by sisyphus and later reviewed against the main docs set. Useful content has been absorbed into `docs/plans/` where appropriate.
# 地球3D可视化架构重构计划
## 背景

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@@ -1,3 +1,5 @@
> Archived note: this document was originally created by sisyphus and later reviewed against the main docs set. Useful content has been absorbed into `docs/plans/` where appropriate.
# 卫星预测轨道显示功能
## TL;DR

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@@ -1,3 +1,5 @@
> Archived note: this document was originally created by sisyphus and later reviewed against the main docs set. Useful content has been absorbed into `docs/plans/` where appropriate.
# UE5 3D 大屏客户端开发计划
## 项目概述

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@@ -1,3 +1,5 @@
> Archived note: this document was originally created by sisyphus and later reviewed against the main docs set. Useful content has been absorbed into `docs/plans/` where appropriate.
# WebGL Instancing 卫星渲染优化计划
## 背景

34
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# Plans Docs
这里放“未来实施方案和未完成计划”的文档,重点回答:
- 我们准备做什么
- 为什么要做
- 分几期做
- 当前差距和下一步是什么
适合放入这里的内容:
- Earth / BGP / 地形 / 天球实施方案
- AI Playground 发展计划
- backend / datasource / agent roadmap
- UE5 MVP 方案
当前重点入口:
- [earth-renderer-architecture-separation-plan.md](/home/ray/dev/linkong/planet/docs/plans/earth-renderer-architecture-separation-plan.md)
- [earth-predicted-orbit-plan.md](/home/ray/dev/linkong/planet/docs/plans/earth-predicted-orbit-plan.md)
- [earth-webgl-instancing-satellites-plan.md](/home/ray/dev/linkong/planet/docs/plans/earth-webgl-instancing-satellites-plan.md)
- [earth-real-terrain-plan.md](/home/ray/dev/linkong/planet/docs/plans/earth-real-terrain-plan.md)
- [frontend-ai-playground-development-plan.md](/home/ray/dev/linkong/planet/docs/plans/frontend-ai-playground-development-plan.md)
- [ue5-mvp-fused-plan.md](/home/ray/dev/linkong/planet/docs/plans/ue5-mvp-fused-plan.md)
不适合放入这里的内容:
- 当前代码结构说明
- 组件现状和实现入口
- 已经落地的技术上下文说明
这些应放入:
- [docs/technical/README.md](/home/ray/dev/linkong/planet/docs/technical/README.md)

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@@ -10,9 +10,9 @@ This document connects three existing planning threads into one implementation r
Related documents:
- [aiprovider](/home/ray/dev/linkong/planet/docs/agents/aiprovider.md)
- [datasource-health-plan](/home/ray/dev/linkong/planet/docs/agents/datasource-health-plan.md)
- [agent-architecture-plan](/home/ray/dev/linkong/planet/docs/agents/agent-architecture-plan.md)
- [aiprovider](/home/ray/dev/linkong/planet/docs/technical/agents-aiprovider.md)
- [datasource-health-plan](/home/ray/dev/linkong/planet/docs/plans/agents-datasource-health-plan.md)
- [agent-architecture-plan](/home/ray/dev/linkong/planet/docs/plans/agents-agent-architecture-plan.md)
## Big Picture

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@@ -17,7 +17,7 @@ It is an aggregation/view-model layer:
## Why This Layer Exists
Current product gap from [bgp-context.md](/home/ray/dev/linkong/planet/docs/earth/bgp-context.md):
Current product gap from [bgp-context.md](/home/ray/dev/linkong/planet/docs/technical/earth-bgp-context.md):
- incident density is naturally low
- anomaly density is higher, but still not enough to keep the globe expressive all the time
@@ -290,7 +290,7 @@ Each feature should include:
## Earth Rendering Plan
Detailed visual layering guidance is expanded in [bgp-earth-rendering-plan.md](/home/ray/dev/linkong/planet/docs/earth/bgp-earth-rendering-plan.md).
Detailed visual layering guidance is expanded in [bgp-earth-rendering-plan.md](/home/ray/dev/linkong/planet/docs/plans/earth-bgp-earth-rendering-plan.md).
### Layer Relationship

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# Earth Predicted Orbit Plan
> Source note: this plan absorbs useful ideas from a sisyphus-created draft formerly stored at `.sisyphus/plans/predicted-orbit.md`.
## Goal
在 Earth 中锁定卫星时,显示“预测轨道”而不是只有历史尾迹:
- 从当前时刻开始
- 绕地球一圈
- 当前点最亮
- 向后沿轨道逐步衰减
## Current State
当前已经有:
- 卫星历史轨迹
- 锁定卫星
- 轨道高亮与相关联动
但“预测轨道”仍然不是一套稳定、可验证的单独功能计划。
## Why It Is Valuable
预测轨道可以明显提升:
- 锁定卫星后的空间可读性
- 轨道类型辨识
- 演示解释力
相比短历史尾迹,预测轨道更符合用户对“这颗卫星接下来会怎么走”的预期。
## Scope
### Phase 1
- 锁定卫星时显示一整圈预测轨道
- 解锁时隐藏
- 不替代现有普通轨迹系统
### Phase 2
- 根据轨道类型调整采样率
- GEO / MEO / LEO 不同密度
- 进一步减少 fallback 轨迹的比例
## Implementation Direction
### 1. Orbit period
基于 `meanMotion` 估算轨道周期。
### 2. Predicted samples
以固定采样步长从 `now -> now + period` 推算轨迹点。
### 3. Render object lifecycle
预测轨道应是一个独立渲染对象:
- show
- update
- hide
- dispose
### 4. Visual semantics
预测轨道不应与普通尾迹混淆:
- 更稳定
- 更完整
- 透明度沿轨道衰减
- 当前点附近更亮
## Known Risks
### 1. TLE propagation gaps
部分卫星可能出现 SGP4 计算不足,需要 fallback。
### 2. Multiple orbit lines
必须确保:
- 锁定切换前先清旧轨道
- 页面隐藏/销毁时清理
### 3. Performance
GEO 轨道点数高,采样率需要按轨道类型分层。
## Acceptance
1. 锁定单颗卫星时只显示一条预测轨道
2. 解锁后轨道立即清除
3. 不同轨道类型下点数可控
4. 页面切换回来不会闪出旧轨道残留

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# Earth Renderer / Logic Separation Plan
> Source note: this plan absorbs useful ideas from a sisyphus-created draft formerly stored at `.sisyphus/plans/earth-architecture-refactor.md`.
## Goal
将 Earth 前端继续往“逻辑层 / 状态层 / 渲染层”分离推进,降低后续这几类工作的耦合成本:
- Three.js 渲染重构
- 部分图层替换实现
- 未来 UE / Cesium 客户端迁移
- Earth 行为逻辑复用
## Why This Matters
当前 Earth 已经有一些良好分层,例如:
- 图层显隐入口
- Cable state 枚举与状态 map
- 交互逻辑与实际视觉效果的部分分离
但还没有形成一套更明确的统一规则。现在的风险是:
- 同一类对象的 hover / locked / hidden / loading 语义不一致
- 状态和渲染更新散落在多个模块
- 后续再加新图层时容易复制旧逻辑
## Target Architecture
Earth 对每类对象都尽量拆成三层:
1. `state layer`
- 保存对象状态
- 例如:`normal / hovered / locked / hidden / loading`
2. `logic layer`
- 处理点击、悬停、锁定、过滤、显隐切换
- 不直接关心 Three.js 具体材质怎么改
3. `renderer layer`
- 根据状态更新 Three.js / HUD 外观
- 是最容易针对不同渲染引擎替换的一层
## Current Good Signals
当前已经接近这条方向的地方:
- cable 状态管理
- 部分 landing point 状态同步
- layer button 的统一状态入口
- tooltip / legend / info-card 开始朝状态驱动靠拢
## Next Steps
### 1. Standardize object state enums
优先为这些对象建立更稳定的状态语义:
- cables
- satellites
- landing points
- BGP markers
- media / news 面板入口按钮
### 2. Unify state-to-visual adapters
为各模块建立更清晰的渲染适配函数,例如:
- `applyCableVisualState()`
- `applySatelliteVisualState()`
- `applyBGPVisualState()`
要求:
- 逻辑层只改状态
- 视觉层负责把状态映射到材质、透明度、发光、尺寸、文字
### 3. Separate Earth UI state from render state
HUD / 面板 / 图层按钮状态也需要和渲染状态分离:
- `loading`
- `active`
- `locked`
- `hidden`
- `error`
不要再让 UI 通过“猜渲染结果”推导业务状态。
### 4. Prepare migration-safe boundaries
后续如果做 UE / Cesium 客户端,尽量保留:
- 状态枚举
- 交互规则
- 数据层接口
只替换:
- Three.js 具体渲染实现
- HUD 展示实现
## Practical Rule
后续 Earth 新功能开发时,优先问三个问题:
1. 这个状态由谁持有?
2. 这个交互逻辑在哪一层处理?
3. 这个视觉变化是否能在不改逻辑的情况下单独替换?
如果答不上来,就说明还在把状态、逻辑、渲染揉在一起。

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# Earth WebGL Instancing Satellites Plan
> Source note: this plan absorbs useful ideas from a sisyphus-created draft formerly stored at `.sisyphus/plans/webgl-instancing-satellites.md`.
## Goal
把 Earth 卫星渲染从当前方案继续推进到更适合高数量卫星的 instancing 方向,目标是:
- 支持更多卫星
- 降低渲染压力
- 仍然保留当前数据层和交互层
## Why It Matters
当前卫星系统已经具备:
- 数据加载
- 轨迹
- 选择/锁定
- 图例
- 相关区域联动
但当卫星数量持续增加时,渲染层会越来越接近瓶颈。
## Recommended Direction
优先调研并原型验证:
- `InstancedBufferGeometry + custom shader`
而不是一开始就推倒重写成 raw WebGL。
原因:
- 仍能保留 Three.js 主架构
- 更容易渐进迁移
- 比继续堆普通点渲染更有上限
## What Should Stay
尽量保留这些层:
- 卫星数据获取
- 位置计算
- 锁定/悬停逻辑
- legend / info-card / 相关联动
主要替换的是:
- 卫星点渲染实现
- 颜色/大小等实例属性更新方式
## Phases
### Phase 1: Prototype
- 用 instancing 做最小原型
- 先只渲染卫星点
- 不碰轨迹系统
### Phase 2: Integrate
- 接入当前 `satellites.js` 数据层
- 保留当前选择和高亮语义
### Phase 3: Tune
- 调整可视大小
- 调整选中高亮方式
- 评估是否需要分层 LOD
## Risks
1. 透明度排序更复杂
2. Shader 调试成本更高
3. 选中态和 hover 态不能简单复用旧材质逻辑
## Acceptance
1. 在更高卫星数量下保持可接受帧率
2. 不破坏现有锁定/高亮语义
3. 图例、信息卡、相关卫星联动仍然成立

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@@ -30,7 +30,7 @@
- [backend/app/services/ai_client.py](/home/ray/dev/linkong/planet/backend/app/services/ai_client.py)
- [aiprovider/main.py](/home/ray/dev/linkong/planet/aiprovider/main.py)
- [aiprovider/provider_service.py](/home/ray/dev/linkong/planet/aiprovider/provider_service.py)
- [docs/agents/aiprovider.md](/home/ray/dev/linkong/planet/docs/agents/aiprovider.md)
- [docs/technical/agents-aiprovider.md](/home/ray/dev/linkong/planet/docs/technical/agents-aiprovider.md)
### 2. 本地运行与配置打通
@@ -77,7 +77,7 @@
相关文件:
- [docs/frontend/frontend-layout-guidelines.md](/home/ray/dev/linkong/planet/docs/frontend/frontend-layout-guidelines.md)
- [docs/technical/frontend-layout-guidelines.md](/home/ray/dev/linkong/planet/docs/technical/frontend-layout-guidelines.md)
- [frontend/src/pages/BGP/BGP.tsx](/home/ray/dev/linkong/planet/frontend/src/pages/BGP/BGP.tsx)
## 当前限制

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@@ -979,3 +979,37 @@ Content/
如果你按这份方案推进,一期最现实的目标不是“立刻做出完整 UE 大屏”,而是:
**在 14 天左右,做出一个能显示真实地球、能显示超算点、能点击看详情、能接后端的可用 UE 客户端 MVP。**
---
# 附录:来自 sisyphus 草案的补充
> 这部分吸收自一个 sisyphus-created draft原始草案已归档不再单独维护为主计划。
## 1. 项目骨架建议
原草案给过一个更偏“工程初始化”的目录示意,适合拿来做一期的命名参考:
- `Levels/`
- `Blueprints/`
- `Materials/`
- `Widgets/`
- `Source/PlanetAPI/`
- `Source/CesiumIntegration/`
- `Source/Visualization/`
这不是强制结构,但对 UE 初期整理目录很有帮助。
## 2. API 契约意识
原草案有一个很对的提醒:
- 一期虽然可以先走 HTTP
- 但数据模型命名不应只服务于一次性演示
- 后续 WebSocket 接入时,字段设计最好能沿用
所以当前主计划继续建议:
- 先做 HTTP 拉取
- 尽量把 UE 侧数据模型定义清楚
- 不要在蓝图各处散写临时 JSON 字段解析

26
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# Technical Docs
这里放“当前实现和当前结构”的文档,重点回答:
- 现在代码是怎么组织的
- 当前入口在哪
- 状态和组件如何工作
- 后续改动应该沿着哪条实现边界继续走
适合放入这里的内容:
- 前端上下文
- Earth 前端结构
- 后端运行控制
- collector 现状
- 采集格式约定
不适合放入这里的内容:
- 尚未完成的 roadmap
- 未来迭代方案
- 大范围重构计划
这些应放入:
- [docs/plans/README.md](/home/ray/dev/linkong/planet/docs/plans/README.md)

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@@ -187,7 +187,7 @@ Current reality:
- that is expected, because incidents are aggregated and de-noised
- but incident-first rendering makes the Earth view look too quiet unless there is another always-available activity layer
Implementation detail for the recommended `activity layer` is expanded in [bgp-region-aggregation-plan.md](/home/ray/dev/linkong/planet/docs/earth/bgp-region-aggregation-plan.md).
Implementation detail for the recommended `activity layer` is expanded in [bgp-region-aggregation-plan.md](/home/ray/dev/linkong/planet/docs/plans/earth-bgp-region-aggregation-plan.md).
So the immediate next milestone is:

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# Earth Frontend Context
本文件描述当前 Earth 大屏前端的真实结构,重点是帮助后续继续改 HUD、图层、媒体面板、真实地形、BGP 可视化时,不再重复踩结构和状态同步上的坑。
相关规则建议一起参考:
- [rules.md](/home/ray/dev/linkong/planet/rules.md)
- [frontend-layout-guidelines.md](/home/ray/dev/linkong/planet/docs/technical/frontend-layout-guidelines.md)
## 当前目标
Earth 前端不是普通管理页,它是独立的大屏展示前端。当前产品目标是:
- 维持地球视图的空间感和可读性
- 让 HUD、图层、媒体面板、BGP、卫星、海缆等保持统一交互
- 把加载中、已启用、已隐藏、锁定中这类状态做清楚
## 当前入口
React 路由入口:
- [Earth.tsx](/home/ray/dev/linkong/planet/frontend/src/pages/Earth/Earth.tsx)
当前做法很简单:
- React 页面只负责提供一个全屏 `iframe`
- 真正的 Earth 应用运行在:
- [index.html](/home/ray/dev/linkong/planet/frontend/public/earth/index.html)
所以 Earth 前端本质上是 `public/earth` 下的一套独立静态应用。
## 当前文件分层
### 1. 页面入口与结构
- [index.html](/home/ray/dev/linkong/planet/frontend/public/earth/index.html)
职责:
- HUD 基础 DOM
- 图层面板
- 媒体面板
- 工具栏
- 设置弹窗
- 兼容旧元素 id
### 2. 主运行时
- [main.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/main.js)
职责:
- 地球初始化
- Three.js 场景组装
- 数据加载与刷新
- 各图层集成
- Earth 级别状态同步
### 3. 地球控制层
- [controls.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/controls.js)
职责:
- 工具栏交互
- 图层面板交互
- 旋转/缩放/布局
- HUD 面板拖拽
- 图层开关状态机
- Earth 设置读取、持久化与重置
这份文件是 Earth 前端当前最核心的 UI 控制入口。
### 4. UI 与状态消息
- [ui.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/ui.js)
职责:
- loading 面板
- status message
- tooltip / error / 清理逻辑
### 5. 地球与地形
- [earth.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/earth.js)
- [terrain.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/terrain.js)
职责:
- 地球球体、云层、大气
- 真实地形 mesh
- terrain tile 拉取、解码、位移、着色
### 6. 图层模块
- [satellites.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/satellites.js)
- [cables.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/cables.js)
- [bgp.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/bgp.js)
- [bgp-cruise-adapter.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/bgp-cruise-adapter.js)
- [news.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/news.js)
- [tv.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/tv.js)
- [layer-startup-tasks.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/layer-startup-tasks.js)
- [cruise-sequencer.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/cruise-sequencer.js)
- [callout-connector.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/callout-connector.js)
职责:
- 各自的数据层
- 开关行为
- 面板内容
- hover/lock/selection 语义
其中 Earth 启动加载链现在也拆成了两层:
- `controls.js`
- 提供图层注册表与启动元信息
- `layer-startup-tasks.js`
- 提供图层启动任务注册表
- 通过 `registerLayerStartupTask(id, taskFactory)` 扩展启动任务
- `main.js`
- 只负责读取排序后的启动图层,再按映射执行队列
其中巡航模式现在已经拆成两层:
- `cruise-sequencer.js`
- 负责目标队列顺序、停留时长、切换节奏、打断与恢复
- `callout-connector.js`
- 负责卡片连线 SVG、路径计算与绘制动画
- `bgp-cruise-adapter.js`
- 负责 BGP 巡航展示适配目标排序、卡片落点、连线路径、focus/overlay/info-card 时序
当前 BGP 巡航只是这套能力的一个调用方不应再把“按队列巡航”和“BGP 事件展示”混写在同一个状态机里。
## 当前样式分层
Earth 的 CSS 不是一份大样式表,而是分层管理:
- [base.css](/home/ray/dev/linkong/planet/frontend/public/earth/css/base.css)
- [hud.css](/home/ray/dev/linkong/planet/frontend/public/earth/css/hud.css)
- [toolbar.css](/home/ray/dev/linkong/planet/frontend/public/earth/css/toolbar.css)
- [layer-panel.css](/home/ray/dev/linkong/planet/frontend/public/earth/css/layer-panel.css)
- [info-panel.css](/home/ray/dev/linkong/planet/frontend/public/earth/css/info-panel.css)
- [legend.css](/home/ray/dev/linkong/planet/frontend/public/earth/css/legend.css)
- [earth-stats.css](/home/ray/dev/linkong/planet/frontend/public/earth/css/earth-stats.css)
- [coordinates-display.css](/home/ray/dev/linkong/planet/frontend/public/earth/css/coordinates-display.css)
- [tv-panel.css](/home/ray/dev/linkong/planet/frontend/public/earth/css/tv-panel.css)
当前建议:
- 通用 HUD 壳层写进 `hud.css`
- 单一面板特性写进各自子文件
- 不要把业务状态样式再散回 `index.html`
## 当前图层开关状态语义
Earth 图层按钮现在不应再只有“开/关”两态,而应支持:
- `inactive`
- `active`
- `loading`
当前入口在:
- [controls.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/controls.js)
- [layer-button-state.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/layer-button-state.js)
关键函数:
- `updateLayerButtonState(button, isActive)`
- `setLayerButtonState(button, options)`
`setLayerButtonState` 负责:
- `loading` 样式
- `aria-busy`
- 按钮禁用
- tooltip 更新
- 绑定状态文本更新
- 可选同步 `active`
因此后续如果别的图层也需要异步启用,应该直接走这套状态机,而不是再手写一套临时 loading class。
另外Earth 图层控制现在已经收成“注册表驱动”:
- 图层元数据
- `id`
- `icon`
- `label`
- `meta`
- `buttonId`
- `persist`
- `startupPriority`
- `startupMode`
- `startupLabel`
- `startupMessage`
- 图层行为
- `getVisible()`
- `setVisible(next, options)`
当前入口仍在 [controls.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/controls.js)。
这意味着后续新增图层时,优先应补一条图层注册定义,而不是同时去改:
- 图层面板 HTML
- 持久化快照
- 初始化恢复
- click 绑定
这四处现在都应该由注册表派生。
其中:
- `startupPriority`
- 描述图层参与启动加载时的顺序
- `startupMode`
- `visible`
- 仅当前图层处于启用/可见状态时,才加入启动加载队列
- `preload`
- 即使当前图层未显示,也会参与启动预加载
当前 `main.js` 会通过注册表读取排序后的启动图层列表,再动态拼装启动加载队列,而不是手写一串固定步骤。像 BGP 这类需要尽早准备数据、但不一定默认显示的图层,应该优先走 `startupMode: "preload"`,而不是在启动流程里写隐式特判。
此外,启动阶段给用户看的提示文案也应尽量从注册表派生:
- `startupLabel`
- 用于描述当前启动任务的业务名称
- `startupMessage`
- 用于描述启动中的提示文案
- 可以是字符串
- 也可以是对象,用于像海缆这种“准备阶段 / 主加载阶段”两段式文案
这样后续新增会参与启动加载的图层时,顺序、模式和提示文案都在同一处定义,不需要再去 `main.js` 里补第二套常量。
### `data-status-target`
图层按钮可以通过:
- `data-status-target`
指向一个状态文本节点。当前 terrain 已接入:
- 按钮:`#toggle-terrain`
- 状态节点:`#terrain-status`
以后别的异步图层也可以沿用这套约定。
## 当前设置持久化
Earth 设置面板当前由 [controls.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/controls.js) 统一负责:
- 捕获默认值
-`localStorage` 读取上次设置
- 初始化应用当前设置
- 用户变更后即时持久化
- 一键重置回默认值
当前持久化的范围是:
- 旋转模式
- 地球默认大小(作为重置视角、缩放重置和巡航视图的默认 zoom 真源)
- HUD 面板显示/隐藏
- 图层控制开关:`地形 / 卫星 / 轨迹 / 海缆 / BGP`
- 地形透明度
也就是说Earth 设置不是一次性 UI 状态了,而是本地设备级偏好。后续如果再加入新的设置项,应优先接入同一条持久化链,而不是各自散着写 `localStorage`
## 当前地形链路
真实地形首次启用会慢,原因不只是一个:
1. 需要拉取 Terrarium 瓦片
2. 需要解码图片
3. 需要按顶点采样高程
4. 需要重新写入 geometry 和 color
5. 需要重新计算法线与包围体
当前入口在:
- [terrain.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/terrain.js)
当前已经做了两层体验优化:
1. 图层开关 loading 状态持续可见
2. 页面空闲时会预热 `ensureTerrainReady()`
也就是说,后续再继续优化 terrain 时,优先顺序应该是:
1. 先保证用户感知正确
2. 再压缩首次等待
3. 最后才做更激进的几何/瓦片优化
## 当前高频风险点
### 1. 视觉状态和业务状态不同步
Earth 里最常见的 bug 不是“没渲染”,而是:
- 图层关了tooltip 还在
- 锁定对象隐藏了info card 还在
- legend 没跟图层切换
- loading 已结束,但按钮还像没开
后续改动必须优先检查状态同步。
### 2. HUD 布局问题先查结构,不要先打 CSS 补丁
Earth HUD 历史上反复出现:
- 面板只剩一条缝
- markdown 被裁掉
- tabs/iframe 被 `overflow: hidden` 吃掉
优先检查:
1. 谁负责高度
2. 谁负责滚动
3. 哪一层在裁剪
不要上来先加 `overflow: hidden` 或额外包装层。
### 3. Transitional path 必须收口
Earth 已经经历过多轮 HUD、toolbar、media panel 重构,所以最容易积累:
- 旧 helper
- 旧 class
- 旧 fallback 逻辑
- 已废弃变体
每次大功能完成后,都要做一次 cleanup pass。
### 4. 巡航与业务事件不要再深度耦合
当前正确边界应该是:
- 通用巡航层只知道:
- 当前目标
- 队列顺序
- 相机 focus
- 停留 / 隐藏 / 切换
- 业务模块只负责:
- 提供目标队列
- 提供 focus 坐标
- 提供卡片内容
- 提供高亮/图层副作用
如果以后再给海缆、卫星或新闻做巡航,不应复制一套新的 `main.js` 状态变量,而应复用:
- [cruise-sequencer.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/cruise-sequencer.js)
- [callout-connector.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/callout-connector.js)
- [bgp-cruise-adapter.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/bgp-cruise-adapter.js) 这种业务适配层模式
## 当前推荐改动方式
如果后续继续改 Earth建议按这个顺序
1. 先确认改的是:
- Three.js 渲染层
- HUD 结构层
- 图层状态层
- 面板内容层
2. 如果涉及图层按钮,优先接入统一状态机
3. 如果涉及可见性切换,检查 tooltip / legend / info-card / lock 是否一起收口
4. 如果涉及面板布局,先查结构再动 CSS
## 当前与控制台前端的边界
Earth 前端和控制台前端不是同一套 UI 系统:
- 控制台前端React + Ant Design 工作台
- Earth 前端:`public/earth` 原生 HUD + Three.js 展示面
因此:
- Earth 不应该直接复用 Ant Table / AppLayout 语义
- 控制台也不应该照搬 Earth HUD 动画和玻璃层语言
控制台相关结构见:
- [admin-frontend-context.md](/home/ray/dev/linkong/planet/docs/technical/frontend-admin-frontend-context.md)

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@@ -0,0 +1,236 @@
# Admin Frontend Context
本文件描述当前控制台前端的真实结构,目标是帮助后续页面开发、表格改造、布局治理和状态收口时快速找到正确入口。
相关规则建议一起参考:
- [rules.md](/home/ray/dev/linkong/planet/rules.md)
- [frontend-layout-guidelines.md](/home/ray/dev/linkong/planet/docs/technical/frontend-layout-guidelines.md)
## 当前目标
控制台前端承担的是后台工作台,而不是展示型大屏。当前约束是:
- 页面默认遵循单屏工作区
- 主交互在内部模块滚动,而不是依赖整页无限变长
- 列表、表格、分析页优先保证主工作区可见
- 通用布局、滚动条、表格滚动行为尽量复用,不要每页各写一套
## 当前路由入口
主入口在:
- [App.tsx](/home/ray/dev/linkong/planet/frontend/src/App.tsx)
当前后台相关路由包括:
- `/admin`
- `/users`
- `/datasources`
- `/data`
- `/alerts/system`
- `/alerts/bgp`
- `/alerts/situational`
- `/bgp`
- `/playground`
- `/settings`
`/earth` 是独立展示页,不属于控制台骨架。
## 当前页面骨架
控制台公共壳层在:
- [AppLayout.tsx](/home/ray/dev/linkong/planet/frontend/src/components/AppLayout/AppLayout.tsx)
职责:
- 左侧导航
- 折叠与展开
- 当前账号/版本信息
- 内容区高度闭合
- 全站统一侧边栏滚动条
当前结构是:
```tsx
<Layout className="dashboard-layout">
<Sider className="dashboard-sider">...</Sider>
<Layout>
<Content className="dashboard-content">
<div className="dashboard-content-inner">{children}</div>
</Content>
</Layout>
</Layout>
```
后续控制台页面应优先适配这套壳层,而不是重新定义全页高度语义。
## 当前共享组件
### 1. `Scrollbar`
文件:
- [Scrollbar.tsx](/home/ray/dev/linkong/planet/frontend/src/components/Scrollbar/Scrollbar.tsx)
用途:
- 控制台侧边栏这类普通内容容器
- 组件内部管理可见性、thumb 尺寸、拖拽和双轴 overflow 判定
当前约束:
- 滚动条必须是浮层,不参与布局
- 无 overflow 时不应留下可见痕迹
- 真实滚动仍交给原生容器,只替换可见层和交互层
### 2. `ScrollbarOverlay`
文件:
- [ScrollbarOverlay.tsx](/home/ray/dev/linkong/planet/frontend/src/components/Scrollbar/ScrollbarOverlay.tsx)
用途:
- Ant Table 这类内部已有滚动容器的区域
- 不接管滚动语义,只叠加新的滚动条可见层
当前使用场景:
- 数据源
- 采集数据
- 用户管理
- 设置页
- 告警页
- BGP 页面
### 3. `TableScrollRegion`
文件:
- [TableScrollRegion.tsx](/home/ray/dev/linkong/planet/frontend/src/components/Scrollbar/TableScrollRegion.tsx)
用途:
- 为表格滚动区提供统一包裹层
- 后续新表格页优先复用,不要重复写“表格区域 + overlay scrollbar”样板
### 4. 其他共享组件
- [MarkdownRenderer.tsx](/home/ray/dev/linkong/planet/frontend/src/components/MarkdownRenderer/MarkdownRenderer.tsx)
- [TableActions.tsx](/home/ray/dev/linkong/planet/frontend/src/components/TableActions/TableActions.tsx)
## 当前状态来源
### 1. 认证状态
文件:
- [auth.ts](/home/ray/dev/linkong/planet/frontend/src/stores/auth.ts)
职责:
- token
- 当前用户
- 登录/退出
`App.tsx` 用它判断是否进入登录页。
### 2. 业务数据网关
目前 AI / 态势感知相关服务集中在:
- [http-gateway.ts](/home/ray/dev/linkong/planet/frontend/src/services/situational-awareness/http-gateway.ts)
- [port.ts](/home/ray/dev/linkong/planet/frontend/src/services/situational-awareness/port.ts)
- [types.ts](/home/ray/dev/linkong/planet/frontend/src/services/situational-awareness/types.ts)
约束:
- 页面不要直接散落拼 URL
- 先通过 port/types 定义边界
- 再由 http/mock gateway 实现
## 当前页面分层建议
### 1. 仪表盘和摘要型页面
例如:
- [Dashboard.tsx](/home/ray/dev/linkong/planet/frontend/src/pages/Dashboard/Dashboard.tsx)
优先目标:
- 页头稳定
- 摘要卡片先紧凑化
- 主工作区占据主要高度
### 2. 表格型页面
例如:
- [DataSources.tsx](/home/ray/dev/linkong/planet/frontend/src/pages/DataSources/DataSources.tsx)
- [DataList.tsx](/home/ray/dev/linkong/planet/frontend/src/pages/DataList/DataList.tsx)
- [Users.tsx](/home/ray/dev/linkong/planet/frontend/src/pages/Users/Users.tsx)
- [Settings.tsx](/home/ray/dev/linkong/planet/frontend/src/pages/Settings/Settings.tsx)
约束:
- 优先内部滚动
- 不要让表格撑爆整页
- 新表格区域优先复用 `TableScrollRegion` / `ScrollbarOverlay`
### 3. 复杂工作区页面
例如:
- [BGP.tsx](/home/ray/dev/linkong/planet/frontend/src/pages/BGP/BGP.tsx)
- [Playground.tsx](/home/ray/dev/linkong/planet/frontend/src/pages/Playground/Playground.tsx)
约束:
- Tabs 里的内容不能套同一套高度逻辑
- 表格 tab、Markdown tab、配置 tab 要各自定义滚动责任
- AI 结果区、长文本区优先保证最小可读高度
## 当前布局约束
这些原则已经在项目里反复验证过:
1. 父容器高度链要闭合
2. `min-height: 0` 不能漏
3. overflow 责任必须明确
4. 不要用 `overflow: hidden` 掩盖结构问题
5. 不要为了摘要卡完整显示去压缩主工作区
6. 自定义滚动条必须是浮层,不得挤压内容宽度
详细经验见:
- [frontend-layout-guidelines.md](/home/ray/dev/linkong/planet/docs/technical/frontend-layout-guidelines.md)
## 当前推荐改动方式
如果后续继续改后台页面,建议按这个顺序:
1. 先确认页面属于摘要页、表格页还是复杂工作区
2. 先接入现有壳层和滚动语义
3. 优先复用共享滚动组件
4. 最后再改视觉和细节交互
不要先写局部 CSS 补丁,再回头补结构。
## 当前明显边界
控制台前端和 Earth 前端不是一套系统:
- 控制台前端是 React + Ant Design 工作台
- Earth 前端是 `public/earth` 下的独立原生 HUD 系统
因此:
- 不要把 Earth 的 HUD/动画/状态机直接挪进控制台
- 不要把控制台表格/滚动策略硬套到 Earth HUD
Earth 相关结构见:
- [earth-frontend-context.md](/home/ray/dev/linkong/planet/docs/technical/earth-frontend-context.md)

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@@ -16,12 +16,16 @@
## Current Version
- `main` 当前主线历史推导到:`0.16.5`
- `dev` 当前开发分支历史推导到:`0.31.0`
- `dev` 当前开发分支历史推导到:`0.32.0`
## Timeline
| Version | Type | Branch | Commit | Summary |
| --- | --- | --- | --- | --- |
| `0.32.0` | feature | `dev` | `pending` | Earth 设置新增默认地球大小真源并继续收口卫星焦点层次、toolbar/scrollbar 性能与 HUD 设置面板细节 |
| `0.31.3` | bugfix | `dev` | `pending` | 收口 Earth 图层注册表与启动任务框架,修复旋转/巡航切换、卫星地形遮挡与日夜关闭照明回归 |
| `0.31.2` | bugfix | `dev` | `pending` | 将 Earth 巡航模式拆成通用 sequencer、通用连线和 BGP 巡航适配层,并修复空白点击推进与连线动画回归 |
| `0.31.1` | bugfix | `dev` | `pending` | Earth 图层开关统一 loading 状态机,卫星首次加载可见化,并将文档按 technical / plans / deprecated 重构归档 |
| `0.31.0` | feature | `dev` | `pending` | Earth 巡航展示模式:自动轮播 BGP 事件,连线逐帧追踪,卫星/海缆联动高亮,视觉状态全面统一 |
| `0.30.0` | feature | `dev` | `pending` | Earth 新增真实地形图层Terrarium DEM 代理 + 前端瓦片解码着色),设置弹窗支持地形透明度滑块 |
| `0.29.2` | bugfix | `dev` | `pending` | 修正 Earth 设置弹窗展开表现与系统入口,继续统一液态玻璃 HUD并校正太阳受光方向 |

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@@ -1,6 +1,6 @@
{
"name": "planet-frontend",
"version": "0.31.0",
"version": "0.32.0",
"private": true,
"packageManager": "bun@1",
"dependencies": {

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@@ -538,7 +538,7 @@
.earth-settings-kicker {
color: var(--hud-text-soft);
font-size: var(--hud-panel-header-title-size);
font-size: calc(0.72rem * var(--hud-scale));
letter-spacing: 0.16em;
text-transform: uppercase;
}
@@ -548,9 +548,26 @@
flex-shrink: 0;
}
.earth-settings-reset {
display: inline-flex;
align-items: center;
gap: 6px;
margin-left: auto;
padding-inline: calc(10px * var(--hud-scale));
color: var(--hud-text-soft);
font-size: calc(0.68rem * var(--hud-scale));
letter-spacing: 0.06em;
text-transform: uppercase;
}
.earth-settings-reset .material-symbols-rounded {
font-size: calc(0.86rem * var(--hud-scale));
}
.earth-settings-content {
overflow-y: auto;
padding-right: 4px;
padding-inline: 8px;
padding-right: 10px;
scrollbar-width: thin;
scrollbar-color: rgba(160, 186, 216, 0.34) transparent;
}
@@ -569,13 +586,13 @@
}
.earth-settings-section {
padding: 12px 0 20px;
padding: 6px 0 10px;
}
.earth-settings-section-title {
margin-bottom: 12px;
margin-bottom: 10px;
color: var(--hud-text-soft);
font-size: var(--hud-kicker-size);
font-size: calc(0.62rem * var(--hud-scale));
letter-spacing: 0.16em;
text-transform: uppercase;
}
@@ -583,16 +600,16 @@
.earth-settings-list {
display: flex;
flex-direction: column;
gap: 10px;
gap: 8px;
}
.earth-settings-item {
display: flex;
align-items: center;
justify-content: space-between;
gap: 16px;
padding: 15px 16px;
border-radius: 16px;
gap: 12px;
padding: 10px 13px;
border-radius: 14px;
background:
linear-gradient(180deg, rgba(255, 255, 255, 0.04), transparent),
rgba(255, 255, 255, 0.025);
@@ -613,7 +630,7 @@
.earth-settings-item--stacked {
align-items: stretch;
flex-direction: column;
gap: 14px;
gap: 10px;
cursor: default;
}
@@ -628,7 +645,7 @@
.earth-settings-slider-row {
display: flex;
align-items: center;
gap: 14px;
gap: 12px;
}
.earth-settings-segmented {
@@ -648,10 +665,10 @@
border: 0;
background: transparent;
color: var(--hud-text-soft);
padding: 8px 14px;
padding: calc(5px * var(--hud-scale)) calc(10px * var(--hud-scale));
border-radius: 999px;
font: inherit;
font-size: 0.82rem;
font-size: calc(0.7rem * var(--hud-scale));
font-weight: 600;
letter-spacing: 0.02em;
cursor: pointer;
@@ -680,18 +697,23 @@
.earth-settings-slider {
flex: 1 1 auto;
width: 100%;
height: 6px;
height: calc(4px * var(--hud-scale));
appearance: none;
background: linear-gradient(90deg, rgba(132, 164, 204, 0.32), rgba(94, 130, 172, 0.5));
border-radius: 999px;
outline: none;
cursor: pointer;
transition: background 0.18s ease;
}
.earth-settings-slider:hover {
background: linear-gradient(90deg, rgba(152, 184, 224, 0.44), rgba(114, 155, 202, 0.64));
}
.earth-settings-slider::-webkit-slider-thumb {
appearance: none;
width: 18px;
height: 18px;
width: calc(14px * var(--hud-scale));
height: calc(14px * var(--hud-scale));
border-radius: 50%;
background:
radial-gradient(circle at 35% 30%, rgba(255, 255, 255, 0.95), rgba(255, 255, 255, 0.22) 55%, transparent 70%),
@@ -699,26 +721,62 @@
border: 1px solid rgba(222, 236, 252, 0.4);
box-shadow:
0 0 0 1px rgba(255, 255, 255, 0.06),
0 6px 16px rgba(0, 0, 0, 0.24);
0 4px 10px rgba(0, 0, 0, 0.24);
transition: transform 0.18s ease, box-shadow 0.18s ease, background 0.18s ease;
}
.earth-settings-slider:hover::-webkit-slider-thumb {
transform: scale(1.22);
background:
radial-gradient(circle at 35% 30%, rgba(255, 255, 255, 1), rgba(255, 255, 255, 0.32) 55%, transparent 70%),
linear-gradient(180deg, rgba(188, 216, 252, 1), rgba(108, 155, 210, 0.98));
border-color: rgba(232, 244, 255, 0.72);
box-shadow:
0 0 0 3px rgba(145, 186, 255, 0.22),
0 6px 14px rgba(0, 0, 0, 0.3);
}
.earth-settings-slider:active::-webkit-slider-thumb {
transform: scale(1.08);
box-shadow:
0 0 0 4px rgba(145, 186, 255, 0.32),
0 4px 10px rgba(0, 0, 0, 0.28);
}
.earth-settings-slider::-moz-range-thumb {
width: 18px;
height: 18px;
width: calc(14px * var(--hud-scale));
height: calc(14px * var(--hud-scale));
border-radius: 50%;
background: linear-gradient(180deg, rgba(164, 196, 236, 0.95), rgba(85, 127, 181, 0.92));
border: 1px solid rgba(222, 236, 252, 0.4);
box-shadow:
0 0 0 1px rgba(255, 255, 255, 0.06),
0 6px 16px rgba(0, 0, 0, 0.24);
0 4px 10px rgba(0, 0, 0, 0.24);
transition: transform 0.18s ease, box-shadow 0.18s ease;
}
.earth-settings-slider:hover::-moz-range-thumb {
transform: scale(1.22);
background: linear-gradient(180deg, rgba(188, 216, 252, 1), rgba(108, 155, 210, 0.98));
border-color: rgba(232, 244, 255, 0.72);
box-shadow:
0 0 0 3px rgba(145, 186, 255, 0.22),
0 6px 14px rgba(0, 0, 0, 0.3);
}
.earth-settings-slider:active::-moz-range-thumb {
transform: scale(1.08);
box-shadow:
0 0 0 4px rgba(145, 186, 255, 0.32),
0 4px 10px rgba(0, 0, 0, 0.28);
}
.earth-settings-slider-value {
flex: 0 0 auto;
min-width: 46px;
min-width: calc(34px * var(--hud-scale));
text-align: right;
color: var(--hud-text-soft);
font-size: 0.78rem;
font-size: calc(0.66rem * var(--hud-scale));
letter-spacing: 0.04em;
font-variant-numeric: tabular-nums;
}
@@ -726,18 +784,18 @@
.earth-settings-copy {
display: flex;
flex-direction: column;
gap: 4px;
gap: 3px;
}
.earth-settings-item-title {
color: var(--hud-text);
font-size: calc(0.98rem * var(--hud-scale));
font-size: calc(0.76rem * var(--hud-scale));
font-weight: 600;
}
.earth-settings-item-subtitle {
color: var(--hud-text-muted);
font-size: 0.82rem;
font-size: calc(0.67rem * var(--hud-scale));
line-height: 1.4;
}
@@ -750,11 +808,11 @@
}
.earth-settings-link-meta .material-symbols-rounded:first-child {
font-size: 1.1rem;
font-size: calc(0.9rem * var(--hud-scale));
}
.earth-settings-link-meta .material-symbols-rounded:last-child {
font-size: 1rem;
font-size: calc(0.82rem * var(--hud-scale));
}
.earth-settings-switch {
@@ -770,8 +828,8 @@
}
.earth-settings-switch-track {
width: 48px;
height: 30px;
width: calc(38px * var(--hud-scale));
height: calc(22px * var(--hud-scale));
border-radius: 999px;
background: rgba(255, 255, 255, 0.08);
border: 1px solid rgba(215, 229, 242, 0.12);
@@ -782,10 +840,10 @@
.earth-settings-switch-track::after {
content: "";
position: absolute;
top: 3px;
left: 3px;
width: 22px;
height: 22px;
top: calc(3px * var(--hud-scale));
left: calc(3px * var(--hud-scale));
width: calc(16px * var(--hud-scale));
height: calc(16px * var(--hud-scale));
border-radius: 50%;
background: #edf4fc;
box-shadow: 0 6px 14px rgba(1, 8, 18, 0.26);
@@ -798,7 +856,7 @@
}
.earth-settings-switch input:checked + .earth-settings-switch-track::after {
transform: translateX(18px);
transform: translateX(calc(16px * var(--hud-scale)));
}
@media (max-width: 960px) {

View File

@@ -206,11 +206,19 @@
}
.info-card-cruise-link.is-animating circle {
animation: cruiseConnectorNodeIn 0.22s ease forwards;
animation-delay: 0.22s;
opacity: 0;
}
.info-card-cruise-link.is-animating circle:first-of-type {
animation: cruiseConnectorNodeIn 0.14s ease forwards;
animation-delay: 0.02s;
}
.info-card-cruise-link.is-animating circle:last-of-type {
animation: cruiseConnectorNodeIn 0.16s ease forwards;
animation-delay: 0.34s;
}
@keyframes cruiseConnectorDraw {
from {
stroke-dashoffset: var(--connector-length, 0px);

View File

@@ -235,6 +235,7 @@
border: none;
background: transparent;
cursor: pointer;
transition: opacity 0.18s ease;
}
.layer-row-toggle-track {
@@ -247,6 +248,11 @@
transition: background 0.18s ease, border-color 0.18s ease;
}
.layer-row-toggle:disabled {
cursor: progress;
opacity: 1;
}
/* Thumb */
.layer-row-toggle-track::after {
content: "";
@@ -261,6 +267,24 @@
transition: transform 0.18s ease, background 0.18s ease;
}
.layer-row-toggle.is-loading .layer-row-toggle-track {
background: linear-gradient(
90deg,
rgba(104, 147, 221, 0.38),
rgba(143, 185, 255, 0.72),
rgba(104, 147, 221, 0.38)
);
background-size: 180% 100%;
border-color: rgba(223, 236, 252, 0.28);
animation: layer-toggle-loading-track 1.2s linear infinite;
}
.layer-row-toggle.is-loading .layer-row-toggle-track::after {
background: #f0f6ff;
transform: translateX(calc(7px * var(--hud-scale)));
animation: layer-toggle-loading-thumb 1s ease-in-out infinite;
}
/* Active (ON) state */
.layer-row-toggle.active .layer-row-toggle-track {
background: linear-gradient(180deg, rgba(143, 185, 255, 0.72), rgba(104, 147, 221, 0.78));
@@ -272,5 +296,24 @@
transform: translateX(calc(14px * var(--hud-scale)));
}
@keyframes layer-toggle-loading-track {
0% {
background-position: 0% 50%;
}
100% {
background-position: 180% 50%;
}
}
@keyframes layer-toggle-loading-thumb {
0%,
100% {
box-shadow: 0 2px 6px rgba(1, 8, 18, 0.3), 0 0 0 rgba(174, 205, 255, 0.18);
}
50% {
box-shadow: 0 2px 6px rgba(1, 8, 18, 0.3), 0 0 calc(10px * var(--hud-scale)) rgba(174, 205, 255, 0.42);
}
}
/* Layout-expanded: layer panel slides off with .earth-left-column — no
individual rule needed since the whole column translates together. */

View File

@@ -9,6 +9,7 @@
align-items: center;
justify-content: center;
z-index: 200;
pointer-events: none;
}
.earth-toolbar-group,
@@ -40,6 +41,7 @@
border: none;
box-shadow: none;
padding: 0;
pointer-events: none;
}
.earth-toolbar-cluster {
@@ -103,6 +105,14 @@
pointer-events: auto;
}
.earth-toolbar-cluster.is-collapsed .earth-toolbar-orb > * {
pointer-events: none;
}
.earth-toolbar-hub > * {
pointer-events: auto;
}
.earth-toolbar-orb > .liquid-glass-surface {
animation: floatDock 4.6s ease-in-out infinite;
animation-delay: var(--orb-delay, 0s);
@@ -120,7 +130,7 @@
border: none;
background: transparent;
color: var(--hud-text-soft);
font-size: 14px;
font-size: calc(14px * var(--toolbar-scale));
cursor: pointer;
display: inline-flex;
align-items: center;
@@ -361,7 +371,7 @@
opacity: 0;
visibility: hidden;
pointer-events: none;
transform: translate(-50%, 8px);
transform: translate(-50%, calc(8px * var(--toolbar-scale)));
}
.earth-toolbar-popover::before {
@@ -381,7 +391,7 @@
top: auto;
right: auto;
bottom: calc(100% + (12px * var(--toolbar-scale)));
transform: translate(-50%, 10px);
transform: translate(-50%, calc(10px * var(--toolbar-scale)));
display: flex;
flex-direction: column;
align-items: center;
@@ -398,16 +408,16 @@
.earth-zoom-toolbar .earth-zoom-btn,
.earth-zoom-toolbar .earth-zoom-value {
width: 42px;
min-width: 42px;
width: calc(42px * var(--toolbar-scale));
min-width: calc(42px * var(--toolbar-scale));
border-radius: 50%;
color: var(--hud-text-soft);
animation: none;
}
.earth-zoom-toolbar .earth-zoom-btn {
height: 42px;
font-size: 20px;
height: calc(42px * var(--toolbar-scale));
font-size: calc(20px * var(--toolbar-scale));
font-weight: 500;
line-height: 1;
}
@@ -416,9 +426,9 @@
display: inline-flex;
align-items: center;
justify-content: center;
height: 42px;
height: calc(42px * var(--toolbar-scale));
padding: 0;
font-size: 0.68rem;
font-size: calc(11px * var(--toolbar-scale));
letter-spacing: normal;
}
@@ -429,15 +439,15 @@
.earth-toolbar-btn .earth-toolbar-tooltip {
position: absolute;
bottom: 56px;
bottom: calc(56px * var(--toolbar-scale));
left: 50%;
transform: translateX(-50%);
background:
linear-gradient(180deg, rgba(18, 31, 52, 0.96), rgba(8, 18, 32, 0.95));
color: var(--hud-text);
padding: 6px 12px;
border-radius: 6px;
font-size: 12px;
padding: calc(6px * var(--toolbar-scale)) calc(12px * var(--toolbar-scale));
border-radius: calc(6px * var(--toolbar-scale));
font-size: calc(12px * var(--toolbar-scale));
white-space: nowrap;
opacity: 0;
visibility: hidden;
@@ -453,7 +463,7 @@
.earth-toolbar-popover:focus-within > .earth-toolbar-btn .earth-toolbar-tooltip {
opacity: 1;
visibility: visible;
bottom: 58px;
bottom: calc(58px * var(--toolbar-scale));
}
.earth-toolbar-btn .earth-toolbar-tooltip::after {
@@ -462,6 +472,6 @@
top: 100%;
left: 50%;
transform: translateX(-50%);
border: 6px solid transparent;
border: calc(6px * var(--toolbar-scale)) solid transparent;
border-top-color: rgba(18, 31, 52, 0.96);
}

View File

@@ -98,7 +98,7 @@
<span class="layer-row-label">地形</span>
<span class="layer-row-meta">Terrain</span>
</div>
<button id="toggle-terrain" class="layer-row-toggle" type="button" role="switch" aria-checked="false" title="切换地形显示">
<button id="toggle-terrain" class="layer-row-toggle" type="button" role="switch" aria-checked="false" title="切换地形显示" data-status-target="terrain-status">
<span class="layer-row-toggle-track"></span>
</button>
</div>
@@ -154,7 +154,7 @@
<div id="right-toolbar-group" class="earth-toolbar-group">
<div id="control-toolbar" class="earth-toolbar">
<div id="toolbar-cluster" class="earth-toolbar-cluster is-expanded">
<div id="toolbar-cluster" class="earth-toolbar-cluster is-collapsed">
<div class="earth-toolbar-orb" data-orb-index="0" style="--orb-delay: 0s;">
<button id="search-action" class="floating-btn liquid-glass-surface earth-toolbar-btn" title="搜索功能(待开发)">
<span class="icon" aria-hidden="true">
@@ -419,6 +419,10 @@
<div class="hud-panel__title-group">
<div class="earth-settings-kicker">设置</div>
</div>
<button id="settings-reset" class="earth-settings-reset hud-panel__action" type="button" aria-label="重置设置">
<span class="material-symbols-rounded">restart_alt</span>
<span>重置</span>
</button>
<button id="settings-close" class="earth-settings-close hud-panel__action hud-panel__action--close" type="button" aria-label="关闭设置">
<span class="material-symbols-rounded">close</span>
</button>
@@ -456,6 +460,16 @@
<section class="earth-settings-section">
<div class="earth-settings-section-title">视图</div>
<div class="earth-settings-list">
<label class="earth-settings-item" for="toggle-daynight">
<div class="earth-settings-copy">
<span class="earth-settings-item-title">日夜模式</span>
<span class="earth-settings-item-subtitle">按真实太阳位置区分地球昼夜明暗,关闭后全球均匀照亮</span>
</div>
<span class="earth-settings-switch">
<input id="toggle-daynight" type="checkbox" checked>
<span class="earth-settings-switch-track"></span>
</span>
</label>
<label class="earth-settings-item" for="toggle-view-layers">
<div class="earth-settings-copy">
<span class="earth-settings-item-title">图层控制</span>
@@ -498,6 +512,30 @@
</label>
</div>
</section>
<section class="earth-settings-section">
<div class="earth-settings-section-title">视图</div>
<div class="earth-settings-list">
<div class="earth-settings-item earth-settings-item--stacked">
<div class="earth-settings-copy">
<span class="earth-settings-item-title">地球默认大小</span>
<span class="earth-settings-item-subtitle">用于重置视角、缩放重置和巡航视图的默认缩放比例</span>
</div>
<div class="earth-settings-slider-row">
<input
id="default-earth-size-slider"
class="earth-settings-slider"
type="range"
min="0.5"
max="5"
step="0.01"
value="1"
aria-label="调整地球默认大小"
>
<span id="default-earth-size-value" class="earth-settings-slider-value">100%</span>
</div>
</div>
</div>
</section>
<section class="earth-settings-section">
<div class="earth-settings-section-title">地形</div>
<div class="earth-settings-list">

View File

@@ -0,0 +1,300 @@
import * as THREE from "three";
import { CRUISE_CONFIG, PATHS } from "./constants.js";
import { createElbowConnectorPoints } from "./callout-connector.js";
const scratchBGPWorldPosition = new THREE.Vector3();
const CRUISE_CARD_ESTIMATED_HEIGHT_PX = 420;
const CRUISE_CARD_ESTIMATED_WIDTH_PX = 300;
const CRUISE_CARD_VIEWPORT_PADDING_PX = 32;
const CRUISE_CARD_SCREEN_MARGIN_PX = 12;
const CRUISE_CARD_ANCHOR_OFFSET_PX = 18;
const CRUISE_CONNECTOR_READY_TIMEOUT_MS = 1200;
const CRUISE_CONNECTOR_DRAW_MS = 420;
const CRUISE_PRESENTATION_HIDE_MS = 220;
function getMarkerTimestamp(marker) {
const rawValue = marker?.userData?.created_at_raw;
const parsedValue = rawValue ? new Date(rawValue).getTime() : 0;
return Number.isFinite(parsedValue) ? parsedValue : 0;
}
export function createBGPCruiseAdapter({
camera,
getMarkers,
connector,
focusView,
setMarkerLocked,
clearMarkerState,
showMarkerOverlay,
applySatelliteHighlights,
showMarkerInfo,
hideInfo,
isInfoVisible,
getLockedObject,
refreshMarkers,
}) {
let currentMarkerId = null;
let cardPlacement = null;
let knownEventIds = new Set();
function getCurrentMarker() {
if (!currentMarkerId) return null;
return getMarkers().find((marker) => marker?.userData?.id === currentMarkerId) || null;
}
function getSortedMarkers() {
return getMarkers()
.slice()
.sort((a, b) => getMarkerTimestamp(b) - getMarkerTimestamp(a));
}
function getMarkerScreenCoords(marker) {
if (!marker || !camera) return null;
scratchBGPWorldPosition.copy(marker.position);
marker.parent?.localToWorld(scratchBGPWorldPosition);
const projected = scratchBGPWorldPosition.clone().project(camera);
if (!Number.isFinite(projected.x) || !Number.isFinite(projected.y)) {
return null;
}
return {
x: ((projected.x + 1) * 0.5) * window.innerWidth,
y: ((1 - projected.y) * 0.5) * window.innerHeight,
};
}
function getCardScreenCoords(marker) {
const markerCoords = getMarkerScreenCoords(marker);
if (!markerCoords) return null;
const hudScale =
Number.parseFloat(
getComputedStyle(document.documentElement).getPropertyValue("--hud-scale"),
) || 1;
const estimatedCardHeight = Math.min(
CRUISE_CARD_ESTIMATED_HEIGHT_PX * hudScale,
window.innerHeight * 0.7,
);
const estimatedCardWidth = Math.min(
CRUISE_CARD_ESTIMATED_WIDTH_PX * hudScale,
window.innerWidth - CRUISE_CARD_VIEWPORT_PADDING_PX,
);
const x =
window.innerWidth * CRUISE_CONFIG.cardAnchorXRatio - estimatedCardWidth * 0.5;
const y =
window.innerHeight * CRUISE_CONFIG.cardAnchorYRatio - estimatedCardHeight * 0.5;
const margin = CRUISE_CARD_SCREEN_MARGIN_PX;
const clampedX = Math.min(
Math.max(margin, x),
Math.max(margin, window.innerWidth - estimatedCardWidth - margin),
);
const clampedY = Math.min(
Math.max(margin, y),
Math.max(margin, window.innerHeight - estimatedCardHeight - margin),
);
const anchorY = clampedY + Math.max(
CRUISE_CARD_ANCHOR_OFFSET_PX * hudScale,
estimatedCardHeight * 0.18,
);
return {
x: clampedX,
y: clampedY,
width: estimatedCardWidth,
height: estimatedCardHeight,
anchorX: clampedX - CRUISE_CONFIG.linkPanelGapPx,
anchorY,
};
}
function getConnectorPath(marker) {
const markerCoords = getMarkerScreenCoords(marker);
const targetCardCoords = cardPlacement || getCardScreenCoords(marker);
if (!markerCoords || !targetCardCoords) return null;
return createElbowConnectorPoints(
markerCoords,
{
x: targetCardCoords.anchorX,
y: targetCardCoords.anchorY,
},
{
startFrom: "source",
sourceGapPx: CRUISE_CONFIG.linkMarkerGapPx,
targetGapPx: CRUISE_CONFIG.linkPanelGapPx,
elbowOffsetPx: CRUISE_CONFIG.linkElbowOffsetPx,
elbowDropPx: CRUISE_CONFIG.linkElbowDropPx,
},
);
}
function renderConnector(marker, { animate = false } = {}) {
const path = getConnectorPath(marker);
if (!path) return false;
return connector.render(path, { animate });
}
function extractFeatureIds(features = []) {
return features
.map((feature) => {
const properties = feature?.properties || {};
const coords = feature?.geometry?.coordinates || [];
return (
properties.id ||
properties.incident_key ||
`${properties.collector || properties.incident_type || properties.anomaly_type || "event"}-${coords[1]}-${coords[0]}`
);
})
.filter(Boolean);
}
return {
getSortedMarkers,
getCurrentMarker,
isPresentationVisible() {
return cardPlacement != null;
},
clearCurrentHighlight() {
const marker = getCurrentMarker();
if (marker && getLockedObject() !== marker) {
clearMarkerState(marker);
}
currentMarkerId = null;
},
async focusMarker(marker, { interrupt = false } = {}) {
if (!marker) return;
currentMarkerId = marker.userData?.id || null;
cardPlacement = getCardScreenCoords(marker);
setMarkerLocked(marker);
showMarkerOverlay(marker);
await focusView({
lat: marker.userData?.latitude ?? 0,
lon: marker.userData?.longitude ?? 0,
rotLon: (marker.userData?.longitude ?? 0) - 270,
duration: interrupt
? Math.round(CRUISE_CONFIG.focusDurationMs * 0.78)
: CRUISE_CONFIG.focusDurationMs,
suppressStatus: true,
});
},
async presentMarker(marker, { context }) {
if (!marker) return false;
const startedAt = performance.now();
let connectorReady = false;
while (context.isCurrent()) {
connectorReady = renderConnector(marker, { animate: !connectorReady });
if (connectorReady) break;
if (performance.now() - startedAt >= CRUISE_CONNECTOR_READY_TIMEOUT_MS) {
break;
}
await context.nextFrame();
}
if (!connectorReady || !context.isCurrent()) {
cardPlacement = null;
connector.hide();
hideInfo();
return false;
}
applySatelliteHighlights(marker);
const connectorDelayCompleted = await context.wait(CRUISE_CONNECTOR_DRAW_MS);
if (!connectorDelayCompleted || !context.isCurrent()) {
cardPlacement = null;
connector.hide();
hideInfo();
return false;
}
showMarkerInfo(marker, {
x: cardPlacement?.x,
y: cardPlacement?.y,
absolute: true,
});
await context.nextFrame();
if (!isInfoVisible()) {
showMarkerInfo(marker, {
x: cardPlacement?.x,
y: cardPlacement?.y,
absolute: true,
});
await context.nextFrame();
}
if (!isInfoVisible() || !context.isCurrent()) {
cardPlacement = null;
connector.hide();
hideInfo();
return false;
}
return true;
},
async hidePresentation({ context }) {
if (!getLockedObject()) {
hideInfo();
}
connector.hide();
const hideDelayCompleted = await context.wait(CRUISE_PRESENTATION_HIDE_MS, {
secondary: true,
});
if (!hideDelayCompleted) return;
cardPlacement = null;
},
repositionConnector(marker) {
if (!cardPlacement || !marker || !connector.isVisible() || connector.isAnimating()) {
return;
}
renderConnector(marker, { animate: false });
},
resetPresentation() {
cardPlacement = null;
connector.hide();
},
syncKnownEventIds() {
knownEventIds = new Set(
getMarkers()
.map((marker) => marker?.userData?.id)
.filter(Boolean),
);
return knownEventIds;
},
async pollForNewMarkerIds() {
const [incidentResponse, anomalyResponse] = await Promise.all([
fetch(`${PATHS.bgpIncidentsApi}?limit=${CRUISE_CONFIG.maxPolledEvents}`),
fetch(`${PATHS.bgpApi}?limit=${CRUISE_CONFIG.maxPolledEvents}`),
]);
if (!incidentResponse.ok || !anomalyResponse.ok) {
return [];
}
const [incidentPayload, anomalyPayload] = await Promise.all([
incidentResponse.json(),
anomalyResponse.json(),
]);
const incidentFeatures = Array.isArray(incidentPayload?.features)
? incidentPayload.features
: [];
const anomalyFeatures = Array.isArray(anomalyPayload?.features)
? anomalyPayload.features
: [];
const selectedFeatures =
incidentFeatures.length > 0 ? incidentFeatures : anomalyFeatures;
const nextIds = extractFeatureIds(selectedFeatures);
const newIds = nextIds.filter((id) => !knownEventIds.has(id));
if (newIds.length === 0) return [];
await refreshMarkers();
this.syncKnownEventIds();
return newIds;
},
};
}

View File

@@ -0,0 +1,185 @@
const SVG_NS = "http://www.w3.org/2000/svg";
const DEFAULT_CLASS_NAME = "info-card-cruise-link";
const DEFAULT_DRAW_ANIMATION_NAME = "cruiseConnectorDraw";
function createSvgElement(tagName) {
return document.createElementNS(SVG_NS, tagName);
}
export function createElbowConnectorPoints(source, target, options = {}) {
if (!source || !target) return null;
const {
startFrom = "source",
sourceGapPx = 12,
targetGapPx = 8,
elbowOffsetPx = 18,
elbowDropPx = 14,
} = options;
const sourcePoint = { x: Number(source.x), y: Number(source.y) };
const targetPoint = { x: Number(target.x), y: Number(target.y) };
if (
!Number.isFinite(sourcePoint.x) ||
!Number.isFinite(sourcePoint.y) ||
!Number.isFinite(targetPoint.x) ||
!Number.isFinite(targetPoint.y)
) {
return null;
}
const horizontalDirection = sourcePoint.x <= targetPoint.x ? 1 : -1;
const startX = sourcePoint.x + horizontalDirection * sourceGapPx;
const startY = sourcePoint.y;
const endX = targetPoint.x - horizontalDirection * targetGapPx;
const endY = targetPoint.y;
const elbowX = endX - horizontalDirection * elbowOffsetPx;
const elbowY = Math.min(startY, endY) + elbowDropPx;
if (Math.abs(endX - startX) < 8 && Math.abs(endY - startY) < 8) {
return null;
}
const orderedPoints = [
{ x: startX, y: startY },
{ x: elbowX, y: elbowY },
{ x: endX, y: endY },
];
return {
points: startFrom === "target" ? orderedPoints.slice().reverse() : orderedPoints,
start: startFrom === "target" ? orderedPoints[2] : orderedPoints[0],
end: startFrom === "target" ? orderedPoints[0] : orderedPoints[2],
};
}
export class CalloutConnector {
constructor({
container = null,
containerId = "container",
className = DEFAULT_CLASS_NAME,
drawAnimationName = DEFAULT_DRAW_ANIMATION_NAME,
} = {}) {
this.container = container;
this.containerId = containerId;
this.className = className;
this.drawAnimationName = drawAnimationName;
this.connectorEl = null;
this.polylineEl = null;
this.startpointEl = null;
this.endpointEl = null;
}
resolveContainer() {
if (this.container instanceof HTMLElement) return this.container;
this.container = document.getElementById(this.containerId);
return this.container instanceof HTMLElement ? this.container : null;
}
ensure() {
if (this.connectorEl instanceof SVGSVGElement) {
return this.connectorEl;
}
const container = this.resolveContainer();
if (!container) return null;
const connector = createSvgElement("svg");
connector.setAttribute("class", this.className);
connector.setAttribute("viewBox", `0 0 ${window.innerWidth} ${window.innerHeight}`);
connector.setAttribute("preserveAspectRatio", "none");
const polyline = createSvgElement("polyline");
const startpoint = createSvgElement("circle");
const endpoint = createSvgElement("circle");
startpoint.setAttribute("r", "4");
endpoint.setAttribute("r", "4");
connector.append(startpoint, polyline, endpoint);
container.appendChild(connector);
connector.addEventListener("animationend", (event) => {
if (
event.animationName === this.drawAnimationName &&
this.connectorEl?.classList.contains("is-visible")
) {
if (this.polylineEl) {
this.polylineEl.style.strokeDashoffset = "0";
}
this.connectorEl?.classList.remove("is-animating");
}
});
this.connectorEl = connector;
this.polylineEl = polyline;
this.startpointEl = startpoint;
this.endpointEl = endpoint;
return connector;
}
isVisible() {
return this.connectorEl?.classList.contains("is-visible") === true;
}
isAnimating() {
return this.connectorEl?.classList.contains("is-animating") === true;
}
hide() {
const connector = this.ensure();
if (!connector) return;
connector.classList.remove("is-visible", "is-animating");
}
render(path, { animate = false } = {}) {
const connector = this.ensure();
if (
!connector ||
!this.polylineEl ||
!this.startpointEl ||
!this.endpointEl ||
!Array.isArray(path?.points) ||
path.points.length < 2
) {
return false;
}
const viewWidth = window.innerWidth;
const viewHeight = window.innerHeight;
connector.setAttribute("viewBox", `0 0 ${viewWidth} ${viewHeight}`);
const pointsText = path.points
.map((point) => `${point.x.toFixed(2)},${point.y.toFixed(2)}`)
.join(" ");
this.polylineEl.setAttribute("points", pointsText);
this.startpointEl.setAttribute("cx", path.start.x.toFixed(2));
this.startpointEl.setAttribute("cy", path.start.y.toFixed(2));
this.endpointEl.setAttribute("cx", path.end.x.toFixed(2));
this.endpointEl.setAttribute("cy", path.end.y.toFixed(2));
const totalLength =
typeof this.polylineEl.getTotalLength === "function"
? this.polylineEl.getTotalLength()
: 0;
this.polylineEl.style.strokeDasharray = totalLength > 0 ? `${totalLength}` : "";
this.polylineEl.style.strokeDashoffset =
totalLength > 0 ? `${animate ? totalLength : 0}` : "";
connector.style.setProperty(
"--connector-length",
totalLength > 0 ? `${totalLength}` : "0px",
);
connector.classList.add("is-visible");
if (animate && totalLength > 0) {
connector.classList.remove("is-animating");
void connector.getBoundingClientRect();
this.polylineEl.style.strokeDashoffset = `${totalLength}`;
connector.classList.add("is-animating");
} else {
connector.classList.remove("is-animating");
}
return totalLength > 0;
}
}

View File

@@ -1,7 +1,11 @@
import * as THREE from "three";
import * as Astronomy from "astronomy-engine";
import { CELESTIAL_CONFIG, EARTH_CONFIG } from "./constants.js";
import {
CELESTIAL_CONFIG,
EARTH_CONFIG,
SCENE_LIGHT_CONFIG,
} from "./constants.js";
import { latLonToVector3 } from "./utils.js";
const textureLoader = new THREE.TextureLoader();
@@ -21,7 +25,11 @@ let moonDirection = defaultMoonDirection.clone();
let lastUpdatedAt = 0;
let linkedSunLight = null;
let linkedBackLight = null;
let linkedAmbientLight = null;
let linkedPointLight = null;
let linkedCamera = null;
let linkedEarth = null;
let dayNightLightingEnabled = true;
let brightStarSprites = [];
let celestialRotationQuaternion = new THREE.Quaternion();
let celestialViewQuaternion = new THREE.Quaternion();
@@ -333,10 +341,71 @@ function updateSpritePositions() {
}
function updateLighting() {
if (!dayNightLightingEnabled && CELESTIAL_CONFIG.inspectionLighting?.enabled) {
const inspection = CELESTIAL_CONFIG.inspectionLighting;
const cameraDirection = linkedCamera
? linkedCamera.position.clone().normalize()
: defaultSunDirection.clone();
const worldUp = new THREE.Vector3(0, 1, 0);
const right = new THREE.Vector3().crossVectors(worldUp, cameraDirection);
if (right.lengthSq() < 1e-6) {
right.set(1, 0, 0);
} else {
right.normalize();
}
const adjustedUp = new THREE.Vector3()
.crossVectors(cameraDirection, right)
.normalize();
const resolveInspectionDirection = (offset) =>
cameraDirection
.clone()
.multiplyScalar(offset.z)
.add(right.clone().multiplyScalar(offset.x))
.add(adjustedUp.clone().multiplyScalar(offset.y))
.normalize();
if (linkedAmbientLight) {
linkedAmbientLight.color.setHex(inspection.ambientColor);
linkedAmbientLight.intensity = inspection.ambientIntensity;
}
if (linkedSunLight) {
linkedSunLight.color.setHex(inspection.keyLightColor);
linkedSunLight.intensity = inspection.keyLightIntensity;
linkedSunLight.position
.copy(resolveInspectionDirection(inspection.keyLightOffset))
.multiplyScalar(inspection.keyLightDistance);
}
if (linkedBackLight) {
linkedBackLight.color.setHex(inspection.backLightColor);
linkedBackLight.intensity = inspection.backLightIntensity;
linkedBackLight.position
.copy(resolveInspectionDirection(inspection.backLightOffset))
.multiplyScalar(inspection.backLightDistance);
}
if (linkedPointLight) {
linkedPointLight.color.setHex(inspection.pointLightColor);
linkedPointLight.intensity = inspection.pointLightIntensity;
linkedPointLight.position
.copy(resolveInspectionDirection(inspection.pointLightOffset))
.multiplyScalar(inspection.pointLightDistance);
}
return;
}
const physicalSunDirection = getPhysicalSunDirection(
new Date(lastUpdatedAt || Date.now()),
);
if (linkedAmbientLight) {
linkedAmbientLight.color.setHex(SCENE_LIGHT_CONFIG.ambient.color);
linkedAmbientLight.intensity = SCENE_LIGHT_CONFIG.ambient.intensity;
}
if (linkedSunLight) {
linkedSunLight.color.setHex(CELESTIAL_CONFIG.sunLightColor);
linkedSunLight.intensity = CELESTIAL_CONFIG.sunLightIntensity;
@@ -352,6 +421,16 @@ function updateLighting() {
.copy(physicalSunDirection)
.multiplyScalar(-CELESTIAL_CONFIG.sunLightDistance * 0.7);
}
if (linkedPointLight) {
linkedPointLight.color.setHex(SCENE_LIGHT_CONFIG.point.color);
linkedPointLight.intensity = SCENE_LIGHT_CONFIG.point.intensity;
linkedPointLight.position.set(
SCENE_LIGHT_CONFIG.point.position.x,
SCENE_LIGHT_CONFIG.point.position.y,
SCENE_LIGHT_CONFIG.point.position.z,
);
}
}
function computeCelestialState(date = new Date()) {
@@ -364,14 +443,24 @@ function computeCelestialState(date = new Date()) {
export function initCelestialLayer(
scene,
{ camera = null, sunLight = null, backLight = null, earth = null } = {},
{
camera = null,
sunLight = null,
backLight = null,
ambientLight = null,
pointLight = null,
earth = null,
} = {},
) {
if (!scene || !CELESTIAL_CONFIG.enabled) return null;
disposeCelestialLayer();
linkedCamera = camera;
linkedSunLight = sunLight;
linkedBackLight = backLight;
linkedAmbientLight = ambientLight;
linkedPointLight = pointLight;
linkedEarth = earth;
celestialRoot = new THREE.Group();
@@ -457,6 +546,10 @@ export function initCelestialLayer(
export function updateCelestialLayer(date = new Date(), camera = null) {
if (!celestialRoot) return;
if (camera) {
linkedCamera = camera;
}
refreshCelestialView();
const now = date.getTime();
@@ -503,6 +596,11 @@ export function setCelestialFollow(nextFollow = {}) {
return getCelestialDebugState();
}
export function setCelestialDayNightEnabled(enabled) {
dayNightLightingEnabled = enabled;
updateLighting();
}
export function disposeCelestialLayer() {
if (celestialRoot?.parent) {
celestialRoot.parent.remove(celestialRoot);
@@ -531,7 +629,11 @@ export function disposeCelestialLayer() {
lastUpdatedAt = 0;
linkedSunLight = null;
linkedBackLight = null;
linkedAmbientLight = null;
linkedPointLight = null;
linkedCamera = null;
linkedEarth = null;
dayNightLightingEnabled = true;
sunDirection.copy(defaultSunDirection);
moonDirection.copy(defaultMoonDirection);
runtimeOrientationEuler = {

View File

@@ -3,6 +3,7 @@
// Scene configuration
export const CONFIG = {
defaultCameraZ: 300,
defaultViewZoom: 1.0,
minZoom: 0.5,
maxZoom: 5.0,
earthRadius: 100,
@@ -92,6 +93,45 @@ export const CELESTIAL_CONFIG = {
sunLightColor: 0xfff4df,
backLightIntensity: 0.3,
backLightColor: 0x2b4c78,
inspectionLighting: {
enabled: true,
ambientIntensity: 0.64,
ambientColor: 0x707070,
keyLightIntensity: 0.92,
keyLightColor: 0xfcfcfb,
keyLightDistance: 380,
keyLightOffset: { x: 0.42, y: 0.34, z: 0.84 },
backLightIntensity: 0.26,
backLightColor: 0x8f96a0,
backLightDistance: 260,
backLightOffset: { x: -0.52, y: -0.1, z: -0.62 },
pointLightIntensity: 0.36,
pointLightColor: 0xfafcff,
pointLightDistance: 320,
pointLightOffset: { x: 0.18, y: 0.52, z: 0.62 },
},
};
export const SCENE_LIGHT_CONFIG = {
ambient: {
color: 0x404060,
intensity: 1,
},
sun: {
color: 0xffffff,
intensity: 1.2,
position: { x: 5, y: 3, z: 5 },
},
back: {
color: 0x446688,
intensity: 0.3,
position: { x: -5, y: 0, z: -5 },
},
point: {
color: 0xffffff,
intensity: 0.4,
position: { x: 10, y: 10, z: 10 },
},
};
export const TERRAIN_CONFIG = {
@@ -192,6 +232,9 @@ export const SATELLITE_CONFIG = {
initialLoadCount: 2400,
hydrateFullAfterInitialLoad: true,
trailLength: 10,
displayAltitudeOffset: 8,
frontFacingDotThreshold: 0.015,
overlayRenderOrder: 12,
dotSize: 4,
ringSize: 0.07,
apiPath: '/api/v1/visualization/geo/satellites',

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,229 @@
function nextAnimationFrame() {
return new Promise((resolve) => {
window.requestAnimationFrame(() => resolve());
});
}
export class CruiseSequencer {
constructor({
isActive,
getItems,
getItemId,
focusItem,
presentItem,
hideItem,
clearCurrent,
onStop,
dwellMs = 2400,
transitionGapMs = 24,
}) {
this.isActive = isActive;
this.getItems = getItems;
this.getItemId = getItemId;
this.focusItem = focusItem;
this.presentItem = presentItem;
this.hideItem = hideItem;
this.clearCurrent = clearCurrent;
this.onStop = onStop;
this.dwellMs = dwellMs;
this.transitionGapMs = transitionGapMs;
this.currentItemId = null;
this.currentIndex = -1;
this.queuedItemIds = [];
this.sequenceToken = 0;
this.advanceQueued = false;
this.advanceInterrupt = false;
this.advanceInFlight = false;
this.advanceLoopToken = 0;
this.primaryTimerId = null;
this.secondaryTimerId = null;
this.presentationVisible = false;
}
getCurrentItem() {
if (!this.currentItemId) return null;
return this.getItems().find((item) => this.getItemId(item) === this.currentItemId) || null;
}
getCurrentItemId() {
return this.currentItemId;
}
isPresentationPinned() {
return this.presentationVisible;
}
isBusy() {
return this.advanceInFlight || this.presentationVisible;
}
enqueue(itemIds = []) {
if (!Array.isArray(itemIds) || itemIds.length === 0) return;
this.queuedItemIds = Array.from(
new Set([...itemIds.filter(Boolean), ...this.queuedItemIds]),
);
}
setPresentationVisible(visible) {
this.presentationVisible = Boolean(visible);
}
clearTimers() {
if (this.primaryTimerId) {
clearTimeout(this.primaryTimerId);
this.primaryTimerId = null;
}
if (this.secondaryTimerId) {
clearTimeout(this.secondaryTimerId);
this.secondaryTimerId = null;
}
}
interruptPresentation({ preservePresentation = false, resetLoop = false } = {}) {
this.sequenceToken += 1;
this.clearTimers();
this.advanceQueued = false;
this.advanceInterrupt = false;
if (resetLoop) {
this.advanceLoopToken += 1;
this.advanceInFlight = false;
}
if (!preservePresentation) {
this.presentationVisible = false;
this.clearCurrent?.();
}
}
stop({ preservePresentation = false } = {}) {
this.interruptPresentation({ preservePresentation });
this.currentItemId = preservePresentation ? this.currentItemId : null;
this.currentIndex = preservePresentation ? this.currentIndex : -1;
this.queuedItemIds = [];
this.onStop?.({ preservePresentation });
}
createContext(token) {
return {
token,
isCurrent: () => token === this.sequenceToken && this.isActive(),
wait: (durationMs, { secondary = false } = {}) =>
new Promise((resolve) => {
const timerId = window.setTimeout(() => {
if (secondary) {
if (this.secondaryTimerId === timerId) this.secondaryTimerId = null;
} else if (this.primaryTimerId === timerId) {
this.primaryTimerId = null;
}
resolve(token === this.sequenceToken && this.isActive());
}, durationMs);
if (secondary) {
this.secondaryTimerId = timerId;
} else {
this.primaryTimerId = timerId;
}
}),
nextFrame: nextAnimationFrame,
setPresentationVisible: (visible) => {
if (token !== this.sequenceToken) return;
this.presentationVisible = Boolean(visible);
},
};
}
resolveNextItem(items) {
let targetItem = null;
while (this.queuedItemIds.length > 0 && !targetItem) {
const queuedId = this.queuedItemIds.shift();
targetItem = items.find((item) => this.getItemId(item) === queuedId) || null;
}
if (targetItem) return targetItem;
const nextIndex = this.currentIndex >= 0 ? (this.currentIndex + 1) % items.length : 0;
return items[nextIndex] || items[0] || null;
}
async performAdvance({ interrupt = false } = {}) {
if (!this.isActive()) return;
const items = this.getItems();
if (!Array.isArray(items) || items.length === 0) return;
const targetItem = this.resolveNextItem(items);
if (!targetItem) return;
const token = ++this.sequenceToken;
const context = this.createContext(token);
this.clearTimers();
this.presentationVisible = false;
this.clearCurrent?.();
this.currentItemId = this.getItemId(targetItem);
this.currentIndex = items.findIndex(
(item) => this.getItemId(item) === this.currentItemId,
);
await this.focusItem?.(targetItem, { interrupt, context });
if (!context.isCurrent()) {
this.presentationVisible = false;
return;
}
const presented = await this.presentItem?.(targetItem, { interrupt, context });
if (!presented || !context.isCurrent()) {
this.presentationVisible = false;
return;
}
this.presentationVisible = true;
const dwellCompleted = await context.wait(this.dwellMs);
if (!dwellCompleted || !context.isCurrent()) {
this.presentationVisible = false;
return;
}
await this.hideItem?.(targetItem, { context });
if (!context.isCurrent()) {
this.presentationVisible = false;
return;
}
this.presentationVisible = false;
const gapCompleted = await context.wait(this.transitionGapMs, { secondary: true });
if (!gapCompleted || !context.isCurrent()) {
return;
}
void this.advance();
}
async advance({ interrupt = false } = {}) {
if (!this.isActive()) return;
this.advanceQueued = true;
this.advanceInterrupt = this.advanceInterrupt || interrupt;
if (this.advanceInFlight) return;
const activeLoopToken = ++this.advanceLoopToken;
this.advanceInFlight = true;
try {
while (
this.advanceQueued &&
this.isActive() &&
this.advanceLoopToken === activeLoopToken
) {
const nextInterrupt = this.advanceInterrupt;
this.advanceQueued = false;
this.advanceInterrupt = false;
await this.performAdvance({ interrupt: nextInterrupt });
}
} finally {
if (this.advanceLoopToken === activeLoopToken) {
this.advanceInFlight = false;
}
}
}
}

View File

@@ -11,6 +11,7 @@ export let terrain = null;
const textureLoader = new THREE.TextureLoader();
let _earthMaterial = null;
let _earthShader = null;
let _dayNightEnabled = true;
const _earthSunDirection = new THREE.Vector3(
EARTH_MATERIAL_CONFIG.dayNight.sunDirection.x,
EARTH_MATERIAL_CONFIG.dayNight.sunDirection.y,
@@ -33,6 +34,7 @@ function applyEarthDayNightShader(material) {
shader.uniforms.uTwilightColor = { value: twilightColor };
shader.uniforms.uNightTintColor = { value: nightTintColor };
shader.uniforms.uNightTintIntensity = { value: EARTH_MATERIAL_CONFIG.dayNight.nightTintIntensity };
shader.uniforms.uDayNightEnabled = { value: _dayNightEnabled ? 1.0 : 0.0 };
shader.vertexShader = shader.vertexShader.replace(
"#include <common>",
@@ -55,7 +57,8 @@ uniform float uTwilightWidth;
uniform float uTwilightIntensity;
uniform vec3 uTwilightColor;
uniform vec3 uNightTintColor;
uniform float uNightTintIntensity;`,
uniform float uNightTintIntensity;
uniform float uDayNightEnabled;`,
).replace(
"#include <output_fragment>",
`
@@ -65,16 +68,27 @@ uniform float uNightTintIntensity;`,
float daylight = smoothstep(-uTwilightWidth, uTwilightWidth, sunFacing);
float twilight = 1.0 - smoothstep(0.0, uTwilightWidth, abs(sunFacing));
outgoingLight *= mix(uNightFloor, uDayBoost, daylight);
outgoingLight += uTwilightColor * twilight * uTwilightIntensity;
outgoingLight += uNightTintColor * (1.0 - daylight) * uNightTintIntensity;
// Camera-facing diffuse: vNormal and vViewPosition are both in view space.
// N·V gives 1.0 at center-facing, 0 at limb — creates depth cue regardless of earth rotation.
float nDotV = max(0.0, dot(normalize(vNormal), normalize(vViewPosition)));
float cameraBoost = mix(0.62, 1.08, nDotV);
float dn = uDayNightEnabled;
vec3 dnLight = outgoingLight;
dnLight *= mix(uNightFloor, uDayBoost, daylight);
dnLight += uTwilightColor * twilight * uTwilightIntensity;
dnLight += uNightTintColor * (1.0 - daylight) * uNightTintIntensity;
// dn=0: emissive base (from material, set in JS) * camera-facing boost → always readable
// dn=1: full day/night solar lighting
outgoingLight = mix(outgoingLight * cameraBoost, dnLight, dn);
#include <output_fragment>
`,
);
};
material.customProgramCacheKey = () => "earth-day-night-v1";
material.customProgramCacheKey = () => "earth-day-night-v5";
material.needsUpdate = true;
}
@@ -348,6 +362,28 @@ export function setEarthSunDirection(direction) {
}
}
export function setDayNightEnabled(enabled) {
_dayNightEnabled = enabled;
if (_earthShader?.uniforms?.uDayNightEnabled) {
_earthShader.uniforms.uDayNightEnabled.value = enabled ? 1.0 : 0.0;
}
if (_earthMaterial) {
if (enabled) {
// Restore normal Phong lighting + custom day/night shader
_earthMaterial.color.setHex(EARTH_MATERIAL_CONFIG.color);
_earthMaterial.emissive.setHex(EARTH_MATERIAL_CONFIG.emissive);
_earthMaterial.emissiveMap = null;
} else {
// Full bright: zero diffuse so directional light has no effect;
// use original color as emissive map to show texture uniformly.
_earthMaterial.color.setRGB(0, 0, 0);
_earthMaterial.emissive.setHex(EARTH_MATERIAL_CONFIG.color);
_earthMaterial.emissiveMap = _earthMaterial.map;
}
_earthMaterial.needsUpdate = true;
}
}
export function loadEarthTexture() {
return new Promise((resolve) => {
if (!_earthMaterial) { resolve(); return; }
@@ -368,6 +404,10 @@ export function loadEarthTexture() {
texture.minFilter = THREE.LinearMipmapLinearFilter;
texture.magFilter = THREE.LinearFilter;
_earthMaterial.map = texture;
// If day/night is currently disabled, sync emissiveMap to the newly loaded texture
if (!_dayNightEnabled) {
_earthMaterial.emissiveMap = texture;
}
_earthMaterial.needsUpdate = true;
resolve();
},

View File

@@ -0,0 +1,46 @@
export function setButtonTooltip(button, text) {
if (button instanceof HTMLElement) {
button.title = text;
}
const tooltip = button?.querySelector(".earth-toolbar-tooltip");
if (tooltip) {
tooltip.textContent = text;
}
}
export function updateLayerButtonState(button, isActive) {
if (!button) return;
button.classList.toggle("active", isActive);
button.setAttribute("aria-checked", isActive ? "true" : "false");
const state = button.querySelector(".earth-layer-btn__state");
if (state) {
state.textContent = isActive ? "ON" : "OFF";
}
}
export function setLayerButtonState(button, options = {}) {
if (!(button instanceof HTMLButtonElement)) return;
const {
active = null,
loading = false,
tooltip = null,
statusText = null,
} = options;
button.classList.toggle("is-loading", loading);
button.toggleAttribute("aria-busy", loading);
button.disabled = loading;
if (typeof active === "boolean") {
updateLayerButtonState(button, active);
}
if (tooltip) {
setButtonTooltip(button, tooltip);
}
if (statusText) {
const statusTarget = button.dataset.statusTarget
? document.getElementById(button.dataset.statusTarget)
: null;
if (statusTarget) {
statusTarget.textContent = statusText;
}
}
}

View File

@@ -0,0 +1,174 @@
import {
loadGeoJSONFromPath,
loadLandingPoints,
getCableLegendItems,
toggleCables,
} from "./cables.js";
import {
clearSatelliteData,
getSatelliteLegendItems,
loadSatellites,
toggleSatellites,
} from "./satellites.js";
import {
loadBGPAnomalies,
toggleBGP,
} from "./bgp.js";
/**
* Layer startup task registry.
*
* This module is the startup-task counterpart to the layer registry in controls.js:
* - controls.js owns layer metadata such as startupPriority/startupMode/startupMessage
* - this file owns the executable startup task factory for each layer id
*
* A startup task is registered via registerLayerStartupTask(id, taskFactory).
* The taskFactory receives a startup context from main.js and must return an async
* function with the signature async (layerDefinition) => void.
*
* Put a task here only when a layer needs dedicated startup loading work:
* - preloading data at boot
* - staged loading with progress/loading messages
* - post-load UI refresh or warmup
*
* Do not put plain visibility toggles or persistent UI state here; those still belong
* to the layer registry/state flow in controls.js.
*/
const startupTaskRegistry = new Map();
export function resolveStartupMessage(layer, key, fallback) {
const message = layer?.startupMessage;
if (message && typeof message === "object" && key in message) {
return message[key];
}
if (typeof message === "string" && message.trim()) {
return message;
}
return fallback;
}
export function createLayerStartupTaskMap(context) {
return Object.fromEntries(
Array.from(startupTaskRegistry.entries()).map(([id, taskFactory]) => [
id,
taskFactory(context),
]),
);
}
export function registerLayerStartupTask(id, taskFactory) {
if (typeof id !== "string" || !id.trim()) {
throw new Error("registerLayerStartupTask 需要有效的图层 id");
}
if (typeof taskFactory !== "function") {
throw new Error("registerLayerStartupTask 需要可调用的任务工厂");
}
startupTaskRegistry.set(id, taskFactory);
}
function registerBuiltinLayerStartupTasks() {
startupTaskRegistry.clear();
registerCableStartupTask();
registerSatelliteStartupTask();
registerBGPStartupTask();
}
function registerCableStartupTask() {
registerLayerStartupTask("cables", (context) => async (layer) => {
if (!context.isCablesEnabled()) return;
context.setLoadingMessage(
resolveStartupMessage(layer, "prepare", "正在加载登陆点..."),
);
await context.yieldFrame(12);
try {
await loadLandingPoints(context.scene, context.earth, { silent: true });
} catch (error) {
context.reportError("登陆点", error);
}
if (context.isCancelled()) return;
await context.yieldFrame(16);
context.setLoadingMessage(
resolveStartupMessage(layer, "load", "正在加载海缆..."),
);
await context.yieldFrame(12);
try {
await loadGeoJSONFromPath(context.scene, context.earth, { silent: true });
if (!context.isCancelled() && context.isCablesEnabled()) {
toggleCables(true);
context.updateCableToggleUi(true);
context.setLegendItems("cables", getCableLegendItems());
context.refreshLegend();
}
} catch (error) {
context.reportError(layer?.startupLabel || layer?.label || "海缆", error);
}
if (context.isCancelled()) return;
await context.yieldFrame(16);
});
}
function registerSatelliteStartupTask() {
registerLayerStartupTask("satellites", (context) => async (layer) => {
if (!context.isSatellitesEnabled()) return;
context.setLoadingMessage(
resolveStartupMessage(layer, "load", "正在加载卫星..."),
);
await context.yieldFrame(12);
try {
clearSatelliteData();
const loadResult = await loadSatellites({
limit: context.getInitialSatelliteLoadLimit(),
});
if (!context.isCancelled() && context.isSatellitesEnabled()) {
context.updateSatelliteToggleUi(true, loadResult.count);
context.setLegendItems("satellites", getSatelliteLegendItems());
context.refreshLegend();
context.scheduleSatellitePositionWarmup(() => {
if (!context.isCancelled() && context.isSatellitesEnabled()) {
toggleSatellites(true);
}
});
if (context.shouldHydrateFullSatelliteSet(loadResult)) {
const hydrationToken = context.nextSatelliteHydrationToken();
context.hydrateAllSatellitesInBackground(
() =>
hydrationToken === context.getSatelliteHydrationToken() &&
!context.isCancelled() &&
context.isSatellitesEnabled(),
);
}
}
} catch (error) {
context.reportError(layer?.startupLabel || layer?.label || "卫星", error);
}
if (context.isCancelled()) return;
await context.yieldFrame(16);
});
}
function registerBGPStartupTask() {
registerLayerStartupTask("bgp", (context) => async (layer) => {
context.setLoadingMessage(
resolveStartupMessage(layer, "load", "正在加载BGP态势..."),
);
await context.yieldFrame(12);
try {
const bgpResult = await loadBGPAnomalies(context.scene, context.earth);
if (!context.isCancelled()) {
toggleBGP(context.getShowBGP());
context.updateBGPHud(bgpResult);
context.syncBGPKnownEventIds();
}
} catch (error) {
context.reportError(layer?.startupLabel || layer?.label || "BGP态势", error);
}
if (context.isCancelled()) return;
await context.yieldFrame(16);
});
}
registerBuiltinLayerStartupTasks();

File diff suppressed because it is too large Load Diff

View File

@@ -31,6 +31,10 @@ let satelliteSatrecCache = new Map();
const TRAIL_LENGTH = SATELLITE_CONFIG.trailLength;
const DOT_TEXTURE_SIZE = 32;
const POSITION_UPDATE_INTERVAL_MS = 250;
const DIMMED_SATELLITE_BRIGHTNESS = 0.42;
const DIMMED_SATELLITE_TRAIL_BRIGHTNESS = 0.24;
const DIMMED_SATELLITE_POINT_OPACITY = 0.62;
const DIMMED_SATELLITE_BACKDROP_OPACITY = 0.1;
const scratchWorldSatellitePosition = new THREE.Vector3();
const scratchToCamera = new THREE.Vector3();
@@ -490,7 +494,8 @@ function computeSatellitePosition(satellite, time) {
}
const r = Math.sqrt(x * x + y * y + z * z);
const displayRadius = CONFIG.earthRadius * 1.05;
const displayRadius =
CONFIG.earthRadius + SATELLITE_CONFIG.displayAltitudeOffset;
const scale = displayRadius / r;
return new THREE.Vector3(x * scale, y * scale, z * scale);
@@ -637,7 +642,7 @@ function buildTleLinesFromElements(props, fallbackTime) {
}
function generateFallbackPosition(satellite, index, total) {
const radius = CONFIG.earthRadius + 5;
const radius = CONFIG.earthRadius + SATELLITE_CONFIG.displayAltitudeOffset;
const noradId = satellite.properties?.norad_cat_id || index;
const inclination = satellite.properties?.inclination || 53;
@@ -745,16 +750,16 @@ export function updateSatellitePositions(deltaTime = 0, force = false) {
const rule = getSatelliteLegendRule(props);
const { r, g, b } = getSatelliteRuleColor(rule);
if (highlightedSatelliteIndices !== null && !highlightedSatelliteIndices.has(i)) {
const lum = r * 0.299 + g * 0.587 + b * 0.114;
colors[i * 3] = lum * 0.75 + r * 0.25;
colors[i * 3 + 1] = lum * 0.75 + g * 0.25;
colors[i * 3 + 2] = lum * 0.75 + b * 0.25;
} else {
colors[i * 3] = r;
colors[i * 3 + 1] = g;
colors[i * 3 + 2] = b;
}
const isNonFocusDimmed =
highlightedSatelliteIndices !== null && !highlightedSatelliteIndices.has(i);
const pointBrightness = isNonFocusDimmed ? DIMMED_SATELLITE_BRIGHTNESS : 1;
const trailBrightness = isNonFocusDimmed
? DIMMED_SATELLITE_TRAIL_BRIGHTNESS
: 1;
colors[i * 3] = r * pointBrightness;
colors[i * 3 + 1] = g * pointBrightness;
colors[i * 3 + 2] = b * pointBrightness;
const satPosition = satellitePositions[i];
for (let j = 0; j < TRAIL_LENGTH; j++) {
@@ -770,9 +775,9 @@ export function updateSatellitePositions(deltaTime = 0, force = false) {
trailPositions[trailIdx + 1] = trailPoint.y;
trailPositions[trailIdx + 2] = trailPoint.z;
const alpha = (j + 1) / satPosition.trailCount;
trailColors[trailIdx] = r * alpha;
trailColors[trailIdx + 1] = g * alpha;
trailColors[trailIdx + 2] = b * alpha;
trailColors[trailIdx] = r * alpha * trailBrightness;
trailColors[trailIdx + 1] = g * alpha * trailBrightness;
trailColors[trailIdx + 2] = b * alpha * trailBrightness;
continue;
}
}
@@ -843,6 +848,10 @@ export function toggleTrails(visible) {
}
}
export function getShowTrails() {
return showTrails;
}
export function getShowSatellites() {
return showSatellites;
}
@@ -902,7 +911,10 @@ export function isSatelliteFrontFacing(index, camera = cameraRef) {
.subVectors(scratchWorldSatellitePosition, earthObjRef.position)
.normalize();
return scratchToCamera.dot(scratchToSatellite) > 0;
return (
scratchToCamera.dot(scratchToSatellite) >
SATELLITE_CONFIG.frontFacingDotThreshold
);
}
function createBrighterDotCanvas() {
@@ -948,6 +960,7 @@ function createRingSprite(position, isLocked = false) {
const sprite = new THREE.Sprite(spriteMaterial);
sprite.position.copy(position);
sprite.scale.set(SATELLITE_CONFIG.ringSize, SATELLITE_CONFIG.ringSize, 1);
sprite.renderOrder = SATELLITE_CONFIG.overlayRenderOrder;
earthObjRef.add(sprite);
return sprite;
}
@@ -967,6 +980,7 @@ function createRelatedSatelliteSprite(position, color = "#7dd3fc") {
const sprite = new THREE.Sprite(spriteMaterial);
sprite.position.copy(position);
sprite.scale.set(SATELLITE_CONFIG.ringSize * 0.8, SATELLITE_CONFIG.ringSize * 0.8, 1);
sprite.renderOrder = SATELLITE_CONFIG.overlayRenderOrder;
earthObjRef.add(sprite);
return sprite;
}
@@ -989,6 +1003,7 @@ export function showHoverRing(position, isLocked = false) {
lockedDotSprite = new THREE.Sprite(dotMaterial);
lockedDotSprite.position.copy(position);
lockedDotSprite.scale.set(4, 4, 1);
lockedDotSprite.renderOrder = SATELLITE_CONFIG.overlayRenderOrder + 1;
earthObjRef.add(lockedDotSprite);
return lockedRingSprite;
}
@@ -1086,10 +1101,10 @@ export function setSatelliteRingState(index, state, position) {
function applyDimMaterialState(isDimmed) {
if (satellitePoints) {
satellitePoints.material.opacity = isDimmed ? 0.32 : 0.9;
satellitePoints.material.opacity = isDimmed ? DIMMED_SATELLITE_POINT_OPACITY : 0.9;
}
if (satelliteBackdropPoints) {
satelliteBackdropPoints.material.opacity = isDimmed ? 0.12 : 0.42;
satelliteBackdropPoints.material.opacity = isDimmed ? DIMMED_SATELLITE_BACKDROP_OPACITY : 0.42;
}
}
@@ -1199,7 +1214,8 @@ function calculatePredictedOrbit(
if (points.length < samples * 0.5) {
points.length = 0;
const radius = CONFIG.earthRadius + 5;
const radius =
CONFIG.earthRadius + SATELLITE_CONFIG.displayAltitudeOffset;
const inclination = satellite.properties?.inclination || 53;
const raan = satellite.properties?.raan || 0;
@@ -1250,9 +1266,12 @@ export function showPredictedOrbit(satellite) {
transparent: true,
opacity: 0.8,
blending: THREE.AdditiveBlending,
depthTest: true,
depthWrite: false,
});
predictedOrbitLine = new THREE.Line(geometry, material);
predictedOrbitLine.renderOrder = SATELLITE_CONFIG.overlayRenderOrder;
earthObjRef.add(predictedOrbitLine);
}

View File

@@ -18,6 +18,7 @@ let terrainLoadPromise = null;
let terrainReady = false;
let terrainFailed = false;
let terrainTileCache = new Map();
let resolvedTileCache = new Map();
let terrainVertexSamples = null;
let terrainOpacity = TERRAIN_CONFIG.opacity;
@@ -67,7 +68,9 @@ async function decodeTerrainTile(z, x, y) {
TERRAIN_CONFIG.tileSize,
TERRAIN_CONFIG.tileSize,
);
return { data, width, height };
const tileData = { data, width, height };
resolvedTileCache.set(cacheKey, tileData);
return tileData;
})();
terrainTileCache.set(cacheKey, tilePromise);
@@ -236,6 +239,7 @@ export function registerTerrainMesh(mesh) {
terrainFailed = false;
terrainLoadPromise = null;
terrainTileCache = new Map();
resolvedTileCache = new Map();
terrainOpacity = TERRAIN_CONFIG.opacity;
if (terrainMesh?.material) {
terrainMesh.material.opacity = terrainOpacity;
@@ -287,9 +291,19 @@ export function clearTerrainData() {
terrainFailed = false;
terrainVertexSamples = null;
terrainTileCache = new Map();
resolvedTileCache = new Map();
terrainOpacity = TERRAIN_CONFIG.opacity;
}
export function sampleElevationAt(lat, lon) {
if (!terrainReady) return null;
const z = TERRAIN_CONFIG.baseZoom;
const { tileX, tileY, pixelX, pixelY } = latLonToTileSample(lat, lon, z, TERRAIN_CONFIG.tileSize);
const tile = resolvedTileCache.get(`${z}/${tileX}/${tileY}`);
if (!tile) return null;
return Math.max(0, decodeTerrariumHeight(tile, pixelX, pixelY));
}
export function setTerrainOpacity(nextOpacity) {
terrainOpacity = THREE.MathUtils.clamp(nextOpacity, 0.05, 1);
if (terrainMesh?.material) {

View File

@@ -155,7 +155,15 @@ export function updateZoomDisplay(zoomLevel, distance) {
const slider = getElement("zoom-slider");
const cameraDistanceEl = getElement("camera-distance");
if (zoomValueEl) zoomValueEl.textContent = percent + "%";
if (zoomValueEl) {
const tooltip = zoomValueEl.querySelector(".tooltip");
const label = `${percent}%`;
if (zoomValueEl.firstChild?.nodeType === Node.TEXT_NODE) {
zoomValueEl.firstChild.nodeValue = label;
} else {
zoomValueEl.insertBefore(document.createTextNode(label), tooltip || null);
}
}
if (zoomLevelEl) zoomLevelEl.textContent = "缩放: " + percent + "%";
if (slider) slider.value = zoomLevel;
if (cameraDistanceEl) cameraDistanceEl.textContent = distance + " km";

View File

@@ -132,13 +132,10 @@ function Scrollbar({
resizeObserver.observe(viewport)
resizeObserver.observe(trackX)
resizeObserver.observe(trackY)
Array.from(viewport.children).forEach((child) => resizeObserver.observe(child))
mutationObserver.observe(viewport, {
childList: true,
subtree: true,
attributes: true,
characterData: true,
})
viewport.addEventListener('scroll', scheduleUpdate, { passive: true })

View File

@@ -156,7 +156,6 @@ function ScrollbarOverlay({
scheduleUpdate()
})
resizeObserver.observe(target)
Array.from(target.children).forEach((child) => resizeObserver?.observe(child))
scheduleUpdate()
}
@@ -169,7 +168,6 @@ function ScrollbarOverlay({
mutationObserver.observe(container, {
childList: true,
subtree: true,
attributes: true,
})
window.addEventListener('resize', scheduleUpdate)

View File

@@ -1,6 +1,6 @@
[project]
name = "planet"
version = "0.31.0"
version = "0.32.0"
description = "智能星球计划 - 态势感知系统"
requires-python = ">=3.14"
dependencies = [

2
uv.lock generated
View File

@@ -475,7 +475,7 @@ wheels = [
[[package]]
name = "planet"
version = "0.31.0"
version = "0.32.0"
source = { virtual = "." }
dependencies = [
{ name = "aiofiles" },