Compare commits
8 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
4b0be4cb76 | ||
|
|
b7647379de | ||
|
|
0f89372d71 | ||
|
|
2b0d4cfc49 | ||
|
|
e6d0332fba | ||
|
|
fe45a99cbd | ||
|
|
ae77b06c3c | ||
|
|
b5dd4f12f8 |
10
README.md
10
README.md
@@ -328,11 +328,11 @@ AI_PROVIDER_SERVICE_TOKEN=change_me
|
||||
|
||||
详细文档:
|
||||
|
||||
- [docs/agents/aiprovider.md](/home/ray/dev/linkong/planet/docs/agents/aiprovider.md)
|
||||
- [docs/technical/agents-aiprovider.md](/home/ray/dev/linkong/planet/docs/technical/agents-aiprovider.md)
|
||||
- [aiprovider/README.md](/home/ray/dev/linkong/planet/aiprovider/README.md)
|
||||
- [docs/frontend/frontend-layout-guidelines.md](/home/ray/dev/linkong/planet/docs/frontend/frontend-layout-guidelines.md)
|
||||
- [docs/frontend/ai-playground-development-plan.md](/home/ray/dev/linkong/planet/docs/frontend/ai-playground-development-plan.md)
|
||||
- [docs/agents/situational-awareness-foundation-plan.md](/home/ray/dev/linkong/planet/docs/agents/situational-awareness-foundation-plan.md)
|
||||
- [docs/technical/frontend-layout-guidelines.md](/home/ray/dev/linkong/planet/docs/technical/frontend-layout-guidelines.md)
|
||||
- [docs/plans/frontend-ai-playground-development-plan.md](/home/ray/dev/linkong/planet/docs/plans/frontend-ai-playground-development-plan.md)
|
||||
- [docs/plans/agents-situational-awareness-foundation-plan.md](/home/ray/dev/linkong/planet/docs/plans/agents-situational-awareness-foundation-plan.md)
|
||||
|
||||
## 前端页面布局规范
|
||||
|
||||
@@ -346,7 +346,7 @@ AI_PROVIDER_SERVICE_TOKEN=change_me
|
||||
当前推荐参考实现:
|
||||
|
||||
- [frontend/src/pages/BGP/BGP.tsx](/home/ray/dev/linkong/planet/frontend/src/pages/BGP/BGP.tsx)
|
||||
- [docs/frontend/frontend-layout-guidelines.md](/home/ray/dev/linkong/planet/docs/frontend/frontend-layout-guidelines.md)
|
||||
- [docs/technical/frontend-layout-guidelines.md](/home/ray/dev/linkong/planet/docs/technical/frontend-layout-guidelines.md)
|
||||
|
||||
## License
|
||||
|
||||
|
||||
@@ -6,7 +6,8 @@ Returns GeoJSON format compatible with Three.js, CesiumJS, and Unreal Cesium.
|
||||
|
||||
from datetime import UTC, datetime
|
||||
import math
|
||||
from fastapi import APIRouter, HTTPException, Depends, Query
|
||||
import httpx
|
||||
from fastapi import APIRouter, HTTPException, Depends, Query, Response
|
||||
from sqlalchemy.ext.asyncio import AsyncSession
|
||||
from sqlalchemy import select, func
|
||||
from typing import List, Dict, Any, Optional
|
||||
@@ -23,6 +24,9 @@ from app.services.cable_graph import build_graph_from_data, CableGraph, haversin
|
||||
from app.services.collectors.bgp_common import RIPE_RIS_COLLECTOR_COORDS
|
||||
|
||||
router = APIRouter()
|
||||
TERRAIN_TILE_URL_TEMPLATE = (
|
||||
"https://s3.amazonaws.com/elevation-tiles-prod/terrarium/{z}/{x}/{y}.png"
|
||||
)
|
||||
|
||||
|
||||
# ============== Converter Functions ==============
|
||||
@@ -782,9 +786,20 @@ async def get_cables_geojson(db: AsyncSession = Depends(get_db)):
|
||||
@router.get("/geo/landing-points")
|
||||
async def get_landing_points_geojson(db: AsyncSession = Depends(get_db)):
|
||||
try:
|
||||
records = await _load_current_collected_data(db, "arcgis_landing_points")
|
||||
relation_records = await _load_current_collected_data(db, "arcgis_cable_landing_relation")
|
||||
cable_records = await _load_current_collected_data(db, "arcgis_cables")
|
||||
records_by_source = await _load_current_collected_data_by_sources(
|
||||
db,
|
||||
[
|
||||
"arcgis_landing_points",
|
||||
"arcgis_cable_landing_relation",
|
||||
"arcgis_cables",
|
||||
],
|
||||
)
|
||||
records = records_by_source.get("arcgis_landing_points", [])
|
||||
relation_records = records_by_source.get(
|
||||
"arcgis_cable_landing_relation",
|
||||
[],
|
||||
)
|
||||
cable_records = records_by_source.get("arcgis_cables", [])
|
||||
|
||||
city_to_cable_ids_map, cable_id_to_name_map = _build_landing_point_cable_maps(
|
||||
relation_records,
|
||||
@@ -804,6 +819,50 @@ async def get_landing_points_geojson(db: AsyncSession = Depends(get_db)):
|
||||
raise HTTPException(status_code=500, detail=f"Internal error: {str(e)}")
|
||||
|
||||
|
||||
@router.get("/terrain/terrarium/{z}/{x}/{y}.png")
|
||||
async def get_terrarium_tile(z: int, x: int, y: int):
|
||||
"""Proxy Terrarium elevation tiles through the backend to avoid browser CORS issues."""
|
||||
if z < 0 or x < 0 or y < 0:
|
||||
raise HTTPException(status_code=400, detail="Invalid terrain tile coordinates")
|
||||
|
||||
url = TERRAIN_TILE_URL_TEMPLATE.format(z=z, x=x, y=y)
|
||||
|
||||
try:
|
||||
async with httpx.AsyncClient(
|
||||
timeout=20.0,
|
||||
follow_redirects=True,
|
||||
) as client:
|
||||
upstream = await client.get(url)
|
||||
upstream.raise_for_status()
|
||||
except httpx.HTTPStatusError as exc:
|
||||
raise HTTPException(
|
||||
status_code=exc.response.status_code,
|
||||
detail=f"Terrain tile upstream error: {exc.response.status_code}",
|
||||
) from exc
|
||||
except httpx.HTTPError as exc:
|
||||
raise HTTPException(
|
||||
status_code=502,
|
||||
detail=f"Terrain tile fetch failed: {exc}",
|
||||
) from exc
|
||||
|
||||
cache_control = upstream.headers.get("cache-control") or "public, max-age=86400"
|
||||
etag = upstream.headers.get("etag")
|
||||
last_modified = upstream.headers.get("last-modified")
|
||||
headers = {
|
||||
"Cache-Control": cache_control,
|
||||
}
|
||||
if etag:
|
||||
headers["ETag"] = etag
|
||||
if last_modified:
|
||||
headers["Last-Modified"] = last_modified
|
||||
|
||||
return Response(
|
||||
content=upstream.content,
|
||||
media_type=upstream.headers.get("content-type", "image/png"),
|
||||
headers=headers,
|
||||
)
|
||||
|
||||
|
||||
@router.get("/geo/all")
|
||||
async def get_all_geojson(db: AsyncSession = Depends(get_db)):
|
||||
records_by_source = await _load_current_collected_data_by_sources(
|
||||
|
||||
@@ -8,6 +8,120 @@ This project follows the repository versioning rule:
|
||||
- `improvement` -> `+0.0.1`(bugfix + 小功能混合)
|
||||
- `bugfix` -> `+0.0.1`
|
||||
|
||||
## [0.31.0] — 2026-04-21
|
||||
|
||||
## [0.31.1] — 2026-04-21
|
||||
|
||||
### ✨ Highlights
|
||||
- Earth 图层开关状态统一成可复用的 `active / loading` 状态机,首次启用地形和卫星时不再像按钮失效
|
||||
- 文档目录重构为 `docs/technical`、`docs/plans`、`docs/deprecated`,并吸收 `.sisyphus/plans` 中有价值的 Earth / 卫星 / UE5 草案
|
||||
|
||||
### 🔧 Improvements
|
||||
- 新增 [layer-button-state.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/layer-button-state.js),统一按钮 tooltip、`aria-busy`、禁用态和状态文本同步
|
||||
- 地形图层支持 hover/focus 预热与空闲预热,首次点击等待前移,加载中状态持续可见
|
||||
- 卫星图层启用前会立即切换为 `loading` 中间态,请求完成后再切回正常开关表现
|
||||
|
||||
### 🐛 Fixes
|
||||
- 修复地形首次加载时通知过早消失、开关仍像关闭状态导致用户误判按钮损坏的问题
|
||||
- 修复卫星接口较慢时按钮没有任何中间态反馈的问题
|
||||
|
||||
---
|
||||
|
||||
### ✨ Features
|
||||
- Earth 新增"巡航展示"模式:自动轮播 BGP 异常事件,逐帧追踪连接线位置,支持外部交互立即中断序列(cancel notifier 模式)
|
||||
- 巡航目标事件点高亮显示:hover 外观 + 锁定脉冲动画,并与点击行为统一展示周边受影响卫星与海缆
|
||||
- BGP 事件图标新增填充 W 形波动符号(flap 类型),替换原有难以辨认的贝塞尔细线
|
||||
- 巡航/点击激活时其余卫星自动降饱和度 + 增加透明度以突出焦点;海缆未受影响时同步变暗
|
||||
|
||||
### 🔧 Improvements
|
||||
- 修复巡航轮播期间 BGP 事件 polling 刷新导致标记闪烁消失的问题(clearBGPData 延迟到请求完成后执行)
|
||||
- 点击与巡航锁定颜色统一为 hover 色(0.92, 0.98, 1.0 全透明),移除锁定态脉冲动画
|
||||
- 巡航连接折线转折点从尖角调整为钝角(linkElbowDropPx),提升连线可读性
|
||||
|
||||
---
|
||||
|
||||
## [0.29.1] — 2026-04-20
|
||||
|
||||
## [0.30.0] — 2026-04-21
|
||||
|
||||
### ✨ Features
|
||||
- Earth 新增真实地形图层:后端代理 Terrarium DEM 瓦片(`/api/v1/visualization/terrain/terrarium/{z}/{x}/{y}.png`),前端新增 `terrain.js` 负责瓦片拉取、顶点位移与按海拔着色
|
||||
- 设置弹窗新增"地形"分组,支持通过滑块实时调整地形图层透明度
|
||||
|
||||
### 🔧 Improvements
|
||||
- 地形按钮改为异步加载,首次点击显示进度提示并在失败时自动回退
|
||||
- 启动阶段改用 `applyImmediateView` 直接应用初始视角,`showStatusMessage` / `queueStatusMessage` 区分即时与队列态状态消息,加载中不再被临时状态打断
|
||||
- 控制面板抽取 `applyTerrainUiState` / `getViewRotation` 收敛地形切换与视角旋转的重复 UI 同步逻辑
|
||||
|
||||
---
|
||||
|
||||
## [0.29.2] — 2026-04-21
|
||||
|
||||
### ✨ Highlights
|
||||
- Earth 继续收口 HUD 交互与设置面板表现,设置弹窗改成更接近从按钮展开的窗口感,同时加入系统级 admin 入口
|
||||
- 修正天球太阳方向与地球受光解耦后的日照逻辑,地表昼夜判断改为按太阳直射点经纬度落到地球贴图坐标
|
||||
|
||||
### 🔧 Improvements
|
||||
- toolbar 进一步收成更贴近 hub 的浅弓形排列,并统一成与 HUD panel 一致的液态玻璃配色与透明度
|
||||
- 设置弹窗与各 HUD panel 继续统一样式、等比缩放和头部基线,设置列表补充系统分组与 admin 跳转
|
||||
- 所有 HUD panel 增加更统一的液态玻璃高光与 hover / press 反馈
|
||||
|
||||
### 🐛 Fixes
|
||||
- 修复设置弹窗仍像旧圆角矩形、标题文案重复和从底边直直飞出的动画问题
|
||||
- 修复天球与太阳方向混用显示校准导致中国白天仍落在夜面的日照错误
|
||||
|
||||
---
|
||||
|
||||
## [0.29.1] — 2026-04-20
|
||||
|
||||
### ✨ Highlights
|
||||
- Earth 加载状态条改成单一队列式通知面板,加载阶段不再因为步骤文案变化而回缩,也不会被其他通知打断
|
||||
- 调整 brand panel 的呈现方式与昼夜/选中态可读性,让品牌区更自然、交互高亮在白天和黑夜里都更稳定
|
||||
|
||||
### 🔧 Improvements
|
||||
- 移除旧的地球加载浮层结构,统一由 HUD 状态消息承载三点脉冲加载过程
|
||||
- brand panel 改为无边框品牌层,仅保留轻微氛围光,不再因为非常规尺寸显得像第五块功能面板
|
||||
- 温和收敛地球昼夜材质与主背光强度,保留昼夜辨识度的同时提升白天地表纹理和夜面交互可见性
|
||||
|
||||
### 🐛 Fixes
|
||||
- 修复加载地球时通知条在步骤切换中反复缩短、其他状态消息抢占加载流程的问题
|
||||
- 修复海缆、登陆点和 BGP 选中高亮在黑夜中过暗、在高光中过亮导致难以辨识的问题
|
||||
|
||||
---
|
||||
|
||||
## [0.29.0] — 2026-04-20
|
||||
|
||||
### ✨ Highlights
|
||||
- Earth 新增天球层第一版:引入真实全天星图、亮星层与太阳/月亮位置计算,地球场景首次具备可校准的天文背景
|
||||
- 地球昼夜分隔升级为更明显的日夜增强效果,夜面、晨昏带和太阳方向联动更容易直接读出来
|
||||
|
||||
### 🔧 Improvements
|
||||
- 新增 `celestial.js` 模块和 `assets/celestial/` 资源目录,统一管理星图、亮星数据以及太阳/月亮与光照同步
|
||||
- 卫星图例改为按倾角分组,严格固定为“赤道轨道 → 低倾角轨道 → 中倾角轨道 → 高倾角轨道 → 逆行轨道”顺序,并全部中文化
|
||||
- 图层面板补齐关闭按钮,拖拽脱离左列后不再被流布局 margin 影响,能够真正贴到品牌面板下沿
|
||||
|
||||
### 🐛 Fixes
|
||||
- 修复天球球壳放大后被相机 far plane 裁剪导致的外层黑环问题
|
||||
- 修复图层面板在左侧上移时始终与 brand panel 保持额外间距的问题
|
||||
|
||||
---
|
||||
|
||||
## [0.28.2] — 2026-04-20
|
||||
|
||||
### ✨ Highlights
|
||||
- 修正媒体情报面板在 `电视直播 / 态势聚合` tab 间切换时的尺寸记忆逻辑,切回原 tab 后可恢复各自大小状态
|
||||
- 清理 `docs/` 根目录遗留的旧路径文档,只保留新的分组目录和归档目录,结束同一文档双路径并存状态
|
||||
|
||||
### 🔧 Improvements
|
||||
- `media-panel` 切换逻辑改成按 tab 分别记忆尺寸状态,避免 `A -> B -> A` 时继续共用同一套外层尺寸
|
||||
- 目录整理真正完成收尾:旧的 `docs/*.md` 平铺计划文档删除,继续以 `docs/agents / earth / backend / frontend / ops / ue5 / deprecated` 为唯一入口
|
||||
|
||||
### 🐛 Fixes
|
||||
- 修复拉伸 `media-panel` 后切换 tab 时,`news-panel` 高度回退到旧默认值的问题
|
||||
- 修复拉伸后切换 tab 导致面板视觉锚点异常的问题,切换时改为围绕当前卡片自身右下角进行尺寸恢复
|
||||
|
||||
---
|
||||
|
||||
## [0.28.1] — 2026-04-20
|
||||
|
||||
### ✨ Highlights
|
||||
@@ -213,7 +327,7 @@ Released: 2026-04-12
|
||||
|
||||
- Added [backend/app/api/v1/tv.py](/home/ray/dev/linkong/planet/backend/app/api/v1/tv.py), [backend/app/services/tv_streams.py](/home/ray/dev/linkong/planet/backend/app/services/tv_streams.py), and [backend/app/services/collectors/news_live_streams.py](/home/ray/dev/linkong/planet/backend/app/services/collectors/news_live_streams.py) to provide TV source configuration, public stream payloads, a guarded HLS proxy path, and a collector entry point for future world-news live-source ingestion.
|
||||
- Added the Earth TV HUD workspace through [frontend/public/earth/index.html](/home/ray/dev/linkong/planet/frontend/public/earth/index.html), [frontend/public/earth/js/tv.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/tv.js), and [frontend/public/earth/css/tv-panel.css](/home/ray/dev/linkong/planet/frontend/public/earth/css/tv-panel.css), including toolbar access, draggable/closable behavior, resize support, direct video/HLS playback, iframe fallback, and per-channel external-open handling.
|
||||
- Added [docs/deprecated/earth-tv-live-module-plan.md](/home/ray/dev/linkong/planet/docs/deprecated/earth-tv-live-module-plan.md) and [docs/earth/news-live-streams-collector-format.md](/home/ray/dev/linkong/planet/docs/earth/news-live-streams-collector-format.md) to document the TV module rollout plan and the expected collector payload format for future curated live-channel ingestion.
|
||||
- Added [docs/deprecated/earth-tv-live-module-plan.md](/home/ray/dev/linkong/planet/docs/deprecated/earth-tv-live-module-plan.md) and [docs/earth/technical/news-live-streams-collector-format.md](/home/ray/dev/linkong/planet/docs/technical/earth-news-live-streams-collector-format.md) to document the TV module rollout plan and the expected collector payload format for future curated live-channel ingestion.
|
||||
|
||||
### Improved
|
||||
|
||||
@@ -299,7 +413,7 @@ Released: 2026-04-10
|
||||
|
||||
- Improved [frontend/src/pages/Playground/Playground.tsx](/home/ray/dev/linkong/planet/frontend/src/pages/Playground/Playground.tsx) and [frontend/src/index.css](/home/ray/dev/linkong/planet/frontend/src/index.css) by rebuilding Playground into a true chatbox workflow with persistent history, edit-and-resend behavior, grounded message actions, responsive composer behavior, bottom-stick scrolling, and tighter mobile layout handling.
|
||||
- Improved [frontend/src/components/AppLayout/AppLayout.tsx](/home/ray/dev/linkong/planet/frontend/src/components/AppLayout/AppLayout.tsx), [frontend/src/App.tsx](/home/ray/dev/linkong/planet/frontend/src/App.tsx), and [frontend/src/pages/Alerts/Alerts.tsx](/home/ray/dev/linkong/planet/frontend/src/pages/Alerts/Alerts.tsx) by reorganizing navigation around `采集与数据`, `专题观测`, and split alert entries so the app can scale to more observability and situational modules without turning the top-level UI into a single overloaded page.
|
||||
- Improved [README.md](/home/ray/dev/linkong/planet/README.md) and [docs/agents/situational-awareness-foundation-plan.md](/home/ray/dev/linkong/planet/docs/agents/situational-awareness-foundation-plan.md) by documenting the current AI/alerts base, planned situational-awareness direction, and the new persistent Playground foundation.
|
||||
- Improved [README.md](/home/ray/dev/linkong/planet/README.md) and [docs/agents/situational-awareness-foundation-plan.md](/home/ray/dev/linkong/planet/docs/plans/agents-situational-awareness-foundation-plan.md) by documenting the current AI/alerts base, planned situational-awareness direction, and the new persistent Playground foundation.
|
||||
|
||||
### Fixed
|
||||
|
||||
@@ -337,7 +451,7 @@ Released: 2026-04-10
|
||||
### Improved
|
||||
|
||||
- Improved [rules.md](/home/ray/dev/linkong/planet/rules.md) by adding mandatory release-workflow requirements and a new frontend layout constraint section covering single-screen workspaces, overflow ownership, tab-pane behavior, compact-mode expectations, and readable-card fallbacks.
|
||||
- Improved [frontend-layout-guidelines.md](/home/ray/dev/linkong/planet/docs/frontend/frontend-layout-guidelines.md) by summarizing the recurring Earth, Playground, BGP, and admin-layout regressions into concrete constraints for future frontend work, including “prefer scrollbars over unreadable compression” and “do not treat every tab as a table pane.”
|
||||
- Improved [frontend-layout-guidelines.md](/home/ray/dev/linkong/planet/docs/technical/frontend-layout-guidelines.md) by summarizing the recurring Earth, Playground, BGP, and admin-layout regressions into concrete constraints for future frontend work, including “prefer scrollbars over unreadable compression” and “do not treat every tab as a table pane.”
|
||||
|
||||
## 0.24.6
|
||||
|
||||
@@ -354,7 +468,7 @@ Released: 2026-04-10
|
||||
- Improved [backend/app/services/bgp_incidents.py](/home/ray/dev/linkong/planet/backend/app/services/bgp_incidents.py) and [backend/app/services/bgp_enrichment.py](/home/ray/dev/linkong/planet/backend/app/services/bgp_enrichment.py) by avoiding historical full-table infrastructure scans, narrowing observation baseline payloads to required columns, and pushing more ASN filtering into the database.
|
||||
- Improved [backend/app/api/v1/alerts.py](/home/ray/dev/linkong/planet/backend/app/api/v1/alerts.py), [backend/app/api/v1/dashboard.py](/home/ray/dev/linkong/planet/backend/app/api/v1/dashboard.py), and [backend/app/api/v1/settings.py](/home/ray/dev/linkong/planet/backend/app/api/v1/settings.py) by collapsing several repeated count and settings queries into fewer aggregate or batched reads.
|
||||
- Improved [frontend/src/pages/BGP/BGP.tsx](/home/ray/dev/linkong/planet/frontend/src/pages/BGP/BGP.tsx), [frontend/src/index.css](/home/ray/dev/linkong/planet/frontend/src/index.css), and [frontend/src/components/MarkdownRenderer/MarkdownRenderer.tsx](/home/ray/dev/linkong/planet/frontend/src/components/MarkdownRenderer/MarkdownRenderer.tsx) by rebuilding the `AI 简报` tab layout, fixing saved brief scrolling behavior, and extending the renderer to handle tables, separators, and stored metadata comments more gracefully.
|
||||
- Improved [docs/frontend/ai-playground-development-plan.md](/home/ray/dev/linkong/planet/docs/frontend/ai-playground-development-plan.md) by explicitly recording that the current BGP brief is only the first-stage summary flow and that regional prefix-geography analysis remains a planned Phase B follow-up.
|
||||
- Improved [docs/frontend/plans/ai-playground-development-plan.md](/home/ray/dev/linkong/planet/docs/plans/frontend-ai-playground-development-plan.md) by explicitly recording that the current BGP brief is only the first-stage summary flow and that regional prefix-geography analysis remains a planned Phase B follow-up.
|
||||
|
||||
### Fixed
|
||||
|
||||
@@ -460,8 +574,8 @@ Released: 2026-04-09
|
||||
### Added
|
||||
|
||||
- Added [frontend/src/pages/Playground/Playground.tsx](/home/ray/dev/linkong/planet/frontend/src/pages/Playground/Playground.tsx), introducing the first dedicated AI testing workspace with provider status visibility, prompt/result tabs, and collapsible operator guidance.
|
||||
- Added [docs/frontend/frontend-layout-guidelines.md](/home/ray/dev/linkong/planet/docs/frontend/frontend-layout-guidelines.md), documenting the repository standard for one-screen admin workspaces and module-local overflow handling.
|
||||
- Added [docs/frontend/ai-playground-development-plan.md](/home/ray/dev/linkong/planet/docs/frontend/ai-playground-development-plan.md), capturing the completed AI gateway/UI work and the next delivery phases for BGP briefs, evidence-first inputs, and future agent runtime expansion.
|
||||
- Added [docs/frontend/technical/frontend-layout-guidelines.md](/home/ray/dev/linkong/planet/docs/technical/frontend-layout-guidelines.md), documenting the repository standard for one-screen admin workspaces and module-local overflow handling.
|
||||
- Added [docs/frontend/plans/ai-playground-development-plan.md](/home/ray/dev/linkong/planet/docs/plans/frontend-ai-playground-development-plan.md), capturing the completed AI gateway/UI work and the next delivery phases for BGP briefs, evidence-first inputs, and future agent runtime expansion.
|
||||
|
||||
### Improved
|
||||
|
||||
@@ -566,7 +680,7 @@ Released: 2026-04-07
|
||||
- Added [backend/app/services/ai_client.py](/home/ray/dev/linkong/planet/backend/app/services/ai_client.py), introducing an internal HTTP client for `backend -> aiprovider` calls with request-id propagation and lightweight retry.
|
||||
- Added [aiprovider/main.py](/home/ray/dev/linkong/planet/aiprovider/main.py), [aiprovider/provider_service.py](/home/ray/dev/linkong/planet/aiprovider/provider_service.py), and related config/schema files to stand up the dedicated adapter service.
|
||||
- Added [aiprovider/.env.example](/home/ray/dev/linkong/planet/aiprovider/.env.example) and [docker-compose.local-model.yml](/home/ray/dev/linkong/planet/docker-compose.local-model.yml) as ready-to-edit local-model templates.
|
||||
- Added [docs/agents/aiprovider.md](/home/ray/dev/linkong/planet/docs/agents/aiprovider.md), documenting architecture, configuration, single-machine and multi-machine deployment, and cross-service calling patterns.
|
||||
- Added [docs/agents/aiprovider.md](/home/ray/dev/linkong/planet/docs/technical/agents-aiprovider.md), documenting architecture, configuration, single-machine and multi-machine deployment, and cross-service calling patterns.
|
||||
- Added a dedicated `重启 AI Provider` control path in [Dashboard.tsx](/home/ray/dev/linkong/planet/frontend/src/pages/Dashboard/Dashboard.tsx), [system_control.py](/home/ray/dev/linkong/planet/backend/app/services/system_control.py), and [system_restart_runner.py](/home/ray/dev/linkong/planet/backend/scripts/system_restart_runner.py).
|
||||
|
||||
### Improved
|
||||
@@ -692,7 +806,7 @@ Released: 2026-04-02
|
||||
|
||||
- Added a new `IPtoASN Prefix Geography` collector in [iptoasn.py](/home/ray/dev/linkong/planet/backend/app/services/collectors/iptoasn.py) and registered it through [data_sources.yaml](/home/ray/dev/linkong/planet/backend/app/core/data_sources.yaml), [data_sources.py](/home/ray/dev/linkong/planet/backend/app/core/data_sources.py), [datasource_defaults.py](/home/ray/dev/linkong/planet/backend/app/core/datasource_defaults.py), and [collectors/__init__.py](/home/ray/dev/linkong/planet/backend/app/services/collectors/__init__.py).
|
||||
- Added country centroid helpers in [countries.py](/home/ray/dev/linkong/planet/backend/app/core/countries.py) so country-level prefix geography can produce map coordinates instead of only labels.
|
||||
- Added a dedicated prefix-geography implementation note in [prefix-geography-plan.md](/home/ray/dev/linkong/planet/docs/earth/prefix-geography-plan.md).
|
||||
- Added a dedicated prefix-geography implementation note in [prefix-geography-plan.md](/home/ray/dev/linkong/planet/docs/plans/earth-prefix-geography-plan.md).
|
||||
- Added recent `15m` collector activity dimensions to BGP coverage output in [bgp_collectors.py](/home/ray/dev/linkong/planet/backend/app/services/bgp_collectors.py) and [visualization.py](/home/ray/dev/linkong/planet/backend/app/api/v1/visualization.py).
|
||||
- Added additional BGP detector coverage for `route_leak_candidate` and `path_flap` flows in [test_bgp.py](/home/ray/dev/linkong/planet/backend/tests/test_bgp.py).
|
||||
- Added a local Earth cloud texture at [earth_clouds_1024.png](/home/ray/dev/linkong/planet/frontend/public/earth/assets/earth_clouds_1024.png) to avoid remote cloud-map dependency failures.
|
||||
@@ -707,7 +821,7 @@ Released: 2026-04-02
|
||||
- Improved Earth event animation semantics in [bgp.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/bgp.js) by separating icon pulse from ring expansion so the center marker can breathe while the ring expands independently.
|
||||
- Improved Earth texture reliability in [earth.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/earth.js) by switching clouds back to a local static asset under the restored `public/earth` runtime.
|
||||
- Improved frontend boot noise in [frontend/index.html](/home/ray/dev/linkong/planet/frontend/index.html) by removing the default Vite favicon request that was generating irrelevant `vite.svg` timeouts during Earth debugging.
|
||||
- Improved project planning docs in [bgp-context.md](/home/ray/dev/linkong/planet/docs/earth/bgp-context.md) and [TODO.md](/home/ray/dev/linkong/planet/TODO.md) so the roadmap now explicitly prioritizes `activity layer`, `prefix-centric geography`, and follow-up geofeed/whois work.
|
||||
- Improved project planning docs in [bgp-context.md](/home/ray/dev/linkong/planet/docs/technical/earth-bgp-context.md) and [TODO.md](/home/ray/dev/linkong/planet/TODO.md) so the roadmap now explicitly prioritizes `activity layer`, `prefix-centric geography`, and follow-up geofeed/whois work.
|
||||
|
||||
### Fixed
|
||||
|
||||
@@ -865,7 +979,7 @@ Released: 2026-03-31
|
||||
- Added restart-task Redis helpers and whitelist command mapping in [system_control.py](/home/ray/dev/linkong/planet/backend/app/services/system_control.py).
|
||||
- Added detached restart runner orchestration in [system_restart_runner.py](/home/ray/dev/linkong/planet/backend/scripts/system_restart_runner.py).
|
||||
- Added `-d` / `--database` support to [planet.sh](/home/ray/dev/linkong/planet/planet.sh) for database-only restarts.
|
||||
- Added restart control documentation in [system-service-control.md](/home/ray/dev/linkong/planet/docs/backend/system-service-control.md).
|
||||
- Added restart control documentation in [system-service-control.md](/home/ray/dev/linkong/planet/docs/technical/backend-system-service-control.md).
|
||||
|
||||
### Improved
|
||||
|
||||
|
||||
@@ -1,647 +0,0 @@
|
||||
# Agent Architecture Plan
|
||||
|
||||
## Overview
|
||||
|
||||
This document defines the agent architecture for Planet.
|
||||
|
||||
The architecture is intentionally broader than datasource health checking.
|
||||
|
||||
It is designed to support both:
|
||||
|
||||
- datasource health governance
|
||||
- future situational-awareness workflows
|
||||
|
||||
The core idea is to avoid building a one-off "repair broken API links" agent.
|
||||
|
||||
Instead, Planet should grow a reusable agent runtime that can:
|
||||
|
||||
- collect evidence
|
||||
- evaluate signals
|
||||
- reason over incomplete information
|
||||
- generate proposals
|
||||
- produce assessments
|
||||
- execute limited actions under policy
|
||||
|
||||
|
||||
## Design Goal
|
||||
|
||||
Build an agent foundation that can evolve in this order:
|
||||
|
||||
1. datasource health checks
|
||||
2. datasource repair proposals
|
||||
3. signal correlation
|
||||
4. situational assessments
|
||||
5. controlled runtime actions
|
||||
|
||||
This means the architecture should treat datasource health as one use case of the larger agent system, not as the whole system.
|
||||
|
||||
|
||||
## Core Principles
|
||||
|
||||
1. Separate evidence from reasoning
|
||||
|
||||
- raw signals should be gathered first
|
||||
- deterministic checks should run before LLM reasoning
|
||||
|
||||
2. Agents do not own the defaults
|
||||
|
||||
- repository defaults remain human-owned
|
||||
- agents operate on runtime state, proposals, and overrides
|
||||
|
||||
3. Reasoning and action are different responsibilities
|
||||
|
||||
- many agents should be read-only or propose-only
|
||||
- only tightly controlled flows may apply changes
|
||||
|
||||
4. Shared runtime, specialized roles
|
||||
|
||||
- multiple agent roles should share the same object model and orchestration patterns
|
||||
- health and situational-awareness agents should not invent incompatible payloads
|
||||
|
||||
5. Auditability is mandatory
|
||||
|
||||
- every proposal, assessment, and applied action should be attributable
|
||||
|
||||
|
||||
## System Layers
|
||||
|
||||
Planet agent architecture should be split into four layers.
|
||||
|
||||
### 1. Signal Layer
|
||||
|
||||
Purpose:
|
||||
|
||||
- gather raw evidence from internal and external systems
|
||||
|
||||
Example sources:
|
||||
|
||||
- collector outputs
|
||||
- datasource health checks
|
||||
- logs
|
||||
- snapshots
|
||||
- alerts
|
||||
- web search results
|
||||
- scraped pages
|
||||
- external APIs
|
||||
- operator inputs
|
||||
|
||||
Responsibilities:
|
||||
|
||||
- fetch
|
||||
- normalize
|
||||
- timestamp
|
||||
- tag with source and trust level
|
||||
|
||||
This layer should not make high-level judgments.
|
||||
|
||||
|
||||
### 2. Evaluation Layer
|
||||
|
||||
Purpose:
|
||||
|
||||
- perform deterministic analysis
|
||||
|
||||
Examples:
|
||||
|
||||
- reachability checks
|
||||
- schema validation
|
||||
- threshold checks
|
||||
- time-window comparisons
|
||||
- anomaly counters
|
||||
- completeness checks
|
||||
|
||||
Responsibilities:
|
||||
|
||||
- classify signals into machine-readable findings
|
||||
- attach deterministic evidence
|
||||
|
||||
This layer should avoid LLM dependency whenever possible.
|
||||
|
||||
|
||||
### 3. Reasoning Layer
|
||||
|
||||
Purpose:
|
||||
|
||||
- use LLMs when semantic interpretation or incomplete-information reasoning is needed
|
||||
|
||||
Examples:
|
||||
|
||||
- endpoint migration inference
|
||||
- multi-source event correlation
|
||||
- causality hypotheses
|
||||
- ambiguity reduction
|
||||
- assessment narrative generation
|
||||
- action recommendation generation
|
||||
|
||||
Responsibilities:
|
||||
|
||||
- synthesize evidence
|
||||
- produce hypotheses
|
||||
- rank confidence
|
||||
- explain reasoning boundaries
|
||||
|
||||
This is the main place where `aiprovider` and web search are used.
|
||||
|
||||
|
||||
### 4. Action Layer
|
||||
|
||||
Purpose:
|
||||
|
||||
- convert proposals or assessments into controlled system actions
|
||||
|
||||
Examples:
|
||||
|
||||
- create runtime override
|
||||
- create proposal
|
||||
- publish alert
|
||||
- update operator task queue
|
||||
- generate summary artifact
|
||||
- trigger follow-up verification
|
||||
|
||||
Responsibilities:
|
||||
|
||||
- enforce policy
|
||||
- enforce approval requirements
|
||||
- verify post-action outcomes
|
||||
- record audit trails
|
||||
|
||||
|
||||
## Architecture Sketch
|
||||
|
||||
```mermaid
|
||||
flowchart TD
|
||||
A["Collectors / Logs / Snapshots / External APIs"] --> B["Signal Layer"]
|
||||
W["Web Search / Page Fetch / Docs"] --> B
|
||||
B --> C["Evaluation Layer"]
|
||||
C --> D["Findings"]
|
||||
D --> E["Reasoning Layer (LLM + Tools)"]
|
||||
E --> F["Proposals"]
|
||||
E --> G["Assessments"]
|
||||
F --> H["Action Layer"]
|
||||
H --> I["Runtime Overrides / Alerts / Tasks"]
|
||||
H --> J["Verification Loop"]
|
||||
J --> B
|
||||
|
||||
K["Policy Engine"] --> H
|
||||
L["Audit / History Store"] --> H
|
||||
L --> E
|
||||
L --> C
|
||||
```
|
||||
|
||||
|
||||
## Agent Roles
|
||||
|
||||
The first version should define these logical roles.
|
||||
|
||||
### 1. Health Agent
|
||||
|
||||
Primary use case:
|
||||
|
||||
- datasource health governance
|
||||
|
||||
Inputs:
|
||||
|
||||
- datasource metadata
|
||||
- current endpoint
|
||||
- latest health records
|
||||
- latest failures
|
||||
- deterministic findings
|
||||
|
||||
Outputs:
|
||||
|
||||
- health interpretation
|
||||
- repair proposal
|
||||
- confidence
|
||||
- evidence references
|
||||
|
||||
Typical action level:
|
||||
|
||||
- propose-only
|
||||
|
||||
|
||||
### 2. Correlation Agent
|
||||
|
||||
Primary use case:
|
||||
|
||||
- identify whether multiple signals describe the same event or related events
|
||||
|
||||
Inputs:
|
||||
|
||||
- findings from multiple collectors
|
||||
- time windows
|
||||
- region / ASN / prefix / cable relationships
|
||||
- prior incidents
|
||||
|
||||
Outputs:
|
||||
|
||||
- grouped event candidates
|
||||
- correlation rationale
|
||||
- confidence per relationship
|
||||
|
||||
Typical action level:
|
||||
|
||||
- read-only
|
||||
|
||||
|
||||
### 3. Assessment Agent
|
||||
|
||||
Primary use case:
|
||||
|
||||
- produce situational-awareness outputs
|
||||
|
||||
Inputs:
|
||||
|
||||
- grouped events
|
||||
- findings
|
||||
- current context
|
||||
- historical context
|
||||
- operator constraints
|
||||
|
||||
Outputs:
|
||||
|
||||
- structured assessment
|
||||
- risk summary
|
||||
- evidence-backed recommendations
|
||||
- missing-information list
|
||||
|
||||
Typical action level:
|
||||
|
||||
- read-only or propose-only
|
||||
|
||||
|
||||
### 4. Recovery Agent
|
||||
|
||||
Primary use case:
|
||||
|
||||
- carry low-risk proposals into controlled runtime actions
|
||||
|
||||
Inputs:
|
||||
|
||||
- approved proposal
|
||||
- policy constraints
|
||||
- trusted-domain rules
|
||||
- verification checks
|
||||
|
||||
Outputs:
|
||||
|
||||
- applied override
|
||||
- failed application
|
||||
- rollback request
|
||||
|
||||
Typical action level:
|
||||
|
||||
- apply-limited
|
||||
|
||||
|
||||
## Shared Object Model
|
||||
|
||||
All agents should work on a shared object model.
|
||||
|
||||
That prevents the health subsystem and situational-awareness subsystem from drifting into incompatible payloads.
|
||||
|
||||
### Signal
|
||||
|
||||
Represents a raw observed fact.
|
||||
|
||||
Examples:
|
||||
|
||||
- a datasource returned HTTP 404
|
||||
- a collector returned empty results
|
||||
- BGP updates spiked in one region
|
||||
- a known endpoint now redirects elsewhere
|
||||
|
||||
Suggested shape:
|
||||
|
||||
```json
|
||||
{
|
||||
"id": "sig_123",
|
||||
"type": "datasource.http_failure",
|
||||
"source": "ris_live_bgp",
|
||||
"occurred_at": "2026-04-08T10:00:00Z",
|
||||
"severity": "medium",
|
||||
"payload": {},
|
||||
"trust": 0.95
|
||||
}
|
||||
```
|
||||
|
||||
|
||||
### Finding
|
||||
|
||||
Represents a deterministic or semi-deterministic interpretation of one or more signals.
|
||||
|
||||
Examples:
|
||||
|
||||
- `schema_changed`
|
||||
- `endpoint_unreachable`
|
||||
- `data_volume_abnormally_low`
|
||||
- `event_cluster_detected`
|
||||
|
||||
Suggested shape:
|
||||
|
||||
```json
|
||||
{
|
||||
"id": "find_123",
|
||||
"type": "datasource.schema_changed",
|
||||
"source_ids": ["sig_123"],
|
||||
"confidence": 0.92,
|
||||
"evidence": [],
|
||||
"details": {}
|
||||
}
|
||||
```
|
||||
|
||||
|
||||
### Proposal
|
||||
|
||||
Represents a recommended action, not an already-applied action.
|
||||
|
||||
Examples:
|
||||
|
||||
- switch endpoint to new URL
|
||||
- disable bad override
|
||||
- escalate issue for manual review
|
||||
|
||||
Suggested shape:
|
||||
|
||||
```json
|
||||
{
|
||||
"id": "prop_123",
|
||||
"kind": "endpoint_override",
|
||||
"target": "telegeography_cables",
|
||||
"confidence": 0.84,
|
||||
"reason": "Official docs now point to a new API path",
|
||||
"payload": {},
|
||||
"evidence_urls": [],
|
||||
"status": "proposed"
|
||||
}
|
||||
```
|
||||
|
||||
|
||||
### Assessment
|
||||
|
||||
Represents a structured situational-awareness output for operators or downstream systems.
|
||||
|
||||
Examples:
|
||||
|
||||
- current network posture summary
|
||||
- incident impact assessment
|
||||
- risk and response recommendations
|
||||
|
||||
Suggested shape:
|
||||
|
||||
```json
|
||||
{
|
||||
"id": "assess_123",
|
||||
"scope": "regional-network",
|
||||
"risk_level": "high",
|
||||
"summary": "Regional routing instability is increasing.",
|
||||
"key_risks": [],
|
||||
"evidence": [],
|
||||
"recommendations": [],
|
||||
"missing_data": []
|
||||
}
|
||||
```
|
||||
|
||||
|
||||
## State Machine
|
||||
|
||||
The shared orchestration flow should look like this:
|
||||
|
||||
```mermaid
|
||||
stateDiagram-v2
|
||||
[*] --> Collect
|
||||
Collect --> Validate
|
||||
Validate --> Classify
|
||||
Classify --> Reason
|
||||
Reason --> Propose
|
||||
Reason --> Assess
|
||||
Propose --> Review
|
||||
Review --> Apply
|
||||
Apply --> Verify
|
||||
Verify --> Archive
|
||||
Assess --> Archive
|
||||
Archive --> [*]
|
||||
```
|
||||
|
||||
Definitions:
|
||||
|
||||
- `Collect`: gather signals
|
||||
- `Validate`: run deterministic checks
|
||||
- `Classify`: create findings
|
||||
- `Reason`: invoke LLM reasoning when needed
|
||||
- `Propose`: create change proposals
|
||||
- `Review`: policy or human approval
|
||||
- `Apply`: perform limited runtime action
|
||||
- `Verify`: confirm action effect
|
||||
- `Archive`: store artifacts and decisions
|
||||
|
||||
|
||||
## Permission Model
|
||||
|
||||
Each agent role should be assigned one of these action levels.
|
||||
|
||||
### `read-only`
|
||||
|
||||
Allowed:
|
||||
|
||||
- read signals
|
||||
- search web
|
||||
- fetch pages
|
||||
- read internal state
|
||||
- generate findings and assessments
|
||||
|
||||
Not allowed:
|
||||
|
||||
- mutate config
|
||||
- write overrides
|
||||
- change live runtime behavior
|
||||
|
||||
|
||||
### `propose-only`
|
||||
|
||||
Allowed:
|
||||
|
||||
- everything in `read-only`
|
||||
- create proposals
|
||||
- create review tasks
|
||||
|
||||
Not allowed:
|
||||
|
||||
- apply live changes
|
||||
|
||||
|
||||
### `apply-limited`
|
||||
|
||||
Allowed:
|
||||
|
||||
- everything in `propose-only`
|
||||
- write approved runtime overrides
|
||||
- trigger verification checks
|
||||
|
||||
Not allowed:
|
||||
|
||||
- mutate repository defaults
|
||||
- make destructive data changes
|
||||
- bypass policy engine
|
||||
|
||||
|
||||
## Runtime Components
|
||||
|
||||
The first durable architecture should introduce these components.
|
||||
|
||||
### 1. Signal Store
|
||||
|
||||
Stores normalized evidence and health outputs.
|
||||
|
||||
|
||||
### 2. Finding Store
|
||||
|
||||
Stores deterministic classifications that can be reused by multiple agents.
|
||||
|
||||
|
||||
### 3. Proposal Store
|
||||
|
||||
Stores recommended actions with evidence and confidence.
|
||||
|
||||
|
||||
### 4. Assessment Store
|
||||
|
||||
Stores structured situational-awareness outputs.
|
||||
|
||||
|
||||
### 5. Policy Engine
|
||||
|
||||
Decides:
|
||||
|
||||
- whether agent may run
|
||||
- whether proposal requires review
|
||||
- whether proposal may auto-apply
|
||||
- whether post-apply verification passed
|
||||
|
||||
|
||||
### 6. Override Store
|
||||
|
||||
Stores runtime-only configuration changes.
|
||||
|
||||
This is where endpoint repairs should live.
|
||||
|
||||
|
||||
## Relation To `aiprovider`
|
||||
|
||||
`aiprovider` should remain the model gateway.
|
||||
|
||||
It should not become the full agent runtime.
|
||||
|
||||
Recommended split:
|
||||
|
||||
- `aiprovider`
|
||||
- provider adaptation
|
||||
- prompt transport
|
||||
- model execution
|
||||
- protocol compatibility
|
||||
|
||||
- agent runtime
|
||||
- orchestration
|
||||
- signal handling
|
||||
- tool selection
|
||||
- proposal generation
|
||||
- policy and audit
|
||||
|
||||
This keeps provider concerns and agent behavior concerns separate.
|
||||
|
||||
|
||||
## Relation To Datasource Health
|
||||
|
||||
Datasource health becomes one vertical slice of this architecture.
|
||||
|
||||
Mapping:
|
||||
|
||||
- signal:
|
||||
- endpoint unreachable
|
||||
- schema mismatch
|
||||
- bad content type
|
||||
- finding:
|
||||
- `failed`
|
||||
- `schema_changed`
|
||||
- `moved_endpoint_suspected`
|
||||
- proposal:
|
||||
- runtime override suggestion
|
||||
- assessment:
|
||||
- datasource health summary for operators
|
||||
|
||||
|
||||
## Relation To Situational Awareness
|
||||
|
||||
Future situational-awareness capabilities should reuse the same flow:
|
||||
|
||||
- raw telemetry becomes signals
|
||||
- anomaly detection becomes findings
|
||||
- LLM correlation becomes reasoning
|
||||
- operator-facing output becomes assessments
|
||||
- policy-approved mitigations become actions
|
||||
|
||||
This lets the platform evolve from operational health governance into broader cyber/network posture workflows without changing the architecture.
|
||||
|
||||
|
||||
## Suggested Delivery Sequence
|
||||
|
||||
### Phase A
|
||||
|
||||
- finalize shared object model
|
||||
- implement health-oriented signal and finding storage
|
||||
|
||||
### Phase B
|
||||
|
||||
- implement Health Agent
|
||||
- generate proposals only
|
||||
|
||||
### Phase C
|
||||
|
||||
- implement Assessment Agent
|
||||
- expose structured assessments via API
|
||||
|
||||
### Phase D
|
||||
|
||||
- implement Correlation Agent
|
||||
- support multi-source incident grouping
|
||||
|
||||
### Phase E
|
||||
|
||||
- implement Recovery Agent with policy-gated runtime actions
|
||||
|
||||
|
||||
## Recommended First Build
|
||||
|
||||
The first build should not try to implement every agent role.
|
||||
|
||||
Recommended initial slice:
|
||||
|
||||
- shared object model
|
||||
- health signals
|
||||
- health findings
|
||||
- Health Agent
|
||||
- proposal generation only
|
||||
|
||||
This gives immediate value while preserving the longer-term architecture.
|
||||
|
||||
|
||||
## Non-Goals For The First Iteration
|
||||
|
||||
- repository YAML auto-rewrites
|
||||
- unrestricted autonomous action
|
||||
- full incident graph reasoning
|
||||
- automatic large-scale remediation
|
||||
- agent-owned configuration source of truth
|
||||
|
||||
|
||||
## Summary
|
||||
|
||||
Planet should treat agents as a reusable runtime for evidence, reasoning, proposals, and assessments.
|
||||
|
||||
The datasource health use case is the first practical entrypoint, but the architecture should already assume future situational-awareness expansion.
|
||||
|
||||
The safest path is:
|
||||
|
||||
- deterministic checks first
|
||||
- agent reasoning second
|
||||
- proposals before actions
|
||||
- runtime overrides instead of default mutation
|
||||
@@ -1,346 +0,0 @@
|
||||
# Agent Runtime Roadmap
|
||||
|
||||
## Overview
|
||||
|
||||
This document connects three existing planning threads into one implementation roadmap:
|
||||
|
||||
- `aiprovider` as the model gateway
|
||||
- datasource health governance as the first practical agent use case
|
||||
- situational awareness as the broader long-term target
|
||||
|
||||
Related documents:
|
||||
|
||||
- [aiprovider](/home/ray/dev/linkong/planet/docs/agents/aiprovider.md)
|
||||
- [datasource-health-plan](/home/ray/dev/linkong/planet/docs/agents/datasource-health-plan.md)
|
||||
- [agent-architecture-plan](/home/ray/dev/linkong/planet/docs/agents/agent-architecture-plan.md)
|
||||
|
||||
|
||||
## Big Picture
|
||||
|
||||
Planet should evolve in layers:
|
||||
|
||||
1. stable model gateway
|
||||
2. deterministic health and evidence collection
|
||||
3. agent runtime for reasoning and proposal generation
|
||||
4. situational-awareness assessments and controlled actions
|
||||
|
||||
This prevents the system from collapsing into a single giant "AI feature" with unclear boundaries.
|
||||
|
||||
|
||||
## Architecture Overview
|
||||
|
||||
```mermaid
|
||||
flowchart TD
|
||||
U["Frontend / Backend APIs / Operators"] --> B["Planet Backend"]
|
||||
B --> H["Datasource Health Services"]
|
||||
B --> R["Agent Runtime"]
|
||||
R --> P["aiprovider"]
|
||||
P --> M["OpenAI / Anthropic / MiniMax / Ollama / Local Models"]
|
||||
|
||||
C["Collectors / Snapshots / Logs / Alerts / BGP Signals"] --> S["Signal Store"]
|
||||
H --> S
|
||||
S --> E["Evaluation Layer"]
|
||||
E --> F["Findings"]
|
||||
F --> R
|
||||
|
||||
W["Web Search / Page Fetch / Docs Fetch"] --> R
|
||||
R --> PR["Proposals"]
|
||||
R --> AS["Assessments"]
|
||||
|
||||
PR --> O["Runtime Overrides / Review Queue / Tasks"]
|
||||
AS --> SA["Situational Awareness APIs / UI"]
|
||||
|
||||
O --> V["Verification Loop"]
|
||||
V --> S
|
||||
```
|
||||
|
||||
|
||||
## Role Boundaries
|
||||
|
||||
### `aiprovider`
|
||||
|
||||
Responsibilities:
|
||||
|
||||
- provider compatibility
|
||||
- protocol adaptation
|
||||
- auth and model transport
|
||||
- request/response normalization
|
||||
|
||||
Not responsible for:
|
||||
|
||||
- agent orchestration
|
||||
- business workflows
|
||||
- datasource repair policy
|
||||
- situational-awareness domain logic
|
||||
|
||||
|
||||
### Backend
|
||||
|
||||
Responsibilities:
|
||||
|
||||
- stable business APIs
|
||||
- auth and permissions
|
||||
- task orchestration
|
||||
- health records
|
||||
- proposal and override persistence
|
||||
- assessment exposure
|
||||
|
||||
|
||||
### Agent Runtime
|
||||
|
||||
Responsibilities:
|
||||
|
||||
- consume findings and context
|
||||
- invoke LLMs via `aiprovider`
|
||||
- invoke tools such as web search
|
||||
- create proposals
|
||||
- create assessments
|
||||
- route to policy-controlled action paths
|
||||
|
||||
|
||||
## Delivery Sequence
|
||||
|
||||
## Stage 1: Gateway Foundation
|
||||
|
||||
Status:
|
||||
|
||||
- already in place
|
||||
|
||||
Delivered by current work:
|
||||
|
||||
- `aiprovider`
|
||||
- multi-provider compatibility
|
||||
- backend AI facade
|
||||
- MiniMax / Anthropic-compatible support
|
||||
- request-id propagation
|
||||
|
||||
Primary outcome:
|
||||
|
||||
- the system already has a stable way to call models
|
||||
|
||||
|
||||
## Stage 2: Datasource Health MVP
|
||||
|
||||
Goal:
|
||||
|
||||
- establish deterministic health observability
|
||||
|
||||
Key work:
|
||||
|
||||
- health check task runner
|
||||
- health result table
|
||||
- datasource health APIs
|
||||
- UI visibility
|
||||
- collector endpoint override precedence cleanup
|
||||
|
||||
Primary outcome:
|
||||
|
||||
- Planet knows which collectors are healthy before asking an LLM anything
|
||||
|
||||
|
||||
## Stage 3: Health Agent
|
||||
|
||||
Goal:
|
||||
|
||||
- let the first agent role operate on health failures
|
||||
|
||||
Key work:
|
||||
|
||||
- convert health failures into signals/findings
|
||||
- invoke agent only for failed or suspicious cases
|
||||
- produce repair proposals with evidence and confidence
|
||||
|
||||
Primary outcome:
|
||||
|
||||
- Planet can suggest endpoint repairs without mutating defaults
|
||||
|
||||
|
||||
## Stage 4: Runtime Repair Application
|
||||
|
||||
Goal:
|
||||
|
||||
- safely apply approved datasource repair proposals
|
||||
|
||||
Key work:
|
||||
|
||||
- override storage
|
||||
- policy-gated apply flow
|
||||
- verification after apply
|
||||
- rollback path
|
||||
|
||||
Primary outcome:
|
||||
|
||||
- datasource repair becomes operationally useful without polluting repository defaults
|
||||
|
||||
|
||||
## Stage 5: Situational Awareness Assessments
|
||||
|
||||
Goal:
|
||||
|
||||
- reuse the same runtime for broader operator-facing assessment
|
||||
|
||||
Key work:
|
||||
|
||||
- normalize telemetry and incident evidence into signals/findings
|
||||
- build Assessment Agent
|
||||
- expose structured assessments through backend APIs and UI
|
||||
|
||||
Primary outcome:
|
||||
|
||||
- LLM output becomes evidence-backed situational summary, not just ad hoc chat output
|
||||
|
||||
|
||||
## Stage 6: Correlation and Controlled Actions
|
||||
|
||||
Goal:
|
||||
|
||||
- connect multiple sources into higher-level posture and event groupings
|
||||
|
||||
Key work:
|
||||
|
||||
- event correlation
|
||||
- incident grouping
|
||||
- recommendation scoring
|
||||
- controlled action routing
|
||||
|
||||
Primary outcome:
|
||||
|
||||
- Planet becomes a true agent-assisted situational-awareness system
|
||||
|
||||
|
||||
## Implementation Tracks
|
||||
|
||||
These tracks can progress in parallel, but they should stay loosely coupled.
|
||||
|
||||
### Track A: Config and Runtime Resolution
|
||||
|
||||
Scope:
|
||||
|
||||
- datasource defaults
|
||||
- overrides
|
||||
- runtime precedence
|
||||
- audit trails
|
||||
|
||||
First milestone:
|
||||
|
||||
- health-safe override layer
|
||||
|
||||
|
||||
### Track B: Health and Evidence
|
||||
|
||||
Scope:
|
||||
|
||||
- deterministic checks
|
||||
- failure categorization
|
||||
- signal and finding persistence
|
||||
|
||||
First milestone:
|
||||
|
||||
- datasource health record system
|
||||
|
||||
|
||||
### Track C: Agent Runtime
|
||||
|
||||
Scope:
|
||||
|
||||
- shared object model
|
||||
- orchestration flow
|
||||
- prompt/tool pipeline
|
||||
- policy integration
|
||||
|
||||
First milestone:
|
||||
|
||||
- Health Agent proposal pipeline
|
||||
|
||||
|
||||
### Track D: Situational Awareness
|
||||
|
||||
Scope:
|
||||
|
||||
- assessment schema
|
||||
- multi-source context assembly
|
||||
- operator-facing outputs
|
||||
|
||||
First milestone:
|
||||
|
||||
- structured assessment API
|
||||
|
||||
|
||||
## Shared Artifacts
|
||||
|
||||
To avoid fragmentation, these artifacts should be shared across all future agent work.
|
||||
|
||||
### Shared object model
|
||||
|
||||
- `Signal`
|
||||
- `Finding`
|
||||
- `Proposal`
|
||||
- `Assessment`
|
||||
|
||||
### Shared orchestration flow
|
||||
|
||||
- collect
|
||||
- validate
|
||||
- classify
|
||||
- reason
|
||||
- propose or assess
|
||||
- review or apply
|
||||
- verify
|
||||
- archive
|
||||
|
||||
### Shared policy model
|
||||
|
||||
- read-only
|
||||
- propose-only
|
||||
- apply-limited
|
||||
|
||||
|
||||
## Recommended Next Concrete Steps
|
||||
|
||||
1. Build Stage 2 first
|
||||
|
||||
- datasource health records
|
||||
- deterministic checks
|
||||
- no automatic repair
|
||||
|
||||
2. Then build Stage 3
|
||||
|
||||
- Health Agent
|
||||
- proposal generation only
|
||||
|
||||
3. Then Stage 4
|
||||
|
||||
- override apply flow
|
||||
- rollback and verification
|
||||
|
||||
4. Only after that start Stage 5
|
||||
|
||||
- broader situational-awareness assessment workflows
|
||||
|
||||
|
||||
## Why This Order
|
||||
|
||||
Because situational-awareness quality depends on reliable upstream data.
|
||||
|
||||
If datasource health is weak:
|
||||
|
||||
- agent reasoning quality will degrade
|
||||
- false explanations will increase
|
||||
- assessment trust will drop
|
||||
|
||||
So datasource health is not a side task.
|
||||
|
||||
It is the first operational foundation for the later situational-awareness system.
|
||||
|
||||
|
||||
## Summary
|
||||
|
||||
Planet should be built as:
|
||||
|
||||
- `aiprovider` for model access
|
||||
- backend services for orchestration and persistence
|
||||
- datasource health as the first evidence-governance layer
|
||||
- agent runtime as the reusable reasoning core
|
||||
- situational awareness as the long-term application layer
|
||||
|
||||
That path keeps the architecture coherent and lets each phase produce useful functionality without forcing a rewrite later.
|
||||
@@ -1,361 +0,0 @@
|
||||
# AI Playground Development Plan
|
||||
|
||||
## 目标
|
||||
|
||||
这份计划用于统一 `aiprovider`、`backend AI facade`、`Playground` 页面,以及后续 `BGP / 告警 / 数据源健康` 等 AI 入口的演进方向。
|
||||
|
||||
当前原则:
|
||||
|
||||
- `aiprovider` 继续作为独立模型网关
|
||||
- `backend` 继续作为稳定业务入口
|
||||
- `frontend` 负责测试台和业务 UI
|
||||
- 先做“可控、可验证、可解释”的 AI 能力,再逐步引入 agent/tool calling
|
||||
|
||||
## 当前已完成
|
||||
|
||||
### 1. AI 网关基础层
|
||||
|
||||
已完成:
|
||||
|
||||
- 独立 `aiprovider` 服务
|
||||
- `backend -> aiprovider -> model provider` 调用链
|
||||
- `provider/status` 与 `situational-awareness/analyze` 稳定接口
|
||||
- `X-Request-ID` 透传
|
||||
- 轻量超时与重试
|
||||
- MiniMax / Anthropic-compatible / OpenAI-compatible / Ollama 适配
|
||||
|
||||
相关文件:
|
||||
|
||||
- [backend/app/api/v1/ai.py](/home/ray/dev/linkong/planet/backend/app/api/v1/ai.py)
|
||||
- [backend/app/services/ai_client.py](/home/ray/dev/linkong/planet/backend/app/services/ai_client.py)
|
||||
- [aiprovider/main.py](/home/ray/dev/linkong/planet/aiprovider/main.py)
|
||||
- [aiprovider/provider_service.py](/home/ray/dev/linkong/planet/aiprovider/provider_service.py)
|
||||
- [docs/aiprovider.md](/home/ray/dev/linkong/planet/docs/aiprovider.md)
|
||||
|
||||
### 2. 本地运行与配置打通
|
||||
|
||||
已完成:
|
||||
|
||||
- `planet.sh` 启动链路纳入 `aiprovider`
|
||||
- `planet.sh` 启动完成后输出 Playground 入口
|
||||
- `docker-compose.yml` 为 `aiprovider` 加入 `env_file`
|
||||
- `backend/.env` 与 `aiprovider/.env` 两侧 service token 对齐
|
||||
- `Playground` 状态缓存,避免页面切换时每次都重新请求 provider 状态
|
||||
|
||||
相关文件:
|
||||
|
||||
- [planet.sh](/home/ray/dev/linkong/planet/planet.sh)
|
||||
- [docker-compose.yml](/home/ray/dev/linkong/planet/docker-compose.yml)
|
||||
- [backend/.env.example](/home/ray/dev/linkong/planet/backend/.env.example)
|
||||
- [aiprovider/.env.example](/home/ray/dev/linkong/planet/aiprovider/.env.example)
|
||||
|
||||
### 3. Playground UI 基础版
|
||||
|
||||
已完成:
|
||||
|
||||
- 新增前端路由 `/playground`
|
||||
- 左侧 `Provider 状态 + 测试说明`
|
||||
- 右侧 `请求 / 结果` Tabs
|
||||
- `Provider 状态` 支持手动刷新
|
||||
- `测试说明` 支持折叠
|
||||
- 内部区域采用细滚动条
|
||||
- 页面布局开始遵循“单屏工作区 + 模块内部滚动”规范
|
||||
|
||||
相关文件:
|
||||
|
||||
- [frontend/src/pages/Playground/Playground.tsx](/home/ray/dev/linkong/planet/frontend/src/pages/Playground/Playground.tsx)
|
||||
- [frontend/src/App.tsx](/home/ray/dev/linkong/planet/frontend/src/App.tsx)
|
||||
- [frontend/src/components/AppLayout/AppLayout.tsx](/home/ray/dev/linkong/planet/frontend/src/components/AppLayout/AppLayout.tsx)
|
||||
- [frontend/src/index.css](/home/ray/dev/linkong/planet/frontend/src/index.css)
|
||||
|
||||
### 4. 前端布局规范沉淀
|
||||
|
||||
已完成:
|
||||
|
||||
- 把“一屏工作区、主模块优先、模块内部滚动”的规范文档化
|
||||
- 明确 `BGP` 页面为当前参考实现
|
||||
|
||||
相关文件:
|
||||
|
||||
- [docs/frontend-layout-guidelines.md](/home/ray/dev/linkong/planet/docs/frontend-layout-guidelines.md)
|
||||
- [frontend/src/pages/BGP/BGP.tsx](/home/ray/dev/linkong/planet/frontend/src/pages/BGP/BGP.tsx)
|
||||
|
||||
## 当前限制
|
||||
|
||||
### 1. Playground 还是 prompt playground,不是 agent playground
|
||||
|
||||
当前 `Playground` 的 `观察项 / 目标 / 约束条件` 都是人工输入。
|
||||
|
||||
模型现在拿到的是:
|
||||
|
||||
- 你手工输入的结构化字段
|
||||
- 后端传递的少量静态上下文
|
||||
|
||||
模型现在拿不到:
|
||||
|
||||
- 实时 BGP 事件
|
||||
- 真实告警列表
|
||||
- 数据源健康状态
|
||||
- 自动检索结果
|
||||
- tool calling / skills / 自主取数
|
||||
|
||||
### 2. `situational-awareness/analyze` 还是通用提示词接口
|
||||
|
||||
当前更适合:
|
||||
|
||||
- 测试链路
|
||||
- 测试模型输出风格
|
||||
- 验证不同 provider 是否正常返回
|
||||
|
||||
当前还不适合:
|
||||
|
||||
- 直接当真实态势系统主入口
|
||||
- 让用户手工维护长期分析模板
|
||||
- 代替专用业务研判接口
|
||||
|
||||
### 3. 还没有可验证的真实业务输入注入
|
||||
|
||||
目前最缺的是:
|
||||
|
||||
- 从业务系统自动整理“事实输入”
|
||||
- 再把这些事实喂给 AI
|
||||
|
||||
而不是继续让用户在 Playground 手工输入真实事件摘要。
|
||||
|
||||
## 短期计划
|
||||
|
||||
### Phase A: Playground 收敛为稳定测试台
|
||||
|
||||
目标:
|
||||
|
||||
- 保持 Playground 简洁可用
|
||||
- 不再继续堆“高级参数”
|
||||
|
||||
工作项:
|
||||
|
||||
- 继续微调左侧 `Provider 状态` 与 `测试说明` 的空间策略
|
||||
- 保持 `请求 / 结果` 为单一主工作区
|
||||
- 不引入盲填式高级字段
|
||||
- 统一滚动条、卡片、溢出行为
|
||||
|
||||
完成标准:
|
||||
|
||||
- 笔记本视口下依然可用
|
||||
- 各模块标题可见
|
||||
- 主要阅读区始终是右侧 Tabs
|
||||
|
||||
### Phase B: BGP AI 简报
|
||||
|
||||
目标:
|
||||
|
||||
- 不再依赖手工填写“观察项”
|
||||
- 让系统自动把真实 BGP 数据注入 AI
|
||||
- 让 BGP 页面逐步从“摘要汇总”升级为“证据驱动的区域态势分析”
|
||||
|
||||
建议实现:
|
||||
|
||||
- 新增专用后端接口,例如:
|
||||
- `POST /api/v1/ai/bgp/brief`
|
||||
- 后端自动读取:
|
||||
- incidents summary
|
||||
- anomalies
|
||||
- recent events
|
||||
- collector coverage summary
|
||||
- 后端将结构化事实注入 `context / observations`
|
||||
- 前端在 BGP 页面增加“生成 AI 简报”
|
||||
|
||||
当前阶段说明:
|
||||
|
||||
- 第一版 `BGP AI 简报` 允许先落地为“值班摘要生成器”
|
||||
- 也就是先把 incidents / anomalies / events / collector coverage 自动注入
|
||||
- 允许模型先做事实摘要、风险归纳、建议动作
|
||||
|
||||
但这不应被视为 Phase B 的最终形态。
|
||||
|
||||
Phase B 后续还需要补齐:
|
||||
|
||||
- prefix geography 证据注入
|
||||
- `iptoasn`
|
||||
- `opengeofeed`
|
||||
- `nro_delegated`
|
||||
- 基于 `affected_regions` 与 prefix geography 的区域聚合
|
||||
- 区分“真实区域热度”与“collector coverage 偏差”
|
||||
- 对高风险 prefix / ASN 给出更明确的国家、城市、运营商归属线索
|
||||
- 让 AI 输出明确回答:
|
||||
- 哪些区域正在异常升温
|
||||
- 哪些结论只是观测站偏差
|
||||
- 当前还缺哪些区域证据
|
||||
|
||||
完成标准:
|
||||
|
||||
- 用户不需要手工录入 BGP 观察项
|
||||
- AI 输出能明确区分“事实”和“研判”
|
||||
- AI 不只是复述总量和最近几条事件,还能利用 prefix geography 与 affected regions 做区域态势判断
|
||||
- 输出中能明确指出:
|
||||
- 高风险区域
|
||||
- 区域证据来源
|
||||
- collector coverage 偏差对判断的影响
|
||||
|
||||
### Phase C: 告警 / 数据源健康 AI 简报
|
||||
|
||||
目标:
|
||||
|
||||
- 复用同样模式,扩展到其他模块
|
||||
|
||||
建议入口:
|
||||
|
||||
- `Alerts` 页面:异常与告警摘要
|
||||
- `DataSources` 页面:采集失败与健康状态总结
|
||||
|
||||
原则:
|
||||
|
||||
- 每个业务页优先做“专用 AI 简报”
|
||||
- 不优先做“万能大聊天框”
|
||||
|
||||
## 中期计划
|
||||
|
||||
### 1. Assessment Layer
|
||||
|
||||
目标:
|
||||
|
||||
- 不只返回自由文本
|
||||
- 返回结构化的 assessment
|
||||
|
||||
建议输出字段:
|
||||
|
||||
- summary
|
||||
- key_risks
|
||||
- evidence
|
||||
- recommendations
|
||||
- confidence
|
||||
- missing_data
|
||||
|
||||
这样后续才能:
|
||||
|
||||
- 持久化
|
||||
- 回看
|
||||
- 对比不同时间的 AI 结论
|
||||
- 在 Earth / Dashboard / BGP 页面稳定展示
|
||||
|
||||
### 2. Evidence-first Runtime
|
||||
|
||||
目标:
|
||||
|
||||
- 所有 AI 分析先取真实数据,再调模型
|
||||
|
||||
原则:
|
||||
|
||||
- 先 evidence
|
||||
- 再 prompt
|
||||
- 最后才是自由生成
|
||||
|
||||
优先要做的不是更强聊天,而是:
|
||||
|
||||
- 更稳定的数据注入
|
||||
- 更一致的事实模板
|
||||
- 更清晰的结果结构
|
||||
|
||||
### 3. 按页面提供专用入口
|
||||
|
||||
目标:
|
||||
|
||||
- 让 AI 成为业务视图的一部分,而不是孤立 playground
|
||||
|
||||
优先顺序建议:
|
||||
|
||||
1. `BGP` AI 简报
|
||||
2. `Alerts` AI 简报
|
||||
3. `DataSources` 健康研判
|
||||
4. `Dashboard` 总览总结
|
||||
|
||||
## 长期计划
|
||||
|
||||
### 1. Tool Calling / Agent Runtime
|
||||
|
||||
只有在以下基础稳定后再推进:
|
||||
|
||||
- 数据源健康信号稳定
|
||||
- BGP / Alerts / Datasource evidence 注入稳定
|
||||
- assessment 结构稳定
|
||||
|
||||
长期可做能力:
|
||||
|
||||
- AI 调用受控工具查询业务数据
|
||||
- AI 调用检索/web search 做外部验证
|
||||
- AI 生成建议而不是直接修改系统
|
||||
- 审核后触发受控动作
|
||||
|
||||
### 2. 受控动作与闭环
|
||||
|
||||
潜在方向:
|
||||
|
||||
- 根据健康异常生成修复建议
|
||||
- 根据态势变化生成处理建议
|
||||
- 进入 review queue
|
||||
- 审批后执行
|
||||
- 验证结果并形成闭环
|
||||
|
||||
### 3. 多模块统一 AI 体验
|
||||
|
||||
长期目标不是一个孤立 Playground,而是:
|
||||
|
||||
- 每个业务页都有自己的 AI 入口
|
||||
- 共享统一的 backend AI facade
|
||||
- 共享统一的 assessment 结构
|
||||
- 共享统一的 evidence 注入与审计链路
|
||||
|
||||
## 设计决策总结
|
||||
|
||||
### 为什么保留 `aiprovider`
|
||||
|
||||
因为它已经很好地承担了:
|
||||
|
||||
- provider 适配
|
||||
- 协议兼容
|
||||
- service token 边界
|
||||
- 独立重启与部署
|
||||
|
||||
因此短期内不建议把它并回 `backend`。
|
||||
|
||||
### 为什么 Playground 不做成万能聊天页
|
||||
|
||||
因为当前更需要的是:
|
||||
|
||||
- 稳定测试链路
|
||||
- 可验证业务输入
|
||||
- 专用分析入口
|
||||
|
||||
而不是一个泛化但没有真实数据支撑的聊天框。
|
||||
|
||||
### 为什么优先做专用 AI 简报
|
||||
|
||||
因为:
|
||||
|
||||
- 数据可以自动注入
|
||||
- 用户心智更清晰
|
||||
- 输出更容易结构化
|
||||
- 更容易校验事实与研判是否一致
|
||||
|
||||
## 下一步建议
|
||||
|
||||
按优先级建议接下来这样做:
|
||||
|
||||
1. 稳住 `Playground` 当前布局,不再大幅重做
|
||||
2. 在 `BGP` 页面新增专用 “AI 简报” 入口
|
||||
3. 后端新增 `BGP brief` 专用接口,自动注入真实数据
|
||||
4. 补齐 `BGP brief` 的区域态势证据层
|
||||
5. 把 AI 输出逐步从自由文本升级为结构化 assessment
|
||||
|
||||
### BGP Brief 后续子项
|
||||
|
||||
为避免把“已有 AI 简报”误判成“区域分析已完成”,这里单独记录 `BGP brief` 的后续 backlog:
|
||||
|
||||
1. 把高风险 prefix 命中的 `iptoasn / opengeofeed / nro_delegated` 结果注入 brief context
|
||||
2. 按国家/城市聚合 active incidents、anomalies、affected prefixes,生成区域热点事实层
|
||||
3. 把 collector coverage 与区域热点并排注入,避免模型把观测偏差误判成区域风险
|
||||
4. 对高风险 ASN / prefix 追加归属线索,如国家、城市、可能运营商或注册区域
|
||||
5. 在输出结构中单独增加:
|
||||
- 区域态势
|
||||
- 证据来源
|
||||
- 观测偏差说明
|
||||
- 缺失区域证据
|
||||
@@ -1,333 +0,0 @@
|
||||
# AI Provider Guide
|
||||
|
||||
## Overview
|
||||
|
||||
`aiprovider` is the model-adapter service for Planet.
|
||||
|
||||
It isolates model-vendor details from the main backend so the rest of the system can call a stable business API:
|
||||
|
||||
- Caller service -> `planet backend`
|
||||
- `planet backend` -> `aiprovider`
|
||||
- `aiprovider` -> concrete model provider
|
||||
|
||||
The recommended default is:
|
||||
|
||||
- External and cross-service callers use `planet backend`
|
||||
- Only infrastructure-grade internal jobs call `aiprovider` directly
|
||||
|
||||
## Responsibilities
|
||||
|
||||
`backend` is responsible for:
|
||||
|
||||
- authentication and authorization
|
||||
- business-level request shaping
|
||||
- stable `/api/v1/ai/...` endpoints
|
||||
- internal service-to-service authentication toward `aiprovider`
|
||||
|
||||
`aiprovider` is responsible for:
|
||||
|
||||
- model protocol adaptation
|
||||
- provider selection by `.env`
|
||||
- timeout and lightweight retry
|
||||
- request tracing via `X-Request-ID`
|
||||
|
||||
This now follows an OpenClaw-like seam:
|
||||
|
||||
- `AI_PROVIDER` identifies the vendor or logical provider
|
||||
- `AI_PROVIDER_API` identifies the wire adapter
|
||||
|
||||
That split makes MiniMax, Claude-compatible gateways, and self-hosted OpenAI-compatible services easier to model without overloading one config field.
|
||||
|
||||
## Supported Providers
|
||||
|
||||
`aiprovider` currently supports these provider identities:
|
||||
|
||||
- `openai`
|
||||
- `anthropic`
|
||||
- `minimax`
|
||||
- `ollama`
|
||||
|
||||
Supported request adapters:
|
||||
|
||||
- `openai-completions`
|
||||
- `anthropic-messages`
|
||||
- `ollama-generate`
|
||||
|
||||
Backward-compatible aliases still accepted:
|
||||
|
||||
- `openai_compatible`
|
||||
- `anthropic_compatible`
|
||||
- `claude_compatible`
|
||||
|
||||
Provider mapping:
|
||||
|
||||
- `vLLM`, `LM Studio`, `One API`: `AI_PROVIDER=openai`, `AI_PROVIDER_API=openai-completions`
|
||||
- `MiniMax`: `AI_PROVIDER=minimax`, `AI_PROVIDER_API=anthropic-messages`
|
||||
- Claude-compatible gateways: `AI_PROVIDER=anthropic`, `AI_PROVIDER_API=anthropic-messages`
|
||||
- `Ollama`: `AI_PROVIDER=ollama`, `AI_PROVIDER_API=ollama-generate`
|
||||
|
||||
## API Surfaces
|
||||
|
||||
### Main backend API
|
||||
|
||||
Preferred stable entrypoints:
|
||||
|
||||
- `GET /api/v1/ai/provider/status`
|
||||
- `POST /api/v1/ai/situational-awareness/analyze`
|
||||
|
||||
Authentication:
|
||||
|
||||
- `Authorization: Bearer <jwt>`
|
||||
|
||||
Optional tracing header:
|
||||
|
||||
- `X-Request-ID: <caller-generated-id>`
|
||||
|
||||
The backend will propagate `X-Request-ID` to `aiprovider` and return the same header in the response.
|
||||
|
||||
### AI provider internal API
|
||||
|
||||
Internal-only endpoints:
|
||||
|
||||
- `GET /v1/provider/status`
|
||||
- `POST /v1/analyze`
|
||||
|
||||
Authentication:
|
||||
|
||||
- `X-Provider-Token: <shared-secret>`
|
||||
|
||||
Optional tracing header:
|
||||
|
||||
- `X-Request-ID: <caller-generated-id>`
|
||||
|
||||
## Request Example
|
||||
|
||||
### Call through backend
|
||||
|
||||
```bash
|
||||
curl -X POST http://localhost:8000/api/v1/ai/situational-awareness/analyze \
|
||||
-H "Authorization: Bearer <access_token>" \
|
||||
-H "X-Request-ID: bgp-incident-20260407-001" \
|
||||
-H "Content-Type: application/json" \
|
||||
-d '{
|
||||
"title": "BGP异常研判",
|
||||
"objective": "总结当前风险并给出处置建议",
|
||||
"observations": [
|
||||
"collector A 在 5 分钟内出现多次 origin 变更",
|
||||
"异常集中在同一地区前缀"
|
||||
],
|
||||
"constraints": [
|
||||
"不要编造不存在的数据",
|
||||
"区分事实和推断"
|
||||
],
|
||||
"context": {
|
||||
"source": "bgp-monitor",
|
||||
"severity": "high"
|
||||
}
|
||||
}'
|
||||
```
|
||||
|
||||
### Call `aiprovider` directly
|
||||
|
||||
```bash
|
||||
curl -X POST http://localhost:8010/v1/analyze \
|
||||
-H "X-Provider-Token: change_me" \
|
||||
-H "X-Request-ID: ai-batch-job-001" \
|
||||
-H "Content-Type: application/json" \
|
||||
-d '{
|
||||
"title": "链路波动分析",
|
||||
"objective": "给出简要态势摘要和下一步建议",
|
||||
"observations": [
|
||||
"多个节点出现延迟上升"
|
||||
],
|
||||
"constraints": [
|
||||
"不要假设根因已经确认"
|
||||
],
|
||||
"context": {
|
||||
"region": "APAC"
|
||||
}
|
||||
}'
|
||||
```
|
||||
|
||||
## Response Shape
|
||||
|
||||
Both backend and `aiprovider` return the same payload shape:
|
||||
|
||||
```json
|
||||
{
|
||||
"provider": "minimax",
|
||||
"api": "anthropic-messages",
|
||||
"model": "MiniMax-M2.7",
|
||||
"content": "1) 态势摘要 ...",
|
||||
"content_blocks": [],
|
||||
"text_blocks": [],
|
||||
"thinking_blocks": [],
|
||||
"raw_response": {}
|
||||
}
|
||||
```
|
||||
|
||||
Both services also return:
|
||||
|
||||
- `X-Request-ID: <id>`
|
||||
|
||||
## Configuration
|
||||
|
||||
### Backend
|
||||
|
||||
Recommended backend `.env`:
|
||||
|
||||
```env
|
||||
AI_PROVIDER_SERVICE_URL=http://localhost:8010
|
||||
AI_PROVIDER_SERVICE_TOKEN=change_me
|
||||
AI_PROVIDER_TIMEOUT_SECONDS=60
|
||||
AI_PROVIDER_RETRY_ATTEMPTS=2
|
||||
```
|
||||
|
||||
Reference file:
|
||||
|
||||
- [backend/.env.example](/home/ray/dev/linkong/planet/backend/.env.example)
|
||||
|
||||
### AI Provider
|
||||
|
||||
Reference file:
|
||||
|
||||
- [aiprovider/.env.example](/home/ray/dev/linkong/planet/aiprovider/.env.example)
|
||||
|
||||
Frontend local reference:
|
||||
|
||||
- [frontend/.env.example](/home/ray/dev/linkong/planet/frontend/.env.example)
|
||||
|
||||
Common settings:
|
||||
|
||||
```env
|
||||
SERVICE_NAME=planet-ai-provider
|
||||
SERVICE_VERSION=0.1.0
|
||||
AI_PROVIDER_SERVICE_TOKEN=change_me
|
||||
AI_TIMEOUT_SECONDS=60
|
||||
AI_HTTP_RETRY_ATTEMPTS=2
|
||||
AI_ANALYSIS_SYSTEM_PROMPT=你是态势感知分析助手。请基于输入的上下文、观测与约束,输出结构化、克制、可执行的分析。
|
||||
```
|
||||
|
||||
### OpenAI-compatible example
|
||||
|
||||
```env
|
||||
AI_PROVIDER=openai
|
||||
AI_PROVIDER_API=openai-completions
|
||||
AI_BASE_URL=http://127.0.0.1:8001/v1
|
||||
AI_API_KEY=local-key
|
||||
AI_MODEL=your-local-model
|
||||
```
|
||||
|
||||
### MiniMax CN example
|
||||
|
||||
```env
|
||||
AI_PROVIDER=minimax
|
||||
AI_PROVIDER_API=anthropic-messages
|
||||
AI_BASE_URL=https://api.minimaxi.com/anthropic
|
||||
AI_API_KEY=sk-cp-xxxxx
|
||||
AI_MODEL=MiniMax-M2.7
|
||||
AI_MAX_TOKENS=1200
|
||||
AI_ANTHROPIC_VERSION=2023-06-01
|
||||
```
|
||||
|
||||
MiniMax note:
|
||||
|
||||
- This follows the same Anthropic Messages request shape as the official MiniMax examples.
|
||||
- For MiniMax, `aiprovider` now disables `thinking` by default unless the caller explicitly passes a `thinking` object.
|
||||
- This mirrors OpenClaw's caution around MiniMax Anthropic-compatible behavior.
|
||||
|
||||
### Anthropic-compatible example
|
||||
|
||||
```env
|
||||
AI_PROVIDER=anthropic
|
||||
AI_PROVIDER_API=anthropic-messages
|
||||
AI_BASE_URL=https://your-claude-compatible-endpoint.example.com/anthropic
|
||||
AI_API_KEY=your_api_key
|
||||
AI_MODEL=your-model
|
||||
AI_MAX_TOKENS=1200
|
||||
AI_ANTHROPIC_VERSION=2023-06-01
|
||||
```
|
||||
|
||||
### Ollama example
|
||||
|
||||
```env
|
||||
AI_PROVIDER=ollama
|
||||
AI_PROVIDER_API=ollama-generate
|
||||
AI_BASE_URL=http://127.0.0.1:11434
|
||||
AI_API_KEY=
|
||||
AI_MODEL=qwen2.5:7b
|
||||
```
|
||||
|
||||
## Deployment Modes
|
||||
|
||||
### Single machine
|
||||
|
||||
Recommended local flow:
|
||||
|
||||
- `backend` on `localhost:8000`
|
||||
- `aiprovider` on `localhost:8010`
|
||||
- local model gateway on `localhost:11434` or another local port
|
||||
|
||||
Helpers already included:
|
||||
|
||||
- [planet.sh](/home/ray/dev/linkong/planet/planet.sh)
|
||||
- [docker-compose.local-model.yml](/home/ray/dev/linkong/planet/docker-compose.local-model.yml)
|
||||
|
||||
### Multi-machine
|
||||
|
||||
Example topology:
|
||||
|
||||
- app machine: `backend`
|
||||
- AI gateway machine: `aiprovider`
|
||||
- model machine: local model service or cloud proxy
|
||||
|
||||
In that case, this becomes service-to-service HTTP RPC:
|
||||
|
||||
- caller -> backend
|
||||
- backend -> `http://10.0.0.12:8010`
|
||||
- `aiprovider` -> model endpoint
|
||||
|
||||
Recommended cross-machine backend config:
|
||||
|
||||
```env
|
||||
AI_PROVIDER_SERVICE_URL=http://10.0.0.12:8010
|
||||
AI_PROVIDER_SERVICE_TOKEN=change_me
|
||||
AI_PROVIDER_TIMEOUT_SECONDS=60
|
||||
AI_PROVIDER_RETRY_ATTEMPTS=2
|
||||
```
|
||||
|
||||
Recommended operating rules:
|
||||
|
||||
- keep `aiprovider` on a private network
|
||||
- protect it with `X-Provider-Token` at minimum
|
||||
- always send `X-Request-ID`
|
||||
- keep callers on the backend API unless they are infrastructure jobs
|
||||
|
||||
## Retry And Failure Behavior
|
||||
|
||||
`backend -> aiprovider`:
|
||||
|
||||
- retries lightweight network / 5xx failures
|
||||
- returns `502` when the provider service is unavailable
|
||||
|
||||
`aiprovider -> model provider`:
|
||||
|
||||
- retries lightweight network / 5xx failures
|
||||
- returns `502` when the model provider is unavailable
|
||||
|
||||
This is intentionally conservative. It avoids masking persistent errors while still absorbing short hiccups.
|
||||
|
||||
## Operational Notes
|
||||
|
||||
- `./planet.sh start` now starts `aiprovider` automatically
|
||||
- `./planet.sh restart -a` restarts only `aiprovider`
|
||||
- `./planet.sh log -a` tails `aiprovider` logs
|
||||
- `./planet.sh health` reports `aiprovider` health
|
||||
|
||||
## Recommended Calling Policy
|
||||
|
||||
- Frontend and application services: call `backend`
|
||||
- Scheduled infra jobs and diagnostics: optionally call `aiprovider`
|
||||
- Do not let multiple business services integrate model vendors independently
|
||||
|
||||
That keeps provider switching centralized and avoids model-specific drift across the system.
|
||||
@@ -1,422 +0,0 @@
|
||||
# BGP Region Aggregation Plan
|
||||
|
||||
## Goal
|
||||
|
||||
This document refines the current BGP `activity layer` into an implementation-ready regional aggregation design.
|
||||
|
||||
Primary product goal:
|
||||
|
||||
- turn sparse prefix-level observations, anomalies, and incidents into a readable `regional observability layer`
|
||||
- keep Earth visually alive during low-incident periods
|
||||
- make `incident markers` remain the highest-confidence foreground layer instead of replacing them
|
||||
|
||||
This layer is not a new collector, detector, or raw storage table.
|
||||
It is an aggregation/view-model layer:
|
||||
|
||||
`observations -> enrichment -> anomalies/incidents -> geography mapping -> region aggregation -> Earth/UI activity layer`
|
||||
|
||||
## Why This Layer Exists
|
||||
|
||||
Current product gap from [bgp-context.md](/home/ray/dev/linkong/planet/docs/bgp-context.md):
|
||||
|
||||
- incident density is naturally low
|
||||
- anomaly density is higher, but still not enough to keep the globe expressive all the time
|
||||
- collector presence alone proves coverage, but does not communicate `where routing is currently active or noisy`
|
||||
|
||||
So the missing middle layer is:
|
||||
|
||||
- `collectors` show that observation exists
|
||||
- `regions` show where activity is building up
|
||||
- `incidents` show the specific high-confidence focus events
|
||||
|
||||
## Scope
|
||||
|
||||
This plan is specifically for:
|
||||
|
||||
- a backend aggregation service
|
||||
- a summary API for console/stats
|
||||
- a GeoJSON API for Earth rendering
|
||||
- an Earth background activity layer that supports, but does not replace, incident markers
|
||||
|
||||
This plan does not attempt to solve:
|
||||
|
||||
- exact prefix geolocation quality
|
||||
- polygon-heavy geopolitical visualization
|
||||
- persistent materialized region tables in v1
|
||||
|
||||
## Region Layer Definition
|
||||
|
||||
Recommended conceptual model:
|
||||
|
||||
- `region layer` = background situational awareness
|
||||
- `incident layer` = focal event markers
|
||||
|
||||
That means:
|
||||
|
||||
- region activity should answer `where is routing behavior currently active or abnormal`
|
||||
- incident markers should answer `which concrete event should the user click`
|
||||
|
||||
## Recommended Output Model
|
||||
|
||||
Suggested backend output object:
|
||||
|
||||
## `BGPRegionActivity`
|
||||
|
||||
```json
|
||||
{
|
||||
"region_key": "sea",
|
||||
"region_name": "Southeast Asia",
|
||||
"center_lat": 1.3521,
|
||||
"center_lon": 103.8198,
|
||||
"observation_count": 128,
|
||||
"anomaly_count": 9,
|
||||
"incident_count": 2,
|
||||
"activity_score": 17.6,
|
||||
"status": "incident",
|
||||
"affected_prefix_count": 14,
|
||||
"affected_asn_count": 6,
|
||||
"collector_count": 5,
|
||||
"first_seen_at": "2026-04-02T10:00:00Z",
|
||||
"last_seen_at": "2026-04-02T10:12:00Z"
|
||||
}
|
||||
```
|
||||
|
||||
### Fields To Keep In MVP
|
||||
|
||||
- `region_key`
|
||||
- `region_name`
|
||||
- `center_lat`
|
||||
- `center_lon`
|
||||
- `observation_count`
|
||||
- `anomaly_count`
|
||||
- `incident_count`
|
||||
- `activity_score`
|
||||
- `status`
|
||||
- `affected_prefix_count`
|
||||
- `affected_asn_count`
|
||||
- `collector_count`
|
||||
- `first_seen_at`
|
||||
- `last_seen_at`
|
||||
|
||||
### Fields To Delay
|
||||
|
||||
These are useful, but not required for the first implementation:
|
||||
|
||||
- `bounding_box`
|
||||
- `top_incident_types`
|
||||
- `top_prefixes`
|
||||
- polygon geometry
|
||||
|
||||
## Region Definition Strategy
|
||||
|
||||
### Recommendation
|
||||
|
||||
Use a static region-definition table first.
|
||||
|
||||
Examples:
|
||||
|
||||
- `north_america`
|
||||
- `south_america`
|
||||
- `western_europe`
|
||||
- `eastern_europe`
|
||||
- `east_asia`
|
||||
- `southeast_asia`
|
||||
- `south_asia`
|
||||
- `middle_east`
|
||||
- `north_africa`
|
||||
- `sub_saharan_africa`
|
||||
- `oceania`
|
||||
|
||||
Why this is the right v1 choice:
|
||||
|
||||
- stable UI semantics
|
||||
- strong readability on Earth
|
||||
- easier debugging and explanation
|
||||
- lower implementation cost than geohash or H3 grids
|
||||
|
||||
### Not Recommended For V1
|
||||
|
||||
- geohash cell aggregation
|
||||
- H3 aggregation
|
||||
- fine-grained lat/lon bucket maps
|
||||
|
||||
Those are more flexible, but they make the map feel fragmented and less explainable.
|
||||
|
||||
## Geography Mapping Strategy
|
||||
|
||||
Do not reduce the implementation to only `prefix -> exact geo`.
|
||||
|
||||
The region layer should follow the same geography-priority logic already implied by the current BGP direction:
|
||||
|
||||
1. `prefix_geography`
|
||||
2. `prefix_scope`
|
||||
3. `ASN organization region`
|
||||
4. `collector centroid` fallback
|
||||
|
||||
This matters because exact prefix geography will often be incomplete or approximate.
|
||||
The region layer should stay robust even when only partial enrichment is available.
|
||||
|
||||
## Backend Design
|
||||
|
||||
Recommended new service file:
|
||||
|
||||
- [backend/app/services/bgp_regions.py](/home/ray/dev/linkong/planet/backend/app/services/bgp_regions.py)
|
||||
|
||||
Suggested responsibilities:
|
||||
|
||||
- `map_record_to_region(...)`
|
||||
- `aggregate_region_activity(...)`
|
||||
- `build_region_geojson(...)`
|
||||
- `resolve_activity_status(...)`
|
||||
- `compute_activity_score(...)`
|
||||
|
||||
### Data Source Inputs
|
||||
|
||||
Use a recent rolling window, default `15 minutes`, and aggregate from:
|
||||
|
||||
- `BGPObservation`
|
||||
- `BGPAnomaly`
|
||||
- active `BGPIncident`
|
||||
|
||||
### Aggregation Flow
|
||||
|
||||
1. query observations in the time window
|
||||
2. query anomalies in the same window
|
||||
3. query active incidents in the same window or active status set
|
||||
4. resolve each record to a best-effort region
|
||||
5. accumulate per-region counters
|
||||
6. compute score and status
|
||||
7. return region activity list
|
||||
|
||||
## Status Model
|
||||
|
||||
Recommended status buckets:
|
||||
|
||||
- `idle`
|
||||
- `observing`
|
||||
- `anomaly`
|
||||
- `incident`
|
||||
|
||||
Suggested rule:
|
||||
|
||||
```text
|
||||
if incident_count > 0: incident
|
||||
elif anomaly_count > 0: anomaly
|
||||
elif observation_count > 0: observing
|
||||
else: idle
|
||||
```
|
||||
|
||||
This aligns well with the current Earth status language and keeps the visual mapping simple.
|
||||
|
||||
## Activity Score
|
||||
|
||||
The score should be a tunable heuristic, not a fixed truth model.
|
||||
|
||||
Recommended v1 formula:
|
||||
|
||||
```text
|
||||
activity_score =
|
||||
min(observation_count, 50) * 0.03
|
||||
+ anomaly_count * 1.2
|
||||
+ incident_count * 5.0
|
||||
```
|
||||
|
||||
Why cap observations:
|
||||
|
||||
- observation volume is usually much larger than anomaly or incident volume
|
||||
- uncapped observation counts would overwhelm the score
|
||||
- capped observation counts preserve baseline presence without drowning real abnormality
|
||||
|
||||
### Practical Guidance
|
||||
|
||||
- treat coefficients as configuration-like constants
|
||||
- expect to retune after looking at real data
|
||||
- keep `incident` weight dominant
|
||||
|
||||
## API Design
|
||||
|
||||
### 1. Summary/List API
|
||||
|
||||
Suggested endpoint:
|
||||
|
||||
- `/api/v1/bgp/regions/activity`
|
||||
|
||||
Response shape:
|
||||
|
||||
```json
|
||||
{
|
||||
"window_minutes": 15,
|
||||
"regions": []
|
||||
}
|
||||
```
|
||||
|
||||
Use cases:
|
||||
|
||||
- BGP console summaries
|
||||
- right-side Earth stats
|
||||
- future region list panels
|
||||
|
||||
### 2. GeoJSON API
|
||||
|
||||
Suggested endpoint:
|
||||
|
||||
- `/api/v1/visualization/geo/bgp-regions`
|
||||
|
||||
Response shape:
|
||||
|
||||
```json
|
||||
{
|
||||
"type": "FeatureCollection",
|
||||
"features": []
|
||||
}
|
||||
```
|
||||
|
||||
Each feature should include:
|
||||
|
||||
- `geometry`
|
||||
- v1: `Point`
|
||||
- later: optional `Polygon`
|
||||
- `properties`
|
||||
- `region_key`
|
||||
- `region_name`
|
||||
- `status`
|
||||
- `activity_score`
|
||||
- `observation_count`
|
||||
- `anomaly_count`
|
||||
- `incident_count`
|
||||
- `affected_prefix_count`
|
||||
- `affected_asn_count`
|
||||
- `collector_count`
|
||||
|
||||
## Earth Rendering Plan
|
||||
|
||||
Detailed visual layering guidance is expanded in [bgp-earth-rendering-plan.md](/home/ray/dev/linkong/planet/docs/bgp-earth-rendering-plan.md).
|
||||
|
||||
### Layer Relationship
|
||||
|
||||
- `region layer` = ambient background activity
|
||||
- `incident marker` = focal event object
|
||||
|
||||
Do not replace incident markers with region markers.
|
||||
|
||||
### Region Visual Rules
|
||||
|
||||
Suggested mapping:
|
||||
|
||||
- `observing`
|
||||
- weak glow
|
||||
- low pulse or no pulse
|
||||
- `anomaly`
|
||||
- stronger glow
|
||||
- more visible pulse
|
||||
- `incident`
|
||||
- strongest regional emphasis
|
||||
- but still visually secondary to the incident marker itself
|
||||
|
||||
### Region Labels
|
||||
|
||||
Good v2 enhancement:
|
||||
|
||||
- show region name
|
||||
- show counts like `2 incidents / 5 anomalies`
|
||||
|
||||
This is useful, but should come after the core aggregation and Earth glow layer are working.
|
||||
|
||||
## Interaction Model
|
||||
|
||||
### Click Region
|
||||
|
||||
Recommended detail payload:
|
||||
|
||||
- region name
|
||||
- observation/anomaly/incident counts in the selected window
|
||||
- affected prefix count
|
||||
- affected ASN count
|
||||
- collector count
|
||||
- recent incidents in the region
|
||||
|
||||
### Click Incident
|
||||
|
||||
Keep the current incident-detail flow.
|
||||
|
||||
Interaction should feel hierarchical:
|
||||
|
||||
1. region gives situational context
|
||||
2. incident gives event focus
|
||||
|
||||
## MVP Implementation Order
|
||||
|
||||
### Step 1
|
||||
|
||||
Define static `REGIONS` in code or config.
|
||||
|
||||
### Step 2
|
||||
|
||||
Map geography-enriched BGP records into regions using the fallback chain.
|
||||
|
||||
### Step 3
|
||||
|
||||
Aggregate recent window counts:
|
||||
|
||||
- `observation_count`
|
||||
- `anomaly_count`
|
||||
- `incident_count`
|
||||
|
||||
### Step 4
|
||||
|
||||
Compute `activity_score` and `status`.
|
||||
|
||||
### Step 5
|
||||
|
||||
Expose:
|
||||
|
||||
- `/api/v1/bgp/regions/activity`
|
||||
- `/api/v1/visualization/geo/bgp-regions`
|
||||
|
||||
### Step 6
|
||||
|
||||
Render region glows on Earth behind incident markers.
|
||||
|
||||
## Out Of Scope For MVP
|
||||
|
||||
- persistent materialized region tables
|
||||
- geohash or H3 support
|
||||
- polygon-filled regional overlays
|
||||
- detailed top-prefix ranking in the first release
|
||||
- complicated scoring personalization
|
||||
|
||||
## Risks And Constraints
|
||||
|
||||
### Geography Quality
|
||||
|
||||
Prefix geography is approximate and incomplete.
|
||||
The region layer must tolerate fallback-based placement.
|
||||
|
||||
### Query Cost
|
||||
|
||||
Dynamic aggregation is the right v1 choice, but repeated short-window queries may eventually need:
|
||||
|
||||
- in-process caching
|
||||
- scheduled pre-aggregation
|
||||
- materialized summaries
|
||||
|
||||
### UI Overcrowding
|
||||
|
||||
If region glow, collector activity, and incidents all become too strong at once, Earth readability will regress.
|
||||
The region layer must remain supportive, not dominant.
|
||||
|
||||
## Final Recommendation
|
||||
|
||||
The current BGP roadmap should explicitly add:
|
||||
|
||||
- `region aggregation` as the concrete implementation of the missing `activity layer`
|
||||
|
||||
The recommended product interpretation is:
|
||||
|
||||
- `collectors` prove observation coverage
|
||||
- `regions` communicate live routing activity and abnormality
|
||||
- `incidents` remain the clearest high-confidence event objects
|
||||
|
||||
In one sentence:
|
||||
|
||||
`region aggregation is not a replacement for incidents; it is the situational background that makes sparse incidents feel legible on Earth.`
|
||||
@@ -1,207 +0,0 @@
|
||||
# collected_data 强耦合列拆除计划
|
||||
|
||||
## 背景
|
||||
|
||||
当前 `collected_data` 同时承担了两类职责:
|
||||
|
||||
1. 通用采集事实表
|
||||
2. 少数数据源的宽表字段承载
|
||||
|
||||
典型强耦合列包括:
|
||||
|
||||
- `country`
|
||||
- `city`
|
||||
- `latitude`
|
||||
- `longitude`
|
||||
- `value`
|
||||
- `unit`
|
||||
|
||||
以及 API 层临时平铺出来的:
|
||||
|
||||
- `cores`
|
||||
- `rmax`
|
||||
- `rpeak`
|
||||
- `power`
|
||||
|
||||
这些字段并不适合作为统一事实表的长期 schema。
|
||||
推荐方向是:
|
||||
|
||||
- 表内保留通用稳定字段
|
||||
- 业务差异字段全部归入 `metadata`
|
||||
- API 和前端动态读取 `metadata`
|
||||
|
||||
## 拆除目标
|
||||
|
||||
最终希望 `collected_data` 只保留:
|
||||
|
||||
- `id`
|
||||
- `snapshot_id`
|
||||
- `task_id`
|
||||
- `source`
|
||||
- `source_id`
|
||||
- `entity_key`
|
||||
- `data_type`
|
||||
- `name`
|
||||
- `title`
|
||||
- `description`
|
||||
- `metadata`
|
||||
- `collected_at`
|
||||
- `reference_date`
|
||||
- `is_valid`
|
||||
- `is_current`
|
||||
- `previous_record_id`
|
||||
- `change_type`
|
||||
- `change_summary`
|
||||
- `deleted_at`
|
||||
|
||||
## 计划阶段
|
||||
|
||||
### Phase 1:读取层去依赖
|
||||
|
||||
目标:
|
||||
|
||||
- API / 可视化 / 前端不再优先依赖宽列表字段
|
||||
- 所有动态字段优先从 `metadata` 取
|
||||
|
||||
当前已完成:
|
||||
|
||||
- 新写入数据时,将 `country/city/latitude/longitude/value/unit` 自动镜像到 `metadata`
|
||||
- `/api/v1/collected` 优先从 `metadata` 取动态字段
|
||||
- `visualization` 接口优先从 `metadata` 取动态字段
|
||||
- 国家筛选已改成只走 `metadata->>'country'`
|
||||
- `CollectedData.to_dict()` 已切到 metadata-first
|
||||
- 变更比较逻辑已切到 metadata-first
|
||||
- 已新增历史回填脚本:
|
||||
[scripts/backfill_collected_data_metadata.py](/home/ray/dev/linkong/planet/scripts/backfill_collected_data_metadata.py)
|
||||
- 已新增删列脚本:
|
||||
[scripts/drop_collected_data_legacy_columns.py](/home/ray/dev/linkong/planet/scripts/drop_collected_data_legacy_columns.py)
|
||||
|
||||
涉及文件:
|
||||
|
||||
- [backend/app/core/collected_data_fields.py](/home/ray/dev/linkong/planet/backend/app/core/collected_data_fields.py)
|
||||
- [backend/app/services/collectors/base.py](/home/ray/dev/linkong/planet/backend/app/services/collectors/base.py)
|
||||
- [backend/app/api/v1/collected_data.py](/home/ray/dev/linkong/planet/backend/app/api/v1/collected_data.py)
|
||||
- [backend/app/api/v1/visualization.py](/home/ray/dev/linkong/planet/backend/app/api/v1/visualization.py)
|
||||
|
||||
### Phase 2:写入层去依赖
|
||||
|
||||
目标:
|
||||
|
||||
- 采集器内部不再把这些字段当作数据库一级列来理解
|
||||
- 统一只写:
|
||||
- 通用主字段
|
||||
- `metadata`
|
||||
|
||||
建议动作:
|
||||
|
||||
1. Collector 内部仍可使用 `country/city/value` 这种临时字段作为采集过程变量
|
||||
2. 进入 `BaseCollector._save_data()` 后统一归档到 `metadata`
|
||||
3. `CollectedData` 模型中的强耦合列已从 ORM 移除,写入统一归档到 `metadata`
|
||||
|
||||
### Phase 3:数据库删列
|
||||
|
||||
目标:
|
||||
|
||||
- 从 `collected_data` 真正移除以下列:
|
||||
- `country`
|
||||
- `city`
|
||||
- `latitude`
|
||||
- `longitude`
|
||||
- `value`
|
||||
- `unit`
|
||||
|
||||
注意:
|
||||
|
||||
- `cores / rmax / rpeak / power` 当前本来就在 `metadata` 里,不是表列
|
||||
- 这四个主要是 API 平铺字段,不需要数据库删列
|
||||
|
||||
## 当前阻塞点
|
||||
|
||||
在正式删列前,还需要确认这些地方已经完全不再直接依赖数据库列:
|
||||
|
||||
### 1. `CollectedData.to_dict()`
|
||||
|
||||
文件:
|
||||
|
||||
- [backend/app/models/collected_data.py](/home/ray/dev/linkong/planet/backend/app/models/collected_data.py)
|
||||
|
||||
状态:
|
||||
|
||||
- 已完成
|
||||
|
||||
### 2. 差异计算逻辑
|
||||
|
||||
文件:
|
||||
|
||||
- [backend/app/services/collectors/base.py](/home/ray/dev/linkong/planet/backend/app/services/collectors/base.py)
|
||||
|
||||
状态:
|
||||
|
||||
- 已完成
|
||||
- 当前已改成比较归一化后的 metadata-first payload
|
||||
|
||||
### 3. 历史数据回填
|
||||
|
||||
问题:
|
||||
|
||||
- 老数据可能只有列值,没有对应 `metadata`
|
||||
|
||||
当前方案:
|
||||
|
||||
- 在删列前执行一次回填脚本:
|
||||
- [scripts/backfill_collected_data_metadata.py](/home/ray/dev/linkong/planet/scripts/backfill_collected_data_metadata.py)
|
||||
|
||||
### 4. 导出格式兼容
|
||||
|
||||
文件:
|
||||
|
||||
- [backend/app/api/v1/collected_data.py](/home/ray/dev/linkong/planet/backend/app/api/v1/collected_data.py)
|
||||
|
||||
现状:
|
||||
|
||||
- CSV/JSON 导出已基本切成 metadata-first
|
||||
|
||||
建议:
|
||||
|
||||
- 删列前再回归检查一次导出字段是否一致
|
||||
|
||||
## 推荐执行顺序
|
||||
|
||||
1. 保持新数据写入时 `metadata` 完整
|
||||
2. 把模型和 diff 逻辑完全切成 metadata-first
|
||||
3. 写一条历史回填脚本
|
||||
4. 回填后观察一轮
|
||||
5. 正式执行删列迁移
|
||||
|
||||
## 推荐迁移 SQL
|
||||
|
||||
仅在确认全部读取链路已去依赖后执行:
|
||||
|
||||
```sql
|
||||
ALTER TABLE collected_data
|
||||
DROP COLUMN IF EXISTS country,
|
||||
DROP COLUMN IF EXISTS city,
|
||||
DROP COLUMN IF EXISTS latitude,
|
||||
DROP COLUMN IF EXISTS longitude,
|
||||
DROP COLUMN IF EXISTS value,
|
||||
DROP COLUMN IF EXISTS unit;
|
||||
```
|
||||
|
||||
## 风险提示
|
||||
|
||||
1. 地图类接口对经纬度最敏感
|
||||
必须确保所有地图需要的记录,其 `metadata.latitude/longitude` 已回填完整。
|
||||
|
||||
2. 历史老数据如果没有回填,删列后会直接丢失这些信息。
|
||||
|
||||
3. 某些 collector 可能仍隐式依赖这些宽字段做差异比较,删列前必须做一次全量回归。
|
||||
|
||||
## 当前判断
|
||||
|
||||
当前项目已经完成“代码去依赖 + 历史回填 + readiness 检查”。
|
||||
下一步执行顺序建议固定为:
|
||||
|
||||
1. 先部署当前代码版本并重启后端
|
||||
2. 再做一轮功能回归
|
||||
3. 最后执行:
|
||||
`uv run python scripts/drop_collected_data_legacy_columns.py`
|
||||
@@ -1,402 +0,0 @@
|
||||
# 采集数据历史快照化改造方案
|
||||
|
||||
## 背景
|
||||
|
||||
当前系统的 `collected_data` 更接近“当前结果表”:
|
||||
|
||||
- 同一个 `source + source_id` 会被更新覆盖
|
||||
- 前端列表页默认读取这张表
|
||||
- `collection_tasks` 只记录任务执行状态,不直接承载数据版本语义
|
||||
|
||||
这套方式适合管理后台,但不利于后续做态势感知、时间回放、趋势分析和版本对比。
|
||||
如果后面需要回答下面这类问题,当前模型会比较吃力:
|
||||
|
||||
- 某条实体在过去 7 天如何变化
|
||||
- 某次采集相比上次新增了什么、删除了什么、值变了什么
|
||||
- 某个时刻地图上“当时的世界状态”是什么
|
||||
- 告警是在第几次采集后触发的
|
||||
|
||||
因此建议把采集数据改造成“历史快照 + 当前视图”模型。
|
||||
|
||||
## 目标
|
||||
|
||||
1. 每次触发采集都保留一份独立快照,历史可追溯。
|
||||
2. 管理后台默认仍然只看“当前最新状态”,不增加使用复杂度。
|
||||
3. 后续支持:
|
||||
- 时间线回放
|
||||
- 两次采集差异对比
|
||||
- 趋势分析
|
||||
- 按快照回溯告警和地图状态
|
||||
4. 尽量兼容现有接口,降低改造成本。
|
||||
|
||||
## 结论
|
||||
|
||||
不建议继续用以下两种单一模式:
|
||||
|
||||
- 直接覆盖旧数据
|
||||
问题:没有历史,无法回溯。
|
||||
|
||||
- 软删除旧数据再全量新增
|
||||
问题:语义不清,历史和“当前无效”混在一起,后续统计复杂。
|
||||
|
||||
推荐方案:
|
||||
|
||||
- 保留历史事实表
|
||||
- 维护当前视图
|
||||
- 每次采集对应一个明确的快照批次
|
||||
|
||||
## 推荐数据模型
|
||||
|
||||
### 方案概览
|
||||
|
||||
建议拆成三层:
|
||||
|
||||
1. `collection_tasks`
|
||||
继续作为采集任务表,表示“这次采集任务”。
|
||||
|
||||
2. `data_snapshots`
|
||||
新增快照表,表示“某个数据源在某次任务中产出的一个快照批次”。
|
||||
|
||||
3. `collected_data`
|
||||
从“当前结果表”升级为“历史事实表”,每一行归属于一个快照。
|
||||
|
||||
同时再提供一个“当前视图”:
|
||||
|
||||
- SQL View / 物化视图 / API 查询层封装均可
|
||||
- 语义是“每个 `source + source_id` 的最新有效记录”
|
||||
|
||||
### 新增表:`data_snapshots`
|
||||
|
||||
建议字段:
|
||||
|
||||
| 字段 | 类型 | 含义 |
|
||||
|---|---|---|
|
||||
| `id` | bigint PK | 快照主键 |
|
||||
| `datasource_id` | int | 对应数据源 |
|
||||
| `task_id` | int | 对应采集任务 |
|
||||
| `source` | varchar(100) | 数据源名,如 `top500` |
|
||||
| `snapshot_key` | varchar(100) | 可选,业务快照标识 |
|
||||
| `reference_date` | timestamptz nullable | 这批数据的参考时间 |
|
||||
| `started_at` | timestamptz | 快照开始时间 |
|
||||
| `completed_at` | timestamptz | 快照完成时间 |
|
||||
| `record_count` | int | 快照总记录数 |
|
||||
| `status` | varchar(20) | `running/success/failed/partial` |
|
||||
| `is_current` | bool | 当前是否是该数据源最新快照 |
|
||||
| `parent_snapshot_id` | bigint nullable | 上一版快照,可用于 diff |
|
||||
| `summary` | jsonb | 本次快照统计摘要 |
|
||||
|
||||
说明:
|
||||
|
||||
- `collection_tasks` 偏“执行过程”
|
||||
- `data_snapshots` 偏“数据版本”
|
||||
- 一个任务通常对应一个快照,但保留分层更清晰
|
||||
|
||||
### 升级表:`collected_data`
|
||||
|
||||
建议新增字段:
|
||||
|
||||
| 字段 | 类型 | 含义 |
|
||||
|---|---|---|
|
||||
| `snapshot_id` | bigint not null | 归属快照 |
|
||||
| `task_id` | int nullable | 归属任务,便于追查 |
|
||||
| `entity_key` | varchar(255) | 实体稳定键,通常可由 `source + source_id` 派生 |
|
||||
| `is_current` | bool | 当前是否为该实体最新记录 |
|
||||
| `previous_record_id` | bigint nullable | 上一个版本的记录 |
|
||||
| `change_type` | varchar(20) | `created/updated/unchanged/deleted` |
|
||||
| `change_summary` | jsonb | 字段变化摘要 |
|
||||
| `deleted_at` | timestamptz nullable | 对应“本次快照中消失”的实体 |
|
||||
|
||||
保留现有字段:
|
||||
|
||||
- `source`
|
||||
- `source_id`
|
||||
- `data_type`
|
||||
- `name`
|
||||
- `title`
|
||||
- `description`
|
||||
- `country`
|
||||
- `city`
|
||||
- `latitude`
|
||||
- `longitude`
|
||||
- `value`
|
||||
- `unit`
|
||||
- `metadata`
|
||||
- `collected_at`
|
||||
- `reference_date`
|
||||
- `is_valid`
|
||||
|
||||
### 当前视图
|
||||
|
||||
建议新增一个只读视图:
|
||||
|
||||
`current_collected_data`
|
||||
|
||||
语义:
|
||||
|
||||
- 对每个 `source + source_id` 只保留最新一条 `is_current = true` 且 `deleted_at is null` 的记录
|
||||
|
||||
这样:
|
||||
|
||||
- 管理后台继续像现在一样查“当前数据”
|
||||
- 历史分析查 `collected_data`
|
||||
|
||||
## 写入策略
|
||||
|
||||
### 触发按钮语义
|
||||
|
||||
“触发”不再理解为“覆盖旧表”,而是:
|
||||
|
||||
- 启动一次新的采集任务
|
||||
- 生成一个新的快照
|
||||
- 将本次结果写入历史事实表
|
||||
- 再更新当前视图标记
|
||||
|
||||
### 写入流程
|
||||
|
||||
1. 创建 `collection_tasks` 记录,状态 `running`
|
||||
2. 创建 `data_snapshots` 记录,状态 `running`
|
||||
3. 采集器拉取原始数据并标准化
|
||||
4. 为每条记录生成 `entity_key`
|
||||
- 推荐:`{source}:{source_id}`
|
||||
5. 将本次记录批量写入 `collected_data`
|
||||
6. 与上一个快照做比对,计算:
|
||||
- 新增
|
||||
- 更新
|
||||
- 未变
|
||||
- 删除
|
||||
7. 更新本批记录的:
|
||||
- `change_type`
|
||||
- `previous_record_id`
|
||||
- `is_current`
|
||||
8. 将上一批同实体记录的 `is_current` 置为 `false`
|
||||
9. 将本次快照未出现但上一版存在的实体标记为 `deleted`
|
||||
10. 更新 `data_snapshots.status = success`
|
||||
11. 更新 `collection_tasks.status = success`
|
||||
|
||||
### 删除语义
|
||||
|
||||
这里不建议真的删记录。
|
||||
建议采用“逻辑消失”模型:
|
||||
|
||||
- 历史行永远保留
|
||||
- 如果某实体在新快照里消失:
|
||||
- 上一条历史记录补一条“删除状态记录”或标记 `change_type = deleted`
|
||||
- 同时该实体不再出现在当前视图
|
||||
|
||||
这样最适合态势感知。
|
||||
|
||||
## API 改造建议
|
||||
|
||||
### 保持现有接口默认行为
|
||||
|
||||
现有接口:
|
||||
|
||||
- `GET /api/v1/collected`
|
||||
- `GET /api/v1/collected/{id}`
|
||||
- `GET /api/v1/collected/summary`
|
||||
|
||||
建议默认仍返回“当前视图”,避免前端全面重写。
|
||||
|
||||
### 新增历史查询能力
|
||||
|
||||
建议新增参数或新接口:
|
||||
|
||||
#### 1. 当前/历史切换
|
||||
|
||||
`GET /api/v1/collected?mode=current|history`
|
||||
|
||||
- `current`:默认,查当前视图
|
||||
- `history`:查历史事实表
|
||||
|
||||
#### 2. 按快照查询
|
||||
|
||||
`GET /api/v1/collected?snapshot_id=123`
|
||||
|
||||
#### 3. 快照列表
|
||||
|
||||
`GET /api/v1/snapshots`
|
||||
|
||||
支持筛选:
|
||||
|
||||
- `datasource_id`
|
||||
- `source`
|
||||
- `status`
|
||||
- `date_from/date_to`
|
||||
|
||||
#### 4. 快照详情
|
||||
|
||||
`GET /api/v1/snapshots/{id}`
|
||||
|
||||
返回:
|
||||
|
||||
- 快照基础信息
|
||||
- 统计摘要
|
||||
- 与上一版的 diff 摘要
|
||||
|
||||
#### 5. 快照 diff
|
||||
|
||||
`GET /api/v1/snapshots/{id}/diff?base_snapshot_id=122`
|
||||
|
||||
返回:
|
||||
|
||||
- `created`
|
||||
- `updated`
|
||||
- `deleted`
|
||||
- `unchanged`
|
||||
|
||||
## 前端改造建议
|
||||
|
||||
### 1. 数据列表页
|
||||
|
||||
默认仍看当前数据,不改用户使用习惯。
|
||||
|
||||
建议新增:
|
||||
|
||||
- “视图模式”
|
||||
- 当前数据
|
||||
- 历史数据
|
||||
- “快照时间”筛选
|
||||
- “只看变化项”筛选
|
||||
|
||||
### 2. 数据详情页
|
||||
|
||||
详情页建议展示:
|
||||
|
||||
- 当前记录基础信息
|
||||
- 元数据动态字段
|
||||
- 所属快照
|
||||
- 上一版本对比入口
|
||||
- 历史版本时间线
|
||||
|
||||
### 3. 数据源管理页
|
||||
|
||||
“触发”按钮文案建议改成更准确的:
|
||||
|
||||
- `立即采集`
|
||||
|
||||
并在详情里补:
|
||||
|
||||
- 最近一次快照时间
|
||||
- 最近一次快照记录数
|
||||
- 最近一次变化数
|
||||
|
||||
## 迁移方案
|
||||
|
||||
### Phase 1:兼容式落地
|
||||
|
||||
目标:先保留当前页面可用。
|
||||
|
||||
改动:
|
||||
|
||||
1. 新增 `data_snapshots`
|
||||
2. 给 `collected_data` 增加:
|
||||
- `snapshot_id`
|
||||
- `task_id`
|
||||
- `entity_key`
|
||||
- `is_current`
|
||||
- `previous_record_id`
|
||||
- `change_type`
|
||||
- `change_summary`
|
||||
- `deleted_at`
|
||||
3. 现有数据全部补成一个“初始化快照”
|
||||
4. 现有 `/collected` 默认改查当前视图
|
||||
|
||||
优点:
|
||||
|
||||
- 前端几乎无感
|
||||
- 风险最小
|
||||
|
||||
### Phase 2:启用差异计算
|
||||
|
||||
目标:采集后可知道本次改了什么。
|
||||
|
||||
改动:
|
||||
|
||||
1. 写入时做新旧快照比对
|
||||
2. 写 `change_type`
|
||||
3. 生成快照摘要
|
||||
|
||||
### Phase 3:前端态势感知能力
|
||||
|
||||
目标:支持历史回放和趋势分析。
|
||||
|
||||
改动:
|
||||
|
||||
1. 快照时间线
|
||||
2. 版本 diff 页面
|
||||
3. 地图时间回放
|
||||
4. 告警和快照关联
|
||||
|
||||
## 唯一性与索引建议
|
||||
|
||||
### 建议保留的业务唯一性
|
||||
|
||||
在“同一个快照内部”,建议唯一:
|
||||
|
||||
- `(snapshot_id, source, source_id)`
|
||||
|
||||
不要在整张历史表上强加:
|
||||
|
||||
- `(source, source_id)` 唯一
|
||||
|
||||
因为历史表本来就应该允许同一实体跨快照存在多条版本。
|
||||
|
||||
### 建议索引
|
||||
|
||||
- `idx_collected_data_snapshot_id`
|
||||
- `idx_collected_data_source_source_id`
|
||||
- `idx_collected_data_entity_key`
|
||||
- `idx_collected_data_is_current`
|
||||
- `idx_collected_data_reference_date`
|
||||
- `idx_snapshots_source_completed_at`
|
||||
|
||||
## 风险点
|
||||
|
||||
1. 存储量会明显增加
|
||||
- 需要评估保留周期
|
||||
- 可以考虑冷热分层
|
||||
|
||||
2. 写入复杂度上升
|
||||
- 需要批量 upsert / diff 逻辑
|
||||
|
||||
3. 当前接口语义会从“表”变成“视图”
|
||||
- 文档必须同步
|
||||
|
||||
4. 某些采集器缺稳定 `source_id`
|
||||
- 需要补齐实体稳定键策略
|
||||
|
||||
## 对当前项目的具体建议
|
||||
|
||||
结合当前代码,推荐这样落地:
|
||||
|
||||
### 短期
|
||||
|
||||
1. 先设计并落表:
|
||||
- `data_snapshots`
|
||||
- `collected_data` 新字段
|
||||
2. 采集完成后每次新增快照
|
||||
3. `/api/v1/collected` 默认查 `is_current = true`
|
||||
|
||||
### 中期
|
||||
|
||||
1. 在 `BaseCollector._save_data()` 中改成:
|
||||
- 生成快照
|
||||
- 批量写历史
|
||||
- 标记当前
|
||||
2. 将 `CollectionTask.id` 关联到 `snapshot.task_id`
|
||||
|
||||
### 长期
|
||||
|
||||
1. 地图接口支持按 `snapshot_id` 查询
|
||||
2. 仪表盘支持“最近一次快照变化量”
|
||||
3. 告警支持绑定到快照版本
|
||||
|
||||
## 最终建议
|
||||
|
||||
最终建议采用:
|
||||
|
||||
- 历史事实表:保存每次采集结果
|
||||
- 当前视图:服务管理后台默认查询
|
||||
- 快照表:承载版本批次和 diff 语义
|
||||
|
||||
这样既能保留历史,又不会把当前页面全部推翻重做,是最适合后续做态势感知的一条路径。
|
||||
@@ -1,263 +0,0 @@
|
||||
# 数据采集系统 (Collectors)
|
||||
|
||||
## 一、系统架构
|
||||
|
||||
```
|
||||
┌─────────────────────────────────────────────────────────────────┐
|
||||
│ 数据采集系统架构 │
|
||||
├─────────────────────────────────────────────────────────────────┤
|
||||
│ │
|
||||
│ ┌─────────────┐ ┌─────────────┐ ┌─────────────┐ │
|
||||
│ │ TOP500 │ │ Epoch AI │ │ HuggingFace │ │
|
||||
│ │ 采集器 │ │ 采集器 │ │ 采集器 │ │
|
||||
│ └──────┬──────┘ └──────┬──────┘ └──────┬──────┘ │
|
||||
│ │ │ │ │
|
||||
│ └───────────────────┼───────────────────┘ │
|
||||
│ ▼ │
|
||||
│ ┌─────────────────────┐ │
|
||||
│ │ BaseCollector │◄── 基类 (统一处理) │
|
||||
│ │ run() 方法 │ │
|
||||
│ └─────────┬───────────┘ │
|
||||
│ │ │
|
||||
│ ┌─────────────────┼─────────────────┐ │
|
||||
│ ▼ ▼ ▼ │
|
||||
│ ┌───────────┐ ┌───────────┐ ┌───────────┐ │
|
||||
│ │ fetch() │ │transform()│ │ _save_data│ │
|
||||
│ │ 获取原始数据 │ │ 数据转换 │ │ 保存到DB │ │
|
||||
│ └───────────┘ └───────────┘ └───────────┘ │
|
||||
│ │ │
|
||||
│ ▼ │
|
||||
│ ┌─────────────────────┐ │
|
||||
│ │ CollectedData 表 │◄── 统一存储 │
|
||||
│ └─────────────────────┘ │
|
||||
│ │
|
||||
│ ┌─────────────────────────────────────────────────────────┐ │
|
||||
│ │ Scheduler (APScheduler) │ │
|
||||
│ │ 定时任务调度: 每4小时/6小时/12小时/1天 自动执行 │ │
|
||||
│ └─────────────────────────────────────────────────────────┘ │
|
||||
│ │
|
||||
└─────────────────────────────────────────────────────────────────┘
|
||||
```
|
||||
|
||||
## 二、工作流程 (Pipeline)
|
||||
|
||||
```python
|
||||
# 1. Scheduler 触发 (定时 或 手动触发)
|
||||
# ↓
|
||||
|
||||
# 2. run() 方法执行完整流水线
|
||||
async def run(self, db):
|
||||
# 2.1 检查采集器是否启用
|
||||
if not collector_registry.is_active(self.name):
|
||||
return {"status": "skipped"}
|
||||
|
||||
# 2.2 记录任务开始
|
||||
task = CollectionTask(status="running")
|
||||
db.add(task)
|
||||
await db.commit()
|
||||
|
||||
# 2.3 FETCH - 获取原始数据 (由子类实现)
|
||||
raw_data = await self.fetch()
|
||||
|
||||
# 2.4 TRANSFORM - 转换为统一格式
|
||||
data = self.transform(raw_data)
|
||||
|
||||
# 2.5 SAVE - 保存到数据库
|
||||
records_count = await self._save_data(db, data)
|
||||
|
||||
# 2.6 记录任务完成
|
||||
task.status = "success"
|
||||
task.records_processed = records_count
|
||||
await db.commit()
|
||||
```
|
||||
|
||||
**核心文件**: `backend/app/services/collectors/base.py`
|
||||
|
||||
## 三、采集器列表
|
||||
|
||||
| 采集器 | 数据类型 | 数据内容 | 采集频率 |
|
||||
|--------|----------|----------|----------|
|
||||
| TOP500 | supercomputer | 全球超级计算机排名 (算力、性能) | 4小时 |
|
||||
| Epoch AI | gpu_cluster | GPU算力集群信息 | 6小时 |
|
||||
| HuggingFace Models | model | AI模型信息 | 12小时 |
|
||||
| HuggingFace Datasets | dataset | 数据集信息 | 12小时 |
|
||||
| HuggingFace Spaces | space | Demo应用 | 1天 |
|
||||
| PeeringDB | ixp/network/facility | 互联网交换点/网络/机房 | 1-2天 |
|
||||
| TeleGeography | submarine_cable | 海底光缆信息 | 7天 |
|
||||
|
||||
## 四、数据格式 (统一存储到 CollectedData 表)
|
||||
|
||||
```python
|
||||
# 每个采集器 parse_response() 返回格式
|
||||
{
|
||||
"source_id": "top500_1", # 原始系统ID (必填)
|
||||
"name": "El Capitan", # 名称 (必填)
|
||||
"description": "系统描述...", # 描述
|
||||
"country": "United States", # 国家
|
||||
"city": "Livermore, CA", # 城市
|
||||
"latitude": "37.6819", # 纬度 (字符串)
|
||||
"longitude": "-121.7681", # 经度 (字符串)
|
||||
"value": "1742.00", # 性能值 (如算力)
|
||||
"unit": "PFlop/s", # 单位
|
||||
"metadata": { # 额外数据 (JSON)
|
||||
"rank": 1,
|
||||
"r_peak": 2746.38,
|
||||
"cores": 11039616
|
||||
},
|
||||
"reference_date": "2025-11-01" # 数据参考日期
|
||||
}
|
||||
```
|
||||
|
||||
## 五、数据库表结构
|
||||
|
||||
**CollectedData 表** (`collected_data`)
|
||||
|
||||
| 字段 | 类型 | 说明 |
|
||||
|------|------|------|
|
||||
| id | SERIAL | 主键 |
|
||||
| source | VARCHAR(100) | 数据源名称 (top500, huggingface等) |
|
||||
| source_id | VARCHAR(100) | 原始数据ID |
|
||||
| data_type | VARCHAR(50) | 数据类型 (supercomputer, model等) |
|
||||
| name | VARCHAR(500) | 名称 |
|
||||
| title | VARCHAR(500) | 标题 |
|
||||
| description | TEXT | 描述 |
|
||||
| country | VARCHAR(100) | 国家 |
|
||||
| city | VARCHAR(100) | 城市 |
|
||||
| latitude | VARCHAR(50) | 纬度 |
|
||||
| longitude | VARCHAR(50) | 经度 |
|
||||
| value | VARCHAR(100) | 性能值 |
|
||||
| unit | VARCHAR(20) | 单位 |
|
||||
| metadata | JSONB | 额外元数据 |
|
||||
| collected_at | TIMESTAMP | 采集时间 |
|
||||
| reference_date | TIMESTAMP | 数据参考日期 |
|
||||
| is_valid | INTEGER | 是否有效 |
|
||||
|
||||
**核心文件**: `backend/app/models/collected_data.py`
|
||||
|
||||
## 六、TOP500 采集器示例 (完整流程)
|
||||
|
||||
```python
|
||||
# 1. fetch() - 从网页获取HTML
|
||||
async def fetch(self):
|
||||
url = "https://top500.org/lists/top500/list/2025/11/"
|
||||
response = await client.get(url)
|
||||
return response.text # 返回HTML
|
||||
|
||||
# 2. parse_response() - 解析HTML为统一格式
|
||||
def parse_response(self, html):
|
||||
soup = BeautifulSoup(html, "html.parser")
|
||||
table = soup.find("table")
|
||||
|
||||
for row in table.find_all("tr")[1:]: # 跳过表头
|
||||
cells = row.find_all("td")
|
||||
|
||||
entry = {
|
||||
"source_id": f"top500_{cells[0].text}", # "top500_1"
|
||||
"name": cells[1].text.strip(), # "El Capitan"
|
||||
"country": cells[2].text.strip(), # "United States"
|
||||
"city": "", # 城市
|
||||
"latitude": "", # 需进一步解析
|
||||
"longitude": "",
|
||||
"value": "1742.00", # Rmax
|
||||
"unit": "PFlop/s",
|
||||
"metadata": {
|
||||
"rank": 1,
|
||||
"cores": "11340000"
|
||||
},
|
||||
"reference_date": "2025-11-01"
|
||||
}
|
||||
data.append(entry)
|
||||
|
||||
return data
|
||||
|
||||
# 3. run() 自动调用 _save_data() 保存到数据库
|
||||
```
|
||||
|
||||
**核心文件**: `backend/app/services/collectors/top500.py`
|
||||
|
||||
## 七、调度机制
|
||||
|
||||
```python
|
||||
# 启动时注册所有采集器到定时任务
|
||||
def start_scheduler():
|
||||
for name, collector in collectors.items():
|
||||
if collector_registry.is_active(name):
|
||||
scheduler.add_job(
|
||||
run_collector_task,
|
||||
trigger=IntervalTrigger(hours=collector.frequency_hours),
|
||||
id=name,
|
||||
name=name
|
||||
)
|
||||
```
|
||||
|
||||
| 采集器 | 采集频率 |
|
||||
|--------|----------|
|
||||
| TOP500 | 每4小时 |
|
||||
| Epoch AI | 每6小时 |
|
||||
| HuggingFace | 每12小时 |
|
||||
| PeeringDB | 每1-2天 |
|
||||
| TeleGeography | 每7天 |
|
||||
|
||||
**核心文件**: `backend/app/services/scheduler.py`
|
||||
|
||||
## 八、相关代码文件
|
||||
|
||||
```
|
||||
backend/app/services/collectors/
|
||||
├── base.py # 基类: run() 流水线, _save_data() 保存
|
||||
├── registry.py # 采集器注册表
|
||||
├── scheduler.py # 定时任务调度 (APScheduler)
|
||||
├── top500.py # TOP500采集器
|
||||
├── epoch_ai.py # Epoch AI采集器
|
||||
├── huggingface.py # HuggingFace采集器
|
||||
├── peeringdb.py # PeeringDB采集器
|
||||
└── telegeraphy.py # TeleGeography海底光缆采集器
|
||||
|
||||
backend/app/models/
|
||||
└── collected_data.py # 统一数据模型
|
||||
```
|
||||
|
||||
## 九、数据使用场景
|
||||
|
||||
采集的数据最终会:
|
||||
|
||||
1. **可视化展示** - 在UE5大屏上显示超级计算机、GPU集群、海底光缆的地理位置
|
||||
2. **态势分析** - 统计全球算力分布、增长趋势
|
||||
3. **告警系统** - 检测重要节点变化
|
||||
|
||||
## 十、采集器注册机制
|
||||
|
||||
采集器在应用启动时自动注册:
|
||||
|
||||
```python
|
||||
# backend/app/services/collectors/__init__.py
|
||||
|
||||
collector_registry.register(TOP500Collector())
|
||||
collector_registry.register(EpochAIGPUCollector())
|
||||
collector_registry.register(HuggingFaceModelCollector())
|
||||
collector_registry.register(HuggingFaceDatasetCollector())
|
||||
collector_registry.register(HuggingFaceSpacesCollector())
|
||||
collector_registry.register(PeeringDBIXPCollector())
|
||||
collector_registry.register(PeeringDBNetworkCollector())
|
||||
collector_registry.register(PeeringDBFacilityCollector())
|
||||
collector_registry.register(TeleGeographyCableCollector())
|
||||
collector_registry.register(TeleGeographyLandingPointCollector())
|
||||
collector_registry.register(TeleGeographyCableSystemCollector())
|
||||
```
|
||||
|
||||
**核心文件**: `backend/app/services/collectors/registry.py`
|
||||
|
||||
## 十一、触发采集
|
||||
|
||||
### 方式一:定时触发
|
||||
系统启动时,APScheduler会自动根据各采集器的`frequency_hours`设置定时任务。
|
||||
|
||||
### 方式二:手动触发 API
|
||||
|
||||
```bash
|
||||
# 触发TOP500采集
|
||||
curl -X POST http://localhost:8000/api/v1/datasources/1/trigger \
|
||||
-H "Authorization: Bearer <token>"
|
||||
```
|
||||
|
||||
**核心文件**: `backend/app/api/v1/datasources.py`
|
||||
@@ -1,486 +0,0 @@
|
||||
# Datasource Health Plan
|
||||
|
||||
## Overview
|
||||
|
||||
This document defines a phased plan for datasource health governance.
|
||||
|
||||
The goal is to make collectors observable, diagnosable, and recoverable when upstream APIs change, while avoiding unsafe automatic mutation of repository defaults.
|
||||
|
||||
The key principle is:
|
||||
|
||||
- do not let runtime automation rewrite repository default config
|
||||
|
||||
Instead, split responsibilities across:
|
||||
|
||||
- default config
|
||||
- runtime overrides
|
||||
- health check records
|
||||
- agent-generated repair proposals
|
||||
|
||||
|
||||
## Problem Statement
|
||||
|
||||
Collectors currently depend on third-party APIs, data downloads, mirrored JSON files, archive links, and web pages.
|
||||
|
||||
These upstream dependencies can fail in several ways:
|
||||
|
||||
- endpoint becomes unreachable
|
||||
- endpoint still responds but schema changes
|
||||
- content-type changes
|
||||
- website shuts down or moves
|
||||
- mirror link disappears
|
||||
- HTML structure changes and scraping fails
|
||||
- endpoint requires a new path or new host
|
||||
|
||||
We want a system that can:
|
||||
|
||||
- detect datasource health degradation early
|
||||
- identify likely cause
|
||||
- search for updated endpoints when reasonable
|
||||
- apply safe runtime fixes without polluting default repo config
|
||||
- preserve auditability and rollback
|
||||
|
||||
|
||||
## Design Principles
|
||||
|
||||
1. Default config is stable
|
||||
|
||||
- `backend/app/core/data_sources.yaml` remains the repository baseline.
|
||||
- It should be changed intentionally through normal development flow, not by autonomous runtime agents.
|
||||
|
||||
2. Runtime fixes are isolated
|
||||
|
||||
- Emergency or adaptive fixes should live in a runtime override layer.
|
||||
- Overrides should be reversible and auditable.
|
||||
|
||||
3. Deterministic checks come first
|
||||
|
||||
- Use normal programmatic health checks before using LLMs.
|
||||
- Only call an agent when deterministic checks indicate a meaningful failure.
|
||||
|
||||
4. Agents suggest before they mutate
|
||||
|
||||
- Agents should produce proposals with evidence and confidence.
|
||||
- Application of a proposal should be controlled by policy.
|
||||
|
||||
5. Every repair is attributable
|
||||
|
||||
- Store what changed, why, who or what suggested it, and when it was applied.
|
||||
|
||||
|
||||
## Configuration Layers
|
||||
|
||||
Recommended runtime precedence:
|
||||
|
||||
1. datasource endpoint override
|
||||
2. datasource DB endpoint override
|
||||
3. repository default YAML
|
||||
4. collector internal fallback logic
|
||||
|
||||
Definitions:
|
||||
|
||||
- repository default YAML:
|
||||
- `backend/app/core/data_sources.yaml`
|
||||
- versioned baseline
|
||||
- datasource DB endpoint override:
|
||||
- existing `DataSourceConfig.endpoint`
|
||||
- current runtime override entrypoint
|
||||
- datasource endpoint override:
|
||||
- a dedicated new override table
|
||||
- used for health-repair and proposal application
|
||||
- collector internal fallback logic:
|
||||
- final defensive fallback
|
||||
- should be minimized over time
|
||||
|
||||
|
||||
## Recommended Architecture
|
||||
|
||||
### 1. Deterministic Health Checks
|
||||
|
||||
Each collector gets a health profile with checks such as:
|
||||
|
||||
- endpoint resolves
|
||||
- HTTP request succeeds
|
||||
- status code is acceptable
|
||||
- content-type is expected
|
||||
- body parses successfully
|
||||
- minimum structural fields exist
|
||||
- sample item count is plausible
|
||||
- latency is within threshold
|
||||
|
||||
Output states:
|
||||
|
||||
- `healthy`
|
||||
- `degraded`
|
||||
- `failed`
|
||||
- `schema_changed`
|
||||
- `rate_limited`
|
||||
- `auth_required`
|
||||
|
||||
|
||||
### 2. Agent-Assisted Repair Discovery
|
||||
|
||||
Only triggered when deterministic health checks fail or return suspicious structure.
|
||||
|
||||
Agent responsibilities:
|
||||
|
||||
- search for current official endpoint or replacement path
|
||||
- inspect likely upstream documentation or landing pages
|
||||
- compare candidate endpoint output to collector expectations
|
||||
- produce a repair proposal with confidence and evidence
|
||||
|
||||
Agent should not directly modify repository defaults.
|
||||
|
||||
|
||||
### 3. Safe Runtime Repair Application
|
||||
|
||||
Repair proposals can be:
|
||||
|
||||
- reviewed manually
|
||||
- auto-applied only under strict low-risk policy
|
||||
|
||||
Auto-apply should be limited to cases like:
|
||||
|
||||
- same trusted domain
|
||||
- highly similar response structure
|
||||
- repeated successful verification
|
||||
- confidence above threshold
|
||||
|
||||
|
||||
## Phased Delivery Plan
|
||||
|
||||
## Phase 1: Deterministic Health MVP
|
||||
|
||||
Goal:
|
||||
|
||||
- build health observability without automated repair
|
||||
|
||||
Scope:
|
||||
|
||||
- datasource health check task runner
|
||||
- datasource health result persistence
|
||||
- endpoint reachability + parse checks
|
||||
- dashboard or API visibility into health status
|
||||
|
||||
Deliverables:
|
||||
|
||||
- health check service
|
||||
- health check record table
|
||||
- status endpoint
|
||||
- scheduled or manual check trigger
|
||||
|
||||
No agent usage yet.
|
||||
|
||||
|
||||
## Phase 2: Agent Repair Proposals
|
||||
|
||||
Goal:
|
||||
|
||||
- let agent investigate failing sources and propose updated endpoints
|
||||
|
||||
Scope:
|
||||
|
||||
- invoke agent only when datasource health is `failed` or `schema_changed`
|
||||
- web search + page inspection
|
||||
- candidate endpoint extraction
|
||||
- proposal persistence
|
||||
|
||||
Deliverables:
|
||||
|
||||
- repair proposal schema
|
||||
- proposal generation pipeline
|
||||
- confidence and evidence model
|
||||
- operator review view or API
|
||||
|
||||
Still no automatic config mutation.
|
||||
|
||||
|
||||
## Phase 3: Runtime Overrides
|
||||
|
||||
Goal:
|
||||
|
||||
- allow approved proposals to take effect safely at runtime
|
||||
|
||||
Scope:
|
||||
|
||||
- add dedicated override storage
|
||||
- runtime resolution prefers override over default config
|
||||
- proposal application writes override only
|
||||
|
||||
Deliverables:
|
||||
|
||||
- endpoint override table
|
||||
- override-aware resolution logic
|
||||
- apply/reject endpoints
|
||||
- rollback endpoint
|
||||
|
||||
Repository default YAML remains untouched.
|
||||
|
||||
|
||||
## Phase 4: Limited Auto-Apply
|
||||
|
||||
Goal:
|
||||
|
||||
- safely automate a narrow slice of low-risk repairs
|
||||
|
||||
Scope:
|
||||
|
||||
- policy engine for auto-apply
|
||||
- same-domain or trusted-domain checks
|
||||
- structure validation
|
||||
- staged verification after apply
|
||||
|
||||
Deliverables:
|
||||
|
||||
- auto-apply rules
|
||||
- audit logs
|
||||
- automatic post-apply health verification
|
||||
- auto-disable or rollback on regression
|
||||
|
||||
|
||||
## Data Model Draft
|
||||
|
||||
### datasource_health_checks
|
||||
|
||||
Purpose:
|
||||
|
||||
- store each health evaluation result
|
||||
|
||||
Suggested fields:
|
||||
|
||||
- `id`
|
||||
- `datasource_id`
|
||||
- `collector_name`
|
||||
- `endpoint_checked`
|
||||
- `status`
|
||||
- `http_status`
|
||||
- `content_type`
|
||||
- `latency_ms`
|
||||
- `sample_count`
|
||||
- `error_message`
|
||||
- `details`
|
||||
- `checked_at`
|
||||
|
||||
`details` can store structured diagnostic data such as:
|
||||
|
||||
- parsed fields
|
||||
- schema mismatch summary
|
||||
- retry count
|
||||
- exception class
|
||||
|
||||
|
||||
### datasource_repair_proposals
|
||||
|
||||
Purpose:
|
||||
|
||||
- store agent-generated repair suggestions
|
||||
|
||||
Suggested fields:
|
||||
|
||||
- `id`
|
||||
- `datasource_id`
|
||||
- `collector_name`
|
||||
- `old_endpoint`
|
||||
- `candidate_endpoint`
|
||||
- `reason`
|
||||
- `confidence`
|
||||
- `evidence_urls`
|
||||
- `evidence_summary`
|
||||
- `status`
|
||||
- `created_by`
|
||||
- `created_at`
|
||||
- `reviewed_at`
|
||||
|
||||
Suggested `status` values:
|
||||
|
||||
- `proposed`
|
||||
- `approved`
|
||||
- `rejected`
|
||||
- `applied`
|
||||
- `expired`
|
||||
|
||||
|
||||
### datasource_endpoint_overrides
|
||||
|
||||
Purpose:
|
||||
|
||||
- runtime endpoint override layer
|
||||
|
||||
Suggested fields:
|
||||
|
||||
- `id`
|
||||
- `datasource_id`
|
||||
- `collector_name`
|
||||
- `endpoint`
|
||||
- `reason`
|
||||
- `source`
|
||||
- `proposal_id`
|
||||
- `enabled`
|
||||
- `created_at`
|
||||
- `updated_at`
|
||||
|
||||
Suggested `source` values:
|
||||
|
||||
- `manual`
|
||||
- `health-agent`
|
||||
- `migration`
|
||||
|
||||
|
||||
## API Draft
|
||||
|
||||
### Health
|
||||
|
||||
- `GET /api/v1/datasources/health`
|
||||
- `GET /api/v1/datasources/{id}/health`
|
||||
- `POST /api/v1/datasources/{id}/health-check`
|
||||
- `POST /api/v1/datasources/health-check-all`
|
||||
|
||||
### Repair proposals
|
||||
|
||||
- `GET /api/v1/datasources/{id}/repair-proposals`
|
||||
- `POST /api/v1/datasources/{id}/repair-proposals/generate`
|
||||
- `POST /api/v1/datasources/{id}/repair-proposals/{proposal_id}/approve`
|
||||
- `POST /api/v1/datasources/{id}/repair-proposals/{proposal_id}/reject`
|
||||
- `POST /api/v1/datasources/{id}/repair-proposals/{proposal_id}/apply`
|
||||
|
||||
### Overrides
|
||||
|
||||
- `GET /api/v1/datasources/{id}/overrides`
|
||||
- `POST /api/v1/datasources/{id}/overrides`
|
||||
- `PUT /api/v1/datasources/{id}/overrides/{override_id}`
|
||||
- `DELETE /api/v1/datasources/{id}/overrides/{override_id}`
|
||||
|
||||
|
||||
## Agent Contract Draft
|
||||
|
||||
When deterministic health fails, the agent should receive:
|
||||
|
||||
- datasource name
|
||||
- collector name
|
||||
- current endpoint
|
||||
- current failure mode
|
||||
- expected response shape summary
|
||||
- known trusted domains
|
||||
|
||||
Expected output:
|
||||
|
||||
```json
|
||||
{
|
||||
"status": "proposal",
|
||||
"candidate_endpoint": "https://example.com/api/v2/data",
|
||||
"confidence": 0.86,
|
||||
"reason": "Official docs now point to v2 endpoint",
|
||||
"evidence_urls": [
|
||||
"https://example.com/docs/api",
|
||||
"https://example.com/changelog"
|
||||
],
|
||||
"notes": "Response shape appears compatible after light field remapping"
|
||||
}
|
||||
```
|
||||
|
||||
The agent should never output "rewrite the default yaml" as its primary action.
|
||||
|
||||
|
||||
## Risk Analysis
|
||||
|
||||
### Risk: wrong endpoint chosen by agent
|
||||
|
||||
Mitigation:
|
||||
|
||||
- use trusted-domain allowlists
|
||||
- require evidence URLs
|
||||
- require confidence threshold
|
||||
- add manual review for medium-risk sources
|
||||
|
||||
|
||||
### Risk: endpoint responds but schema silently changed
|
||||
|
||||
Mitigation:
|
||||
|
||||
- deterministic schema checks
|
||||
- parse and sample validation
|
||||
- content-type checks
|
||||
- collector-specific required fields
|
||||
|
||||
|
||||
### Risk: automatic runtime override causes hidden drift
|
||||
|
||||
Mitigation:
|
||||
|
||||
- store all overrides explicitly
|
||||
- mark source of override
|
||||
- keep default YAML unchanged
|
||||
- expose active overrides in API/UI
|
||||
|
||||
|
||||
### Risk: persistent bad override breaks data collection
|
||||
|
||||
Mitigation:
|
||||
|
||||
- allow rollback
|
||||
- keep parent/default endpoint visible
|
||||
- re-run verification after apply
|
||||
- auto-disable override on repeated failure
|
||||
|
||||
|
||||
## Operational Policy Recommendations
|
||||
|
||||
1. Do not auto-apply for high-value or high-fragility sources initially.
|
||||
|
||||
2. Use manual approval for:
|
||||
|
||||
- scraped HTML sources
|
||||
- unofficial mirrors
|
||||
- sources with auth or rate-limit complexity
|
||||
- sources with legal or trust ambiguity
|
||||
|
||||
3. Allow auto-apply only for:
|
||||
|
||||
- same-domain version bumps
|
||||
- obvious official migration paths
|
||||
- repeated passing verification
|
||||
|
||||
4. Expose health + proposal + override state together in one operator view.
|
||||
|
||||
|
||||
## Suggested Implementation Order
|
||||
|
||||
1. Phase 1
|
||||
- health result table
|
||||
- deterministic checks
|
||||
- API and UI visibility
|
||||
|
||||
2. Phase 2
|
||||
- proposal table
|
||||
- agent prompt/output contract
|
||||
- proposal generation job
|
||||
|
||||
3. Phase 3
|
||||
- runtime override table
|
||||
- resolver precedence update
|
||||
- apply/reject endpoints
|
||||
|
||||
4. Phase 4
|
||||
- auto-apply rules
|
||||
- rollback policy
|
||||
- operator automation
|
||||
|
||||
|
||||
## Out Of Scope For The First Iteration
|
||||
|
||||
- direct automatic mutation of repository default YAML
|
||||
- automatic git commits by repair agents
|
||||
- unrestricted autonomous endpoint replacement
|
||||
- fully generalized schema remapping engine
|
||||
|
||||
|
||||
## Recommended First Milestone
|
||||
|
||||
The first milestone should be:
|
||||
|
||||
- deterministic datasource health checks
|
||||
- persisted results
|
||||
- manual visibility
|
||||
- no automatic repair
|
||||
|
||||
This gives immediate operational value with low risk, and prepares clean inputs for the later agent phase.
|
||||
@@ -1,478 +0,0 @@
|
||||
# Datasource Health Stage 2 Tasks
|
||||
|
||||
## Goal
|
||||
|
||||
Stage 2 focuses on the first practical operational layer:
|
||||
|
||||
- deterministic datasource health checks
|
||||
- persisted health results
|
||||
- health visibility through API and UI
|
||||
- no agent-assisted repair yet
|
||||
|
||||
This stage should make Planet capable of answering:
|
||||
|
||||
- which collectors are healthy
|
||||
- which collectors are degraded
|
||||
- which collectors are failing
|
||||
- why they are failing at a basic deterministic level
|
||||
|
||||
|
||||
## Scope
|
||||
|
||||
Included:
|
||||
|
||||
- datasource health data model
|
||||
- deterministic health check service
|
||||
- manual and scheduled health check triggers
|
||||
- health result APIs
|
||||
- frontend visibility
|
||||
|
||||
Excluded:
|
||||
|
||||
- LLM reasoning
|
||||
- web-search-based repair proposals
|
||||
- automatic endpoint rewriting
|
||||
- runtime override application
|
||||
|
||||
|
||||
## Delivery Target
|
||||
|
||||
At the end of Stage 2, an operator should be able to:
|
||||
|
||||
1. see health status for each collector
|
||||
2. trigger a health check manually
|
||||
3. inspect the latest failure reason
|
||||
4. inspect the last checked endpoint
|
||||
5. understand whether the problem is:
|
||||
- unreachable
|
||||
- auth-related
|
||||
- rate-limit-related
|
||||
- schema-related
|
||||
- empty-data-related
|
||||
|
||||
|
||||
## Work Breakdown
|
||||
|
||||
## A. Data Model
|
||||
|
||||
### A1. Add datasource health record table
|
||||
|
||||
Create a new model, for example:
|
||||
|
||||
- `backend/app/models/datasource_health_check.py`
|
||||
|
||||
Suggested fields:
|
||||
|
||||
- `id`
|
||||
- `datasource_id`
|
||||
- `collector_name`
|
||||
- `endpoint_checked`
|
||||
- `status`
|
||||
- `http_status`
|
||||
- `content_type`
|
||||
- `latency_ms`
|
||||
- `sample_count`
|
||||
- `error_message`
|
||||
- `details`
|
||||
- `checked_at`
|
||||
|
||||
Suggested status enum values:
|
||||
|
||||
- `healthy`
|
||||
- `degraded`
|
||||
- `failed`
|
||||
- `schema_changed`
|
||||
- `rate_limited`
|
||||
- `auth_required`
|
||||
- `empty_result`
|
||||
|
||||
|
||||
### A2. Add datasource health summary fields
|
||||
|
||||
Option A:
|
||||
|
||||
- keep summary only in the health check table
|
||||
|
||||
Option B:
|
||||
|
||||
- also add summary fields on `data_sources`
|
||||
|
||||
Recommended first step:
|
||||
|
||||
- do not mutate `data_sources` schema yet
|
||||
- derive summary from the latest health record
|
||||
|
||||
|
||||
### A3. Migration task
|
||||
|
||||
Add migration for the health table.
|
||||
|
||||
Deliverables:
|
||||
|
||||
- migration file
|
||||
- model registration
|
||||
|
||||
|
||||
## B. Health Check Engine
|
||||
|
||||
### B1. Define health check service
|
||||
|
||||
Add a new service module, for example:
|
||||
|
||||
- `backend/app/services/datasource_health.py`
|
||||
|
||||
Responsibilities:
|
||||
|
||||
- resolve effective endpoint
|
||||
- execute deterministic check
|
||||
- classify result
|
||||
- persist health record
|
||||
|
||||
|
||||
### B2. Define shared result schema
|
||||
|
||||
Create a typed result object, for example:
|
||||
|
||||
- `HealthCheckResult`
|
||||
|
||||
Suggested fields:
|
||||
|
||||
- `status`
|
||||
- `endpoint_checked`
|
||||
- `http_status`
|
||||
- `content_type`
|
||||
- `latency_ms`
|
||||
- `sample_count`
|
||||
- `error_message`
|
||||
- `details`
|
||||
|
||||
|
||||
### B3. Implement base deterministic checks
|
||||
|
||||
Every datasource should go through a minimal baseline check:
|
||||
|
||||
1. resolve endpoint
|
||||
2. perform request
|
||||
3. measure latency
|
||||
4. inspect status code
|
||||
5. inspect content type
|
||||
6. inspect body shape
|
||||
|
||||
Classification rules:
|
||||
|
||||
- network error -> `failed`
|
||||
- HTTP 401/403 -> `auth_required`
|
||||
- HTTP 429 -> `rate_limited`
|
||||
- HTTP 404/410 -> `failed`
|
||||
- parse failure -> `schema_changed`
|
||||
- zero or suspiciously empty results -> `empty_result` or `degraded`
|
||||
- valid parse -> `healthy`
|
||||
|
||||
|
||||
### B4. Add collector-aware adapters
|
||||
|
||||
Some collectors do not use the same fetch semantics.
|
||||
|
||||
Add adapter profiles such as:
|
||||
|
||||
- `http_json`
|
||||
- `http_csv`
|
||||
- `html_scrape`
|
||||
- `stream_probe`
|
||||
- `auth_session_http`
|
||||
|
||||
Initial mapping suggestion:
|
||||
|
||||
- `huggingface`, `peeringdb`, `cloudflare` -> `http_json`
|
||||
- `fao` -> `http_csv`
|
||||
- `top500`, `epoch_ai`, `telegeography live_map` -> `html_scrape`
|
||||
- `ris_live` -> `stream_probe`
|
||||
- `spacetrack` -> `auth_session_http`
|
||||
|
||||
|
||||
### B5. Add sample validation hooks
|
||||
|
||||
For each adapter, add a lightweight validation rule.
|
||||
|
||||
Examples:
|
||||
|
||||
- JSON array length > 0
|
||||
- CSV rows > 1
|
||||
- HTML page contains expected table or script patterns
|
||||
- stream source yields at least one valid event within timeout
|
||||
|
||||
|
||||
## C. Persistence and Query Layer
|
||||
|
||||
### C1. Save every check run
|
||||
|
||||
Each health check should insert a record.
|
||||
|
||||
Do not overwrite history in Stage 2.
|
||||
|
||||
|
||||
### C2. Add latest-health query helpers
|
||||
|
||||
Add helper functions to fetch:
|
||||
|
||||
- latest health record by datasource
|
||||
- latest failed health record
|
||||
- recent health history
|
||||
|
||||
|
||||
### C3. Optional retention policy
|
||||
|
||||
For Stage 2, retention can be deferred.
|
||||
|
||||
If desired, keep only:
|
||||
|
||||
- last N records per datasource
|
||||
|
||||
|
||||
## D. API Layer
|
||||
|
||||
### D1. Add health list endpoint
|
||||
|
||||
Suggested endpoint:
|
||||
|
||||
- `GET /api/v1/datasources/health`
|
||||
|
||||
Returns:
|
||||
|
||||
- datasource id
|
||||
- collector name
|
||||
- current endpoint
|
||||
- latest health status
|
||||
- last checked time
|
||||
- short reason
|
||||
|
||||
|
||||
### D2. Add per-datasource health detail endpoint
|
||||
|
||||
Suggested endpoint:
|
||||
|
||||
- `GET /api/v1/datasources/{id}/health`
|
||||
|
||||
Returns:
|
||||
|
||||
- latest record
|
||||
- recent history
|
||||
- detailed classification fields
|
||||
|
||||
|
||||
### D3. Add manual health trigger endpoint
|
||||
|
||||
Suggested endpoint:
|
||||
|
||||
- `POST /api/v1/datasources/{id}/health-check`
|
||||
|
||||
Behavior:
|
||||
|
||||
- run a health check now
|
||||
- persist the result
|
||||
- return the new record
|
||||
|
||||
|
||||
### D4. Add bulk health trigger endpoint
|
||||
|
||||
Suggested endpoint:
|
||||
|
||||
- `POST /api/v1/datasources/health-check-all`
|
||||
|
||||
Behavior:
|
||||
|
||||
- enqueue or run health checks for all active datasources
|
||||
|
||||
|
||||
## E. Scheduling
|
||||
|
||||
### E1. Add health scheduler task
|
||||
|
||||
Decide scheduling strategy.
|
||||
|
||||
Recommended first version:
|
||||
|
||||
- run collector jobs and health checks separately
|
||||
- health checks run on a lower frequency
|
||||
|
||||
Suggested frequency:
|
||||
|
||||
- every 6h or 12h for most datasources
|
||||
- optionally on-demand only in the very first cut
|
||||
|
||||
|
||||
### E2. Prevent health check collision with collection
|
||||
|
||||
Rules:
|
||||
|
||||
- health checks should not disrupt active collection
|
||||
- they should use light requests
|
||||
- if a collector is currently running, health check may:
|
||||
- skip
|
||||
- or use a lightweight endpoint probe only
|
||||
|
||||
|
||||
## F. Frontend
|
||||
|
||||
### F1. Add health columns to datasource list
|
||||
|
||||
Update:
|
||||
|
||||
- `frontend/src/pages/DataSources/DataSources.tsx`
|
||||
|
||||
Suggested new columns:
|
||||
|
||||
- health status
|
||||
- last checked
|
||||
- reason summary
|
||||
|
||||
|
||||
### F2. Add manual health check action
|
||||
|
||||
Per datasource:
|
||||
|
||||
- button or dropdown action:
|
||||
- `健康检查`
|
||||
|
||||
|
||||
### F3. Add health detail drawer or modal
|
||||
|
||||
Show:
|
||||
|
||||
- endpoint checked
|
||||
- status
|
||||
- HTTP status
|
||||
- content type
|
||||
- sample count
|
||||
- error message
|
||||
- last few results
|
||||
|
||||
|
||||
### F4. Add basic visual language
|
||||
|
||||
Suggested colors:
|
||||
|
||||
- green -> healthy
|
||||
- yellow -> degraded
|
||||
- orange -> rate-limited / auth-required
|
||||
- red -> failed / schema-changed
|
||||
|
||||
|
||||
## G. Observability
|
||||
|
||||
### G1. Structured logging
|
||||
|
||||
Every health check should log:
|
||||
|
||||
- datasource id
|
||||
- collector name
|
||||
- endpoint
|
||||
- status
|
||||
- latency
|
||||
- failure class
|
||||
|
||||
|
||||
### G2. Optional metrics
|
||||
|
||||
If metrics are added later, useful counters include:
|
||||
|
||||
- health checks total
|
||||
- health checks failed
|
||||
- schema changes detected
|
||||
- rate limited checks
|
||||
|
||||
|
||||
## H. Tests
|
||||
|
||||
### H1. Unit tests
|
||||
|
||||
Add tests for:
|
||||
|
||||
- status classification
|
||||
- content type classification
|
||||
- adapter behavior
|
||||
- latest-health query helpers
|
||||
|
||||
|
||||
### H2. API tests
|
||||
|
||||
Add tests for:
|
||||
|
||||
- health endpoints require auth
|
||||
- manual trigger endpoint works
|
||||
- list endpoint returns latest status
|
||||
|
||||
|
||||
### H3. Failure-path tests
|
||||
|
||||
Add coverage for:
|
||||
|
||||
- HTTP 404
|
||||
- HTTP 429
|
||||
- invalid JSON
|
||||
- empty response
|
||||
- parse mismatch
|
||||
|
||||
|
||||
## Suggested File Plan
|
||||
|
||||
Possible implementation files:
|
||||
|
||||
- `backend/app/models/datasource_health_check.py`
|
||||
- `backend/app/services/datasource_health.py`
|
||||
- `backend/app/schemas/datasource_health.py`
|
||||
- `backend/app/api/v1/datasource_health.py`
|
||||
- migration file under the project migration system
|
||||
|
||||
Likely touched existing files:
|
||||
|
||||
- `backend/app/api/main.py`
|
||||
- `frontend/src/pages/DataSources/DataSources.tsx`
|
||||
- `backend/tests/test_api.py`
|
||||
|
||||
|
||||
## Suggested Execution Order
|
||||
|
||||
1. Add model and migration
|
||||
2. Add service and result schema
|
||||
3. Add deterministic adapters
|
||||
4. Add manual trigger API
|
||||
5. Add list/detail API
|
||||
6. Add frontend visibility
|
||||
7. Add scheduled checks
|
||||
8. Expand tests
|
||||
|
||||
|
||||
## Minimal First Milestone
|
||||
|
||||
If we want the fastest useful slice, do this first:
|
||||
|
||||
1. health table
|
||||
2. deterministic check service
|
||||
3. manual per-datasource health check API
|
||||
4. latest health list API
|
||||
5. frontend status badge column
|
||||
|
||||
That is enough to start operating the system and will provide the input layer for Stage 3.
|
||||
|
||||
|
||||
## Dependency On Later Stages
|
||||
|
||||
Stage 2 outputs become direct inputs for Stage 3.
|
||||
|
||||
Specifically:
|
||||
|
||||
- failed or schema-changed health records become agent triggers
|
||||
- health history becomes repair context
|
||||
- endpoint_checked becomes proposal baseline
|
||||
|
||||
|
||||
## Success Criteria
|
||||
|
||||
Stage 2 is done when:
|
||||
|
||||
- every active datasource can be health-checked deterministically
|
||||
- the latest health state is visible in API and UI
|
||||
- operators can manually trigger checks
|
||||
- failures are categorized into stable machine-readable statuses
|
||||
- no LLM is required for core health visibility
|
||||
@@ -15,3 +15,8 @@
|
||||
- 明确写明“已完成”的计划,优先归档
|
||||
- 已被正式实现替代、继续放在 `docs/` 根目录会误导后续开发的计划,归档
|
||||
- 仍然指导未来开发、尚未完成或仍有明确执行价值的文档,继续保留在 `docs/`
|
||||
|
||||
补充说明:
|
||||
|
||||
- 一部分归档文档来自外部或临时工作流草案,例如 sisyphus 生成的初稿
|
||||
- 这类文档如果有可用内容,应先吸收到 `docs/plans/` 或 `docs/technical/`,再归档保留来源记录
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
> Archived note: this document was originally created by sisyphus and later reviewed against the main docs set. Useful content has been absorbed into `docs/plans/` where appropriate.
|
||||
|
||||
# 地球3D可视化架构重构计划
|
||||
|
||||
## 背景
|
||||
@@ -1,3 +1,5 @@
|
||||
> Archived note: this document was originally created by sisyphus and later reviewed against the main docs set. Useful content has been absorbed into `docs/plans/` where appropriate.
|
||||
|
||||
# 卫星预测轨道显示功能
|
||||
|
||||
## TL;DR
|
||||
@@ -1,3 +1,5 @@
|
||||
> Archived note: this document was originally created by sisyphus and later reviewed against the main docs set. Useful content has been absorbed into `docs/plans/` where appropriate.
|
||||
|
||||
# UE5 3D 大屏客户端开发计划
|
||||
|
||||
## 项目概述
|
||||
@@ -1,3 +1,5 @@
|
||||
> Archived note: this document was originally created by sisyphus and later reviewed against the main docs set. Useful content has been absorbed into `docs/plans/` where appropriate.
|
||||
|
||||
# WebGL Instancing 卫星渲染优化计划
|
||||
|
||||
## 背景
|
||||
@@ -1,210 +0,0 @@
|
||||
# Earth 模块整治计划
|
||||
|
||||
## 背景
|
||||
|
||||
`planet` 前端中的 Earth 模块是当前最重要的大屏 3D 星球展示能力,但它仍以 legacy iframe 页面形式存在:
|
||||
|
||||
- React 页面入口仅为 [Earth.tsx](/home/ray/dev/linkong/planet/frontend/src/pages/Earth/Earth.tsx)
|
||||
- 实际 3D 实现位于 [frontend/public/earth](/home/ray/dev/linkong/planet/frontend/public/earth)
|
||||
|
||||
当前模块已经具备基础展示能力,但在生命周期、性能、可恢复性、可维护性方面存在明显隐患,不适合长期无人值守的大屏场景直接扩展。
|
||||
|
||||
## 目标
|
||||
|
||||
本计划的目标不是立刻重写 Earth,而是分阶段把它从“能跑的 legacy 展示页”提升到“可稳定运行、可持续演进的大屏核心模块”。
|
||||
|
||||
核心目标:
|
||||
|
||||
1. 先止血,解决资源泄漏、重载污染、假性卡顿等稳定性问题
|
||||
2. 再梳理数据加载、交互和渲染循环,降低性能风险
|
||||
3. 最后逐步从 iframe legacy 向可控模块化架构迁移
|
||||
|
||||
## 现阶段主要问题
|
||||
|
||||
### 1. 生命周期缺失
|
||||
|
||||
- 没有统一 `destroy()` / 卸载清理逻辑
|
||||
- `requestAnimationFrame`
|
||||
- `window/document/dom listeners`
|
||||
- `THREE` geometry / material / texture
|
||||
- 运行时全局状态
|
||||
都没有系统回收
|
||||
|
||||
### 2. 数据重载不完整
|
||||
|
||||
- `reloadData()` 没有彻底清理旧场景对象
|
||||
- cable、landing point、satellite 相关缓存与对象存在累积风险
|
||||
|
||||
### 3. 渲染与命中检测成本高
|
||||
|
||||
- 鼠标移动时频繁创建 `Raycaster` / `Vector2`
|
||||
- cable 命中前会重复做 bounding box 计算
|
||||
- 卫星每帧计算量偏高
|
||||
|
||||
### 4. 状态管理分裂
|
||||
|
||||
- 大量依赖 `window.*` 全局桥接
|
||||
- 模块之间靠隐式共享状态通信
|
||||
- React 外层无法有效感知 Earth 内部状态
|
||||
|
||||
### 5. 错误恢复弱
|
||||
|
||||
- 数据加载失败主要依赖 `console` 和轻提示
|
||||
- 缺少统一重试、降级、局部失败隔离机制
|
||||
|
||||
## 分阶段计划
|
||||
|
||||
## Phase 1:稳定性止血
|
||||
|
||||
目标:
|
||||
|
||||
- 不改视觉主形态
|
||||
- 优先解决泄漏、卡死、重载污染
|
||||
|
||||
### 任务
|
||||
|
||||
1. 补 Earth 生命周期管理
|
||||
|
||||
- 为 [main.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/main.js) 增加:
|
||||
- `init()`
|
||||
- `destroy()`
|
||||
- `reloadData()`
|
||||
三类明确入口
|
||||
- 统一记录并释放:
|
||||
- animation frame id
|
||||
- interval / timeout
|
||||
- DOM 事件监听
|
||||
- `window` 暴露对象
|
||||
|
||||
2. 增加场景对象清理层
|
||||
|
||||
- 为 cable / landing point / satellite sprite / orbit line 提供统一清理函数
|
||||
- reload 前先 dispose 旧对象,再重新加载
|
||||
|
||||
3. 增加 stale 状态恢复
|
||||
|
||||
- 页面重新进入时,先清理上一次遗留选择态、hover 态、锁定态
|
||||
- 避免 iframe reload 后出现旧状态残留
|
||||
|
||||
4. 加强失败提示
|
||||
|
||||
- 电缆、登陆点、卫星加载拆分为独立状态
|
||||
- 某一类数据失败时,其它类型仍可继续显示
|
||||
- 提供明确的页面内提示而不是只打 console
|
||||
|
||||
### 验收标准
|
||||
|
||||
- 页面重复进入 / 离开后内存不持续上涨
|
||||
- 连续多次点“重新加载数据”后对象数量不异常增加
|
||||
- 单一数据源加载失败时页面不整体失效
|
||||
|
||||
## Phase 2:性能优化
|
||||
|
||||
目标:
|
||||
|
||||
- 控制鼠标交互和动画循环成本
|
||||
- 提升大屏长时间运行的稳定帧率
|
||||
|
||||
### 任务
|
||||
|
||||
1. 复用交互对象
|
||||
|
||||
- 复用 `Raycaster`、`Vector2`、中间 `Vector3`
|
||||
- 避免 `mousemove` 热路径中频繁 new 对象
|
||||
|
||||
2. 优化 cable 命中逻辑
|
||||
|
||||
- 提前缓存 cable 中心点 / bounding 数据
|
||||
- 移除 `mousemove` 内重复 `computeBoundingBox()`
|
||||
- 必要时增加分层命中:
|
||||
- 先粗筛
|
||||
- 再精确相交
|
||||
|
||||
3. 改造动画循环
|
||||
|
||||
- 使用真实 `deltaTime`
|
||||
- 把卫星位置更新、呼吸动画、视觉状态更新拆成独立阶段
|
||||
- 为不可见对象减少无意义更新
|
||||
|
||||
4. 卫星轨迹与预测轨道优化
|
||||
|
||||
- 评估轨迹更新频率
|
||||
- 对高开销几何计算增加缓存
|
||||
- 限制预测轨道生成频次
|
||||
|
||||
### 验收标准
|
||||
|
||||
- 鼠标移动时不明显掉帧
|
||||
- 中高数据量下动画速度不受帧率明显影响
|
||||
- 长时间运行 CPU/GPU 占用更平稳
|
||||
|
||||
## Phase 3:架构收编
|
||||
|
||||
目标:
|
||||
|
||||
- 降低 legacy iframe 架构带来的维护成本
|
||||
- 让 React 主应用重新获得对 Earth 模块的控制力
|
||||
|
||||
### 任务
|
||||
|
||||
1. 抽离 Earth App Shell
|
||||
|
||||
- 将数据加载、错误状态、控制面板状态抽到更明确的模块边界
|
||||
- 减少 `window.*` 全局依赖
|
||||
|
||||
2. 规范模块通信
|
||||
|
||||
- 统一 `main / controls / cables / satellites / ui` 的状态流
|
||||
- 明确只读配置、运行时状态、渲染对象的职责分层
|
||||
|
||||
3. 评估去 iframe 迁移
|
||||
|
||||
- 中期可以保留 public/legacy 资源目录
|
||||
- 但逐步把 Earth 作为前端内嵌模块而不是完全孤立页面
|
||||
|
||||
### 验收标准
|
||||
|
||||
- Earth 内部状态不再大量依赖全局变量
|
||||
- React 外层可以感知 Earth 加载状态和错误状态
|
||||
- 后续功能开发不再必须修改多个 legacy 文件才能完成
|
||||
|
||||
## 优先级建议
|
||||
|
||||
### P0
|
||||
|
||||
- 生命周期清理
|
||||
- reload 清理
|
||||
- stale 状态恢复
|
||||
|
||||
### P1
|
||||
|
||||
- 命中检测优化
|
||||
- 动画 `deltaTime`
|
||||
- 数据加载失败隔离
|
||||
|
||||
### P2
|
||||
|
||||
- 全局状态收编
|
||||
- iframe 架构迁移
|
||||
|
||||
## 推荐实施顺序
|
||||
|
||||
1. 先做 Phase 1
|
||||
2. 再做交互热路径与动画循环优化
|
||||
3. 最后再考虑架构迁移
|
||||
|
||||
## 风险提示
|
||||
|
||||
1. Earth 是 legacy 模块,修复时容易牵一发而动全身
|
||||
2. 如果不先补清理逻辑,后续所有性能优化收益都会被泄漏问题吃掉
|
||||
3. 如果过早重写而不先止血,短期会影响现有演示稳定性
|
||||
|
||||
## 当前建议
|
||||
|
||||
最值得马上启动的是一个小范围稳定性 sprint:
|
||||
|
||||
- 生命周期清理
|
||||
- reload 全量清理
|
||||
- 错误状态隔离
|
||||
|
||||
这个阶段不追求“更炫”,先追求“更稳”。稳定下来之后,再进入性能和架构层的优化。
|
||||
@@ -1,117 +0,0 @@
|
||||
# Earth 电视直播模块计划
|
||||
|
||||
## 目标
|
||||
|
||||
为 `Earth` 页面增加一个可配置、可扩展、可拖拽的电视直播模块:
|
||||
|
||||
- 后台可配置新闻直播源
|
||||
- 默认兜底源为央视 `CCTV-4`
|
||||
- 未来可通过采集器接入世界各地新闻直播源
|
||||
- Earth 工具栏 `显示控制` 子菜单新增电视按钮
|
||||
- 点击后打开一个与其他 HUD 一致的可拖拽/可关闭窗口
|
||||
- 窗口内部可播放或承载新闻直播页面
|
||||
|
||||
## 设计原则
|
||||
|
||||
- 第一阶段先交付“后台可配 + Earth 可用 + 默认可回退”的版本
|
||||
- 公开读取接口与后台管理接口分离
|
||||
- 手工配置源与采集器源共用统一的前端消费结构
|
||||
- Earth 里的电视窗口必须复用现有 HUD 拖拽、关闭、布局最大化逻辑
|
||||
- 小屏下优先保证窗口完整显示,超出部分在窗口内部滚动
|
||||
|
||||
## 分阶段实现
|
||||
|
||||
### Phase 1:后端配置与公开读取
|
||||
|
||||
- 在系统设置中新增 `tv` 分类
|
||||
- 定义直播源配置结构:
|
||||
- `default_source_id`
|
||||
- `auto_fallback`
|
||||
- `sources[]`
|
||||
- 每个直播源至少包含:
|
||||
- `id`
|
||||
- `name`
|
||||
- `provider`
|
||||
- `region`
|
||||
- `language`
|
||||
- `source_type`
|
||||
- `embed_url`
|
||||
- `stream_url`
|
||||
- `homepage_url`
|
||||
- `is_enabled`
|
||||
- `is_fallback`
|
||||
- `sort_order`
|
||||
- `collector_source`
|
||||
- `notes`
|
||||
- 默认兜底源使用央视官网 `CCTV-4` 直播页
|
||||
- 新增公开读取接口,供 Earth 页面无登录态读取直播源配置
|
||||
|
||||
### Phase 2:采集器扩展位
|
||||
|
||||
- 新增 `news_live_streams` collector 占位
|
||||
- 规范采集器入库数据结构,使其能与后台手工配置源合并
|
||||
- TV 公开接口支持合并:
|
||||
- 后台手工配置源
|
||||
- 采集器入库源
|
||||
- 保持手工配置源优先级更高,避免采集器覆盖人工兜底配置
|
||||
|
||||
### Phase 3:后台配置界面
|
||||
|
||||
- 在系统配置页新增 `电视直播` tab
|
||||
- 支持:
|
||||
- 查看当前默认源
|
||||
- 开关自动回退
|
||||
- 新增直播源
|
||||
- 编辑直播源
|
||||
- 删除直播源
|
||||
- 启用/禁用直播源
|
||||
- 将某个直播源设为默认源
|
||||
- 明确区分:
|
||||
- 手工配置源
|
||||
- 采集器来源
|
||||
|
||||
### Phase 4:Earth HUD 集成
|
||||
|
||||
- 在 `显示控制` 子菜单加入电视按钮
|
||||
- 新增 TV HUD 面板:
|
||||
- 可拖拽
|
||||
- 可关闭
|
||||
- 支持显示/隐藏状态同步
|
||||
- 参与布局最大化与恢复布局
|
||||
- 面板内容至少包含:
|
||||
- 当前频道标题
|
||||
- 源切换下拉菜单
|
||||
- 刷新按钮
|
||||
- 打开官网按钮
|
||||
- 播放区域
|
||||
|
||||
### Phase 5:播放策略
|
||||
|
||||
- 第一版优先支持 `iframe`/嵌入页类直播源
|
||||
- 为未来扩展保留:
|
||||
- `hls`
|
||||
- `video`
|
||||
- `external`
|
||||
- 如果默认源不可用:
|
||||
- 优先回退到标记为 `is_fallback=true` 的源
|
||||
- 若无明确回退源,则回退到第一个可用源
|
||||
- 面板内要有清晰的加载、错误、回退提示
|
||||
|
||||
### Phase 6:打磨与清理
|
||||
|
||||
- 统一 HUD 风格
|
||||
- 小屏下限制窗口尺寸并启用内部滚动
|
||||
- 避免窗口超出屏幕
|
||||
- 补最小验证
|
||||
- 清理临时代码、重复样式和无用资源
|
||||
|
||||
## 首版交付定义
|
||||
|
||||
当以下条件满足时,认为首版可用:
|
||||
|
||||
- 后台可以配置新闻直播源
|
||||
- Earth 可以读取并显示默认直播源
|
||||
- 工具栏可打开电视窗口
|
||||
- 电视窗口可拖拽、可关闭
|
||||
- 央视 `CCTV-4` 作为默认兜底源可被使用
|
||||
- 代码结构已为后续采集器接入预留统一接口
|
||||
@@ -1,355 +0,0 @@
|
||||
# BGP Context
|
||||
|
||||
## Current Goal
|
||||
|
||||
The BGP module is being evolved from an anomaly-only demo into a layered observability pipeline:
|
||||
|
||||
`raw observations -> enrichment -> detectors -> incidents -> console/Earth visualization`
|
||||
|
||||
The practical product goal is no longer just to "show incidents on the globe". The current product objective is:
|
||||
|
||||
1. keep BGP visually present on Earth even when incident density is low
|
||||
2. make incidents clearly feel like a higher-confidence layer than anomalies
|
||||
3. show that the observation network is still active even when there are no active incidents
|
||||
|
||||
In practice, that means Earth should behave like an observability surface, not only an incident map:
|
||||
|
||||
- `collectors` show that observation is happening
|
||||
- `activity` shows where routing state is currently active or noisy
|
||||
- `incidents` become the highest-confidence focus layer
|
||||
|
||||
## Current Backend Architecture
|
||||
|
||||
### Data Layers
|
||||
|
||||
1. `BGPObservation`
|
||||
- File: `backend/app/models/bgp_observation.py`
|
||||
- Purpose: store normalized raw routing observations from live/history sources.
|
||||
- Typical fields:
|
||||
- `source`
|
||||
- `collector`
|
||||
- `peer_asn`
|
||||
- `peer_ip`
|
||||
- `prefix`
|
||||
- `event_type`
|
||||
- `as_path`
|
||||
- `origin_asn`
|
||||
- `next_hop`
|
||||
- `communities`
|
||||
- `observed_at`
|
||||
- `raw_payload`
|
||||
- `collector_geo`
|
||||
- `ingest_batch_id`
|
||||
|
||||
2. `BGPAnomaly`
|
||||
- File: `backend/app/models/bgp_anomaly.py`
|
||||
- Purpose: hold atomic detector outputs.
|
||||
- Current detector output types include:
|
||||
- `origin_change`
|
||||
- `more_specific_burst`
|
||||
- `mass_withdrawal`
|
||||
|
||||
3. `BGPIncident`
|
||||
- File: `backend/app/models/bgp_incident.py`
|
||||
- Purpose: aggregate atomic anomalies into incident-level objects for humans and the UI.
|
||||
|
||||
### Pipeline
|
||||
|
||||
Main flow is currently anchored in:
|
||||
|
||||
- `backend/app/services/collectors/bgp_common.py`
|
||||
- `backend/app/services/bgp_enrichment.py`
|
||||
- `backend/app/services/bgp_detectors.py`
|
||||
- `backend/app/services/bgp_incidents.py`
|
||||
|
||||
Operational flow:
|
||||
|
||||
1. collectors fetch raw BGP data
|
||||
2. `normalize_bgp_event()` standardizes payloads
|
||||
3. observations are persisted to `bgp_observations`
|
||||
4. enrichment augments events with analysis context
|
||||
5. detectors create `bgp_anomalies`
|
||||
6. incident aggregation rolls anomalies up into `bgp_incidents`
|
||||
|
||||
### Current Ingest Sources
|
||||
|
||||
1. `RIPE RIS Live`
|
||||
- Collector file: `backend/app/services/collectors/ris_live.py`
|
||||
- Used for realtime observation flow.
|
||||
|
||||
2. `CAIDA BGPStream Backfill`
|
||||
- Collector file: `backend/app/services/collectors/bgpstream.py`
|
||||
- Used as history/backfill entry point.
|
||||
|
||||
## Current Enrichment Status
|
||||
|
||||
Implemented enrichment skeleton in:
|
||||
|
||||
- `backend/app/services/bgp_enrichment.py`
|
||||
|
||||
Current enrichments:
|
||||
|
||||
- prefix family / prefix length
|
||||
- supernet / more-specific derivation
|
||||
- deduplicated AS path
|
||||
- path prepending hints
|
||||
- collector region info
|
||||
- prefix baseline hints
|
||||
- new-origin detection
|
||||
- ASN organization profile from PeeringDB where available
|
||||
- prefix scope / impacted region hints
|
||||
- prefix geography source priority:
|
||||
- `OpenGeoFeed` (override/high confidence)
|
||||
- `IPtoASN` (country-range baseline)
|
||||
- `NRO delegated stats` (registry-allocation fallback)
|
||||
|
||||
Current limitation:
|
||||
|
||||
- `RPKI` is still placeholder-only and returns `unknown`
|
||||
- no real ROA validation source is integrated yet
|
||||
- `inetnum` / `inet6num` whois fallback is still pending
|
||||
|
||||
## Current API Surface
|
||||
|
||||
Primary API file:
|
||||
|
||||
- `backend/app/api/v1/bgp.py`
|
||||
|
||||
Available endpoints:
|
||||
|
||||
- `/api/v1/bgp/events`
|
||||
- `/api/v1/bgp/events/summary`
|
||||
- `/api/v1/bgp/events/{id}`
|
||||
- `/api/v1/bgp/anomalies`
|
||||
- `/api/v1/bgp/anomalies/summary`
|
||||
- `/api/v1/bgp/anomalies/{id}`
|
||||
- `/api/v1/bgp/incidents`
|
||||
- `/api/v1/bgp/incidents/summary`
|
||||
- `/api/v1/bgp/incidents/{id}`
|
||||
|
||||
Visualization GeoJSON endpoints:
|
||||
|
||||
- `backend/app/api/v1/visualization.py`
|
||||
- `/api/v1/visualization/geo/bgp-collectors`
|
||||
- `/api/v1/visualization/geo/bgp-anomalies`
|
||||
- `/api/v1/visualization/geo/bgp-incidents`
|
||||
|
||||
## Current Earth Behavior
|
||||
|
||||
Relevant files:
|
||||
|
||||
- `frontend/public/earth/js/bgp.js`
|
||||
- `frontend/public/earth/js/main.js`
|
||||
- `frontend/public/earth/js/info-card.js`
|
||||
- `frontend/public/earth/js/constants.js`
|
||||
- `frontend/public/earth/index.html`
|
||||
|
||||
Current design:
|
||||
|
||||
1. Collectors are always shown when BGP is enabled.
|
||||
2. Incident markers are now the primary Earth BGP markers.
|
||||
3. If there are no incidents, Earth falls back to anomaly markers.
|
||||
4. If there are no anomalies either, collectors still provide presence.
|
||||
5. A dedicated `activity layer` now adds:
|
||||
- per-collector recent 15-minute activity halos
|
||||
- clustered regional activity hints derived from active collectors
|
||||
6. Incident markers now use:
|
||||
- symbol-driven event cores
|
||||
- outward ring pulses
|
||||
- reduced diffuse glow compared with older Earth builds
|
||||
5. The right-side stats now show:
|
||||
- BGP events
|
||||
- collector count
|
||||
- BGP status summary
|
||||
|
||||
This is directionally correct, but still incomplete for low-event-density periods. Right now Earth can still feel too quiet when incidents are sparse because the system lacks a dedicated `activity layer` between raw observation and incident focus.
|
||||
|
||||
Current BGP status strategy:
|
||||
|
||||
- incidents present: show active incident count
|
||||
- no incidents but anomalies present: show active anomaly count, plus active observation regions when available
|
||||
- no incidents/anomalies but activity present: show `观测网络运行中`
|
||||
- no incidents/anomalies but collectors present: show `观测网络运行中 · 当前未发现聚合级事件`
|
||||
- no BGP data at all: show `暂无观测数据`
|
||||
|
||||
Earth info-card strategy:
|
||||
|
||||
- `bgp` card is now incident-centric in wording
|
||||
- `bgp_collector` card shows collector location and current event count
|
||||
|
||||
## Current Product Gap
|
||||
|
||||
The main product gap is not architecture correctness. It is low-density visualization strategy.
|
||||
|
||||
Current reality:
|
||||
|
||||
- incident count is naturally much lower than anomaly count
|
||||
- that is expected, because incidents are aggregated and de-noised
|
||||
- but incident-first rendering makes the Earth view look too quiet unless there is another always-available activity layer
|
||||
|
||||
Implementation detail for the recommended `activity layer` is expanded in [bgp-region-aggregation-plan.md](/home/ray/dev/linkong/planet/docs/earth/bgp-region-aggregation-plan.md).
|
||||
|
||||
So the immediate next milestone is:
|
||||
|
||||
`event map -> observability map`
|
||||
|
||||
That means Earth needs three simultaneously readable layers:
|
||||
|
||||
1. `observation layer`
|
||||
- collectors
|
||||
- recent collector activity
|
||||
- baseline coverage
|
||||
2. `activity layer`
|
||||
- recent event density
|
||||
- anomaly/noise hotspots
|
||||
- regional activity scoring
|
||||
- incident presence bonus
|
||||
3. `incident layer`
|
||||
- sparse but highly legible, high-confidence event objects
|
||||
- symbol-driven markers
|
||||
- outward ring pulse instead of broad diffuse glow
|
||||
|
||||
## Incident Visual Direction
|
||||
|
||||
The Earth `incident` layer should not read like a large glowing patch. It should read like a compact, high-confidence event focus.
|
||||
|
||||
Design principles:
|
||||
|
||||
1. `incident` markers should use a strong primary symbol
|
||||
- the symbol shape should carry type meaning where possible
|
||||
- examples:
|
||||
- `origin_change`: triangle-like warning marker
|
||||
- `mass_withdrawal`: alert/exclamation-style marker
|
||||
- `more_specific_burst`: split/radiating marker
|
||||
|
||||
2. emphasis should come from outward ring pulses, not area flooding
|
||||
- use a compact hot core
|
||||
- use one or more expanding ring pulses
|
||||
- avoid broad luminous blobs that make the event center feel vague
|
||||
|
||||
3. `collector` and `incident` must stay visually distinct
|
||||
- collectors are observation infrastructure
|
||||
- incidents are extracted event focus
|
||||
- collector activity should stay quieter than incident pulse language
|
||||
|
||||
4. calm periods still need observability presence
|
||||
- collectors and activity layers should keep the map alive
|
||||
- once incidents appear, they should clearly dominate nearby BGP visuals
|
||||
|
||||
5. incident geography should become `prefix-centric`
|
||||
- collectors should remain evidence sources, not the primary event location
|
||||
- preferred geography priority:
|
||||
- `prefix_geography`
|
||||
- `prefix_scope`
|
||||
- `ASN organization region`
|
||||
- `collector centroid` as final fallback
|
||||
- `prefix_scope` should remain an observation-derived scope hint
|
||||
- a new `prefix_geography` layer should be introduced for actual prefix-centric placement
|
||||
|
||||
Reference inspiration:
|
||||
|
||||
- `World Monitor`
|
||||
- sparse event symbols
|
||||
- compact centers
|
||||
- ring-like outward pulses
|
||||
- stronger incident legibility than diffuse glow
|
||||
|
||||
## Current Console Behavior
|
||||
|
||||
Relevant page:
|
||||
|
||||
- `frontend/src/pages/BGP/BGP.tsx`
|
||||
|
||||
Current BGP console page has three levels:
|
||||
|
||||
1. observation summary
|
||||
- total events
|
||||
- collector count
|
||||
- prefix count
|
||||
|
||||
2. incident summary and incident table
|
||||
|
||||
3. anomaly detail table plus recent observation events
|
||||
|
||||
This means the BGP page still has useful signal even when there are zero anomalies.
|
||||
|
||||
## Known Product/Engineering Boundaries
|
||||
|
||||
1. The current system is still closer to an event board than a full BGP sensing platform.
|
||||
2. RIS coverage still needs to expand beyond narrow subscription scope.
|
||||
3. BGPStream history is still not full MRT-to-prefix decoded analytics.
|
||||
4. Collector geography still depends heavily on static RIPE RIS mappings.
|
||||
5. Incident-to-cable/IXP/region association is still weak and early-stage.
|
||||
6. Earth currently visualizes logical observation/impact structure, not true physical traffic paths.
|
||||
|
||||
## Test Status
|
||||
|
||||
BGP-specific tests live in:
|
||||
|
||||
- `backend/tests/test_bgp.py`
|
||||
|
||||
Verified status at this point:
|
||||
|
||||
- `25 passed` for `backend/tests/test_bgp.py`
|
||||
- `62 passed` for `backend/tests`
|
||||
|
||||
Covered areas include:
|
||||
|
||||
- normalization
|
||||
- observation serialization
|
||||
- enrichment
|
||||
- detectors, including route leak candidate and path flap
|
||||
- incident aggregation
|
||||
- batch anomaly creation
|
||||
- BGP events/incidents API
|
||||
- summary endpoints
|
||||
|
||||
## Most Relevant Files
|
||||
|
||||
Backend:
|
||||
|
||||
- `backend/app/models/bgp_observation.py`
|
||||
- `backend/app/models/bgp_anomaly.py`
|
||||
- `backend/app/models/bgp_incident.py`
|
||||
- `backend/app/services/collectors/bgp_common.py`
|
||||
- `backend/app/services/bgp_enrichment.py`
|
||||
- `backend/app/services/bgp_detectors.py`
|
||||
- `backend/app/services/bgp_incidents.py`
|
||||
- `backend/app/api/v1/bgp.py`
|
||||
- `backend/app/api/v1/visualization.py`
|
||||
|
||||
Frontend:
|
||||
|
||||
- `frontend/src/pages/BGP/BGP.tsx`
|
||||
- `frontend/public/earth/js/bgp.js`
|
||||
- `frontend/public/earth/js/main.js`
|
||||
- `frontend/public/earth/js/info-card.js`
|
||||
- `frontend/public/earth/js/constants.js`
|
||||
- `frontend/public/earth/index.html`
|
||||
|
||||
## Recommended Next Steps
|
||||
|
||||
### Next Backend / Detection Priority
|
||||
|
||||
1. Integrate real RPKI validation data.
|
||||
2. Expand realtime collector coverage and include withdrawals more broadly.
|
||||
3. Continue refining route leak and path instability detectors with stronger heuristics.
|
||||
|
||||
### Next Correlation / Storytelling Priority
|
||||
|
||||
4. Strengthen incident aggregation semantics and titles.
|
||||
5. Add weak correlation from incidents to:
|
||||
- cable corridors
|
||||
- landing points
|
||||
- IXPs
|
||||
- other traffic anomaly sources
|
||||
6. Refine Earth hover/click handoff between collectors and incidents.
|
||||
|
||||
### Next Visualization Priority
|
||||
|
||||
7. Refine regional activity scoring so the activity layer is informative without becoming noisy.
|
||||
8. Add more incident symbol types as new detectors land.
|
||||
9. Add a real prefix geography source:
|
||||
- `IPtoASN / IPtoCountry` as the first practical dataset
|
||||
- `OpenGeoFeed` as a higher-quality override layer
|
||||
- registry/whois only as fallback
|
||||
@@ -1,296 +0,0 @@
|
||||
# BGP Earth Rendering Plan
|
||||
|
||||
## Goal
|
||||
|
||||
This document defines how the BGP `region activity layer` and `incident layer` should coexist on Earth without conflicting.
|
||||
|
||||
The main question it answers is:
|
||||
|
||||
- how to add a regional observability background layer
|
||||
- without weakening the current incident-first event focus
|
||||
|
||||
## Core Principle
|
||||
|
||||
The Earth design should follow a strict semantic hierarchy:
|
||||
|
||||
- `collector layer` = observation infrastructure
|
||||
- `region activity layer` = background situational awareness
|
||||
- `incident layer` = focal high-confidence event objects
|
||||
|
||||
In short:
|
||||
|
||||
- collectors prove the network is observing
|
||||
- regions show where routing behavior is active or abnormal
|
||||
- incidents show the concrete event worth clicking
|
||||
|
||||
Region aggregation is therefore not a replacement for incident rendering.
|
||||
It is the context layer that makes sparse incident markers legible.
|
||||
|
||||
## Rendering Hierarchy
|
||||
|
||||
Recommended visual stack order:
|
||||
|
||||
1. collector network / collector halos
|
||||
2. region activity glow
|
||||
3. incident markers and incident pulses
|
||||
|
||||
This ordering should always hold.
|
||||
|
||||
Why:
|
||||
|
||||
- collectors should stay visible but quiet
|
||||
- regions should create ambient activity presence
|
||||
- incidents must remain the first thing users notice as a concrete event
|
||||
|
||||
## Role Separation
|
||||
|
||||
### Region Layer
|
||||
|
||||
The region layer answers:
|
||||
|
||||
- where is routing activity building up
|
||||
- where is there current noise or instability
|
||||
- which part of the world is currently worth looking at
|
||||
|
||||
The region layer should feel:
|
||||
|
||||
- broad
|
||||
- ambient
|
||||
- low-frequency
|
||||
- contextual
|
||||
|
||||
### Incident Layer
|
||||
|
||||
The incident layer answers:
|
||||
|
||||
- which exact event should the user inspect
|
||||
- where is the highest-confidence routing event located right now
|
||||
|
||||
The incident layer should feel:
|
||||
|
||||
- sharp
|
||||
- compact
|
||||
- high-contrast
|
||||
- intentionally clickable
|
||||
|
||||
## Non-Conflict Rules
|
||||
|
||||
To avoid visual and semantic conflict, these implementation rules should be treated as hard constraints:
|
||||
|
||||
1. region markers must not use the same symbol language as incidents
|
||||
2. region emphasis must stay weaker than incident emphasis
|
||||
3. region animation frequency must stay lower than incident animation frequency
|
||||
4. incident markers must always render above region glows
|
||||
5. region layer should support the event, not compete with it
|
||||
|
||||
If a user notices the region layer first but misses the incident marker, the region layer is too strong.
|
||||
|
||||
If a user only sees isolated incident points and cannot feel broader activity context, the region layer is too weak.
|
||||
|
||||
## Region Rendering Rules
|
||||
|
||||
The region layer should not be rendered as a second kind of incident point.
|
||||
|
||||
Recommended representation:
|
||||
|
||||
- diffuse glow
|
||||
- halo
|
||||
- low-detail pulse
|
||||
- soft center, not a sharp icon
|
||||
|
||||
### Status Mapping
|
||||
|
||||
#### `observing`
|
||||
|
||||
- weak glow
|
||||
- cool color, such as cyan or blue
|
||||
- little to no pulse
|
||||
- purpose: keep the globe alive during calm periods
|
||||
|
||||
#### `anomaly`
|
||||
|
||||
- stronger glow
|
||||
- warmer color, such as amber
|
||||
- gentle breathing or low-frequency pulse
|
||||
- purpose: show that a region is experiencing abnormal routing noise
|
||||
|
||||
#### `incident`
|
||||
|
||||
- strongest regional background emphasis
|
||||
- still clearly weaker than the incident marker itself
|
||||
- purpose: lift the surrounding area so the focal event does not feel isolated
|
||||
|
||||
### Region Visual Characteristics
|
||||
|
||||
Recommended properties:
|
||||
|
||||
- large radius
|
||||
- low opacity
|
||||
- soft edge
|
||||
- low-contrast outline or no outline
|
||||
- low pulse amplitude
|
||||
|
||||
Avoid:
|
||||
|
||||
- sharp symbol shapes
|
||||
- strong icon silhouettes
|
||||
- bright hard-edged centers
|
||||
- incident-like pulse language
|
||||
|
||||
## Incident Rendering Rules
|
||||
|
||||
The incident layer should remain visually sharper and more explicit than region activity.
|
||||
|
||||
Recommended qualities:
|
||||
|
||||
- clear event symbol
|
||||
- compact hot core
|
||||
- one or two outward ring pulses
|
||||
- high contrast
|
||||
- clear click target
|
||||
|
||||
The incident layer should read as:
|
||||
|
||||
- focal
|
||||
- deliberate
|
||||
- high-confidence
|
||||
|
||||
while the region layer should read as:
|
||||
|
||||
- contextual
|
||||
- ambient
|
||||
- supporting
|
||||
|
||||
## Region And Incident In The Same Area
|
||||
|
||||
When a region contains one or more incidents:
|
||||
|
||||
- the region glow may intensify
|
||||
- but the incident marker must remain the dominant local feature
|
||||
|
||||
Interpretation should be:
|
||||
|
||||
- `region` says this area is in an event state
|
||||
- `incident marker` says this is the concrete event object
|
||||
|
||||
So a region with `incident` status is not itself the event marker.
|
||||
It is the background state around the event.
|
||||
|
||||
## Interaction Model
|
||||
|
||||
Interaction should also preserve hierarchy.
|
||||
|
||||
### Click Region
|
||||
|
||||
Open a regional situation view, such as:
|
||||
|
||||
- region name
|
||||
- observation count
|
||||
- anomaly count
|
||||
- incident count
|
||||
- affected prefix count
|
||||
- affected ASN count
|
||||
- recent incidents in the region
|
||||
|
||||
### Click Incident
|
||||
|
||||
Keep the current incident-focused detail interaction.
|
||||
|
||||
This creates a natural two-step flow:
|
||||
|
||||
1. region gives context
|
||||
2. incident gives detail
|
||||
|
||||
## Layer Relationship To Existing BGP Elements
|
||||
|
||||
### Collector Layer
|
||||
|
||||
Collectors should remain:
|
||||
|
||||
- quieter than regions
|
||||
- more infrastructural than semantic
|
||||
- proof of coverage, not proof of incident
|
||||
|
||||
### Region Layer
|
||||
|
||||
Regions should become:
|
||||
|
||||
- the main ambient activity layer
|
||||
- the bridge between collectors and incidents
|
||||
- the answer to low-density map quietness
|
||||
|
||||
### Incident Layer
|
||||
|
||||
Incidents should remain:
|
||||
|
||||
- the most legible event layer
|
||||
- sparse but dominant
|
||||
- compact and symbol-driven
|
||||
|
||||
## Practical Visual Test
|
||||
|
||||
Use this test when tuning the Earth implementation:
|
||||
|
||||
### Calm Period
|
||||
|
||||
Expected result:
|
||||
|
||||
- collectors visible
|
||||
- some weak region glows present
|
||||
- no region feels alarm-heavy
|
||||
- globe still feels alive
|
||||
|
||||
### Anomaly Period
|
||||
|
||||
Expected result:
|
||||
|
||||
- one or more regions brighten noticeably
|
||||
- user can sense the active area before clicking
|
||||
- still no confusion between region background and incident objects
|
||||
|
||||
### Incident Period
|
||||
|
||||
Expected result:
|
||||
|
||||
- region provides broader context
|
||||
- incident marker is the first explicit focal object the eye lands on
|
||||
- user can immediately tell both:
|
||||
- which region is active
|
||||
- which specific event to inspect
|
||||
|
||||
## Failure Modes To Avoid
|
||||
|
||||
### Region Too Strong
|
||||
|
||||
Symptoms:
|
||||
|
||||
- incident markers disappear into the glow
|
||||
- users treat the region center as the main event
|
||||
- the map feels like area flooding instead of event focus
|
||||
|
||||
### Region Too Weak
|
||||
|
||||
Symptoms:
|
||||
|
||||
- incident markers still feel isolated
|
||||
- low-incident periods still look visually empty
|
||||
- users cannot tell where routing activity is generally happening
|
||||
|
||||
### Region Uses Incident Language
|
||||
|
||||
Symptoms:
|
||||
|
||||
- region and incident both look like event markers
|
||||
- users cannot distinguish context from event
|
||||
|
||||
## Final Design Rule
|
||||
|
||||
The desired reading order is:
|
||||
|
||||
1. see the specific incident marker
|
||||
2. feel the active region around it
|
||||
3. understand that collectors and background activity keep the globe alive even during quieter periods
|
||||
|
||||
In one sentence:
|
||||
|
||||
`incident is the point; region is the field.`
|
||||
@@ -1,487 +0,0 @@
|
||||
# BGP Observability Plan
|
||||
|
||||
## Goal
|
||||
|
||||
Build a global routing observability capability on top of:
|
||||
|
||||
- [RIPE RIS Live](https://ris-live.ripe.net/)
|
||||
- [CAIDA BGPStream data access overview](https://bgpstream.caida.org/docs/overview/data-access)
|
||||
|
||||
The target is to support:
|
||||
|
||||
- real-time routing event ingestion
|
||||
- historical replay and baseline analysis
|
||||
- anomaly detection
|
||||
- Earth big-screen visualization
|
||||
|
||||
## Important Scope Note
|
||||
|
||||
These data sources expose the BGP control plane, not user traffic itself.
|
||||
|
||||
That means the system can infer:
|
||||
|
||||
- route propagation direction
|
||||
- prefix reachability changes
|
||||
- AS path changes
|
||||
- visibility changes across collectors
|
||||
|
||||
But it cannot directly measure:
|
||||
|
||||
- exact application traffic volume
|
||||
- exact user packet path
|
||||
- real bandwidth consumption between countries or operators
|
||||
|
||||
Product wording should therefore use phrases like:
|
||||
|
||||
- global routing propagation
|
||||
- route visibility
|
||||
- control-plane anomalies
|
||||
- suspected path diversion
|
||||
|
||||
Instead of claiming direct traffic measurement.
|
||||
|
||||
## Data Source Roles
|
||||
|
||||
### RIS Live
|
||||
|
||||
Use RIS Live as the real-time feed.
|
||||
|
||||
Recommended usage:
|
||||
|
||||
- subscribe to update streams over WebSocket
|
||||
- ingest announcements and withdrawals continuously
|
||||
- trigger low-latency alerts
|
||||
|
||||
Best suited for:
|
||||
|
||||
- hijack suspicion
|
||||
- withdrawal bursts
|
||||
- real-time path changes
|
||||
- live Earth event overlay
|
||||
|
||||
### BGPStream
|
||||
|
||||
Use BGPStream as the historical and replay layer.
|
||||
|
||||
Recommended usage:
|
||||
|
||||
- backfill time windows
|
||||
- build normal baselines
|
||||
- compare current events against history
|
||||
- support investigations and playback
|
||||
|
||||
Best suited for:
|
||||
|
||||
- historical anomaly confirmation
|
||||
- baseline path frequency
|
||||
- visibility baselines
|
||||
- postmortem analysis
|
||||
|
||||
## Recommended Architecture
|
||||
|
||||
```mermaid
|
||||
flowchart LR
|
||||
A["RIS Live WebSocket"] --> B["Realtime Collector"]
|
||||
C["BGPStream Historical Access"] --> D["Backfill Collector"]
|
||||
B --> E["Normalization Layer"]
|
||||
D --> E
|
||||
E --> F["data_snapshots"]
|
||||
E --> G["collected_data"]
|
||||
E --> H["bgp_anomalies"]
|
||||
H --> I["Alerts API"]
|
||||
G --> J["Visualization API"]
|
||||
H --> J
|
||||
J --> K["Earth Big Screen"]
|
||||
```
|
||||
|
||||
## Storage Design
|
||||
|
||||
The current project already has:
|
||||
|
||||
- [data_snapshot.py](/home/ray/dev/linkong/planet/backend/app/models/data_snapshot.py)
|
||||
- [collected_data.py](/home/ray/dev/linkong/planet/backend/app/models/collected_data.py)
|
||||
|
||||
So the lowest-risk path is:
|
||||
|
||||
1. keep raw and normalized BGP events in `collected_data`
|
||||
2. use `data_snapshots` to group each ingest window
|
||||
3. add a dedicated anomaly table for higher-value derived events
|
||||
|
||||
## Proposed Data Types
|
||||
|
||||
### `collected_data`
|
||||
|
||||
Use these `source` values:
|
||||
|
||||
- `ris_live_bgp`
|
||||
- `bgpstream_bgp`
|
||||
|
||||
Use these `data_type` values:
|
||||
|
||||
- `bgp_update`
|
||||
- `bgp_rib`
|
||||
- `bgp_visibility`
|
||||
- `bgp_path_change`
|
||||
|
||||
Recommended stable fields:
|
||||
|
||||
- `source`
|
||||
- `source_id`
|
||||
- `entity_key`
|
||||
- `data_type`
|
||||
- `name`
|
||||
- `reference_date`
|
||||
- `metadata`
|
||||
|
||||
Recommended `entity_key` strategy:
|
||||
|
||||
- event entity: `collector|peer|prefix|event_time`
|
||||
- prefix state entity: `collector|peer|prefix`
|
||||
- origin state entity: `prefix|origin_asn`
|
||||
|
||||
### `metadata` schema for raw events
|
||||
|
||||
Store the normalized event payload in `metadata`:
|
||||
|
||||
```json
|
||||
{
|
||||
"project": "ris-live",
|
||||
"collector": "rrc00",
|
||||
"peer_asn": 3333,
|
||||
"peer_ip": "2001:db8::1",
|
||||
"event_type": "announcement",
|
||||
"prefix": "203.0.113.0/24",
|
||||
"origin_asn": 64496,
|
||||
"as_path": [3333, 64500, 64496],
|
||||
"communities": ["3333:100", "64500:1"],
|
||||
"next_hop": "192.0.2.1",
|
||||
"med": 0,
|
||||
"local_pref": null,
|
||||
"timestamp": "2026-03-26T08:00:00Z",
|
||||
"raw_message": {}
|
||||
}
|
||||
```
|
||||
|
||||
### New anomaly table
|
||||
|
||||
Add a new table, recommended name: `bgp_anomalies`
|
||||
|
||||
Suggested columns:
|
||||
|
||||
- `id`
|
||||
- `snapshot_id`
|
||||
- `task_id`
|
||||
- `source`
|
||||
- `anomaly_type`
|
||||
- `severity`
|
||||
- `status`
|
||||
- `entity_key`
|
||||
- `prefix`
|
||||
- `origin_asn`
|
||||
- `new_origin_asn`
|
||||
- `peer_scope`
|
||||
- `started_at`
|
||||
- `ended_at`
|
||||
- `confidence`
|
||||
- `summary`
|
||||
- `evidence`
|
||||
- `created_at`
|
||||
|
||||
This table should represent derived intelligence, not raw updates.
|
||||
|
||||
## Collector Design
|
||||
|
||||
## 1. `RISLiveCollector`
|
||||
|
||||
Responsibility:
|
||||
|
||||
- maintain WebSocket connection
|
||||
- subscribe to relevant message types
|
||||
- normalize messages
|
||||
- write event batches into snapshots
|
||||
- optionally emit derived anomalies in near real time
|
||||
|
||||
Suggested runtime mode:
|
||||
|
||||
- long-running background task
|
||||
|
||||
Suggested snapshot strategy:
|
||||
|
||||
- one snapshot per rolling time window
|
||||
- for example every 1 minute or every 5 minutes
|
||||
|
||||
## 2. `BGPStreamBackfillCollector`
|
||||
|
||||
Responsibility:
|
||||
|
||||
- fetch historical data windows
|
||||
- normalize to the same schema as real-time data
|
||||
- build baselines
|
||||
- re-run anomaly rules on past windows if needed
|
||||
|
||||
Suggested runtime mode:
|
||||
|
||||
- scheduled task
|
||||
- or ad hoc task for investigations
|
||||
|
||||
Suggested snapshot strategy:
|
||||
|
||||
- one snapshot per historical query window
|
||||
|
||||
## Normalization Rules
|
||||
|
||||
Normalize both sources into the same internal event model.
|
||||
|
||||
Required normalized fields:
|
||||
|
||||
- `collector`
|
||||
- `peer_asn`
|
||||
- `peer_ip`
|
||||
- `event_type`
|
||||
- `prefix`
|
||||
- `origin_asn`
|
||||
- `as_path`
|
||||
- `timestamp`
|
||||
|
||||
Derived normalized fields:
|
||||
|
||||
- `as_path_length`
|
||||
- `country_guess`
|
||||
- `prefix_length`
|
||||
- `is_more_specific`
|
||||
- `visibility_weight`
|
||||
|
||||
## Anomaly Detection Rules
|
||||
|
||||
Start with these five rules first.
|
||||
|
||||
### 1. Origin ASN Change
|
||||
|
||||
Trigger when:
|
||||
|
||||
- the same prefix is announced by a new origin ASN not seen in the baseline window
|
||||
|
||||
Use for:
|
||||
|
||||
- hijack suspicion
|
||||
- origin drift detection
|
||||
|
||||
### 2. More-Specific Burst
|
||||
|
||||
Trigger when:
|
||||
|
||||
- a more-specific prefix appears suddenly
|
||||
- especially from an unexpected origin ASN
|
||||
|
||||
Use for:
|
||||
|
||||
- subprefix hijack suspicion
|
||||
|
||||
### 3. Mass Withdrawal
|
||||
|
||||
Trigger when:
|
||||
|
||||
- the same prefix or ASN sees many withdrawals across collectors within a short window
|
||||
|
||||
Use for:
|
||||
|
||||
- outage suspicion
|
||||
- regional incident detection
|
||||
|
||||
### 4. Path Deviation
|
||||
|
||||
Trigger when:
|
||||
|
||||
- AS path length jumps sharply
|
||||
- or a rarely seen transit ASN appears
|
||||
- or path frequency drops below baseline norms
|
||||
|
||||
Use for:
|
||||
|
||||
- route leak suspicion
|
||||
- unusual path diversion
|
||||
|
||||
### 5. Visibility Drop
|
||||
|
||||
Trigger when:
|
||||
|
||||
- a prefix is visible from far fewer collectors/peers than its baseline
|
||||
|
||||
Use for:
|
||||
|
||||
- regional reachability degradation
|
||||
|
||||
## Baseline Strategy
|
||||
|
||||
Use BGPStream historical data to build:
|
||||
|
||||
- common origin ASN per prefix
|
||||
- common AS path patterns
|
||||
- collector visibility distribution
|
||||
- normal withdrawal frequency
|
||||
|
||||
Recommended baseline windows:
|
||||
|
||||
- short baseline: last 24 hours
|
||||
- medium baseline: last 7 days
|
||||
- long baseline: last 30 days
|
||||
|
||||
The first implementation can start with only the 7-day baseline.
|
||||
|
||||
## API Design
|
||||
|
||||
### Raw event API
|
||||
|
||||
Add endpoints like:
|
||||
|
||||
- `GET /api/v1/bgp/events`
|
||||
- `GET /api/v1/bgp/events/{id}`
|
||||
|
||||
Suggested filters:
|
||||
|
||||
- `prefix`
|
||||
- `origin_asn`
|
||||
- `peer_asn`
|
||||
- `collector`
|
||||
- `event_type`
|
||||
- `time_from`
|
||||
- `time_to`
|
||||
- `source`
|
||||
|
||||
### Anomaly API
|
||||
|
||||
Add endpoints like:
|
||||
|
||||
- `GET /api/v1/bgp/anomalies`
|
||||
- `GET /api/v1/bgp/anomalies/{id}`
|
||||
- `GET /api/v1/bgp/anomalies/summary`
|
||||
|
||||
Suggested filters:
|
||||
|
||||
- `severity`
|
||||
- `anomaly_type`
|
||||
- `status`
|
||||
- `prefix`
|
||||
- `origin_asn`
|
||||
- `time_from`
|
||||
- `time_to`
|
||||
|
||||
### Visualization API
|
||||
|
||||
Add an Earth-oriented endpoint like:
|
||||
|
||||
- `GET /api/v1/visualization/geo/bgp-anomalies`
|
||||
|
||||
Recommended feature shapes:
|
||||
|
||||
- point: collector locations
|
||||
- arc: inferred propagation or suspicious path edge
|
||||
- pulse point: active anomaly hotspot
|
||||
|
||||
## Earth Big-Screen Design
|
||||
|
||||
Recommended layers:
|
||||
|
||||
### Layer 1: Collector layer
|
||||
|
||||
Show known collector locations and current activity intensity.
|
||||
|
||||
### Layer 2: Route propagation arcs
|
||||
|
||||
Use arcs for:
|
||||
|
||||
- origin ASN country to collector country
|
||||
- or collector-to-collector visibility edges
|
||||
|
||||
Important note:
|
||||
|
||||
This is an inferred propagation view, not real packet flow.
|
||||
|
||||
### Layer 3: Active anomaly overlay
|
||||
|
||||
Show:
|
||||
|
||||
- hijack suspicion in red
|
||||
- mass withdrawal in orange
|
||||
- visibility drop in yellow
|
||||
- path deviation in blue
|
||||
|
||||
### Layer 4: Time playback
|
||||
|
||||
Use `data_snapshots` to replay:
|
||||
|
||||
- minute-by-minute route changes
|
||||
- anomaly expansion
|
||||
- recovery timeline
|
||||
|
||||
## Alerting Strategy
|
||||
|
||||
Map anomaly severity to the current alert system.
|
||||
|
||||
Recommended severity mapping:
|
||||
|
||||
- `critical`
|
||||
- likely hijack
|
||||
- very large withdrawal burst
|
||||
- `high`
|
||||
- clear origin change
|
||||
- large visibility drop
|
||||
- `medium`
|
||||
- unusual path change
|
||||
- moderate more-specific burst
|
||||
- `low`
|
||||
- weak or localized anomalies
|
||||
|
||||
## Delivery Plan
|
||||
|
||||
### Phase 1
|
||||
|
||||
- add `RISLiveCollector`
|
||||
- normalize updates into `collected_data`
|
||||
- create `bgp_anomalies`
|
||||
- implement 3 rules:
|
||||
- origin change
|
||||
- more-specific burst
|
||||
- mass withdrawal
|
||||
|
||||
### Phase 2
|
||||
|
||||
- add `BGPStreamBackfillCollector`
|
||||
- build 7-day baseline
|
||||
- implement:
|
||||
- path deviation
|
||||
- visibility drop
|
||||
|
||||
### Phase 3
|
||||
|
||||
- add Earth visualization layer
|
||||
- add time playback
|
||||
- add anomaly filtering and drilldown
|
||||
|
||||
## Practical Implementation Notes
|
||||
|
||||
- Start with IPv4 first, then add IPv6 after the event schema is stable.
|
||||
- Store the original raw payload in `metadata.raw_message` for traceability.
|
||||
- Deduplicate events by a stable hash of collector, peer, prefix, type, and timestamp.
|
||||
- Keep anomaly generation idempotent so replay and backfill do not create duplicate alerts.
|
||||
- Expect noisy data and partial views; confidence scoring matters.
|
||||
|
||||
## Recommended First Patch Set
|
||||
|
||||
The first code milestone should include:
|
||||
|
||||
1. `backend/app/services/collectors/ris_live.py`
|
||||
2. `backend/app/services/collectors/bgpstream.py`
|
||||
3. `backend/app/models/bgp_anomaly.py`
|
||||
4. `backend/app/api/v1/bgp.py`
|
||||
5. `backend/app/api/v1/visualization.py`
|
||||
add BGP anomaly geo endpoint
|
||||
6. `frontend/src/pages`
|
||||
add a BGP anomaly list or summary page
|
||||
7. `frontend/public/earth/js`
|
||||
add BGP anomaly rendering layer
|
||||
|
||||
## Sources
|
||||
|
||||
- [RIPE RIS Live](https://ris-live.ripe.net/)
|
||||
- [CAIDA BGPStream Data Access Overview](https://bgpstream.caida.org/docs/overview/data-access)
|
||||
@@ -1,309 +0,0 @@
|
||||
# Frontend Layout Guidelines
|
||||
|
||||
本项目后台页面默认遵循“单屏工作区”布局规范。目标不是让页面永远不溢出,而是确保在常见桌面视口下:
|
||||
|
||||
- 页面主结构能在一屏内看清
|
||||
- 用户能同时看到页头、摘要区和主工作区
|
||||
- 超出的内容在模块内部滚动,而不是把整页纵向撑爆
|
||||
|
||||
当前推荐参考实现:
|
||||
|
||||
- [frontend/src/pages/BGP/BGP.tsx](/home/ray/dev/linkong/planet/frontend/src/pages/BGP/BGP.tsx)
|
||||
- [frontend/src/index.css](/home/ray/dev/linkong/planet/frontend/src/index.css)
|
||||
|
||||
## 核心原则
|
||||
|
||||
### 1. 页面优先保证一屏工作区
|
||||
|
||||
管理页默认采用:
|
||||
|
||||
- 页头:标题、说明、主要操作
|
||||
- 主工作区:统计卡、表格、图表、列表、标签页
|
||||
|
||||
推荐结构:
|
||||
|
||||
```tsx
|
||||
<AppLayout>
|
||||
<div className="page-shell">
|
||||
<div className="page-shell__header">...</div>
|
||||
<div className="page-shell__body">...</div>
|
||||
</div>
|
||||
</AppLayout>
|
||||
```
|
||||
|
||||
页面总高度应被限制在 `AppLayout` 内容区内,而不是继续让整个页面自然向下增长。
|
||||
|
||||
### 2. 滚动优先发生在模块内部
|
||||
|
||||
如果表格、日志、长列表、图表明细超出空间:
|
||||
|
||||
- 让卡片内部滚动
|
||||
- 让表格内部滚动
|
||||
- 让标签页内容区内部滚动
|
||||
|
||||
不要默认依赖整个页面滚动去“解决”空间问题。
|
||||
|
||||
### 3. 主工作区必须拿到主要空间
|
||||
|
||||
页面里最重要的模块必须是视觉和空间上的主角。通常应保证:
|
||||
|
||||
- 页头始终可见
|
||||
- 摘要区高度被控制
|
||||
- 主表格 / 主图表 / 主分析区占据 50% 以上可视高度
|
||||
|
||||
如果一个页面有多个大模块,优先顺序是:
|
||||
|
||||
1. 先压缩说明区和摘要区
|
||||
2. 再把次级模块收进标签页或切换视图
|
||||
3. 最后才考虑继续增加整页滚动
|
||||
|
||||
### 4. 小屏幕和高缩放必须进入紧凑模式
|
||||
|
||||
在窗口高度较低、宽度较窄、或系统缩放较高时,应主动切换紧凑布局,例如:
|
||||
|
||||
- 缩小卡片 padding
|
||||
- 缩小表头和单元格间距
|
||||
- 将摘要区改为更紧凑的单行/横向滚动布局
|
||||
- 将次级模块移入标签页、抽屉、折叠区
|
||||
|
||||
紧凑模式的目标是保持可用,不是单纯把文字和控件一股脑缩小。
|
||||
|
||||
### 5. overflow 责任必须明确
|
||||
|
||||
页面中的大块内容必须明确:
|
||||
|
||||
- 谁负责占满剩余高度
|
||||
- 谁负责裁剪
|
||||
- 谁负责滚动
|
||||
|
||||
常见要求:
|
||||
|
||||
- 父容器链路需要 `min-height: 0`
|
||||
- 工作区容器通常需要 `display: flex`
|
||||
- 真正的滚动节点要显式 `overflow: auto`
|
||||
|
||||
### 6. 卡片不能被压到不可读
|
||||
|
||||
历史上我们反复踩到的问题不是“没有滚动条”,而是:
|
||||
|
||||
- 卡片被 `flex` 压缩得只剩一小条可视区域
|
||||
- 文字能渲染,但读不完整
|
||||
- 内容其实存在,却被 `overflow: hidden` 裁掉
|
||||
|
||||
因此后续约束是:
|
||||
|
||||
- 先保证卡片有可读的最小高度
|
||||
- 如果继续压缩会影响阅读,就切换成内部滚动
|
||||
- 不要为了“保持一屏”而把正文、表格、描述区压成无法阅读的条状区域
|
||||
|
||||
### 7. Tabs 不是天然安全的布局容器
|
||||
|
||||
历史上 Tabs 相关回归非常多,典型问题包括:
|
||||
|
||||
- 隐藏 tab pane 因为自定义 `display: flex` 而重新露出来
|
||||
- 所有 tab 被强行套用同一套高度/overflow 规则
|
||||
- 表格 tab 能工作,但 markdown / help / diagnostics tab 被压坏
|
||||
|
||||
因此约束是:
|
||||
|
||||
- `Tabs` 里的每类内容都要单独定义自己的布局策略
|
||||
- 表格 tab 可以是“固定高度 + 内部滚动”
|
||||
- 文档/Markdown tab 更适合“tab pane 自身滚动 + 内容正常文档流”
|
||||
- 如果覆盖组件库样式,必须同时检查 hidden 状态是否仍然成立
|
||||
|
||||
### 8. 摘要区优先进入紧凑模式,而不是挤压正文
|
||||
|
||||
历史经验表明,最容易被误处理的是顶部摘要卡:
|
||||
|
||||
- 它们经常为了“都放下”被强行压窄
|
||||
- 然后正文、表格、AI 结果区一起失去主空间
|
||||
|
||||
后续统一约束:
|
||||
|
||||
- 小屏或高缩放时,摘要卡优先:
|
||||
- 降低 padding
|
||||
- 改成横向滚动
|
||||
- 改成更紧凑的网格
|
||||
- 不要优先牺牲主工作区的可视面积
|
||||
|
||||
### 9. 长文档类内容优先保证阅读体验
|
||||
|
||||
像下面这些内容,不能直接套用“表格工作区”的逻辑:
|
||||
|
||||
- AI 简报
|
||||
- 运行日志
|
||||
- 原始 JSON
|
||||
- 帮助说明
|
||||
- 多段描述性文本
|
||||
|
||||
这些区域应该优先满足:
|
||||
|
||||
- 标题和元信息稳定可见
|
||||
- 正文有明确的最小可读高度
|
||||
- 正文滚动策略单独定义
|
||||
- 支持 Markdown 表格、分隔线、引用、代码块等结构
|
||||
|
||||
### 10. 高度关键路径要少包一层
|
||||
|
||||
历史上不少滚动问题不是组件本身错,而是多包了一层之后:
|
||||
|
||||
- 高度链路断掉
|
||||
- `min-height: 0` 没传下去
|
||||
- `overflow` 责任被吃掉
|
||||
|
||||
因此:
|
||||
|
||||
- 对高度关键区域,优先使用最直接的 DOM 结构
|
||||
- 使用 `Space`、额外包装 `div`、第三方布局容器时,要确认它们不会改变滚动和高度语义
|
||||
- 如果一个区域已经出现“内容明明有,但只剩一条缝”,优先怀疑中间包装层
|
||||
|
||||
## 历史坑位总结
|
||||
|
||||
从 Earth、Playground、BGP、DataSources 这些页面的 bugfix 可以归纳出几类高频坑:
|
||||
|
||||
### 1. 用 `overflow: hidden` 掩盖布局问题
|
||||
|
||||
表面上看页面“整齐了”,实际上会导致:
|
||||
|
||||
- 内容被裁掉
|
||||
- tab 内容只剩一条缝
|
||||
- 面板明明渲染成功,但用户看不见
|
||||
|
||||
正确做法:
|
||||
|
||||
- 让真正的内容节点滚动
|
||||
- 不要让上层容器无差别裁剪所有子内容
|
||||
|
||||
### 2. 把所有 tab 当成同一种内容
|
||||
|
||||
表格、Markdown、帮助卡、日志流的空间需求完全不同。
|
||||
|
||||
正确做法:
|
||||
|
||||
- 表格:固定工作区 + 内部滚动
|
||||
- 文档:普通流式内容 + pane 级滚动
|
||||
- 侧边说明:内容驱动高度,不强行拉满
|
||||
|
||||
### 3. 只做视觉缩小,不做空间重分配
|
||||
|
||||
这会导致:
|
||||
|
||||
- 卡片文字被截断
|
||||
- 表格只剩 1 到 2 行
|
||||
- 按钮和筛选区挤成一团
|
||||
|
||||
正确做法:
|
||||
|
||||
- 紧凑模式优先重排
|
||||
- 横向滚动摘要区
|
||||
- 折叠/收纳次级模块
|
||||
|
||||
### 4. 父容器高度链不完整
|
||||
|
||||
这是最常见的内部滚动失效原因。
|
||||
|
||||
检查顺序:
|
||||
|
||||
1. 外层是否真的有确定高度
|
||||
2. flex 父容器是否带了 `min-height: 0`
|
||||
3. 真正滚动节点是否明确 `overflow: auto`
|
||||
4. 中间包装层是否偷偷改了布局语义
|
||||
|
||||
### 5. UI 状态和显示状态不同步
|
||||
|
||||
Earth 相关改动里反复出现:
|
||||
|
||||
- 图层隐藏了,但 hover/lock 还在
|
||||
- tooltip 还在显示旧对象
|
||||
- legend 没跟着切换
|
||||
|
||||
这类约束同样适用于后台页面:
|
||||
|
||||
- 被隐藏、卸载、切换出视图的内容,不应继续保留活跃交互状态
|
||||
|
||||
## 推荐实现模式
|
||||
|
||||
### 页面骨架
|
||||
|
||||
优先复用项目里已有的通用结构:
|
||||
|
||||
- `.dashboard-content-inner`
|
||||
- `.page-shell`
|
||||
- `.page-shell__header`
|
||||
- `.page-shell__body`
|
||||
- `.table-scroll-region`
|
||||
|
||||
不要每个页面都重新发明一套完全不同的高度和滚动语义。
|
||||
|
||||
### 表格工作区
|
||||
|
||||
推荐模式:
|
||||
|
||||
```tsx
|
||||
<Card>
|
||||
<div className="table-scroll-region" ref={tableRegionRef}>
|
||||
<Table
|
||||
pagination={false}
|
||||
scroll={{ x: 1200, y: tableHeight }}
|
||||
/>
|
||||
</div>
|
||||
</Card>
|
||||
```
|
||||
|
||||
要求:
|
||||
|
||||
- 表格尽量在卡片内部滚动
|
||||
- `scroll.y` 应来自实际可用高度估算,而不是完全静态的魔法数字
|
||||
- 父容器链路要保证 header、body、content 的 overflow 都在表格内部闭合
|
||||
|
||||
### 多模块页面
|
||||
|
||||
如果一个页面同时有:
|
||||
|
||||
- 摘要卡
|
||||
- 表格
|
||||
- 异常明细
|
||||
- 最近事件
|
||||
|
||||
不建议简单纵向堆叠全部模块。优先使用:
|
||||
|
||||
- 顶部摘要 + 底部单一主工作区
|
||||
- 标签页切换多个次级数据视图
|
||||
- 左右分栏,并保证每栏内部独立滚动
|
||||
|
||||
## 不推荐的做法
|
||||
|
||||
以下模式默认视为不符合本项目页面规范:
|
||||
|
||||
- 依赖整页纵向滚动来显示主要工作区
|
||||
- 一个页面纵向堆 3 到 4 个大卡片,每个都想完整展示
|
||||
- 表格没有内部滚动,导致缩放后只能看到 1 到 2 行数据
|
||||
- 父容器缺少 `min-height: 0`,导致内部滚动失效
|
||||
- 只做视觉缩小,不处理真正的空间分配
|
||||
|
||||
## 页面验收检查清单
|
||||
|
||||
提交前至少检查:
|
||||
|
||||
- 页头、摘要区、主工作区能否同时出现
|
||||
- 主工作区是否拿到了页面中最多的高度
|
||||
- 表格或明细溢出时,滚动条是否出现在模块内部
|
||||
- 卡片是否被压缩到文字显示不完整;如果会,是否已经切换为内部滚动
|
||||
- 浏览器缩放到 `125%` / `150%` 时是否仍可用
|
||||
- 低高度窗口下是否还保有合理的可见内容行数
|
||||
- Tabs、Card、Table 在 overflow 时是否仍可操作
|
||||
- 非表格 tab(Markdown、帮助说明、日志)是否有独立且合理的滚动策略
|
||||
|
||||
## 落地顺序
|
||||
|
||||
后续新增或重构后台页时,优先按这个顺序设计:
|
||||
|
||||
1. 先定义主工作区
|
||||
2. 再确定哪些模块必须常驻可见
|
||||
3. 最后再做样式和视觉层次
|
||||
|
||||
简单说:
|
||||
|
||||
- 先保证空间分配正确
|
||||
- 再处理滚动边界
|
||||
- 最后再做美化
|
||||
@@ -1,165 +0,0 @@
|
||||
# HUD Panel Component Plan
|
||||
|
||||
## Goal
|
||||
|
||||
Unify Earth HUD panels into a reusable component layer so new panels can share:
|
||||
|
||||
- a consistent shell
|
||||
- a consistent header
|
||||
- a consistent action-button system
|
||||
- a consistent body and collapse pattern
|
||||
|
||||
## Scope
|
||||
|
||||
Target panels:
|
||||
|
||||
- `tv-panel`
|
||||
- `news-panel`
|
||||
- `legend`
|
||||
- `layer-panel`
|
||||
- `earth-stats`
|
||||
- `info-card`
|
||||
- settings modal header/actions
|
||||
|
||||
## Component Model
|
||||
|
||||
### Base shell
|
||||
|
||||
- `.hud-panel`
|
||||
- `.hud-panel--compact`
|
||||
- `.hud-panel--media`
|
||||
- `.hud-panel--collapsed`
|
||||
- `.hud-panel-hidden`
|
||||
- `.hud-panel.is-dragging`
|
||||
- `.hud-panel.is-layout-animating`
|
||||
|
||||
### Header
|
||||
|
||||
- `.hud-panel__header`
|
||||
- `.hud-panel__title-group`
|
||||
- `.hud-panel__title`
|
||||
- `.hud-panel__subtitle`
|
||||
- `.hud-panel__chip`
|
||||
- `.hud-panel__actions`
|
||||
|
||||
Header baseline rule:
|
||||
|
||||
- Header title styling is fixed by the component layer and should not drift per panel
|
||||
- Title font size, font weight, letter spacing, line height, text color, and vertical alignment come from the shared header tokens and structure
|
||||
- Header divider, border treatment, inner spacing, and title-to-actions alignment are part of the same shared baseline
|
||||
- Panel-specific header differences should be limited to explicit variants such as `compact` or `media`, or token overrides with documented intent
|
||||
- “Looks close enough” local header overrides should be treated as temporary compatibility code and removed during migration
|
||||
|
||||
### Actions
|
||||
|
||||
- `.hud-panel__action`
|
||||
- `.hud-panel__action--icon`
|
||||
- `.hud-panel__action--collapse`
|
||||
- `.hud-panel__action--close`
|
||||
- `.hud-panel__action--refresh`
|
||||
- `.hud-panel__action--external`
|
||||
|
||||
Action-button baseline rule:
|
||||
|
||||
- Header action buttons must have one fixed default style baseline across all HUD panels
|
||||
- Default width behavior, padding, icon size, radius, alignment, hover, and active feedback all come from `.hud-panel__action`
|
||||
- Panel-specific differences must be expressed through explicit variants or token overrides, not ad-hoc local button rewrites
|
||||
- `close` buttons are part of the same default action system and must not silently fall back to a separate legacy box model
|
||||
|
||||
### Body
|
||||
|
||||
- `.hud-panel__body`
|
||||
- `.hud-panel__body--scroll`
|
||||
- `.hud-panel__body--collapsible`
|
||||
|
||||
### Collapse behavior
|
||||
|
||||
- `.hud-panel--collapsed`
|
||||
- `.hud-panel--expand-up`
|
||||
- `.hud-panel--expand-down`
|
||||
|
||||
Adaptive collapse / expand rule:
|
||||
|
||||
- HUD panels support two expansion directions:
|
||||
- top-to-bottom expansion
|
||||
- bottom-to-top expansion
|
||||
- Expansion direction should be decided at runtime from available viewport space rather than hardcoded per panel
|
||||
- Use:
|
||||
- `d` = available distance from the header anchor to the viewport bottom edge
|
||||
- `h` = expected expanded panel height
|
||||
- buffer = `20px`
|
||||
- Collapsed-state direction rule:
|
||||
- if `d > h + 20px`, the next action direction is `expand-up`
|
||||
- if `d <= h + 20px`, the next action direction is `expand-down`
|
||||
- To avoid jitter around the threshold, the shared controller should keep a small hysteresis band:
|
||||
- if the current direction is already `up`, keep it until `d <= h`
|
||||
- if the current direction is already `down`, keep it until `d > h + 20px`
|
||||
- The opposite edge is still a safety guard:
|
||||
- if the chosen side cannot fit at all, fall back to the other side if it can fit
|
||||
- if neither side fully fits, choose the side with more space and let the body scroll
|
||||
- If neither direction fully fits, choose the direction with more available space and let the body scroll
|
||||
- Collapse icon direction must match the active expansion direction so the icon always describes the real open/close motion
|
||||
- The collapse icon describes the next action, not the current state
|
||||
- This mapping is fixed component behavior and must not drift per panel:
|
||||
- collapsed + expand-down => `expand_more`
|
||||
- expanded + expand-down => `expand_less`
|
||||
- collapsed + expand-up => `expand_less`
|
||||
- expanded + expand-up => `expand_more`
|
||||
- Panels must not combine icon-name swapping with extra CSS rotation for the same collapse control
|
||||
- Expansion direction and icon direction must come from one shared source of truth in the component controller
|
||||
- The direction decision should be recomputed when opening, resizing the viewport, or restoring a dragged panel near another edge
|
||||
|
||||
## Tokens
|
||||
|
||||
Promote panel differences into CSS variables instead of duplicating selectors:
|
||||
|
||||
- `--hud-panel-padding`
|
||||
- `--hud-header-padding`
|
||||
- `--hud-header-gap`
|
||||
- `--hud-action-padding`
|
||||
- `--hud-action-gap`
|
||||
- `--hud-action-icon-size`
|
||||
- `--hud-body-gap`
|
||||
- `--hud-body-max-height`
|
||||
- `--hud-chip-radius`
|
||||
- `--hud-title-font-size`
|
||||
- `--hud-title-font-weight`
|
||||
- `--hud-title-letter-spacing`
|
||||
- `--hud-title-line-height`
|
||||
- `--hud-title-color`
|
||||
- `--hud-header-border-color`
|
||||
- `--hud-header-divider-opacity`
|
||||
- `--hud-expand-direction`
|
||||
|
||||
## Migration Order
|
||||
|
||||
1. Build the shared component layer in `frontend/public/earth/css/hud.css`
|
||||
2. Migrate `tv-panel` and `news-panel` first as the reference implementation
|
||||
3. Migrate `legend` and `layer-panel` into a compact variant
|
||||
4. Migrate `earth-stats` and `info-card`
|
||||
5. Align settings modal header/actions with the same action system
|
||||
6. Remove legacy one-off button selectors after verification
|
||||
|
||||
## Guardrails
|
||||
|
||||
- Do not change panel behavior and data flow during the first pass
|
||||
- Keep old class names temporarily as compatibility hooks
|
||||
- Prefer variable overrides over per-panel reimplementation
|
||||
- Treat header action-button default styling as fixed component API, not per-panel design space
|
||||
- Treat header title typography, border, and divider styling as fixed component API, not per-panel design space
|
||||
- Treat collapse direction as a component behavior contract, not a one-off panel trick
|
||||
- Treat collapse icon semantics as a component behavior contract, not a per-panel visual preference
|
||||
- Verify header alignment and drag/collapse behavior after each migration batch
|
||||
|
||||
## First Implementation Batch
|
||||
|
||||
Batch 1 should only do:
|
||||
|
||||
- shared header structure
|
||||
- shared action-button system
|
||||
- shared title typography and header border/divider baseline
|
||||
- shared collapsible body pattern
|
||||
- adaptive collapse direction logic and direction-aware collapse icons
|
||||
- migration of `tv-panel` and `news-panel`
|
||||
|
||||
That keeps risk low while giving the rest of the HUD a stable target to migrate toward.
|
||||
@@ -1,97 +0,0 @@
|
||||
# News Live Streams Collector Format
|
||||
|
||||
`news_live_streams` 采集器面向“频道目录 JSON”输入,而不是直接抓网页。
|
||||
|
||||
这样做的目标是:
|
||||
|
||||
- 让后台能够稳定接入世界各地新闻直播源
|
||||
- 让 `Earth` 页面电视模块始终消费统一结构
|
||||
- 便于后续接入类似 `worldmonitor` 那种 YouTube / HLS / iframe 混合频道目录
|
||||
|
||||
## 推荐 JSON 结构
|
||||
|
||||
```json
|
||||
{
|
||||
"sources": [
|
||||
{
|
||||
"id": "bbc-world-news",
|
||||
"name": "BBC World News",
|
||||
"provider": "BBC",
|
||||
"region": "UK",
|
||||
"language": "en",
|
||||
"source_type": "youtube",
|
||||
"youtube_video_id": "dQw4w9WgXcQ",
|
||||
"youtube_channel": "https://www.youtube.com/@BBCNews",
|
||||
"embed_url": "",
|
||||
"stream_url": "",
|
||||
"homepage_url": "https://www.youtube.com/@BBCNews/live",
|
||||
"poster_url": "",
|
||||
"sort_order": 220,
|
||||
"is_enabled": true,
|
||||
"notes": "Primary English global news channel"
|
||||
},
|
||||
{
|
||||
"id": "france24-en",
|
||||
"name": "France 24 English",
|
||||
"provider": "France 24",
|
||||
"region": "France",
|
||||
"language": "en",
|
||||
"source_type": "hls",
|
||||
"stream_url": "https://example.com/live.m3u8",
|
||||
"homepage_url": "https://www.france24.com/en/live",
|
||||
"sort_order": 230,
|
||||
"is_enabled": true
|
||||
},
|
||||
{
|
||||
"id": "cctv4-page",
|
||||
"name": "CCTV-4 中文国际",
|
||||
"provider": "CCTV",
|
||||
"region": "China",
|
||||
"language": "zh-CN",
|
||||
"source_type": "iframe",
|
||||
"embed_url": "https://tv.cctv.com/live/cctv4/",
|
||||
"homepage_url": "https://tv.cctv.com/live/cctv4/",
|
||||
"sort_order": 10,
|
||||
"is_enabled": true
|
||||
}
|
||||
]
|
||||
}
|
||||
```
|
||||
|
||||
## 字段约定
|
||||
|
||||
- `id`: 唯一标识,建议稳定不变
|
||||
- `name`: 频道显示名
|
||||
- `provider`: 提供方
|
||||
- `region`: 国家或地区
|
||||
- `language`: 语言代码
|
||||
- `source_type`: `iframe` / `hls` / `video` / `external` / `youtube`
|
||||
- `embed_url`: 适合 iframe 内嵌的页面
|
||||
- `stream_url`: 直接视频流地址
|
||||
- `homepage_url`: 官网或频道页
|
||||
- `youtube_video_id`: YouTube 直播视频 ID
|
||||
- `youtube_channel`: YouTube 频道 handle 或频道 URL
|
||||
- `poster_url`: 封面图,可选
|
||||
- `sort_order`: 排序值,越小越靠前
|
||||
- `is_enabled`: 是否启用
|
||||
- `notes`: 简短备注
|
||||
|
||||
## 面板行为约定
|
||||
|
||||
- `youtube`
|
||||
- 优先使用 `youtube_video_id`
|
||||
- 无法内嵌时至少保留 `youtube_channel` 或 `homepage_url` 供外部打开
|
||||
- `hls` / `video`
|
||||
- 优先走 `stream_url`
|
||||
- `iframe`
|
||||
- 优先走 `embed_url`
|
||||
- `external`
|
||||
- 不尝试内嵌,只保留外部打开
|
||||
|
||||
## 当前实现状态
|
||||
|
||||
- 后台设置页可以手工维护频道目录
|
||||
- `Earth` 电视模块会合并:
|
||||
- 手工配置源
|
||||
- `news_live_streams` 采集器采集源
|
||||
- 当前默认兜底源为 `CCTV-4 中文国际`
|
||||
@@ -1,105 +0,0 @@
|
||||
# Docker + Compose + Buildx 升级教程
|
||||
|
||||
流程:删除旧版 -> 安装新版 -> 验证
|
||||
|
||||
---
|
||||
|
||||
# 1. 删除旧版本
|
||||
|
||||
## 删除 apt 安装的旧包
|
||||
|
||||
```bash
|
||||
sudo apt remove -y docker.io docker-compose docker-compose-v2 docker-doc podman-docker containerd runc
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 删除系统中的 `docker-compose`(V1)
|
||||
|
||||
```bash
|
||||
sudo rm -f "$(which docker-compose 2>/dev/null)"
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 查找并删除手动安装的 Buildx 插件
|
||||
|
||||
```bash
|
||||
docker info | sed -n '/Plugins:/,/^ Server:/p' | grep -A2 buildx
|
||||
```
|
||||
|
||||
从输出中获取 `Path`,然后执行:
|
||||
|
||||
```bash
|
||||
rm -f <Path中对应的docker-buildx文件>
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 清理无用依赖
|
||||
|
||||
```bash
|
||||
sudo apt autoremove -y
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
# 2. 安装 Docker 官方版本
|
||||
|
||||
包含 Docker Engine、Docker Compose 插件、Docker Buildx 插件。
|
||||
|
||||
## 安装依赖
|
||||
|
||||
```bash
|
||||
sudo apt update
|
||||
sudo apt install -y ca-certificates curl gnupg
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 添加 Docker GPG key
|
||||
|
||||
```bash
|
||||
sudo install -m 0755 -d /etc/apt/keyrings
|
||||
curl -fsSL https://download.docker.com/linux/ubuntu/gpg | \
|
||||
sudo gpg --dearmor -o /etc/apt/keyrings/docker.gpg
|
||||
sudo chmod a+r /etc/apt/keyrings/docker.gpg
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 添加官方仓库
|
||||
|
||||
```bash
|
||||
echo "deb [arch=$(dpkg --print-architecture) signed-by=/etc/apt/keyrings/docker.gpg] https://download.docker.com/linux/ubuntu $(. /etc/os-release && echo "$VERSION_CODENAME") stable" | \
|
||||
sudo tee /etc/apt/sources.list.d/docker.list > /dev/null
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 安装 Docker + Compose + Buildx
|
||||
|
||||
```bash
|
||||
sudo apt update
|
||||
sudo apt install -y docker-ce docker-ce-cli containerd.io docker-buildx-plugin docker-compose-plugin
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
# 3. 验证安装
|
||||
|
||||
```bash
|
||||
docker --version
|
||||
docker compose version
|
||||
docker buildx version
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
# 4. 常用命令
|
||||
|
||||
```bash
|
||||
docker compose up -d
|
||||
docker compose down
|
||||
docker buildx build .
|
||||
```
|
||||
34
docs/plans/README.md
Normal file
34
docs/plans/README.md
Normal file
@@ -0,0 +1,34 @@
|
||||
# Plans Docs
|
||||
|
||||
这里放“未来实施方案和未完成计划”的文档,重点回答:
|
||||
|
||||
- 我们准备做什么
|
||||
- 为什么要做
|
||||
- 分几期做
|
||||
- 当前差距和下一步是什么
|
||||
|
||||
适合放入这里的内容:
|
||||
|
||||
- Earth / BGP / 地形 / 天球实施方案
|
||||
- AI Playground 发展计划
|
||||
- backend / datasource / agent roadmap
|
||||
- UE5 MVP 方案
|
||||
|
||||
当前重点入口:
|
||||
|
||||
- [earth-renderer-architecture-separation-plan.md](/home/ray/dev/linkong/planet/docs/plans/earth-renderer-architecture-separation-plan.md)
|
||||
- [earth-predicted-orbit-plan.md](/home/ray/dev/linkong/planet/docs/plans/earth-predicted-orbit-plan.md)
|
||||
- [earth-webgl-instancing-satellites-plan.md](/home/ray/dev/linkong/planet/docs/plans/earth-webgl-instancing-satellites-plan.md)
|
||||
- [earth-real-terrain-plan.md](/home/ray/dev/linkong/planet/docs/plans/earth-real-terrain-plan.md)
|
||||
- [frontend-ai-playground-development-plan.md](/home/ray/dev/linkong/planet/docs/plans/frontend-ai-playground-development-plan.md)
|
||||
- [ue5-mvp-fused-plan.md](/home/ray/dev/linkong/planet/docs/plans/ue5-mvp-fused-plan.md)
|
||||
|
||||
不适合放入这里的内容:
|
||||
|
||||
- 当前代码结构说明
|
||||
- 组件现状和实现入口
|
||||
- 已经落地的技术上下文说明
|
||||
|
||||
这些应放入:
|
||||
|
||||
- [docs/technical/README.md](/home/ray/dev/linkong/planet/docs/technical/README.md)
|
||||
@@ -10,9 +10,9 @@ This document connects three existing planning threads into one implementation r
|
||||
|
||||
Related documents:
|
||||
|
||||
- [aiprovider](/home/ray/dev/linkong/planet/docs/aiprovider.md)
|
||||
- [datasource-health-plan](/home/ray/dev/linkong/planet/docs/datasource-health-plan.md)
|
||||
- [agent-architecture-plan](/home/ray/dev/linkong/planet/docs/agent-architecture-plan.md)
|
||||
- [aiprovider](/home/ray/dev/linkong/planet/docs/technical/agents-aiprovider.md)
|
||||
- [datasource-health-plan](/home/ray/dev/linkong/planet/docs/plans/agents-datasource-health-plan.md)
|
||||
- [agent-architecture-plan](/home/ray/dev/linkong/planet/docs/plans/agents-agent-architecture-plan.md)
|
||||
|
||||
|
||||
## Big Picture
|
||||
@@ -17,7 +17,7 @@ It is an aggregation/view-model layer:
|
||||
|
||||
## Why This Layer Exists
|
||||
|
||||
Current product gap from [bgp-context.md](/home/ray/dev/linkong/planet/docs/earth/bgp-context.md):
|
||||
Current product gap from [bgp-context.md](/home/ray/dev/linkong/planet/docs/technical/earth-bgp-context.md):
|
||||
|
||||
- incident density is naturally low
|
||||
- anomaly density is higher, but still not enough to keep the globe expressive all the time
|
||||
@@ -290,7 +290,7 @@ Each feature should include:
|
||||
|
||||
## Earth Rendering Plan
|
||||
|
||||
Detailed visual layering guidance is expanded in [bgp-earth-rendering-plan.md](/home/ray/dev/linkong/planet/docs/earth/bgp-earth-rendering-plan.md).
|
||||
Detailed visual layering guidance is expanded in [bgp-earth-rendering-plan.md](/home/ray/dev/linkong/planet/docs/plans/earth-bgp-earth-rendering-plan.md).
|
||||
|
||||
### Layer Relationship
|
||||
|
||||
@@ -112,6 +112,285 @@
|
||||
|
||||
- [Three.js SpriteMaterial](https://threejs.org/docs/pages/SpriteMaterial.html)
|
||||
|
||||
## 天球背景资源与星体数据来源
|
||||
|
||||
为避免把“视觉背景”和“可计算天体位置”混为一谈,本方案明确分成两类资源:
|
||||
|
||||
### 1. 背景资源:全天星图贴图
|
||||
|
||||
用于 Phase 1 的“真实天空背景”。
|
||||
|
||||
推荐优先来源:
|
||||
|
||||
- NASA SVS 的 Tycho 全天星图
|
||||
- [The Tycho Catalog Skymap - Version 2.0](https://svs.gsfc.nasa.gov/3572/)
|
||||
- NASA Deep Star Maps 2020
|
||||
- SatelliteMap.space 在 credits 中明确提到其使用了 `NASA Deep Star Maps 2020 - High-resolution star field (1.7 billion stars from Gaia DR2)` 作为星空视觉资源
|
||||
- 这说明行业内成熟实现并不一定直接渲染全部星表点,而很可能先使用一张高质量官方深空星图作为背景层
|
||||
- 如需后续替换,也可评估 ESA / Gaia 的全天 sky map 资源
|
||||
- [Gaia DR3 stories](https://www.cosmos.esa.int/web/gaia/dr3-stories)
|
||||
|
||||
建议要求:
|
||||
|
||||
- 使用官方来源或官方衍生可复用资源
|
||||
- 等距矩形投影(equirectangular)
|
||||
- 坐标定义尽量明确为赤道坐标展开
|
||||
- 分辨率建议至少 `4k`
|
||||
- 颜色不要过亮,避免压过 Earth HUD 前景
|
||||
- 尽量优先选择官方天文机构已经生产好的深空图,而不是自行拼接低质量星空纹理
|
||||
|
||||
建议本地资源目录:
|
||||
|
||||
- `frontend/public/earth/assets/celestial/starmap_equatorial_4k.jpg`
|
||||
|
||||
### 2. 位置数据:星表与天体计算
|
||||
|
||||
用于 Phase 2+ 的“位置正确的星体”。
|
||||
|
||||
推荐来源分两层:
|
||||
|
||||
- 太阳、月亮位置
|
||||
- 使用 [Astronomy Engine](https://github.com/cosinekitty/astronomy)
|
||||
- 恒星位置
|
||||
- 第一优先:Hipparcos / Tycho
|
||||
- [Hipparcos overview](https://www.cosmos.esa.int/web/Hipparcos)
|
||||
- [Hipparcos catalogues](https://www.cosmos.esa.int/web/hipparcos/catalogues)
|
||||
- 第二优先:Gaia
|
||||
- [Gaia DR3 stories](https://www.cosmos.esa.int/web/gaia/dr3-stories)
|
||||
|
||||
建议策略:
|
||||
|
||||
- V1:背景球壳只用全天星图,不立即生成全量恒星点
|
||||
- V2:只挑选亮星(例如星等 `< 5.5`)生成恒星点层
|
||||
- V3:如果确实需要更丰富的星场,再逐步扩展到更深星等
|
||||
|
||||
这样做的原因:
|
||||
|
||||
- 背景球壳负责“天球真实感”
|
||||
- 亮星点负责“位置正确、可后续标注和高亮”
|
||||
- 不需要一开始就处理数十万甚至数百万颗星
|
||||
|
||||
### 3. 对外部成熟实现的参考结论
|
||||
|
||||
`SatelliteMap.space` 的公开 credits 提供了一个很有价值的参考样板:
|
||||
|
||||
- 图形渲染使用 `TWGL.js`
|
||||
- 天文计算使用 `Skyfield` 与 `Astronomia`
|
||||
- 星空/天球视觉资源使用 `NASA Deep Star Maps 2020`
|
||||
|
||||
这给本项目的启发是:
|
||||
|
||||
- “真实感强的天球背景”完全可以先依赖官方高质量深空图
|
||||
- “位置正确的动态天体”则应依赖单独的天文计算链路
|
||||
- 没有必要在第一版就直接渲染完整星表
|
||||
|
||||
因此本项目推荐继续坚持两层拆分:
|
||||
|
||||
- 背景层:官方深空图 / 全天星图
|
||||
- 计算层:太阳、月亮与后续亮星点
|
||||
|
||||
## 如何保证星体位置正确
|
||||
|
||||
位置正确不是只看“图看起来像”,而是要统一参考系和转换链路。
|
||||
|
||||
### 1. 统一坐标基准
|
||||
|
||||
本方案推荐统一使用:
|
||||
|
||||
- `J2000` 赤道坐标系作为恒星位置基准
|
||||
|
||||
原因:
|
||||
|
||||
- Hipparcos / Tycho 资料和大量天文可视化都容易映射到该基准
|
||||
- 太阳、月亮也可以通过 Astronomy Engine 转到同一坐标系
|
||||
- 这样背景、恒星点、太阳、月亮就能共用一套 sky orientation
|
||||
|
||||
### 2. 背景贴图与点位必须使用同一展开逻辑
|
||||
|
||||
如果背景球壳使用赤道坐标全天图,那么:
|
||||
|
||||
- 亮星点也必须按赤道坐标贴到同一球面方向
|
||||
- 太阳/月亮 sprite 也必须按赤道坐标转换后落到同一 world-space
|
||||
|
||||
否则会出现:
|
||||
|
||||
- 背景银河带是对的
|
||||
- 但太阳/月亮或亮星点飘到不匹配的位置
|
||||
|
||||
### 3. RA / Dec 到 Three.js 坐标的落点方式
|
||||
|
||||
亮星点和日月方向最终都要转成单位球面向量。
|
||||
|
||||
概念步骤:
|
||||
|
||||
1. 读取赤经 `RA`
|
||||
2. 读取赤纬 `Dec`
|
||||
3. 转成弧度
|
||||
4. 映射到单位球面向量
|
||||
5. 再根据 Three.js 当前世界坐标定义做轴向映射
|
||||
|
||||
参考公式:
|
||||
|
||||
```text
|
||||
x = cos(dec) * cos(ra)
|
||||
y = sin(dec)
|
||||
z = cos(dec) * sin(ra)
|
||||
```
|
||||
|
||||
实际接入 Three.js 时,需要做一次项目内坐标轴校准:
|
||||
|
||||
- 验证 `RA = 0h`
|
||||
- 验证 `RA = 6h`
|
||||
- 验证北天极
|
||||
- 验证银河带主方向
|
||||
|
||||
然后确定最终的:
|
||||
|
||||
- `x/y/z` 对应 Three.js 哪个轴
|
||||
- 是否需要 `z` 取反
|
||||
- 是否需要整体再做一个固定 `rotation`
|
||||
|
||||
建议把这层显式封装在:
|
||||
|
||||
```js
|
||||
function equatorialToWorldVector(raRad, decRad)
|
||||
```
|
||||
|
||||
不要把轴映射散落在不同模块里。
|
||||
|
||||
### 4. 背景球壳与恒星点的关系
|
||||
|
||||
推荐最终组合:
|
||||
|
||||
- 背景层:全天星图球壳
|
||||
- 点位层:亮星点
|
||||
- 动态层:太阳 / 月亮
|
||||
|
||||
这样有三个好处:
|
||||
|
||||
- 背景层提供密集真实的天空纹理
|
||||
- 亮星点提供位置正确、可扩展的标注基础
|
||||
- 太阳/月亮提供与时间相关的真实动态对象
|
||||
|
||||
## 数据与资源建议清单
|
||||
|
||||
### 推荐首批引入资源
|
||||
|
||||
1. 全天星图
|
||||
- 来源:NASA Tycho all-sky map
|
||||
- 用途:背景球壳纹理
|
||||
|
||||
2. 月亮纹理
|
||||
- 用途:Phase 4 月相表现
|
||||
- 路径建议:
|
||||
- `frontend/public/earth/assets/celestial/moon_albedo_2k.jpg`
|
||||
|
||||
3. 太阳 glow 贴图
|
||||
- 用途:太阳 sprite halo
|
||||
- 路径建议:
|
||||
- `frontend/public/earth/assets/celestial/sun_glow.png`
|
||||
|
||||
### 推荐首批数据文件
|
||||
|
||||
如果要上亮星层,建议新增一个预处理后的轻量数据文件:
|
||||
|
||||
- `frontend/public/earth/assets/celestial/bright-stars.json`
|
||||
|
||||
建议字段:
|
||||
|
||||
```json
|
||||
[
|
||||
{
|
||||
"id": 32349,
|
||||
"name": "Sirius",
|
||||
"raDeg": 101.2875,
|
||||
"decDeg": -16.7161,
|
||||
"mag": -1.46,
|
||||
"colorIndex": 0.00
|
||||
}
|
||||
]
|
||||
```
|
||||
|
||||
建议不要在浏览器里直接吞原始 Gaia 大表,而是先离线裁剪成:
|
||||
|
||||
- 只保留亮星
|
||||
- 只保留渲染必需字段
|
||||
- JSON 或二进制轻量格式
|
||||
|
||||
## 资源与数据实施路线
|
||||
|
||||
### 路线 A:先做可用版本(推荐)
|
||||
|
||||
1. 引入 NASA Tycho 全天图
|
||||
- 或评估替换为更接近 SatelliteMap.space 路线的 `NASA Deep Star Maps 2020`
|
||||
2. 实现背景球壳
|
||||
3. 用 Astronomy Engine 计算太阳/月亮方向
|
||||
4. 暂不做亮星点
|
||||
|
||||
优点:
|
||||
|
||||
- 最快见效
|
||||
- 风险最低
|
||||
- 就能明显提升天球真实感
|
||||
|
||||
### 路线 B:在 A 基础上增强
|
||||
|
||||
1. 离线生成 `bright-stars.json`
|
||||
2. 浏览器端渲染亮星点
|
||||
3. 后续可加:
|
||||
- 星座线
|
||||
- 亮星名称
|
||||
- 特定星体高亮
|
||||
|
||||
优点:
|
||||
|
||||
- 背景真实感和“位置正确的可交互星体”同时兼顾
|
||||
|
||||
## 代码模块建议细化
|
||||
|
||||
### 新增模块
|
||||
|
||||
- `frontend/public/earth/js/celestial.js`
|
||||
- 管理天球背景
|
||||
- 管理太阳/月亮
|
||||
- 管理亮星层(后续)
|
||||
|
||||
- `frontend/public/earth/js/celestial-data.js`
|
||||
- 资源路径
|
||||
- 星图方向配置
|
||||
- 亮星数据加载(后续)
|
||||
|
||||
### 建议函数设计
|
||||
|
||||
```js
|
||||
export function initCelestialLayer(scene)
|
||||
export function updateCelestialLayer(date)
|
||||
export function setCelestialVisibility(visible)
|
||||
export function disposeCelestialLayer()
|
||||
|
||||
function loadStarMapTexture()
|
||||
function createSkySphere(texture)
|
||||
function createSunSprite()
|
||||
function createMoonSprite()
|
||||
function getSunEquatorialPosition(date)
|
||||
function getMoonEquatorialPosition(date)
|
||||
function equatorialToWorldVector(raRad, decRad)
|
||||
```
|
||||
|
||||
### 推荐后续预处理脚本
|
||||
|
||||
如要引入亮星层,建议单独做离线脚本:
|
||||
|
||||
- `scripts/build_bright_stars.py`
|
||||
|
||||
职责:
|
||||
|
||||
- 从 Hipparcos / Tycho 源数据读取
|
||||
- 过滤亮星
|
||||
- 生成 `bright-stars.json`
|
||||
|
||||
这样浏览器端只消费轻量结果,不承担大表解析成本。
|
||||
|
||||
## 分阶段实施
|
||||
|
||||
## Phase 1:真实天球背景
|
||||
98
docs/plans/earth-predicted-orbit-plan.md
Normal file
98
docs/plans/earth-predicted-orbit-plan.md
Normal file
@@ -0,0 +1,98 @@
|
||||
# Earth Predicted Orbit Plan
|
||||
|
||||
> Source note: this plan absorbs useful ideas from a sisyphus-created draft formerly stored at `.sisyphus/plans/predicted-orbit.md`.
|
||||
|
||||
## Goal
|
||||
|
||||
在 Earth 中锁定卫星时,显示“预测轨道”而不是只有历史尾迹:
|
||||
|
||||
- 从当前时刻开始
|
||||
- 绕地球一圈
|
||||
- 当前点最亮
|
||||
- 向后沿轨道逐步衰减
|
||||
|
||||
## Current State
|
||||
|
||||
当前已经有:
|
||||
|
||||
- 卫星历史轨迹
|
||||
- 锁定卫星
|
||||
- 轨道高亮与相关联动
|
||||
|
||||
但“预测轨道”仍然不是一套稳定、可验证的单独功能计划。
|
||||
|
||||
## Why It Is Valuable
|
||||
|
||||
预测轨道可以明显提升:
|
||||
|
||||
- 锁定卫星后的空间可读性
|
||||
- 轨道类型辨识
|
||||
- 演示解释力
|
||||
|
||||
相比短历史尾迹,预测轨道更符合用户对“这颗卫星接下来会怎么走”的预期。
|
||||
|
||||
## Scope
|
||||
|
||||
### Phase 1
|
||||
|
||||
- 锁定卫星时显示一整圈预测轨道
|
||||
- 解锁时隐藏
|
||||
- 不替代现有普通轨迹系统
|
||||
|
||||
### Phase 2
|
||||
|
||||
- 根据轨道类型调整采样率
|
||||
- GEO / MEO / LEO 不同密度
|
||||
- 进一步减少 fallback 轨迹的比例
|
||||
|
||||
## Implementation Direction
|
||||
|
||||
### 1. Orbit period
|
||||
|
||||
基于 `meanMotion` 估算轨道周期。
|
||||
|
||||
### 2. Predicted samples
|
||||
|
||||
以固定采样步长从 `now -> now + period` 推算轨迹点。
|
||||
|
||||
### 3. Render object lifecycle
|
||||
|
||||
预测轨道应是一个独立渲染对象:
|
||||
|
||||
- show
|
||||
- update
|
||||
- hide
|
||||
- dispose
|
||||
|
||||
### 4. Visual semantics
|
||||
|
||||
预测轨道不应与普通尾迹混淆:
|
||||
|
||||
- 更稳定
|
||||
- 更完整
|
||||
- 透明度沿轨道衰减
|
||||
- 当前点附近更亮
|
||||
|
||||
## Known Risks
|
||||
|
||||
### 1. TLE propagation gaps
|
||||
|
||||
部分卫星可能出现 SGP4 计算不足,需要 fallback。
|
||||
|
||||
### 2. Multiple orbit lines
|
||||
|
||||
必须确保:
|
||||
|
||||
- 锁定切换前先清旧轨道
|
||||
- 页面隐藏/销毁时清理
|
||||
|
||||
### 3. Performance
|
||||
|
||||
GEO 轨道点数高,采样率需要按轨道类型分层。
|
||||
|
||||
## Acceptance
|
||||
|
||||
1. 锁定单颗卫星时只显示一条预测轨道
|
||||
2. 解锁后轨道立即清除
|
||||
3. 不同轨道类型下点数可控
|
||||
4. 页面切换回来不会闪出旧轨道残留
|
||||
472
docs/plans/earth-real-terrain-plan.md
Normal file
472
docs/plans/earth-real-terrain-plan.md
Normal file
@@ -0,0 +1,472 @@
|
||||
# Earth Real Terrain Plan
|
||||
|
||||
## Goal
|
||||
|
||||
将 Earth 页当前的“程序噪声假地形”替换成基于真实 DEM 的可用地形层,使 `地形 terrain` 开关真正显示全球海拔起伏,而不是占位效果。
|
||||
|
||||
当前占位实现位于:
|
||||
|
||||
- [earth.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/earth.js)
|
||||
|
||||
具体问题:
|
||||
|
||||
- `createTerrain()` 直接对球体顶点应用 `simplex noise`
|
||||
- 没有真实海拔数据来源
|
||||
- 没有分辨率分层
|
||||
- 没有和当前相机/视角配套的性能控制
|
||||
|
||||
## Constraints
|
||||
|
||||
本计划必须贴合当前 Earth 架构,而不是引入一套全新的地形引擎:
|
||||
|
||||
- 地球主体仍然是一个 Three.js sphere
|
||||
- 海缆、登陆点、卫星、BGP 都已经建立在当前球体坐标系之上
|
||||
- 不能为了地形把整页改成 Cesium/MapLibre Globe 之类的全栈替换
|
||||
- 第一阶段优先做“真实可用”,不是一步到位做摄影测量级地形
|
||||
|
||||
## Recommended Data Source
|
||||
|
||||
### Primary recommendation
|
||||
|
||||
使用公开的 Terrarium 编码高程瓦片作为浏览器端高度来源,第一阶段优先接入:
|
||||
|
||||
- Mapzen/AWS `Terrarium` elevation tiles
|
||||
参考:[Mapzen terrain tile format / Terrarium](https://www.mapzen.com/blog/terrain-tile-service/)
|
||||
|
||||
原因:
|
||||
|
||||
- 已经是全球瓦片化高程
|
||||
- 浏览器端按 tile 请求,最适合当前 Earth 这种在线 globe
|
||||
- 编码简单稳定:
|
||||
- `heightMeters = (R * 256 + G + B / 256) - 32768`
|
||||
- 不需要我们先离线拼整球 DEM
|
||||
|
||||
### Data quality upgrade path
|
||||
|
||||
如果后面第一阶段效果确认可用,再逐步升级到底层源:
|
||||
|
||||
- Copernicus DEM GLO-30
|
||||
参考:[Copernicus DEM docs](https://documentation.dataspace.copernicus.eu/APIs/SentinelHub/Data/DEM.html)
|
||||
- 或用 Copernicus / SRTM / ASTER 等离线切成我们自己的 terrain tiles
|
||||
|
||||
这条升级路径适合第二阶段,不建议一开始就直接自建全球瓦片服务。
|
||||
|
||||
## Why Not Replace the Engine
|
||||
|
||||
不建议为了地形直接切到 Cesium terrain / quantized mesh 引擎,原因:
|
||||
|
||||
- 现有 Earth 业务对象都依附当前球面坐标
|
||||
- 切引擎会同时波及:
|
||||
- 海缆绘制
|
||||
- 卫星/轨迹
|
||||
- BGP 标记
|
||||
- HUD 与交互
|
||||
- 这是“重做一页”,不是“给地形层接真实数据”
|
||||
|
||||
所以推荐路线是:
|
||||
|
||||
- 保持当前 sphere globe
|
||||
- 为 sphere 增加真实高度位移层
|
||||
|
||||
## Implementation Strategy
|
||||
|
||||
分三期推进。
|
||||
|
||||
### Phase 1 — Global Heightmap Terrain Overlay
|
||||
|
||||
目标:
|
||||
|
||||
- 地形层切换后显示真实海拔起伏
|
||||
- 全球范围可用
|
||||
- 性能可控
|
||||
|
||||
做法:
|
||||
|
||||
1. 新增 terrain 数据模块
|
||||
|
||||
建议文件:
|
||||
|
||||
- `frontend/public/earth/js/terrain.js`
|
||||
|
||||
职责:
|
||||
|
||||
- 选择 DEM zoom level
|
||||
- 请求 Terrarium tiles
|
||||
- 解码 tile 高程
|
||||
- 将高程重采样到当前地形球体网格
|
||||
|
||||
2. 替换 `createTerrain()`
|
||||
|
||||
当前:
|
||||
|
||||
- 在 [earth.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/earth.js) 中同步生成噪声地形
|
||||
|
||||
调整后:
|
||||
|
||||
- `createTerrain()` 只负责创建 terrain mesh 骨架
|
||||
- 真正的顶点位移由 terrain 模块异步注入
|
||||
|
||||
3. 第一阶段采用“整球低分辨率位移”
|
||||
|
||||
不要一上来做动态 patch stitching。第一阶段更稳的办法是:
|
||||
|
||||
- 保留一张全球 terrain sphere
|
||||
- 使用较低分辨率几何
|
||||
- 例如 `SphereGeometry(radius, 192, 192)` 或 `256/256`
|
||||
- 运行时按一个固定地形 zoom(如 `z=4` 或 `z=5`)抓取覆盖全球的 Terrarium tiles
|
||||
- 将 tile 解码后重投影到经纬度采样网格
|
||||
- 将每个球面顶点按真实高度抬升
|
||||
|
||||
这样第一阶段就能做到:
|
||||
|
||||
- 有真实地形
|
||||
- 不需要复杂的局部 LOD
|
||||
- 不会让现有球体对象体系爆炸
|
||||
|
||||
### Phase 2 — View-Aware Refinement
|
||||
|
||||
目标:
|
||||
|
||||
- 正面可见区域更精细
|
||||
- 背面与远处维持低成本
|
||||
|
||||
做法:
|
||||
|
||||
- 引入“基础全球地形 + 当前视角高分局部补丁”
|
||||
- 正面区域额外抓更高 zoom 的高程 tile
|
||||
- 只替换局部顶点位移或局部 overlay mesh
|
||||
|
||||
这一阶段适合在第一阶段稳定后做。
|
||||
|
||||
### Phase 3 — Normals / Shading / Terrain UX
|
||||
|
||||
目标:
|
||||
|
||||
- 地形不仅有起伏,还更好看、更可读
|
||||
|
||||
包括:
|
||||
|
||||
- 根据高度生成更合理的 normals
|
||||
- 调整 terrain material,使山脉/高原更易读
|
||||
- 可选加入:
|
||||
- hillshade
|
||||
- contour lines
|
||||
- snowline / bathymetry tint
|
||||
|
||||
## Calibration Overlay Before More Terrain Tuning
|
||||
|
||||
在当前项目里,terrain 看起来“不像真地形”,不一定只是 DEM 或 exaggeration 不够,也可能是因为缺少稳定参照物。
|
||||
|
||||
没有清晰的海岸线、国界线和地表分层时,人眼很难判断:
|
||||
|
||||
- 山脉是不是在应该高的地方高
|
||||
- terrain 是否真的贴在正确的大陆位置上
|
||||
- 地球纹理、本初子午线、terrain 采样之间是否存在偏移
|
||||
|
||||
这里要明确区分两件事:
|
||||
|
||||
- 国界线不会修好错误的 terrain
|
||||
- 但海岸线 / 国界线会让我们更容易判断 terrain 有没有贴准
|
||||
|
||||
所以在继续盲调 terrain 参数之前,建议先插入一个“校准参照层”阶段。
|
||||
|
||||
### Recommended order for the calibration layer
|
||||
|
||||
1. 海岸线
|
||||
2. 国界线
|
||||
3. 再继续调 terrain
|
||||
|
||||
原因:
|
||||
|
||||
- 海岸线比国界线更基础,也更接近真实地表边界
|
||||
- 判断 terrain 是否贴准,最重要的是大陆边缘和山脉/海岸关系
|
||||
- 国界线更多是政治边界,只能作为辅助参照
|
||||
|
||||
如果只加国界线,不加海岸线,效果仍然可能会怪,因为:
|
||||
|
||||
- 很多国界线本来就是人为直线
|
||||
- 它们并不总是跟真实地形走
|
||||
|
||||
### Suggested layer order during debugging
|
||||
|
||||
建议调试期临时把地球层次明确成:
|
||||
|
||||
1. base earth texture
|
||||
2. coastline / borders overlay
|
||||
3. terrain relief
|
||||
4. cables / landing points / bgp / satellites
|
||||
|
||||
这样会比现在更容易判断:
|
||||
|
||||
- 山脉是否位于正确区域
|
||||
- terrain 是否和地表对齐
|
||||
- 国界/海岸是否漂移
|
||||
|
||||
### Suggested data source for the calibration overlay
|
||||
|
||||
优先用 `Natural Earth` 的轻量全球矢量数据:
|
||||
|
||||
- 海岸线(coastline)
|
||||
- Admin 0 国界线(country borders)
|
||||
|
||||
优点:
|
||||
|
||||
- 全球一致
|
||||
- 轻量
|
||||
- 很适合当前 Three.js globe 做 overlay
|
||||
|
||||
### Recommended execution path
|
||||
|
||||
#### Phase A — Add reference overlays
|
||||
|
||||
先加两层可开关的参考线:
|
||||
|
||||
- 海岸线
|
||||
- 国界线
|
||||
|
||||
这两层的目标不是最终美术表现,而是调试 / 校准。
|
||||
|
||||
#### Phase B — Recalibrate terrain against coastline
|
||||
|
||||
有了海岸线以后,再重新看 terrain:
|
||||
|
||||
- terrain 是否和大陆边缘错位
|
||||
- 地球纹理、本初子午线、terrain 采样之间是否有固定偏移
|
||||
|
||||
#### Phase C — Decide whether to keep the current terrain path
|
||||
|
||||
这时再决定后面的路线:
|
||||
|
||||
- 如果发现真实高程整体是对的,只是缺少 shading / readability
|
||||
继续保留当前 DEM + terrain overlay 路线
|
||||
- 如果发现整球采样投影、本初子午线或 overlay 关系本身就很别扭
|
||||
再考虑重做 terrain pipeline
|
||||
|
||||
### Practical recommendation
|
||||
|
||||
当前阶段不建议“从头开始重做 terrain”。
|
||||
|
||||
更稳的策略是:
|
||||
|
||||
- 暂停继续盲调 terrain 参数
|
||||
- 先补海岸线 / 国界线作为校准参照层
|
||||
- 再基于参照层判断 terrain 是“参数没调好”,还是“整条实现路径有偏移”
|
||||
|
||||
## Recommended Geometry Model
|
||||
|
||||
### First usable model
|
||||
|
||||
保留一层独立 terrain sphere:
|
||||
|
||||
- base earth sphere:贴纹理、昼夜、海洋
|
||||
- terrain sphere:略高于地球半径,真实高程位移
|
||||
|
||||
建议:
|
||||
|
||||
- `terrainBaseRadius = CONFIG.earthRadius + 0.2`
|
||||
- 高度缩放使用真实米制换算,再乘一个可调 exaggeration
|
||||
|
||||
示例关系:
|
||||
|
||||
- `heightWorld = (elevationMeters / 6371000) * CONFIG.earthRadius * exaggeration`
|
||||
|
||||
建议第一阶段 `exaggeration = 1.3 ~ 1.8`
|
||||
|
||||
因为完全真实比例在全球球体上会太平,看不出来。
|
||||
|
||||
## Tile Decoding Plan
|
||||
|
||||
### Terrarium decode
|
||||
|
||||
对于每个高程 tile 像素:
|
||||
|
||||
```text
|
||||
heightMeters = (R * 256 + G + B / 256) - 32768
|
||||
```
|
||||
|
||||
### Sampling path
|
||||
|
||||
对于 terrain mesh 上每个顶点:
|
||||
|
||||
1. 将顶点方向转成经纬度
|
||||
2. 将经纬度映射到 Web Mercator tile 坐标
|
||||
3. 找到对应的 tile 和像素
|
||||
4. 解码高程
|
||||
5. 将顶点沿法线方向抬升
|
||||
|
||||
### Needed helpers
|
||||
|
||||
建议新增:
|
||||
|
||||
- `latLonToTileXY(lat, lon, z)`
|
||||
- `tilePixelFromLatLon(lat, lon, z, tileSize)`
|
||||
- `decodeTerrariumHeight(r, g, b)`
|
||||
|
||||
## Caching Strategy
|
||||
|
||||
为了不让地形开关每次重开都重新抓全量 tile:
|
||||
|
||||
- terrain tile 按 `z/x/y` 存到内存缓存
|
||||
- terrain mesh 结果也缓存一份
|
||||
- 当用户关闭/开启 terrain:
|
||||
- 直接复用已有位移结果
|
||||
|
||||
建议:
|
||||
|
||||
- `Map<string, Float32Array | ImageBitmap>`
|
||||
|
||||
## Material Strategy
|
||||
|
||||
第一阶段不要复杂化。
|
||||
|
||||
建议 terrain material:
|
||||
|
||||
- 半透明低饱和地形色
|
||||
- 比 base earth 稍亮或稍偏冷
|
||||
- 保留当前 HUD 风格下的可读性
|
||||
|
||||
第一阶段不需要:
|
||||
|
||||
- 真实土地覆被纹理
|
||||
- 独立卫星影像贴 terrain
|
||||
|
||||
因为那会和现有地球纹理、云层、昼夜 shader 打架。
|
||||
|
||||
## Integration Points
|
||||
|
||||
### Files to change
|
||||
|
||||
- [earth.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/earth.js)
|
||||
- 重写 `createTerrain()`
|
||||
- 删除 simplex noise 占位逻辑
|
||||
- [main.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/main.js)
|
||||
- 初始化 terrain 数据加载
|
||||
- 控制 terrain readiness / loading message
|
||||
- [controls.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/controls.js)
|
||||
- `toggleTerrain` 逻辑保持,但应能区分:
|
||||
- mesh 已就绪
|
||||
- 正在加载
|
||||
- [constants.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/constants.js)
|
||||
- 新增 `TERRAIN_CONFIG`
|
||||
- 新文件:
|
||||
- `frontend/public/earth/js/terrain.js`
|
||||
|
||||
### Suggested new config
|
||||
|
||||
建议新增:
|
||||
|
||||
```js
|
||||
export const TERRAIN_CONFIG = {
|
||||
enabled: true,
|
||||
tileSize: 256,
|
||||
baseZoom: 4,
|
||||
baseRadiusOffset: 0.2,
|
||||
exaggeration: 1.5,
|
||||
opacity: 0.55,
|
||||
color: 0x6c876f,
|
||||
maxConcurrentRequests: 8,
|
||||
cacheEnabled: true,
|
||||
};
|
||||
```
|
||||
|
||||
## Loading UX
|
||||
|
||||
地形第一次开启时,不能像现在一样瞬时切换。
|
||||
|
||||
建议:
|
||||
|
||||
- 如果地形数据尚未准备:
|
||||
- 顶部状态条显示:`正在加载真实地形数据...`
|
||||
- 完成后:
|
||||
- `真实地形已就绪`
|
||||
|
||||
如果加载失败:
|
||||
|
||||
- 保留 base earth
|
||||
- 显示轻量错误提示
|
||||
- 不要让 terrain 开关卡死在“开”状态
|
||||
|
||||
## Risks
|
||||
|
||||
### 1. Global tile count too high
|
||||
|
||||
即使 `z=5` 全球 tile 数也不少。
|
||||
|
||||
缓解:
|
||||
|
||||
- 第一阶段限定低 zoom
|
||||
- 并发上限
|
||||
- 缓存
|
||||
|
||||
### 2. Mesh resolution too low
|
||||
|
||||
如果球面分段太低,山脉会被抹平。
|
||||
|
||||
缓解:
|
||||
|
||||
- 第一阶段先选一个中等分辨率
|
||||
- 用 exaggeration 保证可见性
|
||||
|
||||
### 3. Existing overlays may z-fight with terrain
|
||||
|
||||
海缆、登陆点、BGP、卫星相关对象都假设地球半径固定。
|
||||
|
||||
缓解:
|
||||
|
||||
- terrain sphere 单独作为 overlay
|
||||
- overlay 保持略低或略高的固定 offset
|
||||
- 必要时局部调整 landing point / cable altitude offset
|
||||
|
||||
### 4. Mercator sampling distortion near poles
|
||||
|
||||
Web Mercator 在高纬会有失真。
|
||||
|
||||
缓解:
|
||||
|
||||
- 第一阶段接受
|
||||
- 后续若需要更严格极区质量,再上 geodetic reprojection pipeline
|
||||
|
||||
## Acceptance Criteria
|
||||
|
||||
第一阶段完成后,应满足:
|
||||
|
||||
1. `地形 terrain` 开关开启时,地表起伏明显不再是随机噪声
|
||||
2. 喜马拉雅、安第斯、落基山、东非高原等全球大尺度地形可辨认
|
||||
3. 关闭/重新开启 terrain 不重复全量请求
|
||||
4. 不破坏:
|
||||
- 海缆
|
||||
- 卫星
|
||||
- BGP
|
||||
- 地球昼夜
|
||||
- 天球层
|
||||
|
||||
## Suggested Execution Order
|
||||
|
||||
1. 引入 `TERRAIN_CONFIG`
|
||||
2. 新建 `terrain.js`
|
||||
3. 实现 Terrarium tile 请求与 decode
|
||||
4. 用低 zoom 全球 tile 构建真实 terrain sphere
|
||||
5. 接管 `toggleTerrain()`
|
||||
6. 调整 terrain material 和高度 exaggeration
|
||||
7. 做缓存
|
||||
8. 再考虑第二阶段局部高分 refinement
|
||||
|
||||
## Source References
|
||||
|
||||
- Mapzen Terrarium / AWS terrain tiles
|
||||
[Mapzen Terrain Tile Service](https://www.mapzen.com/blog/terrain-tile-service/)
|
||||
- Terrarium tile experiments / format background
|
||||
[mapzen/terrarium](https://github.com/mapzen/terrarium)
|
||||
- Copernicus DEM overview
|
||||
[Copernicus DEM docs](https://documentation.dataspace.copernicus.eu/APIs/SentinelHub/Data/DEM.html)
|
||||
|
||||
## Recommendation Summary
|
||||
|
||||
如果现在就要开始做,我建议直接按这条路线开工:
|
||||
|
||||
- 第一阶段接入 Terrarium 全球高程 tile
|
||||
- 替换掉当前 simplex 假地形
|
||||
- 先做一层真实可见的全球 terrain overlay
|
||||
- 等第一阶段稳定,再做视角高分 refinement
|
||||
|
||||
这是对当前项目风险最低、最贴合现有 Earth 架构的一条路。
|
||||
111
docs/plans/earth-renderer-architecture-separation-plan.md
Normal file
111
docs/plans/earth-renderer-architecture-separation-plan.md
Normal file
@@ -0,0 +1,111 @@
|
||||
# Earth Renderer / Logic Separation Plan
|
||||
|
||||
> Source note: this plan absorbs useful ideas from a sisyphus-created draft formerly stored at `.sisyphus/plans/earth-architecture-refactor.md`.
|
||||
|
||||
## Goal
|
||||
|
||||
将 Earth 前端继续往“逻辑层 / 状态层 / 渲染层”分离推进,降低后续这几类工作的耦合成本:
|
||||
|
||||
- Three.js 渲染重构
|
||||
- 部分图层替换实现
|
||||
- 未来 UE / Cesium 客户端迁移
|
||||
- Earth 行为逻辑复用
|
||||
|
||||
## Why This Matters
|
||||
|
||||
当前 Earth 已经有一些良好分层,例如:
|
||||
|
||||
- 图层显隐入口
|
||||
- Cable state 枚举与状态 map
|
||||
- 交互逻辑与实际视觉效果的部分分离
|
||||
|
||||
但还没有形成一套更明确的统一规则。现在的风险是:
|
||||
|
||||
- 同一类对象的 hover / locked / hidden / loading 语义不一致
|
||||
- 状态和渲染更新散落在多个模块
|
||||
- 后续再加新图层时容易复制旧逻辑
|
||||
|
||||
## Target Architecture
|
||||
|
||||
Earth 对每类对象都尽量拆成三层:
|
||||
|
||||
1. `state layer`
|
||||
- 保存对象状态
|
||||
- 例如:`normal / hovered / locked / hidden / loading`
|
||||
|
||||
2. `logic layer`
|
||||
- 处理点击、悬停、锁定、过滤、显隐切换
|
||||
- 不直接关心 Three.js 具体材质怎么改
|
||||
|
||||
3. `renderer layer`
|
||||
- 根据状态更新 Three.js / HUD 外观
|
||||
- 是最容易针对不同渲染引擎替换的一层
|
||||
|
||||
## Current Good Signals
|
||||
|
||||
当前已经接近这条方向的地方:
|
||||
|
||||
- cable 状态管理
|
||||
- 部分 landing point 状态同步
|
||||
- layer button 的统一状态入口
|
||||
- tooltip / legend / info-card 开始朝状态驱动靠拢
|
||||
|
||||
## Next Steps
|
||||
|
||||
### 1. Standardize object state enums
|
||||
|
||||
优先为这些对象建立更稳定的状态语义:
|
||||
|
||||
- cables
|
||||
- satellites
|
||||
- landing points
|
||||
- BGP markers
|
||||
- media / news 面板入口按钮
|
||||
|
||||
### 2. Unify state-to-visual adapters
|
||||
|
||||
为各模块建立更清晰的渲染适配函数,例如:
|
||||
|
||||
- `applyCableVisualState()`
|
||||
- `applySatelliteVisualState()`
|
||||
- `applyBGPVisualState()`
|
||||
|
||||
要求:
|
||||
|
||||
- 逻辑层只改状态
|
||||
- 视觉层负责把状态映射到材质、透明度、发光、尺寸、文字
|
||||
|
||||
### 3. Separate Earth UI state from render state
|
||||
|
||||
HUD / 面板 / 图层按钮状态也需要和渲染状态分离:
|
||||
|
||||
- `loading`
|
||||
- `active`
|
||||
- `locked`
|
||||
- `hidden`
|
||||
- `error`
|
||||
|
||||
不要再让 UI 通过“猜渲染结果”推导业务状态。
|
||||
|
||||
### 4. Prepare migration-safe boundaries
|
||||
|
||||
后续如果做 UE / Cesium 客户端,尽量保留:
|
||||
|
||||
- 状态枚举
|
||||
- 交互规则
|
||||
- 数据层接口
|
||||
|
||||
只替换:
|
||||
|
||||
- Three.js 具体渲染实现
|
||||
- HUD 展示实现
|
||||
|
||||
## Practical Rule
|
||||
|
||||
后续 Earth 新功能开发时,优先问三个问题:
|
||||
|
||||
1. 这个状态由谁持有?
|
||||
2. 这个交互逻辑在哪一层处理?
|
||||
3. 这个视觉变化是否能在不改逻辑的情况下单独替换?
|
||||
|
||||
如果答不上来,就说明还在把状态、逻辑、渲染揉在一起。
|
||||
82
docs/plans/earth-webgl-instancing-satellites-plan.md
Normal file
82
docs/plans/earth-webgl-instancing-satellites-plan.md
Normal file
@@ -0,0 +1,82 @@
|
||||
# Earth WebGL Instancing Satellites Plan
|
||||
|
||||
> Source note: this plan absorbs useful ideas from a sisyphus-created draft formerly stored at `.sisyphus/plans/webgl-instancing-satellites.md`.
|
||||
|
||||
## Goal
|
||||
|
||||
把 Earth 卫星渲染从当前方案继续推进到更适合高数量卫星的 instancing 方向,目标是:
|
||||
|
||||
- 支持更多卫星
|
||||
- 降低渲染压力
|
||||
- 仍然保留当前数据层和交互层
|
||||
|
||||
## Why It Matters
|
||||
|
||||
当前卫星系统已经具备:
|
||||
|
||||
- 数据加载
|
||||
- 轨迹
|
||||
- 选择/锁定
|
||||
- 图例
|
||||
- 相关区域联动
|
||||
|
||||
但当卫星数量持续增加时,渲染层会越来越接近瓶颈。
|
||||
|
||||
## Recommended Direction
|
||||
|
||||
优先调研并原型验证:
|
||||
|
||||
- `InstancedBufferGeometry + custom shader`
|
||||
|
||||
而不是一开始就推倒重写成 raw WebGL。
|
||||
|
||||
原因:
|
||||
|
||||
- 仍能保留 Three.js 主架构
|
||||
- 更容易渐进迁移
|
||||
- 比继续堆普通点渲染更有上限
|
||||
|
||||
## What Should Stay
|
||||
|
||||
尽量保留这些层:
|
||||
|
||||
- 卫星数据获取
|
||||
- 位置计算
|
||||
- 锁定/悬停逻辑
|
||||
- legend / info-card / 相关联动
|
||||
|
||||
主要替换的是:
|
||||
|
||||
- 卫星点渲染实现
|
||||
- 颜色/大小等实例属性更新方式
|
||||
|
||||
## Phases
|
||||
|
||||
### Phase 1: Prototype
|
||||
|
||||
- 用 instancing 做最小原型
|
||||
- 先只渲染卫星点
|
||||
- 不碰轨迹系统
|
||||
|
||||
### Phase 2: Integrate
|
||||
|
||||
- 接入当前 `satellites.js` 数据层
|
||||
- 保留当前选择和高亮语义
|
||||
|
||||
### Phase 3: Tune
|
||||
|
||||
- 调整可视大小
|
||||
- 调整选中高亮方式
|
||||
- 评估是否需要分层 LOD
|
||||
|
||||
## Risks
|
||||
|
||||
1. 透明度排序更复杂
|
||||
2. Shader 调试成本更高
|
||||
3. 选中态和 hover 态不能简单复用旧材质逻辑
|
||||
|
||||
## Acceptance
|
||||
|
||||
1. 在更高卫星数量下保持可接受帧率
|
||||
2. 不破坏现有锁定/高亮语义
|
||||
3. 图例、信息卡、相关卫星联动仍然成立
|
||||
@@ -30,7 +30,7 @@
|
||||
- [backend/app/services/ai_client.py](/home/ray/dev/linkong/planet/backend/app/services/ai_client.py)
|
||||
- [aiprovider/main.py](/home/ray/dev/linkong/planet/aiprovider/main.py)
|
||||
- [aiprovider/provider_service.py](/home/ray/dev/linkong/planet/aiprovider/provider_service.py)
|
||||
- [docs/agents/aiprovider.md](/home/ray/dev/linkong/planet/docs/agents/aiprovider.md)
|
||||
- [docs/technical/agents-aiprovider.md](/home/ray/dev/linkong/planet/docs/technical/agents-aiprovider.md)
|
||||
|
||||
### 2. 本地运行与配置打通
|
||||
|
||||
@@ -77,7 +77,7 @@
|
||||
|
||||
相关文件:
|
||||
|
||||
- [docs/frontend/frontend-layout-guidelines.md](/home/ray/dev/linkong/planet/docs/frontend/frontend-layout-guidelines.md)
|
||||
- [docs/technical/frontend-layout-guidelines.md](/home/ray/dev/linkong/planet/docs/technical/frontend-layout-guidelines.md)
|
||||
- [frontend/src/pages/BGP/BGP.tsx](/home/ray/dev/linkong/planet/frontend/src/pages/BGP/BGP.tsx)
|
||||
|
||||
## 当前限制
|
||||
@@ -979,3 +979,37 @@ Content/
|
||||
如果你按这份方案推进,一期最现实的目标不是“立刻做出完整 UE 大屏”,而是:
|
||||
|
||||
**在 14 天左右,做出一个能显示真实地球、能显示超算点、能点击看详情、能接后端的可用 UE 客户端 MVP。**
|
||||
|
||||
---
|
||||
|
||||
# 附录:来自 sisyphus 草案的补充
|
||||
|
||||
> 这部分吸收自一个 sisyphus-created draft,原始草案已归档,不再单独维护为主计划。
|
||||
|
||||
## 1. 项目骨架建议
|
||||
|
||||
原草案给过一个更偏“工程初始化”的目录示意,适合拿来做一期的命名参考:
|
||||
|
||||
- `Levels/`
|
||||
- `Blueprints/`
|
||||
- `Materials/`
|
||||
- `Widgets/`
|
||||
- `Source/PlanetAPI/`
|
||||
- `Source/CesiumIntegration/`
|
||||
- `Source/Visualization/`
|
||||
|
||||
这不是强制结构,但对 UE 初期整理目录很有帮助。
|
||||
|
||||
## 2. API 契约意识
|
||||
|
||||
原草案有一个很对的提醒:
|
||||
|
||||
- 一期虽然可以先走 HTTP
|
||||
- 但数据模型命名不应只服务于一次性演示
|
||||
- 后续 WebSocket 接入时,字段设计最好能沿用
|
||||
|
||||
所以当前主计划继续建议:
|
||||
|
||||
- 先做 HTTP 拉取
|
||||
- 尽量把 UE 侧数据模型定义清楚
|
||||
- 不要在蓝图各处散写临时 JSON 字段解析
|
||||
@@ -1,216 +0,0 @@
|
||||
# Prefix Geography Plan
|
||||
|
||||
## Goal
|
||||
|
||||
Make Earth BGP incidents `prefix-centric` instead of `collector-centric`.
|
||||
|
||||
The map should primarily answer:
|
||||
|
||||
- where a prefix-related event is likely centered
|
||||
- which regions the prefix is likely associated with
|
||||
- which collectors observed the event as evidence
|
||||
|
||||
It should not continue to imply that the event is located at the collector itself unless no better geography is available.
|
||||
|
||||
## Why Current Geography Is Not Enough
|
||||
|
||||
Current incident geography can still collapse back to collector-derived regions because:
|
||||
|
||||
1. `prefix_scope` is currently built mostly from observed collector regions and historical observation regions.
|
||||
2. `origin_asn_profile` currently comes from `peeringdb_network`, which is useful for ASN footprint hints but not sufficient as a primary prefix location source.
|
||||
3. `collector centroid` is still a common fallback and therefore dominates sparse incidents.
|
||||
|
||||
This makes Earth feel like a collector map with event decorations instead of a prefix impact map.
|
||||
|
||||
## Data Source Layers
|
||||
|
||||
Prefix geography should be built from four layers, ordered by confidence.
|
||||
|
||||
### Layer 1. Prefix-to-country / prefix-to-region
|
||||
|
||||
This is the primary source layer and the current missing piece.
|
||||
|
||||
Recommended sources:
|
||||
|
||||
1. `IPtoASN / IPtoCountry`
|
||||
- URL: <https://iptoasn.com/>
|
||||
- Good fit for this project because it provides downloadable IPv4/IPv6 range-to-ASN and range-to-country mappings.
|
||||
- Best use:
|
||||
- map a prefix to country code
|
||||
- enrich prefixes with coarse regional placement
|
||||
|
||||
2. `OpenGeoFeed`
|
||||
- URL: <https://opengeofeed.org/faq/>
|
||||
- Best use:
|
||||
- override coarse country mappings when the prefix holder publishes a geofeed
|
||||
- provide a more realistic deployment/service region than whois-style registration country
|
||||
|
||||
### Layer 2. Registry allocation fallback
|
||||
|
||||
Use these only as fallback signals, not as a ground-truth physical location.
|
||||
|
||||
Candidate inputs:
|
||||
|
||||
- RIR delegated stats
|
||||
- `inetnum` / `inet6num` whois
|
||||
|
||||
Best use:
|
||||
|
||||
- detect registration country / allocation region
|
||||
- provide fallback when no direct prefix geolocation dataset is available
|
||||
|
||||
### Layer 3. ASN footprint hints
|
||||
|
||||
Existing in this project:
|
||||
|
||||
- `peeringdb_network`
|
||||
- `peeringdb_facility`
|
||||
- `peeringdb_ixp`
|
||||
|
||||
Best use:
|
||||
|
||||
- derive ASN city/country footprint
|
||||
- identify likely exchange/facility regions
|
||||
- act as secondary evidence when prefix-specific geography is unavailable
|
||||
|
||||
### Layer 4. Observation evidence
|
||||
|
||||
Existing in this project:
|
||||
|
||||
- `RIPE RIS Live`
|
||||
- `CAIDA BGPStream Backfill`
|
||||
|
||||
Best use:
|
||||
|
||||
- prove who observed the event
|
||||
- derive affected observation regions
|
||||
- support impact evidence
|
||||
|
||||
This should remain the final fallback and evidence layer, not the primary event geography.
|
||||
|
||||
## Recommended Geography Priority
|
||||
|
||||
The backend should compute incident geography with this order:
|
||||
|
||||
1. `prefix_geography`
|
||||
- prefix-to-country / region / geofeed-backed result
|
||||
2. `asn_region`
|
||||
- ASN organization / facility / IXP footprint
|
||||
3. `collector_centroid`
|
||||
- observed collector regions only as final fallback
|
||||
|
||||
Returned GeoJSON should keep exposing the selected mode through:
|
||||
|
||||
- `geography_mode = prefix_geography | asn_region | collector_centroid`
|
||||
|
||||
## Proposed Backend Changes
|
||||
|
||||
### 1. Add a dedicated prefix geography dataset
|
||||
|
||||
New datasource candidates:
|
||||
|
||||
- `ip2asn_prefix_geo`
|
||||
- optionally `opengeofeed_prefix_geo`
|
||||
|
||||
Suggested storage model:
|
||||
|
||||
- keep downloaded rows in `CollectedData` first for speed of integration
|
||||
- later move to a dedicated table if lookup volume grows
|
||||
|
||||
Minimum normalized fields:
|
||||
|
||||
- `range_start`
|
||||
- `range_end`
|
||||
- `prefix`
|
||||
- `country`
|
||||
- `continent`
|
||||
- `asn`
|
||||
- `as_name`
|
||||
- `source`
|
||||
- `confidence`
|
||||
|
||||
### 2. Add prefix geography enrichment
|
||||
|
||||
Extend:
|
||||
|
||||
- `backend/app/services/bgp_enrichment.py`
|
||||
|
||||
New enrichment payload should include:
|
||||
|
||||
- `prefix_geography`
|
||||
- `country`
|
||||
- `continent`
|
||||
- `regions`
|
||||
- `source`
|
||||
- `confidence`
|
||||
|
||||
This should be separate from the current `prefix_scope`.
|
||||
|
||||
Suggested distinction:
|
||||
|
||||
- `prefix_scope`
|
||||
- observation-derived scope hint
|
||||
- `prefix_geography`
|
||||
- prefix-centric geography estimate
|
||||
|
||||
### 3. Update incident visualization geography selection
|
||||
|
||||
Extend:
|
||||
|
||||
- `backend/app/api/v1/visualization.py`
|
||||
|
||||
Selection order:
|
||||
|
||||
1. `prefix_geography.regions`
|
||||
2. ASN geography hints from PeeringDB-derived profile
|
||||
3. observation-derived `affected_regions`
|
||||
|
||||
### 4. Keep evidence visible in the frontend
|
||||
|
||||
Earth should distinguish:
|
||||
|
||||
- event center = prefix geography estimate
|
||||
- evidence lines / collectors = observation proof
|
||||
|
||||
This keeps the event meaningful for non-expert users without losing collector evidence.
|
||||
|
||||
## Earth UX Result
|
||||
|
||||
After this change, a user should see:
|
||||
|
||||
- an incident marker near the estimated affected prefix region
|
||||
- collectors as supporting evidence, not as the event center itself
|
||||
- cables / landing points / nearby infrastructure as weak correlation around the estimated region
|
||||
|
||||
This makes BGP incidents readable as “where the event is likely happening or affecting”, instead of “which station saw it”.
|
||||
|
||||
## Implementation Order
|
||||
|
||||
### Phase 1
|
||||
|
||||
1. Add `IPtoASN / IPtoCountry` datasource support
|
||||
2. Normalize rows into lookup-friendly format
|
||||
3. Enrich BGP events with `prefix_geography`
|
||||
4. Switch incident geography priority to prefer `prefix_geography`
|
||||
|
||||
### Phase 2
|
||||
|
||||
5. Add `OpenGeoFeed` support
|
||||
6. Let geofeed override coarse country-level prefix geography
|
||||
7. Add confidence scoring per geography source
|
||||
|
||||
### Phase 3
|
||||
|
||||
8. Add RIR / whois fallback
|
||||
9. Add better ASN regional footprint from PeeringDB facilities / IXPs
|
||||
10. Refine Earth visual semantics for prefix geography vs observation evidence
|
||||
|
||||
## Recommendation
|
||||
|
||||
The best next engineering move is:
|
||||
|
||||
1. integrate `IPtoASN / IPtoCountry`
|
||||
2. model `prefix_geography` separately from `prefix_scope`
|
||||
3. only then continue refining incident map placement
|
||||
|
||||
Without this layer, any further Earth tuning will still be constrained by collector-centric data.
|
||||
@@ -1,309 +0,0 @@
|
||||
# Situational Awareness Foundation Plan
|
||||
|
||||
## 定位
|
||||
|
||||
当前这套 AI 能力应被视为 `态势感知服务底座`,而不是完整的态势感知产品。
|
||||
|
||||
也就是说,现阶段的目标不是:
|
||||
|
||||
- 做一个“什么都能分析”的万能 AI 页面
|
||||
- 让模型在证据不足时替代人工研判
|
||||
- 过早把页面做成完整指挥大屏
|
||||
|
||||
现阶段真正要做的是:
|
||||
|
||||
- 先把 `model gateway / backend facade / evidence injection / page-specific brief` 这几层边界搭稳
|
||||
- 让系统能够在已有证据上稳定地产出“可读、可回看、可扩展”的摘要
|
||||
- 为后续更强的数据联动、agent 推理和 assessment 结构化输出预留好接口与数据模型
|
||||
|
||||
## 当前现实约束
|
||||
|
||||
### 1. 数据维度不足
|
||||
|
||||
目前系统能提供的主要证据仍集中在:
|
||||
|
||||
- BGP incidents / anomalies / events
|
||||
- collector coverage
|
||||
- datasource health / platform alerts
|
||||
- prefix geography 的部分归属信息
|
||||
|
||||
当前明显还缺:
|
||||
|
||||
- 流量异常与业务指标
|
||||
- 电商、支付、物流等业务侧指标
|
||||
- 更丰富的资产、链路、区域、行业画像
|
||||
- 外部舆情、公告、运营商状态、基础设施事件等背景信息
|
||||
|
||||
这意味着:
|
||||
|
||||
- 模型现在可以做“基于现有证据的摘要与归纳”
|
||||
- 但还不能可靠地做“跨维度因果研判”
|
||||
|
||||
### 2. 维度之间联动还弱
|
||||
|
||||
目前不同模块之间更多是“并列展示”,还不是“强关联分析”:
|
||||
|
||||
- 系统告警和 BGP 事件还没有统一事件模型
|
||||
- collector bias 与真实区域热度还没有完全剥离
|
||||
- datasource health 与 BGP 风险、业务影响之间还没有稳定映射
|
||||
|
||||
这意味着:
|
||||
|
||||
- 当前更适合做 `brief / overview / operator notes`
|
||||
- 还不适合过度承诺“自动态势判断”
|
||||
|
||||
### 3. 结构化 assessment 还未成为主输出
|
||||
|
||||
虽然已经有 BGP brief、系统告警 brief、态势告警 brief,但目前主输出仍偏向:
|
||||
|
||||
- 文本摘要
|
||||
- facts/context 附带证据
|
||||
|
||||
后续真正要服务态势感知,需要更稳定的结构化输出,例如:
|
||||
|
||||
- summary
|
||||
- key risks
|
||||
- evidence
|
||||
- confidence
|
||||
- recommendations
|
||||
- missing data
|
||||
|
||||
## 当前基座已经具备的能力
|
||||
|
||||
### 1. AI 调用边界已经明确
|
||||
|
||||
- `aiprovider` 负责模型协议与 provider 兼容
|
||||
- `backend` 负责业务 API、证据整合和鉴权
|
||||
- `frontend` 负责页面入口与结果展示
|
||||
|
||||
### 2. 页面级 AI 入口已经开始成型
|
||||
|
||||
当前已经有或正在收口的入口:
|
||||
|
||||
- `Playground`
|
||||
- 用于链路验证与 provider 诊断
|
||||
- `BGP AI 简报`
|
||||
- 用于 BGP 事实摘要和区域风险归纳
|
||||
- `Alerts`
|
||||
- 用于系统告警、BGP 告警、态势告警三类入口
|
||||
|
||||
### 3. 证据优先的方向已经建立
|
||||
|
||||
已经不再只依赖人工在 Playground 中手填 prompt,系统开始具备:
|
||||
|
||||
- 从真实业务数据生成事实输入
|
||||
- 保存 facts/context 快照
|
||||
- 回看 AI 输出时同时回看证据
|
||||
|
||||
这一步非常关键,因为它决定后面能否从“玩具 demo”走向“有运维价值的系统”。
|
||||
|
||||
## 近期收尾建议
|
||||
|
||||
这些事情都属于“底座收口”,值得做,但不应该再继续重产品包装。
|
||||
|
||||
### 1. 统一 Alerts 页面
|
||||
|
||||
已采用:
|
||||
|
||||
- 一个 `Alerts` 页面
|
||||
- 三个 tab:
|
||||
- `系统告警`
|
||||
- `BGP 告警`
|
||||
- `态势告警`
|
||||
|
||||
收尾重点:
|
||||
|
||||
- 保持 tab 的文案、摘要卡和 AI 简报交互一致
|
||||
- 不额外扩展成多个独立二级页面
|
||||
|
||||
### 2. 保持 Playground 为测试台
|
||||
|
||||
原则:
|
||||
|
||||
- Playground 只承担链路验证、provider 状态诊断、请求结果观察
|
||||
- 不继续堆“万能业务分析器”式交互
|
||||
|
||||
### 3. 把 brief 能力当服务能力而不是页面特效
|
||||
|
||||
页面现在能看到按钮和结果,这很好,但更重要的是:
|
||||
|
||||
- 后端接口稳定
|
||||
- facts/context 可追踪
|
||||
- 输出结构后续可升级
|
||||
|
||||
### 4. 导航结构先收口,不继续平铺一级菜单
|
||||
|
||||
随着后续能力扩展,系统很可能继续新增:
|
||||
|
||||
- 海缆
|
||||
- 算力中心
|
||||
- 战争信息
|
||||
- 电商分析
|
||||
- 其他专题观测页
|
||||
|
||||
如果继续把这些入口全部平铺在左侧一级菜单中,会带来两个问题:
|
||||
|
||||
- 一级菜单过长,用户难以判断先进入哪个上下文
|
||||
- `观测页 / 告警页 / 研判页 / 运维页` 的职责边界会被混在一起
|
||||
|
||||
因此近期应明确采用分组导航,而不是继续扩展平铺菜单。
|
||||
|
||||
推荐的导航分组如下:
|
||||
|
||||
- `总览`
|
||||
- 仪表盘
|
||||
- Earth
|
||||
- `专题观测`
|
||||
- BGP 观测
|
||||
- 采集数据
|
||||
- 后续可扩展:海缆、算力中心、战争信息、电商分析
|
||||
- `告警与研判`
|
||||
- Alerts
|
||||
- `运维与配置`
|
||||
- 数据源
|
||||
- AI Playground
|
||||
- 用户管理
|
||||
- 系统配置
|
||||
|
||||
这套结构的含义是:
|
||||
|
||||
- `专题观测` 页面负责看某个维度本身
|
||||
- `Alerts` 负责跨模块风险与值班工作台
|
||||
- `Playground` 保持为测试台,不挤占业务导航语义
|
||||
|
||||
短期收尾时,应优先重组现有入口,而不是继续增加新的一级菜单。
|
||||
|
||||
## 后续路线
|
||||
|
||||
## Phase 1:服务底座稳固
|
||||
|
||||
目标:
|
||||
|
||||
- 不追求“更炫的 AI 页面”
|
||||
- 先把当前接口、证据、存储和页面入口收稳
|
||||
|
||||
工作项:
|
||||
|
||||
- 统一页面级 AI 入口模式
|
||||
- 统一 brief response schema
|
||||
- 保证 facts/context 在前后端都可回看
|
||||
- 继续清理 mock 和临时分支逻辑
|
||||
|
||||
完成标准:
|
||||
|
||||
- 每个 AI 入口都是真实链路
|
||||
- 每个 AI 结果都能追溯到证据输入
|
||||
|
||||
## Phase 2:Evidence-first Assessment
|
||||
|
||||
目标:
|
||||
|
||||
- 从“文本摘要”升级成“结构化 assessment”
|
||||
|
||||
工作项:
|
||||
|
||||
- 为 brief/assessment 定义统一 schema
|
||||
- 固化:
|
||||
- summary
|
||||
- key_risks
|
||||
- evidence
|
||||
- confidence
|
||||
- recommendations
|
||||
- missing_data
|
||||
- 页面以结构化区块展示,而不只是大段文本
|
||||
|
||||
完成标准:
|
||||
|
||||
- AI 输出可持久化、可比较、可审计
|
||||
|
||||
## Phase 3:多维证据接入
|
||||
|
||||
目标:
|
||||
|
||||
- 让“态势感知”真正拥有更多维度,而不是只靠 BGP 与系统告警
|
||||
|
||||
优先接入方向:
|
||||
|
||||
- datasource health findings
|
||||
- 流量或业务指标
|
||||
- 区域/资产/链路映射
|
||||
- 外部事件与公告
|
||||
- 业务垂直数据,例如电商分析相关指标
|
||||
|
||||
完成标准:
|
||||
|
||||
- AI 能基于多个维度做交叉说明
|
||||
- 不再只围绕单一模块自说自话
|
||||
|
||||
## Phase 4:Correlation Layer
|
||||
|
||||
目标:
|
||||
|
||||
- 不同来源的信号不再只是并列,而是形成统一的事件关联
|
||||
|
||||
工作项:
|
||||
|
||||
- 统一 signal/finding 模型
|
||||
- 跨模块事件聚合
|
||||
- 证据来源权重
|
||||
- collector bias 与真实热度分离
|
||||
|
||||
完成标准:
|
||||
|
||||
- 系统能回答“这些异常是不是同一件事”
|
||||
- 系统能回答“哪些结论只是观测偏差”
|
||||
|
||||
## Phase 5:Agent-assisted Situational Awareness
|
||||
|
||||
目标:
|
||||
|
||||
- 在证据足够的前提下,再让 agent 负责更复杂的推理与建议
|
||||
|
||||
工作项:
|
||||
|
||||
- 复用现有 agent runtime 规划
|
||||
- 引入 web search / docs fetch / repair proposal 等能力
|
||||
- 但始终坚持:
|
||||
- evidence first
|
||||
- proposal before action
|
||||
- no silent mutation of defaults
|
||||
|
||||
完成标准:
|
||||
|
||||
- agent 成为证据驱动的分析层
|
||||
- 而不是一个“万能猜测层”
|
||||
|
||||
## 设计原则
|
||||
|
||||
### 1. 先底座,后产品化
|
||||
|
||||
先把服务链路和证据模型做好,再做更大的页面表达。
|
||||
|
||||
### 2. 先证据,后判断
|
||||
|
||||
事实输入应先稳定,再让模型做归纳。
|
||||
|
||||
### 3. 先专用 brief,后统一态势层
|
||||
|
||||
先让各业务页有各自可信的 AI 入口,再考虑统一态势页。
|
||||
|
||||
### 4. 先 proposal,后自动动作
|
||||
|
||||
涉及修复、覆盖、写配置、调任务的动作,都应经过 proposal 和审计。
|
||||
|
||||
## 当前建议结论
|
||||
|
||||
对现在这个项目,最合理的定位是:
|
||||
|
||||
- `Playground` 是测试台
|
||||
- `BGP / Alerts` 是第一批业务 AI 入口
|
||||
- `aiprovider + backend AI facade + evidence snapshots` 是核心服务底座
|
||||
|
||||
现阶段不需要追求“已经具备完整态势感知能力”。
|
||||
|
||||
现阶段真正的成功标准是:
|
||||
|
||||
- 这套底座可用
|
||||
- 可回看
|
||||
- 可扩展
|
||||
- 不自欺欺人
|
||||
@@ -1,347 +0,0 @@
|
||||
# System Service Control
|
||||
|
||||
This document defines the fixed mapping between admin control-plane actions and
|
||||
the existing `planet.sh` service-management commands.
|
||||
|
||||
The goal is to reuse the current operational script semantics without exposing
|
||||
arbitrary shell execution to the frontend or API callers.
|
||||
|
||||
## Scope
|
||||
|
||||
- This mapping is for admin-side operational controls only.
|
||||
- The control plane must submit a fixed action name, not a raw shell command.
|
||||
- The backend is responsible for translating an allowed action into a fixed
|
||||
`planet.sh` invocation.
|
||||
|
||||
## Design Rules
|
||||
|
||||
- Only whitelist actions may be executed.
|
||||
- The frontend must never send arbitrary shell strings.
|
||||
- The backend must build command arguments from a fixed mapping table.
|
||||
- High-risk actions should be restricted to `super_admin`.
|
||||
- Prefer partial restarts over full-stack restarts when UI continuity matters.
|
||||
|
||||
## Action Mapping
|
||||
|
||||
| Action name | Intended use | `planet.sh` command | Notes |
|
||||
| --- | --- | --- | --- |
|
||||
| `restart-backend` | Restart backend API only | `./planet.sh restart -b` | Recommended first implementation for UI-triggered restart flows. |
|
||||
| `restart-database` | Restart PostgreSQL and Redis containers | `./planet.sh restart -d` | Useful when database/cache services need a controlled bounce without restarting the UI. |
|
||||
| `restart-system` | Restart the whole application stack | `./planet.sh restart` | Frontend continuity breaks briefly; UI should switch to guided recovery mode. |
|
||||
| `restart-frontend` | Restart frontend dev server only | `./planet.sh restart -f` | Use with caution; UI continuity is weaker than backend-only restart. |
|
||||
| `restart-backend-port` | Restart backend on a specific port | `./planet.sh restart -b <port>` | Port must be backend-validated before execution. |
|
||||
| `restart-frontend-port` | Restart frontend on a specific port | `./planet.sh restart -f <port>` | Port must be backend-validated before execution. |
|
||||
| `health-check` | Read current service health | `./planet.sh health` | Safe read-only operational action. |
|
||||
| `show-logs-backend` | Inspect backend logs | `./planet.sh log -b` | Best used for CLI/operator tooling, not normal Web UI streaming. |
|
||||
| `show-logs-frontend` | Inspect frontend logs | `./planet.sh log -f` | Best used for CLI/operator tooling, not normal Web UI streaming. |
|
||||
|
||||
## Not Exposed In UI By Default
|
||||
|
||||
The following existing script capabilities should not be exposed directly in the
|
||||
Web UI unless there is an explicit product need and an additional safety review:
|
||||
|
||||
- `./planet.sh restart`
|
||||
- `./planet.sh start`
|
||||
- `./planet.sh stop`
|
||||
- `./planet.sh createuser`
|
||||
- any future raw shell passthrough
|
||||
|
||||
Reason:
|
||||
|
||||
- full restart can break the current control session;
|
||||
- stop/start have larger blast radius;
|
||||
- user creation is not a service-control operation;
|
||||
- raw shell passthrough creates unnecessary privilege risk.
|
||||
|
||||
## Recommended First-Phase UI Contract
|
||||
|
||||
### Frontend action payload
|
||||
|
||||
```json
|
||||
{
|
||||
"action": "restart-backend"
|
||||
}
|
||||
```
|
||||
|
||||
### Backend command resolution
|
||||
|
||||
```text
|
||||
restart-backend -> ["./planet.sh", "restart", "-b"]
|
||||
restart-database -> ["./planet.sh", "restart", "-d"]
|
||||
restart-system -> ["./planet.sh", "restart"]
|
||||
restart-frontend -> ["./planet.sh", "restart", "-f"]
|
||||
health-check -> ["./planet.sh", "health"]
|
||||
```
|
||||
|
||||
## API Draft
|
||||
|
||||
### Primary Endpoint
|
||||
|
||||
- `POST /api/v1/system/restart-tasks`
|
||||
|
||||
Purpose:
|
||||
|
||||
- create a controlled restart task;
|
||||
- resolve a whitelist action into a fixed `planet.sh` command;
|
||||
- hand execution off to an external runner or detached subprocess.
|
||||
|
||||
### Request Body
|
||||
|
||||
```json
|
||||
{
|
||||
"action": "restart-backend"
|
||||
}
|
||||
```
|
||||
|
||||
Optional future shape:
|
||||
|
||||
```json
|
||||
{
|
||||
"action": "restart-backend-port",
|
||||
"port": 8000
|
||||
}
|
||||
```
|
||||
|
||||
### Response
|
||||
|
||||
```json
|
||||
{
|
||||
"task_id": "restart_20260331_153000_ab12cd",
|
||||
"action": "restart-backend",
|
||||
"status": "queued",
|
||||
"stage": "accepted",
|
||||
"message": "Restart task accepted"
|
||||
}
|
||||
```
|
||||
|
||||
### Task Query Endpoint
|
||||
|
||||
- `GET /api/v1/system/restart-tasks/{task_id}`
|
||||
|
||||
Response shape:
|
||||
|
||||
```json
|
||||
{
|
||||
"task_id": "restart_20260331_153000_ab12cd",
|
||||
"action": "restart-backend",
|
||||
"status": "queued",
|
||||
"stage": "accepted",
|
||||
"message": "Waiting for execution",
|
||||
"requested_by": {
|
||||
"id": 1,
|
||||
"username": "admin"
|
||||
},
|
||||
"created_at": "2026-03-31T15:30:00+08:00",
|
||||
"updated_at": "2026-03-31T15:30:02+08:00"
|
||||
}
|
||||
```
|
||||
|
||||
### Optional Log Endpoint
|
||||
|
||||
- `GET /api/v1/system/restart-tasks/{task_id}/logs`
|
||||
|
||||
Suggested response:
|
||||
|
||||
```json
|
||||
{
|
||||
"task_id": "restart_20260331_153000_ab12cd",
|
||||
"lines": [
|
||||
"accepted restart-backend request",
|
||||
"spawning restart command",
|
||||
"waiting for backend shutdown",
|
||||
"waiting for backend health recovery"
|
||||
]
|
||||
}
|
||||
```
|
||||
|
||||
This log endpoint is optional for phase one. The first version can work with
|
||||
task state plus `/health` polling alone.
|
||||
|
||||
## Task State Model
|
||||
|
||||
### Status
|
||||
|
||||
- `queued`
|
||||
- `running`
|
||||
- `succeeded`
|
||||
- `failed`
|
||||
- `timeout`
|
||||
|
||||
### Stage
|
||||
|
||||
- `accepted`
|
||||
- `spawning`
|
||||
- `stopping`
|
||||
- `starting`
|
||||
- `waiting_for_health`
|
||||
- `healthy`
|
||||
- `failed`
|
||||
|
||||
### Interpretation
|
||||
|
||||
- `status` is the high-level terminal or non-terminal state.
|
||||
- `stage` is the operator-facing execution phase for the UI.
|
||||
- `message` is the short human-readable line shown in the modal or full-screen
|
||||
overlay.
|
||||
|
||||
## Permission Model
|
||||
|
||||
- `restart-backend` should require `super_admin`.
|
||||
- Permission checks should follow the same role pattern already used in
|
||||
[users.py](/home/ray/dev/linkong/planet/backend/app/api/v1/users.py).
|
||||
- Frontend visibility may hide controls for non-`super_admin`, but backend must
|
||||
still enforce authorization.
|
||||
|
||||
## Storage Model
|
||||
|
||||
Recommended first implementation:
|
||||
|
||||
- store restart task state in Redis;
|
||||
- keep task lifetime short;
|
||||
- keep recent logs as a bounded list.
|
||||
|
||||
Suggested keys:
|
||||
|
||||
- `system:restart_task:{task_id}`
|
||||
- `system:restart_task:{task_id}:logs`
|
||||
|
||||
Suggested stored fields:
|
||||
|
||||
- `task_id`
|
||||
- `action`
|
||||
- `status`
|
||||
- `stage`
|
||||
- `message`
|
||||
- `requested_by_id`
|
||||
- `requested_by_username`
|
||||
- `created_at`
|
||||
- `updated_at`
|
||||
|
||||
## Execution Model
|
||||
|
||||
The request-handling API process should not depend on itself surviving long
|
||||
enough to stream the whole restart output.
|
||||
|
||||
Recommended execution flow:
|
||||
|
||||
1. validate caller and action
|
||||
2. create task state in Redis
|
||||
3. resolve action to fixed `planet.sh` argv
|
||||
4. spawn detached executor
|
||||
5. return `task_id`
|
||||
6. executor updates task state while restart is in progress
|
||||
7. frontend polls health and/or task state until recovery
|
||||
|
||||
Recommended command resolution examples:
|
||||
|
||||
```text
|
||||
restart-backend -> ["./planet.sh", "restart", "-b"]
|
||||
restart-frontend -> ["./planet.sh", "restart", "-f"]
|
||||
restart-backend-port -> ["./planet.sh", "restart", "-b", "<port>"]
|
||||
health-check -> ["./planet.sh", "health"]
|
||||
```
|
||||
|
||||
## Frontend Polling Flow
|
||||
|
||||
Recommended first-phase UX:
|
||||
|
||||
1. user clicks `重启后端`
|
||||
2. confirmation modal explains temporary unavailability
|
||||
3. frontend calls `POST /api/v1/system/restart-tasks`
|
||||
4. UI enters blocking restart state
|
||||
5. frontend polls `/health` every `1-2s`
|
||||
6. temporary request failures are treated as expected
|
||||
7. after `2-3` consecutive successful health checks, frontend reloads page
|
||||
|
||||
Optional richer polling:
|
||||
|
||||
1. poll task status endpoint while backend is still reachable
|
||||
2. switch to `/health` recovery polling after disconnect begins
|
||||
3. refresh page after health recovery
|
||||
|
||||
## Frontend State Machine
|
||||
|
||||
- `idle`
|
||||
- `confirming`
|
||||
- `submitting`
|
||||
- `waiting_for_shutdown`
|
||||
- `waiting_for_recovery`
|
||||
- `recovered`
|
||||
- `failed`
|
||||
- `timeout`
|
||||
|
||||
Suggested UI messages:
|
||||
|
||||
- `已发送重启指令`
|
||||
- `正在停止后端服务`
|
||||
- `正在等待服务恢复`
|
||||
- `服务已恢复,正在刷新页面`
|
||||
- `恢复超时,请手动检查服务状态`
|
||||
|
||||
## Phase-One Recommendation
|
||||
|
||||
Implement only the following in phase one:
|
||||
|
||||
- `restart-backend`
|
||||
- `super_admin` permission gate
|
||||
- task creation endpoint
|
||||
- Redis-backed task state
|
||||
- frontend confirmation modal
|
||||
- frontend `/health` polling
|
||||
- automatic page reload after recovery
|
||||
|
||||
Do not implement in phase one:
|
||||
|
||||
- full `./planet.sh restart`
|
||||
- raw shell command passthrough
|
||||
- arbitrary service control
|
||||
- full terminal stdout streaming
|
||||
- multi-action concurrent restart queueing
|
||||
|
||||
## Implementation Checklist
|
||||
|
||||
### Backend
|
||||
|
||||
1. add a dedicated system-control API module under `backend/app/api/v1/`
|
||||
2. add a whitelist-based action resolver for `planet.sh`
|
||||
3. store restart task state in Redis
|
||||
4. add detached restart-runner script execution
|
||||
5. expose:
|
||||
- `POST /api/v1/system/restart-tasks`
|
||||
- `GET /api/v1/system/restart-tasks/{task_id}`
|
||||
- optional task log endpoint
|
||||
6. enforce `super_admin` permission on all restart-task endpoints
|
||||
|
||||
### Frontend
|
||||
|
||||
1. add a `重启后端` control on the dashboard for `super_admin`
|
||||
2. show a confirmation modal before dispatch
|
||||
3. after submission, switch modal into blocking restart state
|
||||
4. poll `/health` until backend recovery is confirmed
|
||||
5. auto-refresh page after consecutive successful health checks
|
||||
6. show short stage-oriented logs instead of raw terminal streaming
|
||||
|
||||
### Operational Notes
|
||||
|
||||
1. phase one should target backend-only restart
|
||||
2. frontend restart should remain out of scope initially
|
||||
3. command execution must always originate from repository root
|
||||
4. only fixed action names may cross the API boundary
|
||||
|
||||
## Validation Requirements
|
||||
|
||||
- Reject any action not present in the whitelist.
|
||||
- If a port-bearing action is added, validate the port as an integer in
|
||||
`1..65535`.
|
||||
- Resolve commands from the repository root so `planet.sh` runs with a stable
|
||||
working directory.
|
||||
- Record the requested action, operator identity, execution start time, and
|
||||
result.
|
||||
|
||||
## Implementation Guidance
|
||||
|
||||
- For UI-triggered restart flows, prefer `restart-backend` first.
|
||||
- Do not rely on the current API request process to stream full restart output
|
||||
after it triggers its own restart.
|
||||
- Use a task record plus polling/health-check recovery flow instead of raw
|
||||
terminal streaming as the primary UX.
|
||||
@@ -1,48 +0,0 @@
|
||||
# 系统配置中心开发计划
|
||||
|
||||
## 目标
|
||||
|
||||
将当前仅保存于内存中的“系统配置”页面升级为真正可用的配置中心,优先服务以下两类能力:
|
||||
|
||||
1. 系统级配置持久化
|
||||
2. 采集调度配置管理
|
||||
|
||||
## 第一阶段范围
|
||||
|
||||
### 1. 系统配置持久化
|
||||
|
||||
- 新增 `system_settings` 表,用于保存分类配置
|
||||
- 将系统、通知、安全配置从进程内存迁移到数据库
|
||||
- 提供统一读取接口,页面刷新和服务重启后保持不丢失
|
||||
|
||||
### 2. 采集调度配置接入真实数据源
|
||||
|
||||
- 统一内置采集器默认定义
|
||||
- 启动时自动初始化 `data_sources` 表
|
||||
- 配置页允许修改:
|
||||
- 是否启用
|
||||
- 采集频率(分钟)
|
||||
- 优先级
|
||||
- 修改后实时同步到调度器
|
||||
|
||||
### 3. 前端配置页重构
|
||||
|
||||
- 将当前通用模板页调整为项目专用配置中心
|
||||
- 增加“采集调度”Tab
|
||||
- 保留“系统显示 / 通知 / 安全”三类配置
|
||||
- 将设置页正式接入主路由
|
||||
|
||||
## 非本阶段内容
|
||||
|
||||
- 邮件发送能力本身
|
||||
- 配置审计历史
|
||||
- 敏感凭证加密管理
|
||||
- 多租户或按角色细粒度配置
|
||||
|
||||
## 验收标准
|
||||
|
||||
- 设置项修改后重启服务仍然存在
|
||||
- 配置页可以查看并修改所有内置采集器的启停与采集频率
|
||||
- 调整采集频率后,调度器任务随之更新
|
||||
- `/settings` 页面可从主导航进入并正常工作
|
||||
|
||||
26
docs/technical/README.md
Normal file
26
docs/technical/README.md
Normal file
@@ -0,0 +1,26 @@
|
||||
# Technical Docs
|
||||
|
||||
这里放“当前实现和当前结构”的文档,重点回答:
|
||||
|
||||
- 现在代码是怎么组织的
|
||||
- 当前入口在哪
|
||||
- 状态和组件如何工作
|
||||
- 后续改动应该沿着哪条实现边界继续走
|
||||
|
||||
适合放入这里的内容:
|
||||
|
||||
- 前端上下文
|
||||
- Earth 前端结构
|
||||
- 后端运行控制
|
||||
- collector 现状
|
||||
- 采集格式约定
|
||||
|
||||
不适合放入这里的内容:
|
||||
|
||||
- 尚未完成的 roadmap
|
||||
- 未来迭代方案
|
||||
- 大范围重构计划
|
||||
|
||||
这些应放入:
|
||||
|
||||
- [docs/plans/README.md](/home/ray/dev/linkong/planet/docs/plans/README.md)
|
||||
@@ -187,7 +187,7 @@ Current reality:
|
||||
- that is expected, because incidents are aggregated and de-noised
|
||||
- but incident-first rendering makes the Earth view look too quiet unless there is another always-available activity layer
|
||||
|
||||
Implementation detail for the recommended `activity layer` is expanded in [bgp-region-aggregation-plan.md](/home/ray/dev/linkong/planet/docs/bgp-region-aggregation-plan.md).
|
||||
Implementation detail for the recommended `activity layer` is expanded in [bgp-region-aggregation-plan.md](/home/ray/dev/linkong/planet/docs/plans/earth-bgp-region-aggregation-plan.md).
|
||||
|
||||
So the immediate next milestone is:
|
||||
|
||||
263
docs/technical/earth-frontend-context.md
Normal file
263
docs/technical/earth-frontend-context.md
Normal file
@@ -0,0 +1,263 @@
|
||||
# Earth Frontend Context
|
||||
|
||||
本文件描述当前 Earth 大屏前端的真实结构,重点是帮助后续继续改 HUD、图层、媒体面板、真实地形、BGP 可视化时,不再重复踩结构和状态同步上的坑。
|
||||
|
||||
相关规则建议一起参考:
|
||||
|
||||
- [rules.md](/home/ray/dev/linkong/planet/rules.md)
|
||||
- [frontend-layout-guidelines.md](/home/ray/dev/linkong/planet/docs/technical/frontend-layout-guidelines.md)
|
||||
|
||||
## 当前目标
|
||||
|
||||
Earth 前端不是普通管理页,它是独立的大屏展示前端。当前产品目标是:
|
||||
|
||||
- 维持地球视图的空间感和可读性
|
||||
- 让 HUD、图层、媒体面板、BGP、卫星、海缆等保持统一交互
|
||||
- 把加载中、已启用、已隐藏、锁定中这类状态做清楚
|
||||
|
||||
## 当前入口
|
||||
|
||||
React 路由入口:
|
||||
|
||||
- [Earth.tsx](/home/ray/dev/linkong/planet/frontend/src/pages/Earth/Earth.tsx)
|
||||
|
||||
当前做法很简单:
|
||||
|
||||
- React 页面只负责提供一个全屏 `iframe`
|
||||
- 真正的 Earth 应用运行在:
|
||||
- [index.html](/home/ray/dev/linkong/planet/frontend/public/earth/index.html)
|
||||
|
||||
所以 Earth 前端本质上是 `public/earth` 下的一套独立静态应用。
|
||||
|
||||
## 当前文件分层
|
||||
|
||||
### 1. 页面入口与结构
|
||||
|
||||
- [index.html](/home/ray/dev/linkong/planet/frontend/public/earth/index.html)
|
||||
|
||||
职责:
|
||||
|
||||
- HUD 基础 DOM
|
||||
- 图层面板
|
||||
- 媒体面板
|
||||
- 工具栏
|
||||
- 设置弹窗
|
||||
- 兼容旧元素 id
|
||||
|
||||
### 2. 主运行时
|
||||
|
||||
- [main.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/main.js)
|
||||
|
||||
职责:
|
||||
|
||||
- 地球初始化
|
||||
- Three.js 场景组装
|
||||
- 数据加载与刷新
|
||||
- 各图层集成
|
||||
- Earth 级别状态同步
|
||||
|
||||
### 3. 地球控制层
|
||||
|
||||
- [controls.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/controls.js)
|
||||
|
||||
职责:
|
||||
|
||||
- 工具栏交互
|
||||
- 图层面板交互
|
||||
- 旋转/缩放/布局
|
||||
- HUD 面板拖拽
|
||||
- 图层开关状态机
|
||||
|
||||
这份文件是 Earth 前端当前最核心的 UI 控制入口。
|
||||
|
||||
### 4. UI 与状态消息
|
||||
|
||||
- [ui.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/ui.js)
|
||||
|
||||
职责:
|
||||
|
||||
- loading 面板
|
||||
- status message
|
||||
- tooltip / error / 清理逻辑
|
||||
|
||||
### 5. 地球与地形
|
||||
|
||||
- [earth.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/earth.js)
|
||||
- [terrain.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/terrain.js)
|
||||
|
||||
职责:
|
||||
|
||||
- 地球球体、云层、大气
|
||||
- 真实地形 mesh
|
||||
- terrain tile 拉取、解码、位移、着色
|
||||
|
||||
### 6. 图层模块
|
||||
|
||||
- [satellites.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/satellites.js)
|
||||
- [cables.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/cables.js)
|
||||
- [bgp.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/bgp.js)
|
||||
- [news.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/news.js)
|
||||
- [tv.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/tv.js)
|
||||
|
||||
职责:
|
||||
|
||||
- 各自的数据层
|
||||
- 开关行为
|
||||
- 面板内容
|
||||
- hover/lock/selection 语义
|
||||
|
||||
## 当前样式分层
|
||||
|
||||
Earth 的 CSS 不是一份大样式表,而是分层管理:
|
||||
|
||||
- [base.css](/home/ray/dev/linkong/planet/frontend/public/earth/css/base.css)
|
||||
- [hud.css](/home/ray/dev/linkong/planet/frontend/public/earth/css/hud.css)
|
||||
- [toolbar.css](/home/ray/dev/linkong/planet/frontend/public/earth/css/toolbar.css)
|
||||
- [layer-panel.css](/home/ray/dev/linkong/planet/frontend/public/earth/css/layer-panel.css)
|
||||
- [info-panel.css](/home/ray/dev/linkong/planet/frontend/public/earth/css/info-panel.css)
|
||||
- [legend.css](/home/ray/dev/linkong/planet/frontend/public/earth/css/legend.css)
|
||||
- [earth-stats.css](/home/ray/dev/linkong/planet/frontend/public/earth/css/earth-stats.css)
|
||||
- [coordinates-display.css](/home/ray/dev/linkong/planet/frontend/public/earth/css/coordinates-display.css)
|
||||
- [tv-panel.css](/home/ray/dev/linkong/planet/frontend/public/earth/css/tv-panel.css)
|
||||
|
||||
当前建议:
|
||||
|
||||
- 通用 HUD 壳层写进 `hud.css`
|
||||
- 单一面板特性写进各自子文件
|
||||
- 不要把业务状态样式再散回 `index.html`
|
||||
|
||||
## 当前图层开关状态语义
|
||||
|
||||
Earth 图层按钮现在不应再只有“开/关”两态,而应支持:
|
||||
|
||||
- `inactive`
|
||||
- `active`
|
||||
- `loading`
|
||||
|
||||
当前入口在:
|
||||
|
||||
- [controls.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/controls.js)
|
||||
- [layer-button-state.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/layer-button-state.js)
|
||||
|
||||
关键函数:
|
||||
|
||||
- `updateLayerButtonState(button, isActive)`
|
||||
- `setLayerButtonState(button, options)`
|
||||
|
||||
`setLayerButtonState` 负责:
|
||||
|
||||
- `loading` 样式
|
||||
- `aria-busy`
|
||||
- 按钮禁用
|
||||
- tooltip 更新
|
||||
- 绑定状态文本更新
|
||||
- 可选同步 `active`
|
||||
|
||||
因此后续如果别的图层也需要异步启用,应该直接走这套状态机,而不是再手写一套临时 loading class。
|
||||
|
||||
### `data-status-target`
|
||||
|
||||
图层按钮可以通过:
|
||||
|
||||
- `data-status-target`
|
||||
|
||||
指向一个状态文本节点。当前 terrain 已接入:
|
||||
|
||||
- 按钮:`#toggle-terrain`
|
||||
- 状态节点:`#terrain-status`
|
||||
|
||||
以后别的异步图层也可以沿用这套约定。
|
||||
|
||||
## 当前地形链路
|
||||
|
||||
真实地形首次启用会慢,原因不只是一个:
|
||||
|
||||
1. 需要拉取 Terrarium 瓦片
|
||||
2. 需要解码图片
|
||||
3. 需要按顶点采样高程
|
||||
4. 需要重新写入 geometry 和 color
|
||||
5. 需要重新计算法线与包围体
|
||||
|
||||
当前入口在:
|
||||
|
||||
- [terrain.js](/home/ray/dev/linkong/planet/frontend/public/earth/js/terrain.js)
|
||||
|
||||
当前已经做了两层体验优化:
|
||||
|
||||
1. 图层开关 loading 状态持续可见
|
||||
2. 页面空闲时会预热 `ensureTerrainReady()`
|
||||
|
||||
也就是说,后续再继续优化 terrain 时,优先顺序应该是:
|
||||
|
||||
1. 先保证用户感知正确
|
||||
2. 再压缩首次等待
|
||||
3. 最后才做更激进的几何/瓦片优化
|
||||
|
||||
## 当前高频风险点
|
||||
|
||||
### 1. 视觉状态和业务状态不同步
|
||||
|
||||
Earth 里最常见的 bug 不是“没渲染”,而是:
|
||||
|
||||
- 图层关了,tooltip 还在
|
||||
- 锁定对象隐藏了,info card 还在
|
||||
- legend 没跟图层切换
|
||||
- loading 已结束,但按钮还像没开
|
||||
|
||||
后续改动必须优先检查状态同步。
|
||||
|
||||
### 2. HUD 布局问题先查结构,不要先打 CSS 补丁
|
||||
|
||||
Earth HUD 历史上反复出现:
|
||||
|
||||
- 面板只剩一条缝
|
||||
- markdown 被裁掉
|
||||
- tabs/iframe 被 `overflow: hidden` 吃掉
|
||||
|
||||
优先检查:
|
||||
|
||||
1. 谁负责高度
|
||||
2. 谁负责滚动
|
||||
3. 哪一层在裁剪
|
||||
|
||||
不要上来先加 `overflow: hidden` 或额外包装层。
|
||||
|
||||
### 3. Transitional path 必须收口
|
||||
|
||||
Earth 已经经历过多轮 HUD、toolbar、media panel 重构,所以最容易积累:
|
||||
|
||||
- 旧 helper
|
||||
- 旧 class
|
||||
- 旧 fallback 逻辑
|
||||
- 已废弃变体
|
||||
|
||||
每次大功能完成后,都要做一次 cleanup pass。
|
||||
|
||||
## 当前推荐改动方式
|
||||
|
||||
如果后续继续改 Earth,建议按这个顺序:
|
||||
|
||||
1. 先确认改的是:
|
||||
- Three.js 渲染层
|
||||
- HUD 结构层
|
||||
- 图层状态层
|
||||
- 面板内容层
|
||||
2. 如果涉及图层按钮,优先接入统一状态机
|
||||
3. 如果涉及可见性切换,检查 tooltip / legend / info-card / lock 是否一起收口
|
||||
4. 如果涉及面板布局,先查结构再动 CSS
|
||||
|
||||
## 当前与控制台前端的边界
|
||||
|
||||
Earth 前端和控制台前端不是同一套 UI 系统:
|
||||
|
||||
- 控制台前端:React + Ant Design 工作台
|
||||
- Earth 前端:`public/earth` 原生 HUD + Three.js 展示面
|
||||
|
||||
因此:
|
||||
|
||||
- Earth 不应该直接复用 Ant Table / AppLayout 语义
|
||||
- 控制台也不应该照搬 Earth HUD 动画和玻璃层语言
|
||||
|
||||
控制台相关结构见:
|
||||
|
||||
- [admin-frontend-context.md](/home/ray/dev/linkong/planet/docs/technical/frontend-admin-frontend-context.md)
|
||||
236
docs/technical/frontend-admin-frontend-context.md
Normal file
236
docs/technical/frontend-admin-frontend-context.md
Normal file
@@ -0,0 +1,236 @@
|
||||
# Admin Frontend Context
|
||||
|
||||
本文件描述当前控制台前端的真实结构,目标是帮助后续页面开发、表格改造、布局治理和状态收口时快速找到正确入口。
|
||||
|
||||
相关规则建议一起参考:
|
||||
|
||||
- [rules.md](/home/ray/dev/linkong/planet/rules.md)
|
||||
- [frontend-layout-guidelines.md](/home/ray/dev/linkong/planet/docs/technical/frontend-layout-guidelines.md)
|
||||
|
||||
## 当前目标
|
||||
|
||||
控制台前端承担的是后台工作台,而不是展示型大屏。当前约束是:
|
||||
|
||||
- 页面默认遵循单屏工作区
|
||||
- 主交互在内部模块滚动,而不是依赖整页无限变长
|
||||
- 列表、表格、分析页优先保证主工作区可见
|
||||
- 通用布局、滚动条、表格滚动行为尽量复用,不要每页各写一套
|
||||
|
||||
## 当前路由入口
|
||||
|
||||
主入口在:
|
||||
|
||||
- [App.tsx](/home/ray/dev/linkong/planet/frontend/src/App.tsx)
|
||||
|
||||
当前后台相关路由包括:
|
||||
|
||||
- `/admin`
|
||||
- `/users`
|
||||
- `/datasources`
|
||||
- `/data`
|
||||
- `/alerts/system`
|
||||
- `/alerts/bgp`
|
||||
- `/alerts/situational`
|
||||
- `/bgp`
|
||||
- `/playground`
|
||||
- `/settings`
|
||||
|
||||
`/earth` 是独立展示页,不属于控制台骨架。
|
||||
|
||||
## 当前页面骨架
|
||||
|
||||
控制台公共壳层在:
|
||||
|
||||
- [AppLayout.tsx](/home/ray/dev/linkong/planet/frontend/src/components/AppLayout/AppLayout.tsx)
|
||||
|
||||
职责:
|
||||
|
||||
- 左侧导航
|
||||
- 折叠与展开
|
||||
- 当前账号/版本信息
|
||||
- 内容区高度闭合
|
||||
- 全站统一侧边栏滚动条
|
||||
|
||||
当前结构是:
|
||||
|
||||
```tsx
|
||||
<Layout className="dashboard-layout">
|
||||
<Sider className="dashboard-sider">...</Sider>
|
||||
<Layout>
|
||||
<Content className="dashboard-content">
|
||||
<div className="dashboard-content-inner">{children}</div>
|
||||
</Content>
|
||||
</Layout>
|
||||
</Layout>
|
||||
```
|
||||
|
||||
后续控制台页面应优先适配这套壳层,而不是重新定义全页高度语义。
|
||||
|
||||
## 当前共享组件
|
||||
|
||||
### 1. `Scrollbar`
|
||||
|
||||
文件:
|
||||
|
||||
- [Scrollbar.tsx](/home/ray/dev/linkong/planet/frontend/src/components/Scrollbar/Scrollbar.tsx)
|
||||
|
||||
用途:
|
||||
|
||||
- 控制台侧边栏这类普通内容容器
|
||||
- 组件内部管理可见性、thumb 尺寸、拖拽和双轴 overflow 判定
|
||||
|
||||
当前约束:
|
||||
|
||||
- 滚动条必须是浮层,不参与布局
|
||||
- 无 overflow 时不应留下可见痕迹
|
||||
- 真实滚动仍交给原生容器,只替换可见层和交互层
|
||||
|
||||
### 2. `ScrollbarOverlay`
|
||||
|
||||
文件:
|
||||
|
||||
- [ScrollbarOverlay.tsx](/home/ray/dev/linkong/planet/frontend/src/components/Scrollbar/ScrollbarOverlay.tsx)
|
||||
|
||||
用途:
|
||||
|
||||
- Ant Table 这类内部已有滚动容器的区域
|
||||
- 不接管滚动语义,只叠加新的滚动条可见层
|
||||
|
||||
当前使用场景:
|
||||
|
||||
- 数据源
|
||||
- 采集数据
|
||||
- 用户管理
|
||||
- 设置页
|
||||
- 告警页
|
||||
- BGP 页面
|
||||
|
||||
### 3. `TableScrollRegion`
|
||||
|
||||
文件:
|
||||
|
||||
- [TableScrollRegion.tsx](/home/ray/dev/linkong/planet/frontend/src/components/Scrollbar/TableScrollRegion.tsx)
|
||||
|
||||
用途:
|
||||
|
||||
- 为表格滚动区提供统一包裹层
|
||||
- 后续新表格页优先复用,不要重复写“表格区域 + overlay scrollbar”样板
|
||||
|
||||
### 4. 其他共享组件
|
||||
|
||||
- [MarkdownRenderer.tsx](/home/ray/dev/linkong/planet/frontend/src/components/MarkdownRenderer/MarkdownRenderer.tsx)
|
||||
- [TableActions.tsx](/home/ray/dev/linkong/planet/frontend/src/components/TableActions/TableActions.tsx)
|
||||
|
||||
## 当前状态来源
|
||||
|
||||
### 1. 认证状态
|
||||
|
||||
文件:
|
||||
|
||||
- [auth.ts](/home/ray/dev/linkong/planet/frontend/src/stores/auth.ts)
|
||||
|
||||
职责:
|
||||
|
||||
- token
|
||||
- 当前用户
|
||||
- 登录/退出
|
||||
|
||||
`App.tsx` 用它判断是否进入登录页。
|
||||
|
||||
### 2. 业务数据网关
|
||||
|
||||
目前 AI / 态势感知相关服务集中在:
|
||||
|
||||
- [http-gateway.ts](/home/ray/dev/linkong/planet/frontend/src/services/situational-awareness/http-gateway.ts)
|
||||
- [port.ts](/home/ray/dev/linkong/planet/frontend/src/services/situational-awareness/port.ts)
|
||||
- [types.ts](/home/ray/dev/linkong/planet/frontend/src/services/situational-awareness/types.ts)
|
||||
|
||||
约束:
|
||||
|
||||
- 页面不要直接散落拼 URL
|
||||
- 先通过 port/types 定义边界
|
||||
- 再由 http/mock gateway 实现
|
||||
|
||||
## 当前页面分层建议
|
||||
|
||||
### 1. 仪表盘和摘要型页面
|
||||
|
||||
例如:
|
||||
|
||||
- [Dashboard.tsx](/home/ray/dev/linkong/planet/frontend/src/pages/Dashboard/Dashboard.tsx)
|
||||
|
||||
优先目标:
|
||||
|
||||
- 页头稳定
|
||||
- 摘要卡片先紧凑化
|
||||
- 主工作区占据主要高度
|
||||
|
||||
### 2. 表格型页面
|
||||
|
||||
例如:
|
||||
|
||||
- [DataSources.tsx](/home/ray/dev/linkong/planet/frontend/src/pages/DataSources/DataSources.tsx)
|
||||
- [DataList.tsx](/home/ray/dev/linkong/planet/frontend/src/pages/DataList/DataList.tsx)
|
||||
- [Users.tsx](/home/ray/dev/linkong/planet/frontend/src/pages/Users/Users.tsx)
|
||||
- [Settings.tsx](/home/ray/dev/linkong/planet/frontend/src/pages/Settings/Settings.tsx)
|
||||
|
||||
约束:
|
||||
|
||||
- 优先内部滚动
|
||||
- 不要让表格撑爆整页
|
||||
- 新表格区域优先复用 `TableScrollRegion` / `ScrollbarOverlay`
|
||||
|
||||
### 3. 复杂工作区页面
|
||||
|
||||
例如:
|
||||
|
||||
- [BGP.tsx](/home/ray/dev/linkong/planet/frontend/src/pages/BGP/BGP.tsx)
|
||||
- [Playground.tsx](/home/ray/dev/linkong/planet/frontend/src/pages/Playground/Playground.tsx)
|
||||
|
||||
约束:
|
||||
|
||||
- Tabs 里的内容不能套同一套高度逻辑
|
||||
- 表格 tab、Markdown tab、配置 tab 要各自定义滚动责任
|
||||
- AI 结果区、长文本区优先保证最小可读高度
|
||||
|
||||
## 当前布局约束
|
||||
|
||||
这些原则已经在项目里反复验证过:
|
||||
|
||||
1. 父容器高度链要闭合
|
||||
2. `min-height: 0` 不能漏
|
||||
3. overflow 责任必须明确
|
||||
4. 不要用 `overflow: hidden` 掩盖结构问题
|
||||
5. 不要为了摘要卡完整显示去压缩主工作区
|
||||
6. 自定义滚动条必须是浮层,不得挤压内容宽度
|
||||
|
||||
详细经验见:
|
||||
|
||||
- [frontend-layout-guidelines.md](/home/ray/dev/linkong/planet/docs/technical/frontend-layout-guidelines.md)
|
||||
|
||||
## 当前推荐改动方式
|
||||
|
||||
如果后续继续改后台页面,建议按这个顺序:
|
||||
|
||||
1. 先确认页面属于摘要页、表格页还是复杂工作区
|
||||
2. 先接入现有壳层和滚动语义
|
||||
3. 优先复用共享滚动组件
|
||||
4. 最后再改视觉和细节交互
|
||||
|
||||
不要先写局部 CSS 补丁,再回头补结构。
|
||||
|
||||
## 当前明显边界
|
||||
|
||||
控制台前端和 Earth 前端不是一套系统:
|
||||
|
||||
- 控制台前端是 React + Ant Design 工作台
|
||||
- Earth 前端是 `public/earth` 下的独立原生 HUD 系统
|
||||
|
||||
因此:
|
||||
|
||||
- 不要把 Earth 的 HUD/动画/状态机直接挪进控制台
|
||||
- 不要把控制台表格/滚动策略硬套到 Earth HUD
|
||||
|
||||
Earth 相关结构见:
|
||||
|
||||
- [earth-frontend-context.md](/home/ray/dev/linkong/planet/docs/technical/earth-frontend-context.md)
|
||||
@@ -1,981 +0,0 @@
|
||||
# 智能星球 UE5 客户端一期实施方案(融合版)
|
||||
|
||||
> 版本:v2.0
|
||||
> 日期:2026-04-14
|
||||
> 目标:把现有 Web Earth 项目,平滑推进到 **UE5 可用 MVP 客户端**
|
||||
> 适用对象:**UE 零基础新手**
|
||||
> 输出结果:一份 **能直接照着做** 的实施手册
|
||||
> 策略:**保留原 MVP 方案里适合入门的部分,吸收更稳的工程做法,降低你第一次做 UE 时踩坑概率**
|
||||
|
||||
---
|
||||
|
||||
## 一、这份融合版方案解决什么问题
|
||||
|
||||
你原来的 MVP 方案是靠谱的,优点很明显:
|
||||
|
||||
- 范围克制
|
||||
- 适合新手入门
|
||||
- 目标明确
|
||||
- 能较快做出“看得见、点得到”的成果
|
||||
|
||||
但它也有几个风险:
|
||||
|
||||
- 默认 `localhost` 一定通,这在 WSL2 + Windows + Docker 环境里不一定成立
|
||||
- 默认 UE 蓝图里直接做 HTTP + JSON 解析会很顺,这一步其实很容易卡
|
||||
- 默认“一上来就接真实后端”,新手会同时踩 UE、Cesium、网络、JSON、蓝图五个坑
|
||||
- 时间估计略乐观
|
||||
|
||||
所以这份融合版方案的核心思路是:
|
||||
|
||||
## 核心原则
|
||||
|
||||
**先做“本地数据可交互地球”,再做“真实后端对接”。**
|
||||
|
||||
也就是把一期再拆成两个更稳的里程碑:
|
||||
|
||||
### 里程碑 A:本地演示版
|
||||
先不接后端,只做:
|
||||
|
||||
- UE5 项目能打开
|
||||
- Cesium 地球能显示
|
||||
- 本地 JSON 里的点能正确落到地球
|
||||
- 点击点能弹信息卡
|
||||
- HUD 能正常显示假状态
|
||||
|
||||
### 里程碑 B:后端接入版
|
||||
在 A 的基础上再做:
|
||||
|
||||
- HTTP 拉取真实后端数据
|
||||
- 显示真实 TOP500 数据
|
||||
- 显示后端在线状态
|
||||
- 为后续扩展海缆/BGP/卫星打基础
|
||||
|
||||
这样做的好处是:
|
||||
|
||||
- 把问题拆开
|
||||
- 更容易调试
|
||||
- 更适合 UE 新手
|
||||
- 不会因为后端联调没通就把整个 UE 开发节奏打断
|
||||
|
||||
---
|
||||
|
||||
# 二、一期目标:做什么,不做什么
|
||||
|
||||
## 这次一期一定要做的
|
||||
|
||||
做一个 **可用的 UE5 客户端 MVP**,达到以下 6 项:
|
||||
|
||||
1. 能打开 UE 项目并看到 3D 地球
|
||||
2. 能在地球上显示超算数据点
|
||||
3. 能点击数据点弹出信息卡
|
||||
4. 能显示一个基础 HUD
|
||||
5. 能通过 HTTP 接入后端数据
|
||||
6. 能打包成 Windows 可执行程序
|
||||
|
||||
---
|
||||
|
||||
## 这次一期先不做的
|
||||
|
||||
这些全部放到后续阶段:
|
||||
|
||||
- 海缆路径渲染
|
||||
- 卫星轨迹与卫星图层
|
||||
- BGP 图层
|
||||
- WebSocket 实时更新
|
||||
- 粒子特效大升级
|
||||
- 自动巡航
|
||||
- 多屏/3D 偏振/大屏联动
|
||||
|
||||
一句话:
|
||||
|
||||
**一期不是“把 Web Earth 全搬到 UE”,而是“证明 UE 客户端链路能跑通”。**
|
||||
|
||||
---
|
||||
|
||||
# 三、UE 专有名词字典(零基础版)
|
||||
|
||||
这部分你最好先读一遍。后面所有步骤都围绕这些词。
|
||||
|
||||
## 1. Actor
|
||||
**Actor = 场景里的一个对象**
|
||||
|
||||
你可以把它理解成:
|
||||
|
||||
- 一个地球控制器
|
||||
- 一个超算点
|
||||
- 一台相机
|
||||
- 一条海缆
|
||||
|
||||
这些在 UE 里都可以是 Actor。
|
||||
|
||||
---
|
||||
|
||||
## 2. Component
|
||||
**Component = 挂在 Actor 身上的功能零件**
|
||||
|
||||
比如一个超算点 Actor,可能有:
|
||||
|
||||
- 一个球形外观
|
||||
- 一个碰撞盒
|
||||
- 一个标签
|
||||
- 一个发光效果
|
||||
|
||||
这些零件就是 Component。
|
||||
|
||||
一句话:
|
||||
|
||||
**Actor 是整台机器,Component 是机器上的零件。**
|
||||
|
||||
---
|
||||
|
||||
## 3. Blueprint(蓝图)
|
||||
**Blueprint = UE 的可视化编程系统**
|
||||
|
||||
你不用先写代码,而是把很多“逻辑节点”拖出来,用线连接起来。
|
||||
|
||||
你可以把它理解成:
|
||||
|
||||
- 前端里的函数 + 事件监听
|
||||
- 只不过不是写文本代码,而是连线
|
||||
|
||||
---
|
||||
|
||||
## 4. Level / Map(关卡)
|
||||
**Level = 一个场景文件**
|
||||
|
||||
你可以把它理解成 Three.js 的一个 Scene。
|
||||
|
||||
本期只需要一个主场景:
|
||||
|
||||
- `Main`
|
||||
|
||||
---
|
||||
|
||||
## 5. Widget / UMG
|
||||
**Widget = UI 组件**
|
||||
**UMG = UE 的 UI 编辑系统**
|
||||
|
||||
比如:
|
||||
|
||||
- 信息卡
|
||||
- 状态栏
|
||||
- 右上角连接状态
|
||||
- 图例
|
||||
- HUD 面板
|
||||
|
||||
这些都用 Widget 做。
|
||||
|
||||
---
|
||||
|
||||
## 6. Material(材质)
|
||||
**Material = 决定物体外观的系统**
|
||||
|
||||
比如:
|
||||
|
||||
- 球体是什么颜色
|
||||
- 是否发光
|
||||
- 是否透明
|
||||
- 是否随性能大小变亮
|
||||
|
||||
这些都由材质控制。
|
||||
|
||||
---
|
||||
|
||||
## 7. Static Mesh
|
||||
**Static Mesh = 不会变形的 3D 模型**
|
||||
|
||||
比如:
|
||||
|
||||
- 球
|
||||
- 立方体
|
||||
- 平面
|
||||
- 某个固定模型
|
||||
|
||||
超算点一期里可以先直接用球体 Static Mesh。
|
||||
|
||||
---
|
||||
|
||||
## 8. Pawn
|
||||
**Pawn = 玩家控制的对象**
|
||||
|
||||
一期里你可以把它理解成:
|
||||
|
||||
- 带相机的飞行控制器
|
||||
|
||||
---
|
||||
|
||||
## 9. PlayerController
|
||||
**PlayerController = 处理输入的对象**
|
||||
|
||||
比如:
|
||||
|
||||
- 鼠标点击
|
||||
- 拖拽
|
||||
- 滚轮缩放
|
||||
|
||||
这些都由 PlayerController 或其相关逻辑来处理。
|
||||
|
||||
---
|
||||
|
||||
## 10. GameMode
|
||||
**GameMode = 游戏/场景的主规则配置入口**
|
||||
|
||||
它决定:
|
||||
|
||||
- 默认用哪个 Pawn
|
||||
- 默认用哪个 PlayerController
|
||||
|
||||
你可以把它理解成“主入口配置”。
|
||||
|
||||
---
|
||||
|
||||
## 11. Viewport
|
||||
**Viewport = 你看 3D 场景的窗口**
|
||||
|
||||
就是 UE 编辑器中间那块 3D 视图。
|
||||
|
||||
---
|
||||
|
||||
## 12. Outliner
|
||||
**Outliner = 当前场景对象列表**
|
||||
|
||||
你可以把它理解成:
|
||||
|
||||
- Scene 树
|
||||
- DOM 树
|
||||
- 资源树
|
||||
|
||||
---
|
||||
|
||||
## 13. Details Panel
|
||||
**Details Panel = 选中对象后的属性面板**
|
||||
|
||||
相当于“右侧属性编辑器”。
|
||||
|
||||
---
|
||||
|
||||
## 14. Cesium for Unreal
|
||||
**Cesium for Unreal = UE 里的地球插件**
|
||||
|
||||
它负责:
|
||||
|
||||
- 真实地球
|
||||
- 卫星影像
|
||||
- 地形
|
||||
- 经纬度坐标和 UE 世界坐标的转换
|
||||
|
||||
如果没有它,你得自己处理地球和坐标系统,会非常难。
|
||||
|
||||
---
|
||||
|
||||
## 15. Struct(结构体)
|
||||
**Struct = 数据结构定义**
|
||||
|
||||
你可以把它理解成 TypeScript 里的 `interface`。
|
||||
|
||||
比如:
|
||||
|
||||
```ts
|
||||
interface ComputePoint {
|
||||
id: string
|
||||
name: string
|
||||
latitude: number
|
||||
longitude: number
|
||||
performance: number
|
||||
}
|
||||
```
|
||||
|
||||
在 UE 里这类东西叫 Struct。
|
||||
|
||||
---
|
||||
|
||||
## 16. Event Dispatcher
|
||||
**Event Dispatcher = 事件分发器**
|
||||
|
||||
你可以把它理解成:
|
||||
|
||||
- EventEmitter
|
||||
- 发布订阅
|
||||
|
||||
比如:
|
||||
|
||||
“数据加载完毕”这个事件,就可以分发给其他蓝图。
|
||||
|
||||
---
|
||||
|
||||
## 17. Spline
|
||||
**Spline = 一条平滑曲线**
|
||||
|
||||
后面做海缆、轨迹时非常有用。
|
||||
一期可以先知道这个词,不一定马上用。
|
||||
|
||||
---
|
||||
|
||||
## 18. Niagara
|
||||
**Niagara = UE 粒子特效系统**
|
||||
|
||||
比如:
|
||||
|
||||
- 流光
|
||||
- 光晕
|
||||
- 拖尾
|
||||
- 火花
|
||||
|
||||
一期先不重点碰它。
|
||||
|
||||
---
|
||||
|
||||
# 四、你的真实开发策略:两阶段起步
|
||||
|
||||
这是这份融合版和原方案最大的区别。
|
||||
|
||||
---
|
||||
|
||||
## 阶段 A:本地演示版(先脱离后端)
|
||||
|
||||
### 目标
|
||||
先把下面这些完全打通:
|
||||
|
||||
- UE 项目启动正常
|
||||
- Cesium 地球正常
|
||||
- 相机可操作
|
||||
- 本地 JSON 文件能生成地球标记点
|
||||
- 点击点能弹信息卡
|
||||
- HUD 能显示假数据
|
||||
|
||||
### 为什么一定要先做这个
|
||||
因为如果你一上来就接真实后端,你会同时碰到:
|
||||
|
||||
- WSL2 到 Windows 网络
|
||||
- Docker 端口映射
|
||||
- UE HTTP 请求
|
||||
- 蓝图 JSON 解析
|
||||
- Cesium 坐标转换
|
||||
- 标记点生成
|
||||
|
||||
新手很容易直接乱掉。
|
||||
|
||||
---
|
||||
|
||||
## 阶段 B:后端接入版(再联调)
|
||||
|
||||
### 目标
|
||||
在 A 的基础上,加上:
|
||||
|
||||
- HTTP 拉真实后端数据
|
||||
- 显示真实 TOP500 点
|
||||
- 右上角显示后端在线状态
|
||||
- 为后续做更多图层留下数据接入层
|
||||
|
||||
---
|
||||
|
||||
# 五、环境准备
|
||||
|
||||
## 1. 你要安装的软件
|
||||
|
||||
### Epic Games Launcher
|
||||
用来下载和启动 UE。
|
||||
|
||||
### Unreal Engine 5.4
|
||||
建议直接用 5.4 稳定版。
|
||||
|
||||
### Visual Studio 2022
|
||||
虽然一期主要用 Blueprint,但 UE 的很多项目依赖 VS 环境。
|
||||
|
||||
安装组件:
|
||||
- Desktop development with C++
|
||||
- Game development with C++
|
||||
|
||||
### Git
|
||||
用来管理文档和后续工程。
|
||||
|
||||
### Cesium for Unreal
|
||||
用来做地球。
|
||||
|
||||
---
|
||||
|
||||
## 2. 你的环境约束
|
||||
|
||||
你现在是:
|
||||
|
||||
- 后端可能跑在 WSL2 / Docker
|
||||
- UE 必须跑在 Windows
|
||||
|
||||
所以你的真实运行方式通常会是:
|
||||
|
||||
- **Windows** 运行 UE5
|
||||
- **WSL2** 运行后端
|
||||
- 两者通过 HTTP 通信
|
||||
|
||||
这里最关键的一条是:
|
||||
|
||||
**不要默认 `localhost` 一定能通,必须先在 Windows 浏览器里验证。**
|
||||
|
||||
---
|
||||
|
||||
# 六、推荐的项目结构
|
||||
|
||||
## UE 项目目录内的 Content 结构
|
||||
|
||||
```text
|
||||
Content/
|
||||
Blueprints/
|
||||
Data/
|
||||
Widgets/
|
||||
Materials/
|
||||
Levels/
|
||||
FX/
|
||||
Textures/
|
||||
```
|
||||
|
||||
建议说明:
|
||||
|
||||
- `Blueprints/` 放逻辑蓝图
|
||||
- `Data/` 放本地 JSON、DataTable、Struct
|
||||
- `Widgets/` 放 UI
|
||||
- `Materials/` 放材质
|
||||
- `Levels/` 放场景
|
||||
- `FX/` 放特效
|
||||
- `Textures/` 放贴图
|
||||
|
||||
---
|
||||
|
||||
# 七、一期最小蓝图清单
|
||||
|
||||
一期只需要这几个核心蓝图。
|
||||
|
||||
## 1. `BP_GlobeCamera`
|
||||
作用:相机控制器
|
||||
|
||||
负责:
|
||||
- 鼠标拖拽旋转
|
||||
- 滚轮缩放
|
||||
- 初始视角控制
|
||||
|
||||
---
|
||||
|
||||
## 2. `BP_PlanetGameMode`
|
||||
作用:指定默认的 Pawn 等
|
||||
|
||||
---
|
||||
|
||||
## 3. `BP_DataLoader`
|
||||
作用:负责读数据
|
||||
|
||||
一期建议支持两种来源:
|
||||
|
||||
- 本地 JSON
|
||||
- HTTP 接口
|
||||
|
||||
这样调试更稳。
|
||||
|
||||
---
|
||||
|
||||
## 4. `BP_ComputePoint`
|
||||
作用:一个超算点的显示对象
|
||||
|
||||
负责:
|
||||
- 接收一条数据
|
||||
- 放到正确经纬度位置
|
||||
- 显示外观
|
||||
- 处理点击
|
||||
|
||||
---
|
||||
|
||||
## 5. `WBP_InfoCard`
|
||||
作用:点开后显示详情
|
||||
|
||||
显示:
|
||||
- 名称
|
||||
- 国家
|
||||
- 算力
|
||||
- 可选显示更多字段
|
||||
|
||||
---
|
||||
|
||||
## 6. `WBP_StatusBar`
|
||||
作用:右上角状态栏
|
||||
|
||||
显示:
|
||||
- 后端在线/离线
|
||||
- 当前加载条数
|
||||
- 当前模式(本地数据 / 真实后端)
|
||||
|
||||
---
|
||||
|
||||
# 八、数据层设计
|
||||
|
||||
一期不要一开始就完全照搬后端返回结构。
|
||||
你要先定义一个 UE 友好的结构。
|
||||
|
||||
## `S_ComputePoint`
|
||||
|
||||
字段建议:
|
||||
|
||||
- `PointId`:字符串,唯一 ID
|
||||
- `Name`:字符串
|
||||
- `Latitude`:浮点
|
||||
- `Longitude`:浮点
|
||||
- `Performance`:浮点
|
||||
- `CoreCount`:整数
|
||||
- `Country`:字符串
|
||||
- `Source`:字符串
|
||||
|
||||
这个结构同时适用于:
|
||||
|
||||
- 本地 JSON
|
||||
- 后端 API 返回结果转换后的对象
|
||||
|
||||
---
|
||||
|
||||
# 九、最稳的执行路线
|
||||
|
||||
下面是整个实施计划最重要的部分。
|
||||
|
||||
---
|
||||
|
||||
# Phase 0:安装和验证环境
|
||||
|
||||
## 目标
|
||||
确保你能:
|
||||
|
||||
- 安装 UE5.4
|
||||
- 启用 Cesium
|
||||
- 能打开一个空项目
|
||||
- 能在 Windows 浏览器访问你的后端
|
||||
|
||||
## 验收
|
||||
满足以下 4 条:
|
||||
|
||||
- UE 能打开
|
||||
- Cesium 能启用
|
||||
- 项目能创建
|
||||
- Windows 浏览器能访问后端 summary 接口
|
||||
|
||||
如果第 4 条做不到,不要继续推进真实接口联调。
|
||||
|
||||
---
|
||||
|
||||
# Phase 1:创建项目并把地球显示出来
|
||||
|
||||
## 目标
|
||||
打开项目后,能看到一个真实地球。
|
||||
|
||||
## 操作顺序
|
||||
|
||||
1. 新建 UE5 Blank Blueprint 项目
|
||||
2. 创建 `Main` 场景
|
||||
3. 启用 Cesium
|
||||
4. 添加:
|
||||
- `Cesium World Terrain`
|
||||
- `Cesium Sun Sky`
|
||||
- `CesiumGeoreference`
|
||||
5. 调整视角,让你能看到整个地球
|
||||
|
||||
## 验收
|
||||
能录一段短视频,里面能看到地球和镜头移动。
|
||||
|
||||
---
|
||||
|
||||
# Phase 2:做相机控制
|
||||
|
||||
## 目标
|
||||
让地球可以:
|
||||
|
||||
- 鼠标拖拽旋转
|
||||
- 滚轮缩放
|
||||
|
||||
## 说明
|
||||
这里可以沿用原 MVP 方案的思路:
|
||||
|
||||
- `BP_GlobeCamera` 作为 Pawn
|
||||
- Spring Arm + Camera 组成相机结构
|
||||
- 用输入控制旋转和缩放
|
||||
|
||||
## 注意
|
||||
这一版相机只是“一期可用版”,不是最终镜头系统。
|
||||
|
||||
## 验收
|
||||
按 Play 后:
|
||||
|
||||
- 地球可旋转
|
||||
- 可缩放
|
||||
- 不会直接飞走或抖动失控
|
||||
|
||||
---
|
||||
|
||||
# Phase 3:先喂本地 JSON 数据
|
||||
|
||||
这是融合版方案里最关键的改动。
|
||||
|
||||
## 目标
|
||||
不接后端,先验证:
|
||||
|
||||
- 数据结构正常
|
||||
- JSON 能读
|
||||
- 点能生成
|
||||
- 点击交互正常
|
||||
|
||||
## 为什么先这么做
|
||||
因为这样可以把问题收缩成 3 件事:
|
||||
|
||||
- Cesium 坐标转换
|
||||
- 点渲染
|
||||
- UI 弹窗
|
||||
|
||||
不牵涉后端联调。
|
||||
|
||||
## 本地 JSON 示例格式
|
||||
|
||||
建议放在 `Content/Data/compute_points.json`
|
||||
|
||||
```json
|
||||
[
|
||||
{
|
||||
"PointId": "top500_1",
|
||||
"Name": "Frontier",
|
||||
"Latitude": 35.93,
|
||||
"Longitude": -84.31,
|
||||
"Performance": 1194.0,
|
||||
"CoreCount": 8730624,
|
||||
"Country": "US",
|
||||
"Source": "top500"
|
||||
},
|
||||
{
|
||||
"PointId": "top500_2",
|
||||
"Name": "Fugaku",
|
||||
"Latitude": 34.69,
|
||||
"Longitude": 135.19,
|
||||
"Performance": 442.0,
|
||||
"CoreCount": 7630848,
|
||||
"Country": "JP",
|
||||
"Source": "top500"
|
||||
}
|
||||
]
|
||||
```
|
||||
|
||||
## 推荐做法
|
||||
先做一个“本地模式”开关。
|
||||
|
||||
在 `BP_DataLoader` 里支持:
|
||||
|
||||
- Mode = LocalJson
|
||||
- Mode = HttpApi
|
||||
|
||||
先永远跑 `LocalJson`。
|
||||
|
||||
## 验收
|
||||
你应该能看到:
|
||||
|
||||
- 多个点出现在地球上
|
||||
- 大致位置正确
|
||||
- 点击能弹信息卡
|
||||
|
||||
---
|
||||
|
||||
# Phase 4:做超算点蓝图
|
||||
|
||||
## 目标
|
||||
完成 `BP_ComputePoint`
|
||||
|
||||
每个点要实现:
|
||||
|
||||
- 接收一条 `S_ComputePoint`
|
||||
- 经度纬度转成 UE 世界坐标
|
||||
- 在地球上显示为一个可见的发光球
|
||||
- 支持被点击
|
||||
|
||||
## 显示建议
|
||||
|
||||
### 外观
|
||||
先用最简单的球体 Static Mesh。
|
||||
|
||||
### 材质
|
||||
做一个发光材质:
|
||||
|
||||
- 红橙色
|
||||
- 自发光
|
||||
- 不追求复杂效果
|
||||
|
||||
### 大小
|
||||
球体要足够大,确保在地球尺度下看得见。
|
||||
|
||||
### 高度
|
||||
不要贴地表太近,建议悬浮在地表上方一个固定高度。
|
||||
|
||||
## 验收
|
||||
同一批数据点在地球上的位置大体合理。
|
||||
|
||||
---
|
||||
|
||||
# Phase 5:做信息卡
|
||||
|
||||
## 目标
|
||||
点击一个点后,弹出一个简单的信息卡。
|
||||
|
||||
## `WBP_InfoCard` 要显示的内容
|
||||
建议只显示最关键的 3 个字段:
|
||||
|
||||
- 名称
|
||||
- 国家
|
||||
- 算力
|
||||
|
||||
一期先不要堆太多字段。
|
||||
|
||||
## 验收
|
||||
点击点 → 卡片出现
|
||||
点击关闭 → 卡片消失
|
||||
|
||||
---
|
||||
|
||||
# Phase 6:做基础 HUD
|
||||
|
||||
## 目标
|
||||
屏幕上始终有一个简单状态栏。
|
||||
|
||||
## `WBP_StatusBar` 显示内容建议
|
||||
- 当前模式:Local / HTTP
|
||||
- 已加载数据点数量
|
||||
- 后端状态:Unknown / Online / Offline
|
||||
|
||||
在本地模式阶段,状态可以先写死或显示 `Local Demo`。
|
||||
|
||||
## 验收
|
||||
不点击任何点时,屏幕右上角也有“系统正在工作”的感觉。
|
||||
|
||||
---
|
||||
|
||||
# Phase 7:再接真实后端
|
||||
|
||||
这是第二阶段开始。
|
||||
|
||||
## 目标
|
||||
把数据源从本地 JSON 切到 HTTP。
|
||||
|
||||
## 正确做法
|
||||
不要把 `BP_DataLoader` 重写。
|
||||
而是让它支持:
|
||||
|
||||
- LocalJsonLoader
|
||||
- HttpLoader
|
||||
|
||||
也就是:
|
||||
|
||||
**显示层不变,只替换数据来源。**
|
||||
|
||||
## 最重要的接口原则
|
||||
如果后端已有接口字段非常杂,不一定要 UE 直接吃。
|
||||
可以加一个“更适合 UE 的轻量接口”。
|
||||
|
||||
例如:
|
||||
|
||||
`/api/v1/ue/bootstrap/top500`
|
||||
|
||||
返回尽量扁平的数据:
|
||||
|
||||
```json
|
||||
[
|
||||
{
|
||||
"PointId": "top500_1",
|
||||
"Name": "Frontier",
|
||||
"Latitude": 35.93,
|
||||
"Longitude": -84.31,
|
||||
"Performance": 1194.0,
|
||||
"CoreCount": 8730624,
|
||||
"Country": "US",
|
||||
"Source": "top500"
|
||||
}
|
||||
]
|
||||
```
|
||||
|
||||
## 为什么推荐 UE 轻量接口
|
||||
因为 UE 不适合像前端 React 那样,层层解包一大堆复杂 JSON。
|
||||
|
||||
---
|
||||
|
||||
# Phase 8:做连接状态检测
|
||||
|
||||
## 目标
|
||||
让 HUD 能显示:
|
||||
|
||||
- 在线
|
||||
- 离线
|
||||
- 本地模式
|
||||
|
||||
## 正确实现思路
|
||||
建议用一个很小的状态请求,比如:
|
||||
|
||||
- summary 接口
|
||||
- health 接口
|
||||
- 或 UE 专用 ping 接口
|
||||
|
||||
不要让状态检测去依赖一个超大的数据接口。
|
||||
|
||||
## 验收
|
||||
后端关掉时,状态栏能明显变成 Offline。
|
||||
|
||||
---
|
||||
|
||||
# Phase 9:打包发布
|
||||
|
||||
## 目标
|
||||
把项目打包成 Windows 可执行程序。
|
||||
|
||||
## 注意
|
||||
打包是一期必须尝试的,但不要让它阻塞前面所有开发。
|
||||
|
||||
也就是说:
|
||||
|
||||
- 编辑器里没稳定跑通前,不要反复纠结打包
|
||||
- 等 LocalJson 版和 HTTP 版都能在编辑器 Play 模式稳定运行后,再打包
|
||||
|
||||
## 验收
|
||||
双击 exe 可以运行,进入地球场景并正常展示数据。
|
||||
|
||||
---
|
||||
|
||||
# 十、建议的 14 天执行计划
|
||||
|
||||
这版比原 MVP 的时间估计更保守,也更适合新手。
|
||||
|
||||
## 第 1 天
|
||||
- 安装 UE5.4
|
||||
- 安装 Cesium
|
||||
- 创建空项目
|
||||
- 创建 Main 场景
|
||||
|
||||
## 第 2 天
|
||||
- 启用 Cesium
|
||||
- 把地球跑起来
|
||||
- 保存项目结构
|
||||
|
||||
## 第 3 天
|
||||
- 做 `BP_GlobeCamera`
|
||||
- 跑通旋转和缩放
|
||||
|
||||
## 第 4 天
|
||||
- 建 `S_ComputePoint`
|
||||
- 准备本地 JSON 文件
|
||||
- 做 `BP_DataLoader` 的本地模式
|
||||
|
||||
## 第 5 天
|
||||
- 做 `BP_ComputePoint`
|
||||
- 本地 JSON 批量生成点
|
||||
|
||||
## 第 6 天
|
||||
- 调整点大小、颜色、高度
|
||||
- 检查经纬度位置是否大致正确
|
||||
|
||||
## 第 7 天
|
||||
- 做 `WBP_InfoCard`
|
||||
- 跑通点击点弹卡片
|
||||
|
||||
## 第 8 天
|
||||
- 做 `WBP_StatusBar`
|
||||
- 显示本地模式状态和点数量
|
||||
|
||||
## 第 9 天
|
||||
- Windows 浏览器验证后端接口
|
||||
- 准备 HTTP 版加载逻辑
|
||||
|
||||
## 第 10 天
|
||||
- 实现 HTTP 拉真实数据
|
||||
- 先在日志里确认数据到了
|
||||
|
||||
## 第 11 天
|
||||
- 把 HTTP 数据接到点渲染
|
||||
- 切换 Local / HTTP 两种模式
|
||||
|
||||
## 第 12 天
|
||||
- 做连接状态 Online / Offline
|
||||
- 补错误提示
|
||||
|
||||
## 第 13 天
|
||||
- 测试完整链路
|
||||
- 修点选、缩放、HUD 细节
|
||||
|
||||
## 第 14 天
|
||||
- 进行第一次打包
|
||||
- 在 Windows 下运行 exe 验证
|
||||
|
||||
---
|
||||
|
||||
# 十一、这份方案和原 MVP 方案怎么融合
|
||||
|
||||
下面是合并关系。
|
||||
|
||||
## 保留原 MVP 方案的部分
|
||||
这些内容很好,建议继续用:
|
||||
|
||||
- 术语表
|
||||
- Phase 结构化写法
|
||||
- `BP_GlobeCamera`
|
||||
- `BP_ComputePoint`
|
||||
- `WBP_InfoCard`
|
||||
- `WBP_StatusBar`
|
||||
- 相机、点、信息卡、状态栏这 4 个核心对象
|
||||
- “先别做海缆、卫星、BGP”的范围控制
|
||||
|
||||
## 用融合版修正的部分
|
||||
这些是这份新文档加进去的:
|
||||
|
||||
- 两阶段起步:先本地 JSON,再真实后端
|
||||
- 不默认 `localhost` 一定通
|
||||
- 推荐做 UE 轻量接口,而不是死扛原始接口
|
||||
- 把打包放到后段,而不是过早纠结
|
||||
- 时间预估更保守
|
||||
- 明确“一期只是证明链路跑通”
|
||||
|
||||
---
|
||||
|
||||
# 十二、验收清单
|
||||
|
||||
## 环境
|
||||
- [ ] UE5.4 安装成功
|
||||
- [ ] Cesium 插件启用成功
|
||||
- [ ] Windows 能访问后端接口
|
||||
|
||||
## 本地演示版
|
||||
- [ ] 地球渲染正常
|
||||
- [ ] 鼠标可旋转和缩放
|
||||
- [ ] 本地 JSON 数据能生成点
|
||||
- [ ] 点的位置大体正确
|
||||
- [ ] 点击点能弹信息卡
|
||||
- [ ] HUD 可显示本地模式和点数量
|
||||
|
||||
## 后端接入版
|
||||
- [ ] HTTP 能拉取真实数据
|
||||
- [ ] HTTP 数据能生成点
|
||||
- [ ] HUD 能显示 Online/Offline
|
||||
- [ ] 切换 Local / HTTP 模式不崩
|
||||
- [ ] exe 能打包并运行
|
||||
|
||||
---
|
||||
|
||||
# 十三、后续路线(MVP 之后)
|
||||
|
||||
当这一期做完后,下一步顺序建议是:
|
||||
|
||||
1. 海缆路径
|
||||
2. 卫星点或轨迹
|
||||
3. 更稳的相机与巡航
|
||||
4. WebSocket 增量更新
|
||||
5. BGP 区域态势
|
||||
6. BGP 事件点
|
||||
7. 更强的粒子和视觉风格
|
||||
|
||||
也就是说:
|
||||
|
||||
**先补“静态层和镜头层”,再补“高频实时层”。**
|
||||
|
||||
---
|
||||
|
||||
# 十四、一句话总结
|
||||
|
||||
这份融合版方案的核心就是:
|
||||
|
||||
**保留原 MVP 的入门友好度,但改成“先本地 JSON、再真实后端”的两阶段实施路线,让你第一次做 UE 时更稳、更容易成功。**
|
||||
|
||||
如果你按这份方案推进,一期最现实的目标不是“立刻做出完整 UE 大屏”,而是:
|
||||
|
||||
**在 14 天左右,做出一个能显示真实地球、能显示超算点、能点击看详情、能接后端的可用 UE 客户端 MVP。**
|
||||
@@ -16,12 +16,19 @@
|
||||
## Current Version
|
||||
|
||||
- `main` 当前主线历史推导到:`0.16.5`
|
||||
- `dev` 当前开发分支历史推导到:`0.28.1`
|
||||
- `dev` 当前开发分支历史推导到:`0.31.1`
|
||||
|
||||
## Timeline
|
||||
|
||||
| Version | Type | Branch | Commit | Summary |
|
||||
| --- | --- | --- | --- | --- |
|
||||
| `0.31.1` | bugfix | `dev` | `pending` | Earth 图层开关统一 loading 状态机,卫星首次加载可见化,并将文档按 technical / plans / deprecated 重构归档 |
|
||||
| `0.31.0` | feature | `dev` | `pending` | Earth 巡航展示模式:自动轮播 BGP 事件,连线逐帧追踪,卫星/海缆联动高亮,视觉状态全面统一 |
|
||||
| `0.30.0` | feature | `dev` | `pending` | Earth 新增真实地形图层(Terrarium DEM 代理 + 前端瓦片解码着色),设置弹窗支持地形透明度滑块 |
|
||||
| `0.29.2` | bugfix | `dev` | `pending` | 修正 Earth 设置弹窗展开表现与系统入口,继续统一液态玻璃 HUD,并校正太阳受光方向 |
|
||||
| `0.29.1` | bugfix | `dev` | `pending` | Earth 加载通知条改为队列式单面板显示,brand panel 去框并收敛昼夜与选中态可读性 |
|
||||
| `0.29.0` | feature | `dev` | `pending` | Earth 新增天球背景与太阳/月亮位置层,强化昼夜分隔并收口卫星图例与图层面板交互 |
|
||||
| `0.28.2` | bugfix | `dev` | `pending` | 修正媒体情报 tab 尺寸记忆与切换锚点逻辑,并清理 docs 根目录遗留旧路径文档 |
|
||||
| `0.28.1` | bugfix | `dev` | `pending` | 收口 Earth 媒体情报面板命名与 tab 文案,整理 docs 分组并归档已完成/废弃计划文档 |
|
||||
| `0.28.0` | feature | `dev` | `pending` | 合并 Earth 媒体情报面板,整合新闻直播与态势聚合 tab,并稳定 TV/news 的 reform、resize 与共享 HUD 行为 |
|
||||
| `0.27.8` | bugfix | `dev` | `pending` | 统一 Earth HUD 默认折叠逻辑,修复图例与图层面板箭头和底边阈值行为 |
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "planet-frontend",
|
||||
"version": "0.28.1",
|
||||
"version": "0.31.1",
|
||||
"private": true,
|
||||
"packageManager": "bun@1",
|
||||
"dependencies": {
|
||||
|
||||
30
frontend/public/earth/assets/celestial/bright-stars.json
Normal file
30
frontend/public/earth/assets/celestial/bright-stars.json
Normal file
@@ -0,0 +1,30 @@
|
||||
[
|
||||
{ "id": 32349, "name": "Sirius", "raDeg": 101.2875, "decDeg": -16.7161, "mag": -1.46, "colorIndex": 0.00 },
|
||||
{ "id": 30438, "name": "Canopus", "raDeg": 95.9879, "decDeg": -52.6957, "mag": -0.74, "colorIndex": 0.15 },
|
||||
{ "id": 69673, "name": "Arcturus", "raDeg": 213.9153, "decDeg": 19.1824, "mag": -0.05, "colorIndex": 1.23 },
|
||||
{ "id": 71683, "name": "Alpha Centauri", "raDeg": 219.9021, "decDeg": -60.8339, "mag": -0.01, "colorIndex": 0.71 },
|
||||
{ "id": 91262, "name": "Vega", "raDeg": 279.2347, "decDeg": 38.7837, "mag": 0.03, "colorIndex": 0.00 },
|
||||
{ "id": 24608, "name": "Capella", "raDeg": 79.1723, "decDeg": 45.9979, "mag": 0.08, "colorIndex": 0.80 },
|
||||
{ "id": 24436, "name": "Rigel", "raDeg": 78.6345, "decDeg": -8.2016, "mag": 0.12, "colorIndex": -0.03 },
|
||||
{ "id": 37279, "name": "Procyon", "raDeg": 114.8255, "decDeg": 5.2250, "mag": 0.34, "colorIndex": 0.42 },
|
||||
{ "id": 7588, "name": "Achernar", "raDeg": 24.4286, "decDeg": -57.2368, "mag": 0.46, "colorIndex": -0.16 },
|
||||
{ "id": 27989, "name": "Betelgeuse", "raDeg": 88.7929, "decDeg": 7.4071, "mag": 0.50, "colorIndex": 1.85 },
|
||||
{ "id": 68702, "name": "Hadar", "raDeg": 210.9559, "decDeg": -60.3731, "mag": 0.61, "colorIndex": -0.23 },
|
||||
{ "id": 97649, "name": "Altair", "raDeg": 297.6958, "decDeg": 8.8683, "mag": 0.76, "colorIndex": 0.22 },
|
||||
{ "id": 60718, "name": "Acrux", "raDeg": 186.6490, "decDeg": -63.0991, "mag": 0.77, "colorIndex": -0.24 },
|
||||
{ "id": 21421, "name": "Aldebaran", "raDeg": 68.9800, "decDeg": 16.5093, "mag": 0.85, "colorIndex": 1.54 },
|
||||
{ "id": 65474, "name": "Spica", "raDeg": 201.2983, "decDeg": -11.1614, "mag": 0.98, "colorIndex": -0.23 },
|
||||
{ "id": 80763, "name": "Antares", "raDeg": 247.3519, "decDeg": -26.4320, "mag": 1.06, "colorIndex": 1.83 },
|
||||
{ "id": 37826, "name": "Pollux", "raDeg": 116.3289, "decDeg": 28.0262, "mag": 1.14, "colorIndex": 1.00 },
|
||||
{ "id": 113368, "name": "Fomalhaut", "raDeg": 344.4128, "decDeg": -29.6222, "mag": 1.16, "colorIndex": 0.09 },
|
||||
{ "id": 102098, "name": "Deneb", "raDeg": 310.3579, "decDeg": 45.2803, "mag": 1.25, "colorIndex": 0.09 },
|
||||
{ "id": 49669, "name": "Regulus", "raDeg": 152.0929, "decDeg": 11.9672, "mag": 1.35, "colorIndex": -0.11 },
|
||||
{ "id": 65477, "name": "Mimosa", "raDeg": 191.9303, "decDeg": -59.6888, "mag": 1.25, "colorIndex": -0.23 },
|
||||
{ "id": 33579, "name": "Alphard", "raDeg": 141.8969, "decDeg": -8.6586, "mag": 1.98, "colorIndex": 1.44 },
|
||||
{ "id": 21444, "name": "Bellatrix", "raDeg": 81.2828, "decDeg": 6.3497, "mag": 1.64, "colorIndex": -0.22 },
|
||||
{ "id": 25336, "name": "Elnath", "raDeg": 81.5729, "decDeg": 28.6075, "mag": 1.65, "colorIndex": -0.13 },
|
||||
{ "id": 26311, "name": "Alnilam", "raDeg": 84.0534, "decDeg": -1.2019, "mag": 1.69, "colorIndex": -0.19 },
|
||||
{ "id": 26727, "name": "Alnitak", "raDeg": 85.1897, "decDeg": -1.9426, "mag": 1.77, "colorIndex": -0.19 },
|
||||
{ "id": 25930, "name": "Saiph", "raDeg": 86.9391, "decDeg": -9.6696, "mag": 2.06, "colorIndex": -0.20 },
|
||||
{ "id": 58001, "name": "Alioth", "raDeg": 193.5073, "decDeg": 55.9598, "mag": 1.76, "colorIndex": -0.02 }
|
||||
]
|
||||
BIN
frontend/public/earth/assets/celestial/starmap_deep_8k.jpg
Normal file
BIN
frontend/public/earth/assets/celestial/starmap_deep_8k.jpg
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 6.9 MiB |
BIN
frontend/public/earth/assets/celestial/starmap_equatorial_4k.jpg
Normal file
BIN
frontend/public/earth/assets/celestial/starmap_equatorial_4k.jpg
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 4.0 MiB |
@@ -83,59 +83,17 @@ body.earth-page {
|
||||
pointer-events: none;
|
||||
}
|
||||
|
||||
.earth-loading {
|
||||
position: absolute;
|
||||
top: 50%;
|
||||
left: 50%;
|
||||
transform: translate(-50%, -50%);
|
||||
z-index: 240;
|
||||
min-width: min(calc(320px * var(--hud-scale)), 78vw);
|
||||
padding: calc(26px * var(--hud-scale));
|
||||
border-radius: calc(18px * var(--hud-scale));
|
||||
border: 1px solid rgba(77, 184, 255, 0.34);
|
||||
background:
|
||||
radial-gradient(circle at 50% 18%, rgba(255, 255, 255, 0.12), transparent 35%),
|
||||
linear-gradient(180deg, rgba(13, 24, 46, 0.95), rgba(7, 14, 28, 0.94));
|
||||
box-shadow:
|
||||
0 0 30px rgba(77, 184, 255, 0.22),
|
||||
0 16px 40px rgba(0, 0, 0, 0.28);
|
||||
text-align: center;
|
||||
color: #4db8ff;
|
||||
}
|
||||
|
||||
.earth-loading-text {
|
||||
color: #4db8ff;
|
||||
}
|
||||
|
||||
.earth-loading-title {
|
||||
font-size: calc(1.15rem * var(--hud-scale));
|
||||
font-weight: 600;
|
||||
}
|
||||
|
||||
.earth-loading-subtitle {
|
||||
margin-top: calc(10px * var(--hud-scale));
|
||||
color: #9ab7d4;
|
||||
font-size: calc(0.84rem * var(--hud-scale));
|
||||
line-height: 1.45;
|
||||
}
|
||||
|
||||
.earth-loading-spinner {
|
||||
width: calc(40px * var(--hud-scale));
|
||||
height: calc(40px * var(--hud-scale));
|
||||
margin: 0 auto calc(15px * var(--hud-scale));
|
||||
border: 4px solid rgba(77, 184, 255, 0.28);
|
||||
border-top: 4px solid #4db8ff;
|
||||
border-radius: 50%;
|
||||
animation: spin 1s linear infinite;
|
||||
}
|
||||
|
||||
@keyframes spin {
|
||||
0% {
|
||||
transform: rotate(0deg);
|
||||
@keyframes earthLoadingPulse {
|
||||
0%,
|
||||
80%,
|
||||
100% {
|
||||
opacity: 0.28;
|
||||
transform: scale(0.78);
|
||||
}
|
||||
|
||||
100% {
|
||||
transform: rotate(360deg);
|
||||
40% {
|
||||
opacity: 1;
|
||||
transform: scale(1);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,11 +1,16 @@
|
||||
/* hud.css - HUD surfaces and shared overlays */
|
||||
|
||||
.hud-panel {
|
||||
--panel-glow-x: 18%;
|
||||
--panel-glow-y: 0%;
|
||||
--panel-glow-opacity: 0.1;
|
||||
--panel-tilt-x: 0deg;
|
||||
--panel-tilt-y: 0deg;
|
||||
position: absolute;
|
||||
overflow: hidden;
|
||||
isolation: isolate;
|
||||
background:
|
||||
radial-gradient(circle at 18% 0%, rgba(255, 255, 255, 0.08), transparent 30%),
|
||||
radial-gradient(circle at var(--panel-glow-x) var(--panel-glow-y), rgba(255, 255, 255, calc(0.08 + var(--panel-glow-opacity))), transparent 30%),
|
||||
radial-gradient(circle at 86% 115%, rgba(145, 186, 255, 0.08), transparent 36%),
|
||||
linear-gradient(180deg, rgba(255, 255, 255, 0.05), transparent 26%),
|
||||
linear-gradient(180deg, var(--hud-surface-top), var(--hud-surface-bottom));
|
||||
@@ -14,9 +19,14 @@
|
||||
inset 0 1px 0 var(--hud-highlight),
|
||||
inset 0 -1px 0 rgba(255, 255, 255, 0.03),
|
||||
var(--hud-shadow),
|
||||
0 0 0 1px rgba(255, 255, 255, 0.02);
|
||||
0 0 0 1px rgba(255, 255, 255, 0.02),
|
||||
0 0 20px rgba(123, 176, 236, calc(0.04 + var(--panel-glow-opacity) * 0.32));
|
||||
backdrop-filter: blur(18px) saturate(125%);
|
||||
-webkit-backdrop-filter: blur(18px) saturate(125%);
|
||||
transition:
|
||||
background 0.22s ease,
|
||||
border-color 0.22s ease,
|
||||
box-shadow 0.22s ease;
|
||||
}
|
||||
|
||||
.hud-panel::before {
|
||||
@@ -28,6 +38,11 @@
|
||||
linear-gradient(180deg, rgba(255, 255, 255, 0.12), rgba(255, 255, 255, 0.02) 58%, transparent 100%);
|
||||
opacity: 0.52;
|
||||
pointer-events: none;
|
||||
transform:
|
||||
perspective(240px)
|
||||
rotateX(calc(var(--panel-tilt-x) * 0.36))
|
||||
rotateY(calc(var(--panel-tilt-y) * 0.36));
|
||||
transition: opacity 0.18s ease, transform 0.18s ease;
|
||||
}
|
||||
|
||||
.hud-panel::after {
|
||||
@@ -40,7 +55,11 @@
|
||||
linear-gradient(135deg, rgba(244, 249, 255, 0.22), rgba(164, 194, 226, 0.08) 36%, rgba(90, 123, 161, 0.04) 70%, rgba(255, 255, 255, 0.16));
|
||||
opacity: 0.72;
|
||||
pointer-events: none;
|
||||
filter: blur(0.2px);
|
||||
filter: url(#liquid-glass-distortion) blur(0.22px);
|
||||
transform:
|
||||
perspective(240px)
|
||||
rotateX(calc(var(--panel-tilt-x) * 0.24))
|
||||
rotateY(calc(var(--panel-tilt-y) * 0.24));
|
||||
-webkit-mask:
|
||||
linear-gradient(#000 0 0) content-box,
|
||||
linear-gradient(#000 0 0);
|
||||
@@ -49,6 +68,36 @@
|
||||
linear-gradient(#000 0 0) content-box,
|
||||
linear-gradient(#000 0 0);
|
||||
mask-composite: exclude;
|
||||
transition: opacity 0.18s ease, transform 0.18s ease;
|
||||
}
|
||||
|
||||
.hud-panel:hover:not(.is-dragging) {
|
||||
--panel-glow-opacity: 0.16;
|
||||
border-color: var(--hud-border-hover);
|
||||
box-shadow:
|
||||
inset 0 1px 0 rgba(255, 255, 255, 0.18),
|
||||
inset 0 -1px 0 rgba(255, 255, 255, 0.04),
|
||||
0 20px 48px rgba(1, 7, 16, 0.34),
|
||||
0 0 0 1px rgba(255, 255, 255, 0.03),
|
||||
0 0 28px rgba(123, 176, 236, 0.1);
|
||||
}
|
||||
|
||||
.hud-panel:hover:not(.is-dragging)::before {
|
||||
opacity: 0.6;
|
||||
}
|
||||
|
||||
.hud-panel:hover:not(.is-dragging)::after {
|
||||
opacity: 0.84;
|
||||
}
|
||||
|
||||
.hud-panel.is-pressed:not(.is-dragging) {
|
||||
--panel-glow-opacity: 0.13;
|
||||
box-shadow:
|
||||
inset 0 1px 0 rgba(255, 255, 255, 0.14),
|
||||
inset 0 -1px 0 rgba(255, 255, 255, 0.04),
|
||||
0 14px 34px rgba(1, 7, 16, 0.28),
|
||||
0 0 0 1px rgba(255, 255, 255, 0.02),
|
||||
0 0 22px rgba(123, 176, 236, 0.08);
|
||||
}
|
||||
|
||||
.hud-panel > * {
|
||||
@@ -230,58 +279,162 @@
|
||||
font-weight: 600;
|
||||
}
|
||||
|
||||
.hud-error-message {
|
||||
color: #ff4444;
|
||||
margin-top: 10px;
|
||||
font-size: 0.9rem;
|
||||
display: none;
|
||||
padding: 10px;
|
||||
background-color: rgba(255, 68, 68, 0.1);
|
||||
border-radius: 5px;
|
||||
border-left: 3px solid #ff4444;
|
||||
}
|
||||
|
||||
.earth-status-message {
|
||||
.earth-status-message,
|
||||
.earth-error-message {
|
||||
position: absolute;
|
||||
top: 20px;
|
||||
top: calc(20px * var(--hud-scale));
|
||||
left: 50%;
|
||||
transform: translate(-50%, -18px);
|
||||
background:
|
||||
linear-gradient(180deg, rgba(18, 31, 52, 0.92), rgba(8, 18, 32, 0.9));
|
||||
border-radius: 14px;
|
||||
padding: 11px 15px;
|
||||
z-index: 210;
|
||||
box-shadow: var(--hud-shadow-soft);
|
||||
border: 1px solid var(--hud-border);
|
||||
font-size: 0.9rem;
|
||||
display: none;
|
||||
backdrop-filter: blur(10px);
|
||||
text-align: center;
|
||||
min-width: 180px;
|
||||
align-items: center;
|
||||
gap: calc(10px * var(--hud-scale));
|
||||
background:
|
||||
linear-gradient(90deg, rgba(145, 186, 255, 0.07) 0%, transparent 44%),
|
||||
linear-gradient(180deg, rgba(22, 36, 58, 0.95), rgba(8, 18, 32, 0.93));
|
||||
border-radius: 999px;
|
||||
border: 1px solid var(--hud-border);
|
||||
border-left-color: rgba(145, 186, 255, 0.32);
|
||||
padding: calc(8px * var(--hud-scale)) calc(20px * var(--hud-scale)) calc(8px * var(--hud-scale)) calc(16px * var(--hud-scale));
|
||||
z-index: 210;
|
||||
box-shadow:
|
||||
var(--hud-shadow-soft),
|
||||
0 0 18px rgba(145, 186, 255, 0.06);
|
||||
font-size: calc(0.84rem * var(--hud-scale));
|
||||
font-weight: 500;
|
||||
line-height: 1.2;
|
||||
letter-spacing: 0.01em;
|
||||
backdrop-filter: blur(12px);
|
||||
-webkit-backdrop-filter: blur(12px);
|
||||
text-align: left;
|
||||
min-width: min(calc(160px * var(--hud-scale)), 58vw);
|
||||
max-width: min(calc(440px * var(--hud-scale)), 74vw);
|
||||
color: var(--hud-text);
|
||||
opacity: 0;
|
||||
transition:
|
||||
transform 0.28s ease,
|
||||
opacity 0.28s ease;
|
||||
}
|
||||
|
||||
.earth-status-message.visible {
|
||||
.earth-status-message.visible,
|
||||
.earth-error-message.visible {
|
||||
transform: translate(-50%, 0);
|
||||
opacity: 1;
|
||||
}
|
||||
|
||||
.earth-error-message {
|
||||
top: calc(62px * var(--hud-scale));
|
||||
z-index: 211;
|
||||
min-width: min(calc(220px * var(--hud-scale)), 58vw);
|
||||
}
|
||||
|
||||
/* ── Indicator: single dot (transient) or three dots (loading) ── */
|
||||
|
||||
.earth-status-indicator {
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
gap: calc(5px * var(--hud-scale));
|
||||
flex: 0 0 auto;
|
||||
align-self: center;
|
||||
}
|
||||
|
||||
.earth-status-dot {
|
||||
width: calc(7px * var(--hud-scale));
|
||||
height: calc(7px * var(--hud-scale));
|
||||
border-radius: 50%;
|
||||
background: rgba(145, 186, 255, 0.95);
|
||||
box-shadow:
|
||||
0 0 8px rgba(145, 186, 255, 0.7),
|
||||
0 0 20px rgba(145, 186, 255, 0.28);
|
||||
animation: statusDotPulse 2.4s ease-in-out infinite;
|
||||
}
|
||||
|
||||
.earth-status-text {
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
flex: 1 1 auto;
|
||||
min-width: 0;
|
||||
}
|
||||
|
||||
/* Loading: three-dot sequential pulse */
|
||||
.earth-status-message.loading .earth-status-dot {
|
||||
animation: earthLoadingPulse 1.2s ease-in-out infinite;
|
||||
}
|
||||
|
||||
.earth-status-message.loading .earth-status-dot:nth-child(2) {
|
||||
animation-delay: 0.16s;
|
||||
}
|
||||
|
||||
.earth-status-message.loading .earth-status-dot:nth-child(3) {
|
||||
animation-delay: 0.32s;
|
||||
}
|
||||
|
||||
/* ── Status color variants ───────────────────────────────────── */
|
||||
|
||||
.earth-status-message.success {
|
||||
color: #d8f7df;
|
||||
border-left: 3px solid #66d18f;
|
||||
color: #dff8e7;
|
||||
background:
|
||||
linear-gradient(90deg, rgba(102, 209, 143, 0.08) 0%, transparent 44%),
|
||||
linear-gradient(180deg, rgba(22, 36, 58, 0.95), rgba(8, 18, 32, 0.93));
|
||||
border-left-color: rgba(102, 209, 143, 0.38);
|
||||
box-shadow:
|
||||
var(--hud-shadow-soft),
|
||||
0 0 18px rgba(102, 209, 143, 0.06);
|
||||
}
|
||||
|
||||
.earth-status-message.success .earth-status-dot {
|
||||
background: #66d18f;
|
||||
box-shadow:
|
||||
0 0 8px rgba(102, 209, 143, 0.8),
|
||||
0 0 20px rgba(102, 209, 143, 0.3);
|
||||
}
|
||||
|
||||
.earth-status-message.warning {
|
||||
color: #fff2c3;
|
||||
border-left: 3px solid #e4c464;
|
||||
background:
|
||||
linear-gradient(90deg, rgba(228, 196, 100, 0.08) 0%, transparent 44%),
|
||||
linear-gradient(180deg, rgba(22, 36, 58, 0.95), rgba(8, 18, 32, 0.93));
|
||||
border-left-color: rgba(228, 196, 100, 0.38);
|
||||
box-shadow:
|
||||
var(--hud-shadow-soft),
|
||||
0 0 18px rgba(228, 196, 100, 0.06);
|
||||
}
|
||||
|
||||
.earth-status-message.warning .earth-status-dot {
|
||||
background: #e4c464;
|
||||
box-shadow:
|
||||
0 0 8px rgba(228, 196, 100, 0.8),
|
||||
0 0 20px rgba(228, 196, 100, 0.3);
|
||||
}
|
||||
|
||||
.earth-status-message.error {
|
||||
color: #ffd4d7;
|
||||
border-left: 3px solid #ff7b86;
|
||||
background:
|
||||
linear-gradient(90deg, rgba(255, 123, 134, 0.08) 0%, transparent 44%),
|
||||
linear-gradient(180deg, rgba(22, 36, 58, 0.95), rgba(8, 18, 32, 0.93));
|
||||
border-left-color: rgba(255, 123, 134, 0.38);
|
||||
box-shadow:
|
||||
var(--hud-shadow-soft),
|
||||
0 0 18px rgba(255, 123, 134, 0.06);
|
||||
}
|
||||
|
||||
.earth-status-message.error .earth-status-dot {
|
||||
background: #ff7b86;
|
||||
box-shadow:
|
||||
0 0 8px rgba(255, 123, 134, 0.8),
|
||||
0 0 20px rgba(255, 123, 134, 0.34);
|
||||
}
|
||||
|
||||
@keyframes statusDotPulse {
|
||||
0%, 100% {
|
||||
opacity: 0.82;
|
||||
transform: scale(0.9);
|
||||
}
|
||||
|
||||
50% {
|
||||
opacity: 1;
|
||||
transform: scale(1);
|
||||
}
|
||||
}
|
||||
|
||||
.earth-tooltip {
|
||||
@@ -304,11 +457,21 @@
|
||||
position: fixed;
|
||||
inset: 0;
|
||||
z-index: 260;
|
||||
display: none;
|
||||
visibility: hidden;
|
||||
opacity: 0;
|
||||
pointer-events: none;
|
||||
transition: opacity 0.24s ease, visibility 0.24s ease;
|
||||
}
|
||||
|
||||
.earth-settings-modal.is-opening,
|
||||
.earth-settings-modal.is-open,
|
||||
.earth-settings-modal.is-closing {
|
||||
visibility: visible;
|
||||
}
|
||||
|
||||
.earth-settings-modal.is-open {
|
||||
display: block;
|
||||
opacity: 1;
|
||||
pointer-events: auto;
|
||||
}
|
||||
|
||||
.earth-settings-backdrop {
|
||||
@@ -317,46 +480,47 @@
|
||||
background: rgba(2, 8, 20, 0.46);
|
||||
backdrop-filter: blur(14px);
|
||||
-webkit-backdrop-filter: blur(14px);
|
||||
opacity: 0;
|
||||
transition: opacity 0.26s ease;
|
||||
}
|
||||
|
||||
.earth-settings-modal.is-open .earth-settings-backdrop {
|
||||
opacity: 1;
|
||||
}
|
||||
|
||||
.earth-settings-sheet {
|
||||
--settings-scale: clamp(0.72, calc(var(--hud-scale) * 0.96), 1);
|
||||
position: fixed;
|
||||
top: max(32px, 9vh);
|
||||
right: 16px;
|
||||
left: 16px;
|
||||
width: min(560px, calc(100vw - 32px));
|
||||
max-width: 560px;
|
||||
max-height: calc(100vh - max(64px, 18vh));
|
||||
top: max(calc(32px * var(--settings-scale)), 9vh);
|
||||
right: calc(16px * var(--settings-scale));
|
||||
left: calc(16px * var(--settings-scale));
|
||||
width: min(calc(560px * var(--settings-scale)), calc(100vw - (32px * var(--settings-scale))));
|
||||
max-width: calc(560px * var(--settings-scale));
|
||||
max-height: calc(100vh - max(calc(64px * var(--settings-scale)), 18vh));
|
||||
margin-inline: auto;
|
||||
transform: none;
|
||||
border-radius: calc(24px * var(--hud-scale));
|
||||
padding: calc(20px * var(--hud-scale));
|
||||
border-radius: 0;
|
||||
padding: calc(var(--hud-panel-padding) * var(--settings-scale));
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: var(--hud-gap-md);
|
||||
gap: calc(var(--hud-gap-md) * var(--settings-scale));
|
||||
overflow: hidden;
|
||||
transform: translateZ(0);
|
||||
opacity: 1;
|
||||
filter: none;
|
||||
border-radius: 0;
|
||||
will-change: transform, opacity, filter, border-radius;
|
||||
}
|
||||
|
||||
.earth-settings-sheet.liquid-glass-surface {
|
||||
animation: none;
|
||||
background:
|
||||
radial-gradient(circle at 18% 0%, rgba(255, 255, 255, 0.09), transparent 30%),
|
||||
linear-gradient(180deg, rgba(255, 255, 255, 0.05), transparent 28%),
|
||||
linear-gradient(180deg, rgba(19, 34, 56, 0.92), rgba(8, 18, 31, 0.9));
|
||||
border-color: rgba(207, 224, 243, 0.12);
|
||||
.earth-settings-sheet.hud-panel {
|
||||
--panel-glow-x: 18%;
|
||||
--panel-glow-y: 0%;
|
||||
--panel-glow-opacity: 0.1;
|
||||
box-shadow:
|
||||
inset 0 1px 0 rgba(255, 255, 255, 0.08),
|
||||
0 24px 56px rgba(2, 7, 15, 0.4),
|
||||
0 0 0 1px rgba(255, 255, 255, 0.025);
|
||||
}
|
||||
|
||||
.earth-settings-sheet.liquid-glass-surface:hover,
|
||||
.earth-settings-sheet.liquid-glass-surface:active,
|
||||
.earth-settings-sheet.liquid-glass-surface.is-pressed {
|
||||
--btn-scale: 1;
|
||||
--press-offset: 0px;
|
||||
--glow-opacity: 0.24;
|
||||
transform: none;
|
||||
inset 0 1px 0 var(--hud-highlight),
|
||||
inset 0 -1px 0 rgba(255, 255, 255, 0.03),
|
||||
var(--hud-shadow),
|
||||
0 0 0 1px rgba(255, 255, 255, 0.02);
|
||||
}
|
||||
|
||||
.earth-settings-header,
|
||||
@@ -366,40 +530,22 @@
|
||||
}
|
||||
|
||||
.earth-settings-header {
|
||||
display: flex;
|
||||
align-items: flex-start;
|
||||
justify-content: space-between;
|
||||
--hud-header-padding: 0 0 var(--hud-gap-sm);
|
||||
--hud-header-gap: var(--hud-gap-md);
|
||||
align-items: center;
|
||||
gap: var(--hud-gap-md);
|
||||
padding-bottom: var(--hud-gap-sm);
|
||||
border-bottom: 1px solid var(--hud-line);
|
||||
}
|
||||
|
||||
.earth-settings-kicker {
|
||||
color: var(--hud-text-soft);
|
||||
font-size: var(--hud-kicker-size);
|
||||
font-size: var(--hud-panel-header-title-size);
|
||||
letter-spacing: 0.16em;
|
||||
text-transform: uppercase;
|
||||
}
|
||||
|
||||
.earth-settings-title {
|
||||
margin: 4px 0 0;
|
||||
color: var(--hud-title);
|
||||
font-size: var(--hud-panel-header-title-size);
|
||||
font-weight: 600;
|
||||
line-height: 1.2;
|
||||
}
|
||||
|
||||
.earth-settings-close {
|
||||
margin-top: 4px;
|
||||
align-self: auto;
|
||||
width: auto;
|
||||
height: auto;
|
||||
min-width: 0;
|
||||
padding: calc(7px * var(--hud-scale));
|
||||
}
|
||||
|
||||
.earth-settings-close .material-symbols-rounded {
|
||||
font-size: calc(16px * var(--hud-scale));
|
||||
margin-top: 0;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.earth-settings-content {
|
||||
@@ -464,6 +610,119 @@
|
||||
transform: translateY(-1px);
|
||||
}
|
||||
|
||||
.earth-settings-item--stacked {
|
||||
align-items: stretch;
|
||||
flex-direction: column;
|
||||
gap: 14px;
|
||||
cursor: default;
|
||||
}
|
||||
|
||||
.earth-settings-item--stacked:hover {
|
||||
transform: none;
|
||||
}
|
||||
|
||||
.earth-settings-link {
|
||||
text-decoration: none;
|
||||
}
|
||||
|
||||
.earth-settings-slider-row {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 14px;
|
||||
}
|
||||
|
||||
.earth-settings-segmented {
|
||||
display: inline-flex;
|
||||
align-self: flex-start;
|
||||
padding: 4px;
|
||||
border-radius: 999px;
|
||||
background:
|
||||
linear-gradient(180deg, rgba(255, 255, 255, 0.06), transparent),
|
||||
rgba(255, 255, 255, 0.03);
|
||||
border: 1px solid rgba(212, 227, 244, 0.08);
|
||||
box-shadow: inset 0 1px 0 rgba(255, 255, 255, 0.04);
|
||||
gap: 4px;
|
||||
}
|
||||
|
||||
.earth-settings-segmented-btn {
|
||||
border: 0;
|
||||
background: transparent;
|
||||
color: var(--hud-text-soft);
|
||||
padding: 8px 14px;
|
||||
border-radius: 999px;
|
||||
font: inherit;
|
||||
font-size: 0.82rem;
|
||||
font-weight: 600;
|
||||
letter-spacing: 0.02em;
|
||||
cursor: pointer;
|
||||
transition:
|
||||
background 0.18s ease,
|
||||
color 0.18s ease,
|
||||
box-shadow 0.18s ease,
|
||||
transform 0.18s ease;
|
||||
}
|
||||
|
||||
.earth-settings-segmented-btn:hover {
|
||||
color: var(--hud-text);
|
||||
transform: translateY(-1px);
|
||||
}
|
||||
|
||||
.earth-settings-segmented-btn.is-active {
|
||||
color: var(--hud-title);
|
||||
background:
|
||||
radial-gradient(circle at 35% 22%, rgba(255, 255, 255, 0.22), transparent 58%),
|
||||
linear-gradient(180deg, rgba(121, 159, 207, 0.2), rgba(72, 101, 139, 0.26));
|
||||
box-shadow:
|
||||
inset 0 1px 0 rgba(255, 255, 255, 0.08),
|
||||
0 8px 18px rgba(0, 0, 0, 0.2);
|
||||
}
|
||||
|
||||
.earth-settings-slider {
|
||||
flex: 1 1 auto;
|
||||
width: 100%;
|
||||
height: 6px;
|
||||
appearance: none;
|
||||
background: linear-gradient(90deg, rgba(132, 164, 204, 0.32), rgba(94, 130, 172, 0.5));
|
||||
border-radius: 999px;
|
||||
outline: none;
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.earth-settings-slider::-webkit-slider-thumb {
|
||||
appearance: none;
|
||||
width: 18px;
|
||||
height: 18px;
|
||||
border-radius: 50%;
|
||||
background:
|
||||
radial-gradient(circle at 35% 30%, rgba(255, 255, 255, 0.95), rgba(255, 255, 255, 0.22) 55%, transparent 70%),
|
||||
linear-gradient(180deg, rgba(164, 196, 236, 0.95), rgba(85, 127, 181, 0.92));
|
||||
border: 1px solid rgba(222, 236, 252, 0.4);
|
||||
box-shadow:
|
||||
0 0 0 1px rgba(255, 255, 255, 0.06),
|
||||
0 6px 16px rgba(0, 0, 0, 0.24);
|
||||
}
|
||||
|
||||
.earth-settings-slider::-moz-range-thumb {
|
||||
width: 18px;
|
||||
height: 18px;
|
||||
border-radius: 50%;
|
||||
background: linear-gradient(180deg, rgba(164, 196, 236, 0.95), rgba(85, 127, 181, 0.92));
|
||||
border: 1px solid rgba(222, 236, 252, 0.4);
|
||||
box-shadow:
|
||||
0 0 0 1px rgba(255, 255, 255, 0.06),
|
||||
0 6px 16px rgba(0, 0, 0, 0.24);
|
||||
}
|
||||
|
||||
.earth-settings-slider-value {
|
||||
flex: 0 0 auto;
|
||||
min-width: 46px;
|
||||
text-align: right;
|
||||
color: var(--hud-text-soft);
|
||||
font-size: 0.78rem;
|
||||
letter-spacing: 0.04em;
|
||||
font-variant-numeric: tabular-nums;
|
||||
}
|
||||
|
||||
.earth-settings-copy {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
@@ -482,6 +741,22 @@
|
||||
line-height: 1.4;
|
||||
}
|
||||
|
||||
.earth-settings-link-meta {
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
color: var(--hud-text-soft);
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.earth-settings-link-meta .material-symbols-rounded:first-child {
|
||||
font-size: 1.1rem;
|
||||
}
|
||||
|
||||
.earth-settings-link-meta .material-symbols-rounded:last-child {
|
||||
font-size: 1rem;
|
||||
}
|
||||
|
||||
.earth-settings-switch {
|
||||
position: relative;
|
||||
display: inline-flex;
|
||||
|
||||
@@ -26,13 +26,23 @@
|
||||
.hud-panel-brand {
|
||||
--brand-scale: 0.88;
|
||||
--brand-copy-width: 160px;
|
||||
border-radius: 0;
|
||||
padding: calc(18px * var(--hud-scale)) calc(20px * var(--hud-scale));
|
||||
padding: calc(10px * var(--hud-scale)) calc(4px * var(--hud-scale)) calc(12px * var(--hud-scale)) 0;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
justify-content: flex-start;
|
||||
/* Reserve full panel height before brand images load */
|
||||
min-height: calc(66px * var(--hud-scale));
|
||||
background: transparent;
|
||||
border: 0;
|
||||
box-shadow: none;
|
||||
backdrop-filter: none;
|
||||
-webkit-backdrop-filter: none;
|
||||
isolation: isolate;
|
||||
}
|
||||
|
||||
.hud-panel-brand::before,
|
||||
.hud-panel-brand::after {
|
||||
display: none;
|
||||
}
|
||||
|
||||
.hud-panel-brand .earth-brand {
|
||||
@@ -40,6 +50,20 @@
|
||||
align-items: center;
|
||||
gap: calc(10px * var(--hud-scale) * var(--brand-scale));
|
||||
min-width: 0;
|
||||
position: relative;
|
||||
}
|
||||
|
||||
.hud-panel-brand .earth-brand::after {
|
||||
content: "";
|
||||
position: absolute;
|
||||
inset: calc(4px * var(--hud-scale)) calc(-10px * var(--hud-scale)) calc(6px * var(--hud-scale)) calc(-10px * var(--hud-scale));
|
||||
background:
|
||||
radial-gradient(circle at 18% 50%, rgba(145, 186, 255, 0.14), transparent 32%),
|
||||
linear-gradient(90deg, rgba(145, 186, 255, 0.05), transparent 58%);
|
||||
opacity: 0.75;
|
||||
pointer-events: none;
|
||||
filter: blur(14px);
|
||||
z-index: -1;
|
||||
}
|
||||
|
||||
.hud-panel-brand .earth-brand__logo {
|
||||
@@ -137,6 +161,76 @@
|
||||
pointer-events: auto;
|
||||
}
|
||||
|
||||
.info-card-cruise-link {
|
||||
position: absolute;
|
||||
inset: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
overflow: visible;
|
||||
opacity: 0;
|
||||
pointer-events: none;
|
||||
transition: opacity 0.22s ease;
|
||||
z-index: 49;
|
||||
}
|
||||
|
||||
.info-card-cruise-link polyline {
|
||||
fill: none;
|
||||
stroke: rgba(255, 255, 255, 0.98);
|
||||
stroke-width: 2.15;
|
||||
stroke-linecap: round;
|
||||
stroke-linejoin: round;
|
||||
filter:
|
||||
drop-shadow(0 0 1px rgba(6, 14, 28, 0.72))
|
||||
drop-shadow(0 0 2px rgba(6, 14, 28, 0.56))
|
||||
drop-shadow(0 0 6px rgba(8, 20, 36, 0.1));
|
||||
}
|
||||
|
||||
.info-card-cruise-link circle {
|
||||
fill: rgba(255, 255, 255, 0.98);
|
||||
stroke: rgba(7, 16, 32, 0.72);
|
||||
stroke-width: 1.0;
|
||||
filter:
|
||||
drop-shadow(0 0 1px rgba(6, 14, 28, 0.72))
|
||||
drop-shadow(0 0 2px rgba(6, 14, 28, 0.54))
|
||||
drop-shadow(0 0 6px rgba(8, 20, 36, 0.1));
|
||||
transform-box: fill-box;
|
||||
transform-origin: center;
|
||||
}
|
||||
|
||||
.info-card-cruise-link.is-visible {
|
||||
opacity: 1;
|
||||
}
|
||||
|
||||
.info-card-cruise-link.is-animating polyline {
|
||||
animation: cruiseConnectorDraw 0.42s cubic-bezier(0.22, 1, 0.36, 1) forwards;
|
||||
}
|
||||
|
||||
.info-card-cruise-link.is-animating circle {
|
||||
animation: cruiseConnectorNodeIn 0.22s ease forwards;
|
||||
animation-delay: 0.22s;
|
||||
opacity: 0;
|
||||
}
|
||||
|
||||
@keyframes cruiseConnectorDraw {
|
||||
from {
|
||||
stroke-dashoffset: var(--connector-length, 0px);
|
||||
}
|
||||
to {
|
||||
stroke-dashoffset: 0px;
|
||||
}
|
||||
}
|
||||
|
||||
@keyframes cruiseConnectorNodeIn {
|
||||
from {
|
||||
opacity: 0;
|
||||
transform: scale(0.72);
|
||||
}
|
||||
to {
|
||||
opacity: 1;
|
||||
transform: scale(1);
|
||||
}
|
||||
}
|
||||
|
||||
/* ── Info Card ────────────────────────────────────────────────── */
|
||||
|
||||
.info-card {
|
||||
|
||||
@@ -235,6 +235,7 @@
|
||||
border: none;
|
||||
background: transparent;
|
||||
cursor: pointer;
|
||||
transition: opacity 0.18s ease;
|
||||
}
|
||||
|
||||
.layer-row-toggle-track {
|
||||
@@ -247,6 +248,11 @@
|
||||
transition: background 0.18s ease, border-color 0.18s ease;
|
||||
}
|
||||
|
||||
.layer-row-toggle:disabled {
|
||||
cursor: progress;
|
||||
opacity: 1;
|
||||
}
|
||||
|
||||
/* Thumb */
|
||||
.layer-row-toggle-track::after {
|
||||
content: "";
|
||||
@@ -261,6 +267,24 @@
|
||||
transition: transform 0.18s ease, background 0.18s ease;
|
||||
}
|
||||
|
||||
.layer-row-toggle.is-loading .layer-row-toggle-track {
|
||||
background: linear-gradient(
|
||||
90deg,
|
||||
rgba(104, 147, 221, 0.38),
|
||||
rgba(143, 185, 255, 0.72),
|
||||
rgba(104, 147, 221, 0.38)
|
||||
);
|
||||
background-size: 180% 100%;
|
||||
border-color: rgba(223, 236, 252, 0.28);
|
||||
animation: layer-toggle-loading-track 1.2s linear infinite;
|
||||
}
|
||||
|
||||
.layer-row-toggle.is-loading .layer-row-toggle-track::after {
|
||||
background: #f0f6ff;
|
||||
transform: translateX(calc(7px * var(--hud-scale)));
|
||||
animation: layer-toggle-loading-thumb 1s ease-in-out infinite;
|
||||
}
|
||||
|
||||
/* Active (ON) state */
|
||||
.layer-row-toggle.active .layer-row-toggle-track {
|
||||
background: linear-gradient(180deg, rgba(143, 185, 255, 0.72), rgba(104, 147, 221, 0.78));
|
||||
@@ -272,5 +296,24 @@
|
||||
transform: translateX(calc(14px * var(--hud-scale)));
|
||||
}
|
||||
|
||||
@keyframes layer-toggle-loading-track {
|
||||
0% {
|
||||
background-position: 0% 50%;
|
||||
}
|
||||
100% {
|
||||
background-position: 180% 50%;
|
||||
}
|
||||
}
|
||||
|
||||
@keyframes layer-toggle-loading-thumb {
|
||||
0%,
|
||||
100% {
|
||||
box-shadow: 0 2px 6px rgba(1, 8, 18, 0.3), 0 0 0 rgba(174, 205, 255, 0.18);
|
||||
}
|
||||
50% {
|
||||
box-shadow: 0 2px 6px rgba(1, 8, 18, 0.3), 0 0 calc(10px * var(--hud-scale)) rgba(174, 205, 255, 0.42);
|
||||
}
|
||||
}
|
||||
|
||||
/* Layout-expanded: layer panel slides off with .earth-left-column — no
|
||||
individual rule needed since the whole column translates together. */
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* toolbar.css - bottom dock and floating toolbar primitives */
|
||||
/* toolbar.css - orbital hub toolbar */
|
||||
|
||||
.earth-toolbar-group {
|
||||
position: absolute;
|
||||
@@ -6,7 +6,6 @@
|
||||
left: 50%;
|
||||
transform: translateX(-50%);
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
z-index: 200;
|
||||
@@ -24,119 +23,153 @@
|
||||
}
|
||||
|
||||
.earth-toolbar {
|
||||
--toolbar-scale: 1;
|
||||
--toolbar-orb-size: calc(46px * var(--toolbar-scale));
|
||||
--toolbar-hub-size: calc(58px * var(--toolbar-scale));
|
||||
--toolbar-arc-width: calc(420px * var(--toolbar-scale));
|
||||
--toolbar-arc-height: calc(160px * var(--toolbar-scale));
|
||||
--toolbar-inner-arc-width: calc(260px * var(--toolbar-scale));
|
||||
--toolbar-inner-arc-height: calc(56px * var(--toolbar-scale));
|
||||
position: relative;
|
||||
width: min(620px, calc(100vw - 40px));
|
||||
height: calc(200px * var(--toolbar-scale));
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
gap: 0;
|
||||
background: transparent;
|
||||
border: none;
|
||||
box-shadow: none;
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
.earth-toolbar-items {
|
||||
display: flex;
|
||||
gap: 10px;
|
||||
align-items: center;
|
||||
flex-wrap: nowrap;
|
||||
}
|
||||
|
||||
.earth-toolbar-popover {
|
||||
.earth-toolbar-cluster {
|
||||
position: relative;
|
||||
}
|
||||
|
||||
.earth-toolbar-popover::before {
|
||||
content: '';
|
||||
position: absolute;
|
||||
left: 50%;
|
||||
bottom: 100%;
|
||||
transform: translateX(-50%);
|
||||
width: 56px;
|
||||
height: 16px;
|
||||
background: transparent;
|
||||
}
|
||||
|
||||
.earth-toolbar-popover > .earth-stack-toolbar {
|
||||
position: absolute;
|
||||
left: 50%;
|
||||
top: auto;
|
||||
right: auto;
|
||||
bottom: calc(100% + 12px);
|
||||
transform: translate(-50%, 10px);
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
gap: 8px;
|
||||
opacity: 0;
|
||||
visibility: hidden;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
pointer-events: none;
|
||||
transition:
|
||||
opacity 0.22s ease,
|
||||
transform 0.22s ease,
|
||||
visibility 0.22s ease;
|
||||
z-index: 220;
|
||||
}
|
||||
|
||||
.earth-toolbar-btn {
|
||||
.earth-toolbar-cluster::before {
|
||||
content: "";
|
||||
position: absolute;
|
||||
left: 50%;
|
||||
bottom: calc(14px * var(--toolbar-scale));
|
||||
width: var(--toolbar-arc-width);
|
||||
height: var(--toolbar-arc-height);
|
||||
transform: translateX(-50%);
|
||||
border-radius: 50%;
|
||||
border: 1px solid rgba(145, 186, 255, 0.08);
|
||||
border-bottom-color: transparent;
|
||||
background:
|
||||
radial-gradient(circle at 50% 100%, rgba(145, 186, 255, 0.05), transparent 58%);
|
||||
opacity: 0.9;
|
||||
mask: linear-gradient(180deg, rgba(0, 0, 0, 0.82), transparent 86%);
|
||||
pointer-events: none;
|
||||
}
|
||||
|
||||
.earth-toolbar-orb {
|
||||
position: absolute;
|
||||
left: 50%;
|
||||
bottom: calc(30px * var(--toolbar-scale));
|
||||
transform: translate(-50%, -50%);
|
||||
}
|
||||
|
||||
.earth-toolbar-hub {
|
||||
position: absolute;
|
||||
left: 50%;
|
||||
bottom: calc(8px * var(--toolbar-scale));
|
||||
transform: translateX(-50%);
|
||||
}
|
||||
|
||||
.earth-toolbar-orb {
|
||||
pointer-events: none;
|
||||
opacity: 1;
|
||||
transition:
|
||||
transform 0.36s cubic-bezier(0.34, 1.15, 0.64, 1),
|
||||
opacity 0.24s ease;
|
||||
}
|
||||
|
||||
.earth-toolbar-cluster.is-expanded .earth-toolbar-orb {
|
||||
transform: translate(calc(-50% + var(--orb-x)), calc(-50% + var(--orb-y)));
|
||||
}
|
||||
|
||||
.earth-toolbar-cluster.is-collapsed .earth-toolbar-orb {
|
||||
transform: translate(-50%, -50%) scale(0.42);
|
||||
opacity: 0;
|
||||
}
|
||||
|
||||
.earth-toolbar-orb > *,
|
||||
.earth-toolbar-hub > * {
|
||||
pointer-events: auto;
|
||||
}
|
||||
|
||||
.earth-toolbar-orb > .liquid-glass-surface {
|
||||
animation: floatDock 4.6s ease-in-out infinite;
|
||||
animation-delay: var(--orb-delay, 0s);
|
||||
}
|
||||
|
||||
.earth-toolbar-cluster.is-dock-engaged .earth-toolbar-orb > .liquid-glass-surface {
|
||||
animation-play-state: paused;
|
||||
}
|
||||
|
||||
.earth-toolbar-btn,
|
||||
.earth-toolbar-hub-btn {
|
||||
position: relative;
|
||||
width: 28px;
|
||||
height: 28px;
|
||||
border: none;
|
||||
border-radius: 0;
|
||||
background: transparent;
|
||||
color: #4db8ff;
|
||||
color: var(--hud-text-soft);
|
||||
font-size: 14px;
|
||||
cursor: pointer;
|
||||
display: flex;
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
box-sizing: border-box;
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
overflow: visible;
|
||||
appearance: none;
|
||||
-webkit-appearance: none;
|
||||
}
|
||||
|
||||
.earth-toolbar-btn.floating-btn {
|
||||
width: 42px;
|
||||
height: 42px;
|
||||
min-width: 42px;
|
||||
min-height: 42px;
|
||||
width: var(--toolbar-orb-size);
|
||||
height: var(--toolbar-orb-size);
|
||||
min-width: var(--toolbar-orb-size);
|
||||
min-height: var(--toolbar-orb-size);
|
||||
border-radius: 50%;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.earth-toolbar-btn:not(.liquid-glass-surface)::after {
|
||||
content: none;
|
||||
.earth-toolbar-hub-btn {
|
||||
width: var(--toolbar-hub-size);
|
||||
height: var(--toolbar-hub-size);
|
||||
min-width: var(--toolbar-hub-size);
|
||||
min-height: var(--toolbar-hub-size);
|
||||
border-radius: 50%;
|
||||
overflow: hidden;
|
||||
color: var(--hud-title);
|
||||
}
|
||||
|
||||
.earth-toolbar-btn .icon,
|
||||
.earth-toolbar-hub-btn .material-symbols-rounded {
|
||||
position: relative;
|
||||
z-index: 1;
|
||||
line-height: 1;
|
||||
}
|
||||
|
||||
.earth-toolbar-btn .icon {
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
position: relative;
|
||||
z-index: 1;
|
||||
transform: translateZ(0);
|
||||
transition: transform 0.16s ease, opacity 0.16s ease;
|
||||
backface-visibility: hidden;
|
||||
-webkit-backface-visibility: hidden;
|
||||
line-height: 1;
|
||||
}
|
||||
|
||||
.earth-toolbar-btn svg {
|
||||
width: 20px;
|
||||
height: 20px;
|
||||
stroke: currentColor;
|
||||
stroke-width: 2.1;
|
||||
fill: none;
|
||||
stroke-linecap: round;
|
||||
stroke-linejoin: round;
|
||||
}
|
||||
|
||||
.earth-toolbar-btn .material-symbols-rounded {
|
||||
font-size: 21px;
|
||||
.earth-toolbar-btn .material-symbols-rounded,
|
||||
.earth-toolbar-hub-btn .material-symbols-rounded {
|
||||
font-size: calc(21px * var(--toolbar-scale));
|
||||
line-height: 1;
|
||||
font-variation-settings:
|
||||
'FILL' 0,
|
||||
@@ -154,28 +187,6 @@
|
||||
-moz-osx-font-smoothing: grayscale;
|
||||
}
|
||||
|
||||
.earth-toolbar-btn img {
|
||||
width: 20px;
|
||||
height: 20px;
|
||||
display: block;
|
||||
user-select: none;
|
||||
pointer-events: none;
|
||||
shape-rendering: geometricPrecision;
|
||||
image-rendering: -webkit-optimize-contrast;
|
||||
backface-visibility: hidden;
|
||||
-webkit-backface-visibility: hidden;
|
||||
}
|
||||
|
||||
.earth-toolbar-items > :nth-child(2n).floating-btn,
|
||||
.earth-toolbar-items > :nth-child(2n) .floating-btn {
|
||||
animation-delay: 0.18s;
|
||||
}
|
||||
|
||||
.earth-toolbar-items > :nth-child(3n).floating-btn,
|
||||
.earth-toolbar-items > :nth-child(3n) .floating-btn {
|
||||
animation-delay: 0.34s;
|
||||
}
|
||||
|
||||
.liquid-glass-surface {
|
||||
--elastic-x: 0px;
|
||||
--elastic-y: 0px;
|
||||
@@ -190,12 +201,14 @@
|
||||
position: relative;
|
||||
isolation: isolate;
|
||||
transform-style: preserve-3d;
|
||||
transform-origin: center center;
|
||||
will-change: transform, box-shadow;
|
||||
overflow: hidden;
|
||||
background:
|
||||
radial-gradient(circle at var(--glow-x) var(--glow-y), rgba(255, 255, 255, 0.16), transparent 34%),
|
||||
radial-gradient(circle at 50% 118%, rgba(255, 255, 255, 0.08), transparent 30%),
|
||||
linear-gradient(180deg, var(--glass-fill-top), var(--glass-fill-bottom)),
|
||||
rgba(8, 20, 38, 0.22);
|
||||
radial-gradient(circle at var(--glow-x) var(--glow-y), rgba(255, 255, 255, 0.12), transparent 34%),
|
||||
radial-gradient(circle at 50% 118%, rgba(255, 255, 255, 0.05), transparent 30%),
|
||||
linear-gradient(180deg, var(--hud-surface-top), var(--hud-surface-bottom)),
|
||||
rgba(8, 20, 38, 0.12);
|
||||
border: 1px solid var(--hud-border);
|
||||
box-shadow:
|
||||
inset 0 1px 0 rgba(255, 255, 255, 0.14),
|
||||
@@ -205,7 +218,11 @@
|
||||
backdrop-filter: blur(18px) saturate(145%);
|
||||
-webkit-backdrop-filter: blur(18px) saturate(145%);
|
||||
transform:
|
||||
translate3d(var(--elastic-x), calc(var(--float-offset) + var(--press-offset) + var(--elastic-y)), 0)
|
||||
translate3d(
|
||||
var(--elastic-x),
|
||||
calc(var(--float-offset) + var(--press-offset) + var(--elastic-y)),
|
||||
0
|
||||
)
|
||||
scale(var(--btn-scale));
|
||||
transition:
|
||||
transform 0.22s ease,
|
||||
@@ -213,17 +230,16 @@
|
||||
background 0.22s ease,
|
||||
opacity 0.18s ease,
|
||||
border-color 0.22s ease;
|
||||
animation: floatDock 3.8s ease-in-out infinite;
|
||||
}
|
||||
|
||||
.liquid-glass-surface::before {
|
||||
content: '';
|
||||
content: "";
|
||||
position: absolute;
|
||||
inset: 1px 1px 18px 1px;
|
||||
border-radius: inherit;
|
||||
background:
|
||||
linear-gradient(180deg, rgba(255, 255, 255, 0.18), rgba(255, 255, 255, 0.05) 28%, transparent 68%);
|
||||
opacity: 0.5;
|
||||
linear-gradient(180deg, rgba(255, 255, 255, 0.12), rgba(255, 255, 255, 0.04) 28%, transparent 68%);
|
||||
opacity: 0.42;
|
||||
pointer-events: none;
|
||||
transform:
|
||||
perspective(120px)
|
||||
@@ -234,14 +250,14 @@
|
||||
}
|
||||
|
||||
.liquid-glass-surface::after {
|
||||
content: '';
|
||||
content: "";
|
||||
position: absolute;
|
||||
inset: -1px;
|
||||
padding: 1.35px;
|
||||
border-radius: inherit;
|
||||
background:
|
||||
linear-gradient(135deg, rgba(255, 255, 255, 0.36), rgba(168, 222, 255, 0.22) 34%, rgba(96, 175, 255, 0.16) 66%, rgba(255, 255, 255, 0.28));
|
||||
opacity: 0.82;
|
||||
opacity: 0.72;
|
||||
pointer-events: none;
|
||||
filter: url(#liquid-glass-distortion) blur(0.35px);
|
||||
transform:
|
||||
@@ -260,15 +276,28 @@
|
||||
transition: opacity 0.18s ease, transform 0.18s ease;
|
||||
}
|
||||
|
||||
.earth-toolbar-hub-btn.liquid-glass-surface {
|
||||
background:
|
||||
radial-gradient(circle at 50% 24%, rgba(255, 255, 255, 0.16), transparent 34%),
|
||||
linear-gradient(180deg, rgba(28, 54, 90, 0.26), rgba(11, 24, 43, 0.22)),
|
||||
rgba(10, 28, 52, 0.16);
|
||||
border-color: var(--hud-border);
|
||||
box-shadow:
|
||||
inset 0 1px 0 rgba(255, 255, 255, 0.14),
|
||||
inset 0 -1px 0 rgba(255, 255, 255, 0.05),
|
||||
0 16px 30px rgba(0, 0, 0, 0.24),
|
||||
0 0 30px rgba(104, 181, 247, 0.18);
|
||||
}
|
||||
|
||||
.liquid-glass-surface:hover {
|
||||
--btn-scale: 1.035;
|
||||
--btn-scale: 1.04;
|
||||
--press-offset: -1px;
|
||||
--glow-opacity: 0.32;
|
||||
background:
|
||||
radial-gradient(circle at var(--glow-x) var(--glow-y), rgba(255, 255, 255, 0.18), transparent 34%),
|
||||
radial-gradient(circle at 50% 118%, rgba(255, 255, 255, 0.1), transparent 30%),
|
||||
linear-gradient(180deg, rgba(255, 255, 255, 0.18), rgba(128, 198, 255, 0.1)),
|
||||
rgba(8, 20, 38, 0.2);
|
||||
radial-gradient(circle at var(--glow-x) var(--glow-y), rgba(255, 255, 255, 0.14), transparent 34%),
|
||||
radial-gradient(circle at 50% 118%, rgba(255, 255, 255, 0.08), transparent 30%),
|
||||
linear-gradient(180deg, rgba(255, 255, 255, 0.12), rgba(128, 198, 255, 0.06)),
|
||||
rgba(8, 20, 38, 0.14);
|
||||
border-color: var(--hud-border-hover);
|
||||
box-shadow:
|
||||
inset 0 1px 0 rgba(255, 255, 255, 0.2),
|
||||
@@ -289,52 +318,16 @@
|
||||
|
||||
.liquid-glass-surface:active,
|
||||
.liquid-glass-surface.is-pressed {
|
||||
--btn-scale: 0.942;
|
||||
--btn-scale: 0.95;
|
||||
--press-offset: 2px;
|
||||
--glow-opacity: 0.2;
|
||||
background:
|
||||
radial-gradient(circle at var(--glow-x) var(--glow-y), rgba(255, 255, 255, 0.24), transparent 34%),
|
||||
radial-gradient(circle at 50% 118%, rgba(255, 255, 255, 0.14), transparent 30%),
|
||||
linear-gradient(180deg, rgba(255, 255, 255, 0.24), rgba(146, 210, 255, 0.16)),
|
||||
rgba(10, 24, 44, 0.24);
|
||||
border-color: rgba(240, 249, 255, 0.58);
|
||||
box-shadow:
|
||||
inset 0 2px 10px rgba(0, 0, 0, 0.2),
|
||||
inset 0 1px 0 rgba(255, 255, 255, 0.16),
|
||||
0 4px 10px rgba(0, 0, 0, 0.18),
|
||||
0 0 14px rgba(176, 226, 255, 0.18);
|
||||
}
|
||||
|
||||
.liquid-glass-surface:active::before,
|
||||
.liquid-glass-surface.is-pressed::before {
|
||||
opacity: 0.46;
|
||||
transform: translateY(2px) scale(0.985);
|
||||
}
|
||||
|
||||
.liquid-glass-surface:active::after,
|
||||
.liquid-glass-surface.is-pressed::after {
|
||||
opacity: 0.78;
|
||||
transform: scale(0.985);
|
||||
}
|
||||
|
||||
.liquid-glass-surface:active .icon,
|
||||
.liquid-glass-surface.is-pressed .icon {
|
||||
transform: translateY(1.5px);
|
||||
}
|
||||
|
||||
.liquid-glass-surface:active img,
|
||||
.liquid-glass-surface.is-pressed img,
|
||||
.liquid-glass-surface:active .material-symbols-rounded,
|
||||
.liquid-glass-surface.is-pressed .material-symbols-rounded {
|
||||
transform: translateY(1.5px);
|
||||
transition: transform 0.16s ease, opacity 0.16s ease;
|
||||
}
|
||||
|
||||
.liquid-glass-surface.active {
|
||||
background:
|
||||
radial-gradient(circle at var(--glow-x) var(--glow-y), rgba(255, 255, 255, 0.18), transparent 34%),
|
||||
linear-gradient(180deg, rgba(255, 255, 255, 0.2), rgba(118, 200, 255, 0.14)),
|
||||
rgba(11, 34, 58, 0.26);
|
||||
radial-gradient(circle at var(--glow-x) var(--glow-y), rgba(255, 255, 255, 0.14), transparent 34%),
|
||||
linear-gradient(180deg, rgba(255, 255, 255, 0.14), rgba(118, 200, 255, 0.08)),
|
||||
rgba(11, 34, 58, 0.18);
|
||||
border-color: var(--hud-border-active);
|
||||
box-shadow:
|
||||
inset 0 1px 0 rgba(255, 255, 255, 0.22),
|
||||
@@ -357,137 +350,50 @@
|
||||
|
||||
.earth-zoom-group:hover > .earth-zoom-toolbar,
|
||||
.earth-zoom-group:focus-within > .earth-zoom-toolbar,
|
||||
.earth-zoom-group.open > .earth-zoom-toolbar,
|
||||
.earth-info-group:hover > .earth-info-toolbar,
|
||||
.earth-info-group:focus-within > .earth-info-toolbar,
|
||||
.earth-info-group.open > .earth-info-toolbar {
|
||||
.earth-zoom-group.open > .earth-zoom-toolbar {
|
||||
opacity: 1;
|
||||
visibility: visible;
|
||||
pointer-events: auto;
|
||||
transform: translate(-50%, 0);
|
||||
}
|
||||
|
||||
.earth-zoom-group.force-closed > .earth-zoom-toolbar,
|
||||
.earth-info-group.force-closed > .earth-info-toolbar {
|
||||
.earth-zoom-group.force-closed > .earth-zoom-toolbar {
|
||||
opacity: 0;
|
||||
visibility: hidden;
|
||||
pointer-events: none;
|
||||
transform: translate(-50%, 8px);
|
||||
}
|
||||
|
||||
.earth-zoom-group > .earth-zoom-toolbar,
|
||||
.earth-info-group > .earth-info-toolbar {
|
||||
.earth-toolbar-popover::before {
|
||||
content: "";
|
||||
position: absolute;
|
||||
left: 50%;
|
||||
bottom: 100%;
|
||||
transform: translateX(-50%);
|
||||
width: calc(56px * var(--toolbar-scale));
|
||||
height: calc(16px * var(--toolbar-scale));
|
||||
background: transparent;
|
||||
}
|
||||
|
||||
.earth-toolbar-popover > .earth-stack-toolbar {
|
||||
position: absolute;
|
||||
left: 50%;
|
||||
top: auto;
|
||||
right: auto;
|
||||
left: 50%;
|
||||
bottom: calc(100% + 12px);
|
||||
bottom: calc(100% + (12px * var(--toolbar-scale)));
|
||||
transform: translate(-50%, 10px);
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
justify-content: flex-start;
|
||||
gap: 8px;
|
||||
}
|
||||
|
||||
.earth-info-toolbar {
|
||||
width: min(280px, calc(100vw - 36px));
|
||||
padding: 12px;
|
||||
border-radius: 22px;
|
||||
background:
|
||||
radial-gradient(circle at top, rgba(255, 255, 255, 0.12), transparent 34%),
|
||||
linear-gradient(180deg, rgba(16, 29, 48, 0.96), rgba(8, 18, 33, 0.94));
|
||||
border: 1px solid rgba(211, 228, 246, 0.14);
|
||||
box-shadow:
|
||||
0 20px 40px rgba(0, 0, 0, 0.28),
|
||||
inset 0 1px 0 rgba(255, 255, 255, 0.08);
|
||||
backdrop-filter: blur(18px) saturate(135%);
|
||||
-webkit-backdrop-filter: blur(18px) saturate(135%);
|
||||
}
|
||||
|
||||
.earth-layer-toolbar-header {
|
||||
width: 100%;
|
||||
padding: 2px 4px 8px;
|
||||
border-bottom: 1px solid rgba(201, 225, 247, 0.08);
|
||||
margin-bottom: 2px;
|
||||
}
|
||||
|
||||
.earth-layer-toolbar-title {
|
||||
display: block;
|
||||
color: var(--hud-accent-strong);
|
||||
font-size: 0.86rem;
|
||||
font-weight: 600;
|
||||
letter-spacing: 0.08em;
|
||||
text-transform: uppercase;
|
||||
}
|
||||
|
||||
.earth-layer-toolbar-subtitle {
|
||||
display: block;
|
||||
margin-top: 4px;
|
||||
color: var(--hud-text-soft);
|
||||
font-size: 0.68rem;
|
||||
letter-spacing: 0.08em;
|
||||
text-transform: uppercase;
|
||||
}
|
||||
|
||||
.earth-layer-btn {
|
||||
width: 100%;
|
||||
min-width: 0;
|
||||
min-height: 52px;
|
||||
height: auto;
|
||||
border-radius: 16px;
|
||||
padding: 12px 14px;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
gap: 12px;
|
||||
overflow: hidden;
|
||||
animation: none;
|
||||
}
|
||||
|
||||
.earth-layer-btn__copy {
|
||||
min-width: 0;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: flex-start;
|
||||
gap: 3px;
|
||||
}
|
||||
|
||||
.earth-layer-btn__label {
|
||||
color: var(--hud-text);
|
||||
font-size: 0.92rem;
|
||||
font-weight: 600;
|
||||
line-height: 1.15;
|
||||
}
|
||||
|
||||
.earth-layer-btn__meta {
|
||||
color: var(--hud-text-soft);
|
||||
font-size: 0.68rem;
|
||||
letter-spacing: 0.08em;
|
||||
text-transform: uppercase;
|
||||
line-height: 1.2;
|
||||
}
|
||||
|
||||
.earth-layer-btn__state {
|
||||
flex: 0 0 auto;
|
||||
min-width: 42px;
|
||||
padding: 5px 10px;
|
||||
border-radius: 999px;
|
||||
border: 1px solid rgba(201, 225, 247, 0.12);
|
||||
color: var(--hud-text-soft);
|
||||
font-size: 0.67rem;
|
||||
font-weight: 700;
|
||||
letter-spacing: 0.12em;
|
||||
text-align: center;
|
||||
text-transform: uppercase;
|
||||
background: rgba(255, 255, 255, 0.04);
|
||||
}
|
||||
|
||||
.earth-layer-btn.active .earth-layer-btn__state {
|
||||
color: #dff4ff;
|
||||
border-color: rgba(220, 240, 255, 0.24);
|
||||
background: rgba(131, 197, 255, 0.14);
|
||||
}
|
||||
|
||||
.earth-layer-btn .earth-toolbar-tooltip {
|
||||
display: none;
|
||||
gap: calc(8px * var(--toolbar-scale));
|
||||
opacity: 0;
|
||||
visibility: hidden;
|
||||
pointer-events: none;
|
||||
transition:
|
||||
opacity 0.22s ease,
|
||||
transform 0.22s ease,
|
||||
visibility 0.22s ease;
|
||||
z-index: 220;
|
||||
}
|
||||
|
||||
.earth-zoom-toolbar .earth-zoom-btn,
|
||||
@@ -495,8 +401,8 @@
|
||||
width: 42px;
|
||||
min-width: 42px;
|
||||
border-radius: 50%;
|
||||
color: #4db8ff;
|
||||
animation: floatDock 3.8s ease-in-out infinite;
|
||||
color: var(--hud-text-soft);
|
||||
animation: none;
|
||||
}
|
||||
|
||||
.earth-zoom-toolbar .earth-zoom-btn {
|
||||
@@ -514,37 +420,8 @@
|
||||
padding: 0;
|
||||
font-size: 0.68rem;
|
||||
letter-spacing: normal;
|
||||
animation-delay: 0.18s;
|
||||
}
|
||||
|
||||
.earth-zoom-toolbar .earth-zoom-btn:active,
|
||||
.earth-zoom-toolbar .earth-zoom-btn.is-pressed,
|
||||
.earth-zoom-toolbar .earth-zoom-value:active,
|
||||
.earth-zoom-toolbar .earth-zoom-value.is-pressed {
|
||||
letter-spacing: -0.01em;
|
||||
}
|
||||
|
||||
.earth-zoom-toolbar .earth-zoom-btn:nth-child(1) {
|
||||
animation-delay: 0s;
|
||||
}
|
||||
|
||||
.earth-zoom-toolbar .earth-zoom-btn:nth-child(3) {
|
||||
animation-delay: 0.34s;
|
||||
}
|
||||
|
||||
.earth-zoom-toolbar .earth-toolbar-tooltip {
|
||||
bottom: calc(100% + 10px);
|
||||
}
|
||||
|
||||
.earth-zoom-toolbar .earth-toolbar-tooltip::after {
|
||||
top: 100%;
|
||||
left: 50%;
|
||||
transform: translateX(-50%);
|
||||
border: 6px solid transparent;
|
||||
border-top-color: rgba(77, 184, 255, 0.4);
|
||||
}
|
||||
|
||||
|
||||
.earth-app.layout-expanded .earth-toolbar-group {
|
||||
bottom: 18px;
|
||||
transform: translateX(-50%);
|
||||
@@ -555,8 +432,9 @@
|
||||
bottom: 56px;
|
||||
left: 50%;
|
||||
transform: translateX(-50%);
|
||||
background: rgba(10, 10, 30, 0.95);
|
||||
color: #fff;
|
||||
background:
|
||||
linear-gradient(180deg, rgba(18, 31, 52, 0.96), rgba(8, 18, 32, 0.95));
|
||||
color: var(--hud-text);
|
||||
padding: 6px 12px;
|
||||
border-radius: 6px;
|
||||
font-size: 12px;
|
||||
@@ -564,9 +442,10 @@
|
||||
opacity: 0;
|
||||
visibility: hidden;
|
||||
transition: all 0.2s ease;
|
||||
border: 1px solid rgba(77, 184, 255, 0.4);
|
||||
border: 1px solid var(--hud-border);
|
||||
pointer-events: none;
|
||||
z-index: 100;
|
||||
box-shadow: var(--hud-shadow-soft);
|
||||
}
|
||||
|
||||
.earth-toolbar-btn:hover .earth-toolbar-tooltip,
|
||||
@@ -578,11 +457,11 @@
|
||||
}
|
||||
|
||||
.earth-toolbar-btn .earth-toolbar-tooltip::after {
|
||||
content: '';
|
||||
content: "";
|
||||
position: absolute;
|
||||
top: 100%;
|
||||
left: 50%;
|
||||
transform: translateX(-50%);
|
||||
border: 6px solid transparent;
|
||||
border-top-color: rgba(77, 184, 255, 0.4);
|
||||
border-top-color: rgba(18, 31, 52, 0.96);
|
||||
}
|
||||
|
||||
@@ -133,8 +133,8 @@
|
||||
max-height: 0;
|
||||
opacity: 0;
|
||||
pointer-events: none;
|
||||
margin-top: calc(-1 * var(--hud-gap-sm));
|
||||
margin-bottom: calc(-1 * var(--hud-gap-sm));
|
||||
margin-top: 0;
|
||||
margin-bottom: 0;
|
||||
}
|
||||
|
||||
.tv-panel-meta {
|
||||
@@ -169,7 +169,7 @@
|
||||
|
||||
.tv-panel-player {
|
||||
position: relative;
|
||||
flex: 1 0 auto;
|
||||
flex: 1 1 auto;
|
||||
min-height: calc(220px * var(--hud-scale));
|
||||
border-radius: calc(16px * var(--hud-scale));
|
||||
overflow: hidden;
|
||||
|
||||
@@ -10,7 +10,8 @@
|
||||
"three": "https://esm.sh/three@0.128.0",
|
||||
"simplex-noise": "https://esm.sh/simplex-noise@4.0.1",
|
||||
"satellite.js": "https://esm.sh/satellite.js@5.0.0",
|
||||
"hls.js": "https://esm.sh/hls.js@1.6.15"
|
||||
"hls.js": "https://esm.sh/hls.js@1.6.15",
|
||||
"astronomy-engine": "https://esm.sh/astronomy-engine@2.1.19"
|
||||
}
|
||||
}
|
||||
</script>
|
||||
@@ -64,6 +65,9 @@
|
||||
<button id="layer-panel-collapse" class="layer-panel-btn" type="button" aria-label="折叠图层列表" title="折叠">
|
||||
<span class="material-symbols-rounded">expand_less</span>
|
||||
</button>
|
||||
<button class="layer-panel-btn hud-panel-close" type="button" data-close-panel="layer-toggles" aria-label="关闭图层面板" title="关闭">
|
||||
<span class="material-symbols-rounded">close</span>
|
||||
</button>
|
||||
</div>
|
||||
|
||||
<!-- Collapsible body -->
|
||||
@@ -94,7 +98,7 @@
|
||||
<span class="layer-row-label">地形</span>
|
||||
<span class="layer-row-meta">Terrain</span>
|
||||
</div>
|
||||
<button id="toggle-terrain" class="layer-row-toggle" type="button" role="switch" aria-checked="false" title="切换地形显示">
|
||||
<button id="toggle-terrain" class="layer-row-toggle" type="button" role="switch" aria-checked="false" title="切换地形显示" data-status-target="terrain-status">
|
||||
<span class="layer-row-toggle-track"></span>
|
||||
</button>
|
||||
</div>
|
||||
@@ -146,45 +150,47 @@
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div id="error-message" class="hud-error-message"></div>
|
||||
<div id="error-message" class="earth-error-message" aria-live="assertive" aria-atomic="true"></div>
|
||||
|
||||
<div id="right-toolbar-group" class="earth-toolbar-group">
|
||||
<div id="control-toolbar" class="earth-toolbar">
|
||||
<div class="earth-toolbar-items">
|
||||
<button id="search-action" class="floating-btn liquid-glass-surface earth-toolbar-btn" title="搜索功能(待开发)">
|
||||
<span class="icon" aria-hidden="true">
|
||||
<span class="material-symbols-rounded">search</span>
|
||||
</span>
|
||||
<span class="tooltip earth-toolbar-tooltip">搜索功能(待开发)</span>
|
||||
</button>
|
||||
<button id="rotate-toggle" class="floating-btn liquid-glass-surface earth-toolbar-btn earth-rotate-toggle" title="自动旋转">
|
||||
<span class="icon rotate-icon icon-pause" aria-hidden="true">
|
||||
<span class="material-symbols-rounded">pause</span>
|
||||
</span>
|
||||
<span class="icon rotate-icon icon-play" aria-hidden="true">
|
||||
<span class="material-symbols-rounded">play_arrow</span>
|
||||
</span>
|
||||
<span class="tooltip earth-toolbar-tooltip">自动旋转</span>
|
||||
</button>
|
||||
<button id="toggle-tv" class="floating-btn liquid-glass-surface earth-toolbar-btn" title="新闻直播">
|
||||
<span class="icon" aria-hidden="true">
|
||||
<span class="material-symbols-rounded">live_tv</span>
|
||||
</span>
|
||||
<span class="tooltip earth-toolbar-tooltip">打开新闻直播</span>
|
||||
</button>
|
||||
<button id="toggle-news" class="floating-btn liquid-glass-surface earth-toolbar-btn active" title="全球态势新闻">
|
||||
<span class="icon" aria-hidden="true">
|
||||
<span class="material-symbols-rounded">newspaper</span>
|
||||
</span>
|
||||
<span class="tooltip earth-toolbar-tooltip">打开态势新闻</span>
|
||||
</button>
|
||||
<button id="reload-data" class="floating-btn liquid-glass-surface earth-toolbar-btn" title="重新加载数据">
|
||||
<span class="icon" aria-hidden="true">
|
||||
<span class="material-symbols-rounded">refresh</span>
|
||||
</span>
|
||||
<span class="tooltip earth-toolbar-tooltip">重新加载数据</span>
|
||||
</button>
|
||||
<div id="zoom-control-group" class="earth-toolbar-popover earth-zoom-group">
|
||||
<div id="toolbar-cluster" class="earth-toolbar-cluster is-expanded">
|
||||
<div class="earth-toolbar-orb" data-orb-index="0" style="--orb-delay: 0s;">
|
||||
<button id="search-action" class="floating-btn liquid-glass-surface earth-toolbar-btn" title="搜索功能(待开发)">
|
||||
<span class="icon" aria-hidden="true">
|
||||
<span class="material-symbols-rounded">search</span>
|
||||
</span>
|
||||
<span class="tooltip earth-toolbar-tooltip">搜索功能(待开发)</span>
|
||||
</button>
|
||||
</div>
|
||||
<div class="earth-toolbar-orb" data-orb-index="1" style="--orb-delay: 0.18s;">
|
||||
<button id="rotate-toggle" class="floating-btn liquid-glass-surface earth-toolbar-btn earth-rotate-toggle" title="自动旋转">
|
||||
<span class="icon rotate-icon icon-pause" aria-hidden="true">
|
||||
<span class="material-symbols-rounded">pause</span>
|
||||
</span>
|
||||
<span class="icon rotate-icon icon-play" aria-hidden="true">
|
||||
<span class="material-symbols-rounded">play_arrow</span>
|
||||
</span>
|
||||
<span class="tooltip earth-toolbar-tooltip">自动旋转</span>
|
||||
</button>
|
||||
</div>
|
||||
<div class="earth-toolbar-orb" data-orb-index="2" style="--orb-delay: 0.36s;">
|
||||
<button id="toggle-tv" class="floating-btn liquid-glass-surface earth-toolbar-btn" title="新闻直播">
|
||||
<span class="icon" aria-hidden="true">
|
||||
<span class="material-symbols-rounded">live_tv</span>
|
||||
</span>
|
||||
<span class="tooltip earth-toolbar-tooltip">打开媒体面板</span>
|
||||
</button>
|
||||
</div>
|
||||
<div class="earth-toolbar-orb" data-orb-index="3" style="--orb-delay: 0.54s;">
|
||||
<button id="reload-data" class="floating-btn liquid-glass-surface earth-toolbar-btn" title="重新加载数据">
|
||||
<span class="icon" aria-hidden="true">
|
||||
<span class="material-symbols-rounded">refresh</span>
|
||||
</span>
|
||||
<span class="tooltip earth-toolbar-tooltip">重新加载数据</span>
|
||||
</button>
|
||||
</div>
|
||||
<div class="earth-toolbar-orb earth-toolbar-popover earth-zoom-group" id="zoom-control-group" data-orb-index="4" style="--orb-delay: 0.72s;">
|
||||
<button id="zoom-trigger" class="floating-btn liquid-glass-surface earth-toolbar-btn" title="缩放控制">
|
||||
<span class="icon" aria-hidden="true">
|
||||
<span class="material-symbols-rounded">zoom_in</span>
|
||||
@@ -197,27 +203,38 @@
|
||||
<button id="zoom-out" class="liquid-glass-surface earth-zoom-btn" title="缩小" aria-label="缩小"><span aria-hidden="true">−</span></button>
|
||||
</div>
|
||||
</div>
|
||||
<button id="settings-trigger" class="floating-btn liquid-glass-surface earth-toolbar-btn" title="设置">
|
||||
<span class="icon" aria-hidden="true">
|
||||
<span class="material-symbols-rounded">settings</span>
|
||||
</span>
|
||||
<span class="tooltip earth-toolbar-tooltip">设置</span>
|
||||
</button>
|
||||
<button id="reset-view" class="floating-btn liquid-glass-surface earth-toolbar-btn" title="重置视角">
|
||||
<span class="icon" aria-hidden="true">
|
||||
<span class="material-symbols-rounded">my_location</span>
|
||||
</span>
|
||||
<span class="tooltip earth-toolbar-tooltip">重置视角</span>
|
||||
</button>
|
||||
<button id="layout-toggle" class="floating-btn liquid-glass-surface earth-toolbar-btn earth-layout-toggle" title="最大化布局">
|
||||
<span class="icon layout-icon layout-expand" aria-hidden="true">
|
||||
<span class="material-symbols-rounded">open_in_full</span>
|
||||
</span>
|
||||
<span class="icon layout-icon layout-collapse" aria-hidden="true">
|
||||
<span class="material-symbols-rounded">close_fullscreen</span>
|
||||
</span>
|
||||
<span class="tooltip earth-toolbar-tooltip">最大化布局</span>
|
||||
</button>
|
||||
<div class="earth-toolbar-orb" data-orb-index="5" style="--orb-delay: 0.9s;">
|
||||
<button id="settings-trigger" class="floating-btn liquid-glass-surface earth-toolbar-btn" title="设置">
|
||||
<span class="icon" aria-hidden="true">
|
||||
<span class="material-symbols-rounded">settings</span>
|
||||
</span>
|
||||
<span class="tooltip earth-toolbar-tooltip">设置</span>
|
||||
</button>
|
||||
</div>
|
||||
<div class="earth-toolbar-orb" data-orb-index="6" style="--orb-delay: 1.08s;">
|
||||
<button id="reset-view" class="floating-btn liquid-glass-surface earth-toolbar-btn" title="重置视角">
|
||||
<span class="icon" aria-hidden="true">
|
||||
<span class="material-symbols-rounded">my_location</span>
|
||||
</span>
|
||||
<span class="tooltip earth-toolbar-tooltip">重置视角</span>
|
||||
</button>
|
||||
</div>
|
||||
<div class="earth-toolbar-orb" data-orb-index="7" style="--orb-delay: 1.26s;">
|
||||
<button id="layout-toggle" class="floating-btn liquid-glass-surface earth-toolbar-btn earth-layout-toggle" title="最大化布局">
|
||||
<span class="icon layout-icon layout-expand" aria-hidden="true">
|
||||
<span class="material-symbols-rounded">open_in_full</span>
|
||||
</span>
|
||||
<span class="icon layout-icon layout-collapse" aria-hidden="true">
|
||||
<span class="material-symbols-rounded">close_fullscreen</span>
|
||||
</span>
|
||||
<span class="tooltip earth-toolbar-tooltip">最大化布局</span>
|
||||
</button>
|
||||
</div>
|
||||
<div class="earth-toolbar-hub">
|
||||
<button id="toolbar-hub" class="earth-toolbar-hub-btn liquid-glass-surface" title="工具菜单" aria-label="展开工具菜单">
|
||||
<span class="material-symbols-rounded" aria-hidden="true">tune</span>
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -393,26 +410,49 @@
|
||||
<div class="tv-panel-edge" data-edge="bl"></div>
|
||||
</div>
|
||||
|
||||
<div id="loading" class="earth-loading">
|
||||
<div id="loading-spinner" class="earth-loading-spinner"></div>
|
||||
<div id="loading-title" class="earth-loading-title earth-loading-text">正在初始化全球态势数据...</div>
|
||||
<div id="loading-subtitle" class="earth-loading-subtitle">同步卫星、海底光缆、登陆点与BGP态势数据</div>
|
||||
</div>
|
||||
<div id="status-message" class="earth-status-message"></div>
|
||||
<div id="status-message" class="earth-status-message" aria-live="polite" aria-atomic="true"></div>
|
||||
<div id="tooltip" class="earth-tooltip"></div>
|
||||
<div id="settings-modal" class="earth-settings-modal" aria-hidden="true">
|
||||
<div id="settings-backdrop" class="earth-settings-backdrop"></div>
|
||||
<div class="earth-settings-sheet liquid-glass-surface" role="dialog" aria-modal="true" aria-labelledby="settings-title">
|
||||
<div class="earth-settings-header">
|
||||
<div>
|
||||
<div class="earth-settings-sheet hud-panel" role="dialog" aria-modal="true" aria-label="设置">
|
||||
<div class="earth-settings-header hud-panel__header">
|
||||
<div class="hud-panel__title-group">
|
||||
<div class="earth-settings-kicker">设置</div>
|
||||
<h3 id="settings-title" class="earth-settings-title hud-panel-title">显示与视图</h3>
|
||||
</div>
|
||||
<button id="settings-close" class="earth-settings-close hud-panel-close" type="button" aria-label="关闭设置">
|
||||
<button id="settings-close" class="earth-settings-close hud-panel__action hud-panel__action--close" type="button" aria-label="关闭设置">
|
||||
<span class="material-symbols-rounded">close</span>
|
||||
</button>
|
||||
</div>
|
||||
<div class="earth-settings-content">
|
||||
<div class="earth-settings-content hud-panel__body">
|
||||
<section class="earth-settings-section">
|
||||
<div class="earth-settings-section-title">旋转</div>
|
||||
<div class="earth-settings-list">
|
||||
<div class="earth-settings-item earth-settings-item--stacked">
|
||||
<div class="earth-settings-copy">
|
||||
<span class="earth-settings-item-title">旋转模式</span>
|
||||
<span class="earth-settings-item-subtitle">旋转模式保持普通自转,巡航模式会按 BGP 事件轮播聚焦</span>
|
||||
</div>
|
||||
<div class="earth-settings-segmented" role="group" aria-label="选择旋转模式">
|
||||
<button
|
||||
type="button"
|
||||
class="earth-settings-segmented-btn is-active"
|
||||
data-rotation-mode="rotate"
|
||||
aria-pressed="true"
|
||||
>
|
||||
旋转模式
|
||||
</button>
|
||||
<button
|
||||
type="button"
|
||||
class="earth-settings-segmented-btn"
|
||||
data-rotation-mode="cruise"
|
||||
aria-pressed="false"
|
||||
>
|
||||
巡航模式
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
<section class="earth-settings-section">
|
||||
<div class="earth-settings-section-title">视图</div>
|
||||
<div class="earth-settings-list">
|
||||
@@ -448,8 +488,8 @@
|
||||
</label>
|
||||
<label class="earth-settings-item" for="toggle-view-tv">
|
||||
<div class="earth-settings-copy">
|
||||
<span class="earth-settings-item-title">电视直播</span>
|
||||
<span class="earth-settings-item-subtitle">控制新闻直播窗口显示</span>
|
||||
<span class="earth-settings-item-title">新闻直播</span>
|
||||
<span class="earth-settings-item-subtitle">控制电视直播 / 态势聚合显示</span>
|
||||
</div>
|
||||
<span class="earth-settings-switch">
|
||||
<input id="toggle-view-tv" type="checkbox" data-settings-panel="media-panel">
|
||||
@@ -458,6 +498,50 @@
|
||||
</label>
|
||||
</div>
|
||||
</section>
|
||||
<section class="earth-settings-section">
|
||||
<div class="earth-settings-section-title">地形</div>
|
||||
<div class="earth-settings-list">
|
||||
<div class="earth-settings-item earth-settings-item--stacked">
|
||||
<div class="earth-settings-copy">
|
||||
<span class="earth-settings-item-title">地形透明度</span>
|
||||
<span class="earth-settings-item-subtitle">调高后会呈现更明显的绿色地形覆盖效果</span>
|
||||
</div>
|
||||
<div class="earth-settings-slider-row">
|
||||
<input
|
||||
id="terrain-opacity-slider"
|
||||
class="earth-settings-slider"
|
||||
type="range"
|
||||
min="0.05"
|
||||
max="1"
|
||||
step="0.01"
|
||||
value="0.62"
|
||||
aria-label="调整地形透明度"
|
||||
>
|
||||
<span id="terrain-opacity-value" class="earth-settings-slider-value">62%</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
<section class="earth-settings-section">
|
||||
<div class="earth-settings-section-title">系统</div>
|
||||
<div class="earth-settings-list">
|
||||
<a
|
||||
class="earth-settings-item earth-settings-link"
|
||||
href="/admin"
|
||||
target="_blank"
|
||||
rel="noreferrer noopener"
|
||||
>
|
||||
<div class="earth-settings-copy">
|
||||
<span class="earth-settings-item-title">Admin</span>
|
||||
<span class="earth-settings-item-subtitle">打开管理后台仪表盘</span>
|
||||
</div>
|
||||
<span class="earth-settings-link-meta">
|
||||
<span class="material-symbols-rounded">admin_panel_settings</span>
|
||||
<span class="material-symbols-rounded">arrow_forward</span>
|
||||
</span>
|
||||
</a>
|
||||
</div>
|
||||
</section>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -156,13 +156,14 @@ function drawExclamationSymbol(context) {
|
||||
}
|
||||
|
||||
function drawWaveSymbol(context) {
|
||||
context.lineWidth = 12;
|
||||
context.lineCap = "round";
|
||||
context.beginPath();
|
||||
context.moveTo(18, 76);
|
||||
context.bezierCurveTo(34, 46, 46, 46, 64, 76);
|
||||
context.bezierCurveTo(80, 106, 94, 106, 110, 76);
|
||||
context.stroke();
|
||||
context.moveTo(14, 100);
|
||||
context.lineTo(38, 26);
|
||||
context.lineTo(64, 100);
|
||||
context.lineTo(90, 26);
|
||||
context.lineTo(114, 100);
|
||||
context.closePath();
|
||||
context.fill();
|
||||
}
|
||||
|
||||
function drawBurstSymbol(context) {
|
||||
@@ -1286,8 +1287,6 @@ function selectBGPEventFeatures(incidentPayload, anomalyPayload) {
|
||||
}
|
||||
|
||||
export async function loadBGPAnomalies(scene, earth) {
|
||||
clearBGPData(earth);
|
||||
|
||||
const collectorsResponse = await fetch(PATHS.bgpCollectorsApi);
|
||||
if (!collectorsResponse.ok) {
|
||||
throw new Error(`BGP collectors HTTP ${collectorsResponse.status}`);
|
||||
@@ -1312,6 +1311,9 @@ export async function loadBGPAnomalies(scene, earth) {
|
||||
? collectorsPayload.features
|
||||
: [];
|
||||
const selectedEventData = selectBGPEventFeatures(incidentsPayload, anomaliesPayload);
|
||||
|
||||
clearBGPData(earth);
|
||||
|
||||
totalAnomalyCount = selectedEventData.totalAnomalyCount;
|
||||
totalIncidentCount = selectedEventData.totalIncidentCount;
|
||||
activeEventCountByCollector.clear();
|
||||
@@ -1351,7 +1353,7 @@ export async function loadBGPAnomalies(scene, earth) {
|
||||
};
|
||||
}
|
||||
|
||||
export function updateBGPVisualState(lockedObjectType, lockedObject, camera) {
|
||||
export function updateBGPVisualState(lockedObjectType, lockedObject, camera, cruiseMarker = null) {
|
||||
const now = performance.now();
|
||||
updateCollectorOverlayScan(lockedObjectType, lockedObject);
|
||||
const hasLockedLayer = Boolean(
|
||||
@@ -1386,21 +1388,17 @@ export function updateBGPVisualState(lockedObjectType, lockedObject, camera) {
|
||||
|
||||
if (isLocked) {
|
||||
scale *= 1.1 + 0.14 * pulse;
|
||||
opacity = BGP_CONFIG.opacity.collectorHover;
|
||||
haloOpacity = 0.022;
|
||||
pulseOpacity = 0.012;
|
||||
coverageOpacity = 0.02;
|
||||
markerColor = blendHexColors(
|
||||
BGP_CONFIG.collectorIcon.lockedNeutralColor,
|
||||
marker.userData.baseColor || BGP_CONFIG.collectorColor,
|
||||
BGP_CONFIG.collectorIcon.lockedBlend,
|
||||
);
|
||||
opacity = 0.96;
|
||||
haloOpacity = 0.05;
|
||||
pulseOpacity = 0.024;
|
||||
coverageOpacity = 0.036;
|
||||
markerColor = 0xcff2ff;
|
||||
} else if (isHovered) {
|
||||
scale *= 1.08;
|
||||
opacity = BGP_CONFIG.opacity.collectorHover;
|
||||
haloOpacity = 0.016;
|
||||
pulseOpacity = 0.008;
|
||||
coverageOpacity = 0.014;
|
||||
opacity = 0.88;
|
||||
haloOpacity = 0.03;
|
||||
pulseOpacity = 0.014;
|
||||
coverageOpacity = 0.02;
|
||||
markerColor = blendHexColors(
|
||||
BGP_CONFIG.collectorIcon.hoverNeutralColor,
|
||||
marker.userData.baseColor || BGP_CONFIG.collectorColor,
|
||||
@@ -1463,7 +1461,10 @@ export function updateBGPVisualState(lockedObjectType, lockedObject, camera) {
|
||||
const isLinkedCollectorLocked =
|
||||
lockedObjectType === "bgp_collector" &&
|
||||
lockedObject?.userData?.collector === marker.userData.collector;
|
||||
const isOtherLocked = hasLockedLayer && !isLocked && !isLinkedCollectorLocked;
|
||||
const isCruise = !isLocked && !isLinkedCollectorLocked && cruiseMarker != null && marker === cruiseMarker;
|
||||
const hasFocusedMarker = hasLockedLayer || cruiseMarker != null;
|
||||
const isOtherLocked = hasFocusedMarker && !isLocked && !isLinkedCollectorLocked && !isCruise;
|
||||
const isActive = isLocked || isLinkedCollectorLocked || isCruise;
|
||||
const isHovered = marker.userData.state === "hover";
|
||||
const pulse =
|
||||
0.5 +
|
||||
@@ -1481,17 +1482,20 @@ export function updateBGPVisualState(lockedObjectType, lockedObject, camera) {
|
||||
|
||||
if (isLocked || isLinkedCollectorLocked) {
|
||||
scale *= 1 + BGP_CONFIG.pulse.lockedAmplitude * pulse;
|
||||
opacity =
|
||||
BGP_CONFIG.opacity.lockedMin +
|
||||
(BGP_CONFIG.opacity.lockedMax - BGP_CONFIG.opacity.lockedMin) * pulse;
|
||||
opacity = 0.9 + 0.1 * pulse;
|
||||
markerColor = 0xfff1a8;
|
||||
ringBaseOpacity *= 1.2;
|
||||
} else if (isCruise) {
|
||||
scale *= 1 + BGP_CONFIG.pulse.lockedAmplitude * pulse;
|
||||
opacity = 0.9 + 0.1 * pulse;
|
||||
ringBaseOpacity *= 1.2;
|
||||
} else if (isHovered) {
|
||||
scale *= BGP_CONFIG.marker.hoverScale;
|
||||
opacity = BGP_CONFIG.opacity.hover;
|
||||
opacity = 0.9;
|
||||
ringBaseOpacity *= 1.05;
|
||||
} else if (isOtherLocked) {
|
||||
scale *= BGP_CONFIG.marker.dimmedScale;
|
||||
opacity = 0.1;
|
||||
opacity = 0.22;
|
||||
markerColor = 0x7d8ca3;
|
||||
ringBaseOpacity = 0.02;
|
||||
} else {
|
||||
@@ -1503,6 +1507,7 @@ export function updateBGPVisualState(lockedObjectType, lockedObject, camera) {
|
||||
marker.material.color.setHex(markerColor);
|
||||
marker.material.opacity = opacity;
|
||||
marker.visible = showBGP;
|
||||
marker.renderOrder = isActive ? 7 : 3;
|
||||
|
||||
const ringPhaseA = (now * BGP_CONFIG.ring.speed + marker.userData.pulseOffset) % 1;
|
||||
const applyRingState = (ring, phase, maxScale) => {
|
||||
|
||||
@@ -20,6 +20,7 @@ export let lockedCable = null;
|
||||
let cableIdMap = new Map();
|
||||
let cableStates = new Map();
|
||||
let cablesVisible = true;
|
||||
let landingPointGeometry = null;
|
||||
const landingPointWorldPosition = new THREE.Vector3();
|
||||
|
||||
function clamp(value, min, max) {
|
||||
@@ -72,7 +73,7 @@ function disposeObject(object, parent) {
|
||||
if (owner) {
|
||||
owner.remove(object);
|
||||
}
|
||||
if (object.geometry) {
|
||||
if (object.geometry && !object.userData?.sharedGeometry) {
|
||||
object.geometry.dispose();
|
||||
}
|
||||
if (object.material) {
|
||||
@@ -245,9 +246,12 @@ export function clearCableData(earthObj = null) {
|
||||
clearLandingPoints(earthObj);
|
||||
}
|
||||
|
||||
export async function loadGeoJSONFromPath(scene, earthObj) {
|
||||
export async function loadGeoJSONFromPath(scene, earthObj, options = {}) {
|
||||
const { silent = false } = options;
|
||||
console.log("正在加载电缆数据...");
|
||||
showStatusMessage("正在加载电缆数据...", "warning");
|
||||
if (!silent) {
|
||||
showStatusMessage("正在加载电缆数据...", "warning");
|
||||
}
|
||||
|
||||
const response = await fetch(PATHS.cablesApi);
|
||||
if (!response.ok) {
|
||||
@@ -344,11 +348,14 @@ export async function loadGeoJSONFromPath(scene, earthObj) {
|
||||
textureQuality: "8K 卫星图",
|
||||
});
|
||||
|
||||
showStatusMessage(`成功加载 ${cableLines.length} 条电缆`, "success");
|
||||
if (!silent) {
|
||||
showStatusMessage(`成功加载 ${cableLines.length} 条电缆`, "success");
|
||||
}
|
||||
return cableLines.length;
|
||||
}
|
||||
|
||||
export async function loadLandingPoints(scene, earthObj) {
|
||||
export async function loadLandingPoints(scene, earthObj, options = {}) {
|
||||
const { silent = false } = options;
|
||||
console.log("正在加载登陆点数据...");
|
||||
|
||||
const response = await fetch(PATHS.landingPointsApi);
|
||||
@@ -363,70 +370,69 @@ export async function loadLandingPoints(scene, earthObj) {
|
||||
|
||||
clearLandingPoints(earthObj);
|
||||
|
||||
const sphereGeometry = new THREE.SphereGeometry(
|
||||
CABLE_CONFIG.landingPoint.radius,
|
||||
CABLE_CONFIG.landingPoint.widthSegments,
|
||||
CABLE_CONFIG.landingPoint.heightSegments,
|
||||
);
|
||||
if (!landingPointGeometry) {
|
||||
landingPointGeometry = new THREE.SphereGeometry(
|
||||
CABLE_CONFIG.landingPoint.radius,
|
||||
CABLE_CONFIG.landingPoint.widthSegments,
|
||||
CABLE_CONFIG.landingPoint.heightSegments,
|
||||
);
|
||||
}
|
||||
let validCount = 0;
|
||||
|
||||
try {
|
||||
for (const feature of data.features) {
|
||||
if (!feature.geometry || !feature.geometry.coordinates) continue;
|
||||
for (const feature of data.features) {
|
||||
if (!feature.geometry || !feature.geometry.coordinates) continue;
|
||||
|
||||
const [lon, lat] = feature.geometry.coordinates;
|
||||
const properties = feature.properties || {};
|
||||
const [lon, lat] = feature.geometry.coordinates;
|
||||
const properties = feature.properties || {};
|
||||
|
||||
if (
|
||||
typeof lon !== "number" ||
|
||||
typeof lat !== "number" ||
|
||||
Number.isNaN(lon) ||
|
||||
Number.isNaN(lat) ||
|
||||
Math.abs(lat) > 90 ||
|
||||
Math.abs(lon) > 180
|
||||
) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const position = latLonToVector3(
|
||||
lat,
|
||||
lon,
|
||||
CONFIG.earthRadius + CABLE_CONFIG.landingPoint.altitudeOffset,
|
||||
);
|
||||
if (
|
||||
Number.isNaN(position.x) ||
|
||||
Number.isNaN(position.y) ||
|
||||
Number.isNaN(position.z)
|
||||
) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const sphere = new THREE.Mesh(
|
||||
sphereGeometry.clone(),
|
||||
new THREE.MeshStandardMaterial({
|
||||
color: CABLE_CONFIG.landingPoint.color,
|
||||
emissive: CABLE_CONFIG.landingPoint.emissive,
|
||||
emissiveIntensity: CABLE_CONFIG.landingPoint.emissiveIntensity,
|
||||
transparent: true,
|
||||
opacity: CABLE_CONFIG.landingPoint.opacity,
|
||||
}),
|
||||
);
|
||||
sphere.position.copy(position);
|
||||
sphere.userData = {
|
||||
type: "landingPoint",
|
||||
name: properties.name || "未知登陆站",
|
||||
cableNames: properties.cable_names || [],
|
||||
country: properties.country || "未知国家",
|
||||
status: properties.status || "Unknown",
|
||||
baseScale: CABLE_CONFIG.landingPoint.baseScale,
|
||||
};
|
||||
|
||||
earthObj.add(sphere);
|
||||
landingPoints.push(sphere);
|
||||
validCount++;
|
||||
if (
|
||||
typeof lon !== "number" ||
|
||||
typeof lat !== "number" ||
|
||||
Number.isNaN(lon) ||
|
||||
Number.isNaN(lat) ||
|
||||
Math.abs(lat) > 90 ||
|
||||
Math.abs(lon) > 180
|
||||
) {
|
||||
continue;
|
||||
}
|
||||
} finally {
|
||||
sphereGeometry.dispose();
|
||||
|
||||
const position = latLonToVector3(
|
||||
lat,
|
||||
lon,
|
||||
CONFIG.earthRadius + CABLE_CONFIG.landingPoint.altitudeOffset,
|
||||
);
|
||||
if (
|
||||
Number.isNaN(position.x) ||
|
||||
Number.isNaN(position.y) ||
|
||||
Number.isNaN(position.z)
|
||||
) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const sphere = new THREE.Mesh(
|
||||
landingPointGeometry,
|
||||
new THREE.MeshStandardMaterial({
|
||||
color: CABLE_CONFIG.landingPoint.color,
|
||||
emissive: CABLE_CONFIG.landingPoint.emissive,
|
||||
emissiveIntensity: CABLE_CONFIG.landingPoint.emissiveIntensity,
|
||||
transparent: true,
|
||||
opacity: CABLE_CONFIG.landingPoint.opacity,
|
||||
}),
|
||||
);
|
||||
sphere.position.copy(position);
|
||||
sphere.userData = {
|
||||
type: "landingPoint",
|
||||
name: properties.name || "未知登陆站",
|
||||
cableNames: properties.cable_names || [],
|
||||
country: properties.country || "未知国家",
|
||||
status: properties.status || "Unknown",
|
||||
baseScale: CABLE_CONFIG.landingPoint.baseScale,
|
||||
sharedGeometry: true,
|
||||
};
|
||||
|
||||
earthObj.add(sphere);
|
||||
landingPoints.push(sphere);
|
||||
validCount++;
|
||||
}
|
||||
|
||||
const landingPointCountEl = document.getElementById("landing-point-count");
|
||||
@@ -434,7 +440,9 @@ export async function loadLandingPoints(scene, earthObj) {
|
||||
landingPointCountEl.textContent = validCount + "个";
|
||||
}
|
||||
|
||||
showStatusMessage(`成功加载 ${validCount} 个登陆点`, "success");
|
||||
if (!silent) {
|
||||
showStatusMessage(`成功加载 ${validCount} 个登陆点`, "success");
|
||||
}
|
||||
return validCount;
|
||||
}
|
||||
|
||||
@@ -558,14 +566,18 @@ export function applyLandingPointVisualState(lockedCableName, dimAll = false, ca
|
||||
lp.userData.cableNames.some((name) => relatedNames.includes(name));
|
||||
|
||||
if (isRelated) {
|
||||
lp.material.color.setHex(CABLE_CONFIG.landingPoint.color);
|
||||
lp.material.emissive.setHex(CABLE_CONFIG.landingPoint.emissive);
|
||||
lp.material.color.setHex(0xffd27a);
|
||||
lp.material.emissive.setHex(0x7a4a00);
|
||||
lp.material.emissiveIntensity =
|
||||
CABLE_CONFIG.landingPointVisual.related.emissiveIntensityBase +
|
||||
pulse * CABLE_CONFIG.landingPointVisual.related.emissiveIntensityPulse;
|
||||
0.2 +
|
||||
pulse * (CABLE_CONFIG.landingPointVisual.related.emissiveIntensityPulse + 0.2);
|
||||
lp.material.opacity =
|
||||
CABLE_CONFIG.landingPointVisual.related.opacityBase +
|
||||
pulse * CABLE_CONFIG.landingPointVisual.related.opacityPulse;
|
||||
Math.max(
|
||||
0.92,
|
||||
CABLE_CONFIG.landingPointVisual.related.opacityBase +
|
||||
pulse * CABLE_CONFIG.landingPointVisual.related.opacityPulse,
|
||||
);
|
||||
const distanceScale = getLandingPointDistanceScale(lp, camera);
|
||||
const baseScale = lp.userData?.baseScale || CABLE_CONFIG.landingPoint.baseScale;
|
||||
lp.scale.setScalar(
|
||||
|
||||
543
frontend/public/earth/js/celestial.js
Normal file
543
frontend/public/earth/js/celestial.js
Normal file
@@ -0,0 +1,543 @@
|
||||
import * as THREE from "three";
|
||||
import * as Astronomy from "astronomy-engine";
|
||||
|
||||
import { CELESTIAL_CONFIG, EARTH_CONFIG } from "./constants.js";
|
||||
import { latLonToVector3 } from "./utils.js";
|
||||
|
||||
const textureLoader = new THREE.TextureLoader();
|
||||
const defaultSunDirection = new THREE.Vector3(1, 0.2, 0.4).normalize();
|
||||
const defaultMoonDirection = new THREE.Vector3(-0.6, 0.45, -0.2).normalize();
|
||||
|
||||
let celestialRoot = null;
|
||||
let skySphere = null;
|
||||
let brightStarsGroup = null;
|
||||
let sunSprite = null;
|
||||
let moonSprite = null;
|
||||
let sunHaloSprite = null;
|
||||
let moonHaloSprite = null;
|
||||
let brightStarTexture = null;
|
||||
let sunDirection = defaultSunDirection.clone();
|
||||
let moonDirection = defaultMoonDirection.clone();
|
||||
let lastUpdatedAt = 0;
|
||||
let linkedSunLight = null;
|
||||
let linkedBackLight = null;
|
||||
let linkedEarth = null;
|
||||
let brightStarSprites = [];
|
||||
let celestialRotationQuaternion = new THREE.Quaternion();
|
||||
let celestialViewQuaternion = new THREE.Quaternion();
|
||||
let runtimeOrientationEuler = {
|
||||
...CELESTIAL_CONFIG.orientationEulerRad,
|
||||
};
|
||||
let runtimeFollowConfig = {
|
||||
...CELESTIAL_CONFIG.followEarthRotation,
|
||||
};
|
||||
const scratchEuler = new THREE.Euler(0, 0, 0, "YXZ");
|
||||
|
||||
function normalizeDegrees180(value) {
|
||||
let normalized = value;
|
||||
while (normalized <= -180) normalized += 360;
|
||||
while (normalized > 180) normalized -= 360;
|
||||
return normalized;
|
||||
}
|
||||
|
||||
function computeGreenwichMeanSiderealDegrees(date) {
|
||||
const jd = date.getTime() / 86400000 + 2440587.5;
|
||||
const t = (jd - 2451545.0) / 36525.0;
|
||||
const gmst =
|
||||
280.46061837 +
|
||||
360.98564736629 * (jd - 2451545.0) +
|
||||
0.000387933 * t * t -
|
||||
(t * t * t) / 38710000;
|
||||
return THREE.MathUtils.euclideanModulo(gmst, 360);
|
||||
}
|
||||
|
||||
function computeSubsolarLocalDirection(date) {
|
||||
const vector = Astronomy.GeoVector(Astronomy.Body.Sun, date, false);
|
||||
const radius = Math.sqrt(
|
||||
vector.x * vector.x +
|
||||
vector.y * vector.y +
|
||||
vector.z * vector.z,
|
||||
);
|
||||
if (!Number.isFinite(radius) || radius === 0) {
|
||||
return defaultSunDirection.clone();
|
||||
}
|
||||
|
||||
const rightAscensionDeg = THREE.MathUtils.radToDeg(
|
||||
Math.atan2(vector.y, vector.x),
|
||||
);
|
||||
const declinationDeg = THREE.MathUtils.radToDeg(
|
||||
Math.asin(THREE.MathUtils.clamp(vector.z / radius, -1, 1)),
|
||||
);
|
||||
const gmstDeg = computeGreenwichMeanSiderealDegrees(date);
|
||||
const subsolarLonDeg = normalizeDegrees180(rightAscensionDeg - gmstDeg);
|
||||
|
||||
return latLonToVector3(declinationDeg, subsolarLonDeg, 1).normalize();
|
||||
}
|
||||
|
||||
function getPhysicalSunDirection(date = new Date()) {
|
||||
const localSunDirection = computeSubsolarLocalDirection(date);
|
||||
if (!linkedEarth) {
|
||||
return localSunDirection;
|
||||
}
|
||||
|
||||
return localSunDirection
|
||||
.clone()
|
||||
.applyQuaternion(linkedEarth.quaternion)
|
||||
.normalize();
|
||||
}
|
||||
|
||||
function getCelestialEuler() {
|
||||
const { x, y, z } = runtimeOrientationEuler;
|
||||
return new THREE.Euler(x, y, z, "YXZ");
|
||||
}
|
||||
|
||||
function refreshCelestialOrientation() {
|
||||
celestialRotationQuaternion.setFromEuler(getCelestialEuler());
|
||||
refreshCelestialView();
|
||||
}
|
||||
|
||||
function refreshCelestialView() {
|
||||
if (linkedEarth && runtimeFollowConfig.enabled) {
|
||||
const followX = runtimeFollowConfig.x
|
||||
? (linkedEarth.rotation.x - EARTH_CONFIG.tiltRad) * (runtimeFollowConfig.invertX ? -1 : 1)
|
||||
: 0;
|
||||
const followY = runtimeFollowConfig.y
|
||||
? linkedEarth.rotation.y * (runtimeFollowConfig.invertY ? -1 : 1)
|
||||
: 0;
|
||||
const followZ = runtimeFollowConfig.z
|
||||
? linkedEarth.rotation.z * (runtimeFollowConfig.invertZ ? -1 : 1)
|
||||
: 0;
|
||||
|
||||
scratchEuler.set(
|
||||
followX,
|
||||
followY,
|
||||
followZ,
|
||||
"YXZ",
|
||||
);
|
||||
celestialViewQuaternion.setFromEuler(scratchEuler);
|
||||
} else {
|
||||
celestialViewQuaternion.identity();
|
||||
}
|
||||
|
||||
if (celestialRoot) {
|
||||
celestialRoot.quaternion
|
||||
.copy(celestialRotationQuaternion)
|
||||
.multiply(celestialViewQuaternion);
|
||||
}
|
||||
}
|
||||
|
||||
function applyCelestialOrientation(direction) {
|
||||
return direction
|
||||
.clone()
|
||||
.applyQuaternion(celestialRotationQuaternion)
|
||||
.applyQuaternion(celestialViewQuaternion)
|
||||
.normalize();
|
||||
}
|
||||
|
||||
function configureTextureEncoding(texture) {
|
||||
if (!texture) return;
|
||||
if ("colorSpace" in texture && THREE.SRGBColorSpace) {
|
||||
texture.colorSpace = THREE.SRGBColorSpace;
|
||||
} else if ("encoding" in texture && THREE.sRGBEncoding) {
|
||||
texture.encoding = THREE.sRGBEncoding;
|
||||
}
|
||||
}
|
||||
|
||||
function createDiscTexture(stops, size = 256) {
|
||||
const canvas = document.createElement("canvas");
|
||||
canvas.width = size;
|
||||
canvas.height = size;
|
||||
const ctx = canvas.getContext("2d");
|
||||
const gradient = ctx.createRadialGradient(
|
||||
size / 2,
|
||||
size / 2,
|
||||
0,
|
||||
size / 2,
|
||||
size / 2,
|
||||
size / 2,
|
||||
);
|
||||
|
||||
stops.forEach(([offset, color]) => gradient.addColorStop(offset, color));
|
||||
ctx.fillStyle = gradient;
|
||||
ctx.fillRect(0, 0, size, size);
|
||||
|
||||
const texture = new THREE.CanvasTexture(canvas);
|
||||
configureTextureEncoding(texture);
|
||||
texture.needsUpdate = true;
|
||||
return texture;
|
||||
}
|
||||
|
||||
function createSprite({ texture, scale, opacity = 1, name, color = 0xffffff }) {
|
||||
const material = new THREE.SpriteMaterial({
|
||||
map: texture,
|
||||
transparent: true,
|
||||
opacity,
|
||||
depthWrite: false,
|
||||
depthTest: true,
|
||||
toneMapped: false,
|
||||
color,
|
||||
});
|
||||
const sprite = new THREE.Sprite(material);
|
||||
sprite.name = name;
|
||||
sprite.scale.setScalar(scale);
|
||||
sprite.renderOrder = 100;
|
||||
return sprite;
|
||||
}
|
||||
|
||||
function createSkySphere() {
|
||||
const geometry = new THREE.SphereGeometry(
|
||||
CELESTIAL_CONFIG.skyRadius,
|
||||
64,
|
||||
64,
|
||||
);
|
||||
const material = new THREE.MeshBasicMaterial({
|
||||
color: 0xffffff,
|
||||
side: THREE.BackSide,
|
||||
transparent: CELESTIAL_CONFIG.skyOpacity < 1,
|
||||
opacity: CELESTIAL_CONFIG.skyOpacity,
|
||||
depthWrite: false,
|
||||
depthTest: false,
|
||||
fog: false,
|
||||
});
|
||||
|
||||
const mesh = new THREE.Mesh(geometry, material);
|
||||
mesh.name = "celestial-sky-sphere";
|
||||
mesh.renderOrder = -1000;
|
||||
mesh.raycast = () => {};
|
||||
|
||||
textureLoader.load(
|
||||
CELESTIAL_CONFIG.starMapUrl,
|
||||
(texture) => {
|
||||
configureTextureEncoding(texture);
|
||||
material.map = texture;
|
||||
material.needsUpdate = true;
|
||||
},
|
||||
undefined,
|
||||
() => {
|
||||
console.warn("Failed to load celestial star map texture");
|
||||
},
|
||||
);
|
||||
|
||||
return mesh;
|
||||
}
|
||||
|
||||
function geoVectorToWorldDirection(vector) {
|
||||
return new THREE.Vector3(vector.x, vector.z, vector.y).normalize();
|
||||
}
|
||||
|
||||
function raDecToWorldDirection(raDeg, decDeg) {
|
||||
const raRad = THREE.MathUtils.degToRad(raDeg);
|
||||
const decRad = THREE.MathUtils.degToRad(decDeg);
|
||||
|
||||
const x = Math.cos(decRad) * Math.cos(raRad);
|
||||
const y = Math.sin(decRad);
|
||||
const z = Math.cos(decRad) * Math.sin(raRad);
|
||||
|
||||
return new THREE.Vector3(x, z, y).normalize();
|
||||
}
|
||||
|
||||
function colorFromBvIndex(colorIndex) {
|
||||
if (colorIndex <= -0.2) return 0xa8c9ff;
|
||||
if (colorIndex <= 0.0) return 0xc8dcff;
|
||||
if (colorIndex <= 0.3) return 0xf4f7ff;
|
||||
if (colorIndex <= 0.7) return 0xfff4dc;
|
||||
if (colorIndex <= 1.1) return 0xffdfb0;
|
||||
if (colorIndex <= 1.5) return 0xffc47f;
|
||||
return 0xffa35e;
|
||||
}
|
||||
|
||||
function scaleFromMagnitude(mag) {
|
||||
const brightness = THREE.MathUtils.clamp(
|
||||
1 - (mag - (-1.5)) / (CELESTIAL_CONFIG.brightStarMinMag - (-1.5)),
|
||||
0,
|
||||
1,
|
||||
);
|
||||
return THREE.MathUtils.lerp(
|
||||
CELESTIAL_CONFIG.brightStarMinScale,
|
||||
CELESTIAL_CONFIG.brightStarMaxScale,
|
||||
Math.pow(brightness, 0.72),
|
||||
);
|
||||
}
|
||||
|
||||
function createBrightStarTexture() {
|
||||
return createDiscTexture([
|
||||
[0, "rgba(255,255,255,1)"],
|
||||
[0.18, "rgba(255,255,255,0.98)"],
|
||||
[0.46, "rgba(215,230,255,0.42)"],
|
||||
[1, "rgba(128,168,255,0)"],
|
||||
], 128);
|
||||
}
|
||||
|
||||
function createBrightStarsGroup() {
|
||||
const group = new THREE.Group();
|
||||
group.name = "bright-stars-group";
|
||||
group.visible = true;
|
||||
return group;
|
||||
}
|
||||
|
||||
async function loadBrightStars() {
|
||||
try {
|
||||
const response = await fetch(CELESTIAL_CONFIG.brightStarsUrl);
|
||||
if (!response.ok) {
|
||||
throw new Error(`HTTP ${response.status}`);
|
||||
}
|
||||
|
||||
const stars = await response.json();
|
||||
const filteredStars = stars
|
||||
.filter((star) => Number.isFinite(star?.raDeg) && Number.isFinite(star?.decDeg))
|
||||
.filter((star) => star.mag <= CELESTIAL_CONFIG.brightStarMinMag)
|
||||
.sort((a, b) => a.mag - b.mag)
|
||||
.slice(0, CELESTIAL_CONFIG.brightStarMaxCount);
|
||||
|
||||
brightStarTexture = createBrightStarTexture();
|
||||
brightStarSprites = filteredStars.map((star) => {
|
||||
const sprite = createSprite({
|
||||
texture: brightStarTexture,
|
||||
scale: scaleFromMagnitude(star.mag),
|
||||
opacity: CELESTIAL_CONFIG.brightStarOpacity,
|
||||
name: `bright-star-${star.name}`,
|
||||
color: colorFromBvIndex(star.colorIndex ?? 0.4),
|
||||
});
|
||||
sprite.position
|
||||
.copy(raDecToWorldDirection(star.raDeg, star.decDeg))
|
||||
.multiplyScalar(CELESTIAL_CONFIG.brightStarDistance);
|
||||
sprite.userData.star = star;
|
||||
return sprite;
|
||||
});
|
||||
|
||||
brightStarSprites.forEach((sprite) => brightStarsGroup?.add(sprite));
|
||||
} catch (error) {
|
||||
console.warn("Failed to load bright star layer", error);
|
||||
}
|
||||
}
|
||||
|
||||
function computeBodyDirection(body, date) {
|
||||
const vector = Astronomy.GeoVector(body, date, false);
|
||||
return geoVectorToWorldDirection(vector);
|
||||
}
|
||||
|
||||
function updateSpritePositions() {
|
||||
if (sunSprite) {
|
||||
sunSprite.position.copy(sunDirection).multiplyScalar(CELESTIAL_CONFIG.sunDistance);
|
||||
}
|
||||
if (sunHaloSprite) {
|
||||
sunHaloSprite.position.copy(sunDirection).multiplyScalar(CELESTIAL_CONFIG.sunDistance);
|
||||
}
|
||||
|
||||
if (moonSprite) {
|
||||
moonSprite.position.copy(moonDirection).multiplyScalar(CELESTIAL_CONFIG.moonDistance);
|
||||
}
|
||||
if (moonHaloSprite) {
|
||||
moonHaloSprite.position.copy(moonDirection).multiplyScalar(CELESTIAL_CONFIG.moonDistance);
|
||||
}
|
||||
}
|
||||
|
||||
function updateLighting() {
|
||||
const physicalSunDirection = getPhysicalSunDirection(
|
||||
new Date(lastUpdatedAt || Date.now()),
|
||||
);
|
||||
|
||||
if (linkedSunLight) {
|
||||
linkedSunLight.color.setHex(CELESTIAL_CONFIG.sunLightColor);
|
||||
linkedSunLight.intensity = CELESTIAL_CONFIG.sunLightIntensity;
|
||||
linkedSunLight.position
|
||||
.copy(physicalSunDirection)
|
||||
.multiplyScalar(CELESTIAL_CONFIG.sunLightDistance);
|
||||
}
|
||||
|
||||
if (linkedBackLight) {
|
||||
linkedBackLight.color.setHex(CELESTIAL_CONFIG.backLightColor);
|
||||
linkedBackLight.intensity = CELESTIAL_CONFIG.backLightIntensity;
|
||||
linkedBackLight.position
|
||||
.copy(physicalSunDirection)
|
||||
.multiplyScalar(-CELESTIAL_CONFIG.sunLightDistance * 0.7);
|
||||
}
|
||||
}
|
||||
|
||||
function computeCelestialState(date = new Date()) {
|
||||
sunDirection = computeBodyDirection(Astronomy.Body.Sun, date);
|
||||
moonDirection = computeBodyDirection(Astronomy.Body.Moon, date);
|
||||
updateSpritePositions();
|
||||
updateLighting();
|
||||
lastUpdatedAt = date.getTime();
|
||||
}
|
||||
|
||||
export function initCelestialLayer(
|
||||
scene,
|
||||
{ camera = null, sunLight = null, backLight = null, earth = null } = {},
|
||||
) {
|
||||
if (!scene || !CELESTIAL_CONFIG.enabled) return null;
|
||||
|
||||
disposeCelestialLayer();
|
||||
|
||||
linkedSunLight = sunLight;
|
||||
linkedBackLight = backLight;
|
||||
linkedEarth = earth;
|
||||
|
||||
celestialRoot = new THREE.Group();
|
||||
celestialRoot.name = "celestial-root";
|
||||
celestialRoot.position.set(0, 0, 0);
|
||||
|
||||
refreshCelestialOrientation();
|
||||
|
||||
skySphere = createSkySphere();
|
||||
brightStarsGroup = createBrightStarsGroup();
|
||||
|
||||
const sunTexture = createDiscTexture([
|
||||
[0, "rgba(255,255,255,1)"],
|
||||
[0.08, "rgba(255,251,242,1)"],
|
||||
[0.22, "rgba(255,242,205,0.98)"],
|
||||
[0.52, "rgba(255,211,117,0.9)"],
|
||||
[0.82, "rgba(255,162,54,0.18)"],
|
||||
[1, "rgba(255,120,32,0)"],
|
||||
]);
|
||||
const sunHaloTexture = createDiscTexture([
|
||||
[0, "rgba(255,245,214,0.9)"],
|
||||
[0.2, "rgba(255,220,154,0.54)"],
|
||||
[0.52, "rgba(255,160,72,0.16)"],
|
||||
[1, "rgba(255,120,32,0)"],
|
||||
], 512);
|
||||
const moonTexture = createDiscTexture([
|
||||
[0, "rgba(255,255,255,0.98)"],
|
||||
[0.42, "rgba(229,236,248,0.92)"],
|
||||
[0.76, "rgba(164,178,202,0.34)"],
|
||||
[1, "rgba(80,92,118,0)"],
|
||||
]);
|
||||
const moonHaloTexture = createDiscTexture([
|
||||
[0, "rgba(226,235,250,0.42)"],
|
||||
[0.38, "rgba(188,203,230,0.16)"],
|
||||
[1, "rgba(120,136,170,0)"],
|
||||
], 384);
|
||||
|
||||
sunSprite = createSprite({
|
||||
texture: sunTexture,
|
||||
scale: CELESTIAL_CONFIG.sunScale,
|
||||
name: "sun-sprite",
|
||||
});
|
||||
sunHaloSprite = createSprite({
|
||||
texture: sunHaloTexture,
|
||||
scale: CELESTIAL_CONFIG.sunHaloScale,
|
||||
opacity: 0.78,
|
||||
name: "sun-halo-sprite",
|
||||
});
|
||||
moonSprite = createSprite({
|
||||
texture: moonTexture,
|
||||
scale: CELESTIAL_CONFIG.moonScale,
|
||||
opacity: 0.98,
|
||||
name: "moon-sprite",
|
||||
});
|
||||
moonHaloSprite = createSprite({
|
||||
texture: moonHaloTexture,
|
||||
scale: CELESTIAL_CONFIG.moonHaloScale,
|
||||
opacity: 0.52,
|
||||
name: "moon-halo-sprite",
|
||||
});
|
||||
|
||||
sunHaloSprite.renderOrder = 98;
|
||||
moonHaloSprite.renderOrder = 98;
|
||||
|
||||
celestialRoot.add(skySphere);
|
||||
celestialRoot.add(brightStarsGroup);
|
||||
celestialRoot.add(sunHaloSprite);
|
||||
celestialRoot.add(moonHaloSprite);
|
||||
celestialRoot.add(sunSprite);
|
||||
celestialRoot.add(moonSprite);
|
||||
scene.add(celestialRoot);
|
||||
|
||||
computeCelestialState(new Date());
|
||||
loadBrightStars();
|
||||
|
||||
return {
|
||||
root: celestialRoot,
|
||||
getSunDirection: () => sunDirection.clone(),
|
||||
getMoonDirection: () => moonDirection.clone(),
|
||||
};
|
||||
}
|
||||
|
||||
export function updateCelestialLayer(date = new Date(), camera = null) {
|
||||
if (!celestialRoot) return;
|
||||
|
||||
refreshCelestialView();
|
||||
|
||||
const now = date.getTime();
|
||||
if (!lastUpdatedAt || now - lastUpdatedAt >= CELESTIAL_CONFIG.updateIntervalMs) {
|
||||
computeCelestialState(date);
|
||||
} else {
|
||||
updateLighting();
|
||||
updateSpritePositions();
|
||||
}
|
||||
}
|
||||
|
||||
export function getSunDirection() {
|
||||
return getPhysicalSunDirection(new Date(lastUpdatedAt || Date.now()));
|
||||
}
|
||||
|
||||
export function getMoonDirection() {
|
||||
return applyCelestialOrientation(moonDirection);
|
||||
}
|
||||
|
||||
export function getCelestialDebugState() {
|
||||
return {
|
||||
orientationEulerRad: { ...runtimeOrientationEuler },
|
||||
followEarthRotation: { ...runtimeFollowConfig },
|
||||
};
|
||||
}
|
||||
|
||||
export function setCelestialOrientation(nextEuler = {}) {
|
||||
runtimeOrientationEuler = {
|
||||
...runtimeOrientationEuler,
|
||||
...nextEuler,
|
||||
};
|
||||
refreshCelestialOrientation();
|
||||
updateLighting();
|
||||
return getCelestialDebugState();
|
||||
}
|
||||
|
||||
export function setCelestialFollow(nextFollow = {}) {
|
||||
runtimeFollowConfig = {
|
||||
...runtimeFollowConfig,
|
||||
...nextFollow,
|
||||
};
|
||||
refreshCelestialView();
|
||||
updateLighting();
|
||||
return getCelestialDebugState();
|
||||
}
|
||||
|
||||
export function disposeCelestialLayer() {
|
||||
if (celestialRoot?.parent) {
|
||||
celestialRoot.parent.remove(celestialRoot);
|
||||
}
|
||||
|
||||
[skySphere, sunSprite, moonSprite, sunHaloSprite, moonHaloSprite, ...brightStarSprites].forEach((object) => {
|
||||
if (!object) return;
|
||||
if (object.geometry) object.geometry.dispose();
|
||||
if (object.material) {
|
||||
if (object.material.map) object.material.map.dispose?.();
|
||||
object.material.dispose();
|
||||
}
|
||||
});
|
||||
|
||||
skySphere = null;
|
||||
brightStarsGroup = null;
|
||||
sunSprite = null;
|
||||
moonSprite = null;
|
||||
sunHaloSprite = null;
|
||||
moonHaloSprite = null;
|
||||
celestialRoot = null;
|
||||
brightStarSprites = [];
|
||||
brightStarTexture?.dispose?.();
|
||||
brightStarTexture = null;
|
||||
|
||||
lastUpdatedAt = 0;
|
||||
linkedSunLight = null;
|
||||
linkedBackLight = null;
|
||||
linkedEarth = null;
|
||||
sunDirection.copy(defaultSunDirection);
|
||||
moonDirection.copy(defaultMoonDirection);
|
||||
runtimeOrientationEuler = {
|
||||
...CELESTIAL_CONFIG.orientationEulerRad,
|
||||
};
|
||||
runtimeFollowConfig = {
|
||||
...CELESTIAL_CONFIG.followEarthRotation,
|
||||
};
|
||||
}
|
||||
@@ -12,6 +12,26 @@ export const CONFIG = {
|
||||
dragRotationScaleMax: 2.0,
|
||||
};
|
||||
|
||||
export const ROTATION_MODE = {
|
||||
ROTATE: "rotate",
|
||||
CRUISE: "cruise",
|
||||
};
|
||||
|
||||
export const CRUISE_CONFIG = {
|
||||
dwellMs: 7_000,
|
||||
focusDurationMs: 1_400,
|
||||
pollIntervalMs: 15_000,
|
||||
maxPolledEvents: 200,
|
||||
cardAnchorXRatio: 0.68,
|
||||
cardAnchorYRatio: 0.24,
|
||||
linkMarkerGapPx: 18,
|
||||
linkPanelGapPx: 12,
|
||||
linkElbowOffsetPx: 72,
|
||||
linkAnchorHeightRatio: 0.26,
|
||||
linkForcedBendPx: 34,
|
||||
linkElbowDropPx: 24,
|
||||
};
|
||||
|
||||
export const HUD_CONFIG = {
|
||||
scaleReferenceWidth: 1920,
|
||||
scaleReferenceHeight: 1080,
|
||||
@@ -34,6 +54,65 @@ export const EARTH_CONFIG = {
|
||||
latCoefficient: 0.5
|
||||
};
|
||||
|
||||
export const CELESTIAL_CONFIG = {
|
||||
enabled: true,
|
||||
updateIntervalMs: 10_000,
|
||||
skyRadius: 2600,
|
||||
skyOpacity: 1,
|
||||
starMapUrl: "./assets/celestial/starmap_equatorial_4k.jpg",
|
||||
brightStarsUrl: "./assets/celestial/bright-stars.json",
|
||||
orientationEulerRad: {
|
||||
x: 0.46,
|
||||
y: 1.18,
|
||||
z: -0.08,
|
||||
},
|
||||
followEarthRotation: {
|
||||
enabled: true,
|
||||
x: true,
|
||||
y: true,
|
||||
z: false,
|
||||
invertX: true,
|
||||
invertY: false,
|
||||
invertZ: false,
|
||||
},
|
||||
sunDistance: 2150,
|
||||
moonDistance: 2050,
|
||||
sunScale: 78,
|
||||
moonScale: 38,
|
||||
sunHaloScale: 136,
|
||||
moonHaloScale: 62,
|
||||
brightStarDistance: 2350,
|
||||
brightStarMinMag: 2.1,
|
||||
brightStarMaxCount: 36,
|
||||
brightStarMinScale: 2.4,
|
||||
brightStarMaxScale: 6.8,
|
||||
brightStarOpacity: 0.88,
|
||||
sunLightDistance: 460,
|
||||
sunLightIntensity: 1.02,
|
||||
sunLightColor: 0xfff4df,
|
||||
backLightIntensity: 0.3,
|
||||
backLightColor: 0x2b4c78,
|
||||
};
|
||||
|
||||
export const TERRAIN_CONFIG = {
|
||||
enabled: true,
|
||||
tileSize: 256,
|
||||
baseZoom: 4,
|
||||
geometryWidthSegments: 320,
|
||||
geometryHeightSegments: 320,
|
||||
baseRadiusOffset: 0.04,
|
||||
exaggeration: 34,
|
||||
landRevealFadeMeters: 220,
|
||||
maxConcurrentRequests: 10,
|
||||
opacity: 0.62,
|
||||
color: 0x7f9d7f,
|
||||
emissive: 0x061008,
|
||||
specular: 0x233126,
|
||||
shininess: 10,
|
||||
urlTemplate:
|
||||
"/api/v1/visualization/terrain/terrarium/{z}/{x}/{y}.png",
|
||||
};
|
||||
|
||||
export const PATHS = {
|
||||
cablesApi: '/api/v1/visualization/geo/cables',
|
||||
landingPointsApi: '/api/v1/visualization/geo/landing-points',
|
||||
@@ -110,6 +189,8 @@ export const CABLE_STATE = {
|
||||
|
||||
export const SATELLITE_CONFIG = {
|
||||
maxCount: -1,
|
||||
initialLoadCount: 2400,
|
||||
hydrateFullAfterInitialLoad: true,
|
||||
trailLength: 10,
|
||||
dotSize: 4,
|
||||
ringSize: 0.07,
|
||||
@@ -237,18 +318,18 @@ export const EARTH_MATERIAL_CONFIG = {
|
||||
occluderSegments: 48,
|
||||
|
||||
// Fresnel atmosphere glow — inner rim
|
||||
atmosInnerRadiusFactor: 1.018,
|
||||
atmosInnerRadiusFactor: 1.01,
|
||||
atmosInnerSegments: 64,
|
||||
atmosInnerColor: [0.25, 0.62, 1.0],
|
||||
atmosInnerRimPower: 3.2,
|
||||
atmosInnerIntensity: 0.72,
|
||||
atmosInnerIntensity: 0.18,
|
||||
|
||||
// Fresnel atmosphere glow — outer corona
|
||||
atmosOuterRadiusFactor: 1.07,
|
||||
atmosOuterRadiusFactor: 1.016,
|
||||
atmosOuterSegments: 48,
|
||||
atmosOuterColor: [0.18, 0.45, 0.9],
|
||||
atmosOuterRimPower: 5.0,
|
||||
atmosOuterIntensity: 0.28,
|
||||
atmosOuterIntensity: 0.02,
|
||||
|
||||
// Texture candidates — tried in order, first success wins
|
||||
textureUrls: [
|
||||
@@ -256,4 +337,16 @@ export const EARTH_MATERIAL_CONFIG = {
|
||||
'https://raw.githubusercontent.com/mrdoob/three.js/dev/examples/textures/planets/earth_atmos_2048.jpg',
|
||||
'https://threejs.org/examples/textures/planets/earth_atmos_2048.jpg',
|
||||
],
|
||||
|
||||
dayNight: {
|
||||
enabled: true,
|
||||
sunDirection: { x: 1, y: 0.2, z: 0.4 },
|
||||
nightFloor: 0.32,
|
||||
dayBoost: 0.94,
|
||||
twilightWidth: 0.24,
|
||||
twilightIntensity: 0.14,
|
||||
twilightColor: 0x4ea0ff,
|
||||
nightTintColor: 0x0b1830,
|
||||
nightTintIntensity: 0.05,
|
||||
},
|
||||
};
|
||||
|
||||
912
frontend/public/earth/js/controls.js
vendored
912
frontend/public/earth/js/controls.js
vendored
File diff suppressed because it is too large
Load Diff
@@ -1,7 +1,7 @@
|
||||
// earth.js - 3D Earth creation module
|
||||
|
||||
import * as THREE from 'three';
|
||||
import { CONFIG, EARTH_CONFIG, EARTH_MATERIAL_CONFIG } from './constants.js';
|
||||
import { CONFIG, EARTH_CONFIG, EARTH_MATERIAL_CONFIG, TERRAIN_CONFIG } from './constants.js';
|
||||
import { latLonToVector3 } from './utils.js';
|
||||
|
||||
export let earth = null;
|
||||
@@ -10,6 +10,73 @@ export let terrain = null;
|
||||
|
||||
const textureLoader = new THREE.TextureLoader();
|
||||
let _earthMaterial = null;
|
||||
let _earthShader = null;
|
||||
const _earthSunDirection = new THREE.Vector3(
|
||||
EARTH_MATERIAL_CONFIG.dayNight.sunDirection.x,
|
||||
EARTH_MATERIAL_CONFIG.dayNight.sunDirection.y,
|
||||
EARTH_MATERIAL_CONFIG.dayNight.sunDirection.z,
|
||||
).normalize();
|
||||
|
||||
function applyEarthDayNightShader(material) {
|
||||
if (!material || !EARTH_MATERIAL_CONFIG.dayNight.enabled) return;
|
||||
|
||||
const twilightColor = new THREE.Color(EARTH_MATERIAL_CONFIG.dayNight.twilightColor);
|
||||
const nightTintColor = new THREE.Color(EARTH_MATERIAL_CONFIG.dayNight.nightTintColor);
|
||||
|
||||
material.onBeforeCompile = (shader) => {
|
||||
_earthShader = shader;
|
||||
shader.uniforms.uSunDirectionWorld = { value: _earthSunDirection.clone() };
|
||||
shader.uniforms.uNightFloor = { value: EARTH_MATERIAL_CONFIG.dayNight.nightFloor };
|
||||
shader.uniforms.uDayBoost = { value: EARTH_MATERIAL_CONFIG.dayNight.dayBoost };
|
||||
shader.uniforms.uTwilightWidth = { value: EARTH_MATERIAL_CONFIG.dayNight.twilightWidth };
|
||||
shader.uniforms.uTwilightIntensity = { value: EARTH_MATERIAL_CONFIG.dayNight.twilightIntensity };
|
||||
shader.uniforms.uTwilightColor = { value: twilightColor };
|
||||
shader.uniforms.uNightTintColor = { value: nightTintColor };
|
||||
shader.uniforms.uNightTintIntensity = { value: EARTH_MATERIAL_CONFIG.dayNight.nightTintIntensity };
|
||||
|
||||
shader.vertexShader = shader.vertexShader.replace(
|
||||
"#include <common>",
|
||||
`#include <common>
|
||||
varying vec3 vWorldNormal;`,
|
||||
).replace(
|
||||
"#include <begin_vertex>",
|
||||
`#include <begin_vertex>
|
||||
vWorldNormal = normalize(mat3(modelMatrix) * normal);`,
|
||||
);
|
||||
|
||||
shader.fragmentShader = shader.fragmentShader.replace(
|
||||
"#include <common>",
|
||||
`#include <common>
|
||||
varying vec3 vWorldNormal;
|
||||
uniform vec3 uSunDirectionWorld;
|
||||
uniform float uNightFloor;
|
||||
uniform float uDayBoost;
|
||||
uniform float uTwilightWidth;
|
||||
uniform float uTwilightIntensity;
|
||||
uniform vec3 uTwilightColor;
|
||||
uniform vec3 uNightTintColor;
|
||||
uniform float uNightTintIntensity;`,
|
||||
).replace(
|
||||
"#include <output_fragment>",
|
||||
`
|
||||
vec3 worldNormal = normalize(vWorldNormal);
|
||||
vec3 sunDir = normalize(uSunDirectionWorld);
|
||||
float sunFacing = dot(worldNormal, sunDir);
|
||||
float daylight = smoothstep(-uTwilightWidth, uTwilightWidth, sunFacing);
|
||||
float twilight = 1.0 - smoothstep(0.0, uTwilightWidth, abs(sunFacing));
|
||||
|
||||
outgoingLight *= mix(uNightFloor, uDayBoost, daylight);
|
||||
outgoingLight += uTwilightColor * twilight * uTwilightIntensity;
|
||||
outgoingLight += uNightTintColor * (1.0 - daylight) * uNightTintIntensity;
|
||||
|
||||
#include <output_fragment>
|
||||
`,
|
||||
);
|
||||
};
|
||||
|
||||
material.customProgramCacheKey = () => "earth-day-night-v1";
|
||||
material.needsUpdate = true;
|
||||
}
|
||||
|
||||
export function createEarth(scene) {
|
||||
const geometry = new THREE.SphereGeometry(CONFIG.earthRadius, 128, 128);
|
||||
@@ -27,6 +94,7 @@ export function createEarth(scene) {
|
||||
depthWrite: true,
|
||||
depthTest: true,
|
||||
});
|
||||
applyEarthDayNightShader(material);
|
||||
_earthMaterial = material;
|
||||
|
||||
earth = new THREE.Mesh(geometry, material);
|
||||
@@ -144,34 +212,35 @@ export function createClouds(scene, earthObj) {
|
||||
return clouds;
|
||||
}
|
||||
|
||||
export function createTerrain(scene, earthObj, simplex) {
|
||||
const geometry = new THREE.SphereGeometry(CONFIG.earthRadius, 128, 128);
|
||||
const positionAttribute = geometry.getAttribute('position');
|
||||
|
||||
for (let i = 0; i < positionAttribute.count; i++) {
|
||||
const x = positionAttribute.getX(i);
|
||||
const y = positionAttribute.getY(i);
|
||||
const z = positionAttribute.getZ(i);
|
||||
|
||||
const noise = simplex(x / 20, y / 20, z / 20);
|
||||
const height = 1 + noise * 0.02;
|
||||
|
||||
positionAttribute.setXYZ(i, x * height, y * height, z * height);
|
||||
}
|
||||
|
||||
geometry.computeVertexNormals();
|
||||
|
||||
export function createTerrain(earthObj) {
|
||||
const geometry = new THREE.SphereGeometry(
|
||||
CONFIG.earthRadius + TERRAIN_CONFIG.baseRadiusOffset,
|
||||
TERRAIN_CONFIG.geometryWidthSegments,
|
||||
TERRAIN_CONFIG.geometryHeightSegments,
|
||||
);
|
||||
const material = new THREE.MeshPhongMaterial({
|
||||
color: 0x00aa00,
|
||||
flatShading: true,
|
||||
color: TERRAIN_CONFIG.color,
|
||||
emissive: TERRAIN_CONFIG.emissive,
|
||||
specular: TERRAIN_CONFIG.specular,
|
||||
shininess: TERRAIN_CONFIG.shininess,
|
||||
vertexColors: true,
|
||||
vertexAlphas: true,
|
||||
transparent: true,
|
||||
opacity: 0.7
|
||||
opacity: TERRAIN_CONFIG.opacity,
|
||||
flatShading: false,
|
||||
depthWrite: false,
|
||||
depthTest: true,
|
||||
polygonOffset: true,
|
||||
polygonOffsetFactor: -1,
|
||||
polygonOffsetUnits: -1,
|
||||
});
|
||||
|
||||
|
||||
terrain = new THREE.Mesh(geometry, material);
|
||||
terrain.name = "earth-real-terrain";
|
||||
terrain.visible = false;
|
||||
terrain.renderOrder = 0.5;
|
||||
earthObj.add(terrain);
|
||||
|
||||
|
||||
return terrain;
|
||||
}
|
||||
|
||||
@@ -271,6 +340,14 @@ export function clearEarthTexture() {
|
||||
_earthMaterial.needsUpdate = true;
|
||||
}
|
||||
|
||||
export function setEarthSunDirection(direction) {
|
||||
if (!direction) return;
|
||||
_earthSunDirection.copy(direction).normalize();
|
||||
if (_earthShader?.uniforms?.uSunDirectionWorld) {
|
||||
_earthShader.uniforms.uSunDirectionWorld.value.copy(_earthSunDirection);
|
||||
}
|
||||
}
|
||||
|
||||
export function loadEarthTexture() {
|
||||
return new Promise((resolve) => {
|
||||
if (!_earthMaterial) { resolve(); return; }
|
||||
|
||||
@@ -238,7 +238,7 @@ function mountCard() {
|
||||
cardMounted = true;
|
||||
}
|
||||
|
||||
function positionPanel(panel, x, y) {
|
||||
function positionPanel(panel, x, y, options = {}) {
|
||||
if (!panel) return;
|
||||
const margin = 12;
|
||||
const offset = 14;
|
||||
@@ -251,6 +251,22 @@ function positionPanel(panel, x, y) {
|
||||
const estW = Math.min(300 * scale, vpW - 32);
|
||||
const estH = Math.min(420 * scale, vpH * 0.7);
|
||||
|
||||
if (options.absolute === true) {
|
||||
const clampedLeft = Math.min(
|
||||
Math.max(margin, x),
|
||||
Math.max(margin, vpW - estW - margin),
|
||||
);
|
||||
const clampedTop = Math.min(
|
||||
Math.max(margin, y),
|
||||
Math.max(margin, vpH - estH - margin),
|
||||
);
|
||||
panel.style.left = `${clampedLeft}px`;
|
||||
panel.style.top = `${clampedTop}px`;
|
||||
panel.style.right = 'auto';
|
||||
panel.style.bottom = 'auto';
|
||||
return;
|
||||
}
|
||||
|
||||
let left = x + offset;
|
||||
let top = y + offset;
|
||||
|
||||
@@ -263,10 +279,10 @@ function positionPanel(panel, x, y) {
|
||||
panel.style.bottom = 'auto';
|
||||
}
|
||||
|
||||
function showPanel(x, y) {
|
||||
function showPanel(x, y, options = {}) {
|
||||
const panel = getPanel();
|
||||
if (!panel) return;
|
||||
if (x != null && y != null) positionPanel(panel, x, y);
|
||||
if (x != null && y != null) positionPanel(panel, x, y, options);
|
||||
panel.classList.add('is-visible');
|
||||
}
|
||||
|
||||
@@ -327,7 +343,7 @@ export function showInfoCard(type, data, options = {}) {
|
||||
}
|
||||
|
||||
content.innerHTML = html;
|
||||
showPanel(options.x, options.y);
|
||||
showPanel(options.x, options.y, options);
|
||||
}
|
||||
|
||||
export function hideInfoCard() {
|
||||
|
||||
46
frontend/public/earth/js/layer-button-state.js
Normal file
46
frontend/public/earth/js/layer-button-state.js
Normal file
@@ -0,0 +1,46 @@
|
||||
export function setButtonTooltip(button, text) {
|
||||
if (button instanceof HTMLElement) {
|
||||
button.title = text;
|
||||
}
|
||||
const tooltip = button?.querySelector(".earth-toolbar-tooltip");
|
||||
if (tooltip) {
|
||||
tooltip.textContent = text;
|
||||
}
|
||||
}
|
||||
|
||||
export function updateLayerButtonState(button, isActive) {
|
||||
if (!button) return;
|
||||
button.classList.toggle("active", isActive);
|
||||
button.setAttribute("aria-checked", isActive ? "true" : "false");
|
||||
const state = button.querySelector(".earth-layer-btn__state");
|
||||
if (state) {
|
||||
state.textContent = isActive ? "ON" : "OFF";
|
||||
}
|
||||
}
|
||||
|
||||
export function setLayerButtonState(button, options = {}) {
|
||||
if (!(button instanceof HTMLButtonElement)) return;
|
||||
const {
|
||||
active = null,
|
||||
loading = false,
|
||||
tooltip = null,
|
||||
statusText = null,
|
||||
} = options;
|
||||
button.classList.toggle("is-loading", loading);
|
||||
button.toggleAttribute("aria-busy", loading);
|
||||
button.disabled = loading;
|
||||
if (typeof active === "boolean") {
|
||||
updateLayerButtonState(button, active);
|
||||
}
|
||||
if (tooltip) {
|
||||
setButtonTooltip(button, tooltip);
|
||||
}
|
||||
if (statusText) {
|
||||
const statusTarget = button.dataset.statusTarget
|
||||
? document.getElementById(button.dataset.statusTarget)
|
||||
: null;
|
||||
if (statusTarget) {
|
||||
statusTarget.textContent = statusText;
|
||||
}
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,5 +1,5 @@
|
||||
import { showStatusMessage } from "./ui.js";
|
||||
import { getActiveTVTab, openTVPanelTab, isTVPanelVisible, setTVPanelVisible } from "./tv.js";
|
||||
import { isTVPanelVisible } from "./tv.js";
|
||||
|
||||
// News aggregation now lives inside the shared media panel:
|
||||
// - outer shell: #media-panel
|
||||
@@ -19,7 +19,6 @@ let lastFetchAt = 0;
|
||||
let lastRegionSwitchAt = 0;
|
||||
function getElements() {
|
||||
return {
|
||||
toggleBtn: document.getElementById("toggle-news"),
|
||||
refreshBtn: document.getElementById("news-refresh"),
|
||||
openBtn: document.getElementById("news-open-external"),
|
||||
status: document.getElementById("news-board-status"),
|
||||
@@ -53,14 +52,7 @@ function formatRelativeTime(raw) {
|
||||
}
|
||||
|
||||
export function updateNewsToggleUI(visible) {
|
||||
const { toggleBtn } = getElements();
|
||||
if (!toggleBtn) return;
|
||||
const active = visible && getActiveTVTab() === "news";
|
||||
toggleBtn.classList.toggle("active", active);
|
||||
const tooltip = toggleBtn.querySelector(".earth-toolbar-tooltip");
|
||||
if (tooltip) {
|
||||
tooltip.textContent = active ? "关闭态势新闻" : "打开态势新闻";
|
||||
}
|
||||
void visible;
|
||||
}
|
||||
|
||||
function renderEmptyState(message) {
|
||||
@@ -283,39 +275,11 @@ export function initNewsPanel() {
|
||||
if (initialized) return;
|
||||
initialized = true;
|
||||
|
||||
const { toggleBtn, refreshBtn, openBtn } = getElements();
|
||||
const { refreshBtn, openBtn } = getElements();
|
||||
|
||||
updateNewsToggleUI(isTVPanelVisible());
|
||||
renderEmptyState("正在准备全球态势新闻聚合源...");
|
||||
|
||||
const openNewsTab = async () => {
|
||||
openTVPanelTab("news");
|
||||
updateNewsToggleUI(true);
|
||||
try {
|
||||
await ensureNewsPanelReady();
|
||||
} catch {
|
||||
// surface already handled
|
||||
}
|
||||
};
|
||||
|
||||
toggleBtn?.addEventListener("click", async () => {
|
||||
const visible = isTVPanelVisible();
|
||||
const active = visible && getActiveTVTab() === "news";
|
||||
|
||||
if (!visible) {
|
||||
await openNewsTab();
|
||||
return;
|
||||
}
|
||||
|
||||
if (!active) {
|
||||
await openNewsTab();
|
||||
return;
|
||||
}
|
||||
|
||||
setTVPanelVisible(false);
|
||||
updateNewsToggleUI(false);
|
||||
});
|
||||
|
||||
window.addEventListener("earth:tv-tab-change", () => {
|
||||
updateNewsToggleUI(isTVPanelVisible());
|
||||
});
|
||||
|
||||
@@ -6,6 +6,7 @@ import { CONFIG, SATELLITE_CONFIG } from "./constants.js";
|
||||
import { latLonToVector3 } from "./utils.js";
|
||||
|
||||
let satellitePoints = null;
|
||||
let satelliteBackdropPoints = null;
|
||||
let satelliteTrails = null;
|
||||
let satelliteData = [];
|
||||
let showSatellites = false;
|
||||
@@ -17,6 +18,7 @@ let lockedRingSprite = null;
|
||||
let lockedDotSprite = null;
|
||||
let predictedOrbitLine = null;
|
||||
let relatedSatelliteSprites = [];
|
||||
let highlightedSatelliteIndices = null;
|
||||
let earthObjRef = null;
|
||||
let sceneRef = null;
|
||||
let cameraRef = null;
|
||||
@@ -24,7 +26,7 @@ let lockedSatelliteIndex = null;
|
||||
let hoveredSatelliteIndex = null;
|
||||
let positionUpdateAccumulator = 0;
|
||||
let satelliteCapacity = 0;
|
||||
let selectedSatelliteLegendKey = null;
|
||||
let satelliteSatrecCache = new Map();
|
||||
|
||||
const TRAIL_LENGTH = SATELLITE_CONFIG.trailLength;
|
||||
const DOT_TEXTURE_SIZE = 32;
|
||||
@@ -38,47 +40,90 @@ export let breathingPhase = 0;
|
||||
|
||||
const SATELLITE_LEGEND_RULES = [
|
||||
{
|
||||
key: "starlink",
|
||||
label: "Starlink",
|
||||
color: "#00e6ff",
|
||||
match: (props) => (props?.name || "").includes("STARLINK"),
|
||||
},
|
||||
{
|
||||
key: "geo",
|
||||
label: "GEO / 倾角 20-30",
|
||||
color: "#ffcc00",
|
||||
key: "equatorial",
|
||||
label: "赤道轨道(0-30°)",
|
||||
color: "#ff3333",
|
||||
match: (props) => {
|
||||
const inclination = props?.inclination || 53;
|
||||
return inclination > 20 && inclination < 30;
|
||||
const inclination = Number(props?.inclination ?? 0);
|
||||
return inclination >= 0 && inclination < 30;
|
||||
},
|
||||
},
|
||||
{
|
||||
key: "iridium",
|
||||
label: "Iridium",
|
||||
color: "#ff8000",
|
||||
match: (props) => (props?.name || "").includes("IRIDIUM"),
|
||||
key: "low",
|
||||
label: "低倾角轨道(30-60°)",
|
||||
color: "#ff9933",
|
||||
match: (props) => {
|
||||
const inclination = Number(props?.inclination ?? 0);
|
||||
return inclination >= 30 && inclination < 60;
|
||||
},
|
||||
},
|
||||
{
|
||||
key: "mid-inclination",
|
||||
label: "倾角 50-70",
|
||||
color: "#00ff4d",
|
||||
key: "medium",
|
||||
label: "中倾角轨道(60-90°)",
|
||||
color: "#ffff33",
|
||||
match: (props) => {
|
||||
const inclination = props?.inclination || 53;
|
||||
return inclination > 50 && inclination < 70;
|
||||
const inclination = Number(props?.inclination ?? 0);
|
||||
return inclination >= 60 && inclination < 90;
|
||||
},
|
||||
},
|
||||
{
|
||||
key: "high",
|
||||
label: "高倾角轨道(90-120°)",
|
||||
color: "#33ff33",
|
||||
match: (props) => {
|
||||
const inclination = Number(props?.inclination ?? 0);
|
||||
return inclination >= 90 && inclination < 120;
|
||||
},
|
||||
},
|
||||
{
|
||||
key: "retrograde",
|
||||
label: "逆行轨道(120-180°)",
|
||||
color: "#3333ff",
|
||||
match: (props) => {
|
||||
const inclination = Number(props?.inclination ?? 0);
|
||||
return inclination >= 120 && inclination <= 180;
|
||||
},
|
||||
},
|
||||
{
|
||||
key: "other",
|
||||
label: "其他卫星",
|
||||
color: "#ffffff",
|
||||
label: "其他",
|
||||
color: "#d7e2f4",
|
||||
match: () => true,
|
||||
},
|
||||
];
|
||||
|
||||
const SATELLITE_RULE_COLOR_CACHE = new Map();
|
||||
|
||||
function getSatelliteLegendRule(props = {}) {
|
||||
return (
|
||||
SATELLITE_LEGEND_RULES.find((rule) => rule.match(props)) ||
|
||||
SATELLITE_LEGEND_RULES[SATELLITE_LEGEND_RULES.length - 1]
|
||||
);
|
||||
}
|
||||
|
||||
function getSatelliteRuleColor(rule) {
|
||||
if (!rule) {
|
||||
return { r: 1, g: 1, b: 1 };
|
||||
}
|
||||
|
||||
if (SATELLITE_RULE_COLOR_CACHE.has(rule.key)) {
|
||||
return SATELLITE_RULE_COLOR_CACHE.get(rule.key);
|
||||
}
|
||||
|
||||
const color = new THREE.Color(rule.color);
|
||||
const rgb = { r: color.r, g: color.g, b: color.b };
|
||||
SATELLITE_RULE_COLOR_CACHE.set(rule.key, rgb);
|
||||
return rgb;
|
||||
}
|
||||
|
||||
export function updateBreathingPhase(deltaTime = 16) {
|
||||
breathingPhase += SATELLITE_CONFIG.breathingSpeed * (deltaTime / 16);
|
||||
}
|
||||
|
||||
function getBreathingPulse(phase) {
|
||||
return 0.5 + 0.5 * Math.sin(phase);
|
||||
}
|
||||
|
||||
export function getSatelliteLegendItems() {
|
||||
const presentKeys = new Set();
|
||||
|
||||
@@ -98,31 +143,15 @@ export function getSatelliteLegendItems() {
|
||||
.filter((item) => presentKeys.has(item.key))
|
||||
.map(({ key, label, color }) => ({ key, label, color }));
|
||||
|
||||
if (!selectedSatelliteLegendKey) {
|
||||
return items.map(({ label, color }) => ({ label, color }));
|
||||
}
|
||||
|
||||
const selectedIndex = items.findIndex(
|
||||
(item) => item.key === selectedSatelliteLegendKey,
|
||||
);
|
||||
|
||||
if (selectedIndex > 0) {
|
||||
const [selectedItem] = items.splice(selectedIndex, 1);
|
||||
items.unshift(selectedItem);
|
||||
}
|
||||
|
||||
return items.map(({ label, color }) => ({ label, color }));
|
||||
}
|
||||
|
||||
export function setSelectedSatelliteLegend(props) {
|
||||
const rule = SATELLITE_LEGEND_RULES.find((item) =>
|
||||
item.match(props || {}),
|
||||
);
|
||||
selectedSatelliteLegendKey = rule?.key || null;
|
||||
return getSatelliteLegendRule(props || {});
|
||||
}
|
||||
|
||||
export function clearSelectedSatelliteLegend() {
|
||||
selectedSatelliteLegendKey = null;
|
||||
return null;
|
||||
}
|
||||
|
||||
function disposeMaterial(material) {
|
||||
@@ -182,6 +211,37 @@ function createDotTexture() {
|
||||
return texture;
|
||||
}
|
||||
|
||||
function createBackdropDotTexture() {
|
||||
const canvas = document.createElement("canvas");
|
||||
canvas.width = DOT_TEXTURE_SIZE;
|
||||
canvas.height = DOT_TEXTURE_SIZE;
|
||||
const ctx = canvas.getContext("2d");
|
||||
const center = DOT_TEXTURE_SIZE / 2;
|
||||
const radius = center - 1;
|
||||
|
||||
const gradient = ctx.createRadialGradient(
|
||||
center,
|
||||
center,
|
||||
0,
|
||||
center,
|
||||
center,
|
||||
radius,
|
||||
);
|
||||
gradient.addColorStop(0, "rgba(7, 14, 27, 0.98)");
|
||||
gradient.addColorStop(0.55, "rgba(7, 14, 27, 0.88)");
|
||||
gradient.addColorStop(0.85, "rgba(7, 14, 27, 0.34)");
|
||||
gradient.addColorStop(1, "rgba(7, 14, 27, 0)");
|
||||
|
||||
ctx.fillStyle = gradient;
|
||||
ctx.beginPath();
|
||||
ctx.arc(center, center, radius, 0, Math.PI * 2);
|
||||
ctx.fill();
|
||||
|
||||
const texture = new THREE.CanvasTexture(canvas);
|
||||
texture.needsUpdate = true;
|
||||
return texture;
|
||||
}
|
||||
|
||||
function createRingTexture(innerRadius, outerRadius, color = "#ffffff") {
|
||||
const size = DOT_TEXTURE_SIZE * 2;
|
||||
const canvas = document.createElement("canvas");
|
||||
@@ -204,8 +264,21 @@ function createRingTexture(innerRadius, outerRadius, color = "#ffffff") {
|
||||
export function createSatellites(scene, earthObj) {
|
||||
initSatelliteScene(scene, earthObj);
|
||||
const dotTexture = createDotTexture();
|
||||
const backdropTexture = createBackdropDotTexture();
|
||||
|
||||
const pointsGeometry = new THREE.BufferGeometry();
|
||||
const backdropGeometry = new THREE.BufferGeometry();
|
||||
|
||||
const backdropMaterial = new THREE.PointsMaterial({
|
||||
size: SATELLITE_CONFIG.dotSize * 1.28,
|
||||
map: backdropTexture,
|
||||
color: 0x0b1626,
|
||||
transparent: true,
|
||||
opacity: 0.42,
|
||||
sizeAttenuation: false,
|
||||
alphaTest: 0.04,
|
||||
depthWrite: false,
|
||||
});
|
||||
|
||||
const pointsMaterial = new THREE.PointsMaterial({
|
||||
size: SATELLITE_CONFIG.dotSize,
|
||||
@@ -215,29 +288,45 @@ export function createSatellites(scene, earthObj) {
|
||||
opacity: 0.9,
|
||||
sizeAttenuation: false,
|
||||
alphaTest: 0.1,
|
||||
depthWrite: false,
|
||||
});
|
||||
|
||||
satelliteBackdropPoints = new THREE.Points(backdropGeometry, backdropMaterial);
|
||||
satelliteBackdropPoints.visible = false;
|
||||
satelliteBackdropPoints.userData = { type: "satelliteBackdropPoints" };
|
||||
satelliteBackdropPoints.renderOrder = 5;
|
||||
|
||||
satellitePoints = new THREE.Points(pointsGeometry, pointsMaterial);
|
||||
satellitePoints.visible = false;
|
||||
satellitePoints.userData = { type: "satellitePoints" };
|
||||
satellitePoints.renderOrder = 6;
|
||||
|
||||
const originalScale = { x: 1, y: 1, z: 1 };
|
||||
satellitePoints.onBeforeRender = () => {
|
||||
const syncPointScale = () => {
|
||||
if (earthObj && earthObj.scale.x !== 1) {
|
||||
satellitePoints.scale.set(
|
||||
originalScale.x / earthObj.scale.x,
|
||||
originalScale.y / earthObj.scale.y,
|
||||
originalScale.z / earthObj.scale.z,
|
||||
);
|
||||
const scaleX = originalScale.x / earthObj.scale.x;
|
||||
const scaleY = originalScale.y / earthObj.scale.y;
|
||||
const scaleZ = originalScale.z / earthObj.scale.z;
|
||||
satellitePoints.scale.set(scaleX, scaleY, scaleZ);
|
||||
if (satelliteBackdropPoints) {
|
||||
satelliteBackdropPoints.scale.set(scaleX, scaleY, scaleZ);
|
||||
}
|
||||
} else {
|
||||
satellitePoints.scale.set(
|
||||
originalScale.x,
|
||||
originalScale.y,
|
||||
originalScale.z,
|
||||
);
|
||||
satellitePoints.scale.set(originalScale.x, originalScale.y, originalScale.z);
|
||||
if (satelliteBackdropPoints) {
|
||||
satelliteBackdropPoints.scale.set(
|
||||
originalScale.x,
|
||||
originalScale.y,
|
||||
originalScale.z,
|
||||
);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
satelliteBackdropPoints.onBeforeRender = syncPointScale;
|
||||
satellitePoints.onBeforeRender = syncPointScale;
|
||||
|
||||
earthObj.add(satelliteBackdropPoints);
|
||||
earthObj.add(satellitePoints);
|
||||
|
||||
const trailGeometry = new THREE.BufferGeometry();
|
||||
@@ -259,7 +348,12 @@ export function createSatellites(scene, earthObj) {
|
||||
return satellitePoints;
|
||||
}
|
||||
|
||||
function getRequestedSatelliteLimit() {
|
||||
function getRequestedSatelliteLimit(limitOverride) {
|
||||
if (limitOverride === null) return null;
|
||||
if (Number.isFinite(limitOverride) && limitOverride > 0) {
|
||||
return Math.floor(limitOverride);
|
||||
}
|
||||
|
||||
return SATELLITE_CONFIG.maxCount < 0 ? null : SATELLITE_CONFIG.maxCount;
|
||||
}
|
||||
|
||||
@@ -273,13 +367,50 @@ function createSatellitePositionState() {
|
||||
}
|
||||
|
||||
function ensureSatelliteCapacity(count) {
|
||||
if (!satellitePoints || !satelliteTrails) return;
|
||||
if (!satellitePoints || !satelliteBackdropPoints || !satelliteTrails) return;
|
||||
|
||||
const nextCapacity = Math.max(count, 0);
|
||||
if (nextCapacity === satelliteCapacity) return;
|
||||
|
||||
const previousPointPositions =
|
||||
satellitePoints.geometry.attributes.position?.array || null;
|
||||
const previousBackdropPositions =
|
||||
satelliteBackdropPoints.geometry.attributes.position?.array || null;
|
||||
const previousColors = satellitePoints.geometry.attributes.color?.array || null;
|
||||
const previousTrailPositions =
|
||||
satelliteTrails.geometry.attributes.position?.array || null;
|
||||
const previousTrailColors =
|
||||
satelliteTrails.geometry.attributes.color?.array || null;
|
||||
const previousSatellitePositions = satellitePositions;
|
||||
const previousCapacity = satelliteCapacity;
|
||||
|
||||
const positions = new Float32Array(nextCapacity * 3);
|
||||
const backdropPositions = new Float32Array(nextCapacity * 3);
|
||||
const colors = new Float32Array(nextCapacity * 3);
|
||||
if (previousPointPositions) {
|
||||
positions.set(
|
||||
previousPointPositions.subarray(0, Math.min(previousPointPositions.length, positions.length)),
|
||||
);
|
||||
}
|
||||
if (previousBackdropPositions) {
|
||||
backdropPositions.set(
|
||||
previousBackdropPositions.subarray(
|
||||
0,
|
||||
Math.min(previousBackdropPositions.length, backdropPositions.length),
|
||||
),
|
||||
);
|
||||
}
|
||||
if (previousColors) {
|
||||
colors.set(previousColors.subarray(0, Math.min(previousColors.length, colors.length)));
|
||||
}
|
||||
satelliteBackdropPoints.geometry.setAttribute(
|
||||
"position",
|
||||
new THREE.BufferAttribute(backdropPositions, 3),
|
||||
);
|
||||
satelliteBackdropPoints.geometry.setDrawRange(
|
||||
0,
|
||||
Math.min(previousCapacity, nextCapacity),
|
||||
);
|
||||
satellitePoints.geometry.setAttribute(
|
||||
"position",
|
||||
new THREE.BufferAttribute(positions, 3),
|
||||
@@ -288,10 +419,26 @@ function ensureSatelliteCapacity(count) {
|
||||
"color",
|
||||
new THREE.BufferAttribute(colors, 3),
|
||||
);
|
||||
satellitePoints.geometry.setDrawRange(0, 0);
|
||||
satellitePoints.geometry.setDrawRange(0, Math.min(previousCapacity, nextCapacity));
|
||||
|
||||
const trailPositions = new Float32Array(nextCapacity * TRAIL_LENGTH * 3);
|
||||
const trailColors = new Float32Array(nextCapacity * TRAIL_LENGTH * 3);
|
||||
if (previousTrailPositions) {
|
||||
trailPositions.set(
|
||||
previousTrailPositions.subarray(
|
||||
0,
|
||||
Math.min(previousTrailPositions.length, trailPositions.length),
|
||||
),
|
||||
);
|
||||
}
|
||||
if (previousTrailColors) {
|
||||
trailColors.set(
|
||||
previousTrailColors.subarray(
|
||||
0,
|
||||
Math.min(previousTrailColors.length, trailColors.length),
|
||||
),
|
||||
);
|
||||
}
|
||||
satelliteTrails.geometry.setAttribute(
|
||||
"position",
|
||||
new THREE.BufferAttribute(trailPositions, 3),
|
||||
@@ -301,10 +448,19 @@ function ensureSatelliteCapacity(count) {
|
||||
new THREE.BufferAttribute(trailColors, 3),
|
||||
);
|
||||
|
||||
satellitePositions = Array.from(
|
||||
{ length: nextCapacity },
|
||||
createSatellitePositionState,
|
||||
);
|
||||
satellitePositions = Array.from({ length: nextCapacity }, (_, index) => {
|
||||
const previousState = previousSatellitePositions[index];
|
||||
if (!previousState) {
|
||||
return createSatellitePositionState();
|
||||
}
|
||||
|
||||
return {
|
||||
current: previousState.current.clone(),
|
||||
trail: previousState.trail.slice(),
|
||||
trailIndex: previousState.trailIndex,
|
||||
trailCount: previousState.trailCount,
|
||||
};
|
||||
});
|
||||
satelliteCapacity = nextCapacity;
|
||||
}
|
||||
|
||||
@@ -315,7 +471,7 @@ function computeSatellitePosition(satellite, time) {
|
||||
return null;
|
||||
}
|
||||
|
||||
const satrec = buildSatrecFromProperties(props, time);
|
||||
const satrec = getOrBuildSatrec(props, time);
|
||||
if (!satrec || satrec.error) {
|
||||
return null;
|
||||
}
|
||||
@@ -360,6 +516,45 @@ function buildSatrecFromProperties(props, fallbackTime) {
|
||||
return twoline2satrec(tleLines.line1, tleLines.line2);
|
||||
}
|
||||
|
||||
function getSatelliteSatrecCacheKey(props) {
|
||||
if (!props?.norad_cat_id) {
|
||||
return null;
|
||||
}
|
||||
|
||||
if (props.tle_line1 && props.tle_line2) {
|
||||
return `tle:${props.norad_cat_id}:${props.tle_line1}:${props.tle_line2}`;
|
||||
}
|
||||
|
||||
if (props.epoch) {
|
||||
return [
|
||||
"elements",
|
||||
props.norad_cat_id,
|
||||
props.epoch,
|
||||
props.inclination,
|
||||
props.raan,
|
||||
props.eccentricity,
|
||||
props.arg_of_perigee,
|
||||
props.mean_anomaly,
|
||||
props.mean_motion,
|
||||
].join(":");
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
function getOrBuildSatrec(props, fallbackTime) {
|
||||
const cacheKey = getSatelliteSatrecCacheKey(props);
|
||||
if (cacheKey && satelliteSatrecCache.has(cacheKey)) {
|
||||
return satelliteSatrecCache.get(cacheKey);
|
||||
}
|
||||
|
||||
const satrec = buildSatrecFromProperties(props, fallbackTime);
|
||||
if (cacheKey && satrec && !satrec.error) {
|
||||
satelliteSatrecCache.set(cacheKey, satrec);
|
||||
}
|
||||
return satrec;
|
||||
}
|
||||
|
||||
function computeTleChecksum(line) {
|
||||
let sum = 0;
|
||||
|
||||
@@ -469,8 +664,8 @@ function generateFallbackPosition(satellite, index, total) {
|
||||
return new THREE.Vector3(x, y, z);
|
||||
}
|
||||
|
||||
export async function loadSatellites() {
|
||||
const limit = getRequestedSatelliteLimit();
|
||||
export async function loadSatellites(options = {}) {
|
||||
const limit = getRequestedSatelliteLimit(options.limit);
|
||||
const url = new URL(SATELLITE_CONFIG.apiPath, window.location.origin);
|
||||
if (limit !== null) {
|
||||
url.searchParams.set("limit", String(limit));
|
||||
@@ -483,13 +678,17 @@ export async function loadSatellites() {
|
||||
|
||||
const data = await response.json();
|
||||
satelliteData = data.features || [];
|
||||
satelliteSatrecCache = new Map();
|
||||
ensureSatelliteCapacity(satelliteData.length);
|
||||
positionUpdateAccumulator = POSITION_UPDATE_INTERVAL_MS;
|
||||
return satelliteData.length;
|
||||
return {
|
||||
count: satelliteData.length,
|
||||
requestedLimit: limit,
|
||||
};
|
||||
}
|
||||
|
||||
export function updateSatellitePositions(deltaTime = 0, force = false) {
|
||||
if (!satellitePoints || satelliteData.length === 0) return;
|
||||
if (!satellitePoints || !satelliteBackdropPoints || satelliteData.length === 0) return;
|
||||
|
||||
const shouldUpdateTrails =
|
||||
showSatellites || showTrails || lockedSatelliteIndex !== null;
|
||||
@@ -506,6 +705,8 @@ export function updateSatellitePositions(deltaTime = 0, force = false) {
|
||||
positionUpdateAccumulator = 0;
|
||||
|
||||
const positions = satellitePoints.geometry.attributes.position.array;
|
||||
const backdropPositions =
|
||||
satelliteBackdropPoints.geometry.attributes.position.array;
|
||||
const colors = satellitePoints.geometry.attributes.color.array;
|
||||
const trailPositions = satelliteTrails.geometry.attributes.position.array;
|
||||
const trailColors = satelliteTrails.geometry.attributes.color.array;
|
||||
@@ -537,42 +738,24 @@ export function updateSatellitePositions(deltaTime = 0, force = false) {
|
||||
positions[i * 3] = pos.x;
|
||||
positions[i * 3 + 1] = pos.y;
|
||||
positions[i * 3 + 2] = pos.z;
|
||||
backdropPositions[i * 3] = pos.x;
|
||||
backdropPositions[i * 3 + 1] = pos.y;
|
||||
backdropPositions[i * 3 + 2] = pos.z;
|
||||
|
||||
const inclination = props?.inclination || 53;
|
||||
const name = props?.name || "";
|
||||
const isStarlink = name.includes("STARLINK");
|
||||
const isGeo = inclination > 20 && inclination < 30;
|
||||
const isIridium = name.includes("IRIDIUM");
|
||||
const rule = getSatelliteLegendRule(props);
|
||||
const { r, g, b } = getSatelliteRuleColor(rule);
|
||||
|
||||
let r;
|
||||
let g;
|
||||
let b;
|
||||
if (isStarlink) {
|
||||
r = 0.0;
|
||||
g = 0.9;
|
||||
b = 1.0;
|
||||
} else if (isGeo) {
|
||||
r = 1.0;
|
||||
g = 0.8;
|
||||
b = 0.0;
|
||||
} else if (isIridium) {
|
||||
r = 1.0;
|
||||
g = 0.5;
|
||||
b = 0.0;
|
||||
} else if (inclination > 50 && inclination < 70) {
|
||||
r = 0.0;
|
||||
g = 1.0;
|
||||
b = 0.3;
|
||||
if (highlightedSatelliteIndices !== null && !highlightedSatelliteIndices.has(i)) {
|
||||
const lum = r * 0.299 + g * 0.587 + b * 0.114;
|
||||
colors[i * 3] = lum * 0.75 + r * 0.25;
|
||||
colors[i * 3 + 1] = lum * 0.75 + g * 0.25;
|
||||
colors[i * 3 + 2] = lum * 0.75 + b * 0.25;
|
||||
} else {
|
||||
r = 1.0;
|
||||
g = 1.0;
|
||||
b = 1.0;
|
||||
colors[i * 3] = r;
|
||||
colors[i * 3 + 1] = g;
|
||||
colors[i * 3 + 2] = b;
|
||||
}
|
||||
|
||||
colors[i * 3] = r;
|
||||
colors[i * 3 + 1] = g;
|
||||
colors[i * 3 + 2] = b;
|
||||
|
||||
const satPosition = satellitePositions[i];
|
||||
for (let j = 0; j < TRAIL_LENGTH; j++) {
|
||||
const trailIdx = (i * TRAIL_LENGTH + j) * 3;
|
||||
@@ -607,6 +790,9 @@ export function updateSatellitePositions(deltaTime = 0, force = false) {
|
||||
positions[i * 3] = 0;
|
||||
positions[i * 3 + 1] = 0;
|
||||
positions[i * 3 + 2] = 0;
|
||||
backdropPositions[i * 3] = 0;
|
||||
backdropPositions[i * 3 + 1] = 0;
|
||||
backdropPositions[i * 3 + 2] = 0;
|
||||
|
||||
for (let j = 0; j < TRAIL_LENGTH; j++) {
|
||||
const trailIdx = (i * TRAIL_LENGTH + j) * 3;
|
||||
@@ -619,6 +805,8 @@ export function updateSatellitePositions(deltaTime = 0, force = false) {
|
||||
satellitePoints.geometry.attributes.position.needsUpdate = true;
|
||||
satellitePoints.geometry.attributes.color.needsUpdate = true;
|
||||
satellitePoints.geometry.setDrawRange(0, count);
|
||||
satelliteBackdropPoints.geometry.attributes.position.needsUpdate = true;
|
||||
satelliteBackdropPoints.geometry.setDrawRange(0, count);
|
||||
|
||||
satelliteTrails.geometry.attributes.position.needsUpdate = true;
|
||||
satelliteTrails.geometry.attributes.color.needsUpdate = true;
|
||||
@@ -637,6 +825,9 @@ export function updateSatellitePositions(deltaTime = 0, force = false) {
|
||||
|
||||
export function toggleSatellites(visible) {
|
||||
showSatellites = visible;
|
||||
if (satelliteBackdropPoints) {
|
||||
satelliteBackdropPoints.visible = visible;
|
||||
}
|
||||
if (satellitePoints) {
|
||||
satellitePoints.visible = visible;
|
||||
}
|
||||
@@ -827,10 +1018,15 @@ export function hideLockedRing() {
|
||||
|
||||
export function updateLockedRingPosition(position) {
|
||||
if (!position) return;
|
||||
if (!lockedRingSprite || !lockedDotSprite) {
|
||||
showHoverRing(position, true);
|
||||
}
|
||||
if (lockedRingSprite) {
|
||||
lockedRingSprite.position.copy(position);
|
||||
const ringPulse = getBreathingPulse(breathingPhase);
|
||||
const breathScale =
|
||||
1 + Math.sin(breathingPhase) * SATELLITE_CONFIG.breathingScaleAmplitude;
|
||||
1 +
|
||||
(ringPulse * 2 - 1) * SATELLITE_CONFIG.breathingScaleAmplitude;
|
||||
lockedRingSprite.scale.set(
|
||||
SATELLITE_CONFIG.ringSize * breathScale,
|
||||
SATELLITE_CONFIG.ringSize * breathScale,
|
||||
@@ -838,20 +1034,21 @@ export function updateLockedRingPosition(position) {
|
||||
);
|
||||
lockedRingSprite.material.opacity =
|
||||
SATELLITE_CONFIG.breathingOpacityMin +
|
||||
Math.sin(breathingPhase) *
|
||||
ringPulse *
|
||||
(SATELLITE_CONFIG.breathingOpacityMax -
|
||||
SATELLITE_CONFIG.breathingOpacityMin);
|
||||
}
|
||||
|
||||
if (lockedDotSprite) {
|
||||
lockedDotSprite.position.copy(position);
|
||||
const dotPulse = getBreathingPulse(breathingPhase);
|
||||
const dotBreathScale =
|
||||
1 +
|
||||
Math.sin(breathingPhase) * SATELLITE_CONFIG.dotBreathingScaleAmplitude;
|
||||
(dotPulse * 2 - 1) * SATELLITE_CONFIG.dotBreathingScaleAmplitude;
|
||||
lockedDotSprite.scale.set(4 * dotBreathScale, 4 * dotBreathScale, 1);
|
||||
lockedDotSprite.material.opacity =
|
||||
SATELLITE_CONFIG.dotOpacityMin +
|
||||
Math.sin(breathingPhase) *
|
||||
dotPulse *
|
||||
(SATELLITE_CONFIG.dotOpacityMax - SATELLITE_CONFIG.dotOpacityMin);
|
||||
}
|
||||
}
|
||||
@@ -887,6 +1084,15 @@ export function setSatelliteRingState(index, state, position) {
|
||||
}
|
||||
}
|
||||
|
||||
function applyDimMaterialState(isDimmed) {
|
||||
if (satellitePoints) {
|
||||
satellitePoints.material.opacity = isDimmed ? 0.32 : 0.9;
|
||||
}
|
||||
if (satelliteBackdropPoints) {
|
||||
satelliteBackdropPoints.material.opacity = isDimmed ? 0.12 : 0.42;
|
||||
}
|
||||
}
|
||||
|
||||
export function clearRelatedSatelliteHighlights() {
|
||||
relatedSatelliteSprites.forEach((item) => {
|
||||
if (item.sprite) {
|
||||
@@ -894,12 +1100,16 @@ export function clearRelatedSatelliteHighlights() {
|
||||
}
|
||||
});
|
||||
relatedSatelliteSprites = [];
|
||||
highlightedSatelliteIndices = null;
|
||||
applyDimMaterialState(false);
|
||||
}
|
||||
|
||||
export function highlightRelatedSatellites(indices, color = "#7dd3fc") {
|
||||
clearRelatedSatelliteHighlights();
|
||||
if (!Array.isArray(indices) || indices.length === 0) return;
|
||||
|
||||
highlightedSatelliteIndices = new Set(indices);
|
||||
applyDimMaterialState(true);
|
||||
indices.forEach((index) => {
|
||||
const pos = satellitePositions?.[index]?.current;
|
||||
if (!pos) return;
|
||||
@@ -1055,10 +1265,12 @@ export function hidePredictedOrbit() {
|
||||
|
||||
export function clearSatelliteData() {
|
||||
satelliteData = [];
|
||||
satelliteSatrecCache = new Map();
|
||||
selectedSatellite = null;
|
||||
lockedSatelliteIndex = null;
|
||||
hoveredSatelliteIndex = null;
|
||||
positionUpdateAccumulator = 0;
|
||||
breathingPhase = 0;
|
||||
|
||||
satellitePositions.forEach((position) => {
|
||||
position.current.set(0, 0, 0);
|
||||
@@ -1081,6 +1293,16 @@ export function clearSatelliteData() {
|
||||
satellitePoints.geometry.setDrawRange(0, 0);
|
||||
}
|
||||
|
||||
if (satelliteBackdropPoints) {
|
||||
const backdropPositionAttr =
|
||||
satelliteBackdropPoints.geometry.attributes.position;
|
||||
if (backdropPositionAttr?.array) {
|
||||
backdropPositionAttr.array.fill(0);
|
||||
backdropPositionAttr.needsUpdate = true;
|
||||
}
|
||||
satelliteBackdropPoints.geometry.setDrawRange(0, 0);
|
||||
}
|
||||
|
||||
if (satelliteTrails) {
|
||||
const trailPositionAttr = satelliteTrails.geometry.attributes.position;
|
||||
const trailColorAttr = satelliteTrails.geometry.attributes.color;
|
||||
@@ -1103,6 +1325,11 @@ export function clearSatelliteData() {
|
||||
export function resetSatelliteState() {
|
||||
clearSatelliteData();
|
||||
|
||||
if (satelliteBackdropPoints) {
|
||||
disposeObject3D(satelliteBackdropPoints);
|
||||
satelliteBackdropPoints = null;
|
||||
}
|
||||
|
||||
if (satellitePoints) {
|
||||
disposeObject3D(satellitePoints);
|
||||
satellitePoints = null;
|
||||
@@ -1115,6 +1342,7 @@ export function resetSatelliteState() {
|
||||
|
||||
satellitePositions = [];
|
||||
satelliteCapacity = 0;
|
||||
satelliteSatrecCache = new Map();
|
||||
showSatellites = false;
|
||||
showTrails = true;
|
||||
}
|
||||
|
||||
304
frontend/public/earth/js/terrain.js
Normal file
304
frontend/public/earth/js/terrain.js
Normal file
@@ -0,0 +1,304 @@
|
||||
import * as THREE from "three";
|
||||
|
||||
import { CONFIG, TERRAIN_CONFIG } from "./constants.js";
|
||||
import { vector3ToLatLon } from "./utils.js";
|
||||
|
||||
const EARTH_RADIUS_METERS = 6371000;
|
||||
const TERRAIN_COLOR_STOPS = [
|
||||
{ height: 0, color: new THREE.Color(0x5f7f5b) },
|
||||
{ height: 800, color: new THREE.Color(0x7f9564) },
|
||||
{ height: 1800, color: new THREE.Color(0x9e956c) },
|
||||
{ height: 3200, color: new THREE.Color(0x9f866a) },
|
||||
{ height: 5200, color: new THREE.Color(0xc6c0b1) },
|
||||
{ height: 7800, color: new THREE.Color(0xe8e5de) },
|
||||
];
|
||||
|
||||
let terrainMesh = null;
|
||||
let terrainLoadPromise = null;
|
||||
let terrainReady = false;
|
||||
let terrainFailed = false;
|
||||
let terrainTileCache = new Map();
|
||||
let terrainVertexSamples = null;
|
||||
let terrainOpacity = TERRAIN_CONFIG.opacity;
|
||||
|
||||
function clampLatitude(lat) {
|
||||
return THREE.MathUtils.clamp(lat, -85.05112878, 85.05112878);
|
||||
}
|
||||
|
||||
function buildTileUrl(z, x, y) {
|
||||
return TERRAIN_CONFIG.urlTemplate
|
||||
.replace("{z}", String(z))
|
||||
.replace("{x}", String(x))
|
||||
.replace("{y}", String(y));
|
||||
}
|
||||
|
||||
function getTerrainCanvas(size) {
|
||||
if (typeof OffscreenCanvas !== "undefined") {
|
||||
return new OffscreenCanvas(size, size);
|
||||
}
|
||||
|
||||
const canvas = document.createElement("canvas");
|
||||
canvas.width = size;
|
||||
canvas.height = size;
|
||||
return canvas;
|
||||
}
|
||||
|
||||
async function decodeTerrainTile(z, x, y) {
|
||||
const cacheKey = `${z}/${x}/${y}`;
|
||||
if (terrainTileCache.has(cacheKey)) {
|
||||
return terrainTileCache.get(cacheKey);
|
||||
}
|
||||
|
||||
const tilePromise = (async () => {
|
||||
const response = await fetch(buildTileUrl(z, x, y), { mode: "cors" });
|
||||
if (!response.ok) {
|
||||
throw new Error(`HTTP ${response.status} for terrain tile ${cacheKey}`);
|
||||
}
|
||||
|
||||
const blob = await response.blob();
|
||||
const bitmap = await createImageBitmap(blob);
|
||||
const canvas = getTerrainCanvas(TERRAIN_CONFIG.tileSize);
|
||||
const ctx = canvas.getContext("2d", { willReadFrequently: true });
|
||||
ctx.drawImage(bitmap, 0, 0, TERRAIN_CONFIG.tileSize, TERRAIN_CONFIG.tileSize);
|
||||
bitmap.close?.();
|
||||
const { data, width, height } = ctx.getImageData(
|
||||
0,
|
||||
0,
|
||||
TERRAIN_CONFIG.tileSize,
|
||||
TERRAIN_CONFIG.tileSize,
|
||||
);
|
||||
return { data, width, height };
|
||||
})();
|
||||
|
||||
terrainTileCache.set(cacheKey, tilePromise);
|
||||
return tilePromise;
|
||||
}
|
||||
|
||||
function decodeTerrariumHeight(tile, pixelX, pixelY) {
|
||||
const safeX = THREE.MathUtils.clamp(pixelX, 0, tile.width - 1);
|
||||
const safeY = THREE.MathUtils.clamp(pixelY, 0, tile.height - 1);
|
||||
const index = (safeY * tile.width + safeX) * 4;
|
||||
const r = tile.data[index];
|
||||
const g = tile.data[index + 1];
|
||||
const b = tile.data[index + 2];
|
||||
return (r * 256 + g + b / 256) - 32768;
|
||||
}
|
||||
|
||||
function latLonToTileSample(lat, lon, z, tileSize) {
|
||||
const n = 2 ** z;
|
||||
const clampedLat = clampLatitude(lat);
|
||||
const latRad = THREE.MathUtils.degToRad(clampedLat);
|
||||
const normalizedX = ((lon + 180) / 360) * n;
|
||||
const normalizedY =
|
||||
((1 -
|
||||
Math.log(Math.tan(latRad) + 1 / Math.cos(latRad)) / Math.PI) /
|
||||
2) *
|
||||
n;
|
||||
|
||||
const tileX = THREE.MathUtils.euclideanModulo(
|
||||
Math.floor(normalizedX),
|
||||
n,
|
||||
);
|
||||
const tileY = THREE.MathUtils.clamp(Math.floor(normalizedY), 0, n - 1);
|
||||
const pixelX = Math.floor((normalizedX - Math.floor(normalizedX)) * tileSize);
|
||||
const pixelY = Math.floor((normalizedY - Math.floor(normalizedY)) * tileSize);
|
||||
|
||||
return {
|
||||
tileX,
|
||||
tileY,
|
||||
pixelX,
|
||||
pixelY,
|
||||
};
|
||||
}
|
||||
|
||||
function buildTerrainVertexSamples(positionAttribute) {
|
||||
const z = TERRAIN_CONFIG.baseZoom;
|
||||
const tileSize = TERRAIN_CONFIG.tileSize;
|
||||
const samples = [];
|
||||
|
||||
for (let i = 0; i < positionAttribute.count; i++) {
|
||||
const direction = new THREE.Vector3(
|
||||
positionAttribute.getX(i),
|
||||
positionAttribute.getY(i),
|
||||
positionAttribute.getZ(i),
|
||||
).normalize();
|
||||
const { lat, lon } = vector3ToLatLon(direction);
|
||||
const sample = latLonToTileSample(lat, lon, z, tileSize);
|
||||
samples.push({
|
||||
index: i,
|
||||
direction,
|
||||
...sample,
|
||||
});
|
||||
}
|
||||
|
||||
return samples;
|
||||
}
|
||||
|
||||
function sampleTerrainColor(heightMeters) {
|
||||
if (heightMeters <= TERRAIN_COLOR_STOPS[0].height) {
|
||||
return TERRAIN_COLOR_STOPS[0].color;
|
||||
}
|
||||
|
||||
for (let i = 1; i < TERRAIN_COLOR_STOPS.length; i++) {
|
||||
const lower = TERRAIN_COLOR_STOPS[i - 1];
|
||||
const upper = TERRAIN_COLOR_STOPS[i];
|
||||
if (heightMeters <= upper.height) {
|
||||
const t =
|
||||
(heightMeters - lower.height) / Math.max(upper.height - lower.height, 1);
|
||||
return lower.color.clone().lerp(upper.color, t);
|
||||
}
|
||||
}
|
||||
|
||||
return TERRAIN_COLOR_STOPS[TERRAIN_COLOR_STOPS.length - 1].color;
|
||||
}
|
||||
|
||||
async function runWithConcurrency(items, limit, worker) {
|
||||
const queue = [...items];
|
||||
const workers = Array.from({ length: Math.min(limit, queue.length) }, async () => {
|
||||
while (queue.length > 0) {
|
||||
const item = queue.shift();
|
||||
await worker(item);
|
||||
}
|
||||
});
|
||||
await Promise.all(workers);
|
||||
}
|
||||
|
||||
async function fetchRequiredTiles(samples) {
|
||||
const uniqueKeys = Array.from(
|
||||
new Set(samples.map((sample) => `${TERRAIN_CONFIG.baseZoom}/${sample.tileX}/${sample.tileY}`)),
|
||||
);
|
||||
const resolvedTiles = new Map();
|
||||
|
||||
await runWithConcurrency(
|
||||
uniqueKeys,
|
||||
TERRAIN_CONFIG.maxConcurrentRequests,
|
||||
async (key) => {
|
||||
const [z, x, y] = key.split("/").map(Number);
|
||||
resolvedTiles.set(key, await decodeTerrainTile(z, x, y));
|
||||
},
|
||||
);
|
||||
|
||||
return resolvedTiles;
|
||||
}
|
||||
|
||||
function applyTerrainDisplacement(samples, mesh, resolvedTiles) {
|
||||
const geometry = mesh.geometry;
|
||||
const positionAttribute = geometry.getAttribute("position");
|
||||
let colorAttribute = geometry.getAttribute("color");
|
||||
if (!colorAttribute || colorAttribute.itemSize !== 4) {
|
||||
colorAttribute = new THREE.BufferAttribute(
|
||||
new Float32Array(positionAttribute.count * 4),
|
||||
4,
|
||||
);
|
||||
geometry.setAttribute("color", colorAttribute);
|
||||
}
|
||||
const baseRadius = CONFIG.earthRadius + TERRAIN_CONFIG.baseRadiusOffset;
|
||||
|
||||
samples.forEach((sample) => {
|
||||
const tileKey = `${TERRAIN_CONFIG.baseZoom}/${sample.tileX}/${sample.tileY}`;
|
||||
const tile = resolvedTiles.get(tileKey);
|
||||
if (!tile) return;
|
||||
const rawElevationMeters = decodeTerrariumHeight(
|
||||
tile,
|
||||
sample.pixelX,
|
||||
sample.pixelY,
|
||||
);
|
||||
const elevationMeters = Math.max(0, rawElevationMeters);
|
||||
const heightWorld =
|
||||
(elevationMeters / EARTH_RADIUS_METERS) *
|
||||
CONFIG.earthRadius *
|
||||
TERRAIN_CONFIG.exaggeration;
|
||||
const radius = baseRadius + heightWorld;
|
||||
const tint = sampleTerrainColor(elevationMeters);
|
||||
const landAlpha = THREE.MathUtils.clamp(
|
||||
elevationMeters / Math.max(TERRAIN_CONFIG.landRevealFadeMeters, 1),
|
||||
0,
|
||||
1,
|
||||
);
|
||||
positionAttribute.setXYZ(
|
||||
sample.index,
|
||||
sample.direction.x * radius,
|
||||
sample.direction.y * radius,
|
||||
sample.direction.z * radius,
|
||||
);
|
||||
colorAttribute.setXYZW(sample.index, tint.r, tint.g, tint.b, landAlpha);
|
||||
});
|
||||
|
||||
positionAttribute.needsUpdate = true;
|
||||
colorAttribute.needsUpdate = true;
|
||||
geometry.computeVertexNormals();
|
||||
geometry.computeBoundingSphere();
|
||||
}
|
||||
|
||||
export function registerTerrainMesh(mesh) {
|
||||
terrainMesh = mesh;
|
||||
terrainReady = false;
|
||||
terrainFailed = false;
|
||||
terrainLoadPromise = null;
|
||||
terrainTileCache = new Map();
|
||||
terrainOpacity = TERRAIN_CONFIG.opacity;
|
||||
if (terrainMesh?.material) {
|
||||
terrainMesh.material.opacity = terrainOpacity;
|
||||
terrainMesh.material.needsUpdate = true;
|
||||
}
|
||||
terrainVertexSamples = mesh
|
||||
? buildTerrainVertexSamples(mesh.geometry.getAttribute("position"))
|
||||
: null;
|
||||
}
|
||||
|
||||
export function isTerrainReady() {
|
||||
return terrainReady;
|
||||
}
|
||||
|
||||
export async function ensureTerrainReady() {
|
||||
if (!terrainMesh || !TERRAIN_CONFIG.enabled) {
|
||||
return false;
|
||||
}
|
||||
if (terrainReady) {
|
||||
return true;
|
||||
}
|
||||
if (terrainLoadPromise) {
|
||||
return terrainLoadPromise;
|
||||
}
|
||||
|
||||
terrainLoadPromise = (async () => {
|
||||
try {
|
||||
const resolvedTiles = await fetchRequiredTiles(terrainVertexSamples);
|
||||
applyTerrainDisplacement(terrainVertexSamples, terrainMesh, resolvedTiles);
|
||||
terrainReady = true;
|
||||
terrainFailed = false;
|
||||
return true;
|
||||
} catch (error) {
|
||||
terrainFailed = true;
|
||||
console.error("加载真实地形失败:", error);
|
||||
throw error;
|
||||
} finally {
|
||||
terrainLoadPromise = null;
|
||||
}
|
||||
})();
|
||||
|
||||
return terrainLoadPromise;
|
||||
}
|
||||
|
||||
export function clearTerrainData() {
|
||||
terrainMesh = null;
|
||||
terrainLoadPromise = null;
|
||||
terrainReady = false;
|
||||
terrainFailed = false;
|
||||
terrainVertexSamples = null;
|
||||
terrainTileCache = new Map();
|
||||
terrainOpacity = TERRAIN_CONFIG.opacity;
|
||||
}
|
||||
|
||||
export function setTerrainOpacity(nextOpacity) {
|
||||
terrainOpacity = THREE.MathUtils.clamp(nextOpacity, 0.05, 1);
|
||||
if (terrainMesh?.material) {
|
||||
terrainMesh.material.opacity = terrainOpacity;
|
||||
terrainMesh.material.needsUpdate = true;
|
||||
}
|
||||
return terrainOpacity;
|
||||
}
|
||||
|
||||
export function getTerrainOpacity() {
|
||||
return terrainOpacity;
|
||||
}
|
||||
@@ -32,6 +32,10 @@ let activeTab = "live";
|
||||
const failedSourceIds = new Set();
|
||||
let probeTimer = null;
|
||||
let reformCleanupTimer = null;
|
||||
const tabPanelState = {
|
||||
live: null,
|
||||
news: null,
|
||||
};
|
||||
|
||||
const META_AUTO_COLLAPSE_DELAY = 2500;
|
||||
const PROBE_INTERVAL_MS = 2 * 60 * 1000;
|
||||
@@ -129,6 +133,82 @@ function clearPanelPositioningForResize(panel) {
|
||||
panel.dataset.dragged = "true";
|
||||
}
|
||||
|
||||
function readPanelLayoutState(panel) {
|
||||
return {
|
||||
width: panel.style.width || "",
|
||||
height: panel.style.height || "",
|
||||
resized: panel.dataset.resized === "true",
|
||||
};
|
||||
}
|
||||
|
||||
function resetPanelLayoutState(panel) {
|
||||
panel.style.width = "";
|
||||
panel.style.height = "";
|
||||
delete panel.dataset.resized;
|
||||
}
|
||||
|
||||
function captureTabState(tab = activeTab) {
|
||||
const { panel } = getElements();
|
||||
if (!(panel instanceof HTMLElement)) return;
|
||||
tabPanelState[tab] = {
|
||||
layout: readPanelLayoutState(panel),
|
||||
metaCollapsed:
|
||||
tab === "live" ? (mediaPanel?.isCollapsed() ?? false) : null,
|
||||
};
|
||||
}
|
||||
|
||||
function restoreTabState(tab, panel, container, anchor = null) {
|
||||
if (!(panel instanceof HTMLElement)) return;
|
||||
|
||||
const snapshot = tabPanelState[tab];
|
||||
if (!snapshot?.layout) {
|
||||
resetPanelLayoutState(panel);
|
||||
return;
|
||||
}
|
||||
|
||||
const { layout } = snapshot;
|
||||
panel.style.width = layout.width;
|
||||
panel.style.height = layout.height;
|
||||
|
||||
if (layout.resized) {
|
||||
panel.dataset.resized = "true";
|
||||
} else {
|
||||
delete panel.dataset.resized;
|
||||
}
|
||||
|
||||
if (tab === "live" && snapshot.metaCollapsed !== null) {
|
||||
setMetaCollapsed(snapshot.metaCollapsed);
|
||||
}
|
||||
|
||||
requestAnimationFrame(() => {
|
||||
if (anchor) {
|
||||
const panelRect = panel.getBoundingClientRect();
|
||||
const containerRect = container.getBoundingClientRect();
|
||||
const margin = Math.round(PANEL_RESIZE_MARGIN_PX * getHudScale());
|
||||
const targetLeft = anchor.right - containerRect.left - panelRect.width;
|
||||
const targetTop = anchor.bottom - containerRect.top - panelRect.height;
|
||||
const maxLeft = Math.max(0, containerRect.width - panelRect.width - margin);
|
||||
const maxTop = Math.max(0, containerRect.height - panelRect.height - margin);
|
||||
const clampedLeft = Math.min(maxLeft, Math.max(0, targetLeft));
|
||||
const clampedTop = Math.min(maxTop, Math.max(0, targetTop));
|
||||
|
||||
panel.style.left = `${clampedLeft}px`;
|
||||
panel.style.top = `${clampedTop}px`;
|
||||
panel.style.right = "auto";
|
||||
panel.style.bottom = "auto";
|
||||
panel.style.transform = "none";
|
||||
panel.dataset.dragged = "true";
|
||||
} else {
|
||||
panel.style.right = "";
|
||||
panel.style.bottom = "";
|
||||
panel.style.left = "";
|
||||
panel.style.top = "";
|
||||
panel.style.transform = "";
|
||||
delete panel.dataset.dragged;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
function getHudScale() {
|
||||
const scale = Number.parseFloat(
|
||||
getComputedStyle(document.documentElement).getPropertyValue("--hud-scale"),
|
||||
@@ -136,6 +216,27 @@ function getHudScale() {
|
||||
return Number.isFinite(scale) && scale > 0 ? scale : 1;
|
||||
}
|
||||
|
||||
function clampPanelToContainer(panel, container) {
|
||||
if (!(panel instanceof HTMLElement) || !(container instanceof HTMLElement)) return;
|
||||
if (panel.dataset.dragged !== "true") return;
|
||||
|
||||
const containerRect = container.getBoundingClientRect();
|
||||
const panelRect = panel.getBoundingClientRect();
|
||||
const margin = Math.round(PANEL_RESIZE_MARGIN_PX * getHudScale());
|
||||
const maxLeft = Math.max(0, containerRect.width - panelRect.width - margin);
|
||||
const maxTop = Math.max(0, containerRect.height - panelRect.height - margin);
|
||||
const currentLeft = panelRect.left - containerRect.left;
|
||||
const currentTop = panelRect.top - containerRect.top;
|
||||
const clampedLeft = Math.min(maxLeft, Math.max(0, currentLeft));
|
||||
const clampedTop = Math.min(maxTop, Math.max(0, currentTop));
|
||||
|
||||
panel.style.left = `${clampedLeft}px`;
|
||||
panel.style.top = `${clampedTop}px`;
|
||||
panel.style.right = "auto";
|
||||
panel.style.bottom = "auto";
|
||||
panel.style.transform = "none";
|
||||
}
|
||||
|
||||
function setupResizeHandle() {
|
||||
const { panel } = getElements();
|
||||
const container = document.getElementById("container");
|
||||
@@ -222,11 +323,20 @@ function setupResizeHandle() {
|
||||
function updateToggleButton(visible) {
|
||||
const { toggleBtn } = getElements();
|
||||
if (!toggleBtn) return;
|
||||
const active = visible && activeTab === "live";
|
||||
toggleBtn.classList.toggle("active", active);
|
||||
const icon = toggleBtn.querySelector(".material-symbols-rounded");
|
||||
const isLiveTab = activeTab === "live";
|
||||
toggleBtn.classList.toggle("active", visible);
|
||||
if (icon) {
|
||||
icon.textContent = isLiveTab ? "live_tv" : "newspaper";
|
||||
}
|
||||
const title = visible
|
||||
? (isLiveTab ? "切换到态势新闻" : "切换到新闻直播")
|
||||
: (isLiveTab ? "打开新闻直播" : "打开态势新闻");
|
||||
toggleBtn.title = title;
|
||||
toggleBtn.setAttribute("aria-label", title);
|
||||
const tooltip = toggleBtn.querySelector(".earth-toolbar-tooltip");
|
||||
if (tooltip) {
|
||||
tooltip.textContent = active ? "关闭新闻直播" : "打开新闻直播";
|
||||
tooltip.textContent = title;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -280,6 +390,14 @@ function animateTabReform(applyChange) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (panel.dataset.resized === "true") {
|
||||
applyChange();
|
||||
requestAnimationFrame(() => {
|
||||
clampPanelToContainer(panel, container);
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
if (panel.classList.contains("is-dragging") || panel.classList.contains("is-resizing")) {
|
||||
applyChange();
|
||||
return;
|
||||
@@ -351,7 +469,26 @@ function setActiveTab(tab) {
|
||||
const nextTab = tab === "news" ? "news" : "live";
|
||||
if (activeTab === nextTab) return;
|
||||
|
||||
animateTabReform(() => {
|
||||
captureTabState(activeTab);
|
||||
|
||||
const { panel } = getElements();
|
||||
const targetSnapshot = tabPanelState[nextTab];
|
||||
const currentIsCustom =
|
||||
panel instanceof HTMLElement && panel.dataset.resized === "true";
|
||||
const targetIsCustom = Boolean(targetSnapshot?.layout?.resized);
|
||||
const container = document.getElementById("container");
|
||||
const currentAnchor =
|
||||
panel instanceof HTMLElement && container instanceof HTMLElement
|
||||
? (() => {
|
||||
const panelRect = panel.getBoundingClientRect();
|
||||
return {
|
||||
right: panelRect.right,
|
||||
bottom: panelRect.bottom,
|
||||
};
|
||||
})()
|
||||
: null;
|
||||
|
||||
const applyTabSwitch = (restoreLayoutState = false) => {
|
||||
activeTab = nextTab;
|
||||
syncPanelActiveTab(nextTab);
|
||||
syncNewsDefaultMaxHeight();
|
||||
@@ -370,10 +507,31 @@ function setActiveTab(tab) {
|
||||
updateTabState(newsHeaderControls, nextTab === "news");
|
||||
updateTabState(livePane, nextTab === "live", "tv-tab-pane--active");
|
||||
updateTabState(newsPane, nextTab === "news", "tv-tab-pane--active");
|
||||
updateToggleButton(mediaPanel?.isVisible() ?? !panel?.classList.contains("hud-panel-hidden"));
|
||||
|
||||
if (
|
||||
restoreLayoutState &&
|
||||
panel instanceof HTMLElement &&
|
||||
container instanceof HTMLElement
|
||||
) {
|
||||
restoreTabState(nextTab, panel, container, currentAnchor);
|
||||
}
|
||||
|
||||
requestAnimationFrame(() => {
|
||||
captureTabState(nextTab);
|
||||
});
|
||||
|
||||
window.dispatchEvent(new CustomEvent("earth:tv-tab-change", {
|
||||
detail: { tab: nextTab },
|
||||
}));
|
||||
});
|
||||
};
|
||||
|
||||
if (currentIsCustom || targetIsCustom) {
|
||||
applyTabSwitch(true);
|
||||
return;
|
||||
}
|
||||
|
||||
animateTabReform(() => applyTabSwitch(false));
|
||||
}
|
||||
|
||||
export function openTVPanelTab(tab = "live") {
|
||||
@@ -889,20 +1047,23 @@ export function initTVPanel() {
|
||||
const currentlyVisible = mediaPanel?.isVisible() ?? false;
|
||||
if (!currentlyVisible) {
|
||||
setPanelVisible(true);
|
||||
setActiveTab("live");
|
||||
await ensureTVPanelReady();
|
||||
showStatusMessage("新闻直播窗口已打开", "info");
|
||||
if (activeTab === "live") {
|
||||
await ensureTVPanelReady();
|
||||
showStatusMessage("新闻直播窗口已打开", "info");
|
||||
} else {
|
||||
showStatusMessage("态势新闻窗口已打开", "info");
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (activeTab !== "live") {
|
||||
setActiveTab("live");
|
||||
const nextTab = activeTab === "live" ? "news" : "live";
|
||||
setActiveTab(nextTab);
|
||||
if (nextTab === "live") {
|
||||
await ensureTVPanelReady();
|
||||
showStatusMessage("已切换到新闻直播", "info");
|
||||
return;
|
||||
}
|
||||
|
||||
setPanelVisible(false);
|
||||
showStatusMessage("新闻直播窗口已关闭", "info");
|
||||
showStatusMessage("已切换到态势新闻", "info");
|
||||
});
|
||||
|
||||
select?.addEventListener("change", (event) => {
|
||||
@@ -951,7 +1112,9 @@ export function initTVPanel() {
|
||||
setupResizeHandle();
|
||||
syncPanelActiveTab("live");
|
||||
syncNewsDefaultMaxHeight();
|
||||
setActiveTab("live");
|
||||
updateTabButtonState(liveTabBtn, true);
|
||||
updateTabButtonState(newsTabBtn, false);
|
||||
captureTabState("live");
|
||||
|
||||
window.addEventListener("resize", syncNewsDefaultMaxHeight);
|
||||
}
|
||||
|
||||
@@ -2,8 +2,18 @@
|
||||
|
||||
let statusTimeoutId = null;
|
||||
let statusHideTimeoutId = null;
|
||||
let statusReplayTimeoutId = null;
|
||||
const STATUS_BASE_CLASS = "earth-status-message";
|
||||
const STATUS_DISPLAY_MS = 3000;
|
||||
const STATUS_FADE_MS = 280;
|
||||
let statusQueue = [];
|
||||
let statusBusy = false;
|
||||
let loadingActive = false;
|
||||
let loadingLockedWidth = 0;
|
||||
let pendingLoadingMessage = "";
|
||||
|
||||
function createStatusEntry(message, type = "info") {
|
||||
return { message, type };
|
||||
}
|
||||
|
||||
function getElement(id) {
|
||||
return document.getElementById(id);
|
||||
@@ -19,53 +29,109 @@ function clearStatusTimers() {
|
||||
clearTimeout(statusTimeoutId);
|
||||
statusTimeoutId = null;
|
||||
}
|
||||
|
||||
if (statusHideTimeoutId) {
|
||||
clearTimeout(statusHideTimeoutId);
|
||||
statusHideTimeoutId = null;
|
||||
}
|
||||
}
|
||||
|
||||
if (statusReplayTimeoutId) {
|
||||
clearTimeout(statusReplayTimeoutId);
|
||||
statusReplayTimeoutId = null;
|
||||
function clearLoadingWidthLock(statusEl) {
|
||||
loadingLockedWidth = 0;
|
||||
if (statusEl) {
|
||||
statusEl.style.minWidth = "";
|
||||
}
|
||||
}
|
||||
|
||||
// Show status message
|
||||
export function showStatusMessage(message, type = "info") {
|
||||
function updateLoadingWidthLock(statusEl) {
|
||||
if (!statusEl || !loadingActive) return;
|
||||
const nextWidth = Math.ceil(statusEl.getBoundingClientRect().width || statusEl.scrollWidth || 0);
|
||||
if (nextWidth <= 0) return;
|
||||
loadingLockedWidth = Math.max(loadingLockedWidth, nextWidth);
|
||||
statusEl.style.minWidth = `${loadingLockedWidth}px`;
|
||||
}
|
||||
|
||||
function buildStatusContent(statusEl, message, type) {
|
||||
statusEl.innerHTML = "";
|
||||
|
||||
const indicator = document.createElement("span");
|
||||
indicator.className = "earth-status-indicator";
|
||||
indicator.setAttribute("aria-hidden", "true");
|
||||
|
||||
const dotCount = type === "loading" ? 3 : 1;
|
||||
for (let i = 0; i < dotCount; i++) {
|
||||
const dot = document.createElement("span");
|
||||
dot.className = "earth-status-dot";
|
||||
indicator.appendChild(dot);
|
||||
}
|
||||
|
||||
const text = document.createElement("span");
|
||||
text.className = "earth-status-text";
|
||||
text.textContent = message;
|
||||
|
||||
statusEl.appendChild(indicator);
|
||||
statusEl.appendChild(text);
|
||||
}
|
||||
|
||||
function buildPersistentErrorContent(errorEl, message) {
|
||||
buildStatusContent(errorEl, message, "error");
|
||||
}
|
||||
|
||||
function hideStatusElement(statusEl, onHidden) {
|
||||
statusEl.classList.remove("visible");
|
||||
statusHideTimeoutId = setTimeout(() => {
|
||||
if (!statusEl.classList.contains("visible")) {
|
||||
setElementDisplay(statusEl, false);
|
||||
statusEl.className = STATUS_BASE_CLASS;
|
||||
statusEl.innerHTML = "";
|
||||
}
|
||||
statusHideTimeoutId = null;
|
||||
if (typeof onHidden === "function") {
|
||||
onHidden();
|
||||
}
|
||||
}, STATUS_FADE_MS);
|
||||
}
|
||||
|
||||
function processStatusQueue() {
|
||||
if (loadingActive || statusBusy || statusQueue.length === 0) return;
|
||||
const next = statusQueue.shift();
|
||||
if (!next) return;
|
||||
startTransientStatus(next.message, next.type);
|
||||
}
|
||||
|
||||
function startTransientStatus(message, type = "info") {
|
||||
const statusEl = getElement("status-message");
|
||||
if (!statusEl) return;
|
||||
|
||||
clearStatusTimers();
|
||||
statusBusy = true;
|
||||
|
||||
const startShow = () => {
|
||||
statusEl.textContent = message;
|
||||
statusEl.className = `${STATUS_BASE_CLASS} ${type}`;
|
||||
setElementDisplay(statusEl, true);
|
||||
statusEl.offsetHeight;
|
||||
statusEl.classList.add("visible");
|
||||
buildStatusContent(statusEl, message, type);
|
||||
statusEl.className = `${STATUS_BASE_CLASS} ${type}`;
|
||||
setElementDisplay(statusEl, true, "inline-flex");
|
||||
statusEl.offsetHeight;
|
||||
statusEl.classList.add("visible");
|
||||
|
||||
statusTimeoutId = setTimeout(() => {
|
||||
statusEl.classList.remove("visible");
|
||||
statusHideTimeoutId = setTimeout(() => {
|
||||
setElementDisplay(statusEl, false);
|
||||
statusEl.textContent = "";
|
||||
statusHideTimeoutId = null;
|
||||
}, 280);
|
||||
statusTimeoutId = null;
|
||||
}, 3000);
|
||||
};
|
||||
statusTimeoutId = setTimeout(() => {
|
||||
hideStatusElement(statusEl, () => {
|
||||
statusBusy = false;
|
||||
processStatusQueue();
|
||||
});
|
||||
statusTimeoutId = null;
|
||||
}, STATUS_DISPLAY_MS);
|
||||
}
|
||||
|
||||
if (statusEl.classList.contains("visible")) {
|
||||
statusEl.classList.remove("visible");
|
||||
statusReplayTimeoutId = setTimeout(() => {
|
||||
startShow();
|
||||
statusReplayTimeoutId = null;
|
||||
}, 180);
|
||||
// Show status message
|
||||
export function showStatusMessage(message, type = "info") {
|
||||
if (loadingActive) {
|
||||
statusQueue.unshift(createStatusEntry(message, type));
|
||||
return;
|
||||
}
|
||||
startTransientStatus(message, type);
|
||||
}
|
||||
|
||||
startShow();
|
||||
export function queueStatusMessage(message, type = "info") {
|
||||
statusQueue.push(createStatusEntry(message, type));
|
||||
processStatusQueue();
|
||||
}
|
||||
|
||||
// Update coordinates display
|
||||
@@ -120,23 +186,58 @@ export function updateEarthStats(stats) {
|
||||
textureQualityEl.textContent = stats.textureQuality || "8K 卫星图";
|
||||
}
|
||||
|
||||
// Show/hide loading
|
||||
// Show/hide loading via status message
|
||||
export function setLoading(loading) {
|
||||
const loadingEl = getElement("loading");
|
||||
if (!loadingEl) return;
|
||||
setElementDisplay(loadingEl, loading);
|
||||
const statusEl = getElement("status-message");
|
||||
if (!statusEl) return;
|
||||
|
||||
if (loading) {
|
||||
clearStatusTimers();
|
||||
loadingActive = true;
|
||||
statusBusy = false;
|
||||
clearLoadingWidthLock(statusEl);
|
||||
buildStatusContent(
|
||||
statusEl,
|
||||
pendingLoadingMessage || "正在加载...",
|
||||
"loading",
|
||||
);
|
||||
pendingLoadingMessage = "";
|
||||
statusEl.className = `${STATUS_BASE_CLASS} loading`;
|
||||
setElementDisplay(statusEl, true, "inline-flex");
|
||||
statusEl.offsetHeight;
|
||||
statusEl.classList.add("visible");
|
||||
requestAnimationFrame(() => {
|
||||
updateLoadingWidthLock(statusEl);
|
||||
});
|
||||
} else {
|
||||
pendingLoadingMessage = "";
|
||||
if (!statusEl.classList.contains("loading")) {
|
||||
loadingActive = false;
|
||||
clearLoadingWidthLock(statusEl);
|
||||
processStatusQueue();
|
||||
return;
|
||||
}
|
||||
loadingActive = false;
|
||||
hideStatusElement(statusEl, () => {
|
||||
clearLoadingWidthLock(statusEl);
|
||||
statusBusy = false;
|
||||
processStatusQueue();
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
export function setLoadingMessage(title, subtitle = "") {
|
||||
const titleEl = getElement("loading-title");
|
||||
const subtitleEl = getElement("loading-subtitle");
|
||||
|
||||
if (titleEl) {
|
||||
titleEl.textContent = title;
|
||||
export function setLoadingMessage(title) {
|
||||
const statusEl = getElement("status-message");
|
||||
if (!statusEl || !statusEl.classList.contains("loading")) {
|
||||
pendingLoadingMessage = title;
|
||||
return;
|
||||
}
|
||||
|
||||
if (subtitleEl) {
|
||||
subtitleEl.textContent = subtitle;
|
||||
const textEl = statusEl.querySelector(".earth-status-text");
|
||||
if (textEl) {
|
||||
textEl.textContent = title;
|
||||
requestAnimationFrame(() => {
|
||||
updateLoadingWidthLock(statusEl);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -162,27 +263,37 @@ export function hideTooltip() {
|
||||
export function showError(message) {
|
||||
const errorEl = getElement("error-message");
|
||||
if (!errorEl) return;
|
||||
errorEl.textContent = message;
|
||||
setElementDisplay(errorEl, true);
|
||||
buildPersistentErrorContent(errorEl, message);
|
||||
errorEl.className = `${STATUS_BASE_CLASS} earth-error-message error`;
|
||||
setElementDisplay(errorEl, true, "inline-flex");
|
||||
errorEl.offsetHeight;
|
||||
errorEl.classList.add("visible");
|
||||
}
|
||||
|
||||
// Hide error message
|
||||
export function hideError() {
|
||||
const errorEl = getElement("error-message");
|
||||
if (errorEl) {
|
||||
errorEl.classList.remove("visible");
|
||||
setElementDisplay(errorEl, false);
|
||||
errorEl.textContent = "";
|
||||
errorEl.className = "earth-error-message";
|
||||
errorEl.innerHTML = "";
|
||||
}
|
||||
}
|
||||
|
||||
export function clearUiState() {
|
||||
clearStatusTimers();
|
||||
statusQueue = [];
|
||||
statusBusy = false;
|
||||
loadingActive = false;
|
||||
pendingLoadingMessage = "";
|
||||
|
||||
const statusEl = getElement("status-message");
|
||||
if (statusEl) {
|
||||
statusEl.className = STATUS_BASE_CLASS;
|
||||
setElementDisplay(statusEl, false);
|
||||
statusEl.textContent = "";
|
||||
statusEl.innerHTML = "";
|
||||
clearLoadingWidthLock(statusEl);
|
||||
}
|
||||
|
||||
hideTooltip();
|
||||
|
||||
18
planet.sh
18
planet.sh
@@ -1054,6 +1054,14 @@ start_ai_provider_service() {
|
||||
exit 1
|
||||
}
|
||||
|
||||
ai_provider_service_healthy() {
|
||||
local ai_provider_port="${1:-$DEFAULT_AI_PROVIDER_PORT}"
|
||||
|
||||
docker inspect "$AI_PROVIDER_CONTAINER_NAME" >/dev/null 2>&1 || return 1
|
||||
curl -s --max-time "$HTTP_CHECK_MAX_TIME" \
|
||||
"http://localhost:${ai_provider_port}/health" >/dev/null 2>&1
|
||||
}
|
||||
|
||||
ensure_database_services_healthy() {
|
||||
local retry=1
|
||||
|
||||
@@ -1130,7 +1138,15 @@ start_backend_service() {
|
||||
log_success "启动数据库已就绪"
|
||||
sleep 3
|
||||
|
||||
start_ai_provider_service "$ai_provider_port"
|
||||
# Backend depends on AI Provider reachability, but a backend-only restart
|
||||
# should reuse the existing healthy provider instead of rebuilding or
|
||||
# restarting it.
|
||||
if ai_provider_service_healthy "$ai_provider_port"; then
|
||||
log_note "AI Provider 已健康,复用现有服务,跳过启动/重建"
|
||||
else
|
||||
log_note "AI Provider 当前不健康,先执行托底启动"
|
||||
start_ai_provider_service "$ai_provider_port"
|
||||
fi
|
||||
|
||||
if [ "$backend_port_requested" -eq 1 ]; then
|
||||
kill_port_if_requested "$backend_port" "后端"
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
[project]
|
||||
name = "planet"
|
||||
version = "0.28.1"
|
||||
version = "0.31.1"
|
||||
description = "智能星球计划 - 态势感知系统"
|
||||
requires-python = ">=3.14"
|
||||
dependencies = [
|
||||
|
||||
Reference in New Issue
Block a user